My jaws that bite, my claws that catch! My jaws that bite, my claws that catch! My jaws that bite, my claws that catch! My jaws that bite, my claws that catch! My jaws that bite, my claws that catch! TFW you miss the good ol days of "Everyone, get in here!" and "Fly, Polly! [cannon shot & music] I'm in charge now!"
JimWing My first deck is face Baku hunter and i m 3/0 and didn t meet this cancer I recommend everyone to craft stuff that s for all classes and fun not one deck that costs quite a bit and is mono class or u ll get sick of the game fast or have ti spend to make another deck
Day 3 the cubes are hiding in a corner hiding from hagatha and her creation afraid of being drunk by a wicked creature that can split endlessly find allies drain life and continue to hunt endlessly
Control shaman main here. The neatest, most efficient nerf to Shudderwock would be to delete it from the game and fire whoever designed the card. Thank you.
Fiedler Everyone mains Shaman because of that card. Sorry, but if even the ones who abuse the shit out of that card to win says it is broken, then... something is wrong here. To be more specific... YOU'RE DAMN WRONG BOI.
Lucas Souza Why the hell would blizzard nerf a deck with an average 45-50% winrate deck lmao, do you even play this game, I have never lost to a shudderwock lmao
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CLAWS THAT CATCH
PLay it before complaining , in high legends sure its strong , but in rank 20ish , I can't have that win rate , I have 50/50 w it and other control decks mostly reckt this one.
It’s just the most obviously strong card and it’s fun too so it’s being played a lot. Other cards and decks will be discovered that are just as strong and it will level out. It’s just the most obvious ATM.
I just wanna thank you man for showing your build online. I love playing this deck. I don't always win because it's about luck of the cards but everytime I play Shudderwock I win. You made me like this game with this deck. Thank you!
Hagatha would be good if she wouldn't draw 50% random murloc spells. And if she wasn't hopelessly outclassed by Shudderwock + replaced by Primordial Drake.
Reddit is right, Blizz should make him the Warsong Commander treatment and make the Shudder a 9 mana 6/6 with "Your battlecry minions have +1 attack" to make it balanced /j
+Anton Hulzebos But that is what reddit crybabys want. Not a game to have fun with, but a place where only a certain meta can win. They don't realize this game isn't an actual competitive-mechanics kind of game. (and before anybody comes with "but blizzard makes tournaments with this game" - there is also a tournament watching a cow shitting over some place, so think about wether that is an argument)
that would be just fine with me, but that would still be to op according to some players. the first nerf has to be make it a 10 mana minion so it would make it harder to play murmuring elemental en shudderwock in one turn. and the battlecry needs to be something like ''cast a random battlecry for each battlecry you play while this is in your hand'' than it would get much harder to get all the combos done.
The very reason this is even an infinite combo is because of that 6-mana 7/7 elemetal that bounces and makes your stuff cost 1 - remove that card and the combo's gone.
i can see a semi fix to shudder is that if a cards animation lasts longer than 5 seconds instantly finish or cast all of remaining animation at once or just apply the stats of said effects. that way people wont cry over how long the cards taking and the people with shudder decks are still able to play it to full effect.
You've created monsters with this deck. I just played 2 games with this, beat a Cube Lock and a Big Priest with it. Laughing the whole time as my hand was getting filled with Shudderwocks.
Twas brillig and the slithy toves Did gyre and gimble in the wabe All mimsy were the borogoves And the mome raths outgrabe Beware the Jabberwock my son The jaws that bite, the claws that snatch Beware the jub-jub bird And shun the frumious bandersnatch He took his vorpal sword in hand Long time the manxom foe he sought Then rested he by a tum-tum tree And stood awhile in thought And while in uffish thought he stood The Jabberwock with eyes aflame Came whiffling through the tulgy wood And burbled as it came One two, One two, and through, and through The vorpal blade went snickersnack He left it dead, and with its head And went gallumphing back And hast thou slain the Jabberwock Come to my arms the beamish boy O frabjous day, callooh callay He chortled in his joy Twas brillig and the slithy toves Did gyre and gimble in the wabe All mimsy were the borogoves And the mome raths outgrabe
MY JAWS THAT BITE MY CLAWS THAT CATCH MY JAWS THAT BITE MY CLAWS THAT CATCH MY JAWS THAT BITE MY CLAWS THAT CATCH MY JAWS THAT BITE MY CLAWS THAT CATCH MY JAWS THAT BITE MY CLAWS THAT CATCH MY JAWS THAT BITE MY CLAWS THAT CATCH MY JAWS THAT BITE MY CLAWS THAT CATCH MY JAWS THAT BITE MY CLAWS THAT CATCH MY JAWS THAT BITE MY CLAWS THAT CATCH MY JAWS THAT BITE MY CLAWS THAT CATCH MY JAWS THAT BITE MY CLAWS THAT CATCH MY JAWS THAT BITE MY CLAWS THAT CATCH
I can't wrap my head around that Rank 2 Paladin Kreptzor. It's like he put Baku in, autocompleted the rest of the 29 cards and then let his child play the match. If he had gone face with both the wolf rider and the lightning bolt he would have won.
The emptyness deep inside is good... Please build a fun deck like duskfallen aviana druid, hand druid, spire warrior, baku face hunter, baku big spell mage, new tempo rogue SO MUCH FUN STUFF NOT THIS OP SHIT
Shudderwock: battlecry: one is chosen at random: your opponent’s hp is reduced to one and summon 5 copies of this minion; soft lock game; evolve immediately.
Shudderwock was in one of my first packs this expansion. It's a fun one. inb4 some part of it gets nerfed. Honestly setting it at 10 mana would probably be fair. For what it does and how strong it can be, allowing 1 mana of play after it comes out is perhaps incorrect.
to fix this they just need to change murmuring from a battlecry to being passive. means you get 2 turns of this insane combo as highly likely, instead of it going onto the shudderwock
That would change nothing due to murmuring only being played to make sure you get a shudderwock back in your hand at 1 mana after playing it for 9. Plus you still can do 30/60 damage with 1/2 life drinkers in the battle cry pool without murmuring.
Psyf3rn Alright, there are 2 type s of people in Hearthstone. The ones who give a swift death, or watch you suffer while they have 7 12/12 on board and wait for you to concede or go to fatigue. I like to watch people suffer. (Sorry)
the best nerf IMO is "activate every battlecry effect played once" so at max u get a 9 mana deal 3 heal 3 2 aoe 6/6 and get 1 on hand for 1 mana. and because of ropetime u can play it only once maybe twice every turn. That makes it way slower and keeps it interesting
In my opinion the biggest problem with Shudderwock is that it can be played multiple times by bouncing it back to your hand. I guess it would be balanced if Blizzard would keep the card the same but add "can only be played once a game". This way you can still pull off some cool combos and turn the game in your favor but it wouldn't be completely broken.
They for sure not as good as Disguised Toast, but I just beat two shamans using that Shudderwock deck. I was running a simple poison rogue deck I was testing out (was at 9th straight win) until I fought against one where I had no poisonous cards to deal with the Taunt minions. Simply put, I just had continuous minion kills and put them way too low HP before they could use Shudderwock. the second one, they used it, but they used it in panic since they were at 3 HP.
Honestly I think the best way to nerf Snuffledock is to just change the text on Grumble, Worldshaker to be "Send all your minions with a different name to this card back to your hand" That would prevent extra copies of Bubblesnot going back to your hand when you play it, regardless of if it was copied by Chain Gang.
A card that can kill people with only a Life Drinker battlecry not to mention it's near impossible to get rid of since it always goes back to ur hand as a 1 cost just to repeat the same battlecries twice more than the last, then add in the murmuring elemental which triggers with Shutterwock, so basically it's a Reno that damages ur opponent and doesn't ever end until your opponent gives up or somehow was lucky enough to mill/dirty rat (rotated) the Shutterwock before it ever touches the board. This card has close to no draw back for playing a deck completely focused around it.
I have only faced this deck twice and won both times but... I played this deck about 20 times and I say: This has to be nerfed It is just ridiculous. 19-1 record and it wasn't even hard. Shudderwock HAS to be nerfed. It's just to easy and in the mirror it's all about getting the combo running first. Even for Hearthstone RNG standarts it's too much.
It's really not that strong anymore tbh. Meta is becoming too fast to get the combo off reliably, it's just another exodia mage situation where the super slow meta allowed for a combo deck like that to be feasible, but it's dying
Genn effect is: you can use your heropower for 1 mana in turn 1, 3, 5 and 7. You cannot have even cost cards. That means it does nothing or actually it does more bad than good. Ability of using your heropower for 1 mana in only 4 turns in a game isnt worth throwing away about half of available cards and not being able to play on curve.
Easy fix = Murmuring Elemental Battlecry : Elemental battlecries trigger twice. Then you can't guarantee Shudderwock back in your hand and halves the dmg.
still Shudder has 50% chance to bounce back, the Battlecry is random so Saronite Chain Gang Battlecry can happen before Grumble. Will rely more in RNG but still Shudder will be in ladder lmao
Or nerf grumble, 6 mana 7/7 that also has a good battlecry... what the fuck. Change the grumble battle cry to something less OP like "return all your cards to hand (that cost 5 or less)" or some shit like that. I don't know, just some variant so it doesn't work with shudderwock. Anyway the deck isn't THAT good, toast just played it really really well, plus first day of new expansion there are a lot of shitty decks going around. Just reduce the animation times and it'll be fine.
unboundhades fair enough. Anyways, like I said, Shudderwock isn't that good anyways (for the reasons I listed). We'll have to see if any good counters come up, and I'm sure they will.
That one will be tough to balance. First thing, maybe making it cost 10. It doesn't stop the combo but will force you to play one more card. Maybe not allowing it do trigger the same battlecry twice (if it does it now) Making it an end of the turn effect so that it can't be played with murmuring elemental (and would make you use zola instead of grumble, making it less reliable/less powerful cause you'd either risk it with murmuring or have a less efficient shudderwock by making a copy with saronite + zola) Would one of these be enough?
Blizzard should just hire Toast for card testing. The man can see every loophole and potential of every card and bend them to his will. Then again that'd ruin all the fun of all these broken combos if Toast found them to easily.
Difference between even and odd: You can be odd whenever you like. But only I say when we're even!!
6 лет назад
I think there is easy way to nerf shudderwock : Make Saronite Chain Gang summon another Saronite Chain Gang (with the same stats as this one) instead of copy of itself. Then shudderwock won't summon a copy of itself, instead it will summon a Saronite chain gang.
It is two days into the expansion, it's too early to say this is op. Almost certain Shudderwock's power will die out when aggro decks reach their best. But it is two days into the expansion, and I'm sick of the 10 minute long animation.
JJ Harris that would be bad. This is the only reasonable Shaman deck in the whole game and that change would kill the class. Shaman suffered enough lately. The deck is tier 2 at best
I'm scrolling down the comments and can I just say that I appreciate seeing someone not crying for nerfs concerning a deck that had been literally out for days? Even if those yelling for firing designers/etc got ten times more upvotes, still, you exist. Thank you.
'Twas brillig, and the slithy toves Did gyre and gimble in the wabe; All mimsy were the borogoves, And the mome raths outgrabe. “Beware the Jabberwock, my son The jaws that bite, the claws that catch!
Honestly I feel like as if Blizzard did this for a huge meme. 48/50 people in my discord all got shudderwock as their first legendary in packs for this new expac. It's like they knew this would happen lol.
I think the best way to nerf Shudderwock is to change the text of the Chain Gang to say "summon a Saronite Chain Gang" that way Shudderwock doesn't copy itself.
I’m a casual and play mage, I don’t have that broken card yet but holy hell I’ve gotten shudderwock with frozen clone and coupled with my other cards I get 2 of them bastards and cast at a lower mana cost, I love it lol.
I wonder why they didn’t make it “battlecry” version of Nzoth? Summon battlecry minions that died... Or YoggSaron - one battlecry (or spell) per battlecry played during the game.
Weirdly, a good way to nerf this combo is to buff Lifedrinker. Instead of it only being able to drain your hero, Blizz could make it "Deal 3 damage and restore 3 Health" which would make Lifedrinker itself a really powerful removal minion, but it would add a random element to the damage from the combo. That way, the copied Lifedrinker battlecry will hit anything and everything on the board instead of just your opponent's hero. This would also keep Shudderwock as a viable card instead of nerfing it into obscurity like some people have been suggesting.
They are going to change saronite chain gang to say 'Battlecry: summon another saronite chain gang.' A simple change that wouldn't change saronite, but it would demolish this combo.
Saronite Chain Gang is not the problem. You see, in Wild you can still abuse Shudderwock since you have Doppelgangster, and trust me, the Wild combo is much more insane (Hysteria did a video about a charging Shudderwock OTK) You pretty much need to nerf Shudderwock, the other cards are not as oppressive. It's Jade druid / Raza priest all over again xD
Wouldn’t even be that bad if shaman didn’t have so many anti aggro cards like volcano and lightning storm. I try to beat it down but they just click one of those and heal to full with rain.
Lifedrinker is a fair card overall but not really that good to be included outside of just for it's battlecry or for building a beast. Although I can see it performing well in arena but idk im not an arena god.
Kripp seems to think this is a tier 2 deck, not sure it's quite that good. It gets bulled over by a lot of aggressive decks (and aggro tends to dominate meta wherever it can because players favor fast games), it can dump on control decks pretty hard though. Really, if they sped up the animations, it would probably be a decent deck that's just fun to play. Easy to play, nothing too overpowered, but certainly not weak.
I played about 15 matches on wild yesterday and only ran into 1 shutter-shaman which I was able to aggro burst down as taunt druid. So if you hate shudderwock, consider giving wild a try!
I'm not sure about nerfing the strength of the card, but I would hope that, to deal with how long it takes for Shudderwock to resolve, they could do an update to the game engine. Change it so that when a card triggers multiple effects, the effects stack up in a pile, rather than reveal them one at a time. This would cut the time it takes by about half. Granted, it might take a huge change to the game's code, so I won't get my hopes too high, but... I feel like it's something that would improve Hearthstone in the long run, since they love to make cards with abilities like this.
yeah right now Baku paly perfom better. Wait & see if the meta stay the same after blizzard step up in 2-3 weeks. Maybe 1 Drops are really kings of value right now...
I agree that it needs a nerf - as much because it can take way, way too long to actually complete than because the effect rapidly becomes fundamentally abusive and broken.
i dont understand the fireplume, wouldnt banker be way better to get more shudders? if you go to fatigue you would shuffle more shudders into deck (granted piper order would matter). also wouldnt the grumble take away your board from chain gang dupes?
Salty Pumpkin maybe you could make it effects stop by the time your turn ends, so the animation has to stop after 30 seconds and you can't play it infinitely
Jhulian Vincent Utermöhlen then the issue with that is that you can play more ahudderwocks before your previous one has finished its effect, and so you end up having the animation continue into your opponents turn, and so you skip their turn, so it’s actually more op
Salty Pumpkin what I meant was, that its effect should stop, it doesn't continue triggering Battlecryes. Doesn't matter if you played one or 10 of them, when the 30 seconds are over it ends and passes the turn, that way you still can trigger the combos, but I will need more luck. And your opponent will not have to wait 10 minutes for his turn to star
Jhulian Vincent Utermöhlen sorry if I’ve still misunderstood, but do you mean the effect gets cuts short when the turn ends. That would be hard to make clear to players and not feel unfair when you’re effected by it, but it seems more balanced and interesting, because it forced you to make the deck more strategically, forcing you to play very for necessary battlecries rather than overloading your deck because otherwise only useless effects may happen. Sorry, this is a bit of a wall of test
Yo Toast, I think there's a bug with Festeroot Hulk where its effect "Whenever a friendly minion attacks, gain +1 Attack" also triggers when the Hero attacks. Which shouldn't happen because it says "friendly minion". Can you check it out?
Ok nvm, after a bit of experimenting, I think i understood the bug. Festeroot Hulk doesn't trigger when a hero attacks, it triggers on it's own attack.
My jaws that bite, my claws that catch! My jaws that bite, my claws that catch! My jaws that bite, my claws that catch! My jaws that bite, my claws that catch! My jaws that bite, my claws that catch!
TFW you miss the good ol days of "Everyone, get in here!" and "Fly, Polly! [cannon shot & music] I'm in charge now!"
I miss the good old days when Shudderwock was in standard
I'm more surprised that it only took a day for all the animations to play out for that many games, than the 90% winrate.
Witchwood Saga.
Day 1,
DEAR GOD HELP ME THEY'RE EVERYWHERE!
MY JAWS THAT BITE
JimWing My first deck is face Baku hunter and i m 3/0 and didn t meet this cancer
I recommend everyone to craft stuff that s for all classes and fun not one deck that costs quite a bit and is mono class or u ll get sick of the game fast or have ti spend to make another deck
EbonMaster - MY CLAWS THAT CATCH
I totally predicted Shamanstone would happen again. It was because of the new Shaman hero card, but still. :D
Day 3 the cubes are hiding in a corner hiding from hagatha and her creation afraid of being drunk by a wicked creature that can split endlessly find allies drain life and continue to hunt endlessly
Control shaman main here. The neatest, most efficient nerf to Shudderwock would be to delete it from the game and fire whoever designed the card. Thank you.
Ogallalaknowhow have an upvote, good sir
Fiedler Everyone mains Shaman because of that card. Sorry, but if even the ones who abuse the shit out of that card to win says it is broken, then... something is wrong here. To be more specific... YOU'RE DAMN WRONG BOI.
Lucas Souza Why the hell would blizzard nerf a deck with an average 45-50% winrate deck lmao, do you even play this game, I have never lost to a shudderwock lmao
Only if we fire the QA team that allowed Big Priest to be a thing as well
it's whoever, not whomever
30:29 That Sync was pretty good
PHAHAHAHAHAHA
Had to click that 4 times to figure out what you meant haha
MY JAWS THAT BITE MY CLAWS THAT CATCH MY JAWS THAT BITE MY CLAWS THAT CATCH MY JAWS THAT BITE MY CLAWS THAT CATCH MY JAWS THAT BITE MY CLAWS THAT CATCH MY JAWS THAT BITE MY CLAWS THAT CATCH MY JAWS THAT BITE MY CLAWS THAT CATCH MY JAWS THAT BITE MY CLAWS THAT CATCH MY JAWS THAT BITE MY CLAWS THAT CATCH MY JAWS THAT BITE MY CLAWS THAT CATCH MY JAWS THAT BITE MY CLAWS THAT CATCH MY JAWS THAT BITE MY CLAWS THAT CATCH MY JAWS THAT BITE MY CLAWS THAT CATCH MY JAWS THAT BITE MY CLAWS THAT CATCH MY JAWS THAT BITE MY CLAWS THAT CATCH MY JAWS THAT BITE MY CLAWS THAT CATCH MY JAWS THAT BITE MY CLAWS THAT CATCH MY JAWS THAT BITE MY CLAWS THAT CATCH MY JAWS THAT BITE MY CLAWS THAT CATCH MY JAWS THAT BITE MY CLAWS THAT CATCH MY JAWS THAT BITE MY CLAWS THAT CATCH MY JAWS THAT BITE MY CLAWS THAT CATCH MY JAWS THAT BITE MY CLAWS THAT CATCH MY JAWS THAT BITE MY CLAWS THAT CATCH MY JAWS THAT BITE MY CLAWS THAT CATCH MY JAWS THAT BITE MY CLAWS THAT CATCH MY JAWS THAT BITE MY CLAWS THAT CATCH MY JAWS THAT BITE MY CLAWS THAT CATCH MY JAWS THAT BITE MY CLAWS THAT CATCH MY JAWS THAT BITE MY CLAWS THAT CATCH MY JAWS THAT BITE MY CLAWS THAT CATCH MY JAWS THAT BITE MY CLAWS THAT CATCH MY JAWS THAT BITE MY CLAWS THAT CATCH MY JAWS THAT BITE MY CLAWS THAT CATCH MY JAWS THAT BITE MY CLAWS THAT CATCH MY JAWS THAT BITE MY CLAWS THAT CATCH MY JAWS THAT BITE MY CLAWS THAT CATCH MY JAWS THAT BITE MY CLAWS THAT CATCH MY JAWS THAT BITE MY CLAWS THAT CATCH MY JAWS THAT BITE MY CLAWS THAT CATCH MY JAWS THAT BITE MY CLAWS THAT CATCH MY JAWS THAT BITE MY CLAWS THAT CATCH MY JAWS THAT BITE MY CLAWS THAT CATCH MY JAWS THAT BITE MY CLAWS THAT CATCH MY JAWS THAT BITE MY CLAWS THAT CATCH MY JAWS THAT BITE MY CLAWS THAT CATCH MY JAWS THAT BITE MY CLAWS THAT CATCH MY JAWS THAT BITE MY CLAWS THAT CATCH MY JAWS THAT BITE MY CLAWS THAT CATCH MY JAWS THAT BITE MY CLAWS THAT CATCH MY JAWS THAT BITE MY CLAWS THAT CATCH MY JAWS THAT BITE MY CLAWS THAT CATCH MY JAWS THAT BITE MY CLAWS THAT CATCH MY JAWS THAT BITE MY 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CLAWS THAT CATCH
Witchwood has been out for a day. And because of this deck im already sick of it.
squizzledeck not deck, card.... just that fucking card.
Wha!? Try it yourself, it‘s not OP at all!
PLay it before complaining , in high legends sure its strong , but in rank 20ish , I can't have that win rate , I have 50/50 w it and other control decks mostly reckt this one.
It’s just the most obviously strong card and it’s fun too so it’s being played a lot. Other cards and decks will be discovered that are just as strong and it will level out. It’s just the most obvious ATM.
FrostWindsGaming it has a terrible winrate against everything that isnt a control deck right now. Just barely 40% overall
OMEGALUL MY JAWS
OMEGALUL THAT BITE
OMEGALUL MY CLAWS
OMEGALUL THAT CATCH
30:30 that sync though
I just wanna thank you man for showing your build online. I love playing this deck. I don't always win because it's about luck of the cards but everytime I play Shudderwock I win. You made me like this game with this deck. Thank you!
And Blizzard thought Hagatha the Witch would be the most OP thing ever...
No no,you misunderstand, in that video where they said that and showed the Hagatha card, Hagatha was dead, shudderwock killed her 😹😹😹
link plz
Shudderwock shaman had a 40-50% winrate which actually is very bad, tbh this deck sucks
Yeah, day 2 stats is defenetly accurate representation of deck's power level.
Hagatha would be good if she wouldn't draw 50% random murloc spells. And if she wasn't hopelessly outclassed by Shudderwock + replaced by Primordial Drake.
Every time an aggro paladin loses, an angel gets its wings.
Reddit is right, Blizz should make him the Warsong Commander treatment and make the Shudder a 9 mana 6/6 with "Your battlecry minions have +1 attack" to make it balanced /j
M.A.Palacios a better one would be battlecry "deal 150 to your hero" at least it would lose you the game faster and waste less time lol
no that way shudderwock would be realy bad, it has to be nerfed but not to card nobody is going to play
+Anton Hulzebos But that is what reddit crybabys want. Not a game to have fun with, but a place where only a certain meta can win. They don't realize this game isn't an actual competitive-mechanics kind of game.
(and before anybody comes with "but blizzard makes tournaments with this game" - there is also a tournament watching a cow shitting over some place, so think about wether that is an argument)
that would be just fine with me, but that would still be to op according to some players. the first nerf has to be make it a 10 mana minion so it would make it harder to play murmuring elemental en shudderwock in one turn. and the battlecry needs to be something like ''cast a random battlecry for each battlecry you play while this is in your hand'' than it would get much harder to get all the combos done.
The very reason this is even an infinite combo is because of that 6-mana 7/7 elemetal that bounces and makes your stuff cost 1 - remove that card and the combo's gone.
Lol, the deck currently has a 41.18% winrate, so blizzard probably wont be nerfing it. 1000$ to charity it is then Toast xD 54:47
"Shirts coming off!"
-instantly reconsiders-
Shudderwock is completely analogous to Anyfin Can Happen, which wasn't nerfed ever, and is still my favorite deck.
i can see a semi fix to shudder is that if a cards animation lasts longer than 5 seconds instantly finish or cast all of remaining animation at once or just apply the stats of said effects. that way people wont cry over how long the cards taking and the people with shudder decks are still able to play it to full effect.
This is....Even Mysterious Challenger calls him daddy
Not really, Mysterious Challenger was way way way way way way way way way way way more cancerous than this.
What joke?
Still made me laugh, "No I didnt mess up. I played perfectly, I'm a genius." Lmao
You've created monsters with this deck. I just played 2 games with this, beat a Cube Lock and a Big Priest with it. Laughing the whole time as my hand was getting filled with Shudderwocks.
Twas brillig and the slithy toves
Did gyre and gimble in the wabe
All mimsy were the borogoves
And the mome raths outgrabe
Beware the Jabberwock my son
The jaws that bite, the claws that snatch
Beware the jub-jub bird
And shun the frumious bandersnatch
He took his vorpal sword in hand
Long time the manxom foe he sought
Then rested he by a tum-tum tree
And stood awhile in thought
And while in uffish thought he stood
The Jabberwock with eyes aflame
Came whiffling through the tulgy wood
And burbled as it came
One two, One two, and through, and through
The vorpal blade went snickersnack
He left it dead, and with its head
And went gallumphing back
And hast thou slain the Jabberwock
Come to my arms the beamish boy
O frabjous day, callooh callay
He chortled in his joy
Twas brillig and the slithy toves
Did gyre and gimble in the wabe
All mimsy were the borogoves
And the mome raths outgrabe
MY JAWS THAT BITE
MY CLAWS THAT CATCH
MY JAWS THAT BITE
MY CLAWS THAT CATCH
MY JAWS THAT BITE
MY CLAWS THAT CATCH
MY JAWS THAT BITE
MY CLAWS THAT CATCH
MY JAWS THAT BITE
MY CLAWS THAT CATCH
MY JAWS THAT BITE
MY CLAWS THAT CATCH
MY JAWS THAT BITE
MY CLAWS THAT CATCH
MY JAWS THAT BITE
MY CLAWS THAT CATCH
MY JAWS THAT BITE
MY CLAWS THAT CATCH
MY JAWS THAT BITE
MY CLAWS THAT CATCH
MY JAWS THAT BITE
MY CLAWS THAT CATCH
MY JAWS THAT BITE
MY CLAWS THAT CATCH
We need a vorpal sword
Saronite says it best when shudderwock gets played "how long will this go on?"
I can't wrap my head around that Rank 2 Paladin Kreptzor. It's like he put Baku in, autocompleted the rest of the 29 cards and then let his child play the match. If he had gone face with both the wolf rider and the lightning bolt he would have won.
I want to play this deck, but don't have Shudderwock. Any good replacements for Shudderwock?
Yogg Saron is pretty gud
I heard Millhouse is just as good
The emptyness deep inside is good...
Please build a fun deck like duskfallen aviana druid, hand druid, spire warrior, baku face hunter, baku big spell mage, new tempo rogue SO MUCH FUN STUFF NOT THIS OP SHIT
Diego G i hope you're joking because he's obviously joking
Oliver Hiismäki The first part is a joke the second is honest suggestions
We decided Jade druid kept actual late game from existing, so we made shudderwock to ensure late game can still never exist.
Shudderwock:
battlecry: one is chosen at random: your opponent’s hp is reduced to one and summon 5 copies of this minion; soft lock game; evolve immediately.
At around 23 minutes, you said the right math and then missed lethal. Love your content!
dear toast
dont make a guide on this deck
thank you
jabooto o There is nothing to guide frankly speaking
Shudderwock was in one of my first packs this expansion. It's a fun one. inb4 some part of it gets nerfed.
Honestly setting it at 10 mana would probably be fair. For what it does and how strong it can be, allowing 1 mana of play after it comes out is perhaps incorrect.
to fix this they just need to change murmuring from a battlecry to being passive. means you get 2 turns of this insane combo as highly likely, instead of it going onto the shudderwock
That would change nothing due to murmuring only being played to make sure you get a shudderwock back in your hand at 1 mana after playing it for 9. Plus you still can do 30/60 damage with 1/2 life drinkers in the battle cry pool without murmuring.
Wait toast, if you played Marin the fox in this, couldn't you just play enough shuddewocks to fill up your oppents board so they can't play minions?
San Which or you just otk them that is fun and interactive aswell
Yes but which one is more fun to stare down your opponent and watch them struggle unable to do anything?
Ive been the victim of this its ... funny
Why do that when you can just kill them though
Psyf3rn Alright, there are 2 type s of people in Hearthstone. The ones who give a swift death, or watch you suffer while they have 7 12/12 on board and wait for you to concede or go to fatigue. I like to watch people suffer. (Sorry)
the best nerf IMO is "activate every battlecry effect played once" so at max u get a 9 mana deal 3 heal 3 2 aoe 6/6 and get 1 on hand for 1 mana. and because of ropetime u can play it only once maybe twice every turn. That makes it way slower and keeps it interesting
In my opinion the biggest problem with Shudderwock is that it can be played multiple times by bouncing it back to your hand. I guess it would be balanced if Blizzard would keep the card the same but add "can only be played once a game". This way you can still pull off some cool combos and turn the game in your favor but it wouldn't be completely broken.
They for sure not as good as Disguised Toast, but I just beat two shamans using that Shudderwock deck. I was running a simple poison rogue deck I was testing out (was at 9th straight win) until I fought against one where I had no poisonous cards to deal with the Taunt minions.
Simply put, I just had continuous minion kills and put them way too low HP before they could use Shudderwock. the second one, they used it, but they used it in panic since they were at 3 HP.
"Math is not my forte" says person with bachelor degree in mathematics
Shudderwock: 9 mana 6/6, Battlecry: become a 9 mana 6/6 "give your battlecry minions +1 attack"
You publicised this deck toast. How could you do this to us? HOW COULD YOU DO THIS?!?!
1:35 YOU TEASE, TOAST.
1) make it a deathrattle
2)add a text "battlecry: your battlecry no longer trigger"
3)add a skip animation button
Woohoo. Opened a golden shudderwock from first 10 packs. Plllsssss Nerf it. 3200 dust here I come
Honestly I think the best way to nerf Snuffledock is to just change the text on Grumble, Worldshaker to be "Send all your minions with a different name to this card back to your hand"
That would prevent extra copies of Bubblesnot going back to your hand when you play it, regardless of if it was copied by Chain Gang.
It never got fixed now shudderwock shaman is much scarier. But you can disrupt them
15:40 that poor guy you barely answered his question...
A card that can kill people with only a Life Drinker battlecry not to mention it's near impossible to get rid of since it always goes back to ur hand as a 1 cost just to repeat the same battlecries twice more than the last, then add in the murmuring elemental which triggers with Shutterwock, so basically it's a Reno that damages ur opponent and doesn't ever end until your opponent gives up or somehow was lucky enough to mill/dirty rat (rotated) the Shutterwock before it ever touches the board. This card has close to no draw back for playing a deck completely focused around it.
I have only faced this deck twice and won both times but... I played this deck about 20 times and I say: This has to be nerfed
It is just ridiculous. 19-1 record and it wasn't even hard. Shudderwock HAS to be nerfed. It's just to easy and in the mirror it's all about getting the combo running first. Even for Hearthstone RNG standarts it's too much.
It's really not that strong anymore tbh. Meta is becoming too fast to get the combo off reliably, it's just another exodia mage situation where the super slow meta allowed for a combo deck like that to be feasible, but it's dying
Yeah average 40-50% winrate is to op, right..., quest warrior, odd pala, even pala, spitefull druid, cube lock has a better winrate
you do know that ShudderShaman loses almost always against BakuPaladin? and that deck is rediculessly popular on ladder
Raza priest all over again?
Marcus Steinde It's a combo deck. Low skilled players and players with incomplete collections bring down its win rate.
Genn effect is: you can use your heropower for 1 mana in turn 1, 3, 5 and 7. You cannot have even cost cards.
That means it does nothing or actually it does more bad than good. Ability of using your heropower for 1 mana in only 4 turns in a game isnt worth throwing away about half of available cards and not being able to play on curve.
For most decks yes but no even shaman or even warlock. They're extremely good because the one mana hp
Age of Shaman
-OTK shudderwock(why...)
-Even Aggro Shawman(overload flashbacks)
-And elemental minion shaman(what blizzard intended)
wowza at 15:53 the paladin had Lava Burst, witch's cauldron value almost won him the game.
Easy fix = Murmuring Elemental Battlecry : Elemental battlecries trigger twice. Then you can't guarantee Shudderwock back in your hand and halves the dmg.
still Shudder has 50% chance to bounce back, the Battlecry is random so Saronite Chain Gang Battlecry can happen before Grumble.
Will rely more in RNG but still Shudder will be in ladder lmao
Or nerf grumble, 6 mana 7/7 that also has a good battlecry... what the fuck. Change the grumble battle cry to something less OP like "return all your cards to hand (that cost 5 or less)" or some shit like that. I don't know, just some variant so it doesn't work with shudderwock. Anyway the deck isn't THAT good, toast just played it really really well, plus first day of new expansion there are a lot of shitty decks going around. Just reduce the animation times and it'll be fine.
Joe Adam grumble op? What world are you in the only reason it's in this deck is because it gives faster results than zola and the Banker
unboundhades fair enough. Anyways, like I said, Shudderwock isn't that good anyways (for the reasons I listed). We'll have to see if any good counters come up, and I'm sure they will.
The problem is the chain gang just that, this legendary without the chain gang is shit
That one will be tough to balance.
First thing, maybe making it cost 10. It doesn't stop the combo but will force you to play one more card.
Maybe not allowing it do trigger the same battlecry twice (if it does it now)
Making it an end of the turn effect so that it can't be played with murmuring elemental (and would make you use zola instead of grumble, making it less reliable/less powerful cause you'd either risk it with murmuring or have a less efficient shudderwock by making a copy with saronite + zola)
Would one of these be enough?
Blizzard should just hire Toast for card testing. The man can see every loophole and potential of every card and bend them to his will. Then again that'd ruin all the fun of all these broken combos if Toast found them to easily.
Difference between even and odd: You can be odd whenever you like. But only I say when we're even!!
I think there is easy way to nerf shudderwock : Make Saronite Chain Gang summon another Saronite Chain Gang (with the same stats as this one) instead of copy of itself. Then shudderwock won't summon a copy of itself, instead it will summon a Saronite chain gang.
It is two days into the expansion, it's too early to say this is op. Almost certain Shudderwock's power will die out when aggro decks reach their best.
But it is two days into the expansion, and I'm sick of the 10 minute long animation.
JJ Harris that would be bad. This is the only reasonable Shaman deck in the whole game and that change would kill the class. Shaman suffered enough lately. The deck is tier 2 at best
JJ Harris i personally think that baku pally should get nerfed cuz it runs over every deck in the world
+Bence Almadi Every baku deck I've ran into is some form of aggro. My mid-range hunter deck I've been running has been feasting on those baku decks.
I'm scrolling down the comments and can I just say that I appreciate seeing someone not crying for nerfs concerning a deck that had been literally out for days? Even if those yelling for firing designers/etc got ten times more upvotes, still, you exist.
Thank you.
Watching old HScontent since m burnt out on among us
'Twas brillig, and the slithy toves Did gyre and gimble in the wabe; All mimsy were the borogoves, And the mome raths outgrabe. “Beware the Jabberwock, my son The jaws that bite, the claws that catch!
You a-hole. You made my Google home play escape.
You a-hole, you made my Google play eye of the tiger.
Best way to fix this would be to change the battle cry on the chain gang from "this minion" to another chain gang with this same stats as this minion
Honestly I feel like as if Blizzard did this for a huge meme. 48/50 people in my discord all got shudderwock as their first legendary in packs for this new expac. It's like they knew this would happen lol.
I think the best way to nerf Shudderwock is to change the text of the Chain Gang to say "summon a Saronite Chain Gang" that way Shudderwock doesn't copy itself.
I’m a casual and play mage, I don’t have that broken card yet but holy hell I’ve gotten shudderwock with frozen clone and coupled with my other cards I get 2 of them bastards and cast at a lower mana cost, I love it lol.
I wonder why they didn’t make it “battlecry” version of Nzoth? Summon battlecry minions that died... Or YoggSaron - one battlecry (or spell) per battlecry played during the game.
Weirdly, a good way to nerf this combo is to buff Lifedrinker. Instead of it only being able to drain your hero, Blizz could make it "Deal 3 damage and restore 3 Health" which would make Lifedrinker itself a really powerful removal minion, but it would add a random element to the damage from the combo. That way, the copied Lifedrinker battlecry will hit anything and everything on the board instead of just your opponent's hero. This would also keep Shudderwock as a viable card instead of nerfing it into obscurity like some people have been suggesting.
ParabolicVA I feel like that would just extend the 10 min animation to 60 min once you have a hand full of 1 cost shudderwoks.
Although I'd be scared of the tempo decks that find a way to abuse it.
buffing the lifedrinker that way would make it cost 6 at least.
and we couldn't call it a buff, then
They are going to change saronite chain gang to say 'Battlecry: summon another saronite chain gang.' A simple change that wouldn't change saronite, but it would demolish this combo.
Chance713 would destroy hand-buff decks in wild.
En 95 yeah, but they aren't in standard and they weren't used that often.
Saronite Chain Gang is not the problem. You see, in Wild you can still abuse Shudderwock since you have Doppelgangster, and trust me, the Wild combo is much more insane (Hysteria did a video about a charging Shudderwock OTK) You pretty much need to nerf Shudderwock, the other cards are not as oppressive. It's Jade druid / Raza priest all over again xD
Weed Striker but worse
Remember the deck with 100% winrate? Yeah? Miss the good old unicorn priest...
13:20 plays the topdeck one. Evilish
This reminds me of the release of Yogg but the only difference is that Yogg would have a chance to punish you when you can plan this
Honestly the mosquito pisses me off the most. It’s essentially “give yourself a six health advantage”.
Wouldn’t even be that bad if shaman didn’t have so many anti aggro cards like volcano and lightning storm. I try to beat it down but they just click one of those and heal to full with rain.
The mosquito is balanced though. Sure it's 4 mana, 6 hp advantage with a 3/3; but compare it to other 4 mana cards, it's balanced.
BenMark235 doesn’t make it any less annoying though.
Lifedrinker is a fair card overall but not really that good to be included outside of just for it's battlecry or for building a beast. Although I can see it performing well in arena but idk im not an arena god.
This video should also be labeled with 'NOT ACTUALLY CLICKBAIT' because with Shudderwock the whole 90% thing isn't much of an exaggeration.
Put in a couple of brewmasters. They can subsitute for Grumble in a pinch.
Kripp seems to think this is a tier 2 deck, not sure it's quite that good. It gets bulled over by a lot of aggressive decks (and aggro tends to dominate meta wherever it can because players favor fast games), it can dump on control decks pretty hard though. Really, if they sped up the animations, it would probably be a decent deck that's just fun to play. Easy to play, nothing too overpowered, but certainly not weak.
I was originally worried about Witchwood as being a bit of a joke set, but good god I have been proven wrong by the arrival of this card
ness has opened so many legendaries... my god
Nobody? okay here we go:
MY JAWS THAT BITE
MY CLAWS THAT CATCH (repeat until infinity)
27:54 Two words, BLOOD LUST.
At 30:30 He goes "Hmmmmm" at the same time as the paladin!!
No need to dream of Dirty Rat being back in our lives, play Wild!
lol
Volcano with that 1-3 minion that draws card when it takes damage
I played about 15 matches on wild yesterday and only ran into 1 shutter-shaman which I was able to aggro burst down as taunt druid. So if you hate shudderwock, consider giving wild a try!
I'm not sure about nerfing the strength of the card, but I would hope that, to deal with how long it takes for Shudderwock to resolve, they could do an update to the game engine. Change it so that when a card triggers multiple effects, the effects stack up in a pile, rather than reveal them one at a time. This would cut the time it takes by about half. Granted, it might take a huge change to the game's code, so I won't get my hopes too high, but... I feel like it's something that would improve Hearthstone in the long run, since they love to make cards with abilities like this.
People could please stop complaining about this deck we all know in two weeks ladder will only be baku face hunter & aggro secret paly (PTSD).
Serious Cat yeah this deck only has an average 40-50% winrate anyway, its traash
Yeah quest warrior got a way better winrate.
So far, face hunter doesn't seem incredible
yeah right now Baku paly perfom better. Wait & see if the meta stay the same after blizzard step up in 2-3 weeks. Maybe 1 Drops are really kings of value right now...
I have met 8 shamans using this deck and now i want to know how to defeat it? HOW?!
Congrats for ruining the ladder until this card is modified.
Did he just fucking say: "Do you Kno de weh"???
My jaws that bite my claws that figh- uh... Catch...
I agree that it needs a nerf - as much because it can take way, way too long to actually complete than because the effect rapidly becomes fundamentally abusive and broken.
Volcano deals damage one at a time, you'll draw 3 if you play acolyte and use volcano.
Who remembers this in 2020?! Good times 🤙
you know what that means: SHIRT'S COMING OFF.... wait
I have a google home mini right next to my computer. The commands really drove some of these games home XD
i dont understand the fireplume, wouldnt banker be way better to get more shudders? if you go to fatigue you would shuffle more shudders into deck (granted piper order would matter). also wouldnt the grumble take away your board from chain gang dupes?
You are awsome dude!
Odd paladin could run Bolvar Fireblood along with the mauls, highroll the divine shield every now and then.
Shudderwock can’t beat my Druid Quest Brann BronzeBeard C’Thun build!
The issue is to nerf jabberwock you need to change it entirely. You can’t just make it cost more, or have lower stats or something like that
Salty Pumpkin maybe you could make it effects stop by the time your turn ends, so the animation has to stop after 30 seconds and you can't play it infinitely
Jhulian Vincent Utermöhlen then the issue with that is that you can play more ahudderwocks before your previous one has finished its effect, and so you end up having the animation continue into your opponents turn, and so you skip their turn, so it’s actually more op
Salty Pumpkin what I meant was, that its effect should stop, it doesn't continue triggering Battlecryes. Doesn't matter if you played one or 10 of them, when the 30 seconds are over it ends and passes the turn, that way you still can trigger the combos, but I will need more luck. And your opponent will not have to wait 10 minutes for his turn to star
Jhulian Vincent Utermöhlen sorry if I’ve still misunderstood, but do you mean the effect gets cuts short when the turn ends. That would be hard to make clear to players and not feel unfair when you’re effected by it, but it seems more balanced and interesting, because it forced you to make the deck more strategically, forcing you to play very for necessary battlecries rather than overloading your deck because otherwise only useless effects may happen. Sorry, this is a bit of a wall of test
Eye of the tiger made that match so hype
Yo Toast, I think there's a bug with Festeroot Hulk where its effect "Whenever a friendly minion attacks, gain +1 Attack" also triggers when the Hero attacks. Which shouldn't happen because it says "friendly minion". Can you check it out?
Ok nvm, after a bit of experimenting, I think i understood the bug. Festeroot Hulk doesn't trigger when a hero attacks, it triggers on it's own attack.
“Fun and interactive“
MY JAWS THAT BITE MY CLAWS THAT CATCH
Question . Doomsayer is necesary altertatives?
They should just update Saronite Chain Gang to say "Copy a Saronite Chain Gang with current stats."
Acolyte plus volcano is insane card draw btw