Hey there , I built the deck a month ago but didn't touch it because I was busy mastering Ghoti. It was a lot of fun and I am now ready to swing towards Gimmick Puppet. Your guide is by far the most comprehensive and informative Gimmick Puppet guide I've seen. Good job!
Thank you so much for your kind words my friend!! 🥰 I’m really glad you found the guide helpful and that it stood out for you. Mastering Ghoti must have been an exciting journey, it’s such a cool archetype 🤩. I’m sure you’ll enjoy exploring Gimmick Puppet just as much. Feel free to ask if you need any tips along the way. Best of luck, and thanks again for your support!!😍
Thank you, friend, I really appreciate it🤩. Yes, I’m actually playing the same decklist, but you can swap one handtrap for Effect Veiler to have the option of using Crossout Designator when your opponent activates their own Veiler.
Hi friend, I'm glad to hear that, and I really appreciate knowing that the guide has been helpful to you 🤩. I had a great time playing Gimmick Puppet deck in this Duelist Cup and was able to increase my Dlv more easily than in previous editions using this build.
Yeah, I had also played GP in the DC, with another build that worked quite well. So I tested yours in my last games from M3 to M1… only one lost by a misplay 😉
U Really CANT Brick (Unless You Don't Know The Tech) I Don't Add Too Many Hand Traps, 1 Ash 1Ghost Belle, 1 Kurikata, 1 Dark Ruler, 1 Ultimate Slayer, Your Golden. Maybe A Feather Duster. But I Love Gimmick Puppets My Favorite Deck Rn (I'm An Og Tear Shadoll Player )
@@dedahvsjihad6790 Yes true, but it's also about trying to defend yourself from being interrupted, especially against targeting effects; and in going second those hand traps helps you a lot 🤩
ok so i came across some play where i am pretty sure i couldnt do anything. If you draw the field card is pretty much ez win but having no Field spell and no access to summon another Dark Strings for the final blow makes it impossible completing a FTW
and in that final case, that you forgotten about little soldiers effect, what is the best option for this case? its possible to FTK with that initial hand? (only pathfinder and cattle scream)
Hi friend 🤩, as I mentioned in the video, you need a third Gimmick Puppet monster to FTK with this hand, and the same applies if you only have Rouge + Scream. What I should have done is set Impermanence and passed my turn, with Nibiru in hand to assist. This way, I could disrupt my opponent’s play, and even if I didn’t draw a GP monster next turn, I could still do my combo, burn, and perform a normal attacks with my monsters. Check the tutorial's timestamp; I’ve included all possibilities for two-card combos. Otherwise, you would need a third GP monster to FTK, but it's rare to have 2 monsters that prevent you from being able to FTK.
@@GorotanMirrorJade thankyou, its helped a lot, i am learning this, as my first deck from master duel, i think the most complicated thing is take the decisions when you don't had the hand for the FTK/OTK. i made my deck based in yours, have just a few cards that i don't now how to use properly, like the extra XYZs that isn't GP, i think that must be very situacional. anyway, great video, keep doing it 👌
@@m_rodori Thank you so much, my friend 🤩, I’m really happy the guide helped you understand Gimmick Puppet gameplay. I’ll definitely continue creating guides for different archetypes to make mastering decks much easier for everyone. Yes, you’re absolutely right, this deck is difficult to master. It requires a lot of strategic thinking, especially when your plays get disrupted. Actually, non-GP XYZ monsters are optional; you can include more copies of GP XYZ cards instead if you prefer, as the combo locks you into using only GP monsters from the Extra Deck. So Cards like Zeus and Ty-phon are situational tools but can’t be summoned the same turn you activate Fiendish or Rouge Doll. Generally, Extra Decks include core strategy cards alongside flexible options tailored to each player’s style. I truly admire that you started Master Duel with this deck ; Mastering Gimmick Puppet will not only be rewarding but will also make it much easier for you to pick up and play other decks in the future. Great job!!!🤩
@@GorotanMirrorJade yeah, I thought it would be for situational moments, that extra XYZ i mean. and thanks, the difficulty and complexity of the archetype just make it more fun. you are very good explaining things hahahah one more subscriber 👍👍👍
I have been experimenting alot with the griind game, since getting interrupted without the field spell means you can't otk most of the time, and ash is a serious issue without protection.
Yes, that's true. Gimmick Puppet deck focuses on FTK and OTK strategies, and in some situations, it can struggle against certain disruptions like Ash. However, it also has ways to counter them. Using Foolish Burial or Condolence to send Terror Baby to the GV before starting your combo can make it uninterruptible.You can often tell if your opponent has Ash cuz their field will glow when you activate one of those cards (since most players don’t toggle off). Cards like Crossout and Called by also provide protection, while Red Reboot and Sauravis help deal with Infinite Imperm, which can bypass your field spell. You can also add Effect Veiler to your decklist, not only as a disruption tool but also to make Crossout more versatile if your opponent uses it and you lack the field spell. Of course, Gimmick Puppet has its flaws and isn’t a Tier 1 deck, but its potential is incredible. In many situations, your opponent won’t be able to do anything against the overwhelming plays this deck can produce 🤩.
Yes Friend, Leo is an interesting card in the GP archetype It's definitely fun to play thanks to the unique win conditions it offers. You can absolutely add it to your decklist if you want 🤩.Personally, I prefer playing more simply and focusing on the core strategies to avoid mistakes in-game, as Gimmick Puppet can be quite a tricky deck to master 😅.
I totally agree that Yu-Gi-Oh! should be interactive and not just about playing by yourself. It's important to have a dynamic game where both players can engage 🤩. But at the same time, pulling off an FTK with Gimmick Puppet can still be a lot of fun, bringing some nostalgic anime vibes, even if it’s a bit one-sided. 😅
Thank you for this guide! It was very helpful for a newbie like me, now I can FTK quite consistently when I go first 😊
You're very welcome friend! I'm so glad the guide helped you out. have fun mastering the deck! 🤩
Hey there , I built the deck a month ago but didn't touch it because I was busy mastering Ghoti. It was a lot of fun and I am now ready to swing towards Gimmick Puppet. Your guide is by far the most comprehensive and informative Gimmick Puppet guide I've seen. Good job!
Thank you so much for your kind words my friend!! 🥰 I’m really glad you found the guide helpful and that it stood out for you. Mastering Ghoti must have been an exciting journey, it’s such a cool archetype 🤩. I’m sure you’ll enjoy exploring Gimmick Puppet just as much. Feel free to ask if you need any tips along the way. Best of luck, and thanks again for your support!!😍
Dude, such a good guide! Has your deck changed at all since you made this or would you still recommend the same one?
Thank you, friend, I really appreciate it🤩. Yes, I’m actually playing the same decklist, but you can swap one handtrap for Effect Veiler to have the option of using Crossout Designator when your opponent activates their own Veiler.
The most consistent build I tried so far
Hi friend, I'm glad to hear that, and I really appreciate knowing that the guide has been helpful to you 🤩. I had a great time playing Gimmick Puppet deck in this Duelist Cup and was able to increase my Dlv more easily than in previous editions using this build.
Yeah, I had also played GP in the DC, with another build that worked quite well. So I tested yours in my last games from M3 to M1… only one lost by a misplay 😉
@ That’s great 🤩🤩 it’s really cool that GP helped you climbing into Master1 🤩, honestly it becomes my favorite deck 😍.
U Really CANT Brick (Unless You Don't Know The Tech) I Don't Add Too Many Hand Traps, 1 Ash 1Ghost Belle, 1 Kurikata, 1 Dark Ruler, 1 Ultimate Slayer, Your Golden. Maybe A Feather Duster. But I Love Gimmick Puppets My Favorite Deck Rn (I'm An Og Tear Shadoll Player )
@@dedahvsjihad6790 Yes true, but it's also about trying to defend yourself from being interrupted, especially against targeting effects; and in going second those hand traps helps you a lot 🤩
ok so i came across some play where i am pretty sure i couldnt do anything. If you draw the field card is pretty much ez win but having no Field spell and no access to summon another Dark Strings for the final blow makes it impossible completing a FTW
and in that final case, that you forgotten about little soldiers effect, what is the best option for this case? its possible to FTK with that initial hand? (only pathfinder and cattle scream)
Hi friend 🤩, as I mentioned in the video, you need a third Gimmick Puppet monster to FTK with this hand, and the same applies if you only have Rouge + Scream. What I should have done is set Impermanence and passed my turn, with Nibiru in hand to assist. This way, I could disrupt my opponent’s play, and even if I didn’t draw a GP monster next turn, I could still do my combo, burn, and perform a normal attacks with my monsters. Check the tutorial's timestamp; I’ve included all possibilities for two-card combos. Otherwise, you would need a third GP monster to FTK, but it's rare to have 2 monsters that prevent you from being able to FTK.
@@GorotanMirrorJade thankyou, its helped a lot, i am learning this, as my first deck from master duel, i think the most complicated thing is take the decisions when you don't had the hand for the FTK/OTK. i made my deck based in yours, have just a few cards that i don't now how to use properly, like the extra XYZs that isn't GP, i think that must be very situacional. anyway, great video, keep doing it 👌
@@m_rodori Thank you so much, my friend 🤩, I’m really happy the guide helped you understand Gimmick Puppet gameplay. I’ll definitely continue creating guides for different archetypes to make mastering decks much easier for everyone.
Yes, you’re absolutely right, this deck is difficult to master. It requires a lot of strategic thinking, especially when your plays get disrupted.
Actually, non-GP XYZ monsters are optional; you can include more copies of GP XYZ cards instead if you prefer, as the combo locks you into using only GP monsters from the Extra Deck. So Cards like Zeus and Ty-phon are situational tools but can’t be summoned the same turn you activate Fiendish or Rouge Doll. Generally, Extra Decks include core strategy cards alongside flexible options tailored to each player’s style.
I truly admire that you started Master Duel with this deck ; Mastering Gimmick Puppet will not only be rewarding but will also make it much easier for you to pick up and play other decks in the future. Great job!!!🤩
@@GorotanMirrorJade yeah, I thought it would be for situational moments, that extra XYZ i mean. and thanks, the difficulty and complexity of the archetype just make it more fun. you are very good explaining things hahahah one more subscriber 👍👍👍
@@m_rodori Thank you so much friend 🤩 ; it truly means a lot!!! Don’t hesitate to ask if you ever have questions or need any tips.
6:52 tf happend there? why didnt ash blossom work?
Hi Friend, thx to the Fieldspell, your Gimmick Puppet monsters are unaffected by monster effects 🤩.
I have been experimenting alot with the griind game, since getting interrupted without the field spell means you can't otk most of the time, and ash is a serious issue without protection.
Yes, that's true. Gimmick Puppet deck focuses on FTK and OTK strategies, and in some situations, it can struggle against certain disruptions like Ash. However, it also has ways to counter them. Using Foolish Burial or Condolence to send Terror Baby to the GV before starting your combo can make it uninterruptible.You can often tell if your opponent has Ash cuz their field will glow when you activate one of those cards (since most players don’t toggle off). Cards like Crossout and Called by also provide protection, while Red Reboot and Sauravis help deal with Infinite Imperm, which can bypass your field spell. You can also add Effect Veiler to your decklist, not only as a disruption tool but also to make Crossout more versatile if your opponent uses it and you lack the field spell. Of course, Gimmick Puppet has its flaws and isn’t a Tier 1 deck, but its potential is incredible. In many situations, your opponent won’t be able to do anything against the overwhelming plays this deck can produce 🤩.
wb the Leo effect?
Yes Friend, Leo is an interesting card in the GP archetype It's definitely fun to play thanks to the unique win conditions it offers. You can absolutely add it to your decklist if you want 🤩.Personally, I prefer playing more simply and focusing on the core strategies to avoid mistakes in-game, as Gimmick Puppet can be quite a tricky deck to master 😅.
Puppet nivel medio
No es meta
Solo primer turno
🥱
Segundo turno pierde
This looks incredibly unfun
I totally agree that Yu-Gi-Oh! should be interactive and not just about playing by yourself. It's important to have a dynamic game where both players can engage 🤩. But at the same time, pulling off an FTK with Gimmick Puppet can still be a lot of fun, bringing some nostalgic anime vibes, even if it’s a bit one-sided. 😅
It’s actually incredibly fun for the puppet player. 😅
@@-Ncrypt 🤣🤣🤣🤣 True
Scoop and go to game 2 then you can play against with good hand traps placement