Making? The host almost dropped a full dual katana combo within her range. The result? Nepheli the twink and her demolishing thunderstorm activated lmao
@@ioverslept. Just one that isn’t full of copy pasted repeated content and just has a more realistic landscape which fits with the lore. This is a petty example but for all of the food in stormveil there sure are 0 farms anywhere. Also the same cobblestone ruins everywhere, the DLC really needs to amp up the quality of the things to do within the open world area, even if its less things over all. More isnt always better. From needs to not take the Skyrim approach and just not go overboard with the side content.
To be honest Elden Ring was so good I forgot it didn't include the usual DLC. Bosses like Malenia or Placidusax would normally be limited to the additional content. This realisation brought my opinion on the game even higher. Now only to hope Miyazaki still has steam left after releasing the main game.
I felt exactly the same. I think they could have easily fleshed out the story with Malenia, Mohg, and Miquella, included Milicent's side quest for it all, and fleshed out the snow fields a bit and it would have been an incredible DLC. That brings up other issues for the base game, of course, but it could have worked. Makes me excited for whatever will be DLC!
I still want to see an ash of war that let's you cast whatever spell you have selected from your weapon. From the description of the Carian longsword, I thought we'd get something like that, and I was super disappointed it just had Carian Grandeur instead. Edit: oops, apparently Ratotoskr went over this exactly. That's what I get for commenting before finishing the video.
Yes that would be amazing. I just don’t feel like going through the entire game everytime to fight bosses again in ER as opposed to previous souls games.
I think the new weapon type could be some sort of battle staff that is a viable melee weapon too. Or maybe thrusting ultra greatswords or heavy whips LOL
Calling back to the souls games themes of time traveling, being able to travel into the past or even future and experience the important events and bosses/characters in their prime would be pretty cool
I doubt you could even imagine it... That which commanded the Game Awards. Giving the event it's fullest brilliance. The DLC, ohhh DLC. Promised... ...By Ratatoskr... ...Or something. Don't tell me you don't see it. Look up at the leaks. It hurts. (the wait)
I think a good contender for a new weapon type would be ringblades. There's a few varieties already in the game wielded by enemies. The crystal ringblade, the beastman ringblade, those are what I'm talking about. A weapon you can throw and melee with
There's also chain weapon like Kusarigama that vulgar militia use. And chain hammer and axe that gladiator use. Although we do have the unchain version for gladiator weapon.
Me personally would really like a Kusarigama type weapon (scythe on a long chain with a metal weight at the other end). I'm currently playing Nioh 2 while waiting for ER DLC and I'm loving the weapons. Great video btw and nice choice of bg music!
I loved covenants, they would fit well in elden ring imo -Fias Champions -Golden Order Fundamentalists -Dragon Communion -Recusants -Blood Phantoms -Maybe a not or academy faction
I was just playing ds3 last night and it finally dawned on me that's what ER's base-game is missing, imo. Probably unnecessary for the game's integrity, but still a missed function!
I’d really like to see a new DLC open world area with a more metroidvania style design akin to DS1. I just miss that world layout and design so much and wanna have more again.
I wish for - more varied mini dungeons - more dynamic content for over world, like roaming enemies. At least for NG+. - visually better dodge than roll - more areas - better blocking with weapons
And let us take our great runes into NG+ please, for the love of god, its new game + who tf gives a crap about continuity, you can literally summon a nepheli puppet while you're fighting with nepheli for double nepheli action.
I want an umbrella/cane katana (like O'rin from Sekiro). Disappointed that Cane Sword can't use Unsheath, imagine the fashion potential. PS: buffable paired katana would be amazing as well, flame strike buff on it would be glorious.
I agree with the lore dlc parts, but hands down I believe tarnished archaeologist has the best interpretation of the current lore, as more so than previous tittles From Soft packed in alot of real world mythology and architecture into the environment of the game, and only when understanding the real world history does the games story and themes become alot clearer
I checked out and binged the content. It’s remarkable how much context utilizing archeology, dendrology, botany, history, mythology and religion brings to Elden Ring’s narratives. Thank you for the suggestion and I hope Ratotaskr ends up finding this comment, TA is one I’d consider highly underrated.
@@LokiHades I'm glad you checked it out, its so gdam good the beast men burial omg what a jaw dropper, or miquellias prophecy holy shot and Godfrey is such an Arthurian figure i was like how did i not see this!? I saw the themes but wow its basically a 1 for 1 pull
@@janterri3539 no hes actually ok, I don't watch him but from what I've seen he's not too bad. He kind of leans into the whole D&D, long haired, super nerd thing
I mean let's be honest, you play Call of Duty then you're a douche. You play D&D, you're a neckbeard. Only once you play From Soft games do you really become a true chad
I'll only say this for now, I really badly want them to bring back a dark/abyss element type, magic and infusions both. I miss that aesthetic for a build.
They need to flesh out death and madness options for new stuff. Fashion is always good. Catalyst weapons would be awesome. I really do hope for some more mini-dungeons with cool mechanics. The mirrored dungeon and the teleport chest dungeons blew me away, the standard ones, we had too many which is what made for the exhaustion IMO. PvP needs a lot of fleshing out. Please up player limit, please reintroduce MP covenants, can’t wait for arenas
My dude, I usually just lurk, but I love your channel. The stuff you say I agree with almost 100% of the time. A lot of this stuff I've already said to people on my invasion subreddit. The thing I love the most about your channel is your blending between PVE content and PVP content. You're doing a lot to spread PVP to people who normally would be too afraid to try it. On my channel I have a character for invasions called magic knight. It wears a combination of carian knight and royal Knight, wields dual Carian Knight swords (or nobles slender depending on my mood), and has all of the best spells. It's basically designed to be the best spellsword build. A tanky spellblade knight with an excellent melee and magic options. Infinite utility. All of my builds are some form of spellblade knight. But the one thing that's always bothered me the most is that the Carian knight sword didn't get the blue flame treatment. It should be a spellcasting catalyst. I will be forever shitty about the fact that I can't just dual wield and cast magic with my swords. Such a missed opportunity. And another thing, I've often proclaimed that carian grandeur is the best ash of war for invaders. Why? Because from nerfed almost every other ash of war so you can no longer one shot. Carian grandeur got nerfed too. Now instead of doing 2500 damage it only does 2000ish damage... But that's STILL enough to one shot most people. That inherently makes it very very useful for invaders. It can just get rid of a phantom in one shot. It is the biggest most damaging turn and burn in your arsenal. Gankers get overconfident and chase you like a pack of hyenas, and then they get slapped with a grandeur turn and burn and they all die. It's so satisfying. It can also be used to one shot through walls. I do it all the time in my videos. That being said, it's completely fair that grandeur does 2000 damage. It isn't the hardest thing to land, but it takes some skill. You actually have to be smart to do that kind of damage, but it's available to you. It should definitely have some hyper armor though. I actually find it appalling that it doesn't. Sorry for the long comment. I'm just a detailed kinda dude. But as far as the DLC goes I really hope you're right about it, because that will reinvigorate the PVP community, something I've watched rise and fall for the last 11 years. As a matter of fact I hope there's 2 DLCs.
I really hope there's a chalice dungeon type addition to the game. I loved it in Bloodborne, idk what anyone else says, it was great as it was. Just randomized areas to go through to play the game and fight and loot stuff. It's all I want. Or better yet, a dungeon you can randomize that strips your character of their gear and level, and you need to level and find gear throughout the dungeon, and dying makes you lose all you found. So a rogue like
I never got why people trashed Chalice Dungeons. I mean they’re not perfect but it’s just a little more content to experience. I enjoyed my time doing them and there were some really cool bosses in there. The defiled dungeon made for a really tough but fun to beat challenge
There is quite a distinction between chalice dungeons and ER dungeons. I loved chalice dungeons, but i didnt like ER dungeons, because my expectations were different in comparison. Bloodborne had unique bosses, even a new weapon, but the chalice dungeons felt like an actual side activity of the game. In Elden Ring however most of the Runes were stuffed into bosses, so if you wanted to level up you were sort of forced to do it and when the dungeons are exactly in the spirit of chalice dungeons with no unique bosses and often enough spirit summons rewards... well thats just feels bad. Basically in replays dungeons in ER hold little value, which severely reduces how long the game takes to beat, on the other hand i dont feel bad not doing chalice dungeons at all if i so choose.
@@AngRyGohan I think they really should have balanced runes a little better. Exploring around for awhile and killing lots of enemies basically gives you no runes. You either have to find a farming spot or yeah just go kill bosses. I would like enemies in the world and dungeon enemies to drop more rewards.
There is, at least, one in consecrated snowfield, extremily easy to miss though, specially considering how empty consecrated snowfield is, agree with you, is sad, i really like that enemy
I have an insane idea, and I have no idea how it would work in practice, but what if there was an ash of war that let you cast spells from your weapon with L2? I'm not sure how it would determine the spell buff, but I thought it a neat idea regardless.
If we do get a new weapon type, I want the Ringblade like the Crystalians have! It looks like it'd be _so_ much fun to use, especially with its spinning motions!!
they should making a really big maze dungeon castle that have random generate room and enemies and you can summon up to 6 other phantom and all phantom can still summon spirit, there are no refill flask either.
About allowing more players to exist in any given world. The game can do it although it's through a bug that I've only seen happen once during Radagon/Elden Beast's fight. 3 phantoms and our host all existed and fought alongside eachother just like it was back in Ds3. Me and the 2nd phantom joined the world as normal but when the host went through the fog wall and the 3 of us got teleported to the arena we suddenly had a 3rd phantom get summoned and aid us as if we we're playing Ds3. My guess is there was some kind of lag shenanigans going on that allowed the host to summon two people simultaneously even through the game normally doesn't let a host summon another phantom until the current phantom being summoned is actually in the world with their host.
My most wanted announcements aside from Elden Ring DLC: - New FF XVI trailer showing the overworld and its exploration - Maybe an FF VII Rebirth trailer - New Tekken 8 trailer - Armored Core Reebot - Gears of War 6 - Hollow Knight date of launch trailer - New NetherRealm Studios (Injustice 3/MK12) - New WH40K: Space Marine 2 trailer
A way to refight bosses (maybe scaled up for end game level difficulty) would be nice. Also I would kill to be able to visit the Badlands. Please, just let us go there Miyazaki.
I hope we will get to fight one of the other Outher Gods, like the formless mother, the Elden Beast was such a weird and alien boss that I want to see more Outher Gods
The Elden Beast isn't an outer god, it's merely a herald of the Greater Will, an actual outer god. Also them being killable would run counter to their role in the story as unimaginable cosmic forces beyond our understanding.
I would love if covenants could do objective based content - for example, the forts out in the world being defended/assaulted imagine fighting for the haligtree and defending fort sol against Leyndell covenant. lets say 3 v 3 players and accompanying npc force related to your covenant. with the regular enemy placement during this "match" gone. then you could see like these factions influence growing through the lands between, I mean they already have ways to convey MP hot zones etc, why not then make borders and duke it out to increase your covenants influence. I mean you're descendants of the conqueror Elden lord with the mission to become the elden LORD...
Hopefully the new Weapon type is going to be either Colossal Flails or Kusarigamas. We already had Those Fat Guys in Sekiro use Huge Bells attached with Chains as Weapons and Whip weapons like the Urumi left me wanting to use Kusarigama (Sickle and Chain) in the Game.
I paused the Video when u start mentionning pvp just to state my most deepest wanted idea for Any souls/elden/sekiro. A boss battle Arena where you can fight 1 2 3 or even 4 bosses/enemies at once
Unrelated but when are you going to do that series on best moments in gaming? Like Ludwig phase transition Really looking forward to that. Btw, you have a fantastic voice for narration and are very easy to listen to. In case no one has ever told you this, it's a big appeal of your channel. The voice overs are very soothing. Do as you wish with this information, but it is literally the defining characteristic of your channel for me personally. The content itself is great too (obviously, or I wouldn't be subbed lol) but your voice just automatically makes it way easier to listen to than a lot of elden ring YT creators.
Elden Ring was my first Soulsgame and it was a TRUE one of a kind experience. After I beat it twice I was craving for more and was thinking of playing Bloodborne for it's atmosphere but it was stuck on PS4. I hope that Elden Ring's DLC adds a dungeon Randomizer like Bloodborne's. Auto generated fun in the most creative soulsgame yet.
One more open world area would be perfect. Possibly just the Badlands, they can make it as large as they want tbh. Legacy dungeons for the rest. They should refresh the current game with more encounters and NPCs. There's a lot that can be done to spice up Altus and Consecrated Snowfields specifically. I also think Leyndell needs more NPCs. A merchant and an invader wouldn't hurt, and definitely one more friendly NPC.
I want just one legacy dungeon, but make it HUGE, bigger than Leyndell and Stormveil combined. It think a dark castle run by the Godskins would be cool.
Completely agree with the player limit and covenant pvp zones, they were the reason I put thousands of hours into these games. No other multiplayer game captures those experiences.
Hybrid weapons that are catalists and staffs would be great,Staff swords, Mazes that cast incantations and maybe hybrid between a staff and catalist for the golden order incantations. Adding to this maybe a way to make catalists and staffs ashes of war be substituted with memorized spells were if you have the spell memorized you cast it without having to search for it , that way mages would gain one more space and having a lot of spells memorized wouldnt be such and annoyance. Staffs and catalyst tied to one spell would make it so a mage or priest might carry a lot of weapons instead of moving through the menus and you could bluff using spells and spell ashes of war in pvp.
Having a new open world area would be nice, but in my opinion the DLC needs a legacy dungeon. It could even just be ONE legacy and that's it, but it must be top tier (like Stormveil or Leyndell). My idea is it would be structured like Siofra-Nokron. Open map but not too big, with a legacy dungeon at the end (which would be fitting if it were in a "limited" dream setting)
Fist weapon also a pair weapon. Like the claw, golden claw thing. I have a feeling that magic is so strong that having a weapon that can also cast spell is kind of unbalance so there should be another way. I like they way they do it through the ash of war. You can actually cast spell with weapon by changing the ash of war to a certain spell you want. Or having a decent melee option for your staff with "spinning weapon" and you can even buff them with bleed/frost and stuff. I think it is the best approach. The unbalancing is probably why this is the only game that doesn't have a magic catalyst/staff/seal that can cast difference kind of spell at once. In DS3 you can get a chime that can cast both magic and miracle for example because most of them are borderline useless. For me the first few cave/catacomb of the games are like introduction so they kind of feel the same. However the later one get more complex and becomes more fun with more puzzles, mechanics and hidden paths rather than killing stuff to find the thing. The only thing I wish to change is more enemies variety there. However it may be hard to change since Miyazaki said in one of the interview that when they develop an area they also decided which enemies fit to be there and should be there. It is why you see erdtree avatar, erdtree spirit and the like re-appear at certain place or some enemies only appear in one place. I don't think that will change any time soon. But they can still improve
Ash of Wars are already stronger than many similar spells in the game though. There is an ongoing meme in the community how AoWs are better spells than actual spells.
There a good chance a new weapon type is the spell book. Just imagine how hard it hits you if the opponent has high int or faith lmao. And it can cast spell too
Those are claws. We don't count Claws or Fist weapons as "Paired Weapons" because it's part of their design that they're used in twos. Aside from the Grafted Dragon, there are no Claws or Fists that don't come paired by default. The other weapon types can't say the same.
The old dlcs going all the way back to ds1 s first dlc we’re all about reiterating the theme of the base game artorios Is a physical representation of that
at least you were thorough in your first play through, I thought I was in mine but looking through my inventory to see if i got everything in my second playthrough, turn out I missed a dungeon in caelid, and then in my third playthrough when checking all the spirit ashes, missed another dungeon in liurnia, but I didn't do it all in one sitting maybe that's what maybe burned you out, I spaced my play session like savoring a delicious meal one bite at a time, and in my current 3rd play through, I'm thinking up weapon setups in theme with the bosses, like beating the 2 raya lucaria bosses with weapons themed after radagon, so marika hammer, his rings of light, the golden order and relic swords or beating radahn with his sibling's greatswords, and since I'm going for the frenzied flame ending for this, I made every npc see the wonders of the frenzied flame, although saying this now made me realize I might miss targoth because I already kil... I mean indoctrinated patches
I think people have gotten a lot better at interpreting the lore since the game's release. For instance people have figured out a lot of the relationships between many of the characters and races and why certain things happened, like why Malenia fought Radahn, and what things like the Outer Gods are really supposed to be. The main issues that are unresolved are the real big questions of the game, like Marika/Radagon's motivations and desires, The Gloam Eyed Queen, Melina, the Night of the Black Knives and who was involved, and the exact timeline of the world. I think to me the main theme is essentially the cycle of civilizations. The current order and it's religious ideals are crumbling, so everyone is fighting over what the new order is going to look like. Dark Souls and Sekiro also had related themes with the entropy of the world and the fall of a society, but in this case it's a bit different because it's not centered around how the world is ending, so much as how it's form is changing. Like Marika, Radagon, Malenia, Miquella, Radahn, Ranni, Rennala, Melina, and pretty much all the other characters, their stories are all centered around the idea of metamorphizing from one form to another. They either were once something and became something else, or they're in the process of doing so. This is most explicit with Marika/Radagon and Malenia and Miquella, the latter two actually incorporating butterfly/moth symbology. So essentially the game is about the end of one thing and the beginning of another, it's about change.
The weapon type is a predctable thing, it’s more likely to be an variation type, types Of weapon that don’t have at least three types are the more probable, like colossal thrusting swords, colossal curved swords, odachis (great kanatas), great twinblades, great flails, colossal spears, great fists/claws.
I know this is a weird comment and probably I am way off base, but you sound a lot like King Crocoduck. Anyways, great video - I would be excited for the dlc you outlined here.
0:09 No. There will definitely not be ER DLC announced at the game awards. We will probably seen an announcement this spring, and see the DLC drop in the fall. 4:49 The chalice dungeons themselves, are pretty cool. Farming them for a month straight to get competitive gems for pvp, is not. I know this is your channel Ratatoskr, but I'd just like to take a moment to offer all praise and thanks to Zullie the Witch and her bringing false depth chalice dungeons to the Bloodborne community, my arcane builds would all still be sitting in the shitter without those. Now, they have _good_ gems. Not perfect gems, just good. 8:04 There are three things I want to see; a fire incantation that is a ranged, low-cost, 'fast attack' not unlike swift glintstone shard / night shard. Flame Sling is _not_ a pvp spell. I want to see a few spellcasting implements that are dual-purpose, like they're capable of casting both sorceries and incantations, and they're designed for different types of sorceries and incantations. I _also_ want to see some kind of big, heavy, boss-killing nuke for godslayer incantations. 12:28 While I _love_ Elden Ring, I think they fell down on the job, _hard_ , by making two invasion items and having them be the exact same invasion item (yes, I know, the music is different, your eye-change is different, there's a different item description, _I know_ , I get it people, there are some cosmetic and lore differences) but in the past you got specific rewards from either invading in covenants, or farming the items. You could even decide the way you wanted to play in your invasions by just using the plain old red orb, or going Mound-Maker. Some of the most fun I had in Dark Souls 3, was running around on a pyromancer as a Mound-Maker, throwing giant fuck-off fireballs into a crowded melee and just seeing who died (I didn't play that way when I invaded as a red, I was much more cautious and careful not to harm my fellow invaders; when I invaded as a Mound-Maker, all bets were off) and I loved that. That was a ton of fun. Even in Bloodborne, the most 'pvp-lite' (sort of; if you know where and how to invade Bloodborne was always thriving, and still thrives to this day) game, still had interesting pvp interactions where you could, say, choose to invade as a Vileblood, or a Hunter of Hunters, or invade with new, special abilities without any tie to a specific faction. A new pvp interaction is practically a must. 14:41 You want the thing that connects all the dots? Ratatoskr, it's easy. They gave us everything we needed to understand the entire point and theme of the game. It was easier with Souls, because fire is easy to grasp. A series of interlocking rings that form one large ring, a large ring that has been shattered, but not back into neat, interlocking pieces, but fragments that no longer fit well together, is _not_ easy to grasp, in more ways than one. That's why becoming Elden Lord isn't easy. Marika wanted one thing of her disciplines, and that's that they would struggle, and fight. The smith in the hold, was tasked with constructing a godslaying weapon. Marika was put in the position we find her in, because she was punished. If you know the occult, if you know Hermeticism, if you know what the erdtree (literally, _earth-tree_ , earth as in specifically 'dirt,') is in a Hermetic context, then you know why it _needs_ to burn, and if you know the truth of the old alchemical metaphor of transmuting lead into gold, _gold_ , then you know what it means to become Elden Lord, what it means to sit on the throne, and why the endings are all different, and why it is specifically a _rune_ that changes the nature of reality. You also know why Radagon and Marika are both separate and one being, and how Goldmask figured it out, and why that one prophet guy, I disremember his name at the moment, concluded Goldmask was insane when he looked into the same knowledge Goldmask did, rather than gaining Goldmask's powers of _insight_ . You're thinking on the basest of planes, Ratatoskr; what you need, are more _runes_ . Shun everything that is lowly, leaden, born from the dirt and the filth, seek the transmuting power of divinity that unites estranged opposites, ascend, become Elden Lord, and use your Great Rune, a cosmology-altering act of technical magic, return to the point of all causality, activate the Great Rune from that place of causality, which will, _as a cause itself_ , have an _effect_ on all of creation. Remember, the erdtree isn't the first time we've seen a holy place reject someone that would enter it, because in order to enter such a place, one must _be_ holy, i.e. divine, in the first place, and this holy place, is the place from which all creation and cosmology proceeds, the source out from which everything was born. There's a veil holding back the supplicant, a barrier that has to be broken, because divinity stopped willingly interfacing with the mundane. That means the mundane must penetrate in and reach up to the divine. This should be ringing bells for you about the 'Golden Order,' i.e., the Hermetic Order of the Golden Dawn. Miracles, excuse me, incantations, accomplished by both faith and intelligence, belief in divinity _and_ understanding? That's Hermetic practice, and everything they describe is Hermetic alchemical process. But even that is all just metaphor meant to get at the core theme indirectly, because as with any esoteric subject, you don't really get the value out of it when you approach it any other way, because half of the point is that transformative, _transmuting_ 'aha! moment' where you _get it_ , where everything clicks into place, i.e., becoming Elden Lord. Even the ultimate act of ceremonial magic is meant for personal, internal transformation, and the use of the Great Rune to not just repair, but _reshape_ the Elden Ring, the symbolic heart of one's own being and nature. This isn't about civilization, this isn't about anything external, this is about _you_ . This is about returning to the heart of the world and reshaping it into. . . whatever image you have in your own head for that world (represented by the Great Rune you selected to mend the Elden Ring), and all of the consequences that flow out from that reshaping. The erdtree, the capitol, those are all just fancy, beautiful metaphors to point at the inner reality of one's own heart. That requires a weapon capable of killing 'god,' because you must necessarily go through, in more ways than one, god, to reach the metaphorical inner sanctum, and the weapon is a representative manifestation of the will of the supplicant, the will to cut away everything that isn't perfect, until all that is left, is perfection. It's difficult to make all of this make sense to someone who isn't well-studied in this subject, but Miyazaki went with the 'go big or go home' approach to the themes and metaphors in this game, and he _clearly_ did not care that most people would be flummoxed by the esoteric nature of the ideas he was playing with, because it _does_ seem unhinged, to anyone who isn't studied or initiated into this collection of ideas or school of thought surrounding the methods and goals of Hermetic ceremonial practice. It's about going not from mortality to immortality, but from mortality to divinity, from lead to gold, the rune is the vision, the god-killing weapon is the will to realize that vision, and the ring is the heart that regulates all of creation, and the wielder of all three of those things, is the Elden Lord.
My wishlist is to have ash of war specific for Powerstance. I mean the banished knight that wield 2 sword have a spinning move that is unavailable to player. Also, sword that can cast sorcery/incant. And finally, give me Morgott weapon incant. As for weapon type, I wish we got chain weapon, like the Kusarigama that vulgar militia use, and chain hammer and axe that gladiator use. I know we already get their weapon, but it doesn't have chain. Also, please give me gun, gunpowder is canon in land between. Another note: please, let there be pvp boss like spear of the church.
Making that host attack Nepheli was so evil 😂😂😂
host was hiding in there in the first place and could have backed out of the room entirely
Making? The host almost dropped a full dual katana combo within her range. The result? Nepheli the twink and her demolishing thunderstorm activated lmao
Used to be a lot worse back in Demon's Souls and the first Dark Souls, people always tricked new players into hitting important npcs
Lol that host had been waiting for any reason to attack her
If Elden Ring DLC follows the pattern of being better than the main game, I’m almost scared of how amazing it will be
Yeah I hope they make a smaller open world that isnt completely mediocre.
@@dylanschmeichel2008 Yeah, also hoping for smaller open world, bigger, more complex legacy dungeon.
@@dylanschmeichel2008 wtf is not a mediocre open world then, er literally has one of the best there is
@@ioverslept. Think he meant an open world area that isn't mediocre. Like mountaintop of the giants and consecrated snowfield.
@@ioverslept. Just one that isn’t full of copy pasted repeated content and just has a more realistic landscape which fits with the lore. This is a petty example but for all of the food in stormveil there sure are 0 farms anywhere. Also the same cobblestone ruins everywhere, the DLC really needs to amp up the quality of the things to do within the open world area, even if its less things over all. More isnt always better. From needs to not take the Skyrim approach and just not go overboard with the side content.
To be honest Elden Ring was so good I forgot it didn't include the usual DLC. Bosses like Malenia or Placidusax would normally be limited to the additional content. This realisation brought my opinion on the game even higher. Now only to hope Miyazaki still has steam left after releasing the main game.
I felt exactly the same. I think they could have easily fleshed out the story with Malenia, Mohg, and Miquella, included Milicent's side quest for it all, and fleshed out the snow fields a bit and it would have been an incredible DLC. That brings up other issues for the base game, of course, but it could have worked. Makes me excited for whatever will be DLC!
What I'd like to see are ashes of war for crossbows and catalysts.
That's a great idea.
What are you saying, crossbows have an aow, it's called kick, it's so op
The Carian Royal Scepter has a unique version of weapon spin but thats about it
I still want to see an ash of war that let's you cast whatever spell you have selected from your weapon. From the description of the Carian longsword, I thought we'd get something like that, and I was super disappointed it just had Carian Grandeur instead.
Edit: oops, apparently Ratotoskr went over this exactly. That's what I get for commenting before finishing the video.
I really hope they add a way to refight bosses
Yes that would be amazing. I just don’t feel like going through the entire game everytime to fight bosses again in ER as opposed to previous souls games.
drop your white sign before bosses. ez boss rush
@@junoglrr9119 it’s multiplayer, besides not everyone has ps plus
@@elien902 playing Elden ring offline?
@@cn2673 yeah sadly
I think the new weapon type could be some sort of battle staff that is a viable melee weapon too. Or maybe thrusting ultra greatswords or heavy whips LOL
Dark souls 2 had a whole bunch of that with like the twin blades that could cast spells and the swords that could do it as well I miss that
@@Truestoned0 that could also be an ash of war too
@@yominashi2379 very well could be
Ultra great whip!!!
Thrusting Ultras sound absolutely horrible, considering how heavy thrusting swords and Colossol swords with thrusts already dominate pvp
Calling back to the souls games themes of time traveling, being able to travel into the past or even future and experience the important events and bosses/characters in their prime would be pretty cool
Caelid, pre-space-cancer-hiv-herpes.
8:10 wouldn't you like throwing spear better? jk
personally, martial arts move would be cool, meaby in a Badlands DLC
Martial arts would be sick
I doubt you could even imagine it...
That which commanded the Game Awards.
Giving the event it's fullest brilliance.
The DLC, ohhh DLC.
Promised...
...By Ratatoskr...
...Or something.
Don't tell me you don't see it.
Look up at the leaks.
It hurts. (the wait)
I think a good contender for a new weapon type would be ringblades. There's a few varieties already in the game wielded by enemies. The crystal ringblade, the beastman ringblade, those are what I'm talking about. A weapon you can throw and melee with
People will start cosplaying as Xena then.
boomerang style.. would be neat
I wanted an infinite consumable version of those beastman shuriken
There's also chain weapon like Kusarigama that vulgar militia use. And chain hammer and axe that gladiator use. Although we do have the unchain version for gladiator weapon.
Me personally would really like a Kusarigama type weapon (scythe on a long chain with a metal weight at the other end). I'm currently playing Nioh 2 while waiting for ER DLC and I'm loving the weapons.
Great video btw and nice choice of bg music!
Lets include the switchglaives to just like saw cleaver
That sounds badass
I loved covenants, they would fit well in elden ring imo
-Fias Champions
-Golden Order Fundamentalists
-Dragon Communion
-Recusants
-Blood Phantoms
-Maybe a not or academy faction
Godricks Tarnished Hunters as well
I was just playing ds3 last night and it finally dawned on me that's what ER's base-game is missing, imo. Probably unnecessary for the game's integrity, but still a missed function!
I’d really like to see a new DLC open world area with a more metroidvania style design akin to DS1. I just miss that world layout and design so much and wanna have more again.
Absolutely agreed! Stormveil somewhat reminded me of the ds1 firelink layout, but more ds3-ish. I'd love a dlc for ER built around the ds1 map design.
I wish for
- more varied mini dungeons
- more dynamic content for over world, like roaming enemies. At least for NG+.
- visually better dodge than roll
- more areas
- better blocking with weapons
And let us take our great runes into NG+ please, for the love of god, its new game + who tf gives a crap about continuity, you can literally summon a nepheli puppet while you're fighting with nepheli for double nepheli action.
red eyed type enemies would be neat, with advanced moveset and more aggressiveness
I want an umbrella/cane katana (like O'rin from Sekiro). Disappointed that Cane Sword can't use Unsheath, imagine the fashion potential.
PS: buffable paired katana would be amazing as well, flame strike buff on it would be glorious.
I agree with the lore dlc parts, but hands down I believe tarnished archaeologist has the best interpretation of the current lore, as more so than previous tittles From Soft packed in alot of real world mythology and architecture into the environment of the game, and only when understanding the real world history does the games story and themes become alot clearer
Thanks for the suggestion, going to listen to his takes now
Agreed
I checked out and binged the content. It’s remarkable how much context utilizing archeology, dendrology, botany, history, mythology and religion brings to Elden Ring’s narratives. Thank you for the suggestion and I hope Ratotaskr ends up finding this comment, TA is one I’d consider highly underrated.
@@LokiHades I'm glad you checked it out, its so gdam good the beast men burial omg what a jaw dropper, or miquellias prophecy holy shot and Godfrey is such an Arthurian figure i was like how did i not see this!? I saw the themes but wow its basically a 1 for 1 pull
Tarnished Archeologist is great!
awesome, thx 🔥🔥🔥
I’m glad to see you on Asmongold. Well deserved attention.
Who cares about asmon, we're talking about grown up games now
@@23Butanedione ?
@@23Butanedione You just don’t like him for some dumb reason admit it.
@@janterri3539 no hes actually ok, I don't watch him but from what I've seen he's not too bad. He kind of leans into the whole D&D, long haired, super nerd thing
I mean let's be honest, you play Call of Duty then you're a douche. You play D&D, you're a neckbeard. Only once you play From Soft games do you really become a true chad
I'll only say this for now, I really badly want them to bring back a dark/abyss element type, magic and infusions both. I miss that aesthetic for a build.
They need to flesh out death and madness options for new stuff. Fashion is always good. Catalyst weapons would be awesome.
I really do hope for some more mini-dungeons with cool mechanics. The mirrored dungeon and the teleport chest dungeons blew me away, the standard ones, we had too many which is what made for the exhaustion IMO.
PvP needs a lot of fleshing out. Please up player limit, please reintroduce MP covenants, can’t wait for arenas
My dude, I usually just lurk, but I love your channel. The stuff you say I agree with almost 100% of the time. A lot of this stuff I've already said to people on my invasion subreddit.
The thing I love the most about your channel is your blending between PVE content and PVP content. You're doing a lot to spread PVP to people who normally would be too afraid to try it.
On my channel I have a character for invasions called magic knight. It wears a combination of carian knight and royal Knight, wields dual Carian Knight swords (or nobles slender depending on my mood), and has all of the best spells. It's basically designed to be the best spellsword build. A tanky spellblade knight with an excellent melee and magic options. Infinite utility. All of my builds are some form of spellblade knight.
But the one thing that's always bothered me the most is that the Carian knight sword didn't get the blue flame treatment. It should be a spellcasting catalyst. I will be forever shitty about the fact that I can't just dual wield and cast magic with my swords. Such a missed opportunity.
And another thing, I've often proclaimed that carian grandeur is the best ash of war for invaders. Why? Because from nerfed almost every other ash of war so you can no longer one shot. Carian grandeur got nerfed too. Now instead of doing 2500 damage it only does 2000ish damage... But that's STILL enough to one shot most people. That inherently makes it very very useful for invaders. It can just get rid of a phantom in one shot. It is the biggest most damaging turn and burn in your arsenal. Gankers get overconfident and chase you like a pack of hyenas, and then they get slapped with a grandeur turn and burn and they all die. It's so satisfying. It can also be used to one shot through walls. I do it all the time in my videos.
That being said, it's completely fair that grandeur does 2000 damage. It isn't the hardest thing to land, but it takes some skill. You actually have to be smart to do that kind of damage, but it's available to you. It should definitely have some hyper armor though. I actually find it appalling that it doesn't.
Sorry for the long comment. I'm just a detailed kinda dude. But as far as the DLC goes I really hope you're right about it, because that will reinvigorate the PVP community, something I've watched rise and fall for the last 11 years. As a matter of fact I hope there's 2 DLCs.
Certified Asperger's moment
@@JoeDower101 Do you realize that thread parent is a content creator and everything he said is super on point and relevant ?
@@nu1x huh did someone get butthurt about my comment?
I really miss the parried sword and shield from the ds3 dlc. I hope something like that returns too.
I really hope there's a chalice dungeon type addition to the game. I loved it in Bloodborne, idk what anyone else says, it was great as it was. Just randomized areas to go through to play the game and fight and loot stuff. It's all I want. Or better yet, a dungeon you can randomize that strips your character of their gear and level, and you need to level and find gear throughout the dungeon, and dying makes you lose all you found. So a rogue like
Maybe they could flavor it as the dreams of a demigod. Like Godwyn or maybe Miquella.
I never got why people trashed Chalice Dungeons. I mean they’re not perfect but it’s just a little more content to experience. I enjoyed my time doing them and there were some really cool bosses in there. The defiled dungeon made for a really tough but fun to beat challenge
There is quite a distinction between chalice dungeons and ER dungeons. I loved chalice dungeons, but i didnt like ER dungeons, because my expectations were different in comparison. Bloodborne had unique bosses, even a new weapon, but the chalice dungeons felt like an actual side activity of the game. In Elden Ring however most of the Runes were stuffed into bosses, so if you wanted to level up you were sort of forced to do it and when the dungeons are exactly in the spirit of chalice dungeons with no unique bosses and often enough spirit summons rewards... well thats just feels bad.
Basically in replays dungeons in ER hold little value, which severely reduces how long the game takes to beat, on the other hand i dont feel bad not doing chalice dungeons at all if i so choose.
@@AngRyGohan I think they really should have balanced runes a little better. Exploring around for awhile and killing lots of enemies basically gives you no runes. You either have to find a farming spot or yeah just go kill bosses. I would like enemies in the world and dungeon enemies to drop more rewards.
i hope there's more Kaiden sellswords tbh those guys are cool its a shame theyre only in limgrave
There is, at least, one in consecrated snowfield, extremily easy to miss though, specially considering how empty consecrated snowfield is, agree with you, is sad, i really like that enemy
We shall keep coping
I have an insane idea, and I have no idea how it would work in practice, but what if there was an ash of war that let you cast spells from your weapon with L2? I'm not sure how it would determine the spell buff, but I thought it a neat idea regardless.
I have but one request, let me fight the Twinbird, whatever that is. I love the deathbirds and I need moooooore
OMG I was just watching Daves specials on Netflix haha
8:00 i hear that chrono music, good taste
If we do get a new weapon type, I want the Ringblade like the Crystalians have! It looks like it'd be _so_ much fun to use, especially with its spinning motions!!
Can't wait!
Love me some LoZ TP OS background tunes 🤘 bobbing my head to Gerudo Desert the whole times it’s playing
Great Fists would be smashing to see.
I've never laughed so hard at a thumbnail before in my life lol. Glad to see my boy Tyrone Biggums.
they should making a really big maze dungeon castle that have random generate room and enemies and you can summon up to 6 other phantom and all phantom can still summon spirit, there are no refill flask either.
Sounds absolutely fucking terrible being able to use spirits
@@shinren_ spirits cost resource and for an infinity maze with no refill flask that would be high cost.
@@AgentYellowWang how about that DS3 estus soup being placed randomly..."I need some souuup!!!"
About allowing more players to exist in any given world.
The game can do it although it's through a bug that I've only seen happen once during Radagon/Elden Beast's fight.
3 phantoms and our host all existed and fought alongside eachother just like it was back in Ds3.
Me and the 2nd phantom joined the world as normal but when the host went through the fog wall and the 3 of us got teleported to the arena we suddenly had a 3rd phantom get summoned and aid us as if we we're playing Ds3.
My guess is there was some kind of lag shenanigans going on that allowed the host to summon two people simultaneously even through the game normally doesn't let a host summon another phantom until the current phantom being summoned is actually in the world with their host.
My most wanted announcements aside from Elden Ring DLC:
- New FF XVI trailer showing the overworld and its exploration
- Maybe an FF VII Rebirth trailer
- New Tekken 8 trailer
- Armored Core Reebot
- Gears of War 6
- Hollow Knight date of launch trailer
- New NetherRealm Studios (Injustice 3/MK12)
- New WH40K: Space Marine 2 trailer
A way to refight bosses (maybe scaled up for end game level difficulty) would be nice. Also I would kill to be able to visit the Badlands. Please, just let us go there Miyazaki.
100% agree about the catalyst weapon I really want something similar to the demon scar
I hope we will get to fight one of the other Outher Gods, like the formless mother, the Elden Beast was such a weird and alien boss that I want to see more Outher Gods
The Elden Beast isn't an outer god, it's merely a herald of the Greater Will, an actual outer god. Also them being killable would run counter to their role in the story as unimaginable cosmic forces beyond our understanding.
Outher Outhim I'm fine either way.
I would love if covenants could do objective based content - for example, the forts out in the world being defended/assaulted imagine fighting for the haligtree and defending fort sol against Leyndell covenant. lets say 3 v 3 players and accompanying npc force related to your covenant. with the regular enemy placement during this "match" gone.
then you could see like these factions influence growing through the lands between, I mean they already have ways to convey MP hot zones etc, why not then make borders and duke it out to increase your covenants influence. I mean you're descendants of the conqueror Elden lord with the mission to become the elden LORD...
As annoying death blight and frenzy is we need more kinds of legendary weapons with that because of how unique it is for a weapon
The thumbnail is gold lmao
We all want FAN weapons like the desert pyromancers from DS 2
Hopefully the new Weapon type is going to be either Colossal Flails or Kusarigamas. We already had Those Fat Guys in Sekiro use Huge Bells attached with Chains as Weapons and Whip weapons like the Urumi left me wanting to use Kusarigama (Sickle and Chain) in the Game.
horse armor, I hope 🙃
also at 9:36, all fist category weapons are paired!
Anybody know what music is playing at 11:00.
It sounds super familiar, but I can’t quite put my finger on it.
Nvm. I found out what it is.
It’s “Dance of Pearls” from Castlevania: Symphony of the Night if anyone wanted to know.
Invadable chalice dungeons in elden ring would be awesome.
Closet thing to a fight club is you and buddy chill somewhere, and use the taunters tounge
I want those vulgar militia Kusarigamas and a tropical/jungle area would be really cool
Tarnished Archeologist is doing the lords work unpacking the themes of Elden Ring. If you haven't yet, you should check out his channel.
I paused the Video when u start mentionning pvp just to state my most deepest wanted idea for Any souls/elden/sekiro. A boss battle Arena where you can fight 1 2 3 or even 4 bosses/enemies at once
Unrelated but when are you going to do that series on best moments in gaming? Like Ludwig phase transition
Really looking forward to that. Btw, you have a fantastic voice for narration and are very easy to listen to. In case no one has ever told you this, it's a big appeal of your channel. The voice overs are very soothing. Do as you wish with this information, but it is literally the defining characteristic of your channel for me personally. The content itself is great too (obviously, or I wouldn't be subbed lol) but your voice just automatically makes it way easier to listen to than a lot of elden ring YT creators.
ER interest cropped up again so it might be after the game awards.
Elden Ring was my first Soulsgame and it was a TRUE one of a kind experience. After I beat it twice I was craving for more and was thinking of playing Bloodborne for it's atmosphere but it was stuck on PS4. I hope that Elden Ring's DLC adds a dungeon Randomizer like Bloodborne's. Auto generated fun in the most creative soulsgame yet.
U could probably get a playstation for dirt cheap
My only wish for DLC is Bone fist (please more love for fist weapon) and Ash of war as casting will sound experimental especially for PvP
One more open world area would be perfect. Possibly just the Badlands, they can make it as large as they want tbh. Legacy dungeons for the rest. They should refresh the current game with more encounters and NPCs. There's a lot that can be done to spice up Altus and Consecrated Snowfields specifically. I also think Leyndell needs more NPCs. A merchant and an invader wouldn't hurt, and definitely one more friendly NPC.
I want just one legacy dungeon, but make it HUGE, bigger than Leyndell and Stormveil combined. It think a dark castle run by the Godskins would be cool.
I hope that the new weapon type is the trick weapons from Bloodborn because that is the type we don’t have yet and it would be awesome to have them
Playstation seems like the type of company to not allow fromsoftware to use bloodborne specific things in non exclusive games.
9:33 Fist weapons are paired as well. I think there are like 6 or 7 of them
This thumbnail gets me every time I scroll past it. 🤣
A ash of war for parry or attack like ds3 uchigatana would be 🔥
Deathbed Smalls in DLC please.
Completely agree with the player limit and covenant pvp zones, they were the reason I put thousands of hours into these games. No other multiplayer game captures those experiences.
Hybrid weapons that are catalists and staffs would be great,Staff swords, Mazes that cast incantations and maybe hybrid between a staff and catalist for the golden order incantations.
Adding to this maybe a way to make catalists and staffs ashes of war be substituted with memorized spells were if you have the spell memorized you cast it without having to search for it , that way mages would gain one more space and having a lot of spells memorized wouldnt be such and annoyance.
Staffs and catalyst tied to one spell would make it so a mage or priest might carry a lot of weapons instead of moving through the menus and you could bluff using spells and spell ashes of war in pvp.
I do hope they make some crazy gamemodes and bring back 6 playerlimit so we can have crazy 3v3s and 6 man brawls in the arenas
Having a new open world area would be nice, but in my opinion the DLC needs a legacy dungeon. It could even just be ONE legacy and that's it, but it must be top tier (like Stormveil or Leyndell). My idea is it would be structured like Siofra-Nokron. Open map but not too big, with a legacy dungeon at the end (which would be fitting if it were in a "limited" dream setting)
There are 3 catalyst weapons in ds1, the firesage staff, the manus catalyst and the tin banishment catalyst
The new weapon type could be the Kusarigama that the Vulgar Malitia use.
Fist weapon also a pair weapon. Like the claw, golden claw thing.
I have a feeling that magic is so strong that having a weapon that can also cast spell is kind of unbalance so there should be another way. I like they way they do it through the ash of war. You can actually cast spell with weapon by changing the ash of war to a certain spell you want. Or having a decent melee option for your staff with "spinning weapon" and you can even buff them with bleed/frost and stuff. I think it is the best approach. The unbalancing is probably why this is the only game that doesn't have a magic catalyst/staff/seal that can cast difference kind of spell at once. In DS3 you can get a chime that can cast both magic and miracle for example because most of them are borderline useless.
For me the first few cave/catacomb of the games are like introduction so they kind of feel the same. However the later one get more complex and becomes more fun with more puzzles, mechanics and hidden paths rather than killing stuff to find the thing. The only thing I wish to change is more enemies variety there. However it may be hard to change since Miyazaki said in one of the interview that when they develop an area they also decided which enemies fit to be there and should be there. It is why you see erdtree avatar, erdtree spirit and the like re-appear at certain place or some enemies only appear in one place. I don't think that will change any time soon. But they can still improve
Ash of Wars are already stronger than many similar spells in the game though. There is an ongoing meme in the community how AoWs are better spells than actual spells.
DLC might finally give me something to stream. Also, imagine a debate between this guy and Sam Harris
There a good chance a new weapon type is the spell book. Just imagine how hard it hits you if the opponent has high int or faith lmao. And it can cast spell too
what if the new weapon is bloodborne style guns o.0?
what about for example the bloodhound fangs? those are two weapons and there are more. or do you mean spefically swords?
Those are claws. We don't count Claws or Fist weapons as "Paired Weapons" because it's part of their design that they're used in twos. Aside from the Grafted Dragon, there are no Claws or Fists that don't come paired by default. The other weapon types can't say the same.
@@enjoyer2227 aight
I really don't like the mini dungeons/catacombs. But I do think visual changes would help a lot.
i hope they add something like champions covenants making game harder adding scarier enemies at night and field boss appearing out of nowhere c:
Oh that Maridia music ❤️
I Predict before DLC in game award and new IP short trailer in game award next year
The old dlcs going all the way back to ds1 s first dlc we’re all about reiterating the theme of the base game artorios Is a physical representation of that
at least you were thorough in your first play through, I thought I was in mine but looking through my inventory to see if i got everything in my second playthrough, turn out I missed a dungeon in caelid, and then in my third playthrough when checking all the spirit ashes, missed another dungeon in liurnia, but I didn't do it all in one sitting maybe that's what maybe burned you out, I spaced my play session like savoring a delicious meal one bite at a time, and in my current 3rd play through, I'm thinking up weapon setups in theme with the bosses, like beating the 2 raya lucaria bosses with weapons themed after radagon, so marika hammer, his rings of light, the golden order and relic swords or beating radahn with his sibling's greatswords, and since I'm going for the frenzied flame ending for this, I made every npc see the wonders of the frenzied flame, although saying this now made me realize I might miss targoth because I already kil... I mean indoctrinated patches
Many fist weapons are also paired weapons.
I'm personally hoping they add the Valorheart sword + shield combo weapon. While they're at it, give back my Farron Greatsword as well!
what if they shadow drop the dlc? like, either within the day up to a week after announcement
Literally I'm the thumbnail 🤣👌 elden ring the best game of all time in my opinion.
Manus’ catalyst is also an axe
I think people have gotten a lot better at interpreting the lore since the game's release. For instance people have figured out a lot of the relationships between many of the characters and races and why certain things happened, like why Malenia fought Radahn, and what things like the Outer Gods are really supposed to be. The main issues that are unresolved are the real big questions of the game, like Marika/Radagon's motivations and desires, The Gloam Eyed Queen, Melina, the Night of the Black Knives and who was involved, and the exact timeline of the world.
I think to me the main theme is essentially the cycle of civilizations. The current order and it's religious ideals are crumbling, so everyone is fighting over what the new order is going to look like. Dark Souls and Sekiro also had related themes with the entropy of the world and the fall of a society, but in this case it's a bit different because it's not centered around how the world is ending, so much as how it's form is changing. Like Marika, Radagon, Malenia, Miquella, Radahn, Ranni, Rennala, Melina, and pretty much all the other characters, their stories are all centered around the idea of metamorphizing from one form to another. They either were once something and became something else, or they're in the process of doing so. This is most explicit with Marika/Radagon and Malenia and Miquella, the latter two actually incorporating butterfly/moth symbology. So essentially the game is about the end of one thing and the beginning of another, it's about change.
Best thumbnail ever
The weapon type is a predctable thing, it’s more likely to be an variation type, types Of weapon that don’t have at least three types are the more probable, like colossal thrusting swords, colossal curved swords, odachis (great kanatas), great twinblades, great flails, colossal spears, great fists/claws.
You should check out a youtuber named queelag. She makes pretty amazing lore videos tying real world religions to the game
i agree with everything you said here specifically the player limit and covenants. please fromsoft i need my radahn covenant
I know this is a weird comment and probably I am way off base, but you sound a lot like King Crocoduck. Anyways, great video - I would be excited for the dlc you outlined here.
I really wanna know what's cooking with Miquella and if mohg did something to him
I want us to be able to use the horse in multiplayer :)
Interesting idea 💡🤔
Hey ratatoskr nice going now I wanna play super Metroid 😂 nice taste in games btw my dude chrono trigger and am and then sotn
0:09 No. There will definitely not be ER DLC announced at the game awards. We will probably seen an announcement this spring, and see the DLC drop in the fall.
4:49 The chalice dungeons themselves, are pretty cool.
Farming them for a month straight to get competitive gems for pvp, is not.
I know this is your channel Ratatoskr, but I'd just like to take a moment to offer all praise and thanks to Zullie the Witch and her bringing false depth chalice dungeons to the Bloodborne community, my arcane builds would all still be sitting in the shitter without those. Now, they have _good_ gems. Not perfect gems, just good.
8:04 There are three things I want to see; a fire incantation that is a ranged, low-cost, 'fast attack' not unlike swift glintstone shard / night shard. Flame Sling is _not_ a pvp spell. I want to see a few spellcasting implements that are dual-purpose, like they're capable of casting both sorceries and incantations, and they're designed for different types of sorceries and incantations. I _also_ want to see some kind of big, heavy, boss-killing nuke for godslayer incantations.
12:28 While I _love_ Elden Ring, I think they fell down on the job, _hard_ , by making two invasion items and having them be the exact same invasion item (yes, I know, the music is different, your eye-change is different, there's a different item description, _I know_ , I get it people, there are some cosmetic and lore differences) but in the past you got specific rewards from either invading in covenants, or farming the items. You could even decide the way you wanted to play in your invasions by just using the plain old red orb, or going Mound-Maker. Some of the most fun I had in Dark Souls 3, was running around on a pyromancer as a Mound-Maker, throwing giant fuck-off fireballs into a crowded melee and just seeing who died (I didn't play that way when I invaded as a red, I was much more cautious and careful not to harm my fellow invaders; when I invaded as a Mound-Maker, all bets were off) and I loved that. That was a ton of fun. Even in Bloodborne, the most 'pvp-lite' (sort of; if you know where and how to invade Bloodborne was always thriving, and still thrives to this day) game, still had interesting pvp interactions where you could, say, choose to invade as a Vileblood, or a Hunter of Hunters, or invade with new, special abilities without any tie to a specific faction. A new pvp interaction is practically a must.
14:41 You want the thing that connects all the dots? Ratatoskr, it's easy. They gave us everything we needed to understand the entire point and theme of the game. It was easier with Souls, because fire is easy to grasp. A series of interlocking rings that form one large ring, a large ring that has been shattered, but not back into neat, interlocking pieces, but fragments that no longer fit well together, is _not_ easy to grasp, in more ways than one. That's why becoming Elden Lord isn't easy.
Marika wanted one thing of her disciplines, and that's that they would struggle, and fight. The smith in the hold, was tasked with constructing a godslaying weapon. Marika was put in the position we find her in, because she was punished. If you know the occult, if you know Hermeticism, if you know what the erdtree (literally, _earth-tree_ , earth as in specifically 'dirt,') is in a Hermetic context, then you know why it _needs_ to burn, and if you know the truth of the old alchemical metaphor of transmuting lead into gold, _gold_ , then you know what it means to become Elden Lord, what it means to sit on the throne, and why the endings are all different, and why it is specifically a _rune_ that changes the nature of reality. You also know why Radagon and Marika are both separate and one being, and how Goldmask figured it out, and why that one prophet guy, I disremember his name at the moment, concluded Goldmask was insane when he looked into the same knowledge Goldmask did, rather than gaining Goldmask's powers of _insight_ .
You're thinking on the basest of planes, Ratatoskr; what you need, are more _runes_ . Shun everything that is lowly, leaden, born from the dirt and the filth, seek the transmuting power of divinity that unites estranged opposites, ascend, become Elden Lord, and use your Great Rune, a cosmology-altering act of technical magic, return to the point of all causality, activate the Great Rune from that place of causality, which will, _as a cause itself_ , have an _effect_ on all of creation. Remember, the erdtree isn't the first time we've seen a holy place reject someone that would enter it, because in order to enter such a place, one must _be_ holy, i.e. divine, in the first place, and this holy place, is the place from which all creation and cosmology proceeds, the source out from which everything was born. There's a veil holding back the supplicant, a barrier that has to be broken, because divinity stopped willingly interfacing with the mundane. That means the mundane must penetrate in and reach up to the divine. This should be ringing bells for you about the 'Golden Order,' i.e., the Hermetic Order of the Golden Dawn. Miracles, excuse me, incantations, accomplished by both faith and intelligence, belief in divinity _and_ understanding? That's Hermetic practice, and everything they describe is Hermetic alchemical process.
But even that is all just metaphor meant to get at the core theme indirectly, because as with any esoteric subject, you don't really get the value out of it when you approach it any other way, because half of the point is that transformative, _transmuting_ 'aha! moment' where you _get it_ , where everything clicks into place, i.e., becoming Elden Lord. Even the ultimate act of ceremonial magic is meant for personal, internal transformation, and the use of the Great Rune to not just repair, but _reshape_ the Elden Ring, the symbolic heart of one's own being and nature. This isn't about civilization, this isn't about anything external, this is about _you_ . This is about returning to the heart of the world and reshaping it into. . . whatever image you have in your own head for that world (represented by the Great Rune you selected to mend the Elden Ring), and all of the consequences that flow out from that reshaping. The erdtree, the capitol, those are all just fancy, beautiful metaphors to point at the inner reality of one's own heart. That requires a weapon capable of killing 'god,' because you must necessarily go through, in more ways than one, god, to reach the metaphorical inner sanctum, and the weapon is a representative manifestation of the will of the supplicant, the will to cut away everything that isn't perfect, until all that is left, is perfection.
It's difficult to make all of this make sense to someone who isn't well-studied in this subject, but Miyazaki went with the 'go big or go home' approach to the themes and metaphors in this game, and he _clearly_ did not care that most people would be flummoxed by the esoteric nature of the ideas he was playing with, because it _does_ seem unhinged, to anyone who isn't studied or initiated into this collection of ideas or school of thought surrounding the methods and goals of Hermetic ceremonial practice. It's about going not from mortality to immortality, but from mortality to divinity, from lead to gold, the rune is the vision, the god-killing weapon is the will to realize that vision, and the ring is the heart that regulates all of creation, and the wielder of all three of those things, is the Elden Lord.
Least attentive FromSoft lore enjoyer:
just came to like for the thumbnail, thanks
it would be nice that new weapon type are a guns like bloodoborne haha
My wishlist is to have ash of war specific for Powerstance. I mean the banished knight that wield 2 sword have a spinning move that is unavailable to player.
Also, sword that can cast sorcery/incant.
And finally, give me Morgott weapon incant.
As for weapon type, I wish we got chain weapon, like the Kusarigama that vulgar militia use, and chain hammer and axe that gladiator use. I know we already get their weapon, but it doesn't have chain.
Also, please give me gun, gunpowder is canon in land between.
Another note: please, let there be pvp boss like spear of the church.
New type of weapon? Kusarigama perhaps (and I admit, it's because I really want that Lands of Reed themed DLC).
I’ve been dying for this and I’d love a boss fight that’s actually sekiro when he becomes shura.
what song is playing at 6:51?
Are the cypher pata also a paired weapon?
Yes forgot about them.