Do you find it weird that the bad ending feels like a good ending and so the opposite? And also, i'm assuming that the two orbs in the Good(?) ending are the previous "Eater" from other universe and becoming a God.
I mean, this world's population consists entirely of doomsday fanboys and perpetually self-hating lunatics. Total annihilation by a black hole may be a chance for the brighter future at this point.
@@indieramus Why yes, but that might just be their reproductive cycle so to speak, or you're meant to break this cycle somehow after ascending. Who knows how many of the coda actually exist and what their existance means
Interesting. He gives you a head which is different from your body, and I assume breathes the same life into you, hence the somewhat alert, naïve stance you take. Their people live on, under Shidra's watch for an untold time. Alternatively, you can choose to consume the shapeless world and be with your kin, the people Shidra referred to when he talked to you. Though, your kin seem ravenous, just as you were, to create these demi-godlike beings with actual flesh. The fact that they're at the worldpillar though, makes me wonder... Are you and your kin responsible for the falling debris? The spread of breath? Were you the ones to usher in the live you consumed along your journey? Perhaps as you consume, you ultimately create. Awesome game. Beautiful visuals, gorgeous music, fun and engaging world. Looking forward to more!
A bit late for a reply maybe, but I'm pretty sure it's the other way around. It's not about creating, but destroying these beings. The intro cinematic shows two of these "godlike beings" from the end being intimate and literally exchanging (yellow) breath. It looks more like the end of the game plays out long after this and these beings are dead, decaying in space. The whole point of the gameworld is that it was taking place inside of one of these beings. The "worldpillar" is quite literally the spine, including the long spinal elevator downwards. So while you're walking through the world (the inside of this being, nerve(root)s and all), you can see it decaying around you, e.g. in the desert. In the end, you finally made it to the top, its head, and start devouring more just like all these other black holes. Another supporting fact for this theory is that the creatures of the world and item descriptions say that the "breath is finite/fading", indicating that no fresh breath was given into the world (the godlike creature) for a long time. Edit: Another aspect is that the creatures within the world/creature call it the "parent". We can actually assume it was female before it died, given that we have the "childbed"/garden where the womb would be located. But it was not birthed because the parent/mother died before.
@@LAxemann interesting. I hadn't considered the game taking place within one of the giants. I read it less as decay and more like aimless creation, hence the Carven hailing those who have an aesthetic shape.
@@Rohtix I think you are on point with this as well! :D A theory I came across multiple times is that the "breath" that the large being got was supposed to give life to the "Child", but was somehow let astray and started animating the very soil, turning it into the beings we encounter in the game. This would also explain why they have this feeling that something is wrong and they shouldn't look like this, as they were supposed to turn into the (humanoid) child. In this theory, the player character is more some sort of sickness that grows from within these beings, as they also describe being devoured by them in the "memories" towards the end. Due to the humanoid proportions of this sickness, the creatures in the world mistake us for a carven. Only Shidra realizes what we are and starts preparing a plan to stop us so they can continue living in the decaying world/body a bit longer.
The world was already dying, everyone was going crazy, there was a horrible caste system that didn't fix anything. You performed a mercy kill. That's all. Unlike in ER, there was no "make things better' option. Only "let it die slower and more agonizing, or just *kill* it."
I would compare it instead to the Fading of the Fire ending from Dark Souls. Finally letting an age come to its natural conclusion, without someone desperately clinging to something to the detriment of everyone.
@@siegfried1422 Jesus you guys only know how to eat whatever you read online and then regurgitate back into the web. There's literally no guarantee the future will be better nor that there will ever be one, technically speaking. Terminating the cycle is selfish and short-sighted behavior born from a childish caprice and self-entitlement. Just because you somehow cannot read between the lines, because even if not obvious that something was amiss, it doesn't mean it's an edgy and cool thing to do. You can do whatever but don't mask it or try to justify it. And no, the true ending is not the fading of the flame, quite the opposite. You keep being what you were meant to be and that would be linking the flame. Just because all things end it does not make the ending similar because, spoiler, the plot and characters are different. And sacrificing means nothing without context either. If you're designed to destroy or to save and do the same thing it becomes the opposite, it's not that hard. Wanna see you not clinging to life in a post-nuclear apocalypse where one guy is like: fck the humans they will never change let's usher a new mass extinction so that the animals may rule. Simply say you're too young to be a bonefire keeper or something
Such a strange game but I ended up really liking it. A bit like Sekiro, in a good way, in how you really need to master those deflect timings or things will be much, much harder for you.
Just finished the game (I believe it's still free on epic store) and I had to search to see what will happen if you let go. I pretty much enjoyed the game, It's amazing. However.. I think the first ending (the one you "let go") was the "good" ending. Destroying a world, no matter how twisted... doesn't scream "hero" material to me. 🙂 Cheers.
Just beat the game, Kinship ending. I really fucking enjoyed this game. I kind of wish there was more incentive to do another playthrough. I suppose I could try a different build...but not a fan of the strength weapons I was able to use. I wish you could test out the move sets of weapons you don't have the stats for.
"NG+ is and has always been a plan, actually, the final boss ability was made specifically with NG+ in mind. But we'll be able to focus more on that once we feel comfortable that we can space out our patches a bit more." - Grime Devs.
Throughout the game I was like huh, the coda like me for some reason... and then I get to them and I'm instantly disgusted by how they believe their only value will be in if their entire culture is "worthy to be destroyed and consumed"... I put off destroying them for the longest time I could (explored all of the map that I had access to)
Wait, wait. The protag is purple and the two black holes we see in the kinship ending was red and blue... h u h. (for those that may not understand, blue + red = purple) edit: just realised... you know those two ppl hugging at the start? uhhhhhhhhh you know what they are doing, so I'm not gonna explain. So, according to me, I think that the protag is the "child" of said ppl, which probably are the two black holes at the end. Doesn't rlly make sense that they would turn into black holes and their baby would be a black hole too :p
The MC is born from one of the two giants in the beginning after they die. We're in their body throughout the game, working up to get to the head to begin devouring everything from there. We're not the child of the two black holes, we're just kin, born the same way they were: from the death of a worldparent. We're there to clean up the body.
While I'm not very sure I understood the game with just the gameplay, my perspective is that the Akhlan, aka the creature we control, is the embodiement of consumption, so our choice of letting our task of consuming everything and taking every challenge is more about being considerate to the creatures of the videogame or to be faithful to the Akhlan nature and bring everything to an end.
I feel like the video is mislabelling the endings based on gameplay, since I don't remember any oficial statement on which ending is the best. It's not that the second is objectively better so much as it's the "true" ending, the one that requires you to actually fight the final boss. The second _could_ be considered a good ending in the sense that you're fulfilling your purpose as a Spiral Heart, as well as ending the Old Pain (the phenomenon that makes the Stoneborn feel wrong and seek to become more humanlike, to no avail as shown by Yon) by putting the world out of its misery, but you might instead agree with Shidra's belief that the Old Pain can be cured in some way and that a more peaceful end will come eventually, which aligns with the first ending. Just like those that inspired it, the Dark Souls series and Hollow Knight, the game doesn't tell you outright which ending is better: you have to decide that by yourself.
The world was already dying, everyone was going crazy, there was a horrible caste system that didn't fix anything. You performed a mercy kill. That's all.
I think when a celestial titan is dying a black hole is being born to clean up any mess that could happen ( like this one with all the abominations that should not have existed)
@@dante19890 That just raises another question - if this post-Mortem cleanup singularity is a normal part of the celestial life cycle, what prevented this one from going off in the first place? And when it finally did, why did it become Ahklan instead of just swallowing everything at once?
@@belliebun4529 it seems it was a defect childbirth. Between the titan and " the other " we see a lot of destroyed celestial beings at the end that has been destroyed by black holes. Maybe the celestial beings can't procreate correctly and the child always turs into an abomination inside the dying parent and that triggers a black hole to grow and consume it from the inside. Giving birth to a new race of beings.
@@belliebun4529 Ahklan is just a word for darkness aka the black hole. You were always a black hole, that's why Fidus and Shidra who know your "true nature" want to stop you cause your purpose is to destroy. Shidra knows their world (the body of the mother titan) is already dead, so even if the player does nothing their world is doomed to die eventually. Shidra just wants to hold on to every moment of life that they have before that happens.
I'm so frustrated that they locked some bosses and items behind the advancement of the game. I missed the "Pull Item" boss and when I searched only I saw that it was sequence locked, I'm literally bummed out, the game is great but during my entire playthrough I would only ask "WHY?" towards some of their design decisions. I hope next game they stop trying to be Souls in the sense of being cheap or expecting the player to follow an online list and follow more the Metroidvania flow that gives you movement options sooner and rewards you for backtracking. And goddamn what sense does it make to have Fast Travel only after the final boss? Jesus I love the game but I hate it so much at the same time.
In the recent updates, they have removed most of the "missables" and they plan to remove all of them completely, so you can find all of them in any order. About the fast travel, it was planned to be used for New Game + in the future, but they need time to answer the community and fix most of the issues, before adding new content.
@@vombate6373 really weird decision to launch the game with these edges. Frustrated me to no end, but if they were at the end of the budget I can understand. They are really good, but these details hurt the experience badly.
@@crybirb i agree, also there are a lot of bugs in the game. Sometimes when you respawn for the first time in the carven palace you instantly die. Also there are a lot of places where map designa makes you wonder "why tho".
For what I've gathered by reading comments and theories. The giants we see at the end are Gods. Every God is like a universe, or has a universe inside of them, but once they die their bodies still have that universe but begin to decay slowly. Their "inner world" becomes ugly and miserable, but it still has life that clings to existence. You are there however to end said existence. You are a literal black hole created to consume and clean the body, meaning that you end all life left inside the God's decaying corpse. But you're not 100% necessary. It's a dead body, it's "energy reserve" is limited and running out. In the "bad ending" you decide to allow this miss-shaped life continue for whatever time is left for them. In the "good ending" you decide to fulfill your duty and end it all as quickly as possible
@@claresaprama499 I think you can do both, but only if you choose to give up first. You can then reload and go throught the boss fight to get the Kinship ending. You can't do the giving up after killing the boss.
ive got the kinship ending from my first playthrough, here my key takeways. so this akhlan dude was a black hole, born only to destroy everything. here's the thing, i miss the message why yon, shapely fidus want to stop me. they just want to live. even shidra propose a new purpose for akhlan, to become one of the creature that walks the grime world. well, ive been deceived, should had let shidra do his job, and every one has another time to spent.
The world was already dying, everyone was going crazy, there was a horrible caste system that didn't fix anything. There is no other solution, there is no "sit and pray it gets better." You performed a mercy kill. That's all.
it's not really a fail situation, you gotta wait a long time before it actually does anything, but yeah I had already heard that grime had multiple endings and I came to the conclusion that I could just let me die but I chose the true ending, which is it really a good one? we'll never know
This might be late for you, but for posterity's sake, there is a trick for these problems that most often works, even in autosave games: You manually copy and backup the save file to a separate location just before making the critical choice, go through one of them, overwrite the completed file with the backup and then do the other choice. This doesn't let the game itself know both of the completions, but if the Steam achievement or just closure is what you're after, this works.
2:53 wait so the beast gave him a new head that can demolish anything else I mean the bad ending looks to be like a sequel like DLC to this ending right ??? I mean the developers of this game could try doing a DLC of this right ?????
One thing I hate about this game is the bug that made replay the game to kill the harmless giant I know I killed it because of the max breath achievement
Why making the f*cking black hole,that destroys everything is the good ending? Instead this you can keep the world and get a new life in it, Shindra don't even ask you to sacrifice yourself...I like him.
You are the black hole. In the bad ending you are destroyed and your old flesh is granted breath so it can suffer the old pain like everything else until the world collapses of its own accord.
The world was already dying, everyone was going crazy, there was a horrible caste system that didn't fix anything. You performed a mercy kill. That's all.
No saving-the-Child ending, then? Disapointing. SMALL SPOILER AHEAD When I found Goldhead besides the Child and the Terror bossfight in my NG+ (bypassyng the Mothers completely), he says something about hunting through Otherwhere (the realm of origin the spiralheads, I assume?). That gave me hope about a way to save the Child and oppose the black holes. I imagine the left it for a future expansion that might never come.
This game is fun. But like almost all games now a days it's too hard. Nobody has time to try a boss for 10 days to figure out all it's patterns. Have difficulty slide for people. So working adults can enjoy the shit without losing their job..it's sucks to have such a great game and literally not be able to progress. I eventually gave up after months of trying. Such a shame. Make games easier!!!!!!
Do you find it weird that the bad ending feels like a good ending and so the opposite?
And also, i'm assuming that the two orbs in the Good(?) ending are the previous "Eater" from other universe and becoming a God.
One could only wonder what the reasoning of a sentient black hole could be, maybe they all had it coming (rocks eat puppies by the bag).
I mean, this world's population consists entirely of doomsday fanboys and perpetually self-hating lunatics. Total annihilation by a black hole may be a chance for the brighter future at this point.
@@hollow6715 the future is bright vote blackhole man.
Isn't it implied in the pale sky that you're also the child of the world/child of gods?
@@indieramus Why yes, but that might just be their reproductive cycle so to speak, or you're meant to break this cycle somehow after ascending. Who knows how many of the coda actually exist and what their existance means
0:00 - Bad Ending (Weakness)
3:07 - Good Ending (Kinship)
Good ending doesn't seem very good either, thats the one I got...
Especially given the acheivement names for both endings, 'kinship' for the bad one and weakness for the 'good.'
@@theonpointheavy4401 Information from developers - achievement messed up. You should have been given the achievement "Kinship".
@@SearchGames What? you mean the one with more blackholes gives you kinship? I ve been robbed!
@@theonpointheavy4401 Yes, achievements are messed up. The new patch will fix this problem.
I really enjoyed the game. So glad i got it. congrats to the devs for finally getting it out :D
Interesting. He gives you a head which is different from your body, and I assume breathes the same life into you, hence the somewhat alert, naïve stance you take. Their people live on, under Shidra's watch for an untold time.
Alternatively, you can choose to consume the shapeless world and be with your kin, the people Shidra referred to when he talked to you. Though, your kin seem ravenous, just as you were, to create these demi-godlike beings with actual flesh. The fact that they're at the worldpillar though, makes me wonder... Are you and your kin responsible for the falling debris? The spread of breath? Were you the ones to usher in the live you consumed along your journey?
Perhaps as you consume, you ultimately create.
Awesome game. Beautiful visuals, gorgeous music, fun and engaging world.
Looking forward to more!
A bit late for a reply maybe, but I'm pretty sure it's the other way around. It's not about creating, but destroying these beings.
The intro cinematic shows two of these "godlike beings" from the end being intimate and literally exchanging (yellow) breath.
It looks more like the end of the game plays out long after this and these beings are dead, decaying in space.
The whole point of the gameworld is that it was taking place inside of one of these beings. The "worldpillar" is quite literally the spine, including the long spinal elevator downwards.
So while you're walking through the world (the inside of this being, nerve(root)s and all), you can see it decaying around you, e.g. in the desert.
In the end, you finally made it to the top, its head, and start devouring more just like all these other black holes.
Another supporting fact for this theory is that the creatures of the world and item descriptions say that the "breath is finite/fading", indicating that no fresh breath was given into the world (the godlike creature) for a long time.
Edit: Another aspect is that the creatures within the world/creature call it the "parent". We can actually assume it was female before it died, given that we have the "childbed"/garden where the womb would be located. But it was not birthed because the parent/mother died before.
@@LAxemann interesting. I hadn't considered the game taking place within one of the giants.
I read it less as decay and more like aimless creation, hence the Carven hailing those who have an aesthetic shape.
@@Rohtix
I think you are on point with this as well! :D
A theory I came across multiple times is that the "breath" that the large being got was supposed to give life to the "Child", but was somehow let astray and started animating the very soil, turning it into the beings we encounter in the game. This would also explain why they have this feeling that something is wrong and they shouldn't look like this, as they were supposed to turn into the (humanoid) child.
In this theory, the player character is more some sort of sickness that grows from within these beings, as they also describe being devoured by them in the "memories" towards the end. Due to the humanoid proportions of this sickness, the creatures in the world mistake us for a carven. Only Shidra realizes what we are and starts preparing a plan to stop us so they can continue living in the decaying world/body a bit longer.
i enjoyed this game so much, fantastic game. cant wait for DLC or a sequel lol
They confirmed grime II
saying that true ending as good ending is just like calling Lord of Frenzied Flame ending is a good ending (:
The world was already dying, everyone was going crazy, there was a horrible caste system that didn't fix anything.
You performed a mercy kill. That's all. Unlike in ER, there was no "make things better' option. Only "let it die slower and more agonizing, or just *kill* it."
I would compare it instead to the Fading of the Fire ending from Dark Souls.
Finally letting an age come to its natural conclusion, without someone desperately clinging to something to the detriment of everyone.
@@siegfried1422 Jesus you guys only know how to eat whatever you read online and then regurgitate back into the web. There's literally no guarantee the future will be better nor that there will ever be one, technically speaking. Terminating the cycle is selfish and short-sighted behavior born from a childish caprice and self-entitlement. Just because you somehow cannot read between the lines, because even if not obvious that something was amiss, it doesn't mean it's an edgy and cool thing to do. You can do whatever but don't mask it or try to justify it. And no, the true ending is not the fading of the flame, quite the opposite. You keep being what you were meant to be and that would be linking the flame. Just because all things end it does not make the ending similar because, spoiler, the plot and characters are different. And sacrificing means nothing without context either. If you're designed to destroy or to save and do the same thing it becomes the opposite, it's not that hard. Wanna see you not clinging to life in a post-nuclear apocalypse where one guy is like: fck the humans they will never change let's usher a new mass extinction so that the animals may rule. Simply say you're too young to be a bonefire keeper or something
Not the same thing at all. The world is dead already. That's why the MC is born.
Such a strange game but I ended up really liking it. A bit like Sekiro, in a good way, in how you really need to master those deflect timings or things will be much, much harder for you.
Just finished the game (I believe it's still free on epic store) and I had to search to see what will happen if you let go.
I pretty much enjoyed the game, It's amazing. However.. I think the first ending (the one you "let go") was the "good" ending. Destroying a world, no matter how twisted... doesn't scream "hero" material to me. 🙂 Cheers.
Just beat the game, Kinship ending. I really fucking enjoyed this game. I kind of wish there was more incentive to do another playthrough. I suppose I could try a different build...but not a fan of the strength weapons I was able to use. I wish you could test out the move sets of weapons you don't have the stats for.
"NG+ is and has always been a plan, actually, the final boss ability was made specifically with NG+ in mind. But we'll be able to focus more on that once we feel comfortable that we can space out our patches a bit more." - Grime Devs.
I was hoping for a 3rd ending actually.
One that you could spare the Coda (doom worshipers).
And deny them what they crave? Damn, you really wanted the extra bad end.
@@qwormuli77 why are we still here? just to suffer
Throughout the game I was like huh, the coda like me for some reason... and then I get to them and I'm instantly disgusted by how they believe their only value will be in if their entire culture is "worthy to be destroyed and consumed"... I put off destroying them for the longest time I could (explored all of the map that I had access to)
Wait, wait. The protag is purple and the two black holes we see in the kinship ending was red and blue... h u h.
(for those that may not understand, blue + red = purple)
edit: just realised... you know those two ppl hugging at the start? uhhhhhhhhh you know what they are doing, so I'm not gonna explain. So, according to me, I think that the protag is the "child" of said ppl, which probably are the two black holes at the end. Doesn't rlly make sense that they would turn into black holes and their baby would be a black hole too :p
Wait this makes sense😂
Hmmm this makes sense
The MC is born from one of the two giants in the beginning after they die. We're in their body throughout the game, working up to get to the head to begin devouring everything from there.
We're not the child of the two black holes, we're just kin, born the same way they were: from the death of a worldparent. We're there to clean up the body.
While I'm not very sure I understood the game with just the gameplay, my perspective is that the Akhlan, aka the creature we control, is the embodiement of consumption, so our choice of letting our task of consuming everything and taking every challenge is more about being considerate to the creatures of the videogame or to be faithful to the Akhlan nature and bring everything to an end.
I don't know much about the lore of this game, so I'm kinda confused on how the first one's a bad ending and the second one is a good ending.
Good...bad.... it's all personal perspective.
I feel like the video is mislabelling the endings based on gameplay, since I don't remember any oficial statement on which ending is the best. It's not that the second is objectively better so much as it's the "true" ending, the one that requires you to actually fight the final boss.
The second _could_ be considered a good ending in the sense that you're fulfilling your purpose as a Spiral Heart, as well as ending the Old Pain (the phenomenon that makes the Stoneborn feel wrong and seek to become more humanlike, to no avail as shown by Yon) by putting the world out of its misery, but you might instead agree with Shidra's belief that the Old Pain can be cured in some way and that a more peaceful end will come eventually, which aligns with the first ending. Just like those that inspired it, the Dark Souls series and Hollow Knight, the game doesn't tell you outright which ending is better: you have to decide that by yourself.
The world was already dying, everyone was going crazy, there was a horrible caste system that didn't fix anything.
You performed a mercy kill. That's all.
Google it bud.
What i dont get is are you the Child or the Darkness that is killing them? There are arguments for and against both
Второе.
I think when a celestial titan is dying a black hole is being born to clean up any mess that could happen
( like this one with all the abominations that should not have existed)
@@dante19890 That just raises another question - if this post-Mortem cleanup singularity is a normal part of the celestial life cycle, what prevented this one from going off in the first place? And when it finally did, why did it become Ahklan instead of just swallowing everything at once?
@@belliebun4529 it seems it was a defect childbirth. Between the titan and " the other " we see a lot of destroyed celestial beings at the end that has been destroyed by black holes.
Maybe the celestial beings can't procreate correctly and the child always turs into an abomination inside the dying parent and that triggers a black hole to grow and consume it from the inside. Giving birth to a new race of beings.
@@belliebun4529 Ahklan is just a word for darkness aka the black hole. You were always a black hole, that's why Fidus and Shidra who know your "true nature" want to stop you cause your purpose is to destroy. Shidra knows their world (the body of the mother titan) is already dead, so even if the player does nothing their world is doomed to die eventually. Shidra just wants to hold on to every moment of life that they have before that happens.
I'm so frustrated that they locked some bosses and items behind the advancement of the game. I missed the "Pull Item" boss and when I searched only I saw that it was sequence locked, I'm literally bummed out, the game is great but during my entire playthrough I would only ask "WHY?" towards some of their design decisions. I hope next game they stop trying to be Souls in the sense of being cheap or expecting the player to follow an online list and follow more the Metroidvania flow that gives you movement options sooner and rewards you for backtracking.
And goddamn what sense does it make to have Fast Travel only after the final boss? Jesus I love the game but I hate it so much at the same time.
In the recent updates, they have removed most of the "missables" and they plan to remove all of them completely, so you can find all of them in any order. About the fast travel, it was planned to be used for New Game + in the future, but they need time to answer the community and fix most of the issues, before adding new content.
@@vombate6373 really weird decision to launch the game with these edges. Frustrated me to no end, but if they were at the end of the budget I can understand. They are really good, but these details hurt the experience badly.
@@crybirb i agree, also there are a lot of bugs in the game. Sometimes when you respawn for the first time in the carven palace you instantly die. Also there are a lot of places where map designa makes you wonder "why tho".
The most useful ability in the game imo is the pull item ability. Saved me so much time!
Is there some explanation of what just happened in the good ending ? (Kinship)
For what I've gathered by reading comments and theories. The giants we see at the end are Gods. Every God is like a universe, or has a universe inside of them, but once they die their bodies still have that universe but begin to decay slowly. Their "inner world" becomes ugly and miserable, but it still has life that clings to existence. You are there however to end said existence. You are a literal black hole created to consume and clean the body, meaning that you end all life left inside the God's decaying corpse. But you're not 100% necessary. It's a dead body, it's "energy reserve" is limited and running out. In the "bad ending" you decide to allow this miss-shaped life continue for whatever time is left for them. In the "good ending" you decide to fulfill your duty and end it all as quickly as possible
@@GLIEPNIR Thanks my dude, You have enlightened me with knowledge.
@@GLIEPNIR wow thanks to the information
If you've already finished the game and got the good ending, will the patch let you do the other ending? Or will it add new game+?
I assume you can decide which ending that you prefer...
@@claresaprama499 I think you can do both, but only if you choose to give up first. You can then reload and go throught the boss fight to get the Kinship ending.
You can't do the giving up after killing the boss.
I beat Shidra but I still got the weakness ending achievement. What gives?
Well I mean he’s dead now so it was probably given because it’s be impossible to get.
ive got the kinship ending from my first playthrough, here my key takeways. so this akhlan dude was a black hole, born only to destroy everything. here's the thing, i miss the message why yon, shapely fidus want to stop me. they just want to live. even shidra propose a new purpose for akhlan, to become one of the creature that walks the grime world. well, ive been deceived, should had let shidra do his job, and every one has another time to spent.
The world was already dying, everyone was going crazy, there was a horrible caste system that didn't fix anything. There is no other solution, there is no "sit and pray it gets better."
You performed a mercy kill. That's all.
I got the good ending by luck, didn't even know I could have failed the beginning of the boss and lose it forever.
Actually, you can redo that section and get the "good" ending after you get the "bad" one.
It's more of a choice than a fail. You literally can't fail since it's a single button mashing, unless intentional.
it's not really a fail situation, you gotta wait a long time before it actually does anything, but yeah I had already heard that grime had multiple endings and I came to the conclusion that I could just let me die but I chose the true ending, which is it really a good one? we'll never know
Is it possible to get both endings on one save?
Not at the moment, but when there is a patch I think it's possible, but the bad ending should be the first one.
@@SearchGames is it bugged currently? Was looking to try to get both
@@yourstruly4931 Yes, there is a bug.
This might be late for you, but for posterity's sake, there is a trick for these problems that most often works, even in autosave games: You manually copy and backup the save file to a separate location just before making the critical choice, go through one of them, overwrite the completed file with the backup and then do the other choice.
This doesn't let the game itself know both of the completions, but if the Steam achievement or just closure is what you're after, this works.
2:53 wait so the beast gave him a new head that can demolish anything else I mean the bad ending looks to be like a sequel like DLC to this ending right ??? I mean the developers of this game could try doing a DLC of this right ?????
bro called it
i dont get it
One thing I hate about this game is the bug that made replay the game to kill the harmless giant I know I killed it because of the max breath achievement
Why making the f*cking black hole,that destroys everything is the good ending?
Instead this you can keep the world and get a new life in it, Shindra don't even ask you to sacrifice yourself...I like him.
You are the black hole. In the bad ending you are destroyed and your old flesh is granted breath so it can suffer the old pain like everything else until the world collapses of its own accord.
The world was already dying, everyone was going crazy, there was a horrible caste system that didn't fix anything.
You performed a mercy kill. That's all.
No saving-the-Child ending, then? Disapointing.
SMALL SPOILER AHEAD
When I found Goldhead besides the Child and the Terror bossfight in my NG+ (bypassyng the Mothers completely), he says something about hunting through Otherwhere (the realm of origin the spiralheads, I assume?). That gave me hope about a way to save the Child and oppose the black holes. I imagine the left it for a future expansion that might never come.
Grime II maybe?
"good ending" lol
Way too difficult like all games now. So stupid. Have a difficulty setting for the love of god!!!!
Oh no, moments of this video are so very very horrible and so very very terrible.
This game is fun. But like almost all games now a days it's too hard. Nobody has time to try a boss for 10 days to figure out all it's patterns. Have difficulty slide for people. So working adults can enjoy the shit without losing their job..it's sucks to have such a great game and literally not be able to progress. I eventually gave up after months of trying. Such a shame. Make games easier!!!!!!