The best feeling in PoE2 is when you kill a mob on a map, you get a very nice drop, you see it on the ground and get excited - and on the way to pick it up you get one shot, you die and the drop is gone :D
@deathloop935 I can't help wondering why do all the enemies move at like 500% faster than my character. And why does 20% movement speed make me go like 3x faster? I think something is messed up with their formula.
@@TheBearShare Except.. after death effects right on the rare unique you wanted to grab before dying and losing it. They need to be atleast more obvious, most blend in with the ground.
you're so right about the ultimatum & sanctum RNG, it's absolutely insane the difficulty swing based on what room mods you get. like "you cannot slow monsters" vs. "-15% all res and -10% max res" or some of the ground effects or "a vaal machination spawns and one shots you". my goodness lol
I feel like they really failed to make sanctum the fun roguelike they were aiming for. I have never played another roguelike where you decrease in power during the run. I also have a hard time understanding why afflictions like "enemies have 50% more HP" are considered minor.
@@bleachedgaming9790 I kept trying and trying again 😂 I literally got to lvl 44 without even doing any of the act 3 story much to get my next two ascendency points lol I’m a blood mage so I really just want as many ascendency points as possible
Yup. You'd imagine they would make the ascendency required trials a little bit easier or ban certain modifiers for these specific ones so that you are not stuck with game progress... bbut nope. Only had one ultimatum yet that i was barely able to do and then failed at stage 9. I'm almost level 60 now and still only have my first ascendancy...
@@damo06ab Or... and hear me out, this is a crazy wild hot take... they actually enjoy PoE 2, the slower but more impactful and punchier gameplay a lot and are having a lot of fun with it. I know it's a crazy concept but yes in fact there does exist people who enjoy games that you think aren't good games but to those people they are amazing games. I think battle royales are dogshit yet they are some of the most popular games.
@@YuYuYuna_ Or...and hear me out, it's their job and they are going along with the hype so they can get views and make money. Every last one of them shit talked Ruthless to no end, yet now they somehow love it just because it got a coat of paint and a new name? Nah dude.
@Switch72nd It's not just any new coat of paint, it's also a user friendly coat of paint, which PoE 1 direly needed to attract casual players PoE had so many things that turned away casuals, and it wasnt because the gameplays hard, it was because if you didn't look up a build online you were screwed, piano flasks, no WASD, gem socketing system, etc. etc.
So that’s why all of these streamers stop playing endgame at or before tier 10 and roll a new character. I was wondering what’s going on there. It’s awesome Kripp isn’t afraid to just call a spade a spade here. The game is insanely difficult and that’s okay for people who like that kind of thing.
i wouldnt say its dificult, more that its boring. having to roll around 20 times before hitting an enemy once for 1% of its health and do that 100 times, with 1 mistake killing you isnt dificult, its just mindnumbiling dull. the dificulty is having the patience to not close the game and actually go play something fun.
@@marcosdhelenothats downt to the mousemovementplayers ive played a meele and a range class and wsad makes the game so muchceasier coz uve way higher dmg uptime, also if u learn u get oneshot regardless u look fore movementspeed on gear and hyperfokus on dmg
It's not a bad design. Because it's not designed to work that way. That is just the work around people have got for the way it is balanced. However, it was never intended for every class to stack strength. If it was it would be a bad design, but it was never intended like that so wasn't a bad design. It's just badly tuned. Which it's a beta, early access, so it will be changed. I see two camps of people, those who are asking for the game to be changed. And those that are saying please don't touch it. I think somewhere in the middle is where we need to be. It definitely needs to be changed, but the whole game design does not need to be changed. Just numbers need to be tweaked.
@@Taskmurt In what way would gameplay skill play into whether or not a given enemy one shots a given build? The enemy deals the damage it deals, the character can either survive the hit or not.
These reviews are the only kripp content I've kept up with at all since early D3, but man, the dude just has the perfect takes when he does these. Hope someone at GGG agrees and listens when given feedback like this.
Kripparian is big reason PoE1 got so popular, he was mentioned in PoE1 credits. GGG respects his opinion a lot. Actually, GGG respects a lot of streamers and community feedback, no doubt about that. Unfortunately they can be stubborn about some things ( Archnemesis incident ) but they definitely understand their game(s) and community view of things.
really no offense towards hearthstone, but seeing this type of video i feel like Kripp is wasted on covering Hearthstone. But i am sure there are other things in the background that play a role in this (as far as i understand there is also that health issue with his right arm that he has to pace himself playing games that require a lot of quick and fast mouse movement.).
I just remember Ghom (poison boss) on the hardest difficulty in vanilla. My brother and I literally fought him over and over and over, finally giving up after we completely ran out of repair money for our gear. It was brutal...or RUTHLESS.
I remember this vividly. Act 1 was so well tuned and balanced and then you step into Act 2 and get one shot by a bee stinger even though you are a barb stacking blue strength and stam gear farmed by wizards and demon hunters farming act 3 and 4 selling blues on the AH lol. I had to corpse my way to the end and the last boss was much easier than any elite in the middle of the act.
It's not. Atleast right now I don't think it is, I'm nearing the end of act 3 and never dodge rolled(because I refuse to, I don't like it in isometric arpgs, I think it doesnt belong there), and I won't say I breezed through these acts, but only twice in 2 different bosses I've felt dodge rolling was encouraged a bit too much. Didn't do it anyway xD
What stage are you in the game ? I barely use roll but I am only in Act 3. There is no point spamming roll because there is no added movement speed overall. Every time I spammed I realized it wasn't working. You move normally, roll, and then use skills if you have to. Most of the time you move normally.
I think the game feels more like a one and done singleplayer experience. Go through the campaign, map on one character and quit. I cannot see myself ever doing that long slog of a campaign a second time unless it gets major revisions or an option to skip if you've already completed it.
Thats what ive been thinking the last few days i just cant see myself playing through a campaign this long every 3 months and i honestly think Poe 1 campaign length is almost perfect in how long it takes for the average player to do. They should make the campaign maps smaller and more of them linear as not every single one of them needs to be a maze and also make movement speed easier to aquire early on.
if you wanna make multiple characters, have to do campaign 2x times for each one During league at full release, have to do campaign all over again, but also multiple times if you wanna do other builds yeah this game ends for me right there
i will certainly NEVER create a second character with a campagne this shit long. even the maps in endgame are waaaay to fucking big. and then u miss a turn and have to backtrack the whole thing. get the fuck out thats pure aids
That has been my thoughts. I can only assume that when they make a league addition that it will be new quests interspaced in existing acts. Or if its a major expansion that it might be a new act entirely.
AMAZING!!!!! AMAZING review! Thank you for calling out the content creator's trying to capitalize on the speed of pumping out builds, and not actual endgame feasible builds!
@@HDGaminTutorials true but thing is I am a new player, I never personally liked the original POE had to many mechanics that were just complicated for the sake of being complicated
@@HDGaminTutorialsmy brother is brand new to Poe and he’s doing fine. No build guide, nothing, he just figures it out while he plays and he has an amazing build.
Well the ranger has a spirit gem where your dodge roll creates an illusion, and a supp gem + ascendancy that lets your move at normalish speed while using skills
10 years ago I started playing PoE because of Kripparian. He's never wrong. I'm not having fun in PoE2. I like challenge but beginning of PoE2 is a treadmill. It doesn't really test my skill, just my patience. Also it's clunky, abilities don't always activate so game feels like tech demo.
Personally I stopped playing POE2 today. I played for around 23hrs so have enough of an idea as to whether the game is for. Thankfully I had a free access key due to my historical purchases from GGG. I really only like mages or classes which can be played like mages. I also like exploring, finding unique items, and crafting my own items. Bosses for me are secondary, killing a boss is a necessary step to obtain unique or better items/currency. The game doesn't really meet what I am looking for in an ARPG. The game Its definitely a visual and boss fight upgrade on POE1 but its pretty under cooked for me, maybe even a game where the developers want a different game to me. No problem, its not like there is a shortage of games around.
"It doesn't really test my skill, just my patience." that actually sums it up very accurately. Clearing a whole zone to die and have to clear it again because everything respawned is so frustrating. Or failing a boss 30 times until you beat it. or getting body blocked by a beetle the size of my shoe. Or getting 1 tapped by an enemy that target locked you before you noticed it and he launches a 1,000 mph projectile that you have no time to avoid. Or completing 4th lab only to not be able to use the portal to claim your ascendancy points.
@@FroggerCS My man just described poe1 and thought he was onto something other than the respawning enemies (and a bug that was already fixed). You people are just too dumb to understand what buying into early access meant and clearly never played poe1 on launch.
@@TalonsII thats not true for most players. yeah streamers and people who do serveral chars every season, but whats with true casualls? they will never get below 30 hours XD
@@leinadllerpSUBSEQUENT is the key word here. He's talking about your second character. If you invest in some low level gear, you will blast through the campaign. Several of my friends already did it.
@@TK-zd7ym What's funnier is that in Elden Ring, building vigor is effective. In PoE2 stacking defenses is not worth it in the long term. You're better off just building full damage, capping resistances and some armor to avoid oneshots from white mobs and just steamroll the rest before they can get you
@@Troegs This is literally what Kripp said. Stacking defenses is still not enough to avoid random oneshots. It's kinda a call to action for GGG to tune down some random damage so that you can't get oneshotted by stuff you can't avoid.
I really agree with Krip here. You are left at the mercy of RNG early in the campaign because skill gems must be found to level them up. The one shot mechanics from bosses and mobs makes raising tankiness almost meaningless. The maps are way too big as well, and I’m not sure teleporting through checkpoints will solve the issue because that’s only going to help when backtracking. I really wish the devs would hear you out because I really want this game to improve.
I wonder if they will balance this by adding some out of the way quests to get gems you are missing. I mean, this is why alpha exists and why I didnt but it. is hype as people are. the game is gonna feel so much better when I play a bit for beta to get back into PoE mechanics and learn. Then actually see if I can get to endgame maps and try to push a single mechanic towards endgame on full release lol
Adding to leveling points. In PoE1 you can go chaos ranger which has flat damage on skill gem and level it up or try and get + level bow. Leveling as pdps character in PoE1 depends on weapon drops luck and in PoE2 every second class is now pdps class after dumbing down DoT builds now they are also hit builds.
but you can actually get more powerful with weapon builds compared to spell builds. Weapon builds can always get a better weapon (to some extent) while spell builds are limited by the level of their spell more than by anything else.
@@matyaskoranda3700 I was referring to leveling experience being heavily scewed by luck with pdps builds and most builds being pdps atm except minion and spell builds. No one balances game around perfect weapon in slot, sure.
@@matyaskoranda3700 Spells have a ton of scaling vectors. They have way more access to cast speed than bows or melee have for attack speed, much more access to gem levels(aka added dmg aka weapons), spell %, much easier crit scaling outside of quarterstaves etc.
@@shawn4387 But POE1 players still have POE1. POE2 is clearly aimed at a different demographic: and succesfully so. Some of my friends found POE1 very boring and got hooked on POE2.
@@Moulwurf they are hooked for now, and they WON'T be back for PoE 2 leagues, people "enjoying" poE 2 are as Kripp said "Do a playthrough of the Campaign and some early maps" then they will check the fuck out; while the PoE1 people will have gone half a year before their game gets any content.
If I trust someone with a review of a game, it's Kripp. I'm not in endgame yet (SSF) and I finally feel recognized by you saying that Act 2 was a nightmare because of the lack of gems. If endgame is like you say, I doubt I'll be playiing that much in this beta, needing 100% focus all the time is just not for me, at least not for a longer time.
I think that was fixed already with recent patches, I've only done 3 maps including the starter one in act II, so like 1.5 hours or so, and I already got what, 2 gems and a spirit gem I think.
Act 2 feels better than Act 1 for me as Mercenary (Witch hunter). Why? Because of access to new skill gems, more support gems and better gear, as well as the Ascendancy.
Completely fair and on point review. A lot of this could have been mitigated with a long "What to expect in Early Access" post before the game launched. Things like swords not being in the game, or the very real possibility of nerfs, and stuff like that. I think most of us know that GGG will eventually fix the game to be better, but there also has to be things that make it different than PoE 1 or else.. what's the point of PoE 2 to begin with? Either way, excellent review, thank you!
It's very different than 1 put down the crack pipe. Have you played POE 1 in recent years? Can you see? One is screen clearing whirlwind other is slower, gameplay is as important as build game. What to expect video? Let's see, up to a year early access for a very complex game and you needed an announcement for changes. WTF
Wow this video struck a bit of a nerve for me: I'm just a little into Act 3, but I've already been noticing the game trending more towards "full hp, or get one-shot". If, as you say, the game essentially becomes a full on one-shot simulator mid to late game that really puts a damper on my excitement. Because there really aren't many things I HATE more than random, poorly visually or otherwise indicated one-shots. It's simply incredibly lazy game design to increase difficulty. And I feel like more and more games do this (intentionally or not). The devs might have a nice balance for your abilities but no clue how to balance your HP and the enemies outgoing damage. Everything just power-creeps into one-shots (enemies and/or yourself). Your HP in these games might as well be a boolean (0 or 1). This is why I absolutely ADORE Doom Eternal. Doom, for me, is the PRIME example of how to properly use life as a RESOURCE during gameplay. You're basically never getting one-shot and your HP over time graph will look more like a sine curve with there being a natural feeling flow of damage and regeneration. It's integral to what makes Doom in general so appealing for me: The entire combat is fluid with no pauses of nothing happening, but also not having you 100% on edge the whole time. I wish more games could do it like that.
Nice Doom Eternal call out. The difficulty curve in that game is so well done. Only two spots come to mind where it spikes; Cultist Base and the Gladiator fight. And the only times you get “on-shot” or bodied is if you do something really bad like get to close to a Mancubus with no iFrames or incapacitating it, or lose track of a Cacodemon very early on and let it chomp you. Hugo Martin is the goddamn man!
Its honest because he can afford to be critical since his livelyhood does not depend on GGG. Anyone else that just eats whatever shit GGG throws is a sellout.
Path of exile 2 is ruthless √2. Perfect review Kripp! The game has many problems, so seeing some defenders saying its perfect and shouldn't be changed or say "not the game for you" I'm convinced have not made it past t6 maps or gotten their 3rd/4th ascendency. This isn't a 1 time beat game, it's something we'll have to repeat every 3 months or every new character made during a season later down the line (and right now). its just painful, especially with several nerfs that have already bricked builds without any compensation toward respeccing. and the highlight of the game, bosses, being only encountered 1/4 maps? wtf is the purpose for that? that just means you're stuck with the hyper inflated trash mobs and the game is just poe 1 gameplay with the SAME league mechanics but x times harder and slower with less options to use...the allure of boss fights quickly fades when you get to maps, and due to map size repeating campaign is just a slog.
The sycophants like talkative tri will fall over themselves praising GGG for bad design, then in the same breath praise them for listening to non braindead players about changes and insist that they wanted it too
I got mega turbo flamed by noobs for saying this 2 days ago. Now those people are starting to slowly trickle into the endgame (mapping) and start to complain about the exact things they were defending just a while back.
A similar situation was with Diablo 4. While experienced ARPG players and just those who had a lot of time to play said that this game has no endgame, casuals praised how they like the company and how they have fun in the second act a week after the release. But never mind, time will put everything in its place.
sure, but you could grind N act4 or later Na5 get some gear and levels and just run to H act 5 in few hours. you can compare D2 to poe2 but its just not even close of a game, rather just same philosophy and concepting before making said titles
I mean.. ruthless wasn't popular for a reason. I feel like as the player numbers dwindle to nothing they are going to change their tune on this pretty quickly.
The early access hasn't been out for a week. Things aren't balanced, things are hard and items are hard to find and the endgame isn't as rewarding as it is in poe1. I guarantee the game isn't near completion; so I don't know why you're acting like a doomer now.
people are really underestimating how much effect GGG "gift 2 subs for a pet" marketing is forcing streamers to sing poe as the best thing ever. also, while there are alot of people having genuine fun with the game. its only a matter of time until the honeymoon phase for most to end and they start feeling the boredom setting in. PoE2 is too slow for people to make multiple characters, and its ok to like the experience on a first run. but when you have to do it 2-3 times? i dont think they will feel the same way.
Correction, it wasn't popular among PoE1 players. People aren't gonna download PoE just to play one game mode, if they even hear about it in the first place.
32:17 Yep. Every mob being dangerous to the level of 1 shot mechanics COMBINED with semi-HC lose everything on death means you have to be fully engaged when playing. Best thing about PoE was putting on youtube news, podcasts, lectures, etc and multitasking and focusing on the video slightly more. I remember early on in PoE where they buffed Docks level farming and said it was so people who like to come home, kick off their shoes and farm docks all night can get good exp. THAT IS CHILL and PoE 2 has none of it.
highly disagree, if i want to play a game then i will fully focus 100 percent into the game, i really hate braindead plays, thats no different than playing one of many afk game on mobile imo
Yeah while ok maybe the game is ovetuned I definitely do not want a braindead experience. This is my problem with the discourse and its evident here everyones like hail Krip and its an echo chamber of everyone wanting Poe1. Lets see other well known streamers and their takes first.
My biggest gripe so far is loss of loot on death. Not even souls like does this its kinda way too hardcore especially with all the oneshots and on death stuff in end game. I still remember every single day i log in of my legendsry amulet that dropped but died because of a the boss summoned a crap ton of adds when he dies. I imagine its a quit moment for alot of people
you do lose loot on the ground if you die before picking it up in souls games. the thing is, its rare for you to be in a situation where you have a ton of ground loot from mobs that you didnt pick, and then you go on to die. the clostest to it is your current souls that you lose if you die again before collecting them. but set loot is static.
Yes this exact thing happened to me twice. Once as soon as the boss was dead, I got flooded with ads and went down before I could pick up the loot but it was forever gone even though I fairly beat the boss. The other time the boss took me out with their own death. Both bosses dropped gems I needed.
You are spot on. POE 1 is my favorite game of all time. At 20 hours, I have uninstalled and won't be touching it for probably four months. I don't find anything in the game to be fun other than a few early bosses. The game feels way too tedious, slow, and lack dopamine. I want to play a fun ARPG where I can feel like a god at some point. I never felt strong in POE 2.
Yeah, i think "lack dopamine" is huge in this game for me too. One great hit after finally taking down a boss isn't worth the time it takes to find upgrades.. 5 hours+ not finding an upgrade isn't for me.
You expect to feel like a god in poe after 20 hours gameplay? Dude what, you didn't even finish campaign. I'm playing Deadeye lightning right now in low Tier Maps (1-4 currently) and it's not slow or tedious at all. The biggest problem is the death penalty and scarcity of Maps for me
@Dangerous1939 at 20 hours in POE 1 SSF: I have the campaign done, all maps completed, four watchstones completed, and all non-uber pinnacle content down. I get that people like you struggle following a build guide line-by-line, but people actually good at POE 1 feel like a god after that much time commitment. This game is a slog with zero respect for the player's time. Have fun spending weeks in white and yellow maps.
Such a refreshing review. So many people praising the game truly have no idea what they are in for. Most are praising it on just act 1 alone which is arguably the most polished and well paced aspect of the entire journey. Thanks for going such detailed and constructive feedback. I really hope they walk back a lot of these decisions or truly invest in supporting both games
@@veraciousreasoning863 I seriously doubt you made out of the campaign then, I was in maps Saturday Sunday and I became instantly aware of the shallow above ground pool I was playing in 😂. Tell the truth, you even make it to cruel yet😂
I really appreciate this video. Im having fun with POE 2 but there are some serious issues which are holding it back. Constructive feedback is the best way of going forward in terms of feedback from the community and hopefully GGG will listen and take it on board. Really hope they see this video.
I can't get past Jamanra in Act 2 with my minion build. The damage from the minions is abysmal and the health pool of the boss is just obscene. Thanks to the flame walls I can't really tell which way the boss is looking and what he is doing and so I eat a lot of attacks, run out of health potions = dead. I HATE that boss fight. I don't have the best reaction skills and eye/hand coordination and being forced to be perfect for 5 minutes is just more than I can manage. I guess my PoE2 journey ends in act 2 at this boss. I have 0 motivation to try another time because I fail to see the challenge behind it. Dodge 100 times perfectly or die! Cool - but not what I want form an ARG. If I wanted that, I'd play a Souls game - which I hate for that very reason. Nope - the fact that they turned every boss in CAMPAIGN into a pinnacle boss, sucks. Sure - you can get lucky and get a +skill level item. You can also get decent +life items. And you can get +Spirit items for more minions. But you can also get none of the above and run around in bad gear - which makes the fight take very long - which forces you to dodge 100 times perfectly. Not my kind of game so far - the bosses suck.
Jesus man, this is my first ARPG and I'm totally winging my sorceress build. I died to Jamanra 3 times before I beat him, and when i did i probably dodged
@@D3adR0ck3r - The build is good, the gear is garbage. And that seems to be an issue quite a few people have. Reminds me of D3 at launch - not much gear, too many stats per item and insane variance in the tiers. My last 6 items all had +6 Health. Really helpful at level 29, isn't it?
Really hope Kripp has those Skypes from time to time w Chris Wilson or some peeps at GGG as generally his feedback is pretty solid compared to a lot of streamers. Also considering Kripp was the reason a lot of us started playing PoE to begin with back in the day I think his word carries quite a bit of weight.
Chris Wilson is all, but done with GGG. They just haven't made the official announcement for whatever reason. All of the dev talks and promos for PoE 2 included Jonathan and Mark and a little bit of Rory, Chris was suspiciously absent.
@@peepopoo4387 He confirmed he is still Director of GGG at least 9 months ago, so he probably helped with company management in the background but has moved on from being the face of GGG. Until (if) we get an official announcement about his departure, it's safe to assume he's still there, just hiding in the back where he's probably more comfortable.
Finally a content creator which doesn't promote toxic positivity with the game it needs this feedback! I got stuck in dreadnaught boss on my sorc (my own build) and then went to monk and couldn't get past GY boss without 98% perfect play and the maps are just massive slogs hated it until this gets polished it's rough to play but I have faith in ggg and the game will be great.
Lol those are just skill issues and nothing to do with any of his feedback. If you cant kill a boss in the campaign it is one of 3 issues. You are bad, your gear is bad, or your build is bad.
Definitely summed up how I feel about the game. Stopped playing as it’s just too draining to progress in higher maps. Coupled with all the games current flaws, I just don’t see myself playing till a lot is fixed. I really hope they can keep up Poe 1s leagues. This year felt so depressing only having the 2 leagues
He's just let's builds and gear do the winning for him. Poe2 ain't for him it will fuck his wrist more anyway. Probably the only big poe1 streamer that will go back 🤣
BIG AGREES FROM ME Especially with what you said about the DODGE ROLL and inability to make a TANKY CHARACTER. Really do not like this. Might as well play a ranged glass cannon character and delete Warrior from the game.
Kripp, I started playing poe1 during beta because of you! Have been playing 10 years + now ❤ Some thoughts on your review. I am in Cruel on HCSSF (only 1 death) - We know endgame (especially high level) is not balanced. They said they haven't had time for thurough testing - I overleveled to kill bosses all thru campaign. There's definitely power gain in HP via STR and gear / sockets - Can't just buy overleveled gems. The stat requirements are quite high (unless you're STR stacking) Lastly, I can't believe no one is mentioning the quality and size of the campaign. It's amazing!
the reason people dismiss ruthless poe1 is nobody has this amount of time. - hughe maps without movementskills and backtracking feels like shit. - one shot with only 1 tp? feels like shit. - being forced to perma dodgeroll feels like shit. - visual clarity does not exist in poe2. - why the fuck is explode several seconds after death still a thing? killing a mob trying to pick up look and exploding never was fun and everybody hates it. - finally getting to invest in atlas but having to invest in map drops cause sustain is garbage feels like shit. - old gem sys was way better. i hate having 2000 uncut gems in my inventory. - item drops are horrible - being forced into checking every item of every vendor u ever meet? wow such fun... - ultimatum for ascending? utterly garbage. honestly give me back lab... sanctum without movement skills gtfo... - i wanna say crafting is shit but ther is no craftin. pick up white item and make it magic and pray? wow such fun... - "i love exploring the areas" - yeah lets see u enjoy the gigantic areas after u have to replay them for the 20th time... baseline is good but so much feels like shit...
You pretty much summarized all my pain points as well. To add the large maps, the number of tight corridors, narrow bridges, and hallways make them even worse.
Hate to say it, but all this is true Except the gem thing, honestly the current uncut gem system doesnt bother me I don't like crafting being an excuse for unrewarding mid drops from bosses (although its getting slightly fixed soon?) Don't enjoy getting instakilled/one shot by things I cant see well Don't like how melee feels (especially warrior) or having to dodge roll from normal enemies all the time, (however dodge rolling in boss fights feels fun), And I hate most of all having to reclear the map after dying... I swear it is the most annoying thing I've ever experienced And I'd also like a day ago I used to actually verdently support this game, until I reached act 2 just like kripp.. I was in the crowd of people that didnt like PoE 1, and think maybe this would be better and it was just PoE 1 fans having trouble adapting And while PoE has absolutely legendary boss fights, it's getting harder and harder to keep pressing forward because the juice isn't worth the squeeze
Best PoE 2 review so far. I like the game overall but I totally agree with the "Ruthless" comparision and I am amazed that no big streamer/reviewer has pointed out this earlier. I will probably keep playing, even in end game, but it is a big risk that having to dodge roll almost everything in T15+ maps even with a mega-tanky build will get really old really fast. Even with the "buff" to dodge roll, I get locked in randomly in wierd places and playing Rituals that almost always have 50% of the locked in area blocked by large obsticles is a joke and a lot of content has to be skippet totally in HC even if very careful and with a super tanky build. There are so many rigged "gotcha" situations and normal gameplay on the highest maps, even without not much juicing of maps, is a total shit show for wierd one shots. Quin 69 will perma roll and still probably die in late game, if he gets there... 🤣 I still really enjoy the game tho because there is no competition to it really and PoE is such a good fondation for a game. And yes, I know it is early access but the uber-ruthless dodgeroll fiesta that it is now is a bit alarming. I play a version of Kripp's Infernalist and will keep pushing in the end game but the tankyness that the build has on paper is not really rewarding in the end game. Could just go more DPS and drop some tankyness since it does not help me anyway. And no, I do not wish to facetank everything but as it is now in late game is a bit too much. And yes, I do not like the skill gem system compared to regular PoE where you level them with XP but I like that GGG tried something new and I will bare with it and see how it turns out. Might try trade later to squeeze more out of a build.
Alkaizer has said for a few months that based on what he's been able to play at events, the game is Ruthless, but way worse. It's not a new take. It just got drowned out by all the shills, uh, I mean streamers.
A big reason that people (streamers) aren't talking about the game in a negative light, is because it's their lively-hood. Content creators like Krip have a nice advantage here, because he's able to play and create content for other games he enjoys. The strictly PoE guys can't be giving such an honest opinion. (I assume there's a little bit of that with the d4 tourists coming over, as they're probably looking to transition into playing//content making for something better//more stable) I'm glad there's at least one person giving an open and honest review like this; I hope in the coming weeks more people bring more of this transparency to the table, because this game needs a lot of work to be a great fun play league after league.
I was having a blast in PoE 2, i went in blind never played a ARPG really before. But I just hit lvl 70 and started doing harder maps and I just kinda feel like quitting...cause i dont really feel like doing a second character. I dont mind dying but losing the map for it ? thats crazy, at least give us like 3-5 lives. I dont mind the game being hard, but look at what Elden Ring did, they let you respawn right before the boss and they got rid of pretty much any punishment for death and it is the best.
Damn 17:10 is how Kripp HC char died. Jungle terrain flora were blocking the visual effect of the chaos orbs beneath him until right before they blew up. lmao RIP
I understand why some people enjoy PoE2, but the one shotting on everything truly kills it for me. People like to compare it to souls games but even in those you can usually make one mistake and get a chance to recover. I've been one shotted so many times and my gear is never up to the point where I can get enough defenses or life. This is aside from the fact that I just plain think the way skills and the support gems work now feels more restrictive and boring. I'm just not having fun.
they made the whole game way more casual friendly for new players but in the same time the end game is incredibly hard, absolutely no chance a casual will be able to farm end tier maps and having a character higher than lvl 80, the casual will just quit the game, meanwhile the hardcore gamer will keep playing but it will also become boring for him because of how casual friendly the game became (less build diversity, less crafting, etc...). I dunno what GGG tried here but I'm pretty sure this is not going to work in the long term unless they make some very big changes, in the current state in one month casuals will quit and hardcore gamers will go back to poe1
To be fair the build diversity will get alot better as they add more of the classes and ascendancies in and im positive there are a ton of gems to still be added in. Support gems in particular seem to be in rather short supply and im struggling to see how well ever be able to fill out more then a couple of 6 links with the current gems and system, granted that might be the point in the first place but the early videos did suggest we would have multiple 6 link skills.
One thing you did not mention, is the respec cost system is borked. Your initial cost for your last spent point should be high, but it should drop per level refunded. Instead, the cost goes up as you level, and you need to pay that cost for EVERY NODE you refund. That means you are penalized the longer you stay with your build, only to find out later on that it doesn't work.
Re: Skill gems not dropping between gem tiers 6 and 10. You get a guaranteed tier 7 skill gem by dispersing the sandstorm in Act 2, and a guaranteed tier 9 gem from Rootredge at the beginning of Act 3. But you're right, this level bracket is particularly sparse on skill gems. You are guaranteed at least 2 of each tier at every other level.
kripp nailed this review. after trying end game i realised this game needs a tone of work. now im just trying out other classes and builds. i think once im done with that im done with this game for now. its such a up hill climb game, very little is rewarding. it doesn't have any down time, no chill time, no power spikes. its just rough always and it wares you out.
Absolutely has been my takes as well, been very stressed out where in poe 1 there was plenty of time i could chill and grind for some rewards but here not so much x.x
@@steadychasingmoneybands6213 k, go play poe 1 or d4 then. Poe 2 is meant to be a slower paced game. It's not like poe 1 vanished, you don't have to force the sequel to play so identically.
@@ashiok This is such a stupid take to legitimate feedback. They slowed down everything in the game and there aer no movement spells at all, let alone ones that can be spammed by end game. People aren't going to stick around to farm end game if too much of that is just running slow and dodging all the time. The game doesn't have to play identically, the design choice feels like they took POE1 system and decided to handicap the player on top of removing mobility.
@@theperfectbeingnah thats a legit take. Those other games are options for you if you cant adapt. Theres a reason why theres a 2 in the name. If they wanted a trash speed run spamming one button mindlessly they would have just up'd the graphics and slapped 2 on poe 1.
I think the answer would be to change the dodge roll to something that isn't mandatory, decrease the difficulty of the mobs accordingly, and make the dodge roll an ability that can get you out of body block situations and that's it. No invulnerability frames whatsoever. That would fix the game for me, if the game would be balanced around this change.
Like you mentioned even focusing entirely on defence you can't tank certain boss attacks and in my opinion you're not meant to. You just have to be able to tank all the weaker attacks, the one shot attacks you need to dodge. This is the angle GGG want to go with in PoE 2, not tanking every single boss attack. Those who don't adapt to this will likely quit. I personally relish the challenge but understand its not for everyone and the PoE 1 veterans will likely be the ones who find it hardest to adapt. Luckily I think GGG knew this would be the case and was the main reason why they decided to keep supporting PoE 1. Two similar games that cater to two different audiences, a win for everyone I think.
I'm feeling the affect of not having convocation as well. There are a ton of pathing issues to do with bridges and narrow pathways where my summons just end up getting stuck and deleted once im too far away. Then i have to juke everything while i wait for them to respawn (playing your build btw).
i didnt enjoy the too big areas the first time. "exploring the areas is fun" yeah f off its fun the first time, now reapeat it every character every season... even the maps are way too big. evey map feels like a chore...
You guys realize all this will change once trading comes in right? and you know, playing IN A PARTY? playing in a party makes the game WAY easier. Most people I know are trying to play this game as SOLO SELF FOUND, which was always the HARDEST possible mode. AND I'd MUCH rather have mobs respawn if I die vs. losing xp. I HATED the xp loss. that's why I eventually quit poe 1.
They said only a couple months ago did they realize they gotta add an endgame to early access, So not suprised that the tuning and scaling for it is off.
Honestly, putting the game into EA this early was a mistake. Should have just had guys like Krip playing it in beta and then waited till it was a couple months before release to do EA. Launching in this state cost them more players then it gained them imo. The people that like POE2 currently would have still liked it if EA came out 8 months from now.
You said it yourself, it won't be the same game in 8 months and with 400k paying players it will be shocking if they have less than that for the free release.
@@TheNichq The streamers who had access were too afraid of ruffling feathers and failed to give GGG good feedback. It wouldn't have made a difference. Streamers, barring a few, are basically advertisers for gaming companies, they aren't your friend.
Warrior (Titan) in maps have been horrible for me. I am legit getting one shot in white T1s. What worked in the acts does not work in maps. All of my abilities are long animations with delayed damaged. If I stand still I die. If I move I don't do damage. Only thing that's getting me through is stampeed + armor break explodes but thats very buggy. Its fully animation locked, so that gets me killed. Enemies can push me while im charging which throws me in a random direction. The one good thing is single target. I'll usually one shot something if I can stun it and let me stand still. Stun is inconsistant, some mobs go flying away when stunned, some recover almost instantly, some keep using their abilities while stunned. Rare mods also just keep working while stunned. So I can't even get a window. I lose my maps so I have to spend gold on T1 maps. I have no gold so I can't respec. I cant get drops so I can't buy gear. What's left? Farm the campaign? For what? I don't see an upgrade fixing my problems. I'm dying to mechanical flaws that I don't see being fixable.
Also Titan, was in a similar boat. Ended up rebuilding my character to be focused on Leap Slam and Boneshatter, and that made some things better, but a lot of the mechanics in the game are needlessly hostile to melee classes.
I also play a warrior and I have to say it's the worst designed melee class I've ever played in an ARPG. You have to use too many skills to then realize that they don't do any damage - the time-delayed mechanics are the biggest nonsense, especially when you have to get close to the opponent
Also Titan here, I built everything around stuns and barely have any issues tbh. I literally one shot bosses with HOTA with Aftershock and I clear mobs with break armour on stun + explode on armour break + herald of ash + rolling slam.
@@hermannvonsalza9189 100%, you just said word for word what I did in every single forum post. Having super fast mobs, tons of projectiles and aoe damage all over the place makes the warrior wind ups insufferable. I'd prefer instants with cds over this shit or at least give the animation portions damage reduction or extra evasion.
@@MerrStudioI was destroying everything til level 35-40 I think titans hit a pretty hard wall where you have to use a shield or you don’t have the defensives to survive. Alka is the only melee player I’ve seen push high maps
Yeah it doesn't feel like playing a chill ARPG. If I wanted "souls like" experience I'd have just reinstalled Elden Ring or Dark Souls, but not POE. I kept thinking I'd much rather play POE 1 with POE 2 graphics and polish than play POE 2 as it is rn.
I don't think you are smug at all, it's just like certain things where I can see why ppl say that. Fantastic review actually, I found it 10/10 useful lol, like... not being funny even, now I know how to plan moving forward until they take it down a notch on the 1 shotting a 4k health witch.
A lot of people called me crazy for making the comparison between the two games, yet here we have it from the Vice President of Ruthless himself. 😂 fwiw I love Ruthless too for all of the reasons it differs from SC trade league. But I am concerned about the lack of powerful defensive layers and health nodes on the tree.
Cold shower for GGG devs if they watch this. HOPE they watch this. PoE2 had to be just like 1 but better, somehow they got starstruck and made a wrong turn. Shame really.
It's seems that they: 1 didn't test their own fuking game. 2 it was tested only by hardcore elitists which represents like maybe 5% of the whole players. It's still very earlier, they better start listening to the 95% players who want a "hard" but fun&fair game not the so called "experts".
Lvl 80 monk here, randomly getting 1 shotted on maps with max resistances and good armor and evasion is very frustrating indeed. I hope they also adress both trials as well as they are way too punishing. If they don't adress all the highly punishing mechanics the playercount will fall off a cliff after the honeymoon phase is over for sure
The gem system alone made me quite by act 2 as I couldn't level up my raging sprits at all thanks to bad rng and never dropping a spirit gem of high level.
I have found so many skill gems that I literally sell them, I don't understand this criticism at all. Maybe the drop rates changed? I have absolutely nothing left to upgrade with them, and it's never been an issue at all. Not sure why people have this sentiment
@@FractalWanderer BEcause they barely play one act, read some comments that the game has no drops then just assume it's like that through the whole way. Herd mentality.
Beast crafting, meta crafting, fossil crafting, harvest crafting, essence crafting, bench crafting... i can go on and on but this is enough to overwhelm most people. If you need a website like craft of exile in order to craft, your system IS overwhelming.
Ruthless is played by less than 10% of the community and curating the entire of the next entry into the franchise being solely built around Ruthless is a kick in the communities nuts.
10% of a small community, it's clear that PoE2 wants to reach the community that left PoE1's bad design direction over time. And the numbers reflect that, the size of PoE2 is much bigger than PoE1 on a paid early access.
@@gsczo Because people had high hopes that they would do what the majority of regular players that come back league over league would want. Instead they funnel their "design philosophy" and "vision" down our throats instead of expanding on what keeps players coming back. Also don't say the at PoE 1's community is "small" cause TFT has half a million active accounts registered in their discord alone. PoE is one of the few games that has stood the test of time over the last decade with easy 100k+ people coming back for ever league to LOGIN. As soon as the difficulty and time commitment wear down the casuals that picked up the EA they'll get worn out before the dedicated group that are only playing it due to nothing left in the PoE 1 league to do. Those of us who stick around have been VERY vocal about what we like and don't like and GGG continues to try to tell us what we "should" like and I think it's very distasteful to a community that's been supporting them for so long.
@@ziimbrotmg3981 the all time peak of PoE1 didn't scratch the early access numbers, let alone PoE1's current numbers, PoE2 as of right now in early access is 5x of PoE1, when it opens 1.0 and free it'll be huge
@@ziimbrotmg3981 Ya and Poe2s PAID early access nearly tripled PoE1s max player count on steam alone. The game will easily hit nearly a million once its fully f2p, out of early access, and the issues are ironed out. Keep coping.
Personally I am not having fun in Ruthless. I fucking loath not finding gear upgrades for fifteen hours of gameplay and the rng upgrade system relies on currency orbs that do not drop. I don't like that build diversity is in the shitter and all the arbitrary constraints on how ailments and scaling operate. There's just not much variety in what kinds of builds can be built. Everything feels like some variation of a totem build. Put down some kind of damage magnifier (frost wall/frostbolt sorc) use the damage skill.
Honestly the dodge ability is fine as a default but it should be something that changes. Having a roll that goes further or turns into a teleport or other mobility option. Options to make it like a guard skill like PoE1 style ones you can activate. Just being able to play around with the guard where it can function in more ways would be a good way to handle it.
Act II was the biggest difficulty spike for me. Act I felt pretty challenging but balanced really well, but Act II suddenly felt like I was playing the game wrong. While I managed to get through it, I do think they should look at it closer (especially some of the boss health pools).
Poe2 needs massive major changes if it is going to survive. If it isn't a lot closer to Poe1 in a few months, i'll just be done. Been a fun 10+ years. Poe1 was my favorite game. So far I have spent almost 100 hours in Poe2 and it is a absolute miserable unrewarding bad feeling crawl twords no real award. I would NOT recommend this game to anyone. If you like ARPG's - skip this one, it will just break your heart and waste your time. Thanks for the great honest review Kripp.
The best feeling in PoE2 is when you kill a mob on a map, you get a very nice drop, you see it on the ground and get excited - and on the way to pick it up you get one shot, you die and the drop is gone :D
And after you need to walk in slow motion the same way again plus all the annoying enemy’s they faster as you because they on heavy drugs
Skill issue. Kill everything before going to loot.
@deathloop935 I can't help wondering why do all the enemies move at like 500% faster than my character. And why does 20% movement speed make me go like 3x faster? I think something is messed up with their formula.
@@TheBearShare yeah kill the on death effects that are covered up by the corruption on death effect (which does nothing).
@@TheBearShare Except.. after death effects right on the rare unique you wanted to grab before dying and losing it. They need to be atleast more obvious, most blend in with the ground.
you're so right about the ultimatum & sanctum RNG, it's absolutely insane the difficulty swing based on what room mods you get. like "you cannot slow monsters" vs. "-15% all res and -10% max res" or some of the ground effects or "a vaal machination spawns and one shots you". my goodness lol
Yeah I'm lvl 48, almost done with act 1 on the next difficulty, and I still can't even beat the trials of chaos. It's way too over tuned right now
I feel like they really failed to make sanctum the fun roguelike they were aiming for. I have never played another roguelike where you decrease in power during the run. I also have a hard time understanding why afflictions like "enemies have 50% more HP" are considered minor.
@@bleachedgaming9790 I kept trying and trying again 😂 I literally got to lvl 44 without even doing any of the act 3 story much to get my next two ascendency points lol I’m a blood mage so I really just want as many ascendency points as possible
Yup.
You'd imagine they would make the ascendency required trials a little bit easier or ban certain modifiers for these specific ones so that you are not stuck with game progress... bbut nope.
Only had one ultimatum yet that i was barely able to do and then failed at stage 9.
I'm almost level 60 now and still only have my first ascendancy...
@@bleachedgaming9790bro I just beat it at lvl 50 and very lucky gear upgrades
An actual good review that tackles a lot of the issues in the game and not blindly worshipping GGG, thank you lord.
All the people, especially content creators and other PoE1 veterans, saying they prefer PoE2 over PoE1 it's either lying to us or themselves or both.
@@damo06ab Or... and hear me out, this is a crazy wild hot take... they actually enjoy PoE 2, the slower but more impactful and punchier gameplay a lot and are having a lot of fun with it. I know it's a crazy concept but yes in fact there does exist people who enjoy games that you think aren't good games but to those people they are amazing games. I think battle royales are dogshit yet they are some of the most popular games.
@@damo06ab Maybe they just like PoE2 more than PoE1?
@@YuYuYuna_ Or...and hear me out, it's their job and they are going along with the hype so they can get views and make money. Every last one of them shit talked Ruthless to no end, yet now they somehow love it just because it got a coat of paint and a new name? Nah dude.
@Switch72nd It's not just any new coat of paint, it's also a user friendly coat of paint, which PoE 1 direly needed to attract casual players
PoE had so many things that turned away casuals, and it wasnt because the gameplays hard, it was because if you didn't look up a build online you were screwed, piano flasks, no WASD, gem socketing system, etc. etc.
So that’s why all of these streamers stop playing endgame at or before tier 10 and roll a new character. I was wondering what’s going on there. It’s awesome Kripp isn’t afraid to just call a spade a spade here. The game is insanely difficult and that’s okay for people who like that kind of thing.
i wouldnt say its dificult, more that its boring. having to roll around 20 times before hitting an enemy once for 1% of its health and do that 100 times, with 1 mistake killing you isnt dificult, its just mindnumbiling dull.
the dificulty is having the patience to not close the game and actually go play something fun.
Nah alot if them just want to exp a new class. Alot of them want to give tips on stream u cant do that if uve never played class x
@@marcosdhelenothats downt to the mousemovementplayers ive played a meele and a range class and wsad makes the game so muchceasier coz uve way higher dmg uptime, also if u learn u get oneshot regardless u look fore movementspeed on gear and hyperfokus on dmg
@@iFParasit im one of the people who asked them to add wasd movement.
because originally they wanted to keep mouse move.
@@marcosdhelenothat gives me off diablo 3 t150 vibes
Hope at GGG this review is played on a giant screen during a dev meeting after lunch break
probably is tbh
Is not gonna change anything. They have the "vision" . The new vision is walking/rolling Simulator game.
@@k4talin68 You must have been living under a rock the last few years
@@k4talin68 you have zero understand about GGG then.
It’s a Kripp review. Ofc they are going to watch this and take notes.
If every build needs to build into strength that is a game design failure, this is not a good thing.
I'm playing a pure strength Titan, have ~450str at level 70, capped resistances, loads of armor. I am getting one-shot on T2 maps.
@@JordaanMThat is not true. Why are you lying?
@@JordaanM if thats true, its a huge skill issue, i am a mage at t8 maps and i dont die to 1 shots to often, maybe once every 5 maps
It's not a bad design. Because it's not designed to work that way. That is just the work around people have got for the way it is balanced. However, it was never intended for every class to stack strength. If it was it would be a bad design, but it was never intended like that so wasn't a bad design. It's just badly tuned. Which it's a beta, early access, so it will be changed.
I see two camps of people, those who are asking for the game to be changed. And those that are saying please don't touch it. I think somewhere in the middle is where we need to be. It definitely needs to be changed, but the whole game design does not need to be changed. Just numbers need to be tweaked.
@@Taskmurt In what way would gameplay skill play into whether or not a given enemy one shots a given build?
The enemy deals the damage it deals, the character can either survive the hit or not.
These reviews are the only kripp content I've kept up with at all since early D3, but man, the dude just has the perfect takes when he does these. Hope someone at GGG agrees and listens when given feedback like this.
Anyone know if this has to be online connection play?
@@thenumber5busyes
Kripparian is big reason PoE1 got so popular, he was mentioned in PoE1 credits. GGG respects his opinion a lot. Actually, GGG respects a lot of streamers and community feedback, no doubt about that. Unfortunately they can be stubborn about some things ( Archnemesis incident ) but they definitely understand their game(s) and community view of things.
Yup, well-reasoned opinions, clear explanations, plenty of ways things can be improved, it's A+ feedback.
really no offense towards hearthstone, but seeing this type of video i feel like Kripp is wasted on covering Hearthstone. But i am sure there are other things in the background that play a role in this (as far as i understand there is also that health issue with his right arm that he has to pace himself playing games that require a lot of quick and fast mouse movement.).
"The hardest part of the game was Act II". Getting Diablo 3 Vanilla flashbacks lmao. I'll never forget the act II bees
Diablo 3 when it first came out was the best imo
Exact same flashback!
I just remember Ghom (poison boss) on the hardest difficulty in vanilla. My brother and I literally fought him over and over and over, finally giving up after we completely ran out of repair money for our gear. It was brutal...or RUTHLESS.
Act 3 is the hardest IMO. Filthy boss, viper and the vaal white mobs were biggest difficulty spike. Also worst mob type to drowned hag.
I remember this vividly. Act 1 was so well tuned and balanced and then you step into Act 2 and get one shot by a bee stinger even though you are a barb stacking blue strength and stam gear farmed by wizards and demon hunters farming act 3 and 4 selling blues on the AH lol. I had to corpse my way to the end and the last boss was much easier than any elite in the middle of the act.
When they announced roll, I knew the game would revolve around it. It's not an "extra move" it's a must use move.
We need Cast On Roll trigger gems
@@r.d.6290there is. If you roll you create an illusion.
It's not. Atleast right now I don't think it is, I'm nearing the end of act 3 and never dodge rolled(because I refuse to, I don't like it in isometric arpgs, I think it doesnt belong there), and I won't say I breezed through these acts, but only twice in 2 different bosses I've felt dodge rolling was encouraged a bit too much. Didn't do it anyway xD
What stage are you in the game ? I barely use roll but I am only in Act 3. There is no point spamming roll because there is no added movement speed overall. Every time I spammed I realized it wasn't working. You move normally, roll, and then use skills if you have to. Most of the time you move normally.
I think the game feels more like a one and done singleplayer experience. Go through the campaign, map on one character and quit. I cannot see myself ever doing that long slog of a campaign a second time unless it gets major revisions or an option to skip if you've already completed it.
Thats what ive been thinking the last few days i just cant see myself playing through a campaign this long every 3 months and i honestly think Poe 1 campaign length is almost perfect in how long it takes for the average player to do.
They should make the campaign maps smaller and more of them linear as not every single one of them needs to be a maze and also make movement speed easier to aquire early on.
this, the campaign is way to slow. it takes ages without some insane weapon or luck with gear.
if you wanna make multiple characters, have to do campaign 2x times for each one
During league at full release, have to do campaign all over again, but also multiple times if you wanna do other builds
yeah this game ends for me right there
i will certainly NEVER create a second character with a campagne this shit long. even the maps in endgame are waaaay to fucking big. and then u miss a turn and have to backtrack the whole thing. get the fuck out thats pure aids
That has been my thoughts. I can only assume that when they make a league addition that it will be new quests interspaced in existing acts. Or if its a major expansion that it might be a new act entirely.
Hi Krip Guys here
Classic
The real guys 😮
Amazing
Kripp is so full of bullshit, the amount of false information in this is insane
Are your pronouns they/them?
AMAZING!!!!! AMAZING review! Thank you for calling out the content creator's trying to capitalize on the speed of pumping out builds, and not actual endgame feasible builds!
Build guides aren't all that necessary TBH I'm in the endgame running maps and I've been playing completely blind doing my own thing since the start
That’s what I was thinking when I was seeing build guides with level 30 characters lol
@Valverde713 a new player can't do that tho. You forgot most people have the iq of a fish
@@HDGaminTutorials true but thing is I am a new player, I never personally liked the original POE had to many mechanics that were just complicated for the sake of being complicated
@@HDGaminTutorialsmy brother is brand new to Poe and he’s doing fine. No build guide, nothing, he just figures it out while he plays and he has an amazing build.
Game revolves around mastering the dodge roll. We need sockets on the dodge roll at this point 😂
yes please ... same for the manual blocking but thats probably gonna come with duelist xD
Well the ranger has a spirit gem where your dodge roll creates an illusion, and a supp gem + ascendancy that lets your move at normalish speed while using skills
Dark Grain Wood Rolling Ring confirmed
Dodge roll simulator 2. DRS 2😂
Each socket on dodgeroll adds .5 seconds of s
10 years ago I started playing PoE because of Kripparian. He's never wrong. I'm not having fun in PoE2. I like challenge but beginning of PoE2 is a treadmill. It doesn't really test my skill, just my patience. Also it's clunky, abilities don't always activate so game feels like tech demo.
Imagine being in early access. Game is pretty great. I couldn't make it 15 minutes in to poe1.
good observation. It does feel like test of patience and not skill
Personally I stopped playing POE2 today. I played for around 23hrs so have enough of an idea as to whether the game is for. Thankfully I had a free access key due to my historical purchases from GGG. I really only like mages or classes which can be played like mages. I also like exploring, finding unique items, and crafting my own items. Bosses for me are secondary, killing a boss is a necessary step to obtain unique or better items/currency.
The game doesn't really meet what I am looking for in an ARPG. The game Its definitely a visual and boss fight upgrade on POE1 but its pretty under cooked for me, maybe even a game where the developers want a different game to me. No problem, its not like there is a shortage of games around.
"It doesn't really test my skill, just my patience." that actually sums it up very accurately. Clearing a whole zone to die and have to clear it again because everything respawned is so frustrating. Or failing a boss 30 times until you beat it. or getting body blocked by a beetle the size of my shoe. Or getting 1 tapped by an enemy that target locked you before you noticed it and he launches a 1,000 mph projectile that you have no time to avoid. Or completing 4th lab only to not be able to use the portal to claim your ascendancy points.
@@FroggerCS My man just described poe1 and thought he was onto something other than the respawning enemies (and a bug that was already fixed). You people are just too dumb to understand what buying into early access meant and clearly never played poe1 on launch.
I think they really need to rethink the superlong acts. People don't come back to these games every season for the campaigns.
They’re really not too bad on subsequent playthroughs. Can easily see it getting down to less than 8 hours.
@@TalonsII that would be fine if true for most players
@@TalonsII thats not true for most players. yeah streamers and people who do serveral chars every season, but whats with true casualls? they will never get below 30 hours XD
They're not that long you're just bad at the campaign right now.
@@leinadllerpSUBSEQUENT is the key word here. He's talking about your second character. If you invest in some low level gear, you will blast through the campaign. Several of my friends already did it.
Great unfiltered review here, I always appreciate your honesty and direct approach.
The devs took the meme in Elden Ring to level Vigor too far.
@@TK-zd7ym What's funnier is that in Elden Ring, building vigor is effective. In PoE2 stacking defenses is not worth it in the long term. You're better off just building full damage, capping resistances and some armor to avoid oneshots from white mobs and just steamroll the rest before they can get you
@@Hunter-u7q some of us, Kripp included, play HC
@@Hunter-u7q Idk if I agree with you there buddy.
@@oli5210 yes, and that's why Kripp is complaining about defenses being trash. if they don't work, you're better off not using them is what I meant
@@Troegs This is literally what Kripp said. Stacking defenses is still not enough to avoid random oneshots. It's kinda a call to action for GGG to tune down some random damage so that you can't get oneshotted by stuff you can't avoid.
I really agree with Krip here. You are left at the mercy of RNG early in the campaign because skill gems must be found to level them up. The one shot mechanics from bosses and mobs makes raising tankiness almost meaningless. The maps are way too big as well, and I’m not sure teleporting through checkpoints will solve the issue because that’s only going to help when backtracking. I really wish the devs would hear you out because I really want this game to improve.
I would much rather level gems up like in poe1
Skill gems are only an issue for a short while on your first playthrough, after which you’ll have tons to spare for other characters, but yeah.
I wonder if they will balance this by adding some out of the way quests to get gems you are missing. I mean, this is why alpha exists and why I didnt but it. is hype as people are. the game is gonna feel so much better when I play a bit for beta to get back into PoE mechanics and learn. Then actually see if I can get to endgame maps and try to push a single mechanic towards endgame on full release lol
Maps feel big on the first playthrough. Once you've done them, they really aren't that big.
@@pawelmoskwa6842 No that was horrible. This is way better and easier control. You will be swimming in skill and all gems not too far.
Adding to leveling points. In PoE1 you can go chaos ranger which has flat damage on skill gem and level it up or try and get + level bow. Leveling as pdps character in PoE1 depends on weapon drops luck and in PoE2 every second class is now pdps class after dumbing down DoT builds now they are also hit builds.
but you can actually get more powerful with weapon builds compared to spell builds. Weapon builds can always get a better weapon (to some extent) while spell builds are limited by the level of their spell more than by anything else.
@@matyaskoranda3700 I was referring to leveling experience being heavily scewed by luck with pdps builds and most builds being pdps atm except minion and spell builds. No one balances game around perfect weapon in slot, sure.
@@matyaskoranda3700 Spells have a ton of scaling vectors. They have way more access to cast speed than bows or melee have for attack speed, much more access to gem levels(aka added dmg aka weapons), spell %, much easier crit scaling outside of quarterstaves etc.
Sucks that like 95% of POE1 players hated ruthless mode with a passion and now that's what we get for supporting GGG all these years xD
Yeah Poe 2 is just a boring mess to me
@@shawn4387 But POE1 players still have POE1. POE2 is clearly aimed at a different demographic: and succesfully so. Some of my friends found POE1 very boring and got hooked on POE2.
@@Moulwurf they are hooked for now, and they WON'T be back for PoE 2 leagues, people "enjoying" poE 2 are as Kripp said "Do a playthrough of the Campaign and some early maps" then they will check the fuck out; while the PoE1 people will have gone half a year before their game gets any content.
@@Sevaria So you can see into the future now and can speak for all these people :d poe1 players have poe1, nobody is shutting the game down.
@@mateusz7953 of course not, they just delayed the new league for months.
Probably the most valuable feedback GGG could get
If I trust someone with a review of a game, it's Kripp. I'm not in endgame yet (SSF) and I finally feel recognized by you saying that Act 2 was a nightmare because of the lack of gems. If endgame is like you say, I doubt I'll be playiing that much in this beta, needing 100% focus all the time is just not for me, at least not for a longer time.
Endgame seems to be a whole range. There are some that have just created 1 or 0 button builds that wipe everything.
Lack of gems in Act 2? Maybe on day one. I've played 3 hours of act 2 today and I got like 5 skill gems and 2 spirit gem drops.
I think that was fixed already with recent patches, I've only done 3 maps including the starter one in act II, so like 1.5 hours or so, and I already got what, 2 gems and a spirit gem I think.
Act 2 feels better than Act 1 for me as Mercenary (Witch hunter).
Why? Because of access to new skill gems, more support gems and better gear, as well as the Ascendancy.
@@sbef Drops were already buffed
You are the first person to put into words what I feel as I play PoE2!
Been in a vacuum for 5 days? Why do you think so many people are pissed? This game is awful.
@@rbroccoli_Excuse me what?? After the first patch I've seen so much love for this game its insane 😂
Is that a Skadi profile pic......
@@milaninter2442 call me in 2 weeks when you get to maps.
@@rbroccoli_ correct!
Completely fair and on point review. A lot of this could have been mitigated with a long "What to expect in Early Access" post before the game launched. Things like swords not being in the game, or the very real possibility of nerfs, and stuff like that. I think most of us know that GGG will eventually fix the game to be better, but there also has to be things that make it different than PoE 1 or else.. what's the point of PoE 2 to begin with? Either way, excellent review, thank you!
It's very different than 1 put down the crack pipe. Have you played POE 1 in recent years? Can you see? One is screen clearing whirlwind other is slower, gameplay is as important as build game. What to expect video? Let's see, up to a year early access for a very complex game and you needed an announcement for changes. WTF
Wow this video struck a bit of a nerve for me:
I'm just a little into Act 3, but I've already been noticing the game trending more towards "full hp, or get one-shot". If, as you say, the game essentially becomes a full on one-shot simulator mid to late game that really puts a damper on my excitement.
Because there really aren't many things I HATE more than random, poorly visually or otherwise indicated one-shots. It's simply incredibly lazy game design to increase difficulty. And I feel like more and more games do this (intentionally or not). The devs might have a nice balance for your abilities but no clue how to balance your HP and the enemies outgoing damage. Everything just power-creeps into one-shots (enemies and/or yourself). Your HP in these games might as well be a boolean (0 or 1).
This is why I absolutely ADORE Doom Eternal. Doom, for me, is the PRIME example of how to properly use life as a RESOURCE during gameplay. You're basically never getting one-shot and your HP over time graph will look more like a sine curve with there being a natural feeling flow of damage and regeneration. It's integral to what makes Doom in general so appealing for me: The entire combat is fluid with no pauses of nothing happening, but also not having you 100% on edge the whole time. I wish more games could do it like that.
Nice Doom Eternal call out. The difficulty curve in that game is so well done. Only two spots come to mind where it spikes; Cultist Base and the Gladiator fight.
And the only times you get “on-shot” or bodied is if you do something really bad like get to close to a Mancubus with no iFrames or incapacitating it, or lose track of a Cacodemon very early on and let it chomp you.
Hugo Martin is the goddamn man!
Sounds like I'll be sticking with turn-based rpg games and Red Dead Redemption 2 at the moment. I'm not a fan of insanely difficult games
The best and most honest review so far.
Fully agree. Krip is the man
You mean Raxxx saying "ITS THE BEST GAME TO EVER EXIST" wasnt a good review. LOL.
Its honest because he can afford to be critical since his livelyhood does not depend on GGG. Anyone else that just eats whatever shit GGG throws is a sellout.
@@TheNichqright he’s such a shill
Path of exile 2 is ruthless √2. Perfect review Kripp! The game has many problems, so seeing some defenders saying its perfect and shouldn't be changed or say "not the game for you" I'm convinced have not made it past t6 maps or gotten their 3rd/4th ascendency.
This isn't a 1 time beat game, it's something we'll have to repeat every 3 months or every new character made during a season later down the line (and right now). its just painful, especially with several nerfs that have already bricked builds without any compensation toward respeccing. and the highlight of the game, bosses, being only encountered 1/4 maps? wtf is the purpose for that? that just means you're stuck with the hyper inflated trash mobs and the game is just poe 1 gameplay with the SAME league mechanics but x times harder and slower with less options to use...the allure of boss fights quickly fades when you get to maps, and due to map size repeating campaign is just a slog.
you just can't appreciate THE VISION
The sycophants like talkative tri will fall over themselves praising GGG for bad design, then in the same breath praise them for listening to non braindead players about changes and insist that they wanted it too
I got mega turbo flamed by noobs for saying this 2 days ago. Now those people are starting to slowly trickle into the endgame (mapping) and start to complain about the exact things they were defending just a while back.
@@TheRealAstro_keep complaining kiddo, go play poe1 or d3/4
A similar situation was with Diablo 4. While experienced ARPG players and just those who had a lot of time to play said that this game has no endgame, casuals praised how they like the company and how they have fun in the second act a week after the release. But never mind, time will put everything in its place.
Who remembers going from NIGHTMARE to HELL difficulty in Diablo 2? :)
I still can't beat hell mode without help
sure, but you could grind N act4 or later Na5 get some gear and levels and just run to H act 5 in few hours. you can compare D2 to poe2 but its just not even close of a game, rather just same philosophy and concepting before making said titles
The first time going from to hell is definitely a memorable one
I'm still there. I never left.
classic d2 yeah, pre lod, was amazing fun :D
I mean.. ruthless wasn't popular for a reason. I feel like as the player numbers dwindle to nothing they are going to change their tune on this pretty quickly.
No they won't. There is no reason to turn poe2 into poe1. Poe1 isn't going anywhere, we can play that.
because is stupid?
The early access hasn't been out for a week. Things aren't balanced, things are hard and items are hard to find and the endgame isn't as rewarding as it is in poe1. I guarantee the game isn't near completion; so I don't know why you're acting like a doomer now.
people are really underestimating how much effect GGG "gift 2 subs for a pet" marketing is forcing streamers to sing poe as the best thing ever.
also, while there are alot of people having genuine fun with the game. its only a matter of time until the honeymoon phase for most to end and they start feeling the boredom setting in.
PoE2 is too slow for people to make multiple characters, and its ok to like the experience on a first run. but when you have to do it 2-3 times? i dont think they will feel the same way.
Correction, it wasn't popular among PoE1 players. People aren't gonna download PoE just to play one game mode, if they even hear about it in the first place.
I am so happy we have a high profile player who gives the necessary criticism without blindly worshipping GGG.
32:17 Yep. Every mob being dangerous to the level of 1 shot mechanics COMBINED with semi-HC lose everything on death means you have to be fully engaged when playing. Best thing about PoE was putting on youtube news, podcasts, lectures, etc and multitasking and focusing on the video slightly more.
I remember early on in PoE where they buffed Docks level farming and said it was so people who like to come home, kick off their shoes and farm docks all night can get good exp. THAT IS CHILL and PoE 2 has none of it.
highly disagree, if i want to play a game then i will fully focus 100 percent into the game, i really hate braindead plays, thats no different than playing one of many afk game on mobile imo
Yeah while ok maybe the game is ovetuned I definitely do not want a braindead experience. This is my problem with the discourse and its evident here everyones like hail Krip and its an echo chamber of everyone wanting Poe1. Lets see other well known streamers and their takes first.
I want to PLAY a game, not click mindlessly while watching TV on another screen. Please stick to mobile games.
Yeah, and that's a good thing
@@ABIADAB And you can do just that and do uber boss farming
My biggest gripe so far is loss of loot on death. Not even souls like does this its kinda way too hardcore especially with all the oneshots and on death stuff in end game. I still remember every single day i log in of my legendsry amulet that dropped but died because of a the boss summoned a crap ton of adds when he dies. I imagine its a quit moment for alot of people
The stupid hyena boss for me
you do lose loot on the ground if you die before picking it up in souls games. the thing is, its rare for you to be in a situation where you have a ton of ground loot from mobs that you didnt pick, and then you go on to die.
the clostest to it is your current souls that you lose if you die again before collecting them. but set loot is static.
Yes this exact thing happened to me twice. Once as soon as the boss was dead, I got flooded with ads and went down before I could pick up the loot but it was forever gone even though I fairly beat the boss. The other time the boss took me out with their own death. Both bosses dropped gems I needed.
Lmfao, acting like the souls games are hard
When DD and dot exists, especially with the shit visual clarity, the loss of drops mechanic can’t be in the game.
Amazing analysis! I just started lvl 1 maps and hope GGG watches this clip.
You are spot on. POE 1 is my favorite game of all time. At 20 hours, I have uninstalled and won't be touching it for probably four months. I don't find anything in the game to be fun other than a few early bosses. The game feels way too tedious, slow, and lack dopamine. I want to play a fun ARPG where I can feel like a god at some point. I never felt strong in POE 2.
Yeah, i think "lack dopamine" is huge in this game for me too. One great hit after finally taking down a boss isn't worth the time it takes to find upgrades.. 5 hours+ not finding an upgrade isn't for me.
I'm partially enjoying it but I'm actually looking forward to the Grim Dawn expansion in 2025.
peepeepoopoo i don't want to play the game i want big number simulator
You expect to feel like a god in poe after 20 hours gameplay? Dude what, you didn't even finish campaign.
I'm playing Deadeye lightning right now in low Tier Maps (1-4 currently) and it's not slow or tedious at all. The biggest problem is the death penalty and scarcity of Maps for me
@Dangerous1939 at 20 hours in POE 1 SSF: I have the campaign done, all maps completed, four watchstones completed, and all non-uber pinnacle content down. I get that people like you struggle following a build guide line-by-line, but people actually good at POE 1 feel like a god after that much time commitment. This game is a slog with zero respect for the player's time. Have fun spending weeks in white and yellow maps.
Always worth hearing your take. Your ability to drill down on and highlight issues and potential issues is so good.
Holy crap. The legendary Kripp is bashing everything right now! 😅
I hope GGG sees this video.
Fr bro. Kripp release a bomb lmao. Man is a legend and I completely agree with everything he said.
Such a refreshing review. So many people praising the game truly have no idea what they are in for. Most are praising it on just act 1 alone which is arguably the most polished and well paced aspect of the entire journey. Thanks for going such detailed and constructive feedback. I really hope they walk back a lot of these decisions or truly invest in supporting both games
This is what's most frustrating. In act 1 and they're already gushing, c'mon y'all. Have some respect for yourself
I'm in t6 maps and I'm still loving it and so are a fuck ton of people
@@veraciousreasoning863good for you have fun
@@veraciousreasoning863 I seriously doubt you made out of the campaign then, I was in maps Saturday Sunday and I became instantly aware of the shallow above ground pool I was playing in 😂. Tell the truth, you even make it to cruel yet😂
@@JoshuaIsTheMessiah o o die all the fucking time lol doesn't mean I'm not having fun.
I really appreciate this video. Im having fun with POE 2 but there are some serious issues which are holding it back. Constructive feedback is the best way of going forward in terms of feedback from the community and hopefully GGG will listen and take it on board. Really hope they see this video.
I can't get past Jamanra in Act 2 with my minion build. The damage from the minions is abysmal and the health pool of the boss is just obscene. Thanks to the flame walls I can't really tell which way the boss is looking and what he is doing and so I eat a lot of attacks, run out of health potions = dead. I HATE that boss fight. I don't have the best reaction skills and eye/hand coordination and being forced to be perfect for 5 minutes is just more than I can manage. I guess my PoE2 journey ends in act 2 at this boss. I have 0 motivation to try another time because I fail to see the challenge behind it. Dodge 100 times perfectly or die! Cool - but not what I want form an ARG. If I wanted that, I'd play a Souls game - which I hate for that very reason. Nope - the fact that they turned every boss in CAMPAIGN into a pinnacle boss, sucks. Sure - you can get lucky and get a +skill level item. You can also get decent +life items. And you can get +Spirit items for more minions. But you can also get none of the above and run around in bad gear - which makes the fight take very long - which forces you to dodge 100 times perfectly. Not my kind of game so far - the bosses suck.
This is me.
Jesus man, this is my first ARPG and I'm totally winging my sorceress build. I died to Jamanra 3 times before I beat him, and when i did i probably dodged
@@DuRrOs123 what this guy said
I mean all this means is that you are bad and your build is bad.
@@D3adR0ck3r - The build is good, the gear is garbage. And that seems to be an issue quite a few people have. Reminds me of D3 at launch - not much gear, too many stats per item and insane variance in the tiers. My last 6 items all had +6 Health. Really helpful at level 29, isn't it?
Really hope Kripp has those Skypes from time to time w Chris Wilson or some peeps at GGG as generally his feedback is pretty solid compared to a lot of streamers. Also considering Kripp was the reason a lot of us started playing PoE to begin with back in the day I think his word carries quite a bit of weight.
Kripp is out of touch, and has been for years, he should stick to card games.
Chris Wilson is all, but done with GGG. They just haven't made the official announcement for whatever reason. All of the dev talks and promos for PoE 2 included Jonathan and Mark and a little bit of Rory, Chris was suspiciously absent.
@@peepopoo4387 He confirmed he is still Director of GGG at least 9 months ago, so he probably helped with company management in the background but has moved on from being the face of GGG. Until (if) we get an official announcement about his departure, it's safe to assume he's still there, just hiding in the back where he's probably more comfortable.
Skype lol, you're 100% in your 30s
@@Thleepricon except he was spitting facts this entire video lil dude
So "CW vision" ruthless meme is a thing now in POE2.
How can you see tier of the mods on items? When I hold ALT, it just shows the range.
It shows to the right T1, T2, T5. There’s an option that’s shows advanced info which might need to be on
They need to improve on this with the UI but on the right side of the box it'll say:
[T4]
[T2]
etc.
Finally a content creator which doesn't promote toxic positivity with the game it needs this feedback! I got stuck in dreadnaught boss on my sorc (my own build) and then went to monk and couldn't get past GY boss without 98% perfect play and the maps are just massive slogs hated it until this gets polished it's rough to play but I have faith in ggg and the game will be great.
Lol those are just skill issues and nothing to do with any of his feedback. If you cant kill a boss in the campaign it is one of 3 issues. You are bad, your gear is bad, or your build is bad.
Definitely summed up how I feel about the game. Stopped playing as it’s just too draining to progress in higher maps. Coupled with all the games current flaws, I just don’t see myself playing till a lot is fixed. I really hope they can keep up Poe 1s leagues. This year felt so depressing only having the 2 leagues
remember when kripp was trying to race act 1 wayy back in poe 1 early days?? I remember thhe discharge build breaking the game !
look GGG this guy plays the game, plz take notes.
Kripp went soft to much Hearthstone went to his head.
Pretty sure he gave feedback in Beta and GGG already ignored it.
He's just let's builds and gear do the winning for him. Poe2 ain't for him it will fuck his wrist more anyway. Probably the only big poe1 streamer that will go back 🤣
@@TheNichq He said that he didn't play beta because there was no opportunity - there was always a conflict with some trip or anniversary.
Yeaahhh this is a terrible take... he basically saying make this game d4 and cater to everyone
This review was super spot on. I also agree deaths in maps are way too punishing.
BIG AGREES FROM ME
Especially with what you said about the DODGE ROLL and inability to make a TANKY CHARACTER. Really do not like this. Might as well play a ranged glass cannon character and delete Warrior from the game.
And sadly for me I always love to play the big boy tanky zdps characters. So it feels like PoE 2 is just not for me currently.
Kripp, I started playing poe1 during beta because of you! Have been playing 10 years + now ❤
Some thoughts on your review. I am in Cruel on HCSSF (only 1 death)
- We know endgame (especially high level) is not balanced. They said they haven't had time for thurough testing
- I overleveled to kill bosses all thru campaign. There's definitely power gain in HP via STR and gear / sockets
- Can't just buy overleveled gems. The stat requirements are quite high (unless you're STR stacking)
Lastly, I can't believe no one is mentioning the quality and size of the campaign. It's amazing!
14 hours a day? Absolutely mental.
the reason people dismiss ruthless poe1 is nobody has this amount of time.
- hughe maps without movementskills and backtracking feels like shit.
- one shot with only 1 tp? feels like shit.
- being forced to perma dodgeroll feels like shit.
- visual clarity does not exist in poe2.
- why the fuck is explode several seconds after death still a thing? killing a mob trying to pick up look and exploding never was fun and everybody hates it.
- finally getting to invest in atlas but having to invest in map drops cause sustain is garbage feels like shit.
- old gem sys was way better. i hate having 2000 uncut gems in my inventory.
- item drops are horrible - being forced into checking every item of every vendor u ever meet? wow such fun...
- ultimatum for ascending? utterly garbage. honestly give me back lab... sanctum without movement skills gtfo...
- i wanna say crafting is shit but ther is no craftin. pick up white item and make it magic and pray? wow such fun...
- "i love exploring the areas" - yeah lets see u enjoy the gigantic areas after u have to replay them for the 20th time...
baseline is good but so much feels like shit...
Perfect sum to my thoughts
You pretty much summarized all my pain points as well. To add the large maps, the number of tight corridors, narrow bridges, and hallways make them even worse.
Hate to say it, but all this is true
Except the gem thing, honestly the current uncut gem system doesnt bother me
I don't like crafting being an excuse for unrewarding mid drops from bosses (although its getting slightly fixed soon?)
Don't enjoy getting instakilled/one shot by things I cant see well
Don't like how melee feels (especially warrior) or having to dodge roll from normal enemies all the time, (however dodge rolling in boss fights feels fun),
And I hate most of all having to reclear the map after dying... I swear it is the most annoying thing I've ever experienced
And I'd also like a day ago I used to actually verdently support this game, until I reached act 2 just like kripp..
I was in the crowd of people that didnt like PoE 1, and think maybe this would be better and it was just PoE 1 fans having trouble adapting
And while PoE has absolutely legendary boss fights, it's getting harder and harder to keep pressing forward because the juice isn't worth the squeeze
Best PoE 2 review so far. I like the game overall but I totally agree with the "Ruthless" comparision and I am amazed that no big streamer/reviewer has pointed out this earlier.
I will probably keep playing, even in end game, but it is a big risk that having to dodge roll almost everything in T15+ maps even with a mega-tanky build will get really old really fast.
Even with the "buff" to dodge roll, I get locked in randomly in wierd places and playing Rituals that almost always have 50% of the locked in area blocked by large obsticles is a joke and a lot of content has to be skippet totally in HC even if very careful and with a super tanky build. There are so many rigged "gotcha" situations and normal gameplay on the highest maps, even without not much juicing of maps, is a total shit show for wierd one shots.
Quin 69 will perma roll and still probably die in late game, if he gets there...
🤣
I still really enjoy the game tho because there is no competition to it really and PoE is such a good fondation for a game. And yes, I know it is early access but the uber-ruthless dodgeroll fiesta that it is now is a bit alarming. I play a version of Kripp's Infernalist and will keep pushing in the end game but the tankyness that the build has on paper is not really rewarding in the end game. Could just go more DPS and drop some tankyness since it does not help me anyway. And no, I do not wish to facetank everything but as it is now in late game is a bit too much.
And yes, I do not like the skill gem system compared to regular PoE where you level them with XP but I like that GGG tried something new and I will bare with it and see how it turns out.
Might try trade later to squeeze more out of a build.
Alkaizer has said for a few months that based on what he's been able to play at events, the game is Ruthless, but way worse. It's not a new take. It just got drowned out by all the shills, uh, I mean streamers.
@@peepopoo4387 Now that you say it I think i remember Alk talking about it yes, but it easily gets drowned out by all the hype. :)
A big reason that people (streamers) aren't talking about the game in a negative light, is because it's their lively-hood. Content creators like Krip have a nice advantage here, because he's able to play and create content for other games he enjoys. The strictly PoE guys can't be giving such an honest opinion. (I assume there's a little bit of that with the d4 tourists coming over, as they're probably looking to transition into playing//content making for something better//more stable)
I'm glad there's at least one person giving an open and honest review like this; I hope in the coming weeks more people bring more of this transparency to the table, because this game needs a lot of work to be a great fun play league after league.
Most Poe streamers have been saying for years "I hope to god ruthless is not a testing ground for Poe 2" it isn't really news.
I was having a blast in PoE 2, i went in blind never played a ARPG really before. But I just hit lvl 70 and started doing harder maps and I just kinda feel like quitting...cause i dont really feel like doing a second character. I dont mind dying but losing the map for it ? thats crazy, at least give us like 3-5 lives. I dont mind the game being hard, but look at what Elden Ring did, they let you respawn right before the boss and they got rid of pretty much any punishment for death and it is the best.
Yeah my monk is 71 and I'm thinking no more POE2 for me until the add the next campaign acts, because I found the story somewhat interesting.
Leave it to Krip to roll out the carpet of reality when everyone else is riding the shiny new gravy train.
Damn 17:10 is how Kripp HC char died. Jungle terrain flora were blocking the visual effect of the chaos orbs beneath him until right before they blew up. lmao RIP
The Goat himself has spoke.
POE just killed my build with the patch, love it.
I understand why some people enjoy PoE2, but the one shotting on everything truly kills it for me. People like to compare it to souls games but even in those you can usually make one mistake and get a chance to recover. I've been one shotted so many times and my gear is never up to the point where I can get enough defenses or life.
This is aside from the fact that I just plain think the way skills and the support gems work now feels more restrictive and boring. I'm just not having fun.
Man...Kripp gives the best game reviews out there, hands down.
they made the whole game way more casual friendly for new players but in the same time the end game is incredibly hard, absolutely no chance a casual will be able to farm end tier maps and having a character higher than lvl 80, the casual will just quit the game, meanwhile the hardcore gamer will keep playing but it will also become boring for him because of how casual friendly the game became (less build diversity, less crafting, etc...). I dunno what GGG tried here but I'm pretty sure this is not going to work in the long term unless they make some very big changes, in the current state in one month casuals will quit and hardcore gamers will go back to poe1
they have successfully killed their own company
To be fair the build diversity will get alot better as they add more of the classes and ascendancies in and im positive there are a ton of gems to still be added in. Support gems in particular seem to be in rather short supply and im struggling to see how well ever be able to fill out more then a couple of 6 links with the current gems and system, granted that might be the point in the first place but the early videos did suggest we would have multiple 6 link skills.
Hmm as someone who does not enjoy Poe and does really like POE2 i hope they keep the differences and difficulty.
One thing you did not mention, is the respec cost system is borked. Your initial cost for your last spent point should be high, but it should drop per level refunded. Instead, the cost goes up as you level, and you need to pay that cost for EVERY NODE you refund. That means you are penalized the longer you stay with your build, only to find out later on that it doesn't work.
Re: Skill gems not dropping between gem tiers 6 and 10. You get a guaranteed tier 7 skill gem by dispersing the sandstorm in Act 2, and a guaranteed tier 9 gem from Rootredge at the beginning of Act 3. But you're right, this level bracket is particularly sparse on skill gems. You are guaranteed at least 2 of each tier at every other level.
He was specifically taking about summing raging spirits, which is a spirit gem and they’re a lot more rare
kripp nailed this review. after trying end game i realised this game needs a tone of work. now im just trying out other classes and builds. i think once im done with that im done with this game for now. its such a up hill climb game, very little is rewarding. it doesn't have any down time, no chill time, no power spikes. its just rough always and it wares you out.
Wait until they add Ruthless mode in POE2 forsen.
🤣
Only white items drop, like those special private league modifiers. You can disenchant white items for Transmutation Shard-Shards.
I think many of the issues he brings up will be addressed. It’s in EA after all. We used to call it Beta and that’s what it’s for, balancing the game.
Absolutely has been my takes as well, been very stressed out where in poe 1 there was plenty of time i could chill and grind for some rewards but here not so much x.x
i agree this is too slow to be fun idk... feels slow just for no reason
@@steadychasingmoneybands6213 k, go play poe 1 or d4 then. Poe 2 is meant to be a slower paced game. It's not like poe 1 vanished, you don't have to force the sequel to play so identically.
@@ashiok This is such a stupid take to legitimate feedback. They slowed down everything in the game and there aer no movement spells at all, let alone ones that can be spammed by end game. People aren't going to stick around to farm end game if too much of that is just running slow and dodging all the time.
The game doesn't have to play identically, the design choice feels like they took POE1 system and decided to handicap the player on top of removing mobility.
@@theperfectbeingnah thats a legit take. Those other games are options for you if you cant adapt. Theres a reason why theres a 2 in the name. If they wanted a trash speed run spamming one button mindlessly they would have just up'd the graphics and slapped 2 on poe 1.
@@XQwaynebad take brah this game is boring trash
I think the answer would be to change the dodge roll to something that isn't mandatory, decrease the difficulty of the mobs accordingly, and make the dodge roll an ability that can get you out of body block situations and that's it. No invulnerability frames whatsoever. That would fix the game for me, if the game would be balanced around this change.
Like you mentioned even focusing entirely on defence you can't tank certain boss attacks and in my opinion you're not meant to. You just have to be able to tank all the weaker attacks, the one shot attacks you need to dodge. This is the angle GGG want to go with in PoE 2, not tanking every single boss attack. Those who don't adapt to this will likely quit. I personally relish the challenge but understand its not for everyone and the PoE 1 veterans will likely be the ones who find it hardest to adapt. Luckily I think GGG knew this would be the case and was the main reason why they decided to keep supporting PoE 1. Two similar games that cater to two different audiences, a win for everyone I think.
I'm feeling the affect of not having convocation as well. There are a ton of pathing issues to do with bridges and narrow pathways where my summons just end up getting stuck and deleted once im too far away. Then i have to juke everything while i wait for them to respawn (playing your build btw).
im micro managing my stupid brutes with the "command minion" keybind, annoying but better than having them respawn!
Are you going to enjoy it season after the season is the biggest question
No. Campaign is a slog and boring . Can’t see myself doing it 4 times a year.
i didnt enjoy the too big areas the first time. "exploring the areas is fun" yeah f off its fun the first time, now reapeat it every character every season... even the maps are way too big. evey map feels like a chore...
Thanks for the honest review Kripp, lot of great feedback.
You guys realize all this will change once trading comes in right? and you know, playing IN A PARTY? playing in a party makes the game WAY easier. Most people I know are trying to play this game as SOLO SELF FOUND, which was always the HARDEST possible mode. AND I'd MUCH rather have mobs respawn if I die vs. losing xp. I HATED the xp loss. that's why I eventually quit poe 1.
We are playing an arpg not dark souls. I want to finish work and enjoy myself b
Getting stronger, not fight bosses 24/7
They said only a couple months ago did they realize they gotta add an endgame to early access, So not suprised that the tuning and scaling for it is off.
Honestly, putting the game into EA this early was a mistake. Should have just had guys like Krip playing it in beta and then waited till it was a couple months before release to do EA. Launching in this state cost them more players then it gained them imo. The people that like POE2 currently would have still liked it if EA came out 8 months from now.
You said it yourself, it won't be the same game in 8 months and with 400k paying players it will be shocking if they have less than that for the free release.
@@TheNichq they have genuinely burned so many bridges by doing this. i don't know if they can recover. their whales are not the hardcore elitists
@@TheNichq The streamers who had access were too afraid of ruffling feathers and failed to give GGG good feedback. It wouldn't have made a difference. Streamers, barring a few, are basically advertisers for gaming companies, they aren't your friend.
@@TheNichq lmao, do you know what an early access is for? Testing the game.
Warrior (Titan) in maps have been horrible for me. I am legit getting one shot in white T1s. What worked in the acts does not work in maps. All of my abilities are long animations with delayed damaged. If I stand still I die. If I move I don't do damage. Only thing that's getting me through is stampeed + armor break explodes but thats very buggy. Its fully animation locked, so that gets me killed. Enemies can push me while im charging which throws me in a random direction. The one good thing is single target. I'll usually one shot something if I can stun it and let me stand still. Stun is inconsistant, some mobs go flying away when stunned, some recover almost instantly, some keep using their abilities while stunned. Rare mods also just keep working while stunned. So I can't even get a window.
I lose my maps so I have to spend gold on T1 maps. I have no gold so I can't respec. I cant get drops so I can't buy gear. What's left? Farm the campaign? For what? I don't see an upgrade fixing my problems. I'm dying to mechanical flaws that I don't see being fixable.
Also Titan, was in a similar boat. Ended up rebuilding my character to be focused on Leap Slam and Boneshatter, and that made some things better, but a lot of the mechanics in the game are needlessly hostile to melee classes.
I also play a warrior and I have to say it's the worst designed melee class I've ever played in an ARPG. You have to use too many skills to then realize that they don't do any damage - the time-delayed mechanics are the biggest nonsense, especially when you have to get close to the opponent
Also Titan here, I built everything around stuns and barely have any issues tbh. I literally one shot bosses with HOTA with Aftershock and I clear mobs with break armour on stun + explode on armour break + herald of ash + rolling slam.
@@hermannvonsalza9189 100%, you just said word for word what I did in every single forum post. Having super fast mobs, tons of projectiles and aoe damage all over the place makes the warrior wind ups insufferable. I'd prefer instants with cds over this shit or at least give the animation portions damage reduction or extra evasion.
@@MerrStudioI was destroying everything til level 35-40 I think titans hit a pretty hard wall where you have to use a shield or you don’t have the defensives to survive. Alka is the only melee player I’ve seen push high maps
Been waiting for this review!!
Yeah it doesn't feel like playing a chill ARPG. If I wanted "souls like" experience I'd have just reinstalled Elden Ring or Dark Souls, but not POE. I kept thinking I'd much rather play POE 1 with POE 2 graphics and polish than play POE 2 as it is rn.
Wow this review is just the best I love how it’s pretty much the only non shill take on this game
gem system is terrible, asscendancie's are incredibly weak and underwhelming and the INCREASED XP penalty is an insult.
How did you get an apostrophe in the word “ascendancies”?
@@douglasmurdoch7247 "asscendancie's" - the state of canadian education...
@@sbef makes no sense, ascendancy has no belonging.
I love everything you’re voicing about this game I’m still early in the game and still can relate to all of this ! Subscribed
Finally a streamer with balls to call out the shit POE 2 end up being
I don't think you are smug at all, it's just like certain things where I can see why ppl say that. Fantastic review actually, I found it 10/10 useful lol, like... not being funny even, now I know how to plan moving forward until they take it down a notch on the 1 shotting a 4k health witch.
10/10 opinions on the review, makes other streamers sound like childs.
A lot of people called me crazy for making the comparison between the two games, yet here we have it from the Vice President of Ruthless himself. 😂
fwiw I love Ruthless too for all of the reasons it differs from SC trade league. But I am concerned about the lack of powerful defensive layers and health nodes on the tree.
Going through the campaign I would've disagreed and say it's not so bad. Now in end game.... yeah I need health lol
Cold shower for GGG devs if they watch this. HOPE they watch this. PoE2 had to be just like 1 but better, somehow they got starstruck and made a wrong turn. Shame really.
It's seems that they: 1 didn't test their own fuking game. 2 it was tested only by hardcore elitists which represents like maybe 5% of the whole players. It's still very earlier, they better start listening to the 95% players who want a "hard" but fun&fair game not the so called "experts".
Should put “review” in the title too!
He did
@ he just did! :)
Kind of hard to review a game that's going to be changing so heavily over the next few months. Probably why he's reluctant to call it that
You can’t review a game that won’t come out for like a year l
@@douglasmurdoch7247 who said that?
Lvl 80 monk here, randomly getting 1 shotted on maps with max resistances and good armor and evasion is very frustrating indeed. I hope they also adress both trials as well as they are way too punishing. If they don't adress all the highly punishing mechanics the playercount will fall off a cliff after the honeymoon phase is over for sure
How this happened? How? PoE2 was supposed to be the chosen one, the D4 killer! 🙃
THat gotta be patched fr. What's the point with gearing up with max resistance or good armor if so?
I've never played any game like this, but it definitely does not sound like fun in its current state. Maybe I'll wait until it's free to play.
kripp is all like .. 'to hell with a review for the casual dad gamers.' what a god
The gem system alone made me quite by act 2 as I couldn't level up my raging sprits at all thanks to bad rng and never dropping a spirit gem of high level.
So you barely played the game? I have tabs filled with gems now, you're not meant to get everything you want in the first 1-2 acts.
You are a casual and a quitter but it’s the games fault?
Seriously? I raised my SRS from lvl 7 to 12 simply cause i forgot to do it. I didn't even notice being weaker. Either you or your build sucks.
I have found so many skill gems that I literally sell them, I don't understand this criticism at all. Maybe the drop rates changed? I have absolutely nothing left to upgrade with them, and it's never been an issue at all. Not sure why people have this sentiment
@@FractalWanderer BEcause they barely play one act, read some comments that the game has no drops then just assume it's like that through the whole way. Herd mentality.
Agree on the skill system so much Kripp
I'll never understand why people say crafting os overwhelming in poe1. Every currency item tells you exactly what they do.
Beast crafting, meta crafting, fossil crafting, harvest crafting, essence crafting, bench crafting... i can go on and on but this is enough to overwhelm most people. If you need a website like craft of exile in order to craft, your system IS overwhelming.
Thanks for your feedback :)
This is how the game gets improved
Ruthless is played by less than 10% of the community and curating the entire of the next entry into the franchise being solely built around Ruthless is a kick in the communities nuts.
10% of a small community, it's clear that PoE2 wants to reach the community that left PoE1's bad design direction over time. And the numbers reflect that, the size of PoE2 is much bigger than PoE1 on a paid early access.
@@gsczo Because people had high hopes that they would do what the majority of regular players that come back league over league would want. Instead they funnel their "design philosophy" and "vision" down our throats instead of expanding on what keeps players coming back. Also don't say the at PoE 1's community is "small" cause TFT has half a million active accounts registered in their discord alone. PoE is one of the few games that has stood the test of time over the last decade with easy 100k+ people coming back for ever league to LOGIN. As soon as the difficulty and time commitment wear down the casuals that picked up the EA they'll get worn out before the dedicated group that are only playing it due to nothing left in the PoE 1 league to do. Those of us who stick around have been VERY vocal about what we like and don't like and GGG continues to try to tell us what we "should" like and I think it's very distasteful to a community that's been supporting them for so long.
@@gsczo poe 1s last league was its biggest since poe was created ur delusional lil bro
@@ziimbrotmg3981 the all time peak of PoE1 didn't scratch the early access numbers, let alone PoE1's current numbers, PoE2 as of right now in early access is 5x of PoE1, when it opens 1.0 and free it'll be huge
@@ziimbrotmg3981 Ya and Poe2s PAID early access nearly tripled PoE1s max player count on steam alone. The game will easily hit nearly a million once its fully f2p, out of early access, and the issues are ironed out. Keep coping.
if you don't have sanctum relics mitigating honor damage, apparently you take 4x more damage
Personally I am not having fun in Ruthless. I fucking loath not finding gear upgrades for fifteen hours of gameplay and the rng upgrade system relies on currency orbs that do not drop. I don't like that build diversity is in the shitter and all the arbitrary constraints on how ailments and scaling operate. There's just not much variety in what kinds of builds can be built. Everything feels like some variation of a totem build. Put down some kind of damage magnifier (frost wall/frostbolt sorc) use the damage skill.
Honestly the dodge ability is fine as a default but it should be something that changes. Having a roll that goes further or turns into a teleport or other mobility option. Options to make it like a guard skill like PoE1 style ones you can activate. Just being able to play around with the guard where it can function in more ways would be a good way to handle it.
Act II was the biggest difficulty spike for me. Act I felt pretty challenging but balanced really well, but Act II suddenly felt like I was playing the game wrong. While I managed to get through it, I do think they should look at it closer (especially some of the boss health pools).
Poe2 needs massive major changes if it is going to survive. If it isn't a lot closer to Poe1 in a few months, i'll just be done. Been a fun 10+ years. Poe1 was my favorite game. So far I have spent almost 100 hours in Poe2 and it is a absolute miserable unrewarding bad feeling crawl twords no real award. I would NOT recommend this game to anyone. If you like ARPG's - skip this one, it will just break your heart and waste your time. Thanks for the great honest review Kripp.