Is Drive Rush A Problem In Street Fighter 6?

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  • Опубликовано: 30 янв 2025

Комментарии • 94

  • @SinghReviewingThings
    @SinghReviewingThings  3 дня назад +10

    One thing I forgot to mention about one solution of making drive rush checks punish counter…punish counter attacks lower the opponents drive bar even further so that’s another deterrent for them to go yolo on the drive rush.

    • @KidArkx
      @KidArkx 3 дня назад +1

      So gief will never win because his drive rush is comically slow and everyone 1800+ Mr checks it , so now whenever I try to rush in i just lose 3 bars and if i drive rush into the opponent to reset them, I lose 3 bars + 2 bars for punish counter, 5 bars total because they used a dp? Guys this game isnt balanced in a vacuum for once consider characters with, slow drive rush and no dp, if you apply those changes, characters like that instantly become bottom 1

    • @Doom1trick-qi4do
      @Doom1trick-qi4do 2 дня назад +1

      @@KidArkxso buff gief as compensation, a couple characters having a bad drive rush shouldn’t influence how the better drive rushes get balanced

    • @SinghReviewingThings
      @SinghReviewingThings  2 дня назад

      @@KidArkx There will definitely be some reworking you'd have to do, BUT Zangief is luckier in street fighter 6 than he's probably been in any game. All the mechanics help his strengths and weaknesses immensely. In my honest opinion, the nerf to drive rush hurt boxes will do less to Zangief than other characters. Gief will be fine.

    • @LEWfromdaHOU
      @LEWfromdaHOU День назад

      See, there was already a debate about making drive rush checks punish counter like a year ago. Punk even said he wanted this. Capcom would never do this though. I get what you're proposing in the video but players who speak the loudest tend to be the ones who want the game changed in their favor. Just look at all the past complaints players had for Tekken 8 BEFORE the patches came.

    • @ghostrunning8724
      @ghostrunning8724 День назад

      Ryu has very slow mediocre drive brush

  • @RFELLA_
    @RFELLA_ 3 дня назад +28

    To anyone who doesn't like drive rush and throw loops: I better see you on COTW come April.

    • @jaquelinegillisfrancine2923
      @jaquelinegillisfrancine2923 2 дня назад +4

      No, I'm street fighter only. Complaining about my wife doesn't mean I want to fool around

    • @markmessi9020
      @markmessi9020 2 дня назад +3

      You will...but we'll all be back in SF6 come summer for season 3. Maaaaan I can't wait for cotw

    • @hunterkinsella5303
      @hunterkinsella5303 2 дня назад

      @@markmessi9020 nah bro, speak for yourself

    • @enagonius
      @enagonius День назад +1

      How about... both?

    • @rockhoward9739
      @rockhoward9739 13 часов назад

      ​At least check out the open beta n go from there. SSFT2 is peak SF tho👀​@@jaquelinegillisfrancine2923

  • @ViperKreuz
    @ViperKreuz 2 дня назад +10

    I agree with the raw drive rush hurtbox needing to be extended and make it punish counterable. Great vid.

  • @DarkSynth
    @DarkSynth 2 дня назад +8

    Out of MK1 Kameos/ Tekken 8 Heat and SF6 Drive System. SF6 is the lesser of the 3 evils. It just needs some refining and tuning. These are some good changes! I also think being able to perfect parry jump ins should go. It takes the skill out of anti airing.

    • @markkipanga1933
      @markkipanga1933 2 дня назад

      @DarkSynth is a man of reason.

    • @Mrbookworm-k4v
      @Mrbookworm-k4v День назад +1

      Hey man I watch your videos you helped me get out of gold fr when I first started playing 🔥💪🏾

    • @DarkSynth
      @DarkSynth День назад

      @@Mrbookworm-k4v Oh snap! That's awesome to hear! Keep it up :D

    • @SinghReviewingThings
      @SinghReviewingThings  16 часов назад +2

      Parry shouldn’t have a “catch all” purpose I agree. If you want to parry a low you should have to press down and parry.

    • @GIN-KUN-EX
      @GIN-KUN-EX 8 часов назад

      ⁠@@SinghReviewingThings I agree. The parry button is basically just a block button. It probably my biggest gripe with Sf6

  • @kodaiyoung
    @kodaiyoung День назад

    Not only that. Drive rush asks for no commitment at all since you can cancel it to do whatever you want.

  • @j4kfr05t5
    @j4kfr05t5 12 часов назад +1

    Dominican playdough more like

  • @marcusr09
    @marcusr09 2 дня назад +9

    Didn’t he win by utilizing the Drive Rush when the game came out? Now that every knows how to use it and parry…it’s a problem. Has anyone here played any King of Fighters? The only difference is your running moves don’t cost meter. And you can go from special to special to do damage..so are the same people complaining about KOF mechanics? I don’t think so. I guess Tekken 8 players will complain about the Heat system Too. Cause it’s similar. The new COTW…has a similar mechanic. Cause for SF2 the world complained about Ken…but guess what, you had to find a way to win. Ijs

    • @hunterkinsella5303
      @hunterkinsella5303 2 дня назад +2

      This is kind of an ignorant argument, because you’re looking at it with currency bias. You’re ignoring the fact that these changes (Heat, Drive rush, etc.) have completely altered these series from what they were, KoF has been balanced around that mechanic for much longer, so it’s not really a fair comparison (not to mention it’s also just executed much better as well)

  • @alesterphoenix
    @alesterphoenix 3 дня назад +5

    Great vid and i agree completely

    • @SinghReviewingThings
      @SinghReviewingThings  3 дня назад +1

      Thank you! Also dope pic, excited for City of the Wolves?

    • @alesterphoenix
      @alesterphoenix 3 дня назад +1

      @@SinghReviewingThings I am indeed! Rock Howard has been one of my favorite characters for a while

    • @SinghReviewingThings
      @SinghReviewingThings  2 дня назад

      @@alesterphoenix Sweet. I'd kill for a Rock costume for Terry in SF6.

  • @iamlyth
    @iamlyth 2 дня назад +6

    Remember man, if the games defense was too strong then the pace of the game becomes incredibly slow and the incentive to initiate becomes lower. That was the problem with Street Fighter V and Tekken 7. This whole game is balanced around the drive system, making changes would make a tumbling Jenga tower. You would have to increase pushback on moves just so you wouldn’t make the mechanic obsolete (because PC risk is too high)
    But also isn’t it nicer that sf6 visually communicates to others when you’re plus? In other fighting games it’s a knowledge check. Here it’s easy, guy turns green? You’re minus.

    • @hunterkinsella5303
      @hunterkinsella5303 2 дня назад +1

      Nah man, it’s just awful neutral skip after awful neutral skip. I can tell you either never played or didn’t play much of street fighter or Tekken before the modern age, because these series were DEFINED by knowing when to initiate and when to block. It’s just a mash show into 50/50, and the match is over in two or three wrong guesses.

    • @iamlyth
      @iamlyth 2 дня назад +3

      that’s the whole game man I don’t know what to tell you. It’s meant to be fast paced and defense is weaker. If you want street fighter V or Tekken 7 then you’re free to go play it. There are still people playing it. You’re not going to accomplish much with the devs by complaining on the internet and telling people they never played fighting games before this.

    • @hunterkinsella5303
      @hunterkinsella5303 2 дня назад

      @ I’m not saying that they need to make the same game, I’m saying you’re ignoring the valid criticism that comes about when you completely change how a franchise plays.

    • @iamlyth
      @iamlyth 2 дня назад +2

      @@hunterkinsella5303 you say how a franchise plays as if every new street fighter isn’t a massive departure from the game that preceded it. While also telling me I never played those games?

    • @hunterkinsella5303
      @hunterkinsella5303 2 дня назад

      @ none of them have been as massive or game ruining as drive rush. And they weren’t changing core gameplay, unlike drive rush. So yeah, it’s pretty clear you haven’t played them.

  • @SHendrixx2
    @SHendrixx2 2 дня назад +5

    Only allow Drive Rush in combos.. And give everyone one plus normal to allow pressure.
    Also, they still haven't addressed the startup of DR eating an input that was pressed during the screen freeze. Also reduce meter gain

  • @FFBarry-t3z
    @FFBarry-t3z День назад +1

    Whoever's complaining when they use it. It's okay ⁉️⁉️⁉️⁉️

  • @lazyninja4917
    @lazyninja4917 2 дня назад +1

    adding new features for the drive gauge that will shake the game's meta by giving the players more options to think about what to utilize while toning down drive rush
    I suggest nerfing the +4 frames to +2 and if the opponent drive gauge is empty make it +4
    it will surely step up the drive gauge management game and prevent yolo scenarios unless if it was for the KO.

    • @SinghReviewingThings
      @SinghReviewingThings  16 часов назад

      Great post, and it’s true. They’ll add in new mechanics etc.

  • @EKeeper-z2s
    @EKeeper-z2s 2 дня назад +2

    The point about extending hurtboxes is part of a bigger issue than just drive rush - the animations just don't always match the game mechanics. For example, juri's chicken wing combos look like they're full of gaps but they're not, Blanka's hit and hurt boxes are way off of what I'd expect, and there are numerous other examples. We shouldn't have to know the frame data behind an animation - it should just match perception every time.

    • @SinghReviewingThings
      @SinghReviewingThings  16 часов назад +1

      100% I think this is where a lot of the frustrations and inconsistencies come from(feeling in consistent).

  • @markmessi9020
    @markmessi9020 2 дня назад +1

    Bro i was listening very attentively snd then i saw the xhun corner combo and manon punish counter. Im drilling those rn. Great video but now I must lab 😂

  • @rafdes
    @rafdes 3 дня назад +2

    Yeah, this game rewards more offensive players and punishes defensive players. Not everyone is a offensive, super aggressive person. Defense needs to be rewarded as well to allow a more push/pull type of game to develop.

    • @MrBones105
      @MrBones105 2 дня назад +1

      I've been playing VF5 recently and honestly, it feels like such a breath of fresh air that the games gives you a huge toolset for defensive play. In the current gen, being a defensive player feels like a punishment

  • @JoshuaDontASK
    @JoshuaDontASK 11 часов назад

    That example you showed with Gief explains SSOOOOOO much! Juri, Luke, Deejay and Gief are MAJOR culprits of exploiting this to catch you slipping. I get so irritated because I b POSITIVE that I hit them and they are popping out a retreating move that FURTHER benefits them

    • @SinghReviewingThings
      @SinghReviewingThings  3 часа назад

      So frustrating man trust me lol. Worst part is you’re getting ripped a new one after because they’re about to hit you with a massive combo lol

  • @fifonefifty
    @fifonefifty 2 дня назад +1

    Listen this is the game. This is the game they made and wanted to make you have two options either play the game and accept it or you stop playing it because if they remove drive rush, you’re still gonna complain about something else and then you’re gonna complain about something else it’s lameand it’s weak. The other issue is that a lot of people enjoy drive rush not only that he himself takes advantage of what drive rush can do so it’s a hypocritical take.

  • @shmixedNshmooved
    @shmixedNshmooved День назад

    Pretty much everything you labeled for Drive Rush would make this mechanic far more balanced.
    Curious of your thoughts about Parry. My solution for it was to remove guarding during it's recovery, but ONLY IF there were no successful hit sparks during the Drive Parries active frames (whether it be Perfect Parry or held down Drive Parry). Meaning if your opponent taps Parry in neutral, instead of needing to be within range, react, walk up, and throw them. You can now reliably stick out a button during their recovery frames because the recovery guard would only be present for successfully Parried moves.
    Some people want the guard during recovery completely removed but aren't aware how that affects pressure situations when you're holding down to Parry and gain meter back. This fits a nice happy medium that makes Parry risky but without completely overhauling the mechanic.

    • @SinghReviewingThings
      @SinghReviewingThings  16 часов назад

      Great post man.
      Parry in my opinion is in that delicate spot where either tuning either way might break the game lol.
      For me personally though, I’d get rid of the “catch all” aspect of the parry. For example, fireballs, lows, jump ins and cross ups can all be parried by just pressing the button.
      I think since parry is so strong you should not be able to hold block while you parry, you have to tap forward and press parry or press down and parry to block a low.
      Maybe it doesn’t even matter with this change I don’t know haha.

  • @PipeRetrogamer
    @PipeRetrogamer 17 часов назад

    I have more of a problem with Burnout. It is big enough of a punishment to lose access to drive habilities, which I'm okay with. But getting an aditional -4 on every hit you block? That's just overkill and the fact that it allows some characters to do infinite blockstrings is just poor game design.

    • @SinghReviewingThings
      @SinghReviewingThings  16 часов назад

      I totally get the frustration there lol. Getting burn out Aki pressure strings all the way to the corner is so demoralizing lol

  • @dankcastle9092
    @dankcastle9092 2 дня назад +1

    Not going to lie, I was thinking “oh boy, players whining again” but after watching this, 💯 valid points that makes sense and would definitely improve this game. Great content Singh, thank you.

  • @damian6660
    @damian6660 17 часов назад

    Increaing the cost would hurt too much i think. Nerfing the recovery sounds better.

    • @SinghReviewingThings
      @SinghReviewingThings  16 часов назад

      Great point. That way you can still keep the cool extensions but still punish those being sloppy.

  • @VMJRSJMLLMCJM
    @VMJRSJMLLMCJM 2 дня назад

    I noticed the better the competition the less I see DI DR.

  • @saharzey6398
    @saharzey6398 2 дня назад

    Drive Rush punish counter or it costing 2 bars is a must... there's often times you try to check, it trades and guess what... They're plus and still get the combo all because they decided to skip neutral. The risk reward is skewed too heavily on offense

  • @mandipsalh960
    @mandipsalh960 2 дня назад +7

    So, turn sf6 into sf4? lol

  • @paintbrushes5
    @paintbrushes5 3 дня назад

    I just want to be able to block a long normal without being put in a mix.
    Mix on long normals means that you can get knocked down for blocking. Corner carry takes you to the corner. The corner is really bad to be in. Oki is powerful and loops really well. If one of these things was toned down it might not feel so powerful.
    I can understand how that kind of explosive gameplay can be fun for some people, but I think the game would be more fun if other neutral options were emphasised that rewarded taking the time to interact, observe and figure out your opponent.
    Still love this game though!

    • @SinghReviewingThings
      @SinghReviewingThings  2 дня назад

      100% I love the game too - but it's way too in favour of offense. I know for sure they'll scale this back in later seasons, but that's just the way it is for now.

  • @GFClocked
    @GFClocked 10 часов назад

    i said from day1 that drive rush is a problem. at the very very least its too cheap. and at worst its making the game worse. i agree with u on the punish counter thing, it would make people think a bit before using. i also agree that its too hard to stuff it, and yeah the bar build is also high (or the spend is too low).

  • @VelourSweatsuit
    @VelourSweatsuit 2 дня назад +1

    Remove drive impact. I’m old and can’t defend it. 😅

  • @gorealaxsupreme86
    @gorealaxsupreme86 2 дня назад

    No drive rush is great, take away drive impact out. Implement focus attack from sf4 and i want a better refined drive rush with less bar tax hehe

  • @BlueLightningSky
    @BlueLightningSky 3 дня назад

    +4 block stun is a bit much. And kinda makes sense +4 in burnout so +4 from DR. Fastest normal is 4f so a safe move becomes a plus move. But I think the game could become less intuitive for the sake of balance. My ideal is every move has their on drive rush block stun bonus that is specifically tuned. Like DR jab shouldn't be plus
    My second wish that would break many things is maybe reevaluate special cancellable = dr cancellable. Maybe cr mk shouldn't be DR cancelleable

    • @SinghReviewingThings
      @SinghReviewingThings  3 дня назад

      100% it’s just way too plus haha. I’d be down to explore that cr.mk not being drive cancelled. Or maybe just scale heavy drive rush attacks a bit more.

  • @KiMLoKO1
    @KiMLoKO1 2 дня назад

    Oh man I love booting up street fighter and play against people turning green and blue at every damn interaction /s

  • @itsrumspringaa
    @itsrumspringaa 2 дня назад +2

    I think the concept of Drive Rush is good , could use some tweaks but I think it is good for players offensively and defensively. Because the game is balanced around negative frames, when someone drive rush buttons at you , it creates a clear indication that you are most likely in a mix and gives you a clear decision point no matter the risk/reward. In previous SF games with them being balanced around plus frames, you just had to know what was plus just by knowing the move, and if you didn’t you’d just get blown up by meterless strike throw off of a normal which can be more oppressive at times. I’m fine with either way but the information drive rush gives you is taken for granted imo

  • @Cert_Study
    @Cert_Study День назад

    Drive rush is so fun

  • @ok-tchau
    @ok-tchau 3 дня назад +3

    Absolutely. Removing drive rush would make SF6 a much more enjoyable game. Also, damage scale way down combo'ed SUPERS.

    • @SinghReviewingThings
      @SinghReviewingThings  3 дня назад +1

      I am 100% on board with more scaling on some combos, it’s too out of whack. It makes more sense in a team fighter than a one vs. One fighting game.

  • @DjSeruchi
    @DjSeruchi 2 дня назад

    Drive Rush Fighter 6 Plus

  • @Mack9077
    @Mack9077 День назад

    Only trash noobs think drive rush is good

  • @josephwiard6695
    @josephwiard6695 2 дня назад

    Just delete the whole game

  • @qiyaammcclure8833
    @qiyaammcclure8833 2 дня назад +1

    The pros are just crying because now they must be more aggressive like how MK 9 and kof was it's here to stay and it's going to be in 7 as well. Don't believe me well let's look at states biggest sfv Evo 5k enters SF 6 first year 7k enters that shows growth in players and if you not down with that we only have two words for you 😅

  • @Brynhildrify
    @Brynhildrify 2 дня назад +2

    The only people who disagree with mena are either low rank scrubs or getting carried by drive rush. Those guys would have no idea how to play neutral if drive rush was removed.

    • @TheRah1980
      @TheRah1980 2 дня назад +2

      I totally disagree. I’m four-star diamond and I have no problems with drive rush. I play neutral just fine. The V trigger system was a lot worse than drive rush, the biggest comeback mechanic ever.

    • @Brynhildrify
      @Brynhildrify 2 дня назад

      @@TheRah1980 Diamond in this game is like low silver in V. At your level people aren't even drive rushing properly. Get to 1800 mr and you'll see broken that is. It's not normal that every week there's a clip of Idom sitting there doing nothing but wait for a drive rush and still get counter hit when he tries to check it.

    • @Kreusnik
      @Kreusnik День назад +1

      @@Brynhildrify That's an Idom and Manon problem for not having a invicible reversal dp. He likes to play robbery champs and in this game they are not strong like in SF5 with the VTrigger system. Tough luck.
      You people complain like if we could drive rush every time lmao.

    • @TheRah1980
      @TheRah1980 День назад

      @@Brynhildrify So according to your rank system, if I make master rank, which I’m getting there, is the equivalent to sf5 gold? Just curious, what’s your rank? 🤦🏻‍♂️

    • @Brynhildrify
      @Brynhildrify День назад

      @ dafuq are you talking about? You don't need a reversal to check drive rush. I'm talking about a PROFESSIONAL player, capcom cup winner, only looking out for drive rush and still failing to check it with his best normal. That is absolutely broken and not okay.