Yea. The remake handguns in general are just awful. The starting handgun has massive recoil...completely unrealistic and terrible from a gameplay perspective. I couldn't really stomach it.
@@alanlee67The thing is with re remakes is they’re usually faithful in the locale but gameplay is very different. Leon is much more mobile in the remake so they balance it out with higher recoil so you don’t just run around mowing down enemies, it’s not for everyone but to me I’m very happy where they took it. Beat the original a while back and I love how they reimagined the gameplay loop.
I was one of the lucky ones that first played this on the gamecube at release. Back then the hype came from gaming magazines, and i just couldnt believe the printed screenshots. I remember just inviting friends over to witness these graphics. It was truly a next gen leap like no other for me.
I played it on GC at release too. The hype for this game was unreal and the best part was that it lived up to that ridiculous hype and still considered a classic today. Hard to believe it had such a troubled developement.
@@kicapanmanis1060 well, the troubled development also spawned another beloved saga (Devil May Cry) and an horror cult classic (hunting grounds), so maybe it was worth it :)
It still looks fantastic to this day Imo. Especially considering the time it dropped. Capcom have always had really good graphics in all the resident evil games.
@@lpnp9477 Devil May Cry 3 HD is still downgraded from PS2, but miles better than the original SourceNext port. RE4 was ported by the same dev team BTW. Even MGS2 and MGS3 received downgrades on PS3, X360 and 3DS.
@@VergilHiltsLT eh, i wouldn't know. I've only played the pc and Xbox 360 versions of 3. Obviously the sourcenext version was garbage but the version on steam was excellent. What was lost from the ps2 version?
@@lpnp9477 just look up devil may cry 3 hd analysis. they messed up a lot of effects and even Dante's hair in the hd version. it's a decent port, but it's one of those games that feels best to play on original hardware on a CRT. DMC1 even more so because they messed up the sound and a loooot of visuals... even RE1 remake HD version has audio issues (sped up tracks, etc)
the 2014 hd remaster is only a little bit better. its based of the xbox 360/ps3 versions, but yet the keyboard and mouse controls are screwed up. fortunately, re4 tweaks helps
John is right, the laser sight aiming was nice. By the way the Resident Evil games on Nintendo 3DS (Revelations and Mercenaries 3D) also used the RE4 laser sight. Sadly every subsequent port of RE: Revelations replaced the lasers with standard crossairs.
@@ActNasty5 the more frustrating is the Blacktail, given that it's a modern pistol and also the 3D model clearly has an accessory rail under the barrel!! 😅
In original RE4 projectiles spawned from the gun, which is why they need a laser pointer in the first place. In the remake projectiles spawn from the center of the screen like most shooters do. So even when you can use a laser sight it's cosmetic. Bullets always go to the center of the screen
17:15 RE6 actually uses both a reticle and a laser, but you can buy a skill, which can be unlocked very early in the game that turns off the reticle and leaves you with only the laser like in RE4 and 5 with extra damage on top.
@@FoxDie77777 ohh I never saw that option, have to check it out. I only remember that there was a skill that disables the reticle and only leaves the laser for added damage.
Poor John clearly didn't find the option either. 😅 I get where he's coming from, but the laser sight on ALL of the guns doesn't really make sense. At least not with the older style ones.
I haven't played so potentially F me, but it sounds like the laser is not diagetic in REm4ke, where as the original had the laser coming from the gun itself.
From 23:02 to 23:16 video footages were swapped/mislabeled vice versa. At first I thought when leon got inside the house, the color grade of both versions changed but that wasn’t the case.
I guess I'm one of the few people who actually cleared the 2007 version using keyboard only; I've played that version so many times until it became a muscle memory.
I was really sad when I found out that the newer steam version does not have the keyboard controls! I can still remember the control scheme after all these years because it's just so different than any other games even at that era
My first introduction to RE4 was with this PC port,used to play at those PC clubs where you pay to play. So the owner of that place in my town finished this version of the game,all the kids used to gather around him and just watch,was so much fun lol.
That PC gamepad from the tutorial looks like one of those budget 3rd-party sticks you'd find on the bottom shelf at a Wal-Mart or something, next to the $5 shovelware. I bet it would work great for Big Rigs.
Never played the botched PC port. This was from a time where PC ports were very hit or miss, especially from Japanese companies. But playing the HD re-release and then the Remake back to back really puts into perspective how far game visuals have come. It's also impressive that the OG version, still looks great and timeless in a way a lot of the best 6th gen games do.
One thing I'd like to mention that I don't think was brought up at all (sorry if I missed it) is that the PS2 version also came with Progressive Scan for 480p output on TVs that could support it, and it honestly made a significant difference on the few CRT TVs that did, as well as early HDTVs.
Yes on OPL you can forced 480p via GSM settings and the game looked a lot cleaner that way compared to hazy blurry 480i or default 480p. I even tried forced 1080i once and its not bad at all.
PS2 version still looks worse overall, what with it's low quality textures and simplified geometry. The GC version on a CRT or with a component cable still looks vastly better than the PS2 version running in Progressive Scan.
"Sourcenext were also responsible for developing the infamous Resident Evil 4 2007 PC Port and despite popular claims, Ubisoft were only responsible for publishing the game in the west and were not involved in its original development. Initially when the game was first released on PC; it lacked any lighting at all and a patch was released later on that fixed the issue, bringing lighting back into the game" from RE wiki.
There was an official patch v1.10 that restored most of the shaders from the PS2 version which made a lot of difference and brought back effects, it was still not as good as the Gamecube
The original game had a certain edge and charm to it that can't be replicated, it was authentic. Not bashing on the remake at all, I'm playing it currently and very much enjoying it. Leon looks so badass in the original. Tired-eyed, like he'd seen some real shit yet kept his cool.
@@mickeman3967 I had this controller back at the day but It was from GC only and had GC face buttons, the funny thing this controller had a ventilation system wich keep your hands always dry.
@@mickeman3967 I actually found a controller with this exact same layout. It's not exactly the one in the video (that i also used to have), but it has 100% exactly the same layout. Just look for "Old EA Sports PS2 Controller".
I never played the GameCube version, at that time I could only get the PS2 one and I loved it. After that I had the chance to play other versions (360, Wii, PS4, Switch) and the Wii edition is my favorite of all (the use of the Wiimote was awesome). Still, I want to try the GameCube one, it looks awesome
This pc version was the first version of RE4 that I played. I've finished this version playing only with the keyboard, seeing Alex shooting with the enter key gave me horrible flashbacks, what a great game though.
That would be amazing. Have Alex on a modern PC @4k with the mod installed, and then John could be playing the GameCube version on the Dolphin emulator at 4k.
I remember plenty of PC versions at the time having trouble with overlapping alpha transparencies. The fixed function pipelines of the PS2 and Gamecube had no problems with that but even emulators of those systems often mess that up. Playing e.g. R-Type Final on pcsx2 would have some delta attacks obscure the whole screen instead of being properly transparent. I thonk that may have been fixed only recently?
Well, this PC port later received a patch that restored all the lightning, and looked even better than PS2 cuz it didn't have audio compression and low polygon enemies in larger amounts.
There was actually a community made patch that improved the PC version. I remember it had a cinematic patch and a ENB bloom mod along with some texture mods.
This is so nostalgic for me. I bought this back in 2007 for PC, since I had RE4 on GameCube but missed out on the extra DLC in the Ps2 version. Not only was it a pain to set up and get running, but it forced 13 year old me to buy my first PC game pad because the PC version did NOT support mouse and keyboard. What a horrible experience 😂
I played Silent Hill the first time on Bleem with the gamepad that came with the PC version of Megaman X, it didn't have enough buttons so I had to map things like Start and Select to Shift/Enter. I played through the whole game that way back in the 90's and when I finally played SH1 on my PS2 with a proper controller sometime in the future it was so much better :P
The GameCube version blew us away at the time. That must partially be the reason as to why Nintendo no longer strives for the best hardware. The PS2 ran train on that ass during this generation.
Yes! The GameCube was the last great console from Nintendo IMO. Powerful hardware, exclusive deals on resident evil and metal gear remake plus the usual first party and still undersold. Shame!
@@sethross7217 Yeah because PS2 sold off being a dvd player alone, i mean it was a wise choice to move away from trying to directly compete with sony considering how successful the wii ended up being.
PS2 uses R1+X to shoot, HD version on PS3 uses R1+Square, my brain hurts every time. Long time ago my friend showed me how that PC version looks and controls on keyboard (along with GTA SA), I was so disappointed and psychologically wounded that I can't play on PC to this day.
It was a shame that the 07 port used the ps2 version as base instead of the Gamecube one, we had to wait until 2014 for a "better" port but that one also had some issues at release, some shaders were missing and the 60fps broke some animations and enemy spawns, etc...
I guess it's easier since Saparate Ways already in it?. I mean they may get hard time porting Saparate Ways in it so they decided to use Ps2 as a base. Ps2 also downgraded model and polygon for good performance I guess?.
As a kid, i couldn't play the game, first, i would crap my pants just at the PS2 boot, second, just hearing the chainsaw coming i would just turn off the console right away. The first time I "played" it was with my parents. He had so much fun playing it, every night we would play resident evil 4. This game is such a big part of my life.
It is also worth mentioning that if the PS2 is connected using Component cables, by holding "Triangle+Ex" after the "Playtation2" boot logo the game would load progressive scan mode at 480p. The game looks sharper and runs smoother on this mode.
RE6 has an in-game option to switch to laser sight from crosshair. Same goes for Revelations 2. REmake 4 also has a few weapons that do have laser, namely, some pistols and the Terminator magnum.
@@PetrCobra Nah, that's in a whole league of its own. RE4 on PS2 is a respectable port. It's not obviously not meant to run on a ps2 like DOOM is not meant to run on SNES.
I actually finished this version back in the day, although with the patch that restored the lighting. If I remember correctly it was also locked to 30fps? Just horrible.
thanks for using the actual consoles and recording the output , compared to using emulators on a PC. The emulators totally change the feel of the game.
You can unlock a laser sight in RE4 remake, but it behaves weirdly. It's like the sight's origin is coming from the center of the screen and extends back towards the players gun instead of coming from the gun itself. The result is a little awkward looking as the laser wobbles in and out if alignment with the gun since the dot has to stay perfectly center screen like the cross reticle does. I wish they did what the Dead Space sequels and Remake did where you could chose either a proper laser aiming system or a center screen cross hair.
Despite Capcom's ports to the PC being of varied quality in the 00s at least they were still supporting the platform when most developers and publishers abandoned the PC due to piracy. The situation improved in the 10s significantly but I will always remember the companies that still supported the PC during its darkest days. :)
These first port attempts by Capcom were so ungodly bad but they did do a sharp improvement in their port jobs with the following generation, DMC4 and RE5 PC versions were pretty good and nowadays Capcom's PC versions are some of the best with just some small quirks, the current RE4 Remake on PC runs really well while looking fantastic, even almost fully avoided the horrid traversal/load stutter that every new triple A game seem to be plagued by, i say almost fully cause in my 10 hours i did have like 4 or 5 times where i experience one but that is nothing compared to like the recent Dead Space Remake which had so much more which were easily replicated. It's a good move that Capcom went back on their "promise" of forever exclusivity of RE4 on GC, otherwise a ton of people would've never had the chance to experience it because the GC sold almost nothing when compared to the PS2. The GC also had such a tiny market control in some places, where i grew up i never met a single person or even saw a single shop selling GCs, only PS2s during that whole generation, it just had 0 presence in Southern Europe and Balkans.
Having spent my childhood playing RE1-3 on repeat over and over again on PS1, I was so mad when RE4 dropped for GameCube exclusively that I waited for the PS2 release. All these years later I didn’t realize just how bad my experience was on PS2 vs GC…
Finished the original aiming with keyboard, after an hour you get used to it and start landing headshots - had a lot of fun, still one of my favorite games of all time, glad I didn't know port was bad in 2007 :)
Played entire game with friend on PC in 2007 on keyboard. We were so intrigued by this game, so all technical problems and even awful controls didn't scare us off. I fondly remember that hot summer.
I personally like that inventory selection pauses the game. Gives you a moment to think about what to do next should you choose to. Almost like the game is turn based.
fun fact, the US retail version of the 2007 port is actually ships pre-patched, the lighting and color grading is def better but the opaque loot drop + laser sight, and wrong shading are still there
Just imagine the fact there was a device with amazing precision for more than 20 years and Capcom comes in and makes aiming with WASD a thing. Like, bruh.
Gamecube version was using both digital (cross key) and analog aiming (analog sticks). My guess is they wanted to preserve this digital aiming with WASD keys.
The PC port looks like some of those very early software PC ports of PS1 games, with no hardware acceleration whatsoever, where you got a token higher resolution but lost half of the graphics effects and ended up with something that looked far worse overall...
As someone that already owned a widescreen HDTV in 2005, I couldn't play the Gamecube version due to Capcom's regrettable decision not to include widescreen. The PS2 version still looked great and had Ada's campaign, making it a better overall release, IMO.
@HUNK Oh nice I wonder why they also commented on it in this video about it missing. Either way thats awesome if true I just recently started playing the remake.
I played the PC version in 2007 and I had a Radeon GPU that didn't support pixel shader 2.0 that the game required, I had to use a hack/mod to either emulate pixel shader 2.0 or downgrade the game's pixel shader to the 1.4 version. It was a mess of a port and people on forum's were all mad at Capcom. The controller that appears at 19:00 was a real third party XInput controller, coincidentally I had one and played the game with it. The main body of the controller was made of cheap translucent orange plastic and the outer handles were made of black rubber. Also, the in-game QTE prompts matched perfectly the controller's button labels, so I had no problems with QTE while everyone else on PC suffered 😅
The PS2 version is the one I played first. Was a bit disappointed when I found out about the visual downgrades, but the game is fantastic and looks great regardless. I think they probably could've done even better and gotten closer to the GC version if they had taken more time. Since it did release within the same year it might've been a rather rushed port, although if so it's a pretty good one.
@@Wol1427 Actually, in some aspects the Ps2 version has anamorphic widescreen vs letterboxed widescreen in the Gamecube version and it renders at slighty higher res 640x448 vs 640x360 in Gamecube.
I was trying to remember what it was like playing this for the first time and this video reminded me that I was one of the poor souls who completed this on keyboard only 😂
Yes, this was my first version of RE4 I played. Yes, I played it with keyboard. Yes I became very good with the crappy keyboard controls. Yes, I have the installation disk still on my shelf. Yes, this version made me fall in love with RE4.
I only ever played the gamecube version a hand full of times. But I manly played the PS2 version and didn't even notice and diffrance 🤣🤣 but the remastered versions for xbox and PS are great
I love how many times John asked Alex about the trees. It's like he had to remind him how terrible the trees are on his version from time to time f****** love you guys!
@@TyroneCLove 40 hours for one playtrough?!? Did you slowly walk trough the game and get stuck a lot? Not trying to be rude, i just can't think of any other way you would reach 40 hours, the Original is pretty much the same length as the remake.
@@SainEdge Honestly no, just explored a lot. Maybe it was 30h but not less. I remember it was even the only criticism some outlets had about the game back then, saying it overstayed its welcome. and I remember being disappointed by re5 being so short when it came out. Re4 was a very long game guys.
Probably worth mentioning that this is the _original_ PC version. The 2014 _Resident Evil 4 Ultimate HD Edition_ rerelease is massively improved over this original 2007 port. Combined with the incredible HD Project mod, it's arguably the best way to play the original now.
The PC version is how I imagined the PS2 version might look, yet the PS2 version seems to maintain a lot of the original NGC art style. I think it is more crazy that they have clearly rerendered all the cutscene videos using the PC assets.
This game is so good that this was the first version I ever played of the game and I absolutely loved it. All I had at the time was a really weak PC that could run Ultimate HD. Guess it helped I was aware of the issues prior so I had context for the pre rendered cutscenes and lack of controller prompts for the QTEs; instead of thinking this was inherint to the game. IIRC there are mods for it as well that made it a better experience than the base PC port that helped. So it wasn't all that bad. But the core experience is still there in full and I'm glad this version existed just so I was able to play before I had a devices that could run a proper port (and the remake).
It didn´t help that the source was the original Gamecube´s 640x360 resolution cutscenes, amplified with video compression artifacts and displayed at much higher resolutions than the original source.
To me, even though the quality is low on the PS2 version, the colors and whichever effect is being applied to it is better than all these versions. I actually experienced RE4 for the first time on PS2. It was movie-like back then.
The laser sight served a gameplay purpose too, the dot shows if it's a shootable object
Naw just cover that shit with yellow paint and you’re good /s
Tf u talking about
Yea. The remake handguns in general are just awful. The starting handgun has massive recoil...completely unrealistic and terrible from a gameplay perspective. I couldn't really stomach it.
@@alanlee67The thing is with re remakes is they’re usually faithful in the locale but gameplay is very different. Leon is much more mobile in the remake so they balance it out with higher recoil so you don’t just run around mowing down enemies, it’s not for everyone but to me I’m very happy where they took it. Beat the original a while back and I love how they reimagined the gameplay loop.
@@alanlee67skills issue.
The Resident Evil 4 HD Project really is incredible.
That's for the 2014 remaster though, which already improved a lot
@@MrSkinnyWhale The mod doesn't use any of the HD textures included in that version, it was all based on the original textures as far as I know
Best way to play the game. The remake isn't even the same game
I'd say it's the best remaster of all times. And it was done by two dudes on top of that.
Yup. Moreover it's better than any retail "remaster" available and it's free.
I was one of the lucky ones that first played this on the gamecube at release. Back then the hype came from gaming magazines, and i just couldnt believe the printed screenshots. I remember just inviting friends over to witness these graphics. It was truly a next gen leap like no other for me.
I played it on GC at release too. The hype for this game was unreal and the best part was that it lived up to that ridiculous hype and still considered a classic today. Hard to believe it had such a troubled developement.
What about Mario 64?
@@kicapanmanis1060 well, the troubled development also spawned another beloved saga (Devil May Cry) and an horror cult classic (hunting grounds), so maybe it was worth it :)
It still looks fantastic to this day Imo. Especially considering the time it dropped. Capcom have always had really good graphics in all the resident evil games.
GC was really moster console. Shenmue tbh was more nextgen, consindering it came out 6 years before RE4
You know that infamous 2007 PC port messed up entire generation of gamers when it's still being talked about to this day.
Devil May Cry 3 was another infamous offender from those days. It was insane how instant classics of PS2 were brutalized when they were ported to PC.
Thank God we have those classics available with good native pc ports now aside from onimusha
@@lpnp9477 Devil May Cry 3 HD is still downgraded from PS2, but miles better than the original SourceNext port. RE4 was ported by the same dev team BTW.
Even MGS2 and MGS3 received downgrades on PS3, X360 and 3DS.
@@VergilHiltsLT eh, i wouldn't know. I've only played the pc and Xbox 360 versions of 3. Obviously the sourcenext version was garbage but the version on steam was excellent. What was lost from the ps2 version?
@@lpnp9477 just look up devil may cry 3 hd analysis. they messed up a lot of effects and even Dante's hair in the hd version. it's a decent port, but it's one of those games that feels best to play on original hardware on a CRT. DMC1 even more so because they messed up the sound and a loooot of visuals... even RE1 remake HD version has audio issues (sped up tracks, etc)
Should've also included the 2014 "HD Remaster" version in this, just to see what they actually "upgraded" in it.
the 2014 hd remaster is only a little bit better. its based of the xbox 360/ps3 versions, but yet the keyboard and mouse controls are screwed up. fortunately, re4 tweaks helps
John is right, the laser sight aiming was nice.
By the way the Resident Evil games on Nintendo 3DS (Revelations and Mercenaries 3D) also used the RE4 laser sight.
Sadly every subsequent port of RE: Revelations replaced the lasers with standard crossairs.
I find myself wanting to use the punisher over the red 9 just so i can use the laser sight lol
Im pretty sure you can use them in the switch ports of revelations 1 or 2 you just have to go through the menu's?
@@ActNasty5 the more frustrating is the Blacktail, given that it's a modern pistol and also the 3D model clearly has an accessory rail under the barrel!! 😅
In original RE4 projectiles spawned from the gun, which is why they need a laser pointer in the first place. In the remake projectiles spawn from the center of the screen like most shooters do. So even when you can use a laser sight it's cosmetic. Bullets always go to the center of the screen
@@leftyfourguns interesting, do you have a link that talks more about why it's done that way nowadays?
The lighting on the GameCube is just incredible
Well obviously vs fullbright and no shadows.
Lol "Lighting".
Its more the shading than the lighting...GC could do pretty great shading..lightin not so much
@@jhkuno88 lighting on gamecube version is better then on ps2 pc
@@jhkuno88 pc can do this shading? or ps2?
17:15 RE6 actually uses both a reticle and a laser, but you can buy a skill, which can be unlocked very early in the game that turns off the reticle and leaves you with only the laser like in RE4 and 5 with extra damage on top.
I remmember that on the menu you can choose to use the reticle or the laser sight
@@FoxDie77777 ohh I never saw that option, have to check it out. I only remember that there was a skill that disables the reticle and only leaves the laser for added damage.
Poor John clearly didn't find the option either. 😅 I get where he's coming from, but the laser sight on ALL of the guns doesn't really make sense. At least not with the older style ones.
@codname125 Yeah, I recently picked up RE6, and in that mobile phone options menu (lol), there's an option to change it to the classic laser pointer
I haven't played so potentially F me, but it sounds like the laser is not diagetic in REm4ke, where as the original had the laser coming from the gun itself.
From 23:02 to 23:16 video footages were swapped/mislabeled vice versa. At first I thought when leon got inside the house, the color grade of both versions changed but that wasn’t the case.
I was looking to see if anyone else pointed that out
"transparent-esque" you could say it's _clearly_ wrong
Amazing pun
@@DigitalFoundry do a video on the re4 hd project 😮
Game Cube Version was the Goat
Just hearing Alex crack up so many times at the PC version made the video for me. Hilarious stuff
Alex losing it around the 20 minute mark lmao
I guess I'm one of the few people who actually cleared the 2007 version using keyboard only; I've played that version so many times until it became a muscle memory.
Hello kindred spirit. I'm the other person that finished the 2007 version with keyboard
so glad im not the only one 🤣
My first time with re4 was also PC 1.0 with keyboard
I was really sad when I found out that the newer steam version does not have the keyboard controls! I can still remember the control scheme after all these years because it's just so different than any other games even at that era
My first introduction to RE4 was with this PC port,used to play at those PC clubs where you pay to play. So the owner of that place in my town finished this version of the game,all the kids used to gather around him and just watch,was so much fun lol.
That PC gamepad from the tutorial looks like one of those budget 3rd-party sticks you'd find on the bottom shelf at a Wal-Mart or something, next to the $5 shovelware. I bet it would work great for Big Rigs.
You guys need to do a video on the PC HD Mod, it is an amazing glow up for the original game.
And they did mention it at the end of the resident evil 4 remake review.
@@Deliveredmean42 Hopefully the devs also take note of his red laser pointer request!
@@雪鷹魚英語培訓的領航 The Laser Pointer is in the game, its an attachment though that only fits on 2 or 3 pistols though.
PC allows us to just pick a version we like. If I wanted to play the OG game I’d just emulate the GameCube with some enhancements.
@@雪鷹魚英語培訓的領航 i feel he would be forced just to make mod. again
Never played the botched PC port. This was from a time where PC ports were very hit or miss, especially from Japanese companies. But playing the HD re-release and then the Remake back to back really puts into perspective how far game visuals have come. It's also impressive that the OG version, still looks great and timeless in a way a lot of the best 6th gen games do.
Yeah, PC ports finally got good in the 2010's on Steam.
RE4 was ported to the PC by Ubishit.
@@swarthybullxxx Nope, they just published it. The port was made by Sourcenext.
@@swarthybullxxx at wasnt ported by Ubisoft. also Ubisoft actually had much better PC ports in 00's
@@MrVoland44 goyslop
One thing I'd like to mention that I don't think was brought up at all (sorry if I missed it) is that the PS2 version also came with Progressive Scan for 480p output on TVs that could support it, and it honestly made a significant difference on the few CRT TVs that did, as well as early HDTVs.
also Anamorphic Widescreen support unlike the Gamecube´s original letterboxed widescreen presentation.
Yes on OPL you can forced 480p via GSM settings and the game looked a lot cleaner that way compared to hazy blurry 480i or default 480p.
I even tried forced 1080i once and its not bad at all.
@@mickeman3967 So did GameCube it was separate ways that was a PS2 exclusive mode.
PS2 version still looks worse overall, what with it's low quality textures and simplified geometry. The GC version on a CRT or with a component cable still looks vastly better than the PS2 version running in Progressive Scan.
@@mickeman3967 the ps2 got separate ways, mercenaries was on gamecube too
"Sourcenext were also responsible for developing the infamous Resident Evil 4 2007 PC Port and despite popular claims, Ubisoft were only responsible for publishing the game in the west and were not involved in its original development. Initially when the game was first released on PC; it lacked any lighting at all and a patch was released later on that fixed the issue, bringing lighting back into the game"
from RE wiki.
30:04 The reload animations in classic RE 4 never get old. So satisfying.
There was an official patch v1.10 that restored most of the shaders from the PS2 version which made a lot of difference and brought back effects, it was still not as good as the Gamecube
Also a mod to get GameCube textures on PC which made a lot of difference and that texture mod required v1.10
they mention that 47:06
@@iwinulose2460 I was only half way through the video and had not reached that mark yet.
Apparently no longer works though.
I played through that entire pc port with nothing but a re mapped keyboard and still wasn't the worst port I've played.
The original game had a certain edge and charm to it that can't be replicated, it was authentic. Not bashing on the remake at all, I'm playing it currently and very much enjoying it. Leon looks so badass in the original. Tired-eyed, like he'd seen some real shit yet kept his cool.
That "Made Up Controller" actually is a real thing! I don´t remember where we got it from but i remember having this as a child.
@@mickeman3967 It's a crappy generic model, I had two of those and it was a PITA to make games detect them.
@@mickeman3967 I had this controller back at the day but It was from GC only and had GC face buttons, the funny thing this controller had a ventilation system wich keep your hands always dry.
@@mickeman3967 I actually found a controller with this exact same layout. It's not exactly the one in the video (that i also used to have), but it has 100% exactly the same layout. Just look for "Old EA Sports PS2 Controller".
I never played the GameCube version, at that time I could only get the PS2 one and I loved it. After that I had the chance to play other versions (360, Wii, PS4, Switch) and the Wii edition is my favorite of all (the use of the Wiimote was awesome).
Still, I want to try the GameCube one, it looks awesome
I got the GameCube version on launch day.
Two fantastic mini-DVDs.
@@OrtadragoonX awesome!!
I’m so glad I had it for Game Cube. It was a blast!
Gamcecubes swansong
That PC port was my introduction to Resident Evil. I played through it using keyboard, because I didn't own any pc gamepad at the time.
You’re a hero, it is definitely a game worth playing keyboard only if one has too.
This pc version was the first version of RE4 that I played. I've finished this version playing only with the keyboard, seeing Alex shooting with the enter key gave me horrible flashbacks, what a great game though.
Those were really dark days of PC ports. It truly felt like some devs just did not care and treat PC gaming as bottom tier trash.
look at the port of TLOU... we still have the dark days of PC ports at times.
@@Dreadpirateflappy and that's not even the worst port so far which says something on modern pc ports
There should be another video either now or during summer with the HD Project
It's autumn here
@@shrekrealista5045 rip shrek
Agree, would be nice
yeah, the HD project is by far the best version for pc, very faithfull to the gamecube ver, and it's not even capcom's work lol
Gotta appreciate the floating hat at 25:43 in the PC version. The good stuff.
Your timestamp is a little off but I had a good laugh thanks for that!
25:38 is more accurate
(If you notice, it's not really floating, though, it gets stuck in the roof. Funny nevertheless :) )
@@Case_ The hat's owner was very surprised.
You should do GameCube VS the latest Steam release using the finished RE4HD mod. That'd be interesting as well
Eh I think this is a cased closed. But good mod tho
They did a dedicated video for the mod. Look it up.
@@MerolaC in it's finished form? I think it was quite a few years back, but maybe I remember wrong
That would be amazing. Have Alex on a modern PC @4k with the mod installed, and then John could be playing the GameCube version on the Dolphin emulator at 4k.
@@MitchKarajohn I was confused. They didn't do it. It was "El Analista de Bits" channel that did it.
I remember plenty of PC versions at the time having trouble with overlapping alpha transparencies. The fixed function pipelines of the PS2 and Gamecube had no problems with that but even emulators of those systems often mess that up. Playing e.g. R-Type Final on pcsx2 would have some delta attacks obscure the whole screen instead of being properly transparent. I thonk that may have been fixed only recently?
Well, this PC port later received a patch that restored all the lightning, and looked even better than PS2 cuz it didn't have audio compression and low polygon enemies in larger amounts.
No it didn't. I remember trying to play with the patch and it still looked absolutely awful and fullbright. They only restored some lighting.
There was actually a community made patch that improved the PC version. I remember it had a cinematic patch and a ENB bloom mod along with some texture mods.
Dolphin emulator, GameCube controller adapter, and Nvidia stereoscopic 3d vision. That's the way I played this game last. It was incredible...
Same I cranked it to 4K plus all the enhancements it was bliss. Still mess around with rapid fire cheat the other day.
Missing content though.
@@Clay3613 Dolphin also can play Wii edition as well so on Dolphin you won't missed any missing content.
Keep these PC Time Capsules coming!
Believe it or not, but Resident Evil 6 still has laser sight and you can switch to it at any time, it's just that the game defaults to crosshair aim.
That PC controller is the one MadCatz left at the doorstep of a church because they refused to claim parentage...
This is so nostalgic for me. I bought this back in 2007 for PC, since I had RE4 on GameCube but missed out on the extra DLC in the Ps2 version. Not only was it a pain to set up and get running, but it forced 13 year old me to buy my first PC game pad because the PC version did NOT support mouse and keyboard. What a horrible experience 😂
I played Silent Hill the first time on Bleem with the gamepad that came with the PC version of Megaman X, it didn't have enough buttons so I had to map things like Start and Select to Shift/Enter. I played through the whole game that way back in the 90's and when I finally played SH1 on my PS2 with a proper controller sometime in the future it was so much better :P
Played this on the PS2 back in the day. First game I played that I'd love dying to. The chainsaw decapitation was gloriously gory.
Ouch you played the worse version.
@@Phreno_Xeno Nah, Zack's right. Ouch indeed.
The PS2 version is actually great and my favourite version
@@mdluk199 PS2 version is OK. GC version is better in so many ways. I played both back in the day.
@@mdluk199 did you even watch this video lol
Now this is the RE4 we all know and love.
@GameFrame It’s a masterpiece and your subjective opinion doesn’t change this fact.
@GameFrame it's still amazing, especially the VR and hd project versions.
@GameFrame 😅😂
@@FelixS. its overrated. And your dickriding Re 4 skills doesnt change the fact its overrated.
@GameFrame we need reeducation camps because of you!!!!!!!
(just kiddin, bud)
The GameCube version blew us away at the time. That must partially be the reason as to why Nintendo no longer strives for the best hardware. The PS2 ran train on that ass during this generation.
Yes! The GameCube was the last great console from Nintendo IMO. Powerful hardware, exclusive deals on resident evil and metal gear remake plus the usual first party and still undersold. Shame!
@@sethross7217 Yeah because PS2 sold off being a dvd player alone, i mean it was a wise choice to move away from trying to directly compete with sony considering how successful the wii ended up being.
The PS2 was older hardware but still has the best library of games bar none. And that's what really counts
@@mdluk199 this is true.
Xbox had the best hardware..Period.
PS2 uses R1+X to shoot, HD version on PS3 uses R1+Square, my brain hurts every time. Long time ago my friend showed me how that PC version looks and controls on keyboard (along with GTA SA), I was so disappointed and psychologically wounded that I can't play on PC to this day.
The hardware I had at the time made Crisis look just like RE4 :D
John's mix of bewilderment and rage upon finding out that the port doesn't support a mouse absolutely sent me
It was a shame that the 07 port used the ps2 version as base instead of the Gamecube one, we had to wait until 2014 for a "better" port but that one also had some issues at release, some shaders were missing and the 60fps broke some animations and enemy spawns, etc...
I guess it's easier since Saparate Ways already in it?. I mean they may get hard time porting Saparate Ways in it so they decided to use Ps2 as a base. Ps2 also downgraded model and polygon for good performance I guess?.
As a kid, i couldn't play the game, first, i would crap my pants just at the PS2 boot, second, just hearing the chainsaw coming i would just turn off the console right away. The first time I "played" it was with my parents. He had so much fun playing it, every night we would play resident evil 4. This game is such a big part of my life.
How did you handle the regenerators?
@@turbochop3300 i didn't lol, my dad played through that part and we would always joke that he breathes just like me.
Holy crap, q6600 and 8800gt, that was my exact setup back in the day.
It is also worth mentioning that if the PS2 is connected using Component cables, by holding "Triangle+Ex" after the "Playtation2" boot logo the game would load progressive scan mode at 480p. The game looks sharper and runs smoother on this mode.
RE6 has an in-game option to switch to laser sight from crosshair.
Same goes for Revelations 2.
REmake 4 also has a few weapons that do have laser, namely, some pistols and the Terminator magnum.
Have only ever played the PS2 version and I had a great experience with it. Great port.
Sure, similar to the SNES version of DOOM being a great experience as well if you only owned a SNES
@@PetrCobra Nah, that's in a whole league of its own. RE4 on PS2 is a respectable port. It's not obviously not meant to run on a ps2 like DOOM is not meant to run on SNES.
I'm kind of surprised that you guys didn't touch on the recent HD fan mod, if only very briefly.
This is the shit I sub for.
I actually finished this version back in the day, although with the patch that restored the lighting. If I remember correctly it was also locked to 30fps? Just horrible.
thanks for using the actual consoles and recording the output , compared to using emulators on a PC. The emulators totally change the feel of the game.
Game Cube was amazing in effects and models, details, light, shadows, water, fire, was amazing Job.
You can unlock a laser sight in RE4 remake, but it behaves weirdly. It's like the sight's origin is coming from the center of the screen and extends back towards the players gun instead of coming from the gun itself. The result is a little awkward looking as the laser wobbles in and out if alignment with the gun since the dot has to stay perfectly center screen like the cross reticle does.
I wish they did what the Dead Space sequels and Remake did where you could chose either a proper laser aiming system or a center screen cross hair.
Despite Capcom's ports to the PC being of varied quality in the 00s at least they were still supporting the platform when most developers and publishers abandoned the PC due to piracy. The situation improved in the 10s significantly but I will always remember the companies that still supported the PC during its darkest days. :)
The laser sight actually came back for the 3ds version of re revelations, but got rid of it from the hd version.
27:47 Did you just waste a shotgun shell to take the padlock off?? You can just use the knife!!!
These first port attempts by Capcom were so ungodly bad but they did do a sharp improvement in their port jobs with the following generation, DMC4 and RE5 PC versions were pretty good and nowadays Capcom's PC versions are some of the best with just some small quirks, the current RE4 Remake on PC runs really well while looking fantastic, even almost fully avoided the horrid traversal/load stutter that every new triple A game seem to be plagued by, i say almost fully cause in my 10 hours i did have like 4 or 5 times where i experience one but that is nothing compared to like the recent Dead Space Remake which had so much more which were easily replicated.
It's a good move that Capcom went back on their "promise" of forever exclusivity of RE4 on GC, otherwise a ton of people would've never had the chance to experience it because the GC sold almost nothing when compared to the PS2. The GC also had such a tiny market control in some places, where i grew up i never met a single person or even saw a single shop selling GCs, only PS2s during that whole generation, it just had 0 presence in Southern Europe and Balkans.
That intro with the spanish music will be forever ingrained in my memories
Having spent my childhood playing RE1-3 on repeat over and over again on PS1, I was so mad when RE4 dropped for GameCube exclusively that I waited for the PS2 release. All these years later I didn’t realize just how bad my experience was on PS2 vs GC…
The PS2 version is not bad at all
The PS2 version is not at all bad. And the Dualshock controller suited Resi better
@@mdluk199 Yeah I just distinctly remember the dead trees everywhere and didn't even realize how much nicer the environments look on GC until now
Finished the original aiming with keyboard, after an hour you get used to it and start landing headshots - had a lot of fun, still one of my favorite games of all time, glad I didn't know port was bad in 2007 :)
Played entire game with friend on PC in 2007 on keyboard. We were so intrigued by this game, so all technical problems and even awful controls didn't scare us off. I fondly remember that hot summer.
Cant get enough of this relax comparison videos
I personally like that inventory selection pauses the game. Gives you a moment to think about what to do next should you choose to. Almost like the game is turn based.
fun fact, the US retail version of the 2007 port is actually ships pre-patched, the lighting and color grading is def better but the opaque loot drop + laser sight, and wrong shading are still there
No mention of the 2014 PC port? I love that version of the game.
they did a video about it and a comparison
The "MATRIX CAR" at 3:59 Killed me! XD
Major difference between every version.
My main takehome from this: Alex once played a console and didn't throw up!
Poor gamecube didn't get the attention it deserved technically it was more powerful than the ps2
Capcom pushed The Gamecube to its limit with RE4 and the results are incredible.
Just imagine the fact there was a device with amazing precision for more than 20 years and Capcom comes in and makes aiming with WASD a thing. Like, bruh.
An impressive feat to be fair 😂
Gamecube version was using both digital (cross key) and analog aiming (analog sticks). My guess is they wanted to preserve this digital aiming with WASD keys.
To be fair it wasn't capcom. It was made by sourcenext and published by ubisoft.
The PC port looks like some of those very early software PC ports of PS1 games, with no hardware acceleration whatsoever, where you got a token higher resolution but lost half of the graphics effects and ended up with something that looked far worse overall...
As someone that already owned a widescreen HDTV in 2005, I couldn't play the Gamecube version due to Capcom's regrettable decision not to include widescreen. The PS2 version still looked great and had Ada's campaign, making it a better overall release, IMO.
Just realized the red laser beam from Leons gun is missing from the RE4 Remake.
@HUNK Oh nice I wonder why they also commented on it in this video about it missing. Either way thats awesome if true I just recently started playing the remake.
@@mathesar This was recorded before the REmake came out
@@stevebob240 they mention playing the remake several times in this video and comment on some of the changes vs original RE4
First time play RE4 on GC was a truely amazing experience.
I played the PC version in 2007 and I had a Radeon GPU that didn't support pixel shader 2.0 that the game required, I had to use a hack/mod to either emulate pixel shader 2.0 or downgrade the game's pixel shader to the 1.4 version. It was a mess of a port and people on forum's were all mad at Capcom.
The controller that appears at 19:00 was a real third party XInput controller, coincidentally I had one and played the game with it. The main body of the controller was made of cheap translucent orange plastic and the outer handles were made of black rubber. Also, the in-game QTE prompts matched perfectly the controller's button labels, so I had no problems with QTE while everyone else on PC suffered 😅
PC optimized settings waiting room
I only played the 2007 version. It blew my mind and I finished the game more than once with only the keyboard.
The PS2 version is the one I played first. Was a bit disappointed when I found out about the visual downgrades, but the game is fantastic and looks great regardless.
I think they probably could've done even better and gotten closer to the GC version if they had taken more time. Since it did release within the same year it might've been a rather rushed port, although if so it's a pretty good one.
The PS2 version made up for the visual downgrade by having more content.
@@Wol1427 Actually, in some aspects the Ps2 version has anamorphic widescreen vs letterboxed widescreen in the Gamecube version and it renders at slighty higher res 640x448 vs 640x360 in Gamecube.
13:30 John’s bewilderment over the control scheme sounds so freaking funny
Lol this is the version I played it on back in the day. Still had a blast
Played this Ubi port once way back and I could've sworn it had some external utility that allowed mouse control, but it's a faded memory.
I was trying to remember what it was like playing this for the first time and this video reminded me that I was one of the poor souls who completed this on keyboard only 😂
Yes, this was my first version of RE4 I played. Yes, I played it with keyboard. Yes I became very good with the crappy keyboard controls. Yes, I have the installation disk still on my shelf. Yes, this version made me fall in love with RE4.
i experienced RE 4 on Playstation 2 wasn't the best place to play it at the time but oh well
I only ever played the gamecube version a hand full of times. But I manly played the PS2 version and didn't even notice and diffrance 🤣🤣 but the remastered versions for xbox and PS are great
I love how many times John asked Alex about the trees. It's like he had to remind him how terrible the trees are on his version from time to time f****** love you guys!
I played the ps2 version on a backwards compatible ps3 and it looked great
Looks like the 2007 PC version is placing the mat_fullbright command from Half-Life 2 lol
Just finished the RE4Remake! 19 hours! Loved every second! Can't wait to run thru it again!
The best part of RE4 was always the NG+ runs! :)
19h so it’s shorter than the original game or you kinda rushed through it ? I remember spending almost 40h on re4 on GC.
How the hell do you take 40 hours on a single playthrough of RE 4?
@@TyroneCLove
40 hours for one playtrough?!? Did you slowly walk trough the game and get stuck a lot? Not trying to be rude, i just can't think of any other way you would reach 40 hours, the Original is pretty much the same length as the remake.
@@SainEdge Honestly no, just explored a lot. Maybe it was 30h but not less. I remember it was even the only criticism some outlets had about the game back then, saying it overstayed its welcome. and I remember being disappointed by re5 being so short when it came out. Re4 was a very long game guys.
Probably worth mentioning that this is the _original_ PC version. The 2014 _Resident Evil 4 Ultimate HD Edition_ rerelease is massively improved over this original 2007 port. Combined with the incredible HD Project mod, it's arguably the best way to play the original now.
The PC version is how I imagined the PS2 version might look, yet the PS2 version seems to maintain a lot of the original NGC art style. I think it is more crazy that they have clearly rerendered all the cutscene videos using the PC assets.
PS2 had MGS2, SH2 and Gran Turismo. It was a powerhouse.
@@Clay3613 Believe me, I own a lot of PS2 games aha.
This game is so good that this was the first version I ever played of the game and I absolutely loved it. All I had at the time was a really weak PC that could run Ultimate HD.
Guess it helped I was aware of the issues prior so I had context for the pre rendered cutscenes and lack of controller prompts for the QTEs; instead of thinking this was inherint to the game.
IIRC there are mods for it as well that made it a better experience than the base PC port that helped. So it wasn't all that bad.
But the core experience is still there in full and I'm glad this version existed just so I was able to play before I had a devices that could run a proper port (and the remake).
All hail the VCD mpg1 quality cutscenes
It didn´t help that the source was the original Gamecube´s 640x360 resolution cutscenes, amplified with video compression artifacts and displayed at much higher resolutions than the original source.
John keeps saying bring back the laser, well they did man! It is in RE4 REMAKE, you have to trade for it.
You guys are the best when it comes to tech analysis. Great job!
Love the Blood Money OST in the background!
To me, even though the quality is low on the PS2 version, the colors and whichever effect is being applied to it is better than all these versions. I actually experienced RE4 for the first time on PS2. It was movie-like back then.
Everyone knows that Gamecube blew the PS2 version away