Rohan Vs Isengard ~ Middle Earth SBG Battle Report!
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- Опубликовано: 6 сен 2024
- In this 500 point match with have the Riders of Theoden going up against the Assault on Helms Deep. This is a super exciting match with a demolition team on the table!
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Perfect start to my public holiday with my morning coffee. thanks for making this content guys
nice Game, you did not do the 50/50 roll on Eomers first fight against the Captain and on their last fight the 4 would also be a wound with his +1 from Theodens deth
You are totally correct! Given how the rolling was going I was certain I would have lost it
A fun, fast, punchy battle report. A great way to start my morning! Keep yo the good work Jacob!
It's always nice seeing one person's collection fighting itself because all the bases match perfectly :)
These are getting very good, I like the intros showcasing the armies, thank you
Very much enjoying these batreps. Trying to build up an Isengard army myself, so this was cool to see.
Allways really good content. Thank you for that. I really love the colors on the Uruk's 👏🏼
Thanks for the comment mate!
Really enjoyed this. Nice to see the good guys win. My isenguard have had a rough time with the poppo riders. I now realise all I need to do is roll 11 wounds on a bomb
Great work lads, I think that's the most couth I've ever heard liam be in a game
Oh Theo you absolute legend , it's been heavily edited down don't you worry xD madness insued
Another fun battle report, thanks guys! I reckon you should do a little outro screen to your videos that invites the viewers to subscribe and also has a message like "if you enjoyed that battle report, check out this playlist" with an embedded link to your other videos. Not an expert, it just feels like a relatively easy add to get new people watching more stuff for longer. Anyway, loving the content, keep it up!!
Awesome, keep up the great reports!
Thanks mate! We have heaps more on the way
Damn Jacob, you were very unlucky with the dice 😅 but the game was very fun 👏 thanks 🙏
Best MESBG channel by far as always! Cant wait to get a 3D printer to buy all your stuff 😅
Liam is very funny!😁
Awesome video. Super fun to watch. My favorite one you've made to date.
The quality of these batreps has been skyrocketing recently, loving it, keep em coming!
Congrats on 20k subs, keep it up!
Did you skip the thrown rider test when the first horse was shot, or just edit it out?
Thank you very much for the nice report. These are the factions that me and my friend chose. Can you tell me how you painted the uku hai skin??
Another video? You are spoiling us, noice 😍
Great battle report !
Classic matchup! Love it
Love the oxidises copper green colour of the Uruk-hai
Same. They’re stunning and really pop on the board.
How are thos uraki painted they're amazing
Classic match up
Oof, you hate to see it when the dice decide to just take the day off for one player.
Great game (as always).
But I have one nOOb question. A successful fate role prevents all wounds from an attack that causes multiple wounds. So could Theoden be saved when you used his fate for the bombsquad?
The bomb deals D6 wounds and each fate roll would only prevent one of those wounds. To clarify this the rules writers included it in the Errata
@@ConquestCreations a cool, thanks for the information 😀
This is correct for the Mighty Blow rule though, which multiples 1 wound into 2.
@@JohnnyTightIips This is one that I have looked into quite a bit from playing with the Knight of the White Tower
Mighty Blow states: For each Strike that successfully Wounds in close combat, this
model inflicts 2 Wounds rather than 1
While fate states: Whenever a model with Fate points is wounded, the controlling player may
choose to expend a Fate point to attempt to prevent a Wound
From this wording it is clear that Mighty blow would inflict two wounds and a single fate point would not block them both. If you have anything contrary to this I am keen to see it because I have seen lots of people who would agree with you
Great game! bomb goes boom
More Rohan!
heroics should be made before any bomb detonation etc
No climb tests when the bomb team went into theoden?
Thanks for the comment, the obstacle was less than half the models height so was treated as open ground and on pg 31 of the main rule book there is the rules for descending which state that a model may move down obstacles less than their height as open ground. It's a surprisingly little known rule
Jacob, I've been watching your channel for a long time. You have a really bad luck, you are an awesome player, but the dice keeps betraying you.