for me source games aren't creepy, just depressingly sad, mostly because they used to be very VERY popular back in the 2000s compared to how popular it is today
Nope they are creepy.. But back when it was popular people used to play with different motive like killing the enemy but now with no one and alone you notice the surroundings which is not the motive of this game and it really appears creepy.. I always wonder while playing with bots only one bot the place appears creepy this was way back in 2006..
I've always seen GoldSrc as "warm" while Source is "cold" simply because HL² is supposed to be in a somewhat post-apocalyptic urban environment where everything was left without any cleaning. Even Aperture Science is left to decay (looking at how nobody is there aside from you and GladOS). GoldSrc has that low-poly, low quality pixel textures and sound effects that gives a comfy nostalgia feel.
I think that your theory that "every multiplayer game without players is creepy" is correct. Battlefield 2 with a lot of players is a good time, but without them it ticks all the boxes: uncanny graphics, weird ambiance sounds, kind of creepy texture work and flat looking fan-made maps (the official ones look great). Like you said, this can apply to any multiplayer game, but I really like BF2 so I just felt like sharing my experience.
Yeah, I feel that creepy feeling when I'm in an empty lobby in a minecraft server. It's usually a huge intricately detailed lobby designed for hundreds of players to be in, but it's just me walking around alone
@@someguy2272 Yeah, you're right. Pre Sledgehammer-Games-engine COD games' maps' look very weird when empty. They have a very short loop for ambient stuff.
Nostalgia, sense of isolation, calmness, but at the same time, kenopsia and ambience that reflects dead enviroment. But one thing is really unnerving for me - windows that lead to nowhere, especially in ravenholm chapter and cry of fear, just narrow pitch black streets with ambience that adds depth to the place, and windows that are seemingly empty, but at the same time it feels like they stretch to infinite darkness. The whole city in cry of fear feels like it's frozen in time, catched in the void and floating above the infinite dark abyss, and at any time you can fall off.
I don't believe it's nostalgia either. I played half life 2, the episodes and portal when they came out, starting at 14 years old. Those games always creeped me out. There was this uneasy feeling all the time. It's still there, I believe, when people play them for the first time.
Yes, exactly! The flat lighting of textures in source results in uncanny valley environments. I had the same thought for years since the topic of creepy Source environments came up.
i love you made this video, you're awesome. just came from some librarian video that is at 4 mill talking about this. i remember when it came out and i laughed at the idea of it being creepy. someone in this thread said it best. it's sad, because of the memories.
This might be weird but I have a vr and i play bonelab and i decided to download some garrys mod maps, theyre actually very terrifying to be in for some reason casue it just feels like im not alone and something is watching me and to experience it in vr is one of the worst feelings, to add onto that its disturbingly quiet.
Really makes a lot of sense. Your compiling of other people's opinions is needed. The uncanniness seems unique to this game is only exacerbated by nostalgia and loneliness. It was always uncanny, but servers being populated made it hard to notice.
feel like the games and engine itself are built around a player being all alone, and i think you can feel the echoes of that even when you're in a bustling multiplayer lobby.
You make some very good points like the suggestion part. But as someone who has never realy played the source games and doesnt have a connection at all with these games. I cant help but sometimes get chills all over my body when i watch these video's. And its weird because i dont get scared easily. I am very calm and collected with these things. And normaly creepy internet stuff like creepy pastas or horror games dont do anything for me. But the atmosphere on these maps just get me and i dont understand why. So while you make some great points its still missing something for me. But i cant pin point what that is. Maybe it does has something to do with the emptiness in these maps. And maybe apart for sometimes some distant ambient stuff like sirenes or dogs barking etc. Most of the time its just silent. Like youre alone on the world.
I can relate, I have play some source games in the past like Counter Striek, but I still have the same feeling to the other source games I have never played. This creepiness that seems inherent in source games.
There is a mystery called interloper thats been going on for years on source 1,can you investigate it,but do it on your own risk or your source 1 games can be get fk'd up.Also you will see so many interesting things like fk'd up portal with rtx can host a server on your lan that is alternative menu but if it gets more fk'd up you will have the darkest map ever
Garry's mod is not creepy, its just giving me feeling that the world am in is dead. Since nothing moves in gmod and you are always alone, no grass, no wind.. Just you as player..
Yeeeah, I never found Gmod alone to be creepy, or any Source game for that matter. Probably because back in the day I only played around with Single player. I think the "creepy" trend is kinda stupid at this point.
Honestly compared to the goofy fun times i had with my friends, just an empty map where youre alone with just that unsettling half life ambience was pretty creepy to me
I don't really agree with the points in this video because I've seen super detailed liminal space maps in Gmod that are super creepy as well. But i will say from personal experience, i find portal 1 creepy. I think it's a combination of the engine and also the sounds. Portal 1 holds a special place in my heart because it feels more creepy than 2 which is trying to be an outright comedy. Also i find old minecraft creepy in single player. This giant world, but just you. This feeling that you aren't alone
Haha yeah I hate it when that happens, tbh though this video is really old and kinda poorly produced so I don’t think it would be a waste to provide an updated/better presented take on some of the same ideas
@@EventHorizon7 i really liked the way you produced it honestly! But maybe I can try and look into more alternative possibilities and try and research more the things we were both thinking! I'll definitely mention this video and your channel if i do :)
Anything can be creepy when your alone games are an escape from the world for most when you go into one of these worlds an your alone no ones there but you its creepy
for me source games aren't creepy, just depressingly sad, mostly because they used to be very VERY popular back in the 2000s compared to how popular it is today
Nope they are creepy.. But back when it was popular people used to play with different motive like killing the enemy but now with no one and alone you notice the surroundings which is not the motive of this game and it really appears creepy.. I always wonder while playing with bots only one bot the place appears creepy this was way back in 2006..
I've always seen GoldSrc as "warm" while Source is "cold" simply because HL² is supposed to be in a somewhat post-apocalyptic urban environment where everything was left without any cleaning.
Even Aperture Science is left to decay (looking at how nobody is there aside from you and GladOS).
GoldSrc has that low-poly, low quality pixel textures and sound effects that gives a comfy nostalgia feel.
Source games are like going through your school at night
It's crazy how uncanny it is
I think that your theory that "every multiplayer game without players is creepy" is correct. Battlefield 2 with a lot of players is a good time, but without them it ticks all the boxes: uncanny graphics, weird ambiance sounds, kind of creepy texture work and flat looking fan-made maps (the official ones look great).
Like you said, this can apply to any multiplayer game, but I really like BF2 so I just felt like sharing my experience.
Yeah, I feel that creepy feeling when I'm in an empty lobby in a minecraft server. It's usually a huge intricately detailed lobby designed for hundreds of players to be in, but it's just me walking around alone
empty WaW and MW2 (2009) maps can be uncomfortable at times
@@someguy2272 Yeah, you're right. Pre Sledgehammer-Games-engine COD games' maps' look very weird when empty. They have a very short loop for ambient stuff.
0:43 YESSS!!! I also think that way.
Nostalgia, sense of isolation, calmness, but at the same time, kenopsia and ambience that reflects dead enviroment.
But one thing is really unnerving for me - windows that lead to nowhere, especially in ravenholm chapter and cry of fear, just narrow pitch black streets with ambience that adds depth to the place, and windows that are seemingly empty, but at the same time it feels like they stretch to infinite darkness.
The whole city in cry of fear feels like it's frozen in time, catched in the void and floating above the infinite dark abyss, and at any time you can fall off.
This guy is extremely underrated
thank u ❤️
agreed
you can say that again
I don't believe it's nostalgia either. I played half life 2, the episodes and portal when they came out, starting at 14 years old. Those games always creeped me out. There was this uneasy feeling all the time. It's still there, I believe, when people play them for the first time.
Yes, exactly!
The flat lighting of textures in source results in uncanny valley environments. I had the same thought for years since the topic of creepy Source environments came up.
I think source maps are calming, idk why but gmconstruct (I think that's what it is called) is nice and calming
Same here, probably because I only used to play single player when I was younger.
i love you made this video, you're awesome.
just came from some librarian video that is at 4 mill talking about this.
i remember when it came out and i laughed at the idea of it being creepy.
someone in this thread said it best. it's sad, because of the memories.
This might be weird but I have a vr and i play bonelab and i decided to download some garrys mod maps, theyre actually very terrifying to be in for some reason casue it just feels like im not alone and something is watching me and to experience it in vr is one of the worst feelings, to add onto that its disturbingly quiet.
correct me if I'm wrong but wasn't the first back rooms image rendered on source?
im pretty sure the first image was of a real place
Its real
Really makes a lot of sense. Your compiling of other people's opinions is needed. The uncanniness seems unique to this game is only exacerbated by nostalgia and loneliness. It was always uncanny, but servers being populated made it hard to notice.
Good video that actually tackles on the phenomenon and not just pointing fingers at nostalgia and kenopsia.
feel like the games and engine itself are built around a player being all alone, and i think you can feel the echoes of that even when you're in a bustling multiplayer lobby.
You make some very good points like the suggestion part. But as someone who has never realy played the source games and doesnt have a connection at all with these games. I cant help but sometimes get chills all over my body when i watch these video's. And its weird because i dont get scared easily. I am very calm and collected with these things. And normaly creepy internet stuff like creepy pastas or horror games dont do anything for me. But the atmosphere on these maps just get me and i dont understand why. So while you make some great points its still missing something for me. But i cant pin point what that is. Maybe it does has something to do with the emptiness in these maps. And maybe apart for sometimes some distant ambient stuff like sirenes or dogs barking etc. Most of the time its just silent. Like youre alone on the world.
I can relate, I have play some source games in the past like Counter Striek, but I still have the same feeling to the other source games I have never played. This creepiness that seems inherent in source games.
There is a mystery called interloper thats been going on for years on source 1,can you investigate it,but do it on your own risk or your source 1 games can be get fk'd up.Also you will see so many interesting things like fk'd up portal with rtx can host a server on your lan that is alternative menu but if it gets more fk'd up you will have the darkest map ever
Garry's mod is not creepy, its just giving me feeling that the world am in is dead. Since nothing moves in gmod and you are always alone, no grass, no wind.. Just you as player..
this is happen to me when i play half life 2 on the chapter revenholm at 12pm and think i would feel more worse if i tried half life 2 beta
You want to feel Kenopsia? Play Hot Wheels Velocity X on Joyride mode. Absolutely creepy. The ghostly wind sound effects of Turbine Sands do not help.
what's the game at 4:32?
no players online
very high quality vid! really hope you grow!
its not the half life textures that make it creepy, i get creeped out in empty tf2 maps and those are basically cartoons
I think most of them are just creepy by design
Yeeeah, I never found Gmod alone to be creepy, or any Source game for that matter. Probably because back in the day I only played around with Single player. I think the "creepy" trend is kinda stupid at this point.
Honestly compared to the goofy fun times i had with my friends, just an empty map where youre alone with just that unsettling half life ambience was pretty creepy to me
Thousands of people seem to agree with the fact that source games are unsettling, its not stupid at all, we just cant seem to figure out why.
That's just like, your opinion man
4:54 Isn't CS:GO a Source game aswell?
It's Modified allot than the old source
A empty tf2 server is innately creepy
I don't really agree with the points in this video because I've seen super detailed liminal space maps in Gmod that are super creepy as well.
But i will say from personal experience, i find portal 1 creepy. I think it's a combination of the engine and also the sounds. Portal 1 holds a special place in my heart because it feels more creepy than 2 which is trying to be an outright comedy.
Also i find old minecraft creepy in single player. This giant world, but just you. This feeling that you aren't alone
Dude this is great, I wish you had more views
maybe because source corpses had pictures of real mutilated human faces as textures?
Oooh that's messed up
Thank god I'm not the only one who had a different view.
was writing a video about this and my notes app looks exactly the same as this video... fuck haha
Haha yeah I hate it when that happens, tbh though this video is really old and kinda poorly produced so I don’t think it would be a waste to provide an updated/better presented take on some of the same ideas
@@EventHorizon7 i really liked the way you produced it honestly! But maybe I can try and look into more alternative possibilities and try and research more the things we were both thinking! I'll definitely mention this video and your channel if i do :)
@@OrisTV excited to see what you come up with!!
Can I cite you on a video I'm working on? Script won't be done for a while, but I'll link your channel and show a screencap and yadayada.
Of course! I’d love to see the video when you’re done!
Is it just me or did i just see a figure sticking out it's arm in 2:48?
Why arent you Popular? You edited this video well!
Half Life 2 was kinda terrifying for me in Water Hazzard and Highway 17 because of the lack of... enemies even.
Anything can be creepy when your alone games are an escape from the world for most when you go into one of these worlds an your alone no ones there but you its creepy
Oh btw I subbed
Yay i am sub 500!