Beagle Still MIA, I hope she get Alter Version Soon! Edit: Beagle is Alive, Only Mention in Fang Alter Archive File, i hope there's more news about Beagle in future
Beagle is not MIA She's actually still alive and has found a new passion in engineering, resulting in her being drafted to Rhodes Island's Engineering Department! She's not as active as frontliners for now but we might actually see Beagle Alter in the future. Source: Fang The Fire-Sharpened's Archive File
Bro this is like the second Fang alter showcase I saw in RUclips and the other one was very brief Kinda sad she immediately got sidelined despite being talked about for years because the other operators are so balans
Tbh thats the sad part about being a banner 5*, they're generally forgotten pretty fast, besides by the people who are fans of them specifically, and even more so on a limited banner where u have two other 6*s and the welfare being a 6*.
she was sidelined?? god damn, and here i was actually excited for her. I had bagpipe but i was looking for a bunch of 5 stars to raise and i think she might be a good vanguard-guard for this
@@galeria_m When they sidelined, they mean she wasn't given much attention from players, her kit seems pretty good (I don't play CN) as she seems like a 5* version of Bagpipe with the multi-hit s1 and the extra block s2 with the added bonus of hitting all blocked enemies rather the Bagpipe's random extra hits, not to mention how cheap she is to put down as at e2 her first deployment only costs 7 dp. Course she doesn't have the same lvl of suppor that Bagpipe brings but I'd say she still seems pretty solid.
@@nicholasjacobs6605 gotta say, feels like they took bagpipes skills, fused them with wild man's talent, and this is what we got, doesn't help that her banner is with an elite operator that's been teased since year 1 and freaking W, even if they weren't the strongest in their roles, fang was always gonna be overshadowed by these 2 Juggernauts of characters
Yeah, that's about what I expected from Fang Alter. 5 Star Bagpipe without the SP Talent. Just wish she would get reduced Redeployment Time with her Module.
Ehhh yeah I get why but youre really not supposed to RE-deploy Chargers. Its a waste of unit slots. Your vanguards are generally meant to build DP until you get enough for heavier, solo carry ops. If you want a 5* vanguard to last the entire stage, you have Poncirus
@@Nazuikoa charger vanguard doubling as an executor-like would work fine, they have a trait that synergizes with it unlike agents who do the same but more expensive in dp
It could be a skill-based talent upgrade like Shining Module If S1, she has chance to gain 1 SP with her attack If S2, either reduce redeployment time or maybe some significant stat increase
Could see s2 being used for early clearing of enemies, which also results in DP generation for setting up and her talent happening as she gets taken back, though 1 DP reduction isn't all that much, I like the idea personally.
@gabrielc.05 They're different enough that I wouldn't see it that way. They also both work with each other, if you place Fang first and Saileach second, then retreat Fang.
@@arknightsfunnyman I meant powercreeping the Talent. if a 6* like Saileach can only have -2 DP for the next op, Fang a 5* having -2 DP for the next is kinda unfair.
Fang2 is something I've wanted since the beginning so I'm happy that she's here. Not sure how I feel about a helidrop skill on an unit with normal redeployment time but I guess she works on maps with early rushes.
I mean the skill 1 is standard But skill 2 is a bit meh since we eould treat her as a heli drop with a 60 sec cooldown, essentially only deployable to delete weak enemies and needs a healer against elites unless she isn't the one targeted
Yeah but you're not considering that she her self also makes other people cost 2 less to deploy after you take her out, ontop of that she gets the module that reimburses her full deployment cost. So, It's a fast redeploy type skill, with no DP downsides, if anything there's Upsides, and solid damage to multiple targets. Especially considering her first deployment costs 4 less, her kit is great for a charger.
I have mixed opinion about Skill 2. Yes, it is weird because it is normally an executor skill. With 2 blocks and high (+95%) attack buff, she can work as decent mob-holding executor (compare it with experience of using Yato alter S2). But considering a lot of late gameplays nowadays requires you to retreat lane-holding Vanguards anyway, I guess it is a win. And Vanguards are never meant to be used against Elites unless you have access to 6 stars ops and buff them to the core.
I feel like Hypergryph doesn’t understand that some units they’ve made have ZERO purpose. They made Grani, a beefy def heavy charger vanguard. Umm….ok??? When do you EVER need a single block vanguard to have high def and low attack? Pretty much…never. And even if you did, we will only EVER need ONE operator that can do that. Usually a 6 star so they can have good stats. There’s just SO FEW use cases for some of the units they’ve been pumping out because other older units directly compete with them and outclass them. At best, a lot of them feel like side-grades. They need to have some niche only they can do to stay relevant, and it feels like Hypergryph themselves doesn’t even know what niches actually exist in this game.
On the brighter side, it’s because of these not so stellar units that’s in the game that we appreciate the good ones. If everyone is special, no one is.
Just to confirm it since I didn't see it in the showcase. The part of her talent where she reduces the DP cost of the next operator after you retreat her applies every time you retreat her or just the first one?
Her S1 makes potentially a better early lane holder than Vigna, as it is quicker and have better consistent DPS until you have enough DP to deploy your Mudrock and let her do the lane-holding job against everyone But for burst, Vigna is still unmatched for 5* and lower
If she got pseudo fast redeploy module ( slower than agent 10 sec is fine) I might build her for that heli drop s2 for easy wave clear mob+ dp, ik agents does that too, but even Ines can't clear multiple mobs at once and might leak
Not a huge fan of S2 being a passive, though I can see how it´s supposed to work kit-wise. Still would´ve preferred it as a active skill with high/instant initial sp, but eh whatever.
She has so much potential to be like Nearl Alter skill 2 But she doesn't, if she gets reduced redeploy to 25 seconds she would be as viable as Ines. Maybe for her it is 40 seconds, but she is disappointing
Why not?! What's the point of taking away features? If they have to make the audio files anyway, they might as well make them early on before the first release and just allow all areas to have them. There's literally only demerit to not allow Chinese servers to have the English files.
@@dedemastra1799 nah, my bad, guess im in schizo hours. her 2nd hit got on time with saria's attack multiple times, so i thought i was seeing things... 😢 unless...
the what, why the hell long redeployment matter here, charger purpose is for early waves, and give some block latter if needed. And there is Agent if you want pseudo fast redeployment and faster dp regen.
Beagle Still MIA, I hope she get Alter Version Soon!
Edit: Beagle is Alive, Only Mention in Fang Alter Archive File, i hope there's more news about Beagle in future
The sooner the better, so that all those deniers and naysayers can eat their own shoes.
Beagle Alter in Destiny Xover maybe?
Beagle is not MIA
She's actually still alive and has found a new passion in engineering, resulting in her being drafted to Rhodes Island's Engineering Department!
She's not as active as frontliners for now but we might actually see Beagle Alter in the future.
Source: Fang The Fire-Sharpened's Archive File
Nah. *She's gone. Reduce to atom.*
@@shiningnightmare5616 so a potential drone caster/supporter?
‘gee, fang, how come HG lets you have 2 modules?’
Bro this is like the second Fang alter showcase I saw in RUclips and the other one was very brief
Kinda sad she immediately got sidelined despite being talked about for years because the other operators are so balans
彼女が生きてくれた
私はそれだけで嬉しい
他のキャラなんかどうでもいいくらい嬉しい
Tbh thats the sad part about being a banner 5*, they're generally forgotten pretty fast, besides by the people who are fans of them specifically, and even more so on a limited banner where u have two other 6*s and the welfare being a 6*.
she was sidelined?? god damn, and here i was actually excited for her. I had bagpipe but i was looking for a bunch of 5 stars to raise and i think she might be a good vanguard-guard for this
@@galeria_m When they sidelined, they mean she wasn't given much attention from players, her kit seems pretty good (I don't play CN) as she seems like a 5* version of Bagpipe with the multi-hit s1 and the extra block s2 with the added bonus of hitting all blocked enemies rather the Bagpipe's random extra hits, not to mention how cheap she is to put down as at e2 her first deployment only costs 7 dp. Course she doesn't have the same lvl of suppor that Bagpipe brings but I'd say she still seems pretty solid.
@@nicholasjacobs6605 gotta say, feels like they took bagpipes skills, fused them with wild man's talent, and this is what we got, doesn't help that her banner is with an elite operator that's been teased since year 1 and freaking W, even if they weren't the strongest in their roles, fang was always gonna be overshadowed by these 2 Juggernauts of characters
Horseknights are really on that redeploy strat.
Very mongolian, Very horse archery!
Yeah, that's about what I expected from Fang Alter. 5 Star Bagpipe without the SP Talent. Just wish she would get reduced Redeployment Time with her Module.
Reduced redeployment with s2 at least
Ehhh yeah I get why but youre really not supposed to RE-deploy Chargers. Its a waste of unit slots. Your vanguards are generally meant to build DP until you get enough for heavier, solo carry ops. If you want a 5* vanguard to last the entire stage, you have Poncirus
@@Nazuikoa charger vanguard doubling as an executor-like would work fine, they have a trait that synergizes with it unlike agents who do the same but more expensive in dp
It could be a skill-based talent upgrade like Shining Module
If S1, she has chance to gain 1 SP with her attack
If S2, either reduce redeployment time or maybe some significant stat increase
I think without redeployment she at least lets Wildmane stand out more as a side grade, they’re both kinda similar but have their pros and cons.
Live Beagle Alter Reaction: 😘
Could see s2 being used for early clearing of enemies, which also results in DP generation for setting up and her talent happening as she gets taken back, though 1 DP reduction isn't all that much, I like the idea personally.
she can't really powercreep Saileach's -2 DP cost for next op Talent now can she
@gabrielc.05 They're different enough that I wouldn't see it that way. They also both work with each other, if you place Fang first and Saileach second, then retreat Fang.
@@arknightsfunnyman I meant powercreeping the Talent. if a 6* like Saileach can only have -2 DP for the next op, Fang a 5* having -2 DP for the next is kinda unfair.
@gabrielc.05 Fang has to be retreated for it to apply though. Saileach can be kept around even after her talent is exhausted.
@@arknightsfunnyman that's not the point
But y'know what forget it lah
Glad now we can have _two Bagpipes with a fully functional AFK option_
She's like a mix between Bagpipe and Wildmane.
First thing I thought
Wildpipe
Finally someone use og and alter challenge only
Bagpipe: Who are you?
FAlter: I‘m you but a lot weaker
a better version of plume for a stage with tight initial DP..
A decent operator thought, can't wait to get her
Fang2 is something I've wanted since the beginning so I'm happy that she's here. Not sure how I feel about a helidrop skill on an unit with normal redeployment time but I guess she works on maps with early rushes.
Trust me it is not just a helidrop skill. Put her talent into play and you suddenly can deploy a DP 30+ units after a very brief time of laneholding.
Man I hope Beagle come back with mind-blowing plot
I mean the skill 1 is standard
But skill 2 is a bit meh since we eould treat her as a heli drop with a 60 sec cooldown, essentially only deployable to delete weak enemies and needs a healer against elites unless she isn't the one targeted
Yeah but you're not considering that she her self also makes other people cost 2 less to deploy after you take her out, ontop of that she gets the module that reimburses her full deployment cost.
So, It's a fast redeploy type skill, with no DP downsides, if anything there's Upsides, and solid damage to multiple targets.
Especially considering her first deployment costs 4 less, her kit is great for a charger.
I have mixed opinion about Skill 2. Yes, it is weird because it is normally an executor skill. With 2 blocks and high (+95%) attack buff, she can work as decent mob-holding executor (compare it with experience of using Yato alter S2). But considering a lot of late gameplays nowadays requires you to retreat lane-holding Vanguards anyway, I guess it is a win.
And Vanguards are never meant to be used against Elites unless you have access to 6 stars ops and buff them to the core.
Beagle alter foreshadowing
Fang has grew up afterall 🥰
Fang Alter S2, is what Granis S2 could have been but never was
Finally 5 star vigna
bagpipe lite is such an accurate description for her haha
I feel like Hypergryph doesn’t understand that some units they’ve made have ZERO purpose. They made Grani, a beefy def heavy charger vanguard. Umm….ok??? When do you EVER need a single block vanguard to have high def and low attack? Pretty much…never. And even if you did, we will only EVER need ONE operator that can do that. Usually a 6 star so they can have good stats. There’s just SO FEW use cases for some of the units they’ve been pumping out because other older units directly compete with them and outclass them. At best, a lot of them feel like side-grades. They need to have some niche only they can do to stay relevant, and it feels like Hypergryph themselves doesn’t even know what niches actually exist in this game.
On the brighter side, it’s because of these not so stellar units that’s in the game that we appreciate the good ones. If everyone is special, no one is.
MY GUY I JUST WANT MY BEAGLE BACK
day 1374 waiting for melanthalter
her e2 so good
She have grown🎉
The 2nd skill is like a helidrop grani
フェン!!生きとったんかワレェ!!
We need more reserve op alters. Maybe a free 6 star would be nice. Better than getting something like Chalter or Eyjalter again.
Just to confirm it since I didn't see it in the showcase. The part of her talent where she reduces the DP cost of the next operator after you retreat her applies every time you retreat her or just the first one?
Why beagle staring at them from corner 😢
She waiting alter version
Sadge her s2 not offensive recovery at least, for now she just normal mommy alter
If they release fang alter module for decrease deployment time, It's work for S2
@@MrGotcha ye, if only
Her S1 makes potentially a better early lane holder than Vigna, as it is quicker and have better consistent DPS until you have enough DP to deploy your Mudrock and let her do the lane-holding job against everyone
But for burst, Vigna is still unmatched for 5* and lower
Fang The MOMMY
T O M A R E !
If she got pseudo fast redeploy module ( slower than agent 10 sec is fine) I might build her for that heli drop s2 for easy wave clear mob+ dp, ik agents does that too, but even Ines can't clear multiple mobs at once and might leak
Nice) Thx for the video!
Not a huge fan of S2 being a passive, though I can see how it´s supposed to work kit-wise. Still would´ve preferred it as a active skill with high/instant initial sp, but eh whatever.
I dont understand what HG was smoking when they make her kit. Just reading it really screams Agent but instead we get Charger
She has so much potential to be like Nearl Alter skill 2
But she doesn't, if she gets reduced redeploy to 25 seconds she would be as viable as Ines. Maybe for her it is 40 seconds, but she is disappointing
> she would be as viable as Ines
she wouldn't even be better than cantabile because she doesn't print dp unless you have a horde of slugs
An..Angelica ? what are you doing in Arknights weren't you supposed to still be stuck with Willam in GFL?
the CN also has EN VA? that's cool
Why not?! What's the point of taking away features? If they have to make the audio files anyway, they might as well make them early on before the first release and just allow all areas to have them. There's literally only demerit to not allow Chinese servers to have the English files.
Wish she was 4 stars , 5 stars kinda suck in IS .
wait... her multi-hit transferred to other enemies if it kills on initial... has other multi-hit attacks always does that?
At what time?
@@dedemastra1799 nah, my bad, guess im in schizo hours. her 2nd hit got on time with saria's attack multiple times, so i thought i was seeing things... 😢
unless...
Is this mean next beagle have alter too🗿 (cuz i see only beagle alone while the other 3 star playwith their alters :v)
She's dead
@@alrs5017 Not according to fang's archive files she isnt. She's transferred to Rhodes island engineering department.
I think its Grani upgrade
Wait her skill 2 is activated on deployment ewww
her name is ffs lmao
For fuck sakes
So just being bag pipe but 5*?
Still too squishy, i prefer vigna tough little imp who could take a beating.
where is melantha alter 😡
F beagle
W8 Fang is a girl?
Bruh
@@namelessone9941 Absolute Bruh moment.
HG tried to make Wild Mane as fast redeploy charger but failed XD
I wouldn't say failed, to be honest she seems decently good, especially for early stage clearing
Bro she's 3 horses in one kit
Wild Mane + Grani + Her OG form, what else do you want out of 5 star?
Second skill seems useless, cause she has long redeployment time
>tell me you dont use chargers except bagpipe indirectly
lol
lmao
the what, why the hell long redeployment matter here, charger purpose is for early waves, and give some block latter if needed. And there is Agent if you want pseudo fast redeployment and faster dp regen.
Lmao
Why you use vanguard as fast redeployment when you have the 'REAL' fast redeployment ops hahahahah
NTR knight, skadi guard, lessing, wildmane s2 : 👁👄👁
@@rafidzia6463 cause second skill activates 1 time per deploy