Good lord, they scrapped pretty much everything less than 2 years from release, and then they kept dividing the project, rushing it, and changing staff and ideas. Who the hell though this was not gonna be a disaster, it's like pulling a truck 300 km/h on the high road, change driver and pedals every minute, and pretending it was not gonna crash.
CrowMercury makes you wonder if they should have told EA they were scrapping the game altogether as a lie to cover up their mistakes, and then continue production on the game behind doors.
bioware is plenty to blame for their recent failures. we all can hate on EA but they only take 1/3rd the blame. bioware takes up the other 2/3rd's for the infighting and out sourcing they did.
its easy to blame EA because its popular to put 100% of the blame on them. bioware has equal blame, EA didnt force Bioware to devolve into internal fighting over MEA. EA didnt force them to make a shody story they cobbled together in the last 18 months, EA didnt Force Bioware to shoot themselves in the foot with racist tweets from one of their employee's. and EA did not force Bioware to pawn off this project to their C-team dev staff who never did a big game a day in their life. and EA didnt force bioware to out source their animation tasks over sea's. EA is to blame for half of this shit product. but so IS bioware.
_"procedural generation wasn't making high quality worlds"_ Well no shit. There's only so many assets you can recycle through an algorithm before things become repetitive.
Procedural generation is way too overhyped. It's like as if you wanted to run a five star restaurant with a bread baking machine and a half blind granny. Can it make hunger go away? yes. Can it live up to expectation? How on earth could it??
I find that PG can make some really interesting worlds to play through, the problem is if whether the developer is willing to invest millions of lines of codes for the permutations that would be required for a "high quality" world. Though I do agree with your comment however, that using a set amount of assets for a large set area will create some very repetitive environments. (EX Minecraft before the massive environment update.)
There's a reason why the most successful procedural generation games are things like The Binding of Isaac or Pokémon Mystery Dungeon - 2D games with simple art changing up their mazes to keep things interesting. XCOM 2 is another one that uses PG to spice up its tactical gameplay. All of these games have randomness as a core part of their gameplay, forcing players to become good at reacting to unexpected circumstances and finding the right tool for the job rather than memorizing a floor plan.That said, they all use PG for specific AREAS and limited environments, not entire worlds.Now, I wouldn't be against developers procedurally generating worlds and then picking the best ones and then using those as the actual semi-scripted levels...
It's absolutely possible to create a procedural generation model which creates high quality worlds with perceptual differentiation (check out genetic algorithms), but the problem is... With the budget and time required, you'll have to decide between a game or procedural generation.
why does it seem that most Devs are terrified of delaying a game?? seriously, we have come to a point where we almost WANT to hear that a game is delayed because that tells us that you CARE about your product and that you want to make sure it is worthy of your consumers time and money. Nowadays if i hear a game is coming out "on time" i assume that it will be a broken, half assed, piece of shit that's not worth my money much less my time. Gamers are sick and tired of this trend that the gaming industry is setting, of giving us broken/unfinished games. Do what you NEED to do to make a great game PLEASE. while i might be a little disappointed about a game being delayed at least i know that you are trying to make a GOOD COMPLETE game for me when i buy it AND I WILL THANK YOU LATER!!! phew that was a rant lol sorry about that.
TherianLycan Because most of the games are sold on hype. Just look up Mount and Blade 2. They delayed the game twice and the hype in non fan-comunity almost died out, thats lost customers there. MB2 is probably going to be a masterpiece, but if it fails... The studio will lose a lot of money, because the people who would have bought it because of hype moved on.
Because of HL2:EP3 - an extreme example granted, but when you promise something and don't deliver then you piss off your investors and customers both. I kind of want to rant about the influence of big money in the gaming industry, EA specifically prioritising pre-orders and marketing hype over good long term sales and gameplay! Truthfully though, some money and the focus it brings, is needed in the industry, ME2 is in truth a better product than ME1 for example, although you won't find such detailed story telling and universe development because it was (in effect) wasted time, and therefore wasted money. I still replay ME1 however, and even now I occasionally find something I didn't before! Can't say that about 2 or 3, and I'm not sure I want to replay ME:A :(
Hello games got effing death threats for delaying their game. You and I might just be disappointed, but there are plenty of people that go into fits of rage over delays.
It's not up to devs.... devs are the ones creating the game. It's up to the investors and publishers that make the call to push up a game release date.
Naramitzas And that's why the game crashed 24/7 on my PlayStation 3, lose save files on my Xbox 360 version, and all the above on PC.... Great game though xD
I absolutely love that game and played about 400 hours of it.But that said it did have a shit ton of glitches and optimization issues.To this day it crashes/stutters/glitches out all the time.
somehow i never had much problems with NV. maybe once or twice i lost my save games (but i learn to backup it regular :P ), but never had much problems with game.
You guys failed to mention the crux of the problem. The technical problems are a serious (but ultimately ancillary) issue. The most important aspect in a story-based RPG is the writing. The writing here is just embarrassing in every possible way.
I'm surprised this hasn't been raised more often in the game's criticism. I managed to overlook the technical issues and the borked animations, but god damn is the writing amateur as hell. At it's best it's an uninspired SciFi flick, at it's worst it's borderline fan fiction. Really struggled to find any interest in the crew or what we were doing =/
naesmy 4891 this is why early games not reliant on fancy graphics were so good because the story and gameplay were excellent. that seems to have gone by the wayside as companies try and cash in on micro-transactions. forget that it was largely the support of PC players years ago that helped games develop to the level they have now. i think as well the market is just so saturated with games, its all been done before and that makes its difficult to bring something new to the table.
There were moments when i could not believe how bad the writing was. Honestly, i could get over the weird animation, the ugly models, the glitches etc. But the dialogue...like holy shit, Bioware. That was the one thing you needed to get right. I also really struggled with how weak Ryder was. She just let her crew walk all over her. Every convo I wanted to put my hands over my ears because it was such a trainwreck.
I think the lack of a single creative director actually in charge is a symptom of another problem - why was this game made? What was its purpose, that thing that the creators should focus on? What were the games' themes, objectives? How would the creators measure success in deciding if they had made a good game or not? No one knew.Andromeda suffers this particularly because of the disconnect inherent in its concept: What is a Mass Effect game without Shepard, the Reapers or the Paragon/Renegade system? What were they keeping and what were they tossing? They needed someone making firm decisions about that, and they didn't have that person.
" why was this game made?" because EA milks any IP that it can put its greasy fat fingers on to death. And why EA does that? Who knows, it is like asking why cats and dolphins like to play with they pray before brutally killing it. It is in EAs nature to do that
@@rosesweetcharlotte Agreed, I think this comment deserved more attention. It's very pertinent and well-said, getting straight to the "core of the apple," as it were.
@@jthomcres That being said, I had fun with Andromeda. Two years later, what truly hurt it was EA abandoning it. Look at Final Fantasy XV and No Man's Sky. NMS especially was just a very flawed game at launch. But neither game was completely abandoned and thanks to updates and DLC, both are remembered fondly
It's was the characters man. I felt like I was with a group of people were thrown out of the Milly Way rather than left. I can forgive everything else, but if your constantly around goofy twits trying too hard to be funny then it's more painful. The Shepard crew were relaxed and funny at times, but you really got the sense they were professional.
Could've have put it better myself. It was the characters that made the trilogy great for me. Even in the Andromeda demo(all I've played of it) I found myself wanting them to shut up most of the time.
I havn't played Andromeda but I get what you mean when you say that the Shepard crew were professional. I see a lot of unprofessional characters in media were they should be, like in a military movie were the characters act like cowboys or they're they make really basic mistakes constantly.
I can agree with you on the characters, my friend. While the game is.....ok.....certain characters such as those two assholes Liam Costa and Peebee are still very painful to interact with as I play the game. If I could toss them both out of the nearest airlock, I would do so in a heartbeat. Plus, the storyline is somewhat atrocious. The romance was also very painful as well. As you can imagine I always play as a female and having to romance Liam Costa to visualize and experience the entire romance was a total let down. I would have preferred that the developers.....writers would have paid as much attention to the Sara and Suvi romance too. sadly, we a dealing with EA and Bioware here.
Both scott and sara ryder were uninteresting. They were not as fun as Shepherd. They both were so boring from the way they acted to the way they looked. Scott looked like a guy i could beat up. I just couldnt take them seriously and was never invested in their story.
I love that they blamed the engine for the wonky animations and yet I recall DA: Inquisition having better facial expressions as well as an *actual character creator*
Also, go back and play Inquisition, and you'll notice that the vast majority of conversations in that game don't really have facial animation. The camera stays zoomed way out hovering over the player character's shoulder, so that's one character that doesn't need to emote. While the NPC you're conversing with just plays canned stock animations. Shift weight, wring hands, slight smile, slight frown, ect. For the big important conversations, they are basically cutscenes, with custom cinematography and hand-crafted animation. DAI does not have good facial animation. It has good cutscenes, and is clever about spacing them out to make you feel like the rest of the game has it too. What it has is a clever illusion.
On that, we definitely agree. Working within limitations and disguising shortcomings is so much of what creativity is all about. I'm just saying, don't give DAI credit that it doesn't deserve just because it's better at hiding its flaws.
I don't think they blamed EVERYTHING on the engine, just that it was a major source of consistent difficulties. Like others said, failing to port across 3D software, regardless of the engine, is a huge pain in the ass especially if its for a lot of animation work that's already been done. Don't get me wrong I'm making excuses, as that's like Mitchell said...a sign of just how badly organized the whole thing was, but it's a problem that makes sense in context.
I've played Andromeda for 100 hours on Origin Access, and in it's current form with all the patches it's far from a "disaster". That doesn't excuse the technical mess it may have been at launch, but the internet treating this game like it's completely worthless garbage is unwarranted and extreme. The combat is the best it's been in the whole series by far with excellent movement and power combinations. There's at least 40 hours worth of genuinely worthwhile content through the main quest, major side missions and loyalty missions. The open worlds are fun to explore (as long as you don't waste your time with doing every quest that pops up), and gorgeous to look at. The main crew of the Tempest are a solid and diverse cast with great loyalty missions and in depth back stories. The leveling system as well as the equipment system is constantly rewarding you with new powers, weapons and armour to try and experiment with. The multiplayer is improved by the new combat system and is actually quite fun and addictive. It really is a solid 7.5/10 Action/RPG that unfortunately was released too early and also had to live up to the pedigree of one of the best RPG franchises of all time. The problem with this game isn't that it is a bad GAME, it's that it's a bad MASS EFFECT GAME. I think it's safe to assume that people like myself who loved the original trilogy primarily fell in love with it for it's storytelling, characters, lore and general writing quality. After finishing Andromeda, I went back to play some ME2 and 3 to compare, and there is a massive difference in both the quality and the tone of the story and writing between the old and new ME games. The original trilogy tackles heavy, dark themes of loss, sacrifice, war, love, etc.. and has a genuinely intimidating and mysterious villain in the Reapers that are constantly providing apocalyptic tension through the games. Sure there's still lots of goofy alien sex, humour, etc.. but the OG trilogy had the audacity to take it's video game story very seriously, and forced the player to consider heavy themes and weigh difficult decisions. Andromeda has an entirely different tone that it pulls of far less elegantly. It goes for a lighter, more fun tone but doesn't have the writing quality to back it up, and for the most part ends up just being a mediocre at best sci fi action blockbuster. Taken on it's own merits, Andromeda doesn't need a great story to be a fun, addictive game; but compared to the original trilogy, it's certainly lacking soul.
Brent Blayone Blayone you fell for the Origin botnet meme? Gross dude. EA puts out nothing but trash these days. Just get the 'free copies' of the games you want
Lol fuck EA but it's 5.99 and I play BF1, ME Franchise, Dragon Age, Crysis pretty often and it saves me money as long as they keep putting stuff in the vault that I actually play
Youve summed up exactly what I thought and keep saying lol. Besides imo every origin story is slow to start and is almost always the most annoying game in a trilogy or series. Lol. But you're right it really didn't have the writing quality of the original series. But still a fun and addictive game.
Brent Blayone Blayone I still loved this game and I still play it. I would have loved for some DLC to come out but people complaining and crying totally killed any chance it had, I don't know if we will ever see another mass effect game again. :'(and you're right combat in this game it out of this world awsome!!!
it's not because of miscommunication but because of deadlines and most of the people that have a say on game development really don't play games that's why they still release a game in a very poor state as long as it looks good.
It's quite a world we live in when we play a game not for the great experience it offers us, but for the memes... God help us all. Who am I kidding.. the memes were too juicy. 10 tired faces out of 10
got it for $20 on origin, and it's awesome. At extreme graphics settings it runs at a constant 75 fps. The texture work in the game is superb as is the fighting and gun mechanics. I'm not sure what there is not to like. It's an awesome game.
Couldn't agree more the problem is everyone's trying to treat it like the first 3 mass effects I'm not gonna lie I'm guilty of this the first time I tried to play Andromeda and 3 more attempts after that I didn't like it I felt this ain't the same without Shepard and crew didn't like anything about it I hated it doesn't feel like a mass effect game I was going to get rid of it so glad I didn't I just wasn't giving it a fair chance I was hung up on the trilogy I decided to pick the controller up again one more time and give it a chance only this time I thought to myself I've been treating this like it's part of the trilogy like it's a mass effect 4 a continuation but it's not I need to treat it like it's a new stand alone game new story new galaxy completely separate from the trilogy it's own story and when I did that I bloody loved it once I'd let go of what I thought I knew of mass effect and what it should be and actually treated as it's own stand alone game I found it to be a great game the character movements and combat the jetpacks is a great addition love them wish mass 3 had them the research building weapons the menu layouts the map the nomad combat profiles biotic to engineer space travel is excellent, to see it travel one planet to another, one system to another so much better than galaxy map before everything about it I thought was brilliant your decisions bear weight to them with consequences and I love the story I've completed dozens of times and would again such a great universe to explore new and alien you've just gotta give it a chance and really explore it they got a lot of things right with this game the only mithes I have with the game now is I wish they'd put the Cerberus Harrier in it I love that gun and why oh why did they create such a cool looking gun as the sidewinder for it to be totally underpowered it's heartbreaking I think they should have made that the best pistol in the game it looks so badass.
Evilbrandy Bath #MakeGamesGreatAgain But for real tho. Nowadays EA blows their budget on looks and then realise a week before release that they were making a game and not a movie
Too true like sure EA's battle frount looked good but that's all it had. The could of updated battle front 2 and had a better game.. Dragon age inquisition is another example. Game plays shit and repetitive story delivery is crap and there's no real strategy/tactics compared to Dragon age origins. Is sad
Evilbrandy Bath while I can't comment on the story as I never focus on it (and don't remember it). I disagree on the game play being repetitive/bad and with no strategy. fighting with dragons (when you're at the same level as them, not endgame where they're super easy) was one of the best and hardest fights where I had to micromanage every member at every second of the fight. apart from that fighting with enemies still required strategy to defeat, no less than what was required in origins. honestly I think people always look at origins through nostalgia lenses because the level of strategy/difficulty required in all 3 games (at least at the hardest difficulty ) is more or less the same. though I can't defend any other aspect of the game
I'm comparing the companion strategy and tactics. Where everything can be pre program instead of just "leave x health/magic potions" I found that when I fought the high level Dragons after about 10m my characher is the only one left (melee) and it takes me half an hour just wailing at it for it to die (on insanity). Don't get me wrong the inquisition dragons are great but a lot of the time and not just for Dragon fights I was in the tactical mode for almost every fight because of stupied things like varrik always being killed. I'm not saying the first game wads flawless granted but It was more RPG so to say
The entire point was to integrate. They had procedure to deal with first contact for a reason. You cant just show up to a habitable new galaxy and expect it to be deserted. Not to mention that most life forms require a certain set of parameters to flourish and those parameters are only met by a few planets. The rest are either gas giants with no real habitable land, too hot, too cold, and unable to foster more than microscopic organism that cannot,support an entire species let alone multiple.
Its QuackerDuck EA buys studios that have a good name and then guts them, milks the customer base and moves on. They are about milking as much money as they can (which is fine, that's the ceo's job) and they don't really care about making games.
Ubisoft have yet to dissapoint me, sure their games and Always the same (hoping for something new finally this year), but they are still a Ton of Fun for me
This is typical AAA Industry BS. You get studio that starts out small and makes it big because of their passion and drive. Then they get bought out by big publisher and the quality drops with each sequel because corporate meddling undermines what makes it great and drives off the original creator from their own studio. And it goes down hill until they kill the franchise and ends up in the bin with all the other dead franchises.
The Bob Dylan they were referring to was the game they just revealed at e3 called Anthem. Still wouldnt trust Bioware with it no matter how good it looks. A Dev that half asses a game that millions are fans of just to put resources into another game, then releases the half assed game at full price knowing well it wasnt completed is a Dev that shouldnt be trusted at all, even if they make the "Bob Dylan" of video games. Its just bad practice to do that, and people shouldnt support them.
Most of the people replying to this are missing the point. Was ME:A developed by a different team? Yes, but that team is still part of Bioware and EA, the same company that is now developing Anthem. There is no "good" or "bad" Bioware, there is just EA who has as much involvement with Anthem as they did with ME:A.
"Can you think of any other games that were treated that terribly in their development?" Umm... the very definition of "Development Hell" called Duke Nukem Forever? Or Alien Colonial Marines? Choose any you like.
Colonial Marines is actually an OK game. The reason it was such a flop is cause of the lies. Overall... it's still enjoyable. Doesn't even nearly live up to what was promised tho.
I love the game tbh I mean sure it lacks in some areas to the original trilogy, but all in all I very much enjoyed this game. I wasn't even aware until this video that people disliked the game lol
@@poligon333 I've played the trilogy over and over, Shepard's journey is one of my favorite stories in game history. Once I heard Andromada wasn't about Shepard I had no expectations so I just had fun with it. That doesn't mean I think it's a 10/10 game, I just had fun with it and enjoyed the experience.
Very easy to blame engines when users know nothing about games engines, Frostbite engine is a peace of software, code, a bunch of letters and words written on a IDE like Visual Studio, is not a real world solid thing that you can't change or modify. Frostbit was also used in Dragon Age: Inquisition a RPG, that one got much better reviews than this game. Blaming the engine for the game problems only shows that this team or add incompetent software engineers incapable of adopting a engine for a game or they are trying to shift the blame to other places to clean their face, i believe more the second than the first.
+Argoon1981 DA:I is a shitty RPG. Not a shitty game, but a shitty RPG. Every engine starts with a framework. Frostbite's framework was designed to work with FPS games, to expand on it requires a lot of additional work and fiddling. Imagine Source running a strategy game. Doesn't sound too fun, huh?
Optimus Prime EA also pushed Frostbite onto the Need for Speed series. Which it looks fucking amazing... for Need for Speed. It just doesn't work for Mass Effect.
The game is mediocre at best. The saddest part about the game is that you see what could have been at every turn. Every time a main character is introduced I just cringed. I couldn't give less of a shit about any of them. Not to mention it seems they went out of their way to make everyone unattractive. The combat was pretty good. The crafting sucked shit and the worlds looked really pretty. But shit dialog, shit characters and shit plot really sucked the magic from this game.
Oreo Saurus No. It is really quick to get cool sketches. But in a game like this (quality over quantity by design) quality of ingame content will be sacrificed to make more. That is why I prefer shorter but better stories. Also design in games refers to game design, not anything art related
They absolutely made the female characters less attractive on purpose. The SJW's that developed it don't like the idea of male gamers looking at attractive ladies at any time, for any reason. They think that is sexist or some bullshit. The female they used to model Sarah Ryder off of looks nothing like her in-game, fugly counterpart. Funny however, the male Ryder looks almost exactly like the real dude used to model the character after. And I won't even get started about the blatant, anti caucasian racism that permeates the entire game. Did you know that there is only one type of person that you cannot create in the custom character screen to start the game? The answer is a white, male. See for yourself, you cannot create a white male, the skin tone is not even an option...
Damn. This is ridiculous. They should've just dropped the whole thing instead of doing what they did. Can you imagine a surgery being done with different doctors are doing different parts of it?
Economy. The game has been developed and been eating money for 3 years by that point. Dropping it would have meant a loss of public face / PR, alongside effectively all money invested. Pushing the game release anyways resulted in a bad game, with bad PR, but would recover some money by fans of the franchise buying the game regardless of reviews. Aka, company buisness logic: If you're gonna flop a franchise, you can at least make some money of it.
Yeah the whole reason you get bad games shipped is that it's better to ship a bad game than to ship nothing. For a game with the budget of Andromeda that's even more true than usual.
Here is the thing, We gamers do not care about "Why", if I am paying for a game then I want to enjoy it. Gaming industry has turned into Hollywood, Now a days I would rather sit back and watch reviews rather than instantly going for the first day first show.
Enclave grunt this is not a development stage of the game. This is an explanation of why their game sucked while charging the same amount of money. There is a difference. That's why I do not care to listen to an excuse after I have paid for it. Before paying disclosure is a different thing.
I don't know about you but I do care... I've been gaming for quite a few years. and I watch stuff like Extra credits and other things to get into the mindset about what goes on in development. I care about what goes on and how a game is made as well as having a good time... And it pains me to say this but when I see comments like this... I'd have to say that gamers seem like they are the bad side of entitlement. I liked Andromeda and actually... It was what I was expecting... maybe not the bad facial animations but the plot itself... yeah it was. Because I wasn't expecting mass effect with shepard, I wasn't expecting Mass Effect 2. I was just expecting something marginally better than Mass Effect 3 and I got that.
I felt no disaster, this Game is killed by the meanest side of the internet, I played it myself like 2 times, and I totally enjoyed it, yeah sometimes the animations are a bit bit weird, and I don't like the childish conversations sometimes, but it is still a super awsome game, and I want to mention that I nearly put my hate on everything
Not to mention why was ANYONE surprised that they released the game too early? Its what EA does! Every...Damn...time! And personally I think its some of the bitchiest critics and fans that wanted more Shepard on a pedestal instead of new people. Ridiculous and petty. Shepard DIED get over it already! I mean Jesus the Liara easter egg was AWESOME! Small tributes to the original series like the weapons, armor, and nuggets like liaras log are imo the perfect homage but yet still set themselves apart for a new series. Its great and I think people just need to pull the omni tools out of their asses and just enjoy the game without the Shepard addiction bias.
this is ridiculous... "we couldn't agree on a software for this, we couldn't agree on design for that." this doesn't sound like a big studio, managed by a huge publisher... this sound like a couple of high-schoolers trying to make their first game (and project in general) without actually knowing each other. they are even lucky they managed to get a game (even a bad one) out of that mess. it's just pathetic and sad to be honest.
But they fixed Mass Effect Adromeda with patch 1.08! They addressed the most critical issue that plagued the game since day 1... Male Ryder gay relationship options!
WaywardLone That's not the critical issue in Mass Effect Andromeda. How we interact with obscure NPC, Hainly Abrams is finally put right. Truly an important and beloved character in the narative.
Actually really enjoyed Andromeda. I think people definitely just overhyped the game as per usual and were disappointed. I play the original trilogy many times through, and loved it. Maybe Andromeda falls short slightly, but was different and a wholy enjoyable game all round. Bring out more Mass Effect please :)
Do you realize that you sound like a triggered tumblrtard here? instead of "muh CIS white male!" you say "muh shitskin!11". no wonder you got that buttblasted when i mentioned tumblr lol
Lmao the writer of the game is the same dumb twat that claimed to have been raped in GTA online, the the director is a racist guy that hates white people, and the person behind the animations was a cosplayer, you can't make this shit up.😂😂😂😂😂😂😂😂😂😂
so to summarize: 1) Bioware handed the project to a bunch of greenhorns who had no idea what the Mass Effect series was about. 2)The new team tried to home brew the Mass effect game into something that was nothing like the original. and in doing so they came up with a piece of crap game mechanics that was years behind the first mass effect (mass effect 1 had that explore the planet on a buggy thing and it was the most annoying part of mass effect 1). 3) They tried to use frostbite engine which has never worked well for EA...EVER! 4)and after fucking up the project they could not take constructive criticism from the team that made mass effect what it is today. 5)In the end they finally woke up 18 months prior to release date and had every other bioware team help them out on a shit project that did not even have a proper story until that time.
At point #3 ---- what you have to understand is that EA mandates that their studios develop in Frostbite. A one-size fits all engine is just a horrible way to go about developing a game. The original Half Life was made from a HEAVILY re-worked Quake engine, so much so that I think Valve said at the time that only %20 of the code at the end was recognizable as Quake. Same with Deus Ex and the Unreal engine. I completely believe their story that Edmonton hamstrung Montreal and that EA didn't have the wherewithal to ensure that all teams were communicating and sharing with each other to put out a better product. Edmonton should not be cagey and aloof, poor performance makes all of Bioware look bad. Curation was needed and the parent studio dropped the ball, big time. No one has ever coached a winning team without bothering to show up for training.
Charlie Wood bioware made a mistake when they handed off mass effect to a team that did not know the project but that is all bioware can be blamed for. the rest is Montreal's mistake for not doing their homework. they tried to pass the project off like some generic star wars rip-off. they just up and made a mass effect clone without thinking that fans would notice everything wrong with it with a magnifying glass. the new team was so busy trying to shove new mechanics into the game they forgot about getting feedback from experts on the game. I do understand every major game publisher wants to streamline their development cycle with one game engine for all projects but that has become a bigger problem in recent years. most indie developers keep publishing games on unity engine and they all look the same, cell shaded and cartoonish. more well to do developers try unreal 4 with only slightly better results. game engines used to be the bread and butter of game developers. every 2 to 3 years some indie developers came to E3 with a game engine that was more realistic then the others. lately game industry has stagnated with their focus on deadlines and cheaper development cycle so they can make more money for that fancy car or mansion. their is no new innovation in game engines that would wow gamers just a buggy mess at the end of a game development that is hardly fixed afterwards but just to piss off gamers they try to get more money by throwing in more buggy dlc content. I really miss the era when games were developed for gamers not corporate execs.
And, what? Edmonton shouldn't care about their legacy? "Gee ma, I know you said to look after things while you were gone, but I didn't think you meant it literally when you said, 'Don't let Montreal burn down the house!'"
Well I blame Ea not Bioware because they probably asked for more time but didn't get any. Also Ea has recently been shoving in political correctness into their games which the developers may or may not agree with. E.g. Women soldiers coming in the new battlefield 1 premium dlc.
5 years... Not enough time? A game needs at least 3 years to be competent, they got 2 more years. EA isn't at complete fault. And stop with political correctness, it's a skin in a game, what's the actual legitimate harm?
Blazing Slav I see nothing wrong with the women soldiers for 2 reasons. BF1 isn't historically accurate, and or gives female players (even a miniscule amount) the ability to express themselves in the game.
the thing is though in Russia there were women within the army during world war 1, so it is not historically inaccurate. just looked it up, in Russia, a division of women was created around 1917 called the 2nd Moscow battalion. as it is an expansion based around the Russian front i see no issue with adding female units. most operations in the game are based around the final stages of world war 1 so it does fit.
connor shand You do realise that the Russians ended up cancelling and disavowing the Battalion of Death? Because it wasn't getting the results and were constantly at odds with the male battalions, not what they intended, hence why it would be historically inaccurate to have females in the war.
It was a good game with a good story, I enjoyed it to the end (except for some bugs), now I feel that is a shame what happened to it, because this game could have been way better with a more organized development team 😕
yep, exactly. I didn't play it until recently so maybe it was way buggier when it came out but I loved it. cool story, great combat, banging aliens, seemed like Mass Effect to me.
Its a disaster as a Mass Effect game, if you compare it to the original trilogy. The combat is probably the most fun and dynamic out of all the ME games. The story has good potential, but the execution is incredibly weak. I really didn’t find myself caring that much until the final mission of the game. The dialogue is boring and stale. This is the only ME game where I’ve skipped almost ANY dialogue on my first playthrough and I didn’t just skip a bit of dialogue, I skipped almost all of it. It’s not a 1/10, its probably more like a 6/10 if you take the final version of the game, BUT, I totally get why the people who played the vanilla game would say its a disaster when you take into account the amount of bugs in this game at launch.
Launch version is where the bar should be set. They charged people full-price for a product they knew to be technically faulty. The patches were surely appreciated, but should have come with the game on Day 1, and I think everyone can agree on that. As for the rest, I haven't played it so I have no input.
jthomcres ya know what? You’re absolutely right. I’m playing it now for the first time. I love it most parts. The parts I don’t are kind of personal taste, but I have no idea how bad it was on initial launch. And that’s when the reviews should count the most.
@@rhouck8407 *Fox's News channel* already said Mass effect are trash as garbage, some people's was soon Realize Mass effect game's are damage to People Heath.
TLDL: Bioware sacrificed development resources for Andromeda in order to get Anthem off of the ground. EA then decided to hold Bioware to a release deadline they could've met IF they kept their teams in place and put a lid on the infighting.
that wouldn't make sense since anthem has been in development ever since the scorpio dev kits were given to them 3 years ago...if anything, bioware noticed andromeda wasn't doing shit the first 2 years and diverted resources cause they were being wasted
Why would they mention any of that? Regardless of how much of any of this is credible...all of it is designed to distract from the core problem. Typical SJW tactics, blame everyone and everything for your own mistakes.
High-Marshal_Jaeger How is this not credible? The production was a mess, they scrapped everything 3 years into development, and they didn't know how to correctly manage their time. It has nothing to do with bullshit politics, but with bad administration. But of course everything it's the fault of whatever political side you disagree.
I never said any of what was said here was not credible, again though the fact that the team was garbage who made the final product did not help...we know who the people are, we know their thought processes and they DID effect the game largely due to a lack of experience or real talent.
Oh maybe the "faggy sjw" shit isn't nearly as big a deal as some people want it to be to? This just sounds like dysfunctional studio politics and bad organization from not just one team but multiple teams and failures to communicate and synchronize material. Nothing people associate with SJW political whatever has anything to do with that, "better" and more experienced teams have created failed games due to the same issues. I know some people want an easy thing to blame and SJW witchhunting is all the rage right now, but usually this just comes to incompetence and internal studio nonsense. It's what it usually always is. I have a friend that works in advertising and his company works very closely with a lot of pretty big name video game companies right now (and I gotta refrain from naming shit you know it is.) and some of the stories of regular dysfunction between multiple studio bodies and other companies all associated with big name titles he could tell, even when not naming anything in particular, is pretty jaw dropping. Entire schedules being messed up because one group tells another group to do this thing, and they do exactly that...then one creative head changes his mind at the last minute wasting weeks of time despite a deadline. Point is that even if one group were worse than another, disasters of this caliber are usually because of more than just one group messing up.
i actually like mass effect andromeda.. i dont know, maybe its couse i dont really care about the graphix as much. but i enjoyed the story, i loved the characters and thats kinda all that mattered to me... also a Golden Nomad is awesome to drive XD
I agree I own a it its sitting downstairs I played it twice I think it's a pretty decent game it's just people want to complain about everything you don't like the game don't buy it other than that shut up
Y'all need to get a teleprompter or something so y'all don't have to awkwardly look down every 5-10s. I enjoy your content but that small fix would really polish your content and make y'all more comfortable.
That's not the point. His criticism was of the phrase, "exploration was king." That phrase indicates there is plethora of interesting and relevant things to discover. But I agree with you that I find modern games to be not worth exploring. I think back to the Ultima series, and Richard Garriott was very good at making sure there were interesting locations, challenges, treasures, riddles and rewards in every corner of his maps and continents. He was so good about it, you could find a remote little shack in the woods, and learn something about the character that lived there before they even showed up, and you could hide and stake out the location to wait for their return. This was before you even learned who they were, and how they fit into a tale. I say a tale and not a quest, because you often had to talk to multiple people to figure out what was really going on and who was telling the truth, you didn't just get a "take me at face value, do this quest" kind of thing. It involved using your wits and detective work, and often had multiple outcomes. I think the writing and side quests have gotten flatter and more simplistic as the graphics have gotten more elaborate and realistic. Sad.
All this along with racist designers like Manveer Heir and Political Correctness was what ruined and killed Andromeda. Unfortunately by the time they fired Manveer Heir he had already left his footprint in game and it was already to late because the problem was alot deeper then just him. Looked like they had to many sjws with political agendas and not enough game developers who just want to develop the best game and product period for the fans.
Juicy Orange This is actually what made me not buy this game today (it's on sale for Xbox at $12) why the fuck would I give a dev team with quite a couple idiots who very much hate my guts without even knowing Me? Oh and FUCK Manveer Heir.
Juicy Orange It's super hard to ignore the "deep state" influence that liberal agenda had upon the game. It's in practically every angle of the game. I keep seeing around that sooooo many people loved Suvi's voice but Jesus Christ I couldn't STAND IT. Just the whole thing is obnoxious. I still played through it because all hope wasn't lost but there are so many areas of the game that are simply unappealing. Such a shame.
They struggled incorporating the animations in the Frostbite engine? are you kidding me? didnt they design the animations THINKING in Frostbite as they were working on it?. Well next time dont plan to paint the mona lisa if you dont have a freaking brush but tons of pencils instead!.
It sounds to me like they did have some animations to work with and then decided to create other ones. Honestly, it sounds more like a time management issue than anything. Time management could have come from any number of places in the development cycle, really.
DARK SOULS COMBAT IS LEGENDARY well I have not said dark souls 3 combat is bad... and I don't get why you brought up this argument.... BUT YES DARK SOULS 3 COMBAT IS THE BEST
The Gamer Complex hey man, I asked for this. I've always wanted something like it, I just hope it's not shit. I'm cautiously optimistic, but I refuse to pre-order anything anymore after Diablo 3 and Destiny 2.
I refuse to pre-order on the principle after how EA has treated their games this past year. It's a promising IP but a large part of me can't help doubt that EA will fuck it up. I was the same with Battlefront 2 before release of the beta and my gut feeling was right
I miss medium size studios from the 90's with no office infighting bullshit, as the 20man team know each other like a family, except only have to deal with various publisher
True, it just that nowadays most "modern games" that belong to Big Studios (even if they are not AAA) feels like the developer had no "heart" to it, back with the late 90's games, you can feel that the Dev team really put alot of love to the game they made from characters to object. Damn even LucasArt which was considered a "big studio" back then knew the inside out of the characters and location with "funny anecdotes" how they came up with the idea. Nowadays a studio will have at least 100 of programmers and some of them not even from the same office and probably are in, dunno China, Japan, Korea or Europe that do their own little programing part and then send back to that main studio. My point is, alot of modern games feel "soulless" from so called Triple A studios. Meanwhile once in a while a good game comes out, like Nier Automata, that game even though it is a modern game with at least 100 of people working on it, but with Yoko Taro personally involved, like a good chef using ingredients that was given to him and make a good game with his own personal flavour.
Yeah well, they have that engine since DA Inquisition, 4 years ago? Then just blame the engine now when sh*t hits the fan? The problem with ME:A actually isn't the gameplay itself, but the story, facial animation, voice act, character design, which all of them doesn't related directly with the game engine itself. On the other hand, the environment, interaction, combat, script, and game mechanic are actually good. Gun didn't shoot itself, the gunner did it.
A2B oh no, I'm not saying it's the only thing to blame, not by a long shot, engine is unrelated to shitty art direction, character designs, writing, etc. I'm merely saying it plays its part in what made this mess.
They made an RPG before with that same engine, so they already knew the strengths and weaknesses of it and could've made it very clear that it wasn't going to work with this engine. Besides that, they also could've tweaked the engine so that it did suit their needs. Instead they went on to blame others for their own lack of capability.
the people who made this all of this games, ARE NOT WORKING THERE ANYMORE, even if they made another BG3 Kotor3 Ice Wind Dale 3 or any other game IT ISNT "BIOWARE" ANYMORE. Forget it, there next game is a Destiny MMO Clone With Robo-Suits there will not be any RPG left for this game. I hate to say it but Bioware is LONG DEAD and people still want that they make a sequel to a game they just CANT DO, because they only employ IDIOTS nowadays and they do not know how to make a Fucking Awesome RPG anymore.
Hmmm, If, and its a very unlikely if, EA fired those IDIOTS this would be a good time for fans of some the older rpgs to get hired by EA. Ahhh never mind that would never happen.
I still play this game to this day but my biggest gripe with it is the inventory interface and the item crafting, it's a mess. Also the space travel between planets is soooo boring.
I honestly can't believe they put that much work into a Mass Effect game in a new Galaxy only to ditch it and never add dlc and and actually explain 1/2 of the shit that was happening.
ME:A was a failure because the writing was horrible, the setting was wrong, the tone was wrong, the characters were flat, the setting made no sense, and most importantly the entire story and setting were internally inconsistent.
GeorgeMonet Nice to see someone who actually recognizes the true problems of the game, instead of blaming "The terrible secret leftist conspiration". As a leftist it hurts to see how we are painted as demons in the US :/
The Bob Dylan of video games sounds like a great idea after destroying one of their franchises sorta unintentionally. I'm wagering this Project Dylan will be much like it's namesake where they take a stab at destroying their credibility on purpose.
it cant be another dragon age or mass effect, so that leaves us with either a super old IP re-emerging or a brand new one. either way can fail horribly... and after andromeda and inquisition i stand uncertain :)
Axel Tenveils Yeah, I don't keep up on internet memes so that is totally lost on me, though I suppose my Milli Vanilli comparison is probably lost on many as well, so it must even out somewhere.
There are two key reasons it was such a disaster. First, your choices didn't matter. Prine example being the genophage. Nothing fron the original trilogy had any consequences. Secondly, there was no real threat. Obviously it would be hard to make something as big as the Reapers. But with five years off development they could have thought of something. A good example would be something along the lines of the Borg. There's one queen that controls them and unless you take her out then it's impossible to defeat them.
I mean the kett were kinda worse than the borg. Did you play the game? Like seriously bro never ending nazi alien armies made of your friends and family.
But, the enemies in Mass Effect 2 were essentially that...? The Harvesters I think they're called? Controlled by a hive-mind Reaper. But I do agree with your central point- there should have been a new, unique threat.
Brad Knapp the new unique threat should've been Blasto the jellyfish, that is one deadly hanar. Or maybe the "Biotic God" Volus from ME2,he was so powerful
Well, the arks leave the Milky Way during the events of ME2 (it's made clear in the part where it's said they took 634 years to travel to Andromeda, arriving there in 2819, hence they departed in 2185), so for me it's pretty obvious the choices of the original trilogy wouldn't be carried over. The genophage, in your example, was only corrected in ME3, thus AFTER the arks departed. Besides, while Commander Shepard is kind of a celebrity in the Milky Way, obviously most of the people in the arks didn't know what was really going on, so why would the choices matter in the first place?
In the end MEA is neither the game the franchise and fans needed or wanted. After the disappointment that was ME3 all they had to do was be better than that and they failed miserably. Bioware needs to sell the franchise rights to CD Projekt Red, a developer that can actually treat this once beloved franchise with the respect it deserves.
No no no no! Then there'd be pressure in CD Projekt Red. The Witcher 3 was a great game sure, But that doesn't mean their next game would be as good. plus its Mass effect! They never worked in a game like mass effect! Although it would be intresting to see CDPR working on it. :)
ME3 was very good, dark tone of unwinable fight was very good. No real happy status quo ending was a good choice. Destroying reapers, but also geth we finally met and knew, also regressing in tech and be bound to repeat the mistakes in future. Merging with synthetics and loosing what we are. Taking control which will make you part of it but it sounded like sth like just a solution that might end with reapers coming back some day because you won't be human (at least thats how I took it from loosing connection to organics, no more emotions only thought and memories) or added ending which would keep the cycle and try to give a chance for young races in future. I also really liked that Shepard could not survive it was much different from usual last minute escape of superhero etc. Sacrifice no matter what. Lots of people raged about that, but I liked it did not give simple solution if you were invested in choices you made and characters you met.
Well seeing as EA owns the Mass Effect rights and wouldn't let anyone out of house work on their licenses, that would mean EA buying CD Projekt Red and, because EA are bastards, running it into the ground just like poor Bioware.
Unless there is some massive economical crisis that would threaten the existence of CD-project, I doubt they would sell to anyone. Part of their company strategy for following years is to be independent from outside financial and creative control. They seem to have learned the lesson of other companies that tried to grow faster by allowing outside partners to buy them. Hopefully they will stay on their course in the years coming they will expande in their own pace and they will stay true to their current company mission,vision and values.
Geodetic20 No, but Jason Schrier seems to get these stories all the time. He always has "sources" inside studios who tell him all the dirt. It's usually just a bunch of complaints about the engine and time constraints and personel changes. ie the laziest and most vague complaints possible.
Frostbite engine is no good for RPG They realizing this NOW!? Haven't they learned anything after Inquisition and how terribly it performed on pretty much all platforms!? WTF is wrong with those clowns at Bioware? Just ditch Frostbite engine and modify the one that Dragon Age Orgins run on.
Bioware didn't have a choice. EA makes all of their developers use frostbite. They should have stuck to unreal and I suspect they would have if they could have.
ME:A was being made and planned while Inquisition was still in development. So, they both had to build the processes of the engine for themselves from scratch. Thus, they found out at roughly the same time that this engine sucks for RPGs. They just found that out a little too late in the development of both games.
Honestly didn't care that much about the bugs and animations. What made me quit the game after about 20-25 hours in, was the terrible dialog, unoriginal story and meh characters. The new dialog system might have been a good idea on paper (Make your answer more subtle and nuanced.) But in practice, it felt like most of your dialog choices didn't matter at all. In fact, Ryder HAD to be the "good hero" 90% of the time. Long gone are the days where you could just punch someone in the face if you though he/she was annoying. This is Mass effect: Political correctness edition. Boring, blend, unpassionated. Sums up what I felt about this game. Not terrible, but forgettable. Seriously, just choose your battles. Stop with this open world, action shooter bullshit and focus on making good story driven RPGs again. I fucking swear, this is CAPCOM's resident evil V/VI all over again.
I agree with much of what you say, but I keep stumbling on this part: "Long gone are the days where you could just punch someone in the face if you though he/she was annoying. This is Mass effect: Political correctness edition." See, that's the sort of gamer logic that does not resemble regular Earth logic. The sort whereby not being allowed to behave like a psychotic nutcase = ZOMG POLITICAL CORRECTNESS! :P
+Daniel Björkman The funny thing is. I usually play Parageon. It's not that I WANT to punch people in the face. I want to feel like my choices matter. The fact that I choose to talk my way out of a situation rather than being violent, makes that said action all the more meaningful. Also, I don't consider punching someone psychotic. Some people do deserve a good knuckle. The're lives won't be ruined or destroyed by it. They'll just wake up with a bad bruise and learn that being an asshole to people will get you in trouble. For instance, I once punched a dude at a friend birthday who was drunk and tried to piss on my leg for funs and giggle. Yeah, I punched him for it. I don't think I was psychotic. Some people deserve to be punched when they do stupid things. Not going to apologies for it. And... Regular earth logic? I am not even sure something like that exists. You can't control or police people's natural emotional reaction. The very idea that you should, is the very foundation of political correct mentality. Regular earth has people punching other people all the time. That is the "REAL EARTH" you live in. Some people are violent. Some people don't use logic and act on impulse.
Yeah, ME:A and DA:I development overlapped, but Frostbite engine doesn't work well with RPGs. It works well with FPS games, which was what the engine was made for. The Inquisition team had to build a bunch of stuff from scratch and the ME:A team had to do the same, since they were being worked and built upon at roughly the same times. Things like how to manage inventory, how to work with a party system, etc were things that didn't really come with the engine. I think that's why combat in Mass Effect: Andromeda was so perfect and fluid because the engine could work with that extremely well. I'm pretty sure both games had to use a different way to rig animations because Frostbite just wouldn't, which is why ME:A's animations were so wonky and unpolished. I think there's an article where someone explains how Frostbite works. Something about being able to do something really well, but when it doesn't do something or want to do something, it just... can't do it. That's what happened with ME:A and DA:I
@@9051team nope, it's just a poorly made mess of a game. No critical bugs, so you can complete it, but crazy amount of minor bugs, glitches and inconsistencies.
@@9051team You either played very little, or you are very inattentive. Or just not being honest. Any way, it doesn't change the fact that Andromeda is horrible in almost every way.
Out of those 40+ years only recently has it really been as complex and able to properly deliver stories. It's become much more difficult and demanding to deliver an experience players can deem worthy of a $60 price tag.
At those times, you could create a script, smack it onto 5 pixels and call it a game. Games now require large teams to create photorealistic effects and textures. The more people working on a game the more things are bound to go wrong.
Your kidding right... I loved mass affect Andromeda, I just went through it again a few months ago. It was an amazing game, whether it followed storyline or not.
I think Andromeda being such a failure was on the hands of EA. NOT because they forced it out the door, but rather because they forced the team to use Frostbite, which as stated in the video is terrible for RPGs. I think EA told them to use that simply because it was prettier than Unreal, and EA thought "Hey those idiots will fall for graphics! Lets make them use Frostbite!" Pisses me off so much since Mass Effect is my favourite franchise, and now because of Andromeda it's been put on hiatus. Hell, we may never see a new one. The thought of that feels genuinely crushing.
Played the ea early access and didn't even complete my 10 hours! ME1 completed twice, ME2 7 times, ME3 twice but this was so disappointing. Might pick it up when it's under £10.
The gameplay is almost very good, possible builds are fun to play with, the worlds are beautiful enough ... but the characters, story, dialogues and the main vilain are pretty bad. It is worth a 7 out of 10 on its own ... a 6 at best if you consider it is a Mass Effect (if you see what I mean). Anyway still pretty decent.
Yeah...your engine isn't suitable for the game you're making is not good. Not having good script writers is even worse. Your project lead leaving is still worse And probably the biggest one is making it procedural. Making a procedural RPG is very very very hard. Bioware handing a major franchise to a studio without experience in procedural RPGs was a huge mistake. That was the biggest blunder in the whole fiasco. Then to cap it all having to re-do the ENTIRE game in the last 18 months of production was the last nail in the coffin. But, this is a good lesson for any devs out there. Choose tools that will work for the game you're building BEFORE you start production. If they'd gotten the animation and engine situation sorted out before they started production they'd have had enough time to sort the rest of the issues out. And don't try to make a procedural RPG unless you know EXACTLY what you're doing.
I guess the biggest problem why people hate the game is , the expectations were high as the past sequels were great..Other then that it is a good mass effect game as far as I can see..
I've also heard that it's fun. I think the sticking point many people, including myself, have with the game is that it lacks many OTHER qualities that the previous trilogy was stellar at displaying. Had they called it something other than Mass Effect, had it set in its own original universe, I'm confident that it would have been received with more praise. As it is, though, it resembles an amateur artist tearing pieces from famous Picasso paintings and crudely stitching them together to sell the resultant mosaic as "an original Picasso." Not only is it a blatant lie, but it denigrates appropriately famous works in the process.
Let's face it... Dragon Age: Inquisition was already a bad a mark on Bioware's record (actually we could DA:2 and the ME3 ending on that list as well). I tend to dislike the need for every game to go open world and procedural generation would have made the game a good bit worse than it is already. I can't possible understand why the words "procedural generation" excite people more than it turns them away. I assume this is because of Minecraft but obviously we can't just apply Minecraft to every other game. The words a want to hear are "completely hand crafted" or "carefully designed".
No into Coffee from Starbucks and Cosplay and Protests and people who have no clue at all what they are doing in bioware but are still on the payrole and need to get paid for "beeing there"
Han Solo yes that was my first thought after watching the trailer. The planet you're in on the trailer reminded me of Meridian. Also, jump jets and shit, even armors look alike. Anthem is everything I hoped Andromeda to be. Makes me wonder whey even bothered making a new Mass Effect game in the first place
the guys that are making anthem are behind ME 1 through 3...its the same studio...thing is, they passed off mass effect to a new studio to do it and once anthem is done they will move to a support and DLC based system for anthem and have already said they will start grouping together to do another mass effect game....if its like the originals idk, if its going to continue this one, idk or it might be something entirely new but at the end of the day, if it doesn't have shepard in it, people will automatically complain day 1
For money, why else would Bioware "A Division of EA" produce such a crappy game after five years, slap on the title of their most KNOWN and LOVED series ever and then charge $70 for it. For. Money.
Funny, they managed "exploration" in ME1 (which they wanted so fucking much to capture) quite well with the corridor focused unreal engine so switching to frostbyte was stupid, sticking to it was worse. The big mmo maps, quests came back from Dragon Age 3 with meaningless combat. Less than 10 story missions and the story only focused on the most boring stuff, leaving out any conclusion to the somewhat interesting stuff. I mean they fucked up with the engine, they were understaffed, but they had 5 years to write a story and failed even that. The soundtrack was shit and short as well(again 5 years to create something decent that captures the theme) but other than 1-2 tracks it it basicly non-existent. The Nomad was ok, but underused and pointless (compared to the fact that they even used some NSF devs to make it decent). It was a must because of the huge maps and that is all. And still the jump pack spamming was boring as hell after some time. And this time EA can't even be blamed completely. They should rename Bioware because it is nothing compared to a few years back.
+The Jester Nope, I meant they wanted to capture it so much. I do not like the "open world" and "exploration" in any story driven game. That is for sandbox like skyrim. It was decent in witcher 3. The copy paste empty places in me1 was nothing to praise imo. They wanted to give more of it in a better way in MEA because hardcore fans always say that the first game was the best and that was something missing from the 2nd and 3rd games. They failed on so many levels.
Dragon age inquisition was a very well made game. Why did you use that as an example? Also, I wouldn't blame Bio ware. I would blame the head of it, for being openly racist and hiring terrible programmers and artist because he wanted non whites.
They fucked up by releasing the game anyway. They could've easily pushed the release date forward. I know it pisses off fans, but it's for the better. I'd play it though. Seems like Bioware fixed most of the clunky animations, but the damage is already done.
"Damage is already done." No damage was done at all. Clunky face animations, big fucking whoop. Many other games have had this terrible animation fuck up, yet no one gave it shit. It was only damaged because the Internet is filled with 12 year olds who have the knowledge of simple editing, that make memes.
thats not it at all people didnt hate this game because they saw a meme on the internet they hate the game because they played it after they went on a mass effect binge and played this one directly after mass effect 3 and realized that the ORIGINAL! mass effect had better quality graphics, animations, characters and more... that was a long ass time ago too. people hated this game because they tried to pander outside of the game on twitter (though that back fired a lil bit) and they hated it because the final produce was subpar at best. it was not a terrible game but it was far from being good. i would rate it a 4/10 personally. its a below average game only held up because its not the worst thing ive played...ive played mindjack and ride to hell.. those are truely bad games.
So what I’m hearing is the mock reviewers either didn’t play it or straight up lied about their experiences because they’re a bunch of yes men. And if the reviews had been accurate from the pre launch, it wouldn’t have been released in the way it was.
Sounds interesting. When Mass Effect 3 came out, I was staying up all night trying to figure out how to get the Geth and the Quarians to come to a cease-fire before both sides were weakened to a point where the Reapers would win and enslave the galaxy. I'm sure those pioneers will be crazy thankful, though. Yup.
It is a good game and gameplay is really fun. But they should have made DLCs and more alien races, you explore a whole new galaxy and you encounter less races than in the Milky Way? I didn't like that part. Also it took me 150 hours to finish it because I explored everything, but I wanted to replay it and didn't find it interesting to replay, while the three from the original trilogy, I replayed them about 10 times each
Damn Black Flag was and still is my favorite game in the entire world, and is on my list as one of the few games to actually make me shed a tear, graphics were amazing for when it was released and gameplay was damn wonderful.
I think disaster is a bit of a big word. Average, nothing special, a bit by the book, all perfectly valid things to call ME:A in my opinion. The main reason people called it a disaster was because Bioware had set the bar so high with the original trilogy.
I loved the whole game. I’m big on story modes and the story was fantastic. I agree with the engine issue. The engine is for FPS not RPG’s. I didn’t mind the controls, the graphics, or the story. Is there stuff I wanted to see? Yes. I wanted to see the space dogfighting.
This channel came up in my "recommended videos to watch" feed. I'm glad I took the time to watch this. I for one loved Andromeda and I also looked past the horrible face animations. The game itself was still really good to me and the combat was the key factor that got me hooked! Your channel earned my "like" and earned my sub!!
Although it’s not as great as the Shepard trilogy it’s still a good game. The premise is great. The combat was good. Planets look good. What was kinda lame was the plot. It just revolved around the kett. Not really anything to be terrified about. No real consequences for decisions. Also Ryder is always a good guy. I can be sarcastic or to the point, but I can’t be evil. So replay will only be different if choose to focus on a different player class. I’d say the game was a 7-10 as for mass effect it was an 11-10.
I liked it. The combat was fun. The fight vs the architect? The best! I was level 80 when I finished the game. I always start my first game on the max difficulty (insanity?).
This is why Mass Effect: Andromeda was such a disaster: Electronic Arts. Every single reason you list is a result of EA being in charge. Frostbite: EA. Procedural trend: EA follows trends like a dog in heat. Assigning one studio's franchise follow-up to another studio that just does not understand the franchise: classic EA. Illogically trying to associate a game with a cultural figure: classic EA again. Not putting all the people involved in one place: insidiously EA. Rigidly enforcing deadlines: EA to the max. Not having one definitive project manager who has the last word on everything: completely EA due to their draconian control issues. Not selecting specific design tools and sticking with them across the board: Again typical EA. It's all about EA, it's how they somehow manage to destroy everything they touch. The only reason EA still lives, like a zombie shambling on in undeath, is its massive marketing arm that sells the hell out of games so that by the time people realize that the game is shit, millions of copies have already been sold. And they get each new generation, hitting them completely unaware of their history of horrendousness. EA should have died out a long time ago and it would have if not for the continuous hard sell marketing to new, naive gamer generations again and again. Plus as they destroy one studio after another, they just buy yet another with their ill-gotten gains from the previous marketing push.
I don't think it was a failure . Even though it had some graphical failures I still enjoyed the gameplay and the story very much . Also the nomad parts because without the worlds would just feel small and like cages.
"...small and like cages." Unfortunately this seems to be what a number of ME fans want their games to be according to a lot of comments and reviews. Making ME this way would be a tragedy in my opinion. They did it with ME:2 and it is the least favorite ME out of the 4 for me. I don't want ME to become or return to being a 3rd person corridor shooter - a story driven rat maze, if you will. There are already too many games out there like that. The Mass Effect franchise needs to stay being an open world sci-fi RPG.
Good lord, they scrapped pretty much everything less than 2 years from release, and then they kept dividing the project, rushing it, and changing staff and ideas. Who the hell though this was not gonna be a disaster, it's like pulling a truck 300 km/h on the high road, change driver and pedals every minute, and pretending it was not gonna crash.
CrowMercury makes you wonder if they should have told EA they were scrapping the game altogether as a lie to cover up their mistakes, and then continue production on the game behind doors.
And all of this just to make the Bob Dylan of video games.
So basically, what I'm hearing is that the game wasn't finished, but EA put it out anyways. Pretty typical EA bullsh*t.
Best comment here^^^
That's pretty much how it goes lol. Typical corporate greed...
dont blame EA fully, it seemed like it was going to be bad either way. if anything EA mercy killed the game by releasing it when they did lol
bioware is plenty to blame for their recent failures. we all can hate on EA but they only take 1/3rd the blame. bioware takes up the other 2/3rd's for the infighting and out sourcing they did.
Ninvus Gaming EA forced them to release the unfinished game, it is their fault.
its easy to blame EA because its popular to put 100% of the blame on them. bioware has equal blame, EA didnt force Bioware to devolve into internal fighting over MEA. EA didnt force them to make a shody story they cobbled together in the last 18 months, EA didnt Force Bioware to shoot themselves in the foot with racist tweets from one of their employee's. and EA did not force Bioware to pawn off this project to their C-team dev staff who never did a big game a day in their life. and EA didnt force bioware to out source their animation tasks over sea's. EA is to blame for half of this shit product. but so IS bioware.
_"procedural generation wasn't making high quality worlds"_
Well no shit. There's only so many assets you can recycle through an algorithm before things become repetitive.
Procedural generation is way too overhyped. It's like as if you wanted to run a five star restaurant with a bread baking machine and a half blind granny. Can it make hunger go away? yes. Can it live up to expectation? How on earth could it??
I find that PG can make some really interesting worlds to play through, the problem is if whether the developer is willing to invest millions of lines of codes for the permutations that would be required for a "high quality" world.
Though I do agree with your comment however, that using a set amount of assets for a large set area will create some very repetitive environments. (EX Minecraft before the massive environment update.)
There's a reason why the most successful procedural generation games are things like The Binding of Isaac or Pokémon Mystery Dungeon - 2D games with simple art changing up their mazes to keep things interesting. XCOM 2 is another one that uses PG to spice up its tactical gameplay. All of these games have randomness as a core part of their gameplay, forcing players to become good at reacting to unexpected circumstances and finding the right tool for the job rather than memorizing a floor plan.That said, they all use PG for specific AREAS and limited environments, not entire worlds.Now, I wouldn't be against developers procedurally generating worlds and then picking the best ones and then using those as the actual semi-scripted levels...
It's absolutely possible to create a procedural generation model which creates high quality worlds with perceptual differentiation (check out genetic algorithms), but the problem is... With the budget and time required, you'll have to decide between a game or procedural generation.
Sam Vimes Its not their skill that fails them but their imagination - SC
why does it seem that most Devs are terrified of delaying a game?? seriously, we have come to a point where we almost WANT to hear that a game is delayed because that tells us that you CARE about your product and that you want to make sure it is worthy of your consumers time and money. Nowadays if i hear a game is coming out "on time" i assume that it will be a broken, half assed, piece of shit that's not worth my money much less my time. Gamers are sick and tired of this trend that the gaming industry is setting, of giving us broken/unfinished games. Do what you NEED to do to make a great game PLEASE. while i might be a little disappointed about a game being delayed at least i know that you are trying to make a GOOD COMPLETE game for me when i buy it AND I WILL THANK YOU LATER!!!
phew that was a rant lol sorry about that.
TherianLycan Because most of the games are sold on hype. Just look up Mount and Blade 2. They delayed the game twice and the hype in non fan-comunity almost died out, thats lost customers there. MB2 is probably going to be a masterpiece, but if it fails... The studio will lose a lot of money, because the people who would have bought it because of hype moved on.
Because of HL2:EP3 - an extreme example granted, but when you promise something and don't deliver then you piss off your investors and customers both.
I kind of want to rant about the influence of big money in the gaming industry, EA specifically prioritising pre-orders and marketing hype over good long term sales and gameplay! Truthfully though, some money and the focus it brings, is needed in the industry, ME2 is in truth a better product than ME1 for example, although you won't find such detailed story telling and universe development because it was (in effect) wasted time, and therefore wasted money.
I still replay ME1 however, and even now I occasionally find something I didn't before! Can't say that about 2 or 3, and I'm not sure I want to replay ME:A :(
Hello games got effing death threats for delaying their game. You and I might just be disappointed, but there are plenty of people that go into fits of rage over delays.
It's not up to devs.... devs are the ones creating the game. It's up to the investors and publishers that make the call to push up a game release date.
TherianLycan because they have bosses they answer too who will push for a bad realise.
Fallout new vegas was made in 18 months, and obsidian didnt know the engine.
Naramitzas And that's why the game crashed 24/7 on my PlayStation 3, lose save files on my Xbox 360 version, and all the above on PC....
Great game though xD
Never really had a issue with it guess you were shit outa luck son.
But indeed a great game.
And people say bethesda makes games on their own turd engine instead of unreal engine because they know their engine. lul
I absolutely love that game and played about 400 hours of it.But that said it did have a shit ton of glitches and optimization issues.To this day it crashes/stutters/glitches out all the time.
somehow i never had much problems with NV. maybe once or twice i lost my save games (but i learn to backup it regular :P ), but never had much problems with game.
You guys failed to mention the crux of the problem. The technical problems are a serious (but ultimately ancillary) issue. The most important aspect in a story-based RPG is the writing. The writing here is just embarrassing in every possible way.
I'm surprised this hasn't been raised more often in the game's criticism. I managed to overlook the technical issues and the borked animations, but god damn is the writing amateur as hell. At it's best it's an uninspired SciFi flick, at it's worst it's borderline fan fiction. Really struggled to find any interest in the crew or what we were doing =/
naesmy 4891 this is why early games not reliant on fancy graphics were so good because the story and gameplay were excellent. that seems to have gone by the wayside as companies try and cash in on micro-transactions. forget that it was largely the support of PC players years ago that helped games develop to the level they have now. i think as well the market is just so saturated with games, its all been done before and that makes its difficult to bring something new to the table.
Maybe the procedural generation they tried as on the dialogue how else do you get 'my face is tired'. What does that even mean.
There were moments when i could not believe how bad the writing was. Honestly, i could get over the weird animation, the ugly models, the glitches etc. But the dialogue...like holy shit, Bioware. That was the one thing you needed to get right. I also really struggled with how weak Ryder was. She just let her crew walk all over her. Every convo I wanted to put my hands over my ears because it was such a trainwreck.
I think the lack of a single creative director actually in charge is a symptom of another problem - why was this game made? What was its purpose, that thing that the creators should focus on? What were the games' themes, objectives? How would the creators measure success in deciding if they had made a good game or not? No one knew.Andromeda suffers this particularly because of the disconnect inherent in its concept: What is a Mass Effect game without Shepard, the Reapers or the Paragon/Renegade system? What were they keeping and what were they tossing? They needed someone making firm decisions about that, and they didn't have that person.
" why was this game made?" because EA milks any IP that it can put its greasy fat fingers on to death. And why EA does that? Who knows, it is like asking why cats and dolphins like to play with they pray before brutally killing it. It is in EAs nature to do that
This actually is a good point. What set Mass Effect apart? Was it Shep? The Paragon/Renegade System we all made fun of but loved all the same?
@@rosesweetcharlotte Agreed, I think this comment deserved more attention. It's very pertinent and well-said, getting straight to the "core of the apple," as it were.
@@jthomcres That being said, I had fun with Andromeda. Two years later, what truly hurt it was EA abandoning it. Look at Final Fantasy XV and No Man's Sky. NMS especially was just a very flawed game at launch. But neither game was completely abandoned and thanks to updates and DLC, both are remembered fondly
It's was the characters man. I felt like I was with a group of people were thrown out of the Milly Way rather than left. I can forgive everything else, but if your constantly around goofy twits trying too hard to be funny then it's more painful. The Shepard crew were relaxed and funny at times, but you really got the sense they were professional.
Could've have put it better myself. It was the characters that made the trilogy great for me. Even in the Andromeda demo(all I've played of it) I found myself wanting them to shut up most of the time.
I havn't played Andromeda but I get what you mean when you say that the Shepard crew were professional. I see a lot of unprofessional characters in media were they should be, like in a military movie were the characters act like cowboys or they're they make really basic mistakes constantly.
I can agree with you on the characters, my friend. While the game is.....ok.....certain characters such as those two assholes Liam Costa and Peebee are still very painful to interact with as I play the game. If I could toss them both out of the nearest airlock, I would do so in a heartbeat. Plus, the storyline is somewhat atrocious. The romance was also very painful as well. As you can imagine I always play as a female and having to romance Liam Costa to visualize and experience the entire romance was a total let down. I would have preferred that the developers.....writers would have paid as much attention to the Sara and Suvi romance too. sadly, we a dealing with EA and Bioware here.
Both scott and sara ryder were uninteresting. They were not as fun as Shepherd. They both were so boring from the way they acted to the way they looked. Scott looked like a guy i could beat up. I just couldnt take them seriously and was never invested in their story.
Yeah, it’s almost like they watched the citadel party and decided they wanted their characters to act like that all the time
Honestly broke my heart how bad it went
lol
Yeah really made me think, that after 3, they might've just taken the I.P. for a last stroll in the woods and then send it to the upstate farm..
then you are over dramatic lol the game isn't even that bad still 10/10 above no mans sky and destiny lol
F2 Mercy fuck off. destiny is a great game.
Sorry 160 i cant read your comment lol for some reason.
Sorry but my face is tired.
From everything
my face destroy you
watch some asmr then
my *Face* is my *Shield*
blanket cocoon I think you're taking a simple joke about a funny bad line to heavy. Calm down :)
I love that they blamed the engine for the wonky animations and yet I recall DA: Inquisition having better facial expressions as well as an *actual character creator*
Arcademan09
The engine doesn't directly correlate to the facial animations. The issue was mostly on part because of the understaffed animation team.
Inquisition also had a much larger development team and a longer development cycle.
Also, go back and play Inquisition, and you'll notice that the vast majority of conversations in that game don't really have facial animation. The camera stays zoomed way out hovering over the player character's shoulder, so that's one character that doesn't need to emote. While the NPC you're conversing with just plays canned stock animations. Shift weight, wring hands, slight smile, slight frown, ect. For the big important conversations, they are basically cutscenes, with custom cinematography and hand-crafted animation. DAI does not have good facial animation. It has good cutscenes, and is clever about spacing them out to make you feel like the rest of the game has it too. What it has is a clever illusion.
On that, we definitely agree. Working within limitations and disguising shortcomings is so much of what creativity is all about. I'm just saying, don't give DAI credit that it doesn't deserve just because it's better at hiding its flaws.
I don't think they blamed EVERYTHING on the engine, just that it was a major source of consistent difficulties. Like others said, failing to port across 3D software, regardless of the engine, is a huge pain in the ass especially if its for a lot of animation work that's already been done.
Don't get me wrong I'm making excuses, as that's like Mitchell said...a sign of just how badly organized the whole thing was, but it's a problem that makes sense in context.
I've played Andromeda for 100 hours on Origin Access, and in it's current form with all the patches it's far from a "disaster". That doesn't excuse the technical mess it may have been at launch, but the internet treating this game like it's completely worthless garbage is unwarranted and extreme. The combat is the best it's been in the whole series by far with excellent movement and power combinations. There's at least 40 hours worth of genuinely worthwhile content through the main quest, major side missions and loyalty missions. The open worlds are fun to explore (as long as you don't waste your time with doing every quest that pops up), and gorgeous to look at. The main crew of the Tempest are a solid and diverse cast with great loyalty missions and in depth back stories. The leveling system as well as the equipment system is constantly rewarding you with new powers, weapons and armour to try and experiment with. The multiplayer is improved by the new combat system and is actually quite fun and addictive. It really is a solid 7.5/10 Action/RPG that unfortunately was released too early and also had to live up to the pedigree of one of the best RPG franchises of all time. The problem with this game isn't that it is a bad GAME, it's that it's a bad MASS EFFECT GAME. I think it's safe to assume that people like myself who loved the original trilogy primarily fell in love with it for it's storytelling, characters, lore and general writing quality. After finishing Andromeda, I went back to play some ME2 and 3 to compare, and there is a massive difference in both the quality and the tone of the story and writing between the old and new ME games. The original trilogy tackles heavy, dark themes of loss, sacrifice, war, love, etc.. and has a genuinely intimidating and mysterious villain in the Reapers that are constantly providing apocalyptic tension through the games. Sure there's still lots of goofy alien sex, humour, etc.. but the OG trilogy had the audacity to take it's video game story very seriously, and forced the player to consider heavy themes and weigh difficult decisions. Andromeda has an entirely different tone that it pulls of far less elegantly. It goes for a lighter, more fun tone but doesn't have the writing quality to back it up, and for the most part ends up just being a mediocre at best sci fi action blockbuster. Taken on it's own merits, Andromeda doesn't need a great story to be a fun, addictive game; but compared to the original trilogy, it's certainly lacking soul.
Brent Blayone Blayone you fell for the Origin botnet meme? Gross dude. EA puts out nothing but trash these days. Just get the 'free copies' of the games you want
Lol fuck EA but it's 5.99 and I play BF1, ME Franchise, Dragon Age, Crysis pretty often and it saves me money as long as they keep putting stuff in the vault that I actually play
Youve summed up exactly what I thought and keep saying lol. Besides imo every origin story is slow to start and is almost always the most annoying game in a trilogy or series. Lol. But you're right it really didn't have the writing quality of the original series. But still a fun and addictive game.
Brent Blayone Blayone if a game sux no one except me and you give it a second chance which is their loss I love the game
Brent Blayone Blayone I still loved this game and I still play it. I would have loved for some DLC to come out but people complaining and crying totally killed any chance it had, I don't know if we will ever see another mass effect game again. :'(and you're right combat in this game it out of this world awsome!!!
Ubisoft syndrome basically. Miscommunication and multiple studios.
Viper Guard except BioWare is or at least was a talented studio. Ubisoft just plain sucks.
irllcd13 ubisoft was too, look at their older games.
At least Ubisoft is starting to take steps in the right direction. EA are always going to be Satan, and for good reason.
Great Britant HAHA TAKING STEPS IN THE RIGHT DIRECTION! LOL. good joke.
it's not because of miscommunication but because of deadlines and most of the people that have a say on game development really don't play games that's why they still release a game in a very poor state as long as it looks good.
This is the Bob Dylan of comments.
Conrad McGoobs yes
Conrad McGoobs So nothing special and no real idea of why you got noticed?
Magicarpmaster Millennial alert.
Skel Neldory Oh no, you managed to guess i was born somewhere between 1980-2000...
Well, now you just have to wait for your Nobel Prize.
It's quite a world we live in when we play a game not for the great experience it offers us, but for the memes...
God help us all.
Who am I kidding.. the memes were too juicy.
10 tired faces out of 10
They're too spicy.
got it for $20 on origin, and it's awesome. At extreme graphics settings it runs at a constant 75 fps. The texture work in the game is superb as is the fighting and gun mechanics. I'm not sure what there is not to like. It's an awesome game.
Couldn't agree more the problem is everyone's trying to treat it like the first 3 mass effects I'm not gonna lie I'm guilty of this the first time I tried to play Andromeda and 3 more attempts after that I didn't like it I felt this ain't the same without Shepard and crew didn't like anything about it I hated it doesn't feel like a mass effect game I was going to get rid of it so glad I didn't I just wasn't giving it a fair chance I was hung up on the trilogy I decided to pick the controller up again one more time and give it a chance only this time I thought to myself I've been treating this like it's part of the trilogy like it's a mass effect 4 a continuation but it's not I need to treat it like it's a new stand alone game new story new galaxy completely separate from the trilogy it's own story and when I did that I bloody loved it once I'd let go of what I thought I knew of mass effect and what it should be and actually treated as it's own stand alone game I found it to be a great game the character movements and combat the jetpacks is a great addition love them wish mass 3 had them the research building weapons the menu layouts the map the nomad combat profiles biotic to engineer space travel is excellent, to see it travel one planet to another, one system to another so much better than galaxy map before everything about it I thought was brilliant your decisions bear weight to them with consequences and I love the story I've completed dozens of times and would again such a great universe to explore new and alien you've just gotta give it a chance and really explore it they got a lot of things right with this game the only mithes I have with the game now is I wish they'd put the Cerberus Harrier in it I love that gun and why oh why did they create such a cool looking gun as the sidewinder for it to be totally underpowered it's heartbreaking I think they should have made that the best pistol in the game it looks so badass.
remember when developers took time with their games and made them great.?
Evilbrandy Bath #MakeGamesGreatAgain But for real tho. Nowadays EA blows their budget on looks and then realise a week before release that they were making a game and not a movie
Too true like sure EA's battle frount looked good but that's all it had. The could of updated battle front 2 and had a better game.. Dragon age inquisition is another example. Game plays shit and repetitive story delivery is crap and there's no real strategy/tactics compared to Dragon age origins. Is sad
Evilbrandy Bath sega started this. them motherfuckers....
Evilbrandy Bath while I can't comment on the story as I never focus on it (and don't remember it). I disagree on the game play being repetitive/bad and with no strategy. fighting with dragons (when you're at the same level as them, not endgame where they're super easy) was one of the best and hardest fights where I had to micromanage every member at every second of the fight. apart from that fighting with enemies still required strategy to defeat, no less than what was required in origins. honestly I think people always look at origins through nostalgia lenses because the level of strategy/difficulty required in all 3 games (at least at the hardest difficulty ) is more or less the same. though I can't defend any other aspect of the game
I'm comparing the companion strategy and tactics. Where everything can be pre program instead of just "leave x health/magic potions" I found that when I fought the high level Dragons after about 10m my characher is the only one left (melee) and it takes me half an hour just wailing at it for it to die (on insanity). Don't get me wrong the inquisition dragons are great but a lot of the time and not just for Dragon fights I was in the tactical mode for almost every fight because of stupied things like varrik always being killed. I'm not saying the first game wads flawless granted but It was more RPG so to say
You are supposed to discover new worlds but every world already has human and alien bases on it aswell as npc's seriously wtf.
Global Saturation if you pay attention to the story you will actually get the answer to that. not saying the story is perfect though...
Konrad Dróżdż
Ooh intrigue
because most if not all of the planets were destroyed by scourge.
The entire point was to integrate. They had procedure to deal with first contact for a reason. You cant just show up to a habitable new galaxy and expect it to be deserted. Not to mention that most life forms require a certain set of parameters to flourish and those parameters are only met by a few planets. The rest are either gas giants with no real habitable land, too hot, too cold, and unable to foster more than microscopic organism that cannot,support an entire species let alone multiple.
@@Cassienka I think their argument was that first contact had already been made in every case, so it was pointless anyway.
this is why ppl hop on the hype train way to early. smh, never trust EA, UBISHIT AND ACTIVISION. these publishers are trash!!!
But what did EA do wrong here?
Its QuackerDuck EA buys studios that have a good name and then guts them, milks the customer base and moves on. They are about milking as much money as they can (which is fine, that's the ceo's job) and they don't really care about making games.
Ubisoft have yet to dissapoint me, sure their games and Always the same (hoping for something new finally this year), but they are still a Ton of Fun for me
Joyfull34 "but muh graphical downgrade! But muh game runs like shit because it didn't get a downgrade!"
deathbat6916 "buhu it won't run 400fps on muh powerful Ego stroking pc, this game is so shit hmmm"
And then they disgraced Bob Dylan's names with Anthem
This is typical AAA Industry BS. You get studio that starts out small and makes it big because of their passion and drive. Then they get bought out by big publisher and the quality drops with each sequel because corporate meddling undermines what makes it great and drives off the original creator from their own studio. And it goes down hill until they kill the franchise and ends up in the bin with all the other dead franchises.
yeah... im pretty disapointed too from bioware. But rockstar is another story.
PyroMancer2k only in EA,only in EA.
+PyroMancer2k
Star Trek is going that way, too. Has been for awhile now.
PyroMancer2k PREACH!!
The video game industry is why I became a communist.
The Bob Dylan they were referring to was the game they just revealed at e3 called Anthem. Still wouldnt trust Bioware with it no matter how good it looks. A Dev that half asses a game that millions are fans of just to put resources into another game, then releases the half assed game at full price knowing well it wasnt completed is a Dev that shouldnt be trusted at all, even if they make the "Bob Dylan" of video games. Its just bad practice to do that, and people shouldnt support them.
andromeda was overpriced as hell yes.. but thats what happens when you have to buy it from origin.. monopolizing the markets :).
Muhammed Kasim Well mea was made by a new team as said in the video and the Bob Dylan is made by the old team
Muhammed Kasim
There are two biowares. The good bioware is making anthem. The bad one made ME andromeda.
Jerry Tomas Dont be so sure dude. The bad part will likely spill into Anthem. Having some Healthy doubt with it
Most of the people replying to this are missing the point. Was ME:A developed by a different team? Yes, but that team is still part of Bioware and EA, the same company that is now developing Anthem. There is no "good" or "bad" Bioware, there is just EA who has as much involvement with Anthem as they did with ME:A.
So... basically... EA's shitty unreasonable deadline ruined the game?
Sounds about right.
TL;DR - because EA
but dank memes is life tho, so mass effect andromeda is a game we've been waiting for a long time
dhika mahesa what about skyrim ?
duhok star its the dragonborn of dank memes
Jokes aside... No...
Unless you're talking about the infamous ME3 ending, it topped that in memes and more :D
Giga Phoenix yes ME3 ending is a lot more meme material
dhika mahesa jack Kiely
"Can you think of any other games that were treated that terribly in their development?"
Umm... the very definition of "Development Hell" called Duke Nukem Forever? Or Alien Colonial Marines? Choose any you like.
Can't believe you're comparing this game to those two games. Those games were steaming piles of shit.
I'll go with E.T.
Duke Nukem has no excuse. They had plenty of time to make that game right. Didn't they start that game when dinosaurs still walked the Earth?
Colonial Marines is actually an OK game. The reason it was such a flop is cause of the lies. Overall... it's still enjoyable. Doesn't even nearly live up to what was promised tho.
Prey 2
I love the game tbh I mean sure it lacks in some areas to the original trilogy, but all in all I very much enjoyed this game. I wasn't even aware until this video that people disliked the game lol
Play the trilogy and you will find out yourself why gamers felt cheated.
@@poligon333 I've played the trilogy over and over, Shepard's journey is one of my favorite stories in game history. Once I heard Andromada wasn't about Shepard I had no expectations so I just had fun with it. That doesn't mean I think it's a 10/10 game, I just had fun with it and enjoyed the experience.
@@salimtaja6180 I agree too many people compared this to the Trilogy and it's not meant to be the same. Which is one reason I love it
Frostbite engine is made for first person shooters not for rpg
Very easy to blame engines when users know nothing about games engines, Frostbite engine is a peace of software, code, a bunch of letters and words written on a IDE like Visual Studio, is not a real world solid thing that you can't change or modify. Frostbit was also used in Dragon Age: Inquisition a RPG, that one got much better reviews than this game. Blaming the engine for the game problems only shows that this team or add incompetent software engineers incapable of adopting a engine for a game or they are trying to shift the blame to other places to clean their face, i believe more the second than the first.
+Argoon1981
DA:I is a shitty RPG. Not a shitty game, but a shitty RPG. Every engine starts with a framework. Frostbite's framework was designed to work with FPS games, to expand on it requires a lot of additional work and fiddling.
Imagine Source running a strategy game. Doesn't sound too fun, huh?
Optimus Prime
EA also pushed Frostbite onto the Need for Speed series. Which it looks fucking amazing... for Need for Speed. It just doesn't work for Mass Effect.
no frostbite engine is on DAI also that's why the gameplay for ME:A seems similar
I think it worked fine for RPG.
The game is mediocre at best. The saddest part about the game is that you see what could have been at every turn. Every time a main character is introduced I just cringed. I couldn't give less of a shit about any of them. Not to mention it seems they went out of their way to make everyone unattractive.
The combat was pretty good. The crafting sucked shit and the worlds looked really pretty.
But shit dialog, shit characters and shit plot really sucked the magic from this game.
Skyslimit86 It seems EA give their art and design team all the budget and give the scraps to the people that make the game itself
Oreo Saurus No. It is really quick to get cool sketches. But in a game like this (quality over quantity by design) quality of ingame content will be sacrificed to make more. That is why I prefer shorter but better stories. Also design in games refers to game design, not anything art related
@Skyslimit86 ... Amen brother. Exact my thoughts on that game.
Skyslimit86 I disagree with everything you said... the game was fun to play and fun to explore! Two thumbs up! :)
They absolutely made the female characters less attractive on purpose. The SJW's that developed it don't like the idea of male gamers looking at attractive ladies at any time, for any reason. They think that is sexist or some bullshit. The female they used to model Sarah Ryder off of looks nothing like her in-game, fugly counterpart. Funny however, the male Ryder looks almost exactly like the real dude used to model the character after. And I won't even get started about the blatant, anti caucasian racism that permeates the entire game. Did you know that there is only one type of person that you cannot create in the custom character screen to start the game? The answer is a white, male. See for yourself, you cannot create a white male, the skin tone is not even an option...
Damn. This is ridiculous. They should've just dropped the whole thing instead of doing what they did. Can you imagine a surgery being done with different doctors are doing different parts of it?
More like falling asleep for appendix removal only to get up with an octopus instead of a penis.
Economy.
The game has been developed and been eating money for 3 years by that point. Dropping it would have meant a loss of public face / PR, alongside effectively all money invested.
Pushing the game release anyways resulted in a bad game, with bad PR, but would recover some money by fans of the franchise buying the game regardless of reviews.
Aka, company buisness logic: If you're gonna flop a franchise, you can at least make some money of it.
Yea but now most of the most dedicated and supporting fans are against them. The ones that did buy the game.
Yeah the whole reason you get bad games shipped is that it's better to ship a bad game than to ship nothing. For a game with the budget of Andromeda that's even more true than usual.
there IS surgery done by several different doctors at the same time, doing different parts of it.. but yeah, i got what you're saying
Here is the thing, We gamers do not care about "Why", if I am paying for a game then I want to enjoy it. Gaming industry has turned into Hollywood, Now a days I would rather sit back and watch reviews rather than instantly going for the first day first show.
Yea you don't, but most importantly the devlopers and publishers do. It gives them insight on _what not_ to do.
You, don't care i find interesting to hear of the developmental of games
Enclave grunt this is not a development stage of the game. This is an explanation of why their game sucked while charging the same amount of money. There is a difference. That's why I do not care to listen to an excuse after I have paid for it. Before paying disclosure is a different thing.
I don't know about you but I do care... I've been gaming for quite a few years. and I watch stuff like Extra credits and other things to get into the mindset about what goes on in development. I care about what goes on and how a game is made as well as having a good time... And it pains me to say this but when I see comments like this... I'd have to say that gamers seem like they are the bad side of entitlement. I liked Andromeda and actually... It was what I was expecting... maybe not the bad facial animations but the plot itself... yeah it was. Because I wasn't expecting mass effect with shepard, I wasn't expecting Mass Effect 2. I was just expecting something marginally better than Mass Effect 3 and I got that.
Extra credits is great
I felt no disaster, this Game is killed by the meanest side of the internet, I played it myself like 2 times, and I totally enjoyed it, yeah sometimes the animations are a bit bit weird, and I don't like the childish conversations sometimes, but it is still a super awsome game, and I want to mention that I nearly put my hate on everything
agree entirely. this game was killed by critics, not because the game is bad.
There is no "political correctness" inside the game. At least not the amount you people complain about.
Not to mention why was ANYONE surprised that they released the game too early? Its what EA does! Every...Damn...time! And personally I think its some of the bitchiest critics and fans that wanted more Shepard on a pedestal instead of new people. Ridiculous and petty. Shepard DIED get over it already! I mean Jesus the Liara easter egg was AWESOME! Small tributes to the original series like the weapons, armor, and nuggets like liaras log are imo the perfect homage but yet still set themselves apart for a new series. Its great and I think people just need to pull the omni tools out of their asses and just enjoy the game without the Shepard addiction bias.
The game is great. Feel like most people jumped on the hate bandwagon
ice bread me too
this is ridiculous... "we couldn't agree on a software for this, we couldn't agree on design for that."
this doesn't sound like a big studio, managed by a huge publisher... this sound like a couple of high-schoolers trying to make their first game (and project in general) without actually knowing each other.
they are even lucky they managed to get a game (even a bad one) out of that mess. it's just pathetic and sad to be honest.
Suncho
Agreed. I don't think the team was competent enough at achieving the ambitious concept to begin with.
Thats what happens when you hire Social Justice Crusaders instead of professional programmers
Suncho so true be a game designer is so crazy
But they fixed Mass Effect Adromeda with patch 1.08! They addressed the most critical issue that plagued the game since day 1... Male Ryder gay relationship options!
WaywardLone 😂😂😂
WaywardLone doesnt make the story and sidequests any less boring
bart h i think he's being satirical
Dammit, thats what i get for posting comments just after i woke up :D.
WaywardLone That's not the critical issue in Mass Effect Andromeda. How we interact with obscure NPC, Hainly Abrams is finally put right. Truly an important and beloved character in the narative.
Actually really enjoyed Andromeda. I think people definitely just overhyped the game as per usual and were disappointed. I play the original trilogy many times through, and loved it. Maybe Andromeda falls short slightly, but was different and a wholy enjoyable game all round. Bring out more Mass Effect please :)
I completely agree
Agreed
finally someone with reason
i like this game,good story just like new session for the movie 'Interstellar'.
I agree with you. People nowdays tend to overhype things and have too big expectations. MEA is victim of internet nothing else.
Here's the real reason: When you put a bunch of Tumblr rejects working on the game it is bound to fail.
Lol aren't you a Nazi? Why are you acting like a muslim?
Do you realize that you sound like a triggered tumblrtard here? instead of "muh CIS white male!" you say "muh shitskin!11". no wonder you got that buttblasted when i mentioned tumblr lol
Lmao the writer of the game is the same dumb twat that claimed to have been raped in GTA online, the the director is a racist guy that hates white people, and the person behind the animations was a cosplayer, you can't make this shit up.😂😂😂😂😂😂😂😂😂😂
They only lie is that they were rejected on tumblr. I'm sure they're well liked in that particular community.
Walid Ayari SJWism. SJWism never changes.
so to summarize:
1) Bioware handed the project to a bunch of greenhorns who had no idea what the Mass Effect series was about.
2)The new team tried to home brew the Mass effect game into something that was nothing like the original. and in doing so they came up with a piece of crap game mechanics that was years behind the first mass effect (mass effect 1 had that explore the planet on a buggy thing and it was the most annoying part of mass effect 1).
3) They tried to use frostbite engine which has never worked well for EA...EVER!
4)and after fucking up the project they could not take constructive criticism from the team that made mass effect what it is today.
5)In the end they finally woke up 18 months prior to release date and had every other bioware team help them out on a shit project that did not even have a proper story until that time.
At point #3 ---- what you have to understand is that EA mandates that their studios develop in Frostbite. A one-size fits all engine is just a horrible way to go about developing a game. The original Half Life was made from a HEAVILY re-worked Quake engine, so much so that I think Valve said at the time that only %20 of the code at the end was recognizable as Quake. Same with Deus Ex and the Unreal engine. I completely believe their story that Edmonton hamstrung Montreal and that EA didn't have the wherewithal to ensure that all teams were communicating and sharing with each other to put out a better product. Edmonton should not be cagey and aloof, poor performance makes all of Bioware look bad. Curation was needed and the parent studio dropped the ball, big time. No one has ever coached a winning team without bothering to show up for training.
Charlie Wood bioware made a mistake when they handed off mass effect to a team that did not know the project but that is all bioware can be blamed for. the rest is Montreal's mistake for not doing their homework. they tried to pass the project off like some generic star wars rip-off. they just up and made a mass effect clone without thinking that fans would notice everything wrong with it with a magnifying glass. the new team was so busy trying to shove new mechanics into the game they forgot about getting feedback from experts on the game. I do understand every major game publisher wants to streamline their development cycle with one game engine for all projects but that has become a bigger problem in recent years. most indie developers keep publishing games on unity engine and they all look the same, cell shaded and cartoonish. more well to do developers try unreal 4 with only slightly better results. game engines used to be the bread and butter of game developers. every 2 to 3 years some indie developers came to E3 with a game engine that was more realistic then the others. lately game industry has stagnated with their focus on deadlines and cheaper development cycle so they can make more money for that fancy car or mansion. their is no new innovation in game engines that would wow gamers just a buggy mess at the end of a game development that is hardly fixed afterwards but just to piss off gamers they try to get more money by throwing in more buggy dlc content. I really miss the era when games were developed for gamers not corporate execs.
And, what? Edmonton shouldn't care about their legacy? "Gee ma, I know you said to look after things while you were gone, but I didn't think you meant it literally when you said, 'Don't let Montreal burn down the house!'"
sol666 lmao you're talking shot about a game engine.
frostbite worked for fifa 17 and Bf1. speaking objectively
Well I blame Ea not Bioware because they probably asked for more time but didn't get any. Also Ea has recently been shoving in political correctness into their games which the developers may or may not agree with. E.g. Women soldiers coming in the new battlefield 1 premium dlc.
5 years... Not enough time? A game needs at least 3 years to be competent, they got 2 more years.
EA isn't at complete fault. And stop with political correctness, it's a skin in a game, what's the actual legitimate harm?
+New Recruit Thank you, everytime I see someone complain about political correctness my eyes roll into the back of my head.
Blazing Slav I see nothing wrong with the women soldiers for 2 reasons. BF1 isn't historically accurate, and or gives female players (even a miniscule amount) the ability to express themselves in the game.
the thing is though in Russia there were women within the army during world war 1, so it is not historically inaccurate. just looked it up, in Russia, a division of women was created around 1917 called the 2nd Moscow battalion. as it is an expansion based around the Russian front i see no issue with adding female units. most operations in the game are based around the final stages of world war 1 so it does fit.
connor shand You do realise that the Russians ended up cancelling and disavowing the Battalion of Death? Because it wasn't getting the results and were constantly at odds with the male battalions, not what they intended, hence why it would be historically inaccurate to have females in the war.
frosbite was used to make battlefield.
either you dont know how to use it or you just chose wrong engine.
couldn't stick with unreal could you?
One problem here: Battlefield is a fps.
Alongname Verylongname Congrats, you just identified the point...
they should've used unreal 4.
Well I heard they started making it in Unreal 4 but EA forced them to use frostbite
Just Petrusion sounds about right.
It was a good game with a good story, I enjoyed it to the end (except for some bugs), now I feel that is a shame what happened to it, because this game could have been way better with a more organized development team 😕
Light Axl i agree man. I guess some people expected this game to fix their marriage or something lol
yep, exactly. I didn't play it until recently so maybe it was way buggier when it came out but I loved it. cool story, great combat, banging aliens, seemed like Mass Effect to me.
Well most people expected the game to be equal or better to the original trilogy. Especially since mass effect 3 ending annoyed so many people.
Enjoying my first play through. Some of the dialogue has made me laugh out loud
Light Axl agreed
Its a disaster as a Mass Effect game, if you compare it to the original trilogy.
The combat is probably the most fun and dynamic out of all the ME games.
The story has good potential, but the execution is incredibly weak. I really didn’t find myself caring that much until the final mission of the game.
The dialogue is boring and stale. This is the only ME game where I’ve skipped almost ANY dialogue on my first playthrough and I didn’t just skip a bit of dialogue, I skipped almost all of it.
It’s not a 1/10, its probably more like a 6/10 if you take the final version of the game, BUT, I totally get why the people who played the vanilla game would say its a disaster when you take into account the amount of bugs in this game at launch.
Launch version is where the bar should be set. They charged people full-price for a product they knew to be technically faulty. The patches were surely appreciated, but should have come with the game on Day 1, and I think everyone can agree on that. As for the rest, I haven't played it so I have no input.
Likely true for False Prophet.. False prophet already Brainwashed to some Jeremiah in the Bible books..
jthomcres ya know what? You’re absolutely right. I’m playing it now for the first time. I love it most parts. The parts I don’t are kind of personal taste, but I have no idea how bad it was on initial launch. And that’s when the reviews should count the most.
@@rhouck8407 *Fox's News channel* already said Mass effect are trash as garbage, some people's was soon Realize Mass effect game's are damage to People Heath.
TLDL: Bioware sacrificed development resources for Andromeda in order to get Anthem off of the ground. EA then decided to hold Bioware to a release deadline they could've met IF they kept their teams in place and put a lid on the infighting.
that wouldn't make sense since anthem has been in development ever since the scorpio dev kits were given to them 3 years ago...if anything, bioware noticed andromeda wasn't doing shit the first 2 years and diverted resources cause they were being wasted
The fact that the team who made the game were shit didn't help ether.
brucejames because kotaku is full of the same people
Why would they mention any of that? Regardless of how much of any of this is credible...all of it is designed to distract from the core problem. Typical SJW tactics, blame everyone and everything for your own mistakes.
High-Marshal_Jaeger How is this not credible? The production was a mess, they scrapped everything 3 years into development, and they didn't know how to correctly manage their time. It has nothing to do with bullshit politics, but with bad administration. But of course everything it's the fault of whatever political side you disagree.
I never said any of what was said here was not credible, again though the fact that the team was garbage who made the final product did not help...we know who the people are, we know their thought processes and they DID effect the game largely due to a lack of experience or real talent.
Oh maybe the "faggy sjw" shit isn't nearly as big a deal as some people want it to be to?
This just sounds like dysfunctional studio politics and bad organization from not just one team but multiple teams and failures to communicate and synchronize material. Nothing people associate with SJW political whatever has anything to do with that, "better" and more experienced teams have created failed games due to the same issues.
I know some people want an easy thing to blame and SJW witchhunting is all the rage right now, but usually this just comes to incompetence and internal studio nonsense. It's what it usually always is. I have a friend that works in advertising and his company works very closely with a lot of pretty big name video game companies right now (and I gotta refrain from naming shit you know it is.) and some of the stories of regular dysfunction between multiple studio bodies and other companies all associated with big name titles he could tell, even when not naming anything in particular, is pretty jaw dropping. Entire schedules being messed up because one group tells another group to do this thing, and they do exactly that...then one creative head changes his mind at the last minute wasting weeks of time despite a deadline.
Point is that even if one group were worse than another, disasters of this caliber are usually because of more than just one group messing up.
i actually like mass effect andromeda.. i dont know, maybe its couse i dont really care about the graphix as much. but i enjoyed the story, i loved the characters and thats kinda all that mattered to me... also a Golden Nomad is awesome to drive XD
Badluck YASSSSSSSS SO MUCH THIS THANK YOU!!!!!!
after bungie treated me like a low budget hooker. having a game with a good story plot is a huge plus.
I agree I own a it its sitting downstairs I played it twice I think it's a pretty decent game it's just people want to complain about everything you don't like the game don't buy it other than that shut up
I'm obsessed with it tbh
Heathen! Poor indoctrinated people...
"And the creation, of some *_D A N K M E M E S_* "
...
*_S T O P_*
Y'all need to get a teleprompter or something so y'all don't have to awkwardly look down every 5-10s. I enjoy your content but that small fix would really polish your content and make y'all more comfortable.
Wait..... exploration was KING? then why were the worlds so bloody dull void of life and interactions outside of the main cities?
Isn't this a common complaint of most open-world games? And to be fair, the game actually gave a logical reason for it.
That's not the point. His criticism was of the phrase, "exploration was king." That phrase indicates there is plethora of interesting and relevant things to discover. But I agree with you that I find modern games to be not worth exploring.
I think back to the Ultima series, and Richard Garriott was very good at making sure there were interesting locations, challenges, treasures, riddles and rewards in every corner of his maps and continents. He was so good about it, you could find a remote little shack in the woods, and learn something about the character that lived there before they even showed up, and you could hide and stake out the location to wait for their return. This was before you even learned who they were, and how they fit into a tale.
I say a tale and not a quest, because you often had to talk to multiple people to figure out what was really going on and who was telling the truth, you didn't just get a "take me at face value, do this quest" kind of thing. It involved using your wits and detective work, and often had multiple outcomes.
I think the writing and side quests have gotten flatter and more simplistic as the graphics have gotten more elaborate and realistic. Sad.
You forgot to mention the unqualified losers they hired without ANY prior experience. WTF? who does that?
All this along with racist designers like Manveer Heir and Political Correctness was what ruined and killed Andromeda. Unfortunately by the time they fired Manveer Heir he had already left his footprint in game and it was already to late because the problem was alot deeper then just him. Looked like they had to many sjws with political agendas and not enough game developers who just want to develop the best game and product period for the fans.
Juicy Orange This is actually what made me not buy this game today (it's on sale for Xbox at $12) why the fuck would I give a dev team with quite a couple idiots who very much hate my guts without even knowing Me? Oh and FUCK Manveer Heir.
You are just complete moron if your only reason is this.
Let's not help all of the devs cause one of them was a jackass
So why not? It's only their problem nobody of their sjws care about this situation.
Juicy Orange It's super hard to ignore the "deep state" influence that liberal agenda had upon the game. It's in practically every angle of the game. I keep seeing around that sooooo many people loved Suvi's voice but Jesus Christ I couldn't STAND IT. Just the whole thing is obnoxious. I still played through it because all hope wasn't lost but there are so many areas of the game that are simply unappealing. Such a shame.
They struggled incorporating the animations in the Frostbite engine? are you kidding me? didnt they design the animations THINKING in Frostbite as they were working on it?. Well next time dont plan to paint the mona lisa if you dont have a freaking brush but tons of pencils instead!.
Sebastian Ja Theyre just making shit excuses
yes well.. bear in mind the frostbit engine is a piece of shit to begin with.. im not surprised shit didnt handle well :)
It sounds to me like they did have some animations to work with and then decided to create other ones. Honestly, it sounds more like a time management issue than anything. Time management could have come from any number of places in the development cycle, really.
Sebastian Ja
Outsourced Frostbite is a fucking mess of an engine. Don't take my word for it, ask DICE developers themselves!
the combat was the best of all mass effect game...but it was the only good thing about the game
DAMN YOU EA!
DARK SOULS COMBAT IS LEGENDARY well I have not said dark souls 3 combat is bad...
and I don't get why you brought up this argument....
BUT YES DARK SOULS 3 COMBAT IS THE BEST
So Anthem is so supposed to be the Bob Dylan of video games? It's practically a Destiny clone that no one has asked for
The Gamer Complex hey man, I asked for this. I've always wanted something like it, I just hope it's not shit. I'm cautiously optimistic, but I refuse to pre-order anything anymore after Diablo 3 and Destiny 2.
I refuse to pre-order on the principle after how EA has treated their games this past year. It's a promising IP but a large part of me can't help doubt that EA will fuck it up. I was the same with Battlefront 2 before release of the beta and my gut feeling was right
The Gamer Complex EA has a horrible reputation for premature release. Its just a fact. I still can't wait to see the new game.
Cassie Kirk I, too have a horrible reputation for premature release.
LMFAO
I miss medium size studios from the 90's with no office infighting bullshit, as the 20man team know each other like a family, except only have to deal with various publisher
Hanferd like hello games?
no, like Core Design, DMA (before turning to Rockstar), Tecmo (90's), Bullfrog and most legendary ID Software
True, it just that nowadays most "modern games" that belong to Big
Studios (even if they are not AAA) feels like the developer had no
"heart" to it, back with the late 90's games, you can feel that the Dev
team really put alot of love to the game they made from characters to
object. Damn even LucasArt which was considered a "big studio" back then
knew the inside out of the characters and location with "funny
anecdotes" how they came up with the idea. Nowadays a studio will have
at least 100 of programmers and some of them not even from the same
office and probably are in, dunno China, Japan, Korea or Europe that do
their own little programing part and then send back to that main studio.
My point is, alot of modern games feel "soulless" from so
called Triple A studios. Meanwhile once in a while a good game comes
out, like Nier Automata, that game even though it is a modern game with
at least 100 of people working on it, but with Yoko Taro personally
involved, like a good chef using ingredients that was given to him and
make a good game with his own personal flavour.
Hanferd
Aaaaah I had actually gone two weeks without someone mentioning that overhyped game!
streak broken
kek, don't let the weaboo put you off, it is actually a pretty good game.
Of course, blame the game engine....
A2B well, given that it's the core of the game, it often time is the culprit.
Yeah well, they have that engine since DA Inquisition, 4 years ago? Then just blame the engine now when sh*t hits the fan? The problem with ME:A actually isn't the gameplay itself, but the story, facial animation, voice act, character design, which all of them doesn't related directly with the game engine itself. On the other hand, the environment, interaction, combat, script, and game mechanic are actually good.
Gun didn't shoot itself, the gunner did it.
A2B oh no, I'm not saying it's the only thing to blame, not by a long shot, engine is unrelated to shitty art direction, character designs, writing, etc. I'm merely saying it plays its part in what made this mess.
They made an RPG before with that same engine, so they already knew the strengths and weaknesses of it and could've made it very clear that it wasn't going to work with this engine. Besides that, they also could've tweaked the engine so that it did suit their needs. Instead they went on to blame others for their own lack of capability.
+Manuel Koegler oh ok, sorry, my face is tired...
BioWare should roll back to SWKOTOR 1 & 2 as examples for their future releases. Absolute masterpieces.
hvzetrp i find it hard to believe that they are even remotely capable of reaching anywhere near the greatness of those two games at this point
hvzetrp Andromeda was not made by the original Bioware studio
hvzetrp Kotor was a damn masterpiece. Had one of the most poignant and personal plot twists in gaming. Certainly true when it released
the people who made this all of this games, ARE NOT WORKING THERE ANYMORE, even if they made another BG3 Kotor3 Ice Wind Dale 3 or any other game IT ISNT "BIOWARE" ANYMORE. Forget it, there next game is a Destiny MMO Clone With Robo-Suits there will not be any RPG left for this game. I hate to say it but Bioware is LONG DEAD and people still want that they make a sequel to a game they just CANT DO, because they only employ IDIOTS nowadays and they do not know how to make a Fucking Awesome RPG anymore.
Hmmm, If, and its a very unlikely if, EA fired those IDIOTS this would be a good time for fans of some the older rpgs to get hired by EA. Ahhh never mind that would never happen.
I still play this game to this day but my biggest gripe with it is the inventory interface and the item crafting, it's a mess. Also the space travel between planets is soooo boring.
I honestly can't believe they put that much work into a Mass Effect game in a new Galaxy only to ditch it and never add dlc and and actually explain 1/2 of the shit that was happening.
Then Anthem did the exact same shit 2 years later
Corporate shenanigans.
ME:A was a failure because the writing was horrible, the setting was wrong, the tone was wrong, the characters were flat, the setting made no sense, and most importantly the entire story and setting were internally inconsistent.
GeorgeMonet Nice to see someone who actually recognizes the true problems of the game, instead of blaming "The terrible secret leftist conspiration". As a leftist it hurts to see how we are painted as demons in the US :/
The Bob Dylan of video games sounds like a great idea after destroying one of their franchises sorta unintentionally. I'm wagering this Project Dylan will be much like it's namesake where they take a stab at destroying their credibility on purpose.
it cant be another dragon age or mass effect, so that leaves us with either a super old IP re-emerging or a brand new one. either way can fail horribly... and after andromeda and inquisition i stand uncertain :)
Jeszebel It's "Anthem" - check out the gameplay.
Jeszebel Yeah, now we know it as Anthem, or as I'll probably be
referring to it as from this point forward, the Milli Vanilli of Video
Games.
feethebunny As YongYea "said" Anthem:Covfefe edition.
Axel Tenveils Yeah, I don't keep up on internet memes so that is totally lost on me, though I suppose my Milli Vanilli comparison is probably lost on many as well, so it must even out somewhere.
There are two key reasons it was such a disaster.
First, your choices didn't matter. Prine example being the genophage. Nothing fron the original trilogy had any consequences.
Secondly, there was no real threat. Obviously it would be hard to make something as big as the Reapers. But with five years off development they could have thought of something. A good example would be something along the lines of the Borg. There's one queen that controls them and unless you take her out then it's impossible to defeat them.
Matthew Cooper Why comments like yours are not even voted, and stupid deviations blaming some "monstrous leftist conspiracy" get 300 likes?
I mean the kett were kinda worse than the borg. Did you play the game? Like seriously bro never ending nazi alien armies made of your friends and family.
But, the enemies in Mass Effect 2 were essentially that...?
The Harvesters I think they're called? Controlled by a hive-mind Reaper. But I do agree with your central point- there should have been a new, unique threat.
Brad Knapp the new unique threat should've been Blasto the jellyfish, that is one deadly hanar. Or maybe the "Biotic God" Volus from ME2,he was so powerful
Well, the arks leave the Milky Way during the events of ME2 (it's made clear in the part where it's said they took 634 years to travel to Andromeda, arriving there in 2819, hence they departed in 2185), so for me it's pretty obvious the choices of the original trilogy wouldn't be carried over. The genophage, in your example, was only corrected in ME3, thus AFTER the arks departed. Besides, while Commander Shepard is kind of a celebrity in the Milky Way, obviously most of the people in the arks didn't know what was really going on, so why would the choices matter in the first place?
M Y F A C E I S T I R E D
In the end MEA is neither the game the franchise and fans needed or wanted. After the disappointment that was ME3 all they had to do was be better than that and they failed miserably. Bioware needs to sell the franchise rights to CD Projekt Red, a developer that can actually treat this once beloved franchise with the respect it deserves.
No no no no! Then there'd be pressure in CD Projekt Red. The Witcher 3 was a great game sure, But that doesn't mean their next game would be as good. plus its Mass effect! They never worked in a game like mass effect! Although it would be intresting to see CDPR working on it. :)
ME3 was very good, dark tone of unwinable fight was very good. No real happy status quo ending was a good choice. Destroying reapers, but also geth we finally met and knew, also regressing in tech and be bound to repeat the mistakes in future. Merging with synthetics and loosing what we are. Taking control which will make you part of it but it sounded like sth like just a solution that might end with reapers coming back some day because you won't be human (at least thats how I took it from loosing connection to organics, no more emotions only thought and memories) or added ending which would keep the cycle and try to give a chance for young races in future. I also really liked that Shepard could not survive it was much different from usual last minute escape of superhero etc. Sacrifice no matter what.
Lots of people raged about that, but I liked it did not give simple solution if you were invested in choices you made and characters you met.
Well seeing as EA owns the Mass Effect rights and wouldn't let anyone out of house work on their licenses, that would mean EA buying CD Projekt Red and, because EA are bastards, running it into the ground just like poor Bioware.
Unless there is some massive economical crisis that would threaten the existence of CD-project, I doubt they would sell to anyone. Part of their company strategy for following years is to be independent from outside financial and creative control. They seem to have learned the lesson of other companies that tried to grow faster by allowing outside partners to buy them. Hopefully they will stay on their course in the years coming they will expande in their own pace and they will stay true to their current company mission,vision and values.
Fwazangalang Entertainment g
Oh, Kotaku is trustworthy?
Geodetic20
No, but Jason Schrier seems to get these stories all the time. He always has "sources" inside studios who tell him all the dirt. It's usually just a bunch of complaints about the engine and time constraints and personel changes. ie the laziest and most vague complaints possible.
Frostbite engine is no good for RPG
They realizing this NOW!? Haven't they learned anything after Inquisition and how terribly it performed on pretty much all platforms!? WTF is wrong with those clowns at Bioware? Just ditch Frostbite engine and modify the one that Dragon Age Orgins run on.
SeboTrzyDe3D it might not be so something Bioware can control, EA seems to want all there games to use Frostbite.
Bioware didn't have a choice. EA makes all of their developers use frostbite. They should have stuck to unreal and I suspect they would have if they could have.
Dragon age runs terribly? What? The only time inquisition ran below 34fps on my console was when I fought a dragon.
EA is the cancer of game industry, I think we all know it at this point.
ME:A was being made and planned while Inquisition was still in development. So, they both had to build the processes of the engine for themselves from scratch. Thus, they found out at roughly the same time that this engine sucks for RPGs. They just found that out a little too late in the development of both games.
Honestly didn't care that much about the bugs and animations. What made me quit the game after about 20-25 hours in, was the terrible dialog, unoriginal story and meh characters.
The new dialog system might have been a good idea on paper (Make your answer more subtle and nuanced.) But in practice, it felt like most of your dialog choices didn't matter at all. In fact, Ryder HAD to be the "good hero" 90% of the time.
Long gone are the days where you could just punch someone in the face if you though he/she was annoying. This is Mass effect: Political correctness edition.
Boring, blend, unpassionated. Sums up what I felt about this game. Not terrible, but forgettable.
Seriously, just choose your battles. Stop with this open world, action shooter bullshit and focus on making good story driven RPGs again.
I fucking swear, this is CAPCOM's resident evil V/VI all over again.
I agree with much of what you say, but I keep stumbling on this part:
"Long gone are the days where you could just punch someone in the face if you though he/she was annoying. This is Mass effect: Political correctness edition."
See, that's the sort of gamer logic that does not resemble regular Earth logic. The sort whereby not being allowed to behave like a psychotic nutcase = ZOMG POLITICAL CORRECTNESS! :P
+Daniel Björkman
The funny thing is. I usually play Parageon. It's not that I WANT to punch people in the face. I want to feel like my choices matter. The fact that I choose to talk my way out of a situation rather than being violent, makes that said action all the more meaningful.
Also, I don't consider punching someone psychotic. Some people do deserve a good knuckle. The're lives won't be ruined or destroyed by it. They'll just wake up with a bad bruise and learn that being an asshole to people will get you in trouble. For instance, I once punched a dude at a friend birthday who was drunk and tried to piss on my leg for funs and giggle. Yeah, I punched him for it. I don't think I was psychotic. Some people deserve to be punched when they do stupid things. Not going to apologies for it.
And... Regular earth logic? I am not even sure something like that exists. You can't control or police people's natural emotional reaction. The very idea that you should, is the very foundation of political correct mentality. Regular earth has people punching other people all the time. That is the "REAL EARTH" you live in. Some people are violent. Some people don't use logic and act on impulse.
Wasnt DA: I In frostbyte? It ran pretty well there... ?
We already all know dragon age is biowares most successful. They stopped giving a shit about there other games once dragon age 2 came out.
Yeah, ME:A and DA:I development overlapped, but Frostbite engine doesn't work well with RPGs. It works well with FPS games, which was what the engine was made for. The Inquisition team had to build a bunch of stuff from scratch and the ME:A team had to do the same, since they were being worked and built upon at roughly the same times. Things like how to manage inventory, how to work with a party system, etc were things that didn't really come with the engine. I think that's why combat in Mass Effect: Andromeda was so perfect and fluid because the engine could work with that extremely well. I'm pretty sure both games had to use a different way to rig animations because Frostbite just wouldn't, which is why ME:A's animations were so wonky and unpolished.
I think there's an article where someone explains how Frostbite works. Something about being able to do something really well, but when it doesn't do something or want to do something, it just... can't do it. That's what happened with ME:A and DA:I
ME:A much ran better than DA:I for me.
What music was used in the background?
Hey, guess what: "They fixed the game! Now it's playable and very enjoyable
Hey, guess what: I'm from 2021 and they still didn't fix the game. It's barely playable and totally not enjoyable.
@@sergeyua5467 idk what u talking about im having a great time.
Maybe spec difference?
@@9051team nope, it's just a poorly made mess of a game. No critical bugs, so you can complete it, but crazy amount of minor bugs, glitches and inconsistencies.
@@sergeyua5467 really? im seriously not getting any at all.
well alright sucks for u i guess
@@9051team You either played very little, or you are very inattentive. Or just not being honest. Any way, it doesn't change the fact that Andromeda is horrible in almost every way.
Things like these remind you of just how young the gaming industry is
Out of those 40+ years only recently has it really been as complex and able to properly deliver stories. It's become much more difficult and demanding to deliver an experience players can deem worthy of a $60 price tag.
In the west, at least. Japan still make pretty good game.
At those times, you could create a script, smack it onto 5 pixels and call it a game. Games now require large teams to create photorealistic effects and textures. The more people working on a game the more things are bound to go wrong.
So now we know this Dylan project is ANTHEM. Just showed at E3.
Just look at the facial animations on that game. It got my juices all flowing.
But arent we bored of the whole exo-suit/mechsuit shit already? .....
Your kidding right... I loved mass affect Andromeda, I just went through it again a few months ago. It was an amazing game, whether it followed storyline or not.
I think Andromeda being such a failure was on the hands of EA. NOT because they forced it out the door, but rather because they forced the team to use Frostbite, which as stated in the video is terrible for RPGs. I think EA told them to use that simply because it was prettier than Unreal, and EA thought "Hey those idiots will fall for graphics! Lets make them use Frostbite!"
Pisses me off so much since Mass Effect is my favourite franchise, and now because of Andromeda it's been put on hiatus. Hell, we may never see a new one. The thought of that feels genuinely crushing.
Played the ea early access and didn't even complete my 10 hours! ME1 completed twice, ME2 7 times, ME3 twice but this was so disappointing. Might pick it up when it's under £10.
your not missing much the story is horribly cringe worthy.
Grumpy Gamer The game is just shit. Just replay the trilogy.
Grumpy Gamer game is pretty good actually
chill racks you are definitely in the minority but I respect your opinion. I will try it when I have nothing to play.
The gameplay is almost very good, possible builds are fun to play with, the worlds are beautiful enough ... but the characters, story, dialogues and the main vilain are pretty bad. It is worth a 7 out of 10 on its own ... a 6 at best if you consider it is a Mass Effect (if you see what I mean). Anyway still pretty decent.
Yeah...your engine isn't suitable for the game you're making is not good.
Not having good script writers is even worse.
Your project lead leaving is still worse
And probably the biggest one is making it procedural.
Making a procedural RPG is very very very hard. Bioware handing a major franchise to a studio without experience in procedural RPGs was a huge mistake. That was the biggest blunder in the whole fiasco.
Then to cap it all having to re-do the ENTIRE game in the last 18 months of production was the last nail in the coffin.
But, this is a good lesson for any devs out there. Choose tools that will work for the game you're building BEFORE you start production.
If they'd gotten the animation and engine situation sorted out before they started production they'd have had enough time to sort the rest of the issues out. And don't try to make a procedural RPG unless you know EXACTLY what you're doing.
I guess the biggest problem why people hate the game is , the expectations were high as the past sequels were great..Other then that it is a good mass effect game as far as I can see..
I enjoyed Andromeda, though I like it for what it is, not for what it should be
I actually really liked Mass Effect Andromeda. Been replaying it just as much as the last 3
same
I liked Mass Effect Andromeda. Im working on it right now with a female character. It had a few glitches ,but I had fun. Much like Mass Effect 2.
I've also heard that it's fun. I think the sticking point many people, including myself, have with the game is that it lacks many OTHER qualities that the previous trilogy was stellar at displaying. Had they called it something other than Mass Effect, had it set in its own original universe, I'm confident that it would have been received with more praise. As it is, though, it resembles an amateur artist tearing pieces from famous Picasso paintings and crudely stitching them together to sell the resultant mosaic as "an original Picasso." Not only is it a blatant lie, but it denigrates appropriately famous works in the process.
There’s no way this was developed for 5 years, two years MAX.
i Love the game.but there is problem.my problem with game is mainly facial animations.
Let's face it... Dragon Age: Inquisition was already a bad a mark on Bioware's record (actually we could DA:2 and the ME3 ending on that list as well). I tend to dislike the need for every game to go open world and procedural generation would have made the game a good bit worse than it is already.
I can't possible understand why the words "procedural generation" excite people more than it turns them away. I assume this is because of Minecraft but obviously we can't just apply Minecraft to every other game. The words a want to hear are "completely hand crafted" or "carefully designed".
Mass Effect Andromeda sucked because all the money went into Anthem 😂😂
No into Coffee from Starbucks and Cosplay and Protests and people who have no clue at all what they are doing in bioware but are still on the payrole and need to get paid for "beeing there"
Becouse of that kind of stupid comments Kylo Ren killed you.
Han Solo yes that was my first thought after watching the trailer. The planet you're in on the trailer reminded me of Meridian. Also, jump jets and shit, even armors look alike. Anthem is everything I hoped Andromeda to be. Makes me wonder whey even bothered making a new Mass Effect game in the first place
the guys that are making anthem are behind ME 1 through 3...its the same studio...thing is, they passed off mass effect to a new studio to do it and once anthem is done they will move to a support and DLC based system for anthem and have already said they will start grouping together to do another mass effect game....if its like the originals idk, if its going to continue this one, idk or it might be something entirely new but at the end of the day, if it doesn't have shepard in it, people will automatically complain day 1
For money, why else would Bioware "A Division of EA" produce such a crappy game after five years, slap on the title of their most KNOWN and LOVED series ever and then charge $70 for it.
For. Money.
What the theme that playing in the background?
If they fuck next Dragon Age like they did with Ass Defect which I paid for and regretted. Never gonna buy games from them again
RoyaCanadianInfantry I freaking love dragon age so bad if they fuck that up I'll dieeeeeeeee😭😭😭
Maybe just prepare yourself to not buy the next Dragon Age if I'm going to be honest.
Gotta agree! Why give them money for producing something full of bugs and really crappy behaviour? Makes no sense!!!!!
+RoyaCanadianInfantry
Now you have learned a good lesson: always pirate before you buy!
Funny, they managed "exploration" in ME1 (which they wanted so fucking much to capture) quite well with the corridor focused unreal engine so switching to frostbyte was stupid, sticking to it was worse. The big mmo maps, quests came back from Dragon Age 3 with meaningless combat. Less than 10 story missions and the story only focused on the most boring stuff, leaving out any conclusion to the somewhat interesting stuff. I mean they fucked up with the engine, they were understaffed, but they had 5 years to write a story and failed even that. The soundtrack was shit and short as well(again 5 years to create something decent that captures the theme) but other than 1-2 tracks it it basicly non-existent. The Nomad was ok, but underused and pointless (compared to the fact that they even used some NSF devs to make it decent). It was a must because of the huge maps and that is all. And still the jump pack spamming was boring as hell after some time. And this time EA can't even be blamed completely. They should rename Bioware because it is nothing compared to a few years back.
Lazarus Project are you honestly saying the exploration in ME1 was better than MEA???
+The Jester Nope, I meant they wanted to capture it so much. I do not like the "open world" and "exploration" in any story driven game. That is for sandbox like skyrim. It was decent in witcher 3. The copy paste empty places in me1 was nothing to praise imo. They wanted to give more of it in a better way in MEA because hardcore fans always say that the first game was the best and that was something missing from the 2nd and 3rd games. They failed on so many levels.
Dragon age inquisition was a very well made game. Why did you use that as an example? Also, I wouldn't blame Bio ware. I would blame the head of it, for being openly racist and hiring terrible programmers and artist because he wanted non whites.
+Alongname Verylongname My problem with Dragon Age was that it was also short on story, full of busywork (the "mmo feel" problem).
They fucked up by releasing the game anyway. They could've easily pushed the release date forward. I know it pisses off fans, but it's for the better.
I'd play it though. Seems like Bioware fixed most of the clunky animations, but the damage is already done.
"Damage is already done." No damage was done at all. Clunky face animations, big fucking whoop. Many other games have had this terrible animation fuck up, yet no one gave it shit. It was only damaged because the Internet is filled with 12 year olds who have the knowledge of simple editing, that make memes.
thats not it at all people didnt hate this game because they saw a meme on the internet they hate the game because they played it after they went on a mass effect binge and played this one directly after mass effect 3 and realized that the ORIGINAL! mass effect had better quality graphics, animations, characters and more... that was a long ass time ago too. people hated this game because they tried to pander outside of the game on twitter (though that back fired a lil bit) and they hated it because the final produce was subpar at best. it was not a terrible game but it was far from being good. i would rate it a 4/10 personally. its a below average game only held up because its not the worst thing ive played...ive played mindjack and ride to hell.. those are truely bad games.
So what I’m hearing is the mock reviewers either didn’t play it or straight up lied about their experiences because they’re a bunch of yes men. And if the reviews had been accurate from the pre launch, it wouldn’t have been released in the way it was.
I completed this game but it was 100 hours of monotonous frustration
Ripan Dutta Learn how to game. the game was easy to play if you made your own armour and guns you can be op as fuck.
Playing it right now for the first time. I love it! Stayed up all night paving the way for pioneers on Eos!
Sounds interesting. When Mass Effect 3 came out, I was staying up all night trying to figure out how to get the Geth and the Quarians to come to a cease-fire before both sides were weakened to a point where the Reapers would win and enslave the galaxy.
I'm sure those pioneers will be crazy thankful, though. Yup.
It is a good game and gameplay is really fun. But they should have made DLCs and more alien races, you explore a whole new galaxy and you encounter less races than in the Milky Way? I didn't like that part. Also it took me 150 hours to finish it because I explored everything, but I wanted to replay it and didn't find it interesting to replay, while the three from the original trilogy, I replayed them about 10 times each
not gonna lie I had more fun exploring in Assassin's Creed Black Flag than in ME Andromeda.
Hit Kid no wonder since black flag is one of the most fun games to explore
Hit Kid yo ho ho and a bottle of rum!
Damn Black Flag was and still is my favorite game in the entire world, and is on my list as one of the few games to actually make me shed a tear, graphics were amazing for when it was released and gameplay was damn wonderful.
I think disaster is a bit of a big word. Average, nothing special, a bit by the book, all perfectly valid things to call ME:A in my opinion. The main reason people called it a disaster was because Bioware had set the bar so high with the original trilogy.
Basically its cause A team was making Anthem lol
I loved the whole game. I’m big on story modes and the story was fantastic. I agree with the engine issue. The engine is for FPS not RPG’s. I didn’t mind the controls, the graphics, or the story. Is there stuff I wanted to see? Yes. I wanted to see the space dogfighting.
This channel came up in my "recommended videos to watch" feed. I'm glad I took the time to watch this. I for one loved Andromeda and I also looked past the horrible face animations. The game itself was still really good to me and the combat was the key factor that got me hooked! Your channel earned my "like" and earned my sub!!
Although it’s not as great as the Shepard trilogy it’s still a good game. The premise is great. The combat was good. Planets look good. What was kinda lame was the plot. It just revolved around the kett. Not really anything to be terrified about. No real consequences for decisions. Also Ryder is always a good guy. I can be sarcastic or to the point, but I can’t be evil. So replay will only be different if choose to focus on a different player class. I’d say the game was a 7-10 as for mass effect it was an 11-10.
10 seconds of good information followed by minutes of dudes I don't care about telling me shit i already figured out. Rinse and repeat
Welcome to modern RUclips, where failed video game "journalists" go to die in obscurity.
gareth evans - creation of dank memes
I liked it. The combat was fun. The fight vs the architect? The best! I was level 80 when I finished the game. I always start my first game on the max difficulty (insanity?).
This is why Mass Effect: Andromeda was such a disaster: Electronic Arts. Every single reason you list is a result of EA being in charge. Frostbite: EA. Procedural trend: EA follows trends like a dog in heat. Assigning one studio's franchise follow-up to another studio that just does not understand the franchise: classic EA. Illogically trying to associate a game with a cultural figure: classic EA again. Not putting all the people involved in one place: insidiously EA. Rigidly enforcing deadlines: EA to the max. Not having one definitive project manager who has the last word on everything: completely EA due to their draconian control issues. Not selecting specific design tools and sticking with them across the board: Again typical EA.
It's all about EA, it's how they somehow manage to destroy everything they touch. The only reason EA still lives, like a zombie shambling on in undeath, is its massive marketing arm that sells the hell out of games so that by the time people realize that the game is shit, millions of copies have already been sold. And they get each new generation, hitting them completely unaware of their history of horrendousness. EA should have died out a long time ago and it would have if not for the continuous hard sell marketing to new, naive gamer generations again and again. Plus as they destroy one studio after another, they just buy yet another with their ill-gotten gains from the previous marketing push.
I don't think it was a failure . Even though it had some graphical failures I still enjoyed the gameplay and the story very much . Also the nomad parts because without the worlds would just feel small and like cages.
"...small and like cages." Unfortunately this seems to be what a number of ME fans want their games to be according to a lot of comments and reviews. Making ME this way would be a tragedy in my opinion. They did it with ME:2 and it is the least favorite ME out of the 4 for me. I don't want ME to become or return to being a 3rd person corridor shooter - a story driven rat maze, if you will. There are already too many games out there like that. The Mass Effect franchise needs to stay being an open world sci-fi RPG.