Literally my favorite game. It wasn't perfect but it was easily one of the more mature games on the DS with an intelligent story that didn't hold your hand, which as a kid was magical when most of the games were pretty kid friendly like Mario and Pokemon and stuff.
Loved seeing this, I remember playing this game as a child - the plot details are blurry in my mind but I remember finding the story fascinating back then! I'm sure I wouldn't view it very highly were I to return to it, but it'll always hold a special place for me.
It's not portrayed well but essentially the big preacher guy was supposed to have been caught in a singularity of himself. He took full control of time to the point he exited it and became his own self. So he had no connection to the crystal and the multiverse anymore. He was only one him. So him being caught in a loop makes him... you know, stuck forever. Similar to what happens in Mother 3. For this game, Yuri and Chelinka were meant to be defenders of multiversal order, or rather, of freedom of will. It's a prequel, and leads to others having freedom. Yuri and Chelinka fought, had optimism in the future. Instead of focusing on the nihilism of everything not mattering and there being infinite variants, they focused on what matters. What they had at the moment, the feelings they felt now, and doing anything it takes to preserve it. Giving freedom to others by making sure the heirophant couldn't take control in his obsessive fear and taint the crystal with that obsession and fear. Yuri and Chelinka are love and freedom, fighting against a future of corruption and fear. Yuri ends up sacrificing everything in that merit. But in the method of quantum immortality, it seems like he inevitably just passes into the between of everything, meeting child Chelinka during a cutscene that plays in the beginning. And child Chelinka, recognizing him, possibly seeing in him because her entire being has now been retroactively touched by the crystal, decides to create a new reality where they can have their freedom and love as well, together with Yuri. Leading to the wake up.
@@TomLazan You should check out a video of it online. It happens no matter what race you choose to play as when you go there. At least iirc. I don't think it happens with just the Yuri model. But the implication is that (in order to make the multiplayer gameplay feel tangible and part of the story) that because Yuri and Chelinka finally have their happy ending, the character models from before have been brought in from another timeline to deal with the Heirophant. It's not real tbf, it's just kind of an excuse to make the multiplayer gameplay mean something while giving you an option to check in on the characters. If either was missing, the wholesomeness of seeing their happy ending play about would be rendered moot, and if the other was missing the multiplayer gameplay would be rendered moot. So basically it's just an excuse to have both of those at the same time. It's wholesome.
i remember having this game when i was a kid, pre-owned, blank case. i thought i was in for a fun adventure but noooo, i get roped into something that was at times gripping, even terrifying for a young mind. i will never regret it however, great game, great memories, no telling how many times i played through it.
I absolutely loved the game, it was gifted to me when I got my DS lite. One of my favorites and I still remember the characters fondly, which does not happen often for me.
I'm making an Indie game that's heavily inspired by the mechanics and combat of Ring of Fates and the Crystal Chronicles Series. I hope I can utilize everything incredible and fun this game introduced gameplay and storytelling wise, and bring this type of game to a new Era.
This is actually the only Crystal Chronicles game I've ever played, and I really liked it. I was so surprised to see such a negative general consensus on the game when I looked it up, but if it ignored so much of the appeal of the original game, then I get it. It's not unlike X-2 in that way, then. It's a good game, but not a good follow up to the original Crystal Chronicles, so to speak. Interesting.
I didn't play the original crystal chronicles but i grew up with this game. It's crazy how little discussion there is of it online. I remember almost none of the lore, just the basic plot... I should probably play it again. Most of my time with this game was spent in the multiplayer mode, which was similar to the story mode but without the majority of cutscenes and with a more personalized character. This review is good but overlooking the multiplayer campaign (which, oddly, can actually be played in single-player) is missing a pretty big part of the game.
Multiplayer mode was awesome, especially with friends. And it subtly adds to the story as well; as a version of the multiverse where the player character takes the burden off of the siblings shoulders, granting them to live the happy life they deserve
This game made me tear up, when I played it, when it came out. Do not remember why.
Literally my favorite game. It wasn't perfect but it was easily one of the more mature games on the DS with an intelligent story that didn't hold your hand, which as a kid was magical when most of the games were pretty kid friendly like Mario and Pokemon and stuff.
Loved seeing this, I remember playing this game as a child - the plot details are blurry in my mind but I remember finding the story fascinating back then! I'm sure I wouldn't view it very highly were I to return to it, but it'll always hold a special place for me.
RING OF FATES LOVE? DON'T FUCKING MIND IF I DO.
It's not portrayed well but essentially the big preacher guy was supposed to have been caught in a singularity of himself. He took full control of time to the point he exited it and became his own self. So he had no connection to the crystal and the multiverse anymore. He was only one him. So him being caught in a loop makes him... you know, stuck forever. Similar to what happens in Mother 3.
For this game, Yuri and Chelinka were meant to be defenders of multiversal order, or rather, of freedom of will. It's a prequel, and leads to others having freedom. Yuri and Chelinka fought, had optimism in the future. Instead of focusing on the nihilism of everything not mattering and there being infinite variants, they focused on what matters. What they had at the moment, the feelings they felt now, and doing anything it takes to preserve it. Giving freedom to others by making sure the heirophant couldn't take control in his obsessive fear and taint the crystal with that obsession and fear. Yuri and Chelinka are love and freedom, fighting against a future of corruption and fear. Yuri ends up sacrificing everything in that merit.
But in the method of quantum immortality, it seems like he inevitably just passes into the between of everything, meeting child Chelinka during a cutscene that plays in the beginning. And child Chelinka, recognizing him, possibly seeing in him because her entire being has now been retroactively touched by the crystal, decides to create a new reality where they can have their freedom and love as well, together with Yuri. Leading to the wake up.
Thank you I love this and I love you
@@TomLazan Oh np. :D Glad it helped. Love you too. :)
@@TomLazan Btw did you ever look into the Single Multiplayer intro cutscene when you go to the town after beating the game in Singleplayer?
@@HolyDemonSnap I read something on the wiki about Chelinka meeting one of the Yuri's
@@TomLazan You should check out a video of it online. It happens no matter what race you choose to play as when you go there. At least iirc. I don't think it happens with just the Yuri model. But the implication is that (in order to make the multiplayer gameplay feel tangible and part of the story) that because Yuri and Chelinka finally have their happy ending, the character models from before have been brought in from another timeline to deal with the Heirophant. It's not real tbf, it's just kind of an excuse to make the multiplayer gameplay mean something while giving you an option to check in on the characters. If either was missing, the wholesomeness of seeing their happy ending play about would be rendered moot, and if the other was missing the multiplayer gameplay would be rendered moot. So basically it's just an excuse to have both of those at the same time. It's wholesome.
i remember having this game when i was a kid, pre-owned, blank case. i thought i was in for a fun adventure but noooo, i get roped into something that was at times gripping, even terrifying for a young mind.
i will never regret it however, great game, great memories, no telling how many times i played through it.
I absolutely loved the game, it was gifted to me when I got my DS lite. One of my favorites and I still remember the characters fondly, which does not happen often for me.
I'm making an Indie game that's heavily inspired by the mechanics and combat of Ring of Fates and the Crystal Chronicles Series. I hope I can utilize everything incredible and fun this game introduced gameplay and storytelling wise, and bring this type of game to a new Era.
That’s cool!
This is actually the only Crystal Chronicles game I've ever played, and I really liked it. I was so surprised to see such a negative general consensus on the game when I looked it up, but if it ignored so much of the appeal of the original game, then I get it. It's not unlike X-2 in that way, then. It's a good game, but not a good follow up to the original Crystal Chronicles, so to speak. Interesting.
This game is so underrated... when i was a kid i cried so much because of the story
Hope it get's a re release ❤
It's wild to look back and know this was my first Final Fantasy experience, odd but great one to choose I guess lol
the ending is litterally the ending of part 5, except he isn't in a death loop.
I didn't play the original crystal chronicles but i grew up with this game. It's crazy how little discussion there is of it online. I remember almost none of the lore, just the basic plot... I should probably play it again.
Most of my time with this game was spent in the multiplayer mode, which was similar to the story mode but without the majority of cutscenes and with a more personalized character. This review is good but overlooking the multiplayer campaign (which, oddly, can actually be played in single-player) is missing a pretty big part of the game.
Multiplayer mode was awesome, especially with friends.
And it subtly adds to the story as well; as a version of the multiverse where the player character takes the burden off of the siblings shoulders, granting them to live the happy life they deserve
Crystal chronicles is my favorite ff game
Ah yes, The Cult Classic Gamecube Title