Introduction to Computer Graphics (Lecture 3): Piecewise curves, tensor product/subdivision surfaces

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  • Опубликовано: 19 ноя 2024

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  • @gokuldas027
    @gokuldas027 2 года назад +1

    Thanks Professor, since previous lecture, I am seeing Bezier control points along with every curves I see around.. B-Spline would be little harder to imagine.. 48:34

  • @jspt256
    @jspt256 Год назад

    The example for geometric continuity is a little confusing (25:00).
    If the gradient of gamma(t) at t=0 is (0,0), doesn't that make the tangent undefined?
    If instead we changed the limits such that:
    gamma(t) = (t,t^2) when *t 0*
    Then we can instead take the limit of gamma(t) as t approaches zero from the positive direction, i.e. lim |x->0+| T(t)
    Where T(t) is the tangent of gamma(t) for t > 0:
    T(t) = gamma'(t)/||gamma'(t)|| = (2t,4t^3)/sqrt(4t^2+16t^6)
    Therefore:
    lim |x->0+| T(t) = lim |x->0+| (2t,4t^3)/sqrt(4t^2+16t^6) = lim |x->0+| (1,2t^2)/sqrt(1+4t^2) = (1,0)
    (The gradient of (t,t^2) at t=0 is (1,0), meaning the tangent is also (1,0). So the tangents match in the way you talk about.)
    Side point: The "car" doesn't strictly speed up when we pass t=0. It should actually come very close to stopping, before then speeding up considerably. But the main point about the velocity of the car suddenly changing is true.
    If I am confused or mistaken about any of this, I would love to know. Thanks again for making these lectures publically available.

  • @waltythewal
    @waltythewal 3 года назад +5

    Come on, prof! SimCity 2000 was *reticulating* splines. Anything else would make no sense!

  • @manikishanghantasala5356
    @manikishanghantasala5356 3 года назад +1

    what is this 'alpha' symbol in 18:23 is it directly proportional? or denoting a cross product.