Both Reclaimer and Grist are cards I actually dont want to draw every game. But Reclaimer is a card that can take over the late game and Grist can be a tutorable removal spell so having access to 1 with the ability to tutor for them works. The artifacts are Saga targets that I feel are pretty standard for midrange Saga builds.
@ wasn’t talking about the saga targets those are pretty self explanatory, was talking about reclaimer grist and hexmage, and your thought process of using the enchantment to tutor up the grist and reclaimer rather than have three hexmages and the enchantment for more consistentcy with that combo, basically is reclaimer and grist a more powerful option than running three hexmages for the combo and consistency of the deck. And I agree gsz would be terrible in this build and like the power of it, but figured you would want the consistency of that power in your deck
@toolboxhero12 hexmages are pretty weak on their own so it's not worth running multiple copies. Since Invasion also tutors from the graveyard as well, theres no fear in using up a hexmage activation.
How did you come up with the one of’s in the list in relation to consistency of the deck
Both Reclaimer and Grist are cards I actually dont want to draw every game. But Reclaimer is a card that can take over the late game and Grist can be a tutorable removal spell so having access to 1 with the ability to tutor for them works. The artifacts are Saga targets that I feel are pretty standard for midrange Saga builds.
@ wasn’t talking about the saga targets those are pretty self explanatory, was talking about reclaimer grist and hexmage, and your thought process of using the enchantment to tutor up the grist and reclaimer rather than have three hexmages and the enchantment for more consistentcy with that combo, basically is reclaimer and grist a more powerful option than running three hexmages for the combo and consistency of the deck. And I agree gsz would be terrible in this build and like the power of it, but figured you would want the consistency of that power in your deck
@toolboxhero12 hexmages are pretty weak on their own so it's not worth running multiple copies. Since Invasion also tutors from the graveyard as well, theres no fear in using up a hexmage activation.
@ I can see your point, hexmage is like dryad arbor, you never want to draw it, the power of the card is in searching for it
@toolboxhero12 exactly! 😁