Let me just say I absolutely love the laid back presentation of these videos. It gives them an almost ASMR flair and I can legitimately listen to one in the background when I'm in the mood for something calming.
The CP/M disks you have are a collection of CP/M programs for the C128. The disks are not bootable, you need to boot CP/M from the original disk. The companion book for these disks is: "CPM Kit for the Commodore 128", you can find a .pdf on various archive sites. I looked for this set for ages and finally found a box set last year.
Robin, great seeing you along with old and new friends at the show! Yes - the commodore cash register was the most surprising thing I saw. I knew a few had existed, but I did not expect to ever see one just sitting in front of me on a table!
Loved Jeff Daniels Steamed Hams game. Glad you have a better camera than us, the Mega 65 mouse pad is hard to read, even with glasses. Was cool meeting Jessica, June, David Youd and Jim Happel, very entertaining folks. Also great meeting you as well. Thanks for showing what retrogameboyz is capable of making, he makes really good controllers. He loves doing so. So many things happening there this year, it was a bit overwhelming. Been learning Japanese and we're starting up a new channel for Japan audiences, they will probably enjoy our work. Also, need a meat button for the Smokerdore 64!!! Oh yeah, we're not hippies. LoL. Was thinking of redoing the doodles for a subsequent release anyway, been getting a lot of feedback about the $ being bad is kind of weird, but the philosophy was 'money is the root of all evil'. Cheers Robin!
I figured the money reference was something like that! More specifically, the *love* of money is the root of all evil. Money can of course be used for good, but when people put money as their #1 priority above other people and pursuits, it becomes a bad thing. I'm with you on that; maybe keeping $ as a bad thing in your game will get people thinking. The hippie comment was a joke; I made a similar comment when I saw the Commodore 128 easter egg that Bil Herd etc. put in it.
Jason Compton! goes way back, Amiga and i think C64 years writing articles all over the place. That brings back nostalgic memories of looking forward to his newest news pieces!
Oh Trantor!! I had it on the CPC, but I absolutely loved that opening sequence with the drop ship. I was a kid and really scared of that "Aliens" film, until I realised that the films dropship and this games one were so very similar to my kiddy brain! Great memories and an excellent round-up of the show as always Robin, Thank you so much! I hope that one day, we'll start doing these over the pond, or I can manage to get state-side and appreciate it properly! Edit: PS, you should really Side by Side both C64 and CPC versions of this game! Now, I realise I am treading on hallowed ground here, but CPC version just *blows* the C64 version out of the ground, it's a weird twist but C64 version looks more like a Spectrum/Timex port than the Amstrad does!! That's just mind boggling considering the CPU graph. It's clear that someone who very much loves their CPC did this version, even the loading splash is more colourful and has digital sampled speech! And the player is coloured in too! Yeah I know, this argument does kind of take me back to the school yard, but nowadays no-one can deny that both machines were great in their own ways and with a little bit of TLC, you could make some stunning art. And to be fair, a lot of CPC games were lazy Spectrum ports, so we were allowed to lord things over with the small handful of really good titles! IIRC, a *lot* came from France and Spain - Loriciel were a very gifted bunch of people. Games like Mach3 were awesome, they had a funky 'captain blood' style palette, but the way they engineered it, gave it a feel of using a whole load more colours, with a small amount of dithering ... effective technique. Side note, I did *not* know that the CPC got a version of Defender of the Crown too, and it looks pretty authentic! Surely not Amigage level, but for an 8-bit, not bad ...
You should have stopped at the wisconsin sci and surplus… although the illinois one in geneva wasn’t far from Schaumburg. It’s quite a unique experience and the store its self is a lot like the catalog.
So wish I could have gone this year, especially with the new venue, but time off and finances sadly didn't align. I hope the new venue's lived up to the hype and that I'll be able to go and say hi again next year.
Now that I've relocated to Utah, i missed all the festivals. Sadly there are non nearby. I did do an exhibit at a retro gsmes festival, but there's a whole other level of nerddom that happens at VCF. Thanks for sharing your experience.
Great seeing you and chatting with Andrew and yourself and nice video recap; I distinctly remember playing Dragonsden in the 80s but haven't recalled that memory until your video recap! A question is: The action @43:45 reminds me of Satan's Hollow action; did they lift the graphic assets (and motion of the sprites in the upper region) or perhaps the game was developed at the same time by the same team? (or maybe my memory is not as good as I thought : )
Oh, very interesting observation! Yes, now that you mention it the way the (baby dragons?) circle in DragonsDen does seem very similar to Satan's Hollow. I'll see if I can find anything more about that. I know they were made by different programmers (I've actually corresponded with both) but they were both made by programmers in Commodore's USA branch and possibly at the same location and approximately the same time, so code re-use or at least "inspiration" seems very possible.
Getting to hang with you is one of the big highlights of my VCF-MW trips. :) A few video comments: @13:53 Every commodore/Windows user should have DirMaster installed. It's the fastest way to construct or evaluate disk images. I frequently use the hex editor and disassembler on disk image files to get a quick look at what's going on in loader files, etc. @15:56 Cool, I'll check out that podcast, now that the excellent Eaten by a Grue podcast has wound down. @20:40 First time I got to meet Deadline as well. Great guy. We're going to do a collaborative video effort maybe around the December time frame. @40:36 That game/manual may need preserving? It's listed on gamebase 64, but not in the lemon64 game database, or in csdb.
DirMaster will also work in Linux using WINE, and it's an incredible tool not only for working with disk images, but also for viewing Koala and other image formats, working with GEOS files, and lots lots more. I love it.
The Saturday morning crowd was pretty thick but the expanded aisles were able to contain it. From what we heard, the 600-odd capacity lot was sometimes full, but no one had to park half a mile away like last year.
5:43 I love this! When I took a Commodore keyboard to a mech keyboard meetup, it was certainly the PETSCII graphics images that they wondered about the most!
I remember the Dragon's Den game. We didn't like it much at first because we didn't understand it. Until my friend's brother figured out the egg stage. I haven't thought about this game in decades :)
About PET with meat button... By my poor country repruprose of things tradition and especially by keyboard layout most of my life i was sure that PET was based on some cash register 😅
the Commodore cash register. looks very similar to the cashier keyboard setup and most of the keys are the same to, on a 1970's/80's National Semiconductor DataChecker / ICL, I used to use back in the late 80's / 90's at supermarkets in the New England area (Stop & Shop). The Meat Key is exactly the same and was often used as command / send /enter when in manager and cashier mode, you would have to enter the code and press MEAT to initiate.
Now I want a "MEAT" key. :) It's like the "Pizza" key on the i-opener, only way better! If only it would automatically submit an order at my favorite BBQ place...
41:44 Not only is Ardok a reskinned Asterix, but the game is literally unbeatable because the developers put the cauldron behind an unreachable building! There's more! The reskinning of Asterix and the Magic Cauldron into Ardok the Barbarian is a very thin reskinning at that! Aside from Asterix and Obelix being renamed Ardok and Bogg and given new looks, their story is EXACTLY THE SAME! You're still in Gaul in 50 BC, Bogg is addicted to wild boar and fell into a vat of magic potion as a baby that left him permanently powered up, the druid is still named "Getafix" and Bogg accidentally shatters the Magic Cauldron. Asterix may not have been as well known in North America as it is now, (which is still not much), but if you've heard of Asterix and Obelix at all and then read the Ardok manual, you'd be thinking "this sounds very familiar!" Those developers are crazy!
Maurice (spelled the French way, but pronounced like Morris) took over CMD's product line after they shut down. It seemed he had good intentions to continue producing and selling their products such as the SuperCPU but he gradually became unresponsive and apparently disappeared with some people's stuff and/or money. He did ship what I ordered even during these times so I wasn't personally affected.
I lied it was Brad Fowles that did those boards. Jason Compton, not sure if it is the one you know, did something else for the Amiga and I do not remember what now.
Ironically the thing that grabbed my attention the most was the iMac piece randomly sitting on the corner table in your panorama photo. Looks like the inner frame that infamously gets brittle and shatters. I remember YEARS ago hearing that the MacEffects guy was trying to find a single intact one he could make a mold out of so he could start selling replacements. Was there a MacEffects representative at the show, or was that from someone else?
It's the US disk release so it would be NTSC, but I haven't tried it out yet to know if it's any good. Or I suppose, if it even works still :) (but most of my disks work still, so I'm hopeful)
@@8_Bit I was watching a video (by a channel called Floppy Deep Dive) about how PAL Commodore games were often poorly optimised for NTSC, which resulted in them running fast and flickery with up-tempo music.
Actual commercial PAL to NTSC ports were usually done reasonably well, but if you just got a random pirated PAL game then it was often very poor. But even professionally converting a game from the 50 frames a second of PAL to 60 frames a second on NTSC has challenges and compromise is involved.
@@8_Bit I forgot that bit. I just can't get my head around how you would even begin to switch timings etc. My programming skills are about half way through the "ZX Spectrum BASIC Programming" manual (which is actually very good and certainly not by the person who did the 2068 one. I just wish I'd stuck with maths post 16)
It's a way of estimating the total number of units made by examining serial numbers. I made a video estimating the total number of Commodore 1581 disk drives made using this approach.
@@8_BitI see. But that only works if the manufacturer printed true consecutive numbers. Nolan Bushnell of Atari is on the record, that the serial numbers on their arcade machines were deliberatly nonsensical, to confuse the competition. And the RUclips channel Ahoy made a video recently, that we don't really know how many Amiga machines Commodore actually sold.
@@_Matthias_0815 Yes, it assumes they're true serial numbers. I've collected over 30 serial numbers so far and there's nothing suspicious in the numbers I have with nice distribution from a low of around 13000 to a high of over 48000. It's possible that they skipped some, so as I said in the caption, 40,000 units is a very solid upper range for the estimate.
The A8PicoCart is a 404. This is one of those people that publicly releases stuff then gets upset when people build their own and sell them assembled. So then he gets all mad and removes it from GH. Luckily I have the useful projects backed up and I even reversed one of them and made a better design hehe!
The Talent MSX sold in South America, that's why you can clearly see all the special characters in spanish and portuguese at 5:40; Talent was the licensee for South America with MSX; despite their efforts, it sold few units, at least compared to the mega hit Commodore 64 and even ZX Spectrum (which was a cheaper option than MSX's and Commodore).
The hp 16C can 'SHOW' HEX DEC OCT and BIN (something my stupid Casio fx-85GT PLUS can't do) but with 10 digits can it convert numbers above 1024 (base-10) into binary?
You should really play that _Steamed Hams_ game for a bit longer in a video at some point. You know, turning your channel into a _Let's play_ channel...
Adrian (from "Adrian's Digital Basement") just uploaded a video today about the "DesTestMAX" diagnostic ROM, which I plan to watch after this video! Is it some kind of magic, coincidence or did you make a deal? 😄🤫
Let me just say I absolutely love the laid back presentation of these videos. It gives them an almost ASMR flair and I can legitimately listen to one in the background when I'm in the mood for something calming.
Thanks, I really don't like "in-your-face" videos and try to make mine similar to the other video creators I enjoy.
@@8_BitSorry Robin I won't even click on a video unless the thumbnail shows a guy's wide open mouth and well-lit uvula.
The CP/M disks you have are a collection of CP/M programs for the C128. The disks are not bootable, you need to boot CP/M from the original disk. The companion book for these disks is: "CPM Kit for the Commodore 128", you can find a .pdf on various archive sites. I looked for this set for ages and finally found a box set last year.
Aha, thanks for the info!
Awesome as always seeing you at VCF, Robin! Glad you enjoyed my goofy game, even with the silly misspelling. :D
Misspellings only add to the fun :)
Were you inspired by Tetripz (DOS) by Mute Fantasies?
@@Okurka. Nope. This was my own thing.
So many things I missed! Thanks for your overview and it was great to run into you again this year.
It's really amazing how much there was to see. Great to see you again, sorry we didn't get to talk for longer.
Robin, great seeing you along with old and new friends at the show! Yes - the commodore cash register was the most surprising thing I saw. I knew a few had existed, but I did not expect to ever see one just sitting in front of me on a table!
Awesome! That even less portable SX-64 was hilarious!
Thanks for sharing, Robin! Would have loved to be there!
Great you had a good time, thanks for sharing.
Had a great time hanging out with everyone at VCFMW! Now I want a MEAT or MEATLOAF button my my 64! haha
Lets start a Commodore meatup.
Loved Jeff Daniels Steamed Hams game. Glad you have a better camera than us, the Mega 65 mouse pad is hard to read, even with glasses. Was cool meeting Jessica, June, David Youd and Jim Happel, very entertaining folks. Also great meeting you as well. Thanks for showing what retrogameboyz is capable of making, he makes really good controllers. He loves doing so. So many things happening there this year, it was a bit overwhelming. Been learning Japanese and we're starting up a new channel for Japan audiences, they will probably enjoy our work. Also, need a meat button for the Smokerdore 64!!! Oh yeah, we're not hippies. LoL. Was thinking of redoing the doodles for a subsequent release anyway, been getting a lot of feedback about the $ being bad is kind of weird, but the philosophy was 'money is the root of all evil'. Cheers Robin!
I figured the money reference was something like that! More specifically, the *love* of money is the root of all evil. Money can of course be used for good, but when people put money as their #1 priority above other people and pursuits, it becomes a bad thing. I'm with you on that; maybe keeping $ as a bad thing in your game will get people thinking. The hippie comment was a joke; I made a similar comment when I saw the Commodore 128 easter egg that Bil Herd etc. put in it.
@@8_Bit Deadline of @CityXen not being a hippy 🤔
Long Hair: ✅
Beard: ✅
TieDye Shirts: ✅
YingYang symbol: ✅
I think sir doth protest too much 😉
Jason Compton! goes way back, Amiga and i think C64 years writing articles all over the place. That brings back nostalgic memories of looking forward to his newest news pieces!
Oh Trantor!! I had it on the CPC, but I absolutely loved that opening sequence with the drop ship.
I was a kid and really scared of that "Aliens" film, until I realised that the films dropship and this games one were so very similar to my kiddy brain!
Great memories and an excellent round-up of the show as always Robin, Thank you so much!
I hope that one day, we'll start doing these over the pond, or I can manage to get state-side and appreciate it properly!
Edit:
PS, you should really Side by Side both C64 and CPC versions of this game!
Now, I realise I am treading on hallowed ground here, but CPC version just *blows* the C64 version out of the ground, it's a weird twist but C64 version looks more like a Spectrum/Timex port than the Amstrad does!! That's just mind boggling considering the CPU graph.
It's clear that someone who very much loves their CPC did this version, even the loading splash is more colourful and has digital sampled speech! And the player is coloured in too!
Yeah I know, this argument does kind of take me back to the school yard, but nowadays no-one can deny that both machines were great in their own ways and with a little bit of TLC, you could make some stunning art.
And to be fair, a lot of CPC games were lazy Spectrum ports, so we were allowed to lord things over with the small handful of really good titles!
IIRC, a *lot* came from France and Spain - Loriciel were a very gifted bunch of people. Games like Mach3 were awesome, they had a funky 'captain blood' style palette, but the way they engineered it, gave it a feel of using a whole load more colours, with a small amount of dithering ... effective technique.
Side note, I did *not* know that the CPC got a version of Defender of the Crown too, and it looks pretty authentic! Surely not Amigage level, but for an 8-bit, not bad ...
You should have stopped at the wisconsin sci and surplus… although the illinois one in geneva wasn’t far from Schaumburg. It’s quite a unique experience and the store its self is a lot like the catalog.
Love the fact that the floorplan has a 'Tank' Easter egg printed on it.
Two! The similarity to an Atari Combat map became apparent as soon as we started laying out the table plan.
The Talent MSX DPC-200 was assembled in Argentina, supposedly in San Luis province. Was the best selling MSX computer in my country.
I dropped everything at 20:16 and typed in that maze program to see what it did.
So wish I could have gone this year, especially with the new venue, but time off and finances sadly didn't align. I hope the new venue's lived up to the hype and that I'll be able to go and say hi again next year.
The music at the end surprised me, nice sound, when you mentioned it earlier, I kind of imagined a pub band with plenty of distortion etc.
OMG! I TOTALLY MISSED THAT MISSPELLING! XD
YOU ARE LUCY!
@@simonscott1121 Not sure I follow... O.o
Why are you shouting?
@@uriituw Because that was my reaction as soon as he read it correctly. :P
In case people didn't catch it, @28:18 "Lengend"
Now that I've relocated to Utah, i missed all the festivals. Sadly there are non nearby. I did do an exhibit at a retro gsmes festival, but there's a whole other level of nerddom that happens at VCF. Thanks for sharing your experience.
Start a festival in Utah 😊
Ooh, a trivia game like a demake of You Don't Know Jack would be perfect for this!
I've really been thinking a lot about this. It would be easy to do in BASIC. You'd be able to load different question packs even. Very interesting...
Great seeing you and chatting with Andrew and yourself and nice video recap; I distinctly remember playing Dragonsden in the 80s but haven't recalled that memory until your video recap! A question is: The action @43:45 reminds me of Satan's Hollow action; did they lift the graphic assets (and motion of the sprites in the upper region) or perhaps the game was developed at the same time by the same team? (or maybe my memory is not as good as I thought : )
Oh, very interesting observation! Yes, now that you mention it the way the (baby dragons?) circle in DragonsDen does seem very similar to Satan's Hollow. I'll see if I can find anything more about that. I know they were made by different programmers (I've actually corresponded with both) but they were both made by programmers in Commodore's USA branch and possibly at the same location and approximately the same time, so code re-use or at least "inspiration" seems very possible.
Calling the Asterix game "asterisk"...haha. I think Asteriks is the only correct way to say it in this case!
Getting to hang with you is one of the big highlights of my VCF-MW trips. :) A few video comments:
@13:53 Every commodore/Windows user should have DirMaster installed. It's the fastest way to construct or evaluate disk images. I frequently use the hex editor and disassembler on disk image files to get a quick look at what's going on in loader files, etc.
@15:56 Cool, I'll check out that podcast, now that the excellent Eaten by a Grue podcast has wound down.
@20:40 First time I got to meet Deadline as well. Great guy. We're going to do a collaborative video effort maybe around the December time frame.
@40:36 That game/manual may need preserving? It's listed on gamebase 64, but not in the lemon64 game database, or in csdb.
Cheers David, was really great getting to know you. Anyone using a Commodore is a okay in my book.
DirMaster will also work in Linux using WINE, and it's an incredible tool not only for working with disk images, but also for viewing Koala and other image formats, working with GEOS files, and lots lots more. I love it.
@@LeftoverBeefcake DirMaster is indispensable if you're doing stuff on the old Commodores.
A meat button? finally we have feature parity with the ZX Spectrum!
man this looks so fun!
Love the "Combat" tank on the bottom of the floor plan
"I have to admit, this is my main wardrobe, year-round" Me too!
VCFMW was definitely the biggest VCF I've ever been to - way bigger than East, and the crowds were thick enough to warrant all that space!
Was it really crowded? Was there enough parking?
The Saturday morning crowd was pretty thick but the expanded aisles were able to contain it. From what we heard, the 600-odd capacity lot was sometimes full, but no one had to park half a mile away like last year.
Love that T-shirt!!!!!
5:43 I love this! When I took a Commodore keyboard to a mech keyboard meetup, it was certainly the PETSCII graphics images that they wondered about the most!
As at 17, I totally missed you!
I remember the Dragon's Den game. We didn't like it much at first because we didn't understand it. Until my friend's brother figured out the egg stage. I haven't thought about this game in decades :)
Surprised how many guys burn $50 for a table & perform booth duty all weekend just to show their work at this & maker faires.
Back when the Associated Press published useful information...
DRAGONSDEN...I'd buy that for a dollar!
About PET with meat button... By my poor country repruprose of things tradition and especially by keyboard layout most of my life i was sure that PET was based on some cash register 😅
Ironic that this one actually looks LESS like a conventional cash register than the stock PET 2001.
That CityXen controller heavily reminds me of Pop'n Music's control panel/controller
Robin.. Viper is the name of fighter spacecraft in Battlestar Galactica...
Darn it this slipped past me. I wanted to go this year. Next year for sure!
Robin please do some more long videos of going through books or pokes. I need them to go to sleep at night and I have your others memorized.
the Commodore cash register. looks very similar to the cashier keyboard setup and most of the keys are the same to, on a 1970's/80's National Semiconductor DataChecker / ICL, I used to use back in the late 80's / 90's at supermarkets in the New England area (Stop & Shop). The Meat Key is exactly the same and was often used as command / send /enter when in manager and cashier mode, you would have to enter the code and press MEAT to initiate.
Frogs and Flies mouse mat! Cool!
Don't eat the apples! They're health food. Makes you sober! Drink the beer! :D
No.😊
@@lusr2923 Or dont! I'm a comment, not a cop! XD
Now I want a "MEAT" key. :) It's like the "Pizza" key on the i-opener, only way better! If only it would automatically submit an order at my favorite BBQ place...
That controller would be good for Q-bert!
I was at that Expo. I'm not sure if that was my Dad's arm and shirt in one picture. Wish I could ask him!
Good old MSX
Only Hi It's Robin could keep me up for an hour at 4am
Huh. A cash register set up for a grocery store with a 'loan' key? Wonder what that was for.
I wish the meat button was weights & measures standard keyboard layout....
41:44 Not only is Ardok a reskinned Asterix, but the game is literally unbeatable because the developers put the cauldron behind an unreachable building!
There's more! The reskinning of Asterix and the Magic Cauldron into Ardok the Barbarian is a very thin reskinning at that! Aside from Asterix and Obelix being renamed Ardok and Bogg and given new looks, their story is EXACTLY THE SAME! You're still in Gaul in 50 BC, Bogg is addicted to wild boar and fell into a vat of magic potion as a baby that left him permanently powered up, the druid is still named "Getafix" and Bogg accidentally shatters the Magic Cauldron.
Asterix may not have been as well known in North America as it is now, (which is still not much), but if you've heard of Asterix and Obelix at all and then read the Ardok manual, you'd be thinking "this sounds very familiar!" Those developers are crazy!
On the computer buying guide...'All the BASICs', pun unintended, I presume? :-)
Meat like a brisket.😂
Oh I was there!!
They are not recycling badges. They are "vintage"😂
that's a meaty PET
4:47 it’s a regional dialect 😂😂
What was the story with Morris?
Maurice (spelled the French way, but pronounced like Morris) took over CMD's product line after they shut down. It seemed he had good intentions to continue producing and selling their products such as the SuperCPU but he gradually became unresponsive and apparently disappeared with some people's stuff and/or money. He did ship what I ordered even during these times so I wasn't personally affected.
@@8_Bit Understood, thanks for taking the time to answer - appreciated.
MEAT 👁👄👁
Is Jason Compton the same Jason that did the Lucas and Francis boards for the A1000?
I lied it was Brad Fowles that did those boards. Jason Compton, not sure if it is the one you know, did something else for the Amiga and I do not remember what now.
@@ShaneBro This Jason Compton was very involved in writing about Amiga back then in several magazines and Amiga Report.
@@8_Bit the Amiga Report was made in Amiga Guide. I remember. Been a while.
Ironically the thing that grabbed my attention the most was the iMac piece randomly sitting on the corner table in your panorama photo. Looks like the inner frame that infamously gets brittle and shatters. I remember YEARS ago hearing that the MacEffects guy was trying to find a single intact one he could make a mold out of so he could start selling replacements. Was there a MacEffects representative at the show, or was that from someone else?
Mark and the McEffects team had a table(s) at the show but I'm not sure if that piece was theirs or not.
My Commodore needs a meat button
Can’t we decide that dollars are good?
I think money can be used for good and evil; when people make it their top priority then it usually doesn't work out so well.
And given its amoral character, when people decide it is bad their error is equal to mischaracterizing it as good.
I've heard of Trantor as a well-regarded Spectrum game - I don't know what the C64 version is like or whether your copy is PAL or NTSC.
It's the US disk release so it would be NTSC, but I haven't tried it out yet to know if it's any good. Or I suppose, if it even works still :) (but most of my disks work still, so I'm hopeful)
@@8_Bit I was watching a video (by a channel called Floppy Deep Dive) about how PAL Commodore games were often poorly optimised for NTSC, which resulted in them running fast and flickery with up-tempo music.
Actual commercial PAL to NTSC ports were usually done reasonably well, but if you just got a random pirated PAL game then it was often very poor. But even professionally converting a game from the 50 frames a second of PAL to 60 frames a second on NTSC has challenges and compromise is involved.
@@8_Bit I forgot that bit. I just can't get my head around how you would even begin to switch timings etc. My programming skills are about half way through the "ZX Spectrum BASIC Programming" manual (which is actually very good and certainly not by the person who did the 2068 one. I just wish I'd stuck with maths post 16)
Very cool, I've got to get out to the next one.
🤩😍❤
MS DOS is bad! LOL
What is "German tank math"??🤔
It's a way of estimating the total number of units made by examining serial numbers. I made a video estimating the total number of Commodore 1581 disk drives made using this approach.
@@8_BitI see. But that only works if the manufacturer printed true consecutive numbers. Nolan Bushnell of Atari is on the record, that the serial numbers on their arcade machines were deliberatly nonsensical, to confuse the competition. And the RUclips channel Ahoy made a video recently, that we don't really know how many Amiga machines Commodore actually sold.
@@_Matthias_0815 Yes, it assumes they're true serial numbers. I've collected over 30 serial numbers so far and there's nothing suspicious in the numbers I have with nice distribution from a low of around 13000 to a high of over 48000. It's possible that they skipped some, so as I said in the caption, 40,000 units is a very solid upper range for the estimate.
315
.
Thanks very much!
The A8PicoCart is a 404. This is one of those people that publicly releases stuff then gets upset when people build their own and sell them assembled. So then he gets all mad and removes it from GH. Luckily I have the useful projects backed up and I even reversed one of them and made a better design hehe!
Hi Hi it's Robin, I'm Dad
5246
The Talent MSX sold in South America, that's why you can clearly see all the special characters in spanish and portuguese at 5:40; Talent was the licensee for South America with MSX; despite their efforts, it sold few units, at least compared to the mega hit Commodore 64 and even ZX Spectrum (which was a cheaper option than MSX's and Commodore).
25:19 summer games comes to mind….remember breaking joysticks trying to do the running..
The hp 16C can 'SHOW' HEX DEC OCT and BIN (something my stupid Casio fx-85GT PLUS can't do) but with 10 digits can it convert numbers above 1024 (base-10) into binary?
4:37 I've never seen a VIC-20 with a white keyboard before... What's the story behind it?
I'm pretty sure Jeff just put a 64C keyboard into his VIC-20, since they're completely compatible.
@@8_Bit That's what I was thinking.
You should really play that _Steamed Hams_ game for a bit longer in a video at some point. You know, turning your channel into a _Let's play_ channel...
Adrian (from "Adrian's Digital Basement") just uploaded a video today about the "DesTestMAX" diagnostic ROM, which I plan to watch after this video! Is it some kind of magic, coincidence or did you make a deal? 😄🤫
I’m thinking they all text each other. 😂👍
@@ChrisCromwellHP However, I think they correspond through the same BBS! 🤔
I suspect the fact that all three of us attended VCFMW two weekends ago has something to do with the synchronicity!
I am amazed at 22:20 the barcode can be read by a modern phone good stuff.