One benefit of the laser: I'm sure a lot of people have experience shooting EAT at a very far away Spore Spewer. The rocket drops in altitude over time and you miss the Spore Spewer. Having the laser means your rocket can maintain it's height and hit the intended place on the Spore Spewer.
I mean sure but if it's over a hundred meters you should be aiming at the very tip anyways. Anything 200 and you hold like 3 inches. Never missed shooting a standing target doing that.
Commando rockets are not "half as powerful" as EAT-17 rockets. EAT-17 deals 650 damage, Commando deals 450 damage. That's a little under 70% damage. *edit* Also, why are you using the Commando on Devastators in the first place? Would you use your EAT-17 rockets or your Recoilless Rifle on them? What kind of a comparison is that? *edit* Also, no - a Hulk will not die to a single EAT-17 rocket to the chest. All Hulks have 1250 health. That's just shy of the 1300 damage you can get out of 2 EAT-17 rockets, and shy of the 1350 damage you can get from 3 Commando rockets. Sty... please do the absolute bare minimum of trying things out before you say them in a video. You're spreading massive misinformation right now.
@@demonofwar1155 It's Sty, he's thinking about pumping the vids as fast as he can to get the most clicks and earn the most money, quality or fact checking be damned.
What's even better about the commando is that because the rockets are laserguided, you can fire and arch the missiles even when facing a tank from the front.
@@shieldmate7444 Good idea don't think it gonna work although some claim bot tank top armour is thinner it still takes two EAT to blow it up plus Introducing a new mechanic weapon will probably meet the same fate as the air-blast launcher
The fact that an anti tank weapon is being tested on a devastator is infuriating. Also, it’s not half damage of an EAT. It’s around 70%. And it destroys fabricators from any angle at any range. It has basically no drop because of the laser guiding. The fact that you have four missiles with you makes it better than the EAT when it comes to logistics, because you don’t have to run back to the drop pod to pick up your second shot. Also, because it’s 70% of an EAT you get more overall damage from a single commando than a single EAT drop, but that’s basic math. The cooldown isn’t that high either, so it’s just better than EATs.
100% this idk what it is about the commando or just weapons in helldivers 2 in general but people don't seem to properly test them before giving their opinions. I mean I can shot a hulk in eye plate/weakspot on back, seen it one shot the gunships, 2 shot tanks anywhere on the top section, heck seen 4 shots to factory strider eye to kill, plus (to this is the biggest plus) its armor pen allows it to be a fast bot base clear without using eagles or orbitals from anywhere with LOS. That being said EATs are better imo if you want to have a support weapon and EATs. Commando works better as a drop pick up and carry as you need cause now you have 4 shots (that by the way fire as fast as you can click) instead of having 1 and leaving second shot elsewhere.
I think the ability to kill tanks with 2 shots (front shot) and fabricators (any angles) is pretty good, and with it being 120-140 seconds is perfect too. It's just a EAT with 4 shots, but with less damage and more penatration
@@Xeonzs They both have level 6 penetration, so no. It is worth noting though that its damage is not exactly half of an EAT, more like 2/3rds. It is around 400-450, whereas an EAT is 650. This means it can 1 shot Hulks, 2 shot Bile Titans, and 4 shot Factory Striders.
The magic happends if you use it vs Fabricators. It 1 shots them regardless where you hit them. Hulks get destroyed in a single headshot. The commando is here to stay on the botfront and surpasses the spear in terms of outpost destruction firepower.
I'm actively using the commando because of that ability. Unfortunately I have a nagging feeling that they will nerf that. Which will effectively make it one of the support weapons that's just gonna gather dust after the initial overtune.
@@genericname1622with how it feels now, even if they nerfed the whole destroying fabricators thing, I still think it would be in a solid place. Specifically because it two shots most Heavy enemies, or one shots if you know where to place it. But if they Nerf it enough where it takes just three shots to take out a heavy Target, you're right, it's going to gather dust.
The reason why I would prefer this to EAT is that I prefer to have things (support weapon) ready before the fight. Not drop in the middle of it. So that would mean I was leaving one EAT behind... which is why I defaulted to a Recoilless (massive damage, can reload). But this one would allow me to use backpack items while allowing to carry the entire worth of a pod with me. In my playstyle, it has higher value than EAT. Of course in defense or elimination missions where you sit in a tiny spot on the map... EAT would be better. But then I would default to recoilless because the sheer amount of uses and ability to replenish ammo means I can be dedicated tank killer and just put them down one after the other. Also I use Emancipator mech... it's amazing around lvl 7 diff when it's not just tanks all day - because it can wipe out a horde like nothing. If my friend is running antitank, I can just sweep devastators and the riffraff like nothing. Are there things that have higher power ratio? Maybe, but you don't need that on dif7 or below. What it does have is a great fun ratio. My most memorable moment in the past week was when both me and a random guy dropped Emancipator's while we were defending some mineral deposit and the hordes were coming from a single direction... and we just stood next to each other and just blasted. It was like a scene from Matrix.
Don't compare it to the EAT. If anything, compare it to the Spear. It's the disposable equivalent to the Spear, just as the EAT is the disposable variant of the RR. The higher penetration means it's effective against Tanks, Cannon Turrets and Fabricators.
Honestly, instant fan of this new weapon. The laser rly helps aim, and I've wiped a heavy automaton outpost with it already. Makes quick work of Hulks and Tanks!
@@larsenconditioning6742 exactly . i remember runing into shreder tank around a corner with 3 shots left and i panic spamed the button and i was shocked when all fired nearly instantly and killed the tank xD
as to stratagem slot VALUE, this is a good item as you get to carry AND fire the equivalent of 2 EAT without changing position, about once a minute. Good value. Sometimes EAT misses, the potential exists to pump 1.5 EAT dammage with the next 3 rounds. Good value. I need to see that the armor pen ratings are identical to the EAT. If not, im out. May as well take an autocannon. IMO the laser exists to help you miss. get gud shooting neked.
It is simple, you said it kinda of. If you're in a situation you don't move around too much like static defense missions like evac high value personal, then EATs all the way, but you're on the move a lot, you'd often lose 1 of 2 EATs, so Commando would give you that same firepower but keep it on you. One final thing is the laser guide would help hit targets a far since the EATs do have a bit of a dropping curve over longer distances.
How can it one shot a Hulk to the eye, one shot a Fabricator from the side, yet can't one shot a Scout Strider that you CAN one shot with the Grenade Pistol? Bizarre!
Has to do with armor and pen and explosive & durable damage. There's a lot of stats each weapon has that the damage doesn't talk about. Durable damage is what separates all the auto cannon variants. Also the scout striders received a small buff in their explosion resistance
@@lukemehalick370 That's fair enough, but just the idea that a huge rocket launcher can't do the same thing as a small pistol, daft in my eyes. If it was reloadable from supply drops, maybe this has some use, but since it's not, waste of a strat slot when it's released to normal use.
AH got tired of striders being a joke so the front plate just above the gun is now basically immune to explosive damage and the pilot bot is protected from it if hit there. Have to shoot the strider's crotch or legs to do any real damage from the front these days.
@@maliticus7474 Strange, as I still even today only use the Grenade Pistol on Scout Striders, and one shot them from any angle to the front without a care in the world
The commando rl is a bit easier to use constantly off it's cooldown though. Say you clear a nest and you call it in. By the time you get to the next nest you probably have another one ready for a total of 8 shots, where for the EAT you can carry one rocket + 2 for a total of 3 EATs vs 8 Commando rockets
Part of the comparison that I'm not seeing people make is that while Commando rockets may be less powerful than EATs, you've got four of them in your pocket to run with. Whereas with the EATs, you only get one shot, and you have to be in the vicinity of an EAT drop pod to take advantage of the second rocket.
You kept saying you get 4 shots with the Commando and 2 with the EATs. But that's not entirely true. You get 2 single shot tube's with the EAT. Meaning you have to be near the drop pod to get a second shot. With the commando you can carry around 4 shots while the cooldown happens vs carrying 1 EAT shot
I'd like to see more Major orders that reward a free stratagem just to get some different things into play more often. It seems like an easy way to vary the gameplay a bit for everyone.
Can we please stop saying something is broken, so they don't nerf it to the ground? After testing it against bots, this weapon feels like it's in a really good spot, it's great, but not op. If everybody keeps saying it's op and too strong, they're going to Nerf it just enough to make it unusable
A big thing about the commando, versus the eat, is damage breakpoints. It takes two eight rockets to blow up a tank if you shoot in the turret, but that's quite overkill, while it only takes two commando rockets to take out the same tank, because it doesn't have half the damage of an eat rocket, it has slightly more, and with the certain enemy break points it has, it makes the commando very very good. Being able to essentially carry around two e-rockets, that have better break points for heavier enemies, is much more quality of the life than grabbing one rocket, and then trying to grab the other one and fire it again.
@@madoqen Haven't unlocked it yet i thought it removed the call down time apparently it only shaves off a few seconds but I just used it and in a fight its much better than eats because you don't have to fire once then run back and get the next one under fire.
Support equipment: Rising Banner of the Patriots A flag with a relay beacon embedded. Significantly reducing fatalities from most friendly bombardment around the Helldiver carrying the flag by avoiding direct fire on their position. With a Super Earth flag at the heart of the conflict mechanics and fleet personals are inspired to work harder for the heros on the ground. 10% cool down on other stratagems while flag is equipped. During extraction, the pilot is able to locate and navigate more effectively to the landing area with the additional data relayed from the Banner of the Patriots. 30 second reduction on extraction. But enemies will be more aware and aggressive towards the Flag carrier and anyone near it.
It's meant to fit between the EAT-17 and SPEAR. It's disposable and meant for short-term without a backpack, but instead of firing/disposing/grabbing-another, you can just make successive/accurate shots quickly. So if ya see a dropship and miss your first shot with an EAT-17, or fumble and miss a Charger coming straight towards you, normally it's that time required to drop and grab a new one that gets you killed or the dropship deploys all the guys. But the Commando is like a slightly more forgiving EAT-17 where you can just keep popping-off shots without needing to stop and look for another launcher.
the advantage over the eat rocket comes from the fact that its guided and that you dont have to walk to the place where the EAT would have landed to go for your second shot, its strenght is more versatility tbf
Commando is an absolute beast: One shot capabilities against hulks and gunships, two shot against tanks, effective against stationary turrets and factory strider weak points and a relatively low cool down time. I, personally, have been running eagle airstrikes to take out the tanks and saving my commando shells exclusively for hulks; ususally lasts until the next one is ready.
I just played 3 missions and carried the commando through all of them to test it. And as someone who religiously uses the Q cannon, i have to say that the commando is nearly as good as the Q cannon, and in some ways better. 1) Has 70% the damage of the EAT, but you can rapid fire them compared to having to stop and grab the 2nd EAT from the pod. 2) you can call it in between encounters and have 4 powerful shots ready to go that don't require reloading, instead of only having a single eat or spear/recoiless that require reloads and talking up the backpack slot. 3) you can take out 2 drop ships very quickly which no other support weapon allows unless you have a team reload. 4) it's more accurate than the EAT because of the targeting and allows you to snipe fabricators from a long distance. 4.5) it deals damage to destructible buildings, so you don't even have to hit the fabricators in the vents. you can just hit the backs or sides and it will 1 shot them.
the biggest thing about the commando is having all 4 smaller rockets with you at once. With EAT, you can only carry one so if you have to use more than 1 you need to call more
It's more like 4 rockets that are 75% as powerful as EAT rockets. This means that some things that only require 1 EAT will take 2 shots, but it also means that some things that require 2 EAT will also be destroyed by 2 Commando shots, it just depends on the cut offs.
I haven’t had the chance to use it very much myself but the commando seems like an EAT-spear hybrid. It has the short cooldown and mobility of an EAT with the utility of the spear. It doesn’t do incredibly high damage but it can be guided for long range shots and is quite accurate. I think this is a good initial balance of the weapon.
with the mech - the personal decision i go for is when team mates when i join a random mission is to see what support weapon they have- and so i would ask them to share their support weapon while i pick up the mech and have some fun --- but surely the mech does need some quality of "fun" buff based on cool down and how many you can calll down per game OR a reload mechanic. as for this weapon it does seem very useful and a middle ground between the spear - recoiless rifle while being disposable like the EATS - but 1 full slot out of 4 will continue to block people's choices and thus there should be ways to have more options to bring more weapons in to the battle field. maybe besides 4 slots where you can put anything you buy a ship module that gives +1 slot for only backpacks or support weapon and another +1 slot for turrets OR that it gives the basic machine gun turret + the eagles machine gun run
I'd say it's a good option to consider compared to the EAT. You get the benefit of not having to scramble for the second EAT while still keeping the disposable format. A lot of targets don't need the full damage of an EAT to be destroyed, like a fabricator or broadcast tower. So you're stretching the EAT damage out to more targets as well, in exchange for having a bit longer cooldown. I think both perform well for their niche purpose so far without overshadowing each other. They have their drawbacks and perks. I think a lot of people still undervalue the EAT, I've seen other creators comparing it more to the Spear, which tells me they see the Commando as a primary support. It's not, it's supplementary. You would run this or an EAT alongside a Grenade Launcher, MG, or Anti-Material. It functions just as well as any anti-tank Eagle or Orbital strat, it's just manually operated; don't treat it like a support weapon.
the commando is fantastic for factories, where as the spear need a very clear line of sight, with the commando you can hit a tiny bit of a factory and destroy it. thats its best use imo, so i would maybe replace a stratagem that i would use for factories.
The commando is really great. 1 shots (from ANY side) bot fabricators, AA turrets, Mortars. You can kill hulks, tanks turrets with quick shots. Clearing out bot posts from away is easy, since you can split your shots between the targets. It is not against enemies mainly but buildings.
These weapons aren't trash. RUclipsrs hype these weapons up with leaks not knowing anything about them. And a lot of people have great expectations just because a weapon is new. It's the lack of understanding these weapons that make them feel so bad.
You're missing a HUGE advantage though..... An Expendable Anti Tank gun comes down in two weapons. So let's say you're fighting a Bile Titan. You call down an E.A.T. You have enough time to pickup the E.A.T. and fire it at the Titan, but the first shot doesn't kill it. So now you have to go grab the second gun to try again. You don't have to do that with the Commando. Its ONE GUN! So you call it in, you only have to pick it up, and just rapid fire to get the maximum effect out of it. Additionally, you can sorta curve the projectiles to nail broken sections of titan's armor. That could be a real challenge if they're coming straight for you, and their shoulder is never facing you. The Commando eliminates the stress of having to get closer, bait a stomp from the titan, dodge and aim for the weakpoint. Now you can just be super far away (after noticing that another team-mate has possible used an orbital rail cannon on it which didn't manage to kill it,) and then you just fire this bad boy and aim it at the weakpoints! Now I'm not praising this as a; "WOW OMG, LOOK AT THIS WEAPON," type of addition, but it has its niche applications. And I think we as a community are missing that point. All of these weapons have niche applications. And our entire loadout should contain answers to each problem. Weapons to deal with ads. Stratagems to deal with heavies, armor, bases, etc, etc! Does this fill a void. Yes. Without a doubt. Is it great? Eh.... It's alright. I don't know too many Helldivers who struggle with the bile titans on max difficulty. So I can't really see this getting a lot of play. I'd personally recommend that Arrowhead incorporates a TEAM VOTE system, where everyone gets access to a FIFTH stratagem, but the only catch here, is that the team has to vote upon it. And if the votes are even, the mission drop in just randomizes between the options you selected. I think mechs could get a lot of play time here. I think support weapons that don't get much love such as The Commando, and Airburst could find a comfortable amount of usage in this unique stratagem slot.
As one of the comments here stated, the rockets do 70% Damage of the EATS. That's a lot! But even if you counted it only as half the damage of the EATS (which it's not), think of the commando this way.... It's literally 2 EATS that are laser guided! Not to mention, if you miss, you have additional rockets that aren't completely lost! With the EATS, if you miss...it's gone! And you have to go grab the second rocket! Better hope no enemies are around it! The commando, you have all the rockets at the ready and with a much higher chance of hitting the target! This doesn't sound like an OKAY weapon....it sounds like a GREAT weapon! I'd take this over the EATS!
Wow, Stylosa I watched you so much back in the old Overwatch days! I just happened to click your video for the new Strategem and had to do a double take when I heard your voice! So glad you're still making such great content, man! Thanks for everything!
Good for hitting gun towers, factory striders week points, or hives from a distance. With these it would be a lot harder to under or over shoot the target locations.
Just comparing it to the EAT, one of the upsides is you can drop it in before you need it and bring all your shots with you. The laser guiding can help for longer distance shots. To offset the longer cool down, you just need to call in when available and carry it with you which you can't do with the EAT since you can't carry 2 with you. I'd say it's comparable on the same level as the EAT rather than being better or worse. It's just a personal preference.
The reason the Commando doesnt one-shot the Scout Striders is because of the buff the devs gave to it. The explosion resistance make it require two direct shots to the plate (one shot if underside area is hit). The only weapon that can one shot these guys through the plate is the Spear, and thats a waste of a Spear Rocket.
You can use it to 1 shot a factory from any point on it. If you have a steady aim with the counter sniper, you can line up a high accuracy shot, and take out bot spawners from extreme range. Chances are I'll be taking it for sniping factories.
If they increase the cooldown to maybe 2-3 minutes and make it do the same damage as the EAT then I think everyone will use it with many of the other options (though if that does happen they may make it lose its penatration). We have the Spear, Recoil-less, Quasar, and EAT... ALL being used respectively. I pretty much never see Helldivers using only one of type of rocket launcher, usually there is a lot of variance. Although it does have some major benefits against the bots, and being able to rapidly dispatch chargers theoretically it two shots to the head.
Am I missing something? I was playing three games tonight, I see the major order talking about this weapon, but I dont’ see it as part of the included free strategems nor can I unlock it. Was it temporarily taken off or something?
Against bugs lately I've really been enjoying the Spear, but I also have to bring the EAT for close encounters. With this, maybe I can just bring the one and save a stratagem slot, perhaps for a backpack
I think its a fun weapon. If you use the laser, there's no drop at range, and you can track moving targets. Its not supposed to be straight up better than anything else, but i feel it offers more utility than the eat, because you can use all the rockets to kill a big target,or you can kill a few medium targets. Eat just gives you 1 choice. If anything, they could chop 15 seconds off the cool down and call it a day
the emancipator is still pretty good also the commando is pretty dope considering how fast it is at shooting, also it doesn't give you the fear of missing your single shot, it's pretty good, just don't think it will singlehandedly delete evewrything, not oneshotting some enemyes means nothing when you do splash damage with a rocket launcer that has rapid fire, besides that, the eat also will almost surely miss in most chaotic situations, where the commando is litterally like picking up 2 eats and shooting these simultaneously, would always pick it up over the eat
I actually use the Emancipator whenever I'm on a Close the Bughole mission. It allows me to basically speed-blitz those mission and drive-by fire on the nests
I use eruptor as a primary, and the commando was really helpful. While EAT is certainly better at killing tanks, when going in a long mission and solo destroying camps it's really useful. You don't have to wait for call-in in a hot situation if you already have it and you can destroy multiple targets without needing to stick to one place. You can destroy facilities from range with 1 rocket (as I recall), so it's really a matter of preferance.
For me, the EAT is better for holding a position, while the commando is better for running around the map. The laser-guided is nice for getting those weak point hits on Striders while they're moving around, which has helped my accuracy a lot. I'm actually really enjoying this as it gives me some rapid-fire heavy firepower that I can reliably switch to if I run into a heavy while hunting samples and can call in to resupply at a reasonable rate. And it doesn't even take up a backpack slot. I'll definitely be using this occasionally, even after it's no longer free. Though I'm still going to main autocannon for bots and flamethrower for bugs. Those are just too goated to ever give up. Maybe the commando will prove its worth against the Illuminate when we have to punch through their shields first.
It makes for a great stratagem saver! I run stun grenades so I can’t destroy fabricators without stratagems and the commando has helped me save slots for stratagems I’d bring solely for fabricators and other objectives you can destroy with support weapons.
maybe if you could spend some samples to bring a free strategem to a mission some of the lesser used ones like the emancipator could see some more use?
You have 4 shots on you while cool down is cooling. EATs the most you can have is 1. I can see reasons for either. Most things we get in helldivers is a side grade. Im fine with it. Maybe in a vacuum its not great, but i can see a duo with one using cobra other using the EATS. Could pretty easily get to a place where both have cobras in hand, 8 rockets to start the fight with EAT incoming for another shot by both players picking up a new cobra when its over. Would give you 4,8,12 or 16 rockets you have immediate access to, with eats traveling down to the planet. The opening seconds of fights especially on bots can be the difference between a quick clean up job and a reinforcement draining quagmire.
It's a tiny bit more practical than the EAT because you carry all your ammo with you, but it would need a bit more damage (so that only elite and heavies need 2) and a cooldown much closer to the EAT to be a good tradeoff. It is fun to use though.
The Commando can destroy fabricators no matter where you hit them. It’s great on open maps and you don’t need to constantly swap to new AET’s. It would probably be better on desert planets. Plus when fighting harder enemies like hulks if you miss one shot you still have 3. It’s a very specific and tailored made weapon. Trying to use it as versatile rocket launcher is not advised.
Dunno I might since there is the homing function that will be fun to use, gives you a chance to save a bungled/close shot, change target if yours got taken out as the rocket flies, and trick shots over cover as well! It's all about imagination :D My best guess is that it will be wise to grant use of a free stratagem each day, or at least have it done as one random strat every day when operating in MO areas. I've been enjoying the Commando and will try using it vs EAT once it's unlocked - For Freedom, of course!
Throwing my two cents in - The real nice part is having a more mobile EAT. I always think twice about EAT because I may end up leaving a launcher behind, this setup lets me keep all my rockets with me, and for more uses.
you gotta research these more so that you're not just rushing out misinformation or half-baked thoughts for the sake of content. You glossed over many of its advantages and overplayed the differences compared to an EAT. They're NOT meant for the same use cases...
I see it that way: It's a non-disposable rocket launcher that doesn't need a backpack. If you combine it with the supply backpack you have basically 12(!) rockets. That's like 6 EATs (it's not, cause EAT is 650 dmg and Commando is 450) and they're ready to go with no need for constant call ins, sticking to the drop pod and cool down time. Looking at the numbers that's 5.400 dmg you're carrying around. That's pretty darn good. SPEAR is punshier with 1000 dmg, but ease of use of the Commando should be better, cause no lock on time.
I am using the Emancipator constantly against bots and the Patriot against bugs. Both are effective against their foes, especially when my buddies need a breathing space. And I think I will be using the Commando because I like it :)
Half the time I call an eat I walk away with one and leave the other behind. I think the having 4-1 is going to come in a ton more handy than is being valued. Eager to try it!
ive used the emancipator exosuit a bunch of times since it was free, especially for eradicate bugs it is crazy, and i think in general if you need to camp up a spot, having to autocannons on the move even if its slow is hella fun and good
I use Emancipator mech in Blitz (close 15 bug holes) missions on bug worlds. Call it in as soon as you drop, and then you can call it in again in time for extraction.
Carry one, call down the next at the next area, you get 8 shots. And drop ships can't bob evade if you keep guiding it. EATs recharge faster so it's very close, value wise.
So at bare minimum it's the EAT where you don't have to keep track of the 2nd shot. Unless you're on a base defense mission where you have to take down 3 striders in a row to utilize the cooldown, the Commando is just better.
Commando should do the same damage as an EAT, Recoiless, or Quazar. Yeah, it has less ammo and cannot be reloaded like Recoiless, but you can shoot them way faster without sitting down to reload. It also won't be as good as eat for ammo economy, since the cooldown will be much higher like Recoiless, but it will outclass EAT in mobility, being able to carry all the ammo around instead of staying put.
I only had it in one game but I found a few ways of making it better than the EAT in those cases. - it destroys fabricators with a hit to its side or some other non ventilation port location. That already is awesome. 4 destroyed fabs from any arbitrary distance with 100% accuracy? Yes pelase. - you can carry the damage potential of 2 EAT17 on your back. So when you leave an engagement zone and call down your rocket to be equipped for the next scrap, I would rather have 1 commando than 1 eat. I think its not a clear cut case of A >> B and more one of use cases.
if you have a tank, and is targeting you, the e-Rocket won't kill it in one shot. I think it only needs a slightly less cool down, maybe 1:25 seconds and It would be perfect.
the biggest difference is sure you get 2 a-tank but you can only carry one so you are having to return for your second shot, the commando you drop in 4 shot and take all of them with you. thats the big advantage i see, yeah you can say oh but your drop the a-tank and shot the first one right away and grab second, but sometimes you have to be on the move, the cmmando you can drop in peace and quiet and bring all 4 shots into a hot spot,
I think one main benefit might be the fact that there’s no reload/having to run back to grab a second shot with this one? Like the rate of fire compared to all the other launchers is better I guess? I think people will find a niche for it, I still have yet to try it out though. Edit - Should’ve watched 10 seconds more before dropping the comment, you just brought this up 😂
I can see the use of it for things like gunships and walker fabs at a distance, where the laser guiding would be best put to use when leading a target could be too difficult
One benefit of the laser: I'm sure a lot of people have experience shooting EAT at a very far away Spore Spewer. The rocket drops in altitude over time and you miss the Spore Spewer.
Having the laser means your rocket can maintain it's height and hit the intended place on the Spore Spewer.
I mean sure but if it's over a hundred meters you should be aiming at the very tip anyways. Anything 200 and you hold like 3 inches. Never missed shooting a standing target doing that.
I never really had that problem, but it would be easier that way
adjusting for distance feels cool though
I just will keep my auto cannon ty
At that point I would use a spear
Commando rockets are not "half as powerful" as EAT-17 rockets. EAT-17 deals 650 damage, Commando deals 450 damage. That's a little under 70% damage. *edit* Also, why are you using the Commando on Devastators in the first place? Would you use your EAT-17 rockets or your Recoilless Rifle on them? What kind of a comparison is that? *edit* Also, no - a Hulk will not die to a single EAT-17 rocket to the chest. All Hulks have 1250 health. That's just shy of the 1300 damage you can get out of 2 EAT-17 rockets, and shy of the 1350 damage you can get from 3 Commando rockets. Sty... please do the absolute bare minimum of trying things out before you say them in a video. You're spreading massive misinformation right now.
Yeah idk what he was thinking
Lazy comparison by him. Use Commando on Hulks and tanks and factory striders.
I'd ask for your money back
you say it brother
@@demonofwar1155 It's Sty, he's thinking about pumping the vids as fast as he can to get the most clicks and earn the most money, quality or fact checking be damned.
What's even better about the commando is that because the rockets are laserguided, you can fire and arch the missiles even when facing a tank from the front.
Oh shit that’s true but that might be hard af to do in the moment gotta try
it one shot a tank from the top?
Must require some practice but it can work, but I don't think you can one shot a tank with it
Imagine getting an armour piercing rocket that explodes over the target like the NLAW e. g.
@@shieldmate7444 Good idea don't think it gonna work although some claim bot tank top armour is thinner it still takes two EAT to blow it up plus Introducing a new mechanic weapon will probably meet the same fate as the air-blast launcher
It’s legit. Having that and EATs at the same time is crazy.
Absolutely 100%
..... why didn't I think of that....
Imagine a full squad of commando rockets.
Like having a patriot mech without the downsides.
@@FurieMan now imagine EAT, Commando, and Spear👀
@@DigitalClassicsExplorer i think the bots would choose diplomacy if that happened
The fact that an anti tank weapon is being tested on a devastator is infuriating. Also, it’s not half damage of an EAT. It’s around 70%. And it destroys fabricators from any angle at any range. It has basically no drop because of the laser guiding. The fact that you have four missiles with you makes it better than the EAT when it comes to logistics, because you don’t have to run back to the drop pod to pick up your second shot. Also, because it’s 70% of an EAT you get more overall damage from a single commando than a single EAT drop, but that’s basic math. The cooldown isn’t that high either, so it’s just better than EATs.
I tried it and it was good. But I can't wait to take it to a planet where I can see everything. On X-45 all the sightlines are cluttered with jungle.
100% this idk what it is about the commando or just weapons in helldivers 2 in general but people don't seem to properly test them before giving their opinions. I mean I can shot a hulk in eye plate/weakspot on back, seen it one shot the gunships, 2 shot tanks anywhere on the top section, heck seen 4 shots to factory strider eye to kill, plus (to this is the biggest plus) its armor pen allows it to be a fast bot base clear without using eagles or orbitals from anywhere with LOS. That being said EATs are better imo if you want to have a support weapon and EATs. Commando works better as a drop pick up and carry as you need cause now you have 4 shots (that by the way fire as fast as you can click) instead of having 1 and leaving second shot elsewhere.
Frustrating for sure, but Infuriating? Time to touch grass
Comments being more reliable than the video itself.
Actually sad
@@Zagardal getting angry at a stranger for using a word that you think isn’t correct in this situation? Time to touch grass
I think the ability to kill tanks with 2 shots (front shot) and fabricators (any angles) is pretty good, and with it being 120-140 seconds is perfect too. It's just a EAT with 4 shots, but with less damage and more penatration
It's the same amount of penetration, not more.
Yeah if you think about it
Ohh, ok, yeah thats good
it has more pen than EATs?
@@Xeonzs They both have level 6 penetration, so no. It is worth noting though that its damage is not exactly half of an EAT, more like 2/3rds. It is around 400-450, whereas an EAT is 650. This means it can 1 shot Hulks, 2 shot Bile Titans, and 4 shot Factory Striders.
The magic happends if you use it vs Fabricators. It 1 shots them regardless where you hit them. Hulks get destroyed in a single headshot. The commando is here to stay on the botfront and surpasses the spear in terms of outpost destruction firepower.
I love the spear, I never used it until the other day and was blown away now that it works. It’s GOATed
I'm actively using the commando because of that ability. Unfortunately I have a nagging feeling that they will nerf that. Which will effectively make it one of the support weapons that's just gonna gather dust after the initial overtune.
@@genericname1622with how it feels now, even if they nerfed the whole destroying fabricators thing, I still think it would be in a solid place.
Specifically because it two shots most Heavy enemies, or one shots if you know where to place it.
But if they Nerf it enough where it takes just three shots to take out a heavy Target, you're right, it's going to gather dust.
I don’t care about heavy targets really, I’m using this for fabricators first and foremost
INSANE INSANE INSANE INSANE = every single stylosa video title
fr
Don’t blame Sty, blame RUclips for making it work
I use the Emancipator on pretty much every bug mission; it's so good at taking out those big bug holes and Stalker/Stalker nests
The reason why I would prefer this to EAT is that I prefer to have things (support weapon) ready before the fight. Not drop in the middle of it. So that would mean I was leaving one EAT behind... which is why I defaulted to a Recoilless (massive damage, can reload). But this one would allow me to use backpack items while allowing to carry the entire worth of a pod with me.
In my playstyle, it has higher value than EAT.
Of course in defense or elimination missions where you sit in a tiny spot on the map... EAT would be better. But then I would default to recoilless because the sheer amount of uses and ability to replenish ammo means I can be dedicated tank killer and just put them down one after the other.
Also I use Emancipator mech... it's amazing around lvl 7 diff when it's not just tanks all day - because it can wipe out a horde like nothing. If my friend is running antitank, I can just sweep devastators and the riffraff like nothing. Are there things that have higher power ratio? Maybe, but you don't need that on dif7 or below. What it does have is a great fun ratio. My most memorable moment in the past week was when both me and a random guy dropped Emancipator's while we were defending some mineral deposit and the hordes were coming from a single direction... and we just stood next to each other and just blasted. It was like a scene from Matrix.
It destroys fabricators in one shot
Like from the vent?
without firing into the vents?
@@WP_-bq3hs From any angle
@@Xeonzs any where, i hit the side of fabricator and it was destroyed
Must be a bug
Don't compare it to the EAT. If anything, compare it to the Spear. It's the disposable equivalent to the Spear, just as the EAT is the disposable variant of the RR. The higher penetration means it's effective against Tanks, Cannon Turrets and Fabricators.
Honestly, instant fan of this new weapon. The laser rly helps aim, and I've wiped a heavy automaton outpost with it already. Makes quick work of Hulks and Tanks!
Well, it would be cool if I could set the fire mode to, 1, 2, 4 rocket salvo. :D That would solve some issues.
it fires as fast as you can click basicali lol
@@kalashydra9016 Which is awesome cause most players can click fast, meaning you can mag dump it into any big target and wreck them.
@@larsenconditioning6742 exactly . i remember runing into shreder tank around a corner with 3 shots left and i panic spamed the button and i was shocked when all fired nearly instantly and killed the tank xD
@@kalashydra9016 Ngl that sounds hot, i hope we unlock the commando i havent played in a while cause there are no new toys i want to play with.
as to stratagem slot VALUE, this is a good item as you get to carry AND fire the equivalent of 2 EAT without changing position, about once a minute. Good value.
Sometimes EAT misses, the potential exists to pump 1.5 EAT dammage with the next 3 rounds. Good value.
I need to see that the armor pen ratings are identical to the EAT. If not, im out. May as well take an autocannon.
IMO the laser exists to help you miss. get gud shooting neked.
One thing that threw me off eat was bring it down and having to leave a rocket
Also, this can be reloaded, unlike the EAT rocket. SO if you find an ammo pack, or about to pick up supplies anyway, you can get even more out of it.
@@Warfokino? I had a resupply back pack and it didn’t work?
@@Warfokiit can in fact NOT be reloaded
3 Commando rockets do 1350 damage and 2 EAT rockets do 1300 so even if you miss once it's still more damage
It is simple, you said it kinda of. If you're in a situation you don't move around too much like static defense missions like evac high value personal, then EATs all the way, but you're on the move a lot, you'd often lose 1 of 2 EATs, so Commando would give you that same firepower but keep it on you. One final thing is the laser guide would help hit targets a far since the EATs do have a bit of a dropping curve over longer distances.
How can it one shot a Hulk to the eye, one shot a Fabricator from the side, yet can't one shot a Scout Strider that you CAN one shot with the Grenade Pistol? Bizarre!
Has to do with armor and pen and explosive & durable damage. There's a lot of stats each weapon has that the damage doesn't talk about. Durable damage is what separates all the auto cannon variants. Also the scout striders received a small buff in their explosion resistance
@@lukemehalick370 That's fair enough, but just the idea that a huge rocket launcher can't do the same thing as a small pistol, daft in my eyes. If it was reloadable from supply drops, maybe this has some use, but since it's not, waste of a strat slot when it's released to normal use.
AH got tired of striders being a joke so the front plate just above the gun is now basically immune to explosive damage and the pilot bot is protected from it if hit there. Have to shoot the strider's crotch or legs to do any real damage from the front these days.
yeah, bevore the patch I one shot all striders with my scrorcher, now it needs 4+ hits...
@@maliticus7474 Strange, as I still even today only use the Grenade Pistol on Scout Striders, and one shot them from any angle to the front without a care in the world
It'd be cool if you didn't drop the empty launcher and could grab ammo for it
The commando rl is a bit easier to use constantly off it's cooldown though. Say you clear a nest and you call it in. By the time you get to the next nest you probably have another one ready for a total of 8 shots, where for the EAT you can carry one rocket + 2 for a total of 3 EATs vs 8 Commando rockets
Part of the comparison that I'm not seeing people make is that while Commando rockets may be less powerful than EATs, you've got four of them in your pocket to run with. Whereas with the EATs, you only get one shot, and you have to be in the vicinity of an EAT drop pod to take advantage of the second rocket.
You kept saying you get 4 shots with the Commando and 2 with the EATs. But that's not entirely true. You get 2 single shot tube's with the EAT. Meaning you have to be near the drop pod to get a second shot. With the commando you can carry around 4 shots while the cooldown happens vs carrying 1 EAT shot
I used this to liberate cyberstan. It wasnt an optimal build, but i fucking loved it for some reason
This was in the first game?
@@rvril Yes, tough in the first it wasnt disposable, it was crew reloaded like the recoiless.
This weapon will be great against bile spewers
I'd like to see more Major orders that reward a free stratagem just to get some different things into play more often. It seems like an easy way to vary the gameplay a bit for everyone.
This feels like a backup plan for if the SPEAR lock-on was never fixed 😂
Can we please stop saying something is broken, so they don't nerf it to the ground?
After testing it against bots, this weapon feels like it's in a really good spot, it's great, but not op.
If everybody keeps saying it's op and too strong, they're going to Nerf it just enough to make it unusable
A big thing about the commando, versus the eat, is damage breakpoints.
It takes two eight rockets to blow up a tank if you shoot in the turret, but that's quite overkill, while it only takes two commando rockets to take out the same tank, because it doesn't have half the damage of an eat rocket, it has slightly more, and with the certain enemy break points it has, it makes the commando very very good.
Being able to essentially carry around two e-rockets, that have better break points for heavier enemies, is much more quality of the life than grabbing one rocket, and then trying to grab the other one and fire it again.
If you get the ship module that makes support weapons instantly deploy wouldn't that make this weapon better than the eat?
How? It affects only the time between dropping the beacon and the launch of the weapon from the Destroyer, if I umderstand correctly.
@@madoqen ya it would only come down 5 sec faster so still not great
@@madoqen Haven't unlocked it yet i thought it removed the call down time apparently it only shaves off a few seconds but I just used it and in a fight its much better than eats because you don't have to fire once then run back and get the next one under fire.
@@RaterBookit actually is great. When you have the 50% call in time modifier, your weapon will still come down in 3-5 seconds.
Support equipment: Rising Banner of the Patriots
A flag with a relay beacon embedded.
Significantly reducing fatalities from most friendly bombardment around the Helldiver carrying the flag by avoiding direct fire on their position.
With a Super Earth flag at the heart of the conflict mechanics and fleet personals are inspired to work harder for the heros on the ground. 10% cool down on other stratagems while flag is equipped.
During extraction, the pilot is able to locate and navigate more effectively to the landing area with the additional data relayed from the Banner of the Patriots.
30 second reduction on extraction.
But enemies will be more aware and aggressive towards the Flag carrier and anyone near it.
It's meant to fit between the EAT-17 and SPEAR. It's disposable and meant for short-term without a backpack, but instead of firing/disposing/grabbing-another, you can just make successive/accurate shots quickly.
So if ya see a dropship and miss your first shot with an EAT-17, or fumble and miss a Charger coming straight towards you, normally it's that time required to drop and grab a new one that gets you killed or the dropship deploys all the guys. But the Commando is like a slightly more forgiving EAT-17 where you can just keep popping-off shots without needing to stop and look for another launcher.
the advantage over the eat rocket comes from the fact that its guided and that you dont have to walk to the place where the EAT would have landed to go for your second shot, its strenght is more versatility tbf
Commando is an absolute beast: One shot capabilities against hulks and gunships, two shot against tanks, effective against stationary turrets and factory strider weak points and a relatively low cool down time.
I, personally, have been running eagle airstrikes to take out the tanks and saving my commando shells exclusively for hulks; ususally lasts until the next one is ready.
I just played 3 missions and carried the commando through all of them to test it. And as someone who religiously uses the Q cannon, i have to say that the commando is nearly as good as the Q cannon, and in some ways better.
1) Has 70% the damage of the EAT, but you can rapid fire them compared to having to stop and grab the 2nd EAT from the pod.
2) you can call it in between encounters and have 4 powerful shots ready to go that don't require reloading, instead of only having a single eat or spear/recoiless that require reloads and talking up the backpack slot.
3) you can take out 2 drop ships very quickly which no other support weapon allows unless you have a team reload.
4) it's more accurate than the EAT because of the targeting and allows you to snipe fabricators from a long distance.
4.5) it deals damage to destructible buildings, so you don't even have to hit the fabricators in the vents. you can just hit the backs or sides and it will 1 shot them.
The laser pointer makes it incredibly good against gunships since you'll pretty much always hit the engines and it's a must for S&D mission
the biggest thing about the commando is having all 4 smaller rockets with you at once. With EAT, you can only carry one so if you have to use more than 1 you need to call more
It's more like 4 rockets that are 75% as powerful as EAT rockets. This means that some things that only require 1 EAT will take 2 shots, but it also means that some things that require 2 EAT will also be destroyed by 2 Commando shots, it just depends on the cut offs.
I haven’t had the chance to use it very much myself but the commando seems like an EAT-spear hybrid. It has the short cooldown and mobility of an EAT with the utility of the spear. It doesn’t do incredibly high damage but it can be guided for long range shots and is quite accurate. I think this is a good initial balance of the weapon.
with the mech - the personal decision i go for is when team mates when i join a random mission is to see what support weapon they have- and so i would ask them to share their support weapon while i pick up the mech and have some fun --- but surely the mech does need some quality of "fun" buff based on cool down and how many you can calll down per game OR a reload mechanic.
as for this weapon it does seem very useful and a middle ground between the spear - recoiless rifle while being disposable like the EATS - but 1 full slot out of 4 will continue to block people's choices and thus there should be ways to have more options to bring more weapons in to the battle field.
maybe besides 4 slots where you can put anything
you buy a ship module that gives +1 slot for only backpacks or support weapon
and another +1 slot for turrets OR that it gives the basic machine gun turret + the eagles machine gun run
the comando have more penetration than an EAT, it can one shot destroy bot fabricators if you hit them anywhere
For the price of double your EAT cooldown, you get 4 fire and forget rockets that can blow up fabs from a decent distance.
Seems pretty fun to me
I'd say it's a good option to consider compared to the EAT. You get the benefit of not having to scramble for the second EAT while still keeping the disposable format. A lot of targets don't need the full damage of an EAT to be destroyed, like a fabricator or broadcast tower. So you're stretching the EAT damage out to more targets as well, in exchange for having a bit longer cooldown. I think both perform well for their niche purpose so far without overshadowing each other. They have their drawbacks and perks.
I think a lot of people still undervalue the EAT, I've seen other creators comparing it more to the Spear, which tells me they see the Commando as a primary support. It's not, it's supplementary. You would run this or an EAT alongside a Grenade Launcher, MG, or Anti-Material. It functions just as well as any anti-tank Eagle or Orbital strat, it's just manually operated; don't treat it like a support weapon.
Thumbnail says “New Best Weapon?!”
Whole first half of the video is a demonstration of it being mid-garbage 🤦🏻♂️
the commando is fantastic for factories, where as the spear need a very clear line of sight, with the commando you can hit a tiny bit of a factory and destroy it. thats its best use imo, so i would maybe replace a stratagem that i would use for factories.
That and Hulks. Use stuns makes it even easier to 1 shot them to the eye. Because lf the laser its even easier to do than with the AC.
The commando is really great. 1 shots (from ANY side) bot fabricators, AA turrets, Mortars. You can kill hulks, tanks turrets with quick shots. Clearing out bot posts from away is easy, since you can split your shots between the targets. It is not against enemies mainly but buildings.
These weapons aren't trash. RUclipsrs hype these weapons up with leaks not knowing anything about them. And a lot of people have great expectations just because a weapon is new. It's the lack of understanding these weapons that make them feel so bad.
You're missing a HUGE advantage though.....
An Expendable Anti Tank gun comes down in two weapons.
So let's say you're fighting a Bile Titan. You call down an E.A.T. You have enough time to pickup the E.A.T. and fire it at the Titan, but the first shot doesn't kill it.
So now you have to go grab the second gun to try again.
You don't have to do that with the Commando. Its ONE GUN!
So you call it in, you only have to pick it up, and just rapid fire to get the maximum effect out of it.
Additionally, you can sorta curve the projectiles to nail broken sections of titan's armor.
That could be a real challenge if they're coming straight for you, and their shoulder is never facing you.
The Commando eliminates the stress of having to get closer, bait a stomp from the titan, dodge and aim for the weakpoint.
Now you can just be super far away (after noticing that another team-mate has possible used an orbital rail cannon on it which didn't manage to kill it,) and then you just fire this bad boy and aim it at the weakpoints!
Now I'm not praising this as a; "WOW OMG, LOOK AT THIS WEAPON," type of addition, but it has its niche applications.
And I think we as a community are missing that point. All of these weapons have niche applications. And our entire loadout should contain answers to each problem.
Weapons to deal with ads. Stratagems to deal with heavies, armor, bases, etc, etc! Does this fill a void. Yes. Without a doubt. Is it great? Eh.... It's alright.
I don't know too many Helldivers who struggle with the bile titans on max difficulty. So I can't really see this getting a lot of play.
I'd personally recommend that Arrowhead incorporates a TEAM VOTE system, where everyone gets access to a FIFTH stratagem, but the only catch here, is that the team has to vote upon it. And if the votes are even, the mission drop in just randomizes between the options you selected. I think mechs could get a lot of play time here. I think support weapons that don't get much love such as The Commando, and Airburst could find a comfortable amount of usage in this unique stratagem slot.
As one of the comments here stated, the rockets do 70% Damage of the EATS. That's a lot! But even if you counted it only as half the damage of the EATS (which it's not), think of the commando this way....
It's literally 2 EATS that are laser guided! Not to mention, if you miss, you have additional rockets that aren't completely lost! With the EATS, if you miss...it's gone! And you have to go grab the second rocket! Better hope no enemies are around it!
The commando, you have all the rockets at the ready and with a much higher chance of hitting the target! This doesn't sound like an OKAY weapon....it sounds like a GREAT weapon! I'd take this over the EATS!
Wow, Stylosa I watched you so much back in the old Overwatch days! I just happened to click your video for the new Strategem and had to do a double take when I heard your voice!
So glad you're still making such great content, man! Thanks for everything!
It's basically just a more convenient EAT rocket since you have all the missiles in a single launcher
Good for hitting gun towers, factory striders week points, or hives from a distance. With these it would be a lot harder to under or over shoot the target locations.
Just comparing it to the EAT, one of the upsides is you can drop it in before you need it and bring all your shots with you. The laser guiding can help for longer distance shots. To offset the longer cool down, you just need to call in when available and carry it with you which you can't do with the EAT since you can't carry 2 with you.
I'd say it's comparable on the same level as the EAT rather than being better or worse. It's just a personal preference.
The reason the Commando doesnt one-shot the Scout Striders is because of the buff the devs gave to it. The explosion resistance make it require two direct shots to the plate (one shot if underside area is hit). The only weapon that can one shot these guys through the plate is the Spear, and thats a waste of a Spear Rocket.
You can use it to 1 shot a factory from any point on it.
If you have a steady aim with the counter sniper, you can line up a high accuracy shot, and take out bot spawners from extreme range.
Chances are I'll be taking it for sniping factories.
If they increase the cooldown to maybe 2-3 minutes and make it do the same damage as the EAT then I think everyone will use it with many of the other options (though if that does happen they may make it lose its penatration). We have the Spear, Recoil-less, Quasar, and EAT... ALL being used respectively. I pretty much never see Helldivers using only one of type of rocket launcher, usually there is a lot of variance. Although it does have some major benefits against the bots, and being able to rapidly dispatch chargers theoretically it two shots to the head.
Bullshit. The ET is for more damage than the commando. The ET in one shot of drop ship, the commando two shots.
Am I missing something? I was playing three games tonight, I see the major order talking about this weapon, but I dont’ see it as part of the included free strategems nor can I unlock it. Was it temporarily taken off or something?
Its only available on X-45
Against bugs lately I've really been enjoying the Spear, but I also have to bring the EAT for close encounters. With this, maybe I can just bring the one and save a stratagem slot, perhaps for a backpack
I think its a fun weapon. If you use the laser, there's no drop at range, and you can track moving targets.
Its not supposed to be straight up better than anything else, but i feel it offers more utility than the eat, because you can use all the rockets to kill a big target,or you can kill a few medium targets. Eat just gives you 1 choice.
If anything, they could chop 15 seconds off the cool down and call it a day
All I can say is that EAT is like the Recoiless Rifle, while the Commando is like the Spear
the emancipator is still pretty good
also the commando is pretty dope considering how fast it is at shooting, also it doesn't give you the fear of missing your single shot, it's pretty good, just don't think it will singlehandedly delete evewrything, not oneshotting some enemyes means nothing when you do splash damage with a rocket launcer that has rapid fire, besides that, the eat also will almost surely miss in most chaotic situations, where the commando is litterally like picking up 2 eats and shooting these simultaneously, would always pick it up over the eat
I actually use the Emancipator whenever I'm on a Close the Bughole mission. It allows me to basically speed-blitz those mission and drive-by fire on the nests
Lmao the one guy in the comments says you’re doing it wrong. No wrong way to helldive, unless it’s to troll other players, that’s wrong.
I use eruptor as a primary, and the commando was really helpful. While EAT is certainly better at killing tanks, when going in a long mission and solo destroying camps it's really useful. You don't have to wait for call-in in a hot situation if you already have it and you can destroy multiple targets without needing to stick to one place. You can destroy facilities from range with 1 rocket (as I recall), so it's really a matter of preferance.
For me, the EAT is better for holding a position, while the commando is better for running around the map. The laser-guided is nice for getting those weak point hits on Striders while they're moving around, which has helped my accuracy a lot. I'm actually really enjoying this as it gives me some rapid-fire heavy firepower that I can reliably switch to if I run into a heavy while hunting samples and can call in to resupply at a reasonable rate. And it doesn't even take up a backpack slot. I'll definitely be using this occasionally, even after it's no longer free. Though I'm still going to main autocannon for bots and flamethrower for bugs. Those are just too goated to ever give up. Maybe the commando will prove its worth against the Illuminate when we have to punch through their shields first.
It makes for a great stratagem saver! I run stun grenades so I can’t destroy fabricators without stratagems and the commando has helped me save slots for stratagems I’d bring solely for fabricators and other objectives you can destroy with support weapons.
Don’t forget that the commando can kill Fabricators in 1 shot at any spot
jeez. you got like all the info wrong. anyway i will start using commando. i like it
If it's free, it will be handy for newer players who are yet to build up samples or be able to spend them elsewhere while they level up.
maybe if you could spend some samples to bring a free strategem to a mission some of the lesser used ones like the emancipator could see some more use?
You have 4 shots on you while cool down is cooling. EATs the most you can have is 1. I can see reasons for either. Most things we get in helldivers is a side grade. Im fine with it. Maybe in a vacuum its not great, but i can see a duo with one using cobra other using the EATS. Could pretty easily get to a place where both have cobras in hand, 8 rockets to start the fight with EAT incoming for another shot by both players picking up a new cobra when its over. Would give you 4,8,12 or 16 rockets you have immediate access to, with eats traveling down to the planet. The opening seconds of fights especially on bots can be the difference between a quick clean up job and a reinforcement draining quagmire.
It's a tiny bit more practical than the EAT because you carry all your ammo with you, but it would need a bit more damage (so that only elite and heavies need 2) and a cooldown much closer to the EAT to be a good tradeoff. It is fun to use though.
Considering it one shots not fabs from anywhere, that’s already pretty good of a trade off
The Commando can destroy fabricators no matter where you hit them. It’s great on open maps and you don’t need to constantly swap to new AET’s. It would probably be better on desert planets. Plus when fighting harder enemies like hulks if you miss one shot you still have 3. It’s a very specific and tailored made weapon. Trying to use it as versatile rocket launcher is not advised.
Watched this video for ages waiting for him to shoot something with the damn rocket.
Dunno I might since there is the homing function that will be fun to use, gives you a chance to save a bungled/close shot, change target if yours got taken out as the rocket flies,
and trick shots over cover as well! It's all about imagination :D My best guess is that it will be wise to grant use of a free stratagem each day, or at least have it done as one random strat every day when operating in MO areas.
I've been enjoying the Commando and will try using it vs EAT once it's unlocked - For Freedom, of course!
Throwing my two cents in - The real nice part is having a more mobile EAT. I always think twice about EAT because I may end up leaving a launcher behind, this setup lets me keep all my rockets with me, and for more uses.
you gotta research these more so that you're not just rushing out misinformation or half-baked thoughts for the sake of content. You glossed over many of its advantages and overplayed the differences compared to an EAT. They're NOT meant for the same use cases...
I see it that way: It's a non-disposable rocket launcher that doesn't need a backpack. If you combine it with the supply backpack you have basically 12(!) rockets. That's like 6 EATs (it's not, cause EAT is 650 dmg and Commando is 450) and they're ready to go with no need for constant call ins, sticking to the drop pod and cool down time. Looking at the numbers that's 5.400 dmg you're carrying around. That's pretty darn good. SPEAR is punshier with 1000 dmg, but ease of use of the Commando should be better, cause no lock on time.
it can't be reloaded
@@tomboysupremacist Goddamnit! lol
the commando kills charger behemoths and bile titans in two shots to the head. often take it over flame thrower on bug missions
Gosh I remember watching your overwatch content YEARS ago, glad you're still making content on games you enjoy 💕
I may use both of them because Command can 1 shot bot factory in any angle and EAT will deal other stuff.
imagine if the stratagem timer was like four minutes but the rockets were the same strength as an eat
You ever heard of the reciolless rifle?
I am using the Emancipator constantly against bots and the Patriot against bugs. Both are effective against their foes, especially when my buddies need a breathing space. And I think I will be using the Commando because I like it :)
Against bots, I bring Spear exclusively to snipe fabricators and Turret towers.
Commando is going to replace that for sure in my loadout.
I wish they'd give us the vehicles already
I was hitting my target from around 200m it's a handy tool to have, I hope we get to keep it!
When will they fix the friends list problem where none of your friends will show up
Half the time I call an eat I walk away with one and leave the other behind. I think the having 4-1 is going to come in a ton more handy than is being valued. Eager to try it!
ive used the emancipator exosuit a bunch of times since it was free, especially for eradicate bugs it is crazy, and i think in general if you need to camp up a spot, having to autocannons on the move even if its slow is hella fun and good
I use Emancipator mech in Blitz (close 15 bug holes) missions on bug worlds. Call it in as soon as you drop, and then you can call it in again in time for extraction.
Carry one, call down the next at the next area, you get 8 shots. And drop ships can't bob evade if you keep guiding it. EATs recharge faster so it's very close, value wise.
I honestly think we’re testing it for them and they’re still working out the kinks
So at bare minimum it's the EAT where you don't have to keep track of the 2nd shot. Unless you're on a base defense mission where you have to take down 3 striders in a row to utilize the cooldown, the Commando is just better.
Commando should do the same damage as an EAT, Recoiless, or Quazar. Yeah, it has less ammo and cannot be reloaded like Recoiless, but you can shoot them way faster without sitting down to reload. It also won't be as good as eat for ammo economy, since the cooldown will be much higher like Recoiless, but it will outclass EAT in mobility, being able to carry all the ammo around instead of staying put.
I only had it in one game but I found a few ways of making it better than the EAT in those cases.
- it destroys fabricators with a hit to its side or some other non ventilation port location. That already is awesome. 4 destroyed fabs from any arbitrary distance with 100% accuracy? Yes pelase.
- you can carry the damage potential of 2 EAT17 on your back. So when you leave an engagement zone and call down your rocket to be equipped for the next scrap, I would rather have 1 commando than 1 eat.
I think its not a clear cut case of A >> B and more one of use cases.
Personally the power of the commando is lore based. It's a GW1 era weapon. It's like using a ww2 on a modern yank.
Title this weapon is insane
Video: this weapon is not as good as the E.A.T and I won’t be using it. You need to make your mind up.
if you have a tank, and is targeting you, the e-Rocket won't kill it in one shot. I think it only needs a slightly less cool down, maybe 1:25 seconds and It would be perfect.
the biggest difference is sure you get 2 a-tank but you can only carry one so you are having to return for your second shot, the commando you drop in 4 shot and take all of them with you. thats the big advantage i see, yeah you can say oh but your drop the a-tank and shot the first one right away and grab second, but sometimes you have to be on the move, the cmmando you can drop in peace and quiet and bring all 4 shots into a hot spot,
I think one main benefit might be the fact that there’s no reload/having to run back to grab a second shot with this one? Like the rate of fire compared to all the other launchers is better I guess? I think people will find a niche for it, I still have yet to try it out though.
Edit - Should’ve watched 10 seconds more before dropping the comment, you just brought this up 😂
I can see the use of it for things like gunships and walker fabs at a distance, where the laser guiding would be best put to use when leading a target could be too difficult