2:15 I disagree with the entry all it does is cause a higher probability of getting in the way of your partner and the target when it comes to taking the shot instead use a rapid entry where your lead man enters quickly clearing left towards the middle of the room while the second follows and clears middle to right. This will allow for rapid entry and should move alongside any corner. This does not depict any wrong when entering due to the fact that any member may enter fit in more than two.
I think besides the fact that you all are awesome, and work really well as a team together, my favorite part of you all is that you aren't fat asses and are actually in shape like so little of the world. Y'all are the best team on youtube. Keep it up.
Awesome video guys. Definitely keeping this one in my favorites. Always nice to have some quality how to and tactics videos from a very very reputable group.
in the video you say that the second man should take as wide a step around as possible. what if youre in a tight hallway and the wide step in impossible?
@MAWAGtv I think this procedure would apply in larger rooms. However, that depends entirely on the situation. Some cases, the High Low would work. In others, aggressive room entry is better. The environment and situation relates to how you tackle certain objectives and will vary accordingly.
@zeus907 Regarding my first, I meant that the muzzle is close, but not pointing towards the 1st head. Possible muzzle blast burn, which is not cool. (Not truly an issue in Airsoft though) The thing with the second, is that by keeping the 2nd's muzzle towards the left side of the 1st, the 1st can turn and clear the corner, while the 2nd can shoot whatever is directly ahead of the doorway. If you keep the muzzle at the right side, specially if it's a long barrel, the 1st may bump into the barrel
@MAWAGtv High low is usually done around corners and putting barrels down range to cover movement either across or through an area. If you do the high low, you stop the flow of movement to check the corner, when breaching a room you got to keep moving and stay committed to breaching and clearing the room. As for the flash bang, they didn't have one? lol.
Typically you (or myself or anyone with to mil service) would throw a fragmentation or stun grenade in to help clear out rooms. However sometimes their is no need (or opertunity) to use grenades so what we do is have the first man use either glass of any reflective object to see around that blind corner, works a lot but it's much easier with grenades
Ranger was overseas just recently. and im pretty sure Gulk saw action too? some are ex-military and maybe not all of them, but they have the real militant experience.
when you room clear (especially when alone) you don't enter the room until it is absolutely clear. Lean to peak the room very gradually whilst inching around the door frame, this means that you only engage one enemy at a time and that enemy has no shot on the majority of your torso so you have the advantage. when you clear the danger corner(s) you again don't want to enter the room because you are giving up cover, you want to explosively lean around the doorframe to suprise the enemy and not give up cover. room clearing in the manner shown here means any enemy who is waiting for a breach has the advantage over you.
But I do enjoy the videos you guys make. You guys obviously have some form of experience - which is better than some I've seen. Most of my country's unit tactics for room to room combat is amalgamations from the your country's and the Canadian SF experiences from our "experience" sharing. Keep making 'em boys.
@YouNolf That's why you do it in a smooth and fast way. If done correctly, the whole team should be inside in less than 4 or 5 seconds, while still being in constant motion. Unless the enemy has some sort of booby trap on the doorway or some super mega ninja reflexes, you should be fine. If anything, that's why you have body armour.
yes true, but then again you can go from one platoon to another, and then from one squad to another squad in any unit and can be guaranteed they have a slight variation that they were taught or like better on how to stack or how to enter and clear the room, every unit vie gone to and every platoon vie been to theres has been some kind of different variation that i was taught. but the best way i believe i was ever taught was from my squad leader when station in korea. he just taught the basic.
Forgot to address if there is a door to the room. First guy in(which if there is a door would be the second guy in the line up) should go the path of least resistance. This would be straight onto the left wall or whichever the door opens. If the door opens to the left then he goes right. If the door opens to the right he goes left, and he should be moving quick until he gets to his corner as well as everyone else.
thanks but if you pay attention to the beginning we explain why he button hooks, because if the first man can see the first corner and see's its clear he should button hook because he doesn't know if the button hooked corner is clear or not, but if he were to continue going forward he'd be leaving that corner left to be clear by the 2nd man which could possibly be a deadly descision.
Very wonderful and accurate lesson Rainbow. There are MANY ways to clear a room and every department/unit has their thing but your explanation was so very close to how I was taught and it is nice to see that others are using such techniques as well. Im going to subscribe and I hope you would take a look at some of my ingame videos as well!
The use of mirrors is good when you are doing a recce of the area but if you are moving throughout the area and you are wanting to move constantly then having to pop that out every now and again is tactically unsound. Seeing a mirror pop around a corner tends to piss ol' Haj off. Grenade. Telegraphing is what that is. Good drills and committing to the action is what will get you through. Although if you are bogged down and have exhausted all options then you may have to deploy the ol' mirror.
@StickElite Snipers usually stay back more , and you would need a big enough space to snipe and this video is on how to clear a room , you wouldnt go into a room and try to clear it with a sniper because if you have a bolt action you would have to pull it back agian once shot unless you have a gas sniper or an aeg , and snipers have too high of an fps to shoot people up close .
I can kinda see the logic in that. But in saying that, simplicity is the oil of the tactical engine. When clearing an area, regardless of what state the room is or what configuration or even the concentration of force in there you should try sticking to the same SOP regardless of whether you can see that corner or not. Operators should be able to pick up the slack if you're calling an "audible" (as you boys used to tell us) but you shouldn't have to.
Shoot back. If you have committed to entering and are in the step then the worst thing you can do is "bog" up the entrance. Some dudes will try back-peddling when they enter but end up getting tagged in the doorway. When you enter you have to be prepared to take a few, that's the name of the game. Every dipstick in that room is trained onto the door before you get in so unlike real life where you can blow the door, frag or flash the room you'll have to rely on your mate having you going in.
It is a 10x10 box, In reality they would do a sweep and exit. corners are where they placed themselves in the room to simulate holding security for each other. In order to head down the middle you would end with both of your backs against the same wall and your rifles facing the same direction. thats a no-no. For this room, that was the only text book answer, and I don't recall them men mentioning any other rooms. Sometimes there really are perfect answers. There is nothing dogmatic about it.
It scratches the surface because it is a beginners lesson. It is explained well enough for the level. The teacher never said anything was the only way (I did, but that doesn't matter because it isn't topic) So why would you even bring it up? The main issue was which directions the 2 can move once through the door. Not how they enter, nor how they move, nor any other topic but the direction. I am done feeding the troll. Stop criticizing others vids. No one asked to hear your opinion statements.
@nws1980 I don't get what you're saying at all. First, yes, I find myself that having the muzzle of the 2nd man close to the 1st head is kind of unsafe, but it's for tactical advantage, to keep the muzzle up and orientated towards the threats when entering the room. Second, not really. The 2nd, most of the time, takes down whatever threat is directly in front of the doorway. The 1st most of the time cuts the most dangerous corner, and doing so, he turns (in this case) towards the right.
if a room is that small id just knock on the wall and if I hear a reaction id toss an impact nade in there then enter. But if your out of nades this works too.
Made 1 mistake lead man is supposed to take the least avenue of approach witch would be straight through to the first corner while making a quick assessment of the room.
@Dmaster50394 yup was thinking of going there but i dunno , and i especially dont like the idea of them making you do push ups , and that you can clear a room or use "bang" unless you have a pistol .
Oakley.com or ebay. they are called oakley factory pilot gloves. on oakley they are around $80 but you can find them on ebay for about 35. if you military or law enforcement you can get them for about 35-40 off of the oakley website
yo, you guys do great videos, and the best airsoft anything on youtube, ive seen, but you guys should have chaplain narrate, seems like he is always into it more than the rest, but great job btw, keep it up
at 3:41 Squid is doing the fatal flaw. which is not covering the door at an angel. Squid is more exposed from a room across from him. you may think im wrong but you should expect the unexpected. its a good video though.
This scenario in any military schoolhouse (CAG, SWAT, Force Recon, SEAL) would be immediately failed if you went down the middle. Only 2 options. 1 man runs the rabbit or buttonhooks and 2 man does the exact opposite. Anything else leaves unknowns and sacrifices security. You eliminate IT's in the first sweep (first or second step in) but you still have to walk the perimeter and hold your security. If 1 BH's and 2 takes the back R corner' no one is covering the L wall. I have tried. It's my job.
Point man is in a world of shit in this situation. if that the last room in a hallway the point man is basically unprotected no matter the tactics. Point man is a walking target to a threat posted in the corner behind doorway. Slower efficient entry, scanning the room one visible area at a time will increase survival rate. 2nd man serves no purpose if they are both scanning the same pointa of the room simultaneoualy. The whole point of a 2 man entry is to cover maximum space as possible at one. Both men are dead in this clearing
Hi, I doesn`t have any room clearing experience but the barrel of the 2nd man could have in a rush situation the 1st in the line of fire, would the barrel of the 2nd aim on the right side your 1st would have more operational room and the chance to rush in the room?
No, he's flagging him. Even if it is the camera angle, when he is sweeping he is coming way to close because you guys are penetrating the room to deeply. Don't penetrate deep, get in and ride the walls. Penetrating the room can be seriously dangerous if one of your teammates gets hit and has a reaction fire due to some injury (or in the real world squeezes off a few rounds due to pain as he is falling).
@RAINBOWOPSdotCOM correction...with a typical sniper vs an AEG, the AEG will always perform better. High performance sniper rifles (500+ FPS and other upgrades like barrel) will have longer range and accuracy compared to AEGs. Besides there's nothing more satisfying than hitting someone with a bolt action. Then again this is a CQC vid, snipers are useless here.
With 2 people you should divide the room. You clear one side immediately after you clear the fatal funnel your friend comes through to clear the other side
Brettacus Moving your face around means if you see an opponent in the room he /she has the drop on you. Therefore by the time you move your rifle to them you will already be shot. But if you move your rifle you have a shot straight away.
Yes it would. That isn't an opinion. Again, you sweep immediately and verify that there was no threat. That is why you have to actively search for a threat. You are clearing a room; You are going to be on the move. The argument was about the routes 2 men can take upon entering so you cant risk a sacrifice man and you are already over penetrated, like it or not. The video didn't involve anything pre breach, so HTLE is a moot point.
@Dmaster50394 I don't know if i read the right rules but it said if you do something wrong the consequences could be push ups to staying out a game , to finally getting banned . And i am going to get my "first" ever airsoft gun , and buying a primary and a pistol costs. Anyways ill think about going , i have to see if my friend wanna go because they're my ride to airsofting xD
@StickElite Yeah , and i was thinking about buying a sniper but the fields around my area aren't meant for sniping its all indoor cqb . And if anyone finds a field around sacramento let me know :P
is it absolutly nessisary to send a whole unit into a room to clear it? what if there are multiple rooms on, say, a hallway? could you send just one or two people tops into a room to clear it?
hahahahaha i cant stop laughing!!!! this is so wrong.. but a few tips 1. if there isnt a need to go in the room clear it from the outside. 2. point should always be pointing chest level at the door
@RAINBOWOPSdotCOM ..except its a game, and winning a game doesnt make you a bad role model. dont try to act like you're a killer, take it for what it is.
I was taught a completely different way and it had way less steps and was way less confusing, not to say this isn't good. I also was taught with a 4-5 man team so its probably different, idk. Still cool video (I was in a police summer camp for a week and had 2 Army Rangers as instructors just in case yur wondering)
2:15 I disagree with the entry all it does is cause a higher probability of getting in the way of your partner and the target when it comes to taking the shot instead use a rapid entry where your lead man enters quickly clearing left towards the middle of the room while the second follows and clears middle to right. This will allow for rapid entry and should move alongside any corner. This does not depict any wrong when entering due to the fact that any member may enter fit in more than two.
There will never be a truely PERFECT way to clear a room. Every room is different. These guys are showing how to clear a room on the most basic scale.
I think besides the fact that you all are awesome, and work really well as a team together, my favorite part of you all is that you aren't fat asses and are actually in shape like so little of the world. Y'all are the best team on youtube. Keep it up.
thank you rainbow! i use your tactics videos to train my team, i appreciate that you break down everything to a level where we can all understand
U guys gotta make more of these!!! And thank you for your service. God bless you all.
Awesome video guys. Definitely keeping this one in my favorites. Always nice to have some quality how to and tactics videos from a very very reputable group.
I'm going to try this out next time I go I'm creating a team soon
in the video you say that the second man should take as wide a step around as possible. what if youre in a tight hallway and the wide step in impossible?
his name is trench now
thnx this helped alot cheers rainbow
thanks man your tips rock
@MAWAGtv I think this procedure would apply in larger rooms. However, that depends entirely on the situation. Some cases, the High Low would work. In others, aggressive room entry is better. The environment and situation relates to how you tackle certain objectives and will vary accordingly.
@zeus907 Regarding my first, I meant that the muzzle is close, but not pointing towards the 1st head. Possible muzzle blast burn, which is not cool. (Not truly an issue in Airsoft though)
The thing with the second, is that by keeping the 2nd's muzzle towards the left side of the 1st, the 1st can turn and clear the corner, while the 2nd can shoot whatever is directly ahead of the doorway. If you keep the muzzle at the right side, specially if it's a long barrel, the 1st may bump into the barrel
@MAWAGtv High low is usually done around corners and putting barrels down range to cover movement either across or through an area. If you do the high low, you stop the flow of movement to check the corner, when breaching a room you got to keep moving and stay committed to breaching and clearing the room. As for the flash bang, they didn't have one? lol.
Typically you (or myself or anyone with to mil service) would throw a fragmentation or stun grenade in to help clear out rooms. However sometimes their is no need (or opertunity) to use grenades so what we do is have the first man use either glass of any reflective object to see around that blind corner, works a lot but it's much easier with grenades
Ranger was overseas just recently. and im pretty sure Gulk saw action too? some are ex-military and maybe not all of them, but they have the real militant experience.
when you room clear (especially when alone) you don't enter the room until it is absolutely clear. Lean to peak the room very gradually whilst inching around the door frame, this means that you only engage one enemy at a time and that enemy has no shot on the majority of your torso so you have the advantage. when you clear the danger corner(s) you again don't want to enter the room because you are giving up cover, you want to explosively lean around the doorframe to suprise the enemy and not give up cover. room clearing in the manner shown here means any enemy who is waiting for a breach has the advantage over you.
But I do enjoy the videos you guys make. You guys obviously have some form of experience - which is better than some I've seen. Most of my country's unit tactics for room to room combat is amalgamations from the your country's and the Canadian SF experiences from our "experience" sharing. Keep making 'em boys.
hey ranger what are u runnin on your chest rig
please make more how to videos! i love them! and my team uses them all the time!
@YouNolf That's why you do it in a smooth and fast way.
If done correctly, the whole team should be inside in less than 4 or 5 seconds, while still being in constant motion. Unless the enemy has some sort of booby trap on the doorway or some super mega ninja reflexes, you should be fine. If anything, that's why you have body armour.
you GUYS should do a Airsoft Tactics PLAYLIST!
yes true, but then again you can go from one platoon to another, and then from one squad to another squad in any unit and can be guaranteed they have a slight variation that they were taught or like better on how to stack or how to enter and clear the room, every unit vie gone to and every platoon vie been to theres has been some kind of different variation that i was taught. but the best way i believe i was ever taught was from my squad leader when station in korea. he just taught the basic.
Just wondering if you are a real Ranger or just that is what you call yourself
Forgot to address if there is a door to the room.
First guy in(which if there is a door would be the second guy in the line up) should go the path of least resistance. This would be straight onto the left wall or whichever the door opens. If the door opens to the left then he goes right. If the door opens to the right he goes left, and he should be moving quick until he gets to his corner as well as everyone else.
thanks but if you pay attention to the beginning we explain why he button hooks, because if the first man can see the first corner and see's its clear he should button hook because he doesn't know if the button hooked corner is clear or not, but if he were to continue going forward he'd be leaving that corner left to be clear by the 2nd man which could possibly be a deadly descision.
Grat just don't side step!!
@NesKimoV I believe it is the stock free float RIS that came with the gun.
Very wonderful and accurate lesson Rainbow. There are MANY ways to clear a room and every department/unit has their thing but your explanation was so very close to how I was taught and it is nice to see that others are using such techniques as well. Im going to subscribe and I hope you would take a look at some of my ingame videos as well!
Hittman is rite
The use of mirrors is good when you are doing a recce of the area but if you are moving throughout the area and you are wanting to move constantly then having to pop that out every now and again is tactically unsound. Seeing a mirror pop around a corner tends to piss ol' Haj off. Grenade. Telegraphing is what that is. Good drills and committing to the action is what will get you through. Although if you are bogged down and have exhausted all options then you may have to deploy the ol' mirror.
@zeus907 Not to mention, the 2nd will ALWAYS muzzle flag the 1st if you keep the muzzle towards the right of the 1st.
What comic book did you get these tactics out of?
iron man
A military handbook smart one 🙂🙂🙂
@RAINBOWOPSDOTCOM Great stuff rainbow! good training
@StickElite Snipers usually stay back more , and you would need a big enough space to snipe and this video is on how to clear a room , you wouldnt go into a room and try to clear it with a sniper because if you have a bolt action you would have to pull it back agian once shot unless you have a gas sniper or an aeg , and snipers have too high of an fps to shoot people up close .
I really like your tactics videos, great job!
@crymetyme57
The room is clear once thoroughly checked for threats. Any obstructions should be regarded as immediate threats until cleared.
I can kinda see the logic in that. But in saying that, simplicity is the oil of the tactical engine. When clearing an area, regardless of what state the room is or what configuration or even the concentration of force in there you should try sticking to the same SOP regardless of whether you can see that corner or not. Operators should be able to pick up the slack if you're calling an "audible" (as you boys used to tell us) but you shouldn't have to.
@RAINBOWOPSdotCOM What you should have included in this video is pieing the corners to ensure quick but a thoro scan of the room
Shoot back. If you have committed to entering and are in the step then the worst thing you can do is "bog" up the entrance. Some dudes will try back-peddling when they enter but end up getting tagged in the doorway. When you enter you have to be prepared to take a few, that's the name of the game. Every dipstick in that room is trained onto the door before you get in so unlike real life where you can blow the door, frag or flash the room you'll have to rely on your mate having you going in.
It is a 10x10 box, In reality they would do a sweep and exit. corners are where they placed themselves in the room to simulate holding security for each other. In order to head down the middle you would end with both of your backs against the same wall and your rifles facing the same direction. thats a no-no. For this room, that was the only text book answer, and I don't recall them men mentioning any other rooms.
Sometimes there really are perfect answers. There is nothing dogmatic about it.
Nice video! Like the background music too
click show comment to go on an adventure
Pretty good but you should try running the AFG more towards the middle or front, they weren't designed with that placement in mind.
I plan on using this for nerf but it'll come in handy later if I ever play CQB air soft or Paintball
It scratches the surface because it is a beginners lesson. It is explained well enough for the level. The teacher never said anything was the only way (I did, but that doesn't matter because it isn't topic) So why would you even bring it up? The main issue was which directions the 2 can move once through the door. Not how they enter, nor how they move, nor any other topic but the direction.
I am done feeding the troll. Stop criticizing others vids. No one asked to hear your opinion statements.
@BOBTH3BEAST
no safety glasses is ok if there are NO MAGS
4:02 it appears his leg glitched out of the wall in the bottom left corner... he might just get shot from the outside if this was CoD
@cashmoneyboi you can look up MOUT training exercises at fort benning, they have lots of vids on youtube of them.
@nws1980 I don't get what you're saying at all.
First, yes, I find myself that having the muzzle of the 2nd man close to the 1st head is kind of unsafe, but it's for tactical advantage, to keep the muzzle up and orientated towards the threats when entering the room.
Second, not really. The 2nd, most of the time, takes down whatever threat is directly in front of the doorway. The 1st most of the time cuts the most dangerous corner, and doing so, he turns (in this case) towards the right.
if a room is that small id just knock on the wall and if I hear a reaction id toss an impact nade in there then enter. But if your out of nades this works too.
Can you cover a full room, 2 and 3 man team movements please? and thanks!
Made 1 mistake lead man is supposed to take the least avenue of approach witch would be straight through to the first corner while making a quick assessment of the room.
great vids, thanks, hope you get around to moving on an open field situation. Z
@Dmaster50394 yup was thinking of going there but i dunno , and i especially dont like the idea of them making you do push ups , and that you can clear a room or use "bang" unless you have a pistol .
not true exactly, there is no one way to clear a room, these tactics could work but your more likely to get shot using these methods.
Oakley.com or ebay. they are called oakley factory pilot gloves. on oakley they are around $80 but you can find them on ebay for about 35. if you military or law enforcement you can get them for about 35-40 off of the oakley website
Thanks! I'll keep that in mind
3:56 .. That's what HE said.
yo, you guys do great videos, and the best airsoft anything on youtube, ive seen, but you guys should have chaplain narrate, seems like he is always into it more than the rest, but great job btw, keep it up
Why are all your vidios so awsome ?!
at 3:41 Squid is doing the fatal flaw. which is not covering the door at an angel. Squid is more exposed from a room across from him. you may think im wrong but you should expect the unexpected. its a good video though.
Hey rainbow, what was your chest rig called again? I was hoping to get one in tan for my digital desert loadout.
This scenario in any military schoolhouse (CAG, SWAT, Force Recon, SEAL) would be immediately failed if you went down the middle. Only 2 options. 1 man runs the rabbit or buttonhooks and 2 man does the exact opposite. Anything else leaves unknowns and sacrifices security. You eliminate IT's in the first sweep (first or second step in) but you still have to walk the perimeter and hold your security. If 1 BH's and 2 takes the back R corner' no one is covering the L wall. I have tried. It's my job.
Point man is in a world of shit in this situation. if that the last room in a hallway the point man is basically unprotected no matter the tactics. Point man is a walking target to a threat posted in the corner behind doorway. Slower efficient entry, scanning the room one visible area at a time will increase survival rate. 2nd man serves no purpose if they are both scanning the same pointa of the room simultaneoualy. The whole point of a 2 man entry is to cover maximum space as possible at one. Both men are dead in this clearing
Who are you!!? Get out of my home!!! BOOM BOOM
Hi, I doesn`t have any room clearing experience but the barrel of the 2nd man could have in a rush situation the 1st in the line of fire, would the barrel of the 2nd aim on the right side your 1st would have more operational room and the chance to rush in the room?
No, he's flagging him. Even if it is the camera angle, when he is sweeping he is coming way to close because you guys are penetrating the room to deeply. Don't penetrate deep, get in and ride the walls. Penetrating the room can be seriously dangerous if one of your teammates gets hit and has a reaction fire due to some injury (or in the real world squeezes off a few rounds due to pain as he is falling).
@RAINBOWOPSdotCOM correction...with a typical sniper vs an AEG, the AEG will always perform better. High performance sniper rifles (500+ FPS and other upgrades like barrel) will have longer range and accuracy compared to AEGs. Besides there's nothing more satisfying than hitting someone with a bolt action. Then again this is a CQC vid, snipers are useless here.
With 2 people you should divide the room. You clear one side immediately after you clear the fatal funnel your friend comes through to clear the other side
Brettacus Moving your face around means if you see an opponent in the room he /she has the drop on you. Therefore by the time you move your rifle to them you will already be shot. But if you move your rifle you have a shot straight away.
The first guy comes from the left and clears the right corner and the secound guy clears the left corner at the same time
Really useful video guys.
@chiefke1 They have stated previously that some are ex-military, though, some aren't.
@RAINBOWOPSdotCOM some people r too cocky u guys r cocky but u all have a reason for that because ur awesome and amazing at airsoft
Thank God it's just Airsoft. 1 man would've been toast!
Thegunguy35 that’s what always happens the first guy in the stack is always shot☹️
hey the first man that was talking in the video on the bottom rail of his gun is that a grip?? if so what is it called please respond.
Hey, do you exit a room "safely" when you cleared it?? Have you uploaded a video dealing with this??
It is a Magpul Angled Foregrip.
Keep together when you come in and have your boys push in after you. It's good enough for real life, surely it'll work in airsoft.
Pretty solid.
@SoFr3shAzn yeh but i never see anyone in there videos use sniper rifles.
Just asking, what would be the advisable course of action if you come under fire when you open the door to clear the room?
@chiefke1Ranger and Gulk are.
What is the best gun for range? I play on big open fileds with close to no cqb
@SoFr3shAzn google Ukau's Airsoft Field
It's near Galt and it's an outdoor field
@StickElite They do a lot of CQB (close quarter battle) so a snipe would be useless...
Yes it would. That isn't an opinion. Again, you sweep immediately and verify that there was no threat. That is why you have to actively search for a threat. You are clearing a room; You are going to be on the move.
The argument was about the routes 2 men can take upon entering so you cant risk a sacrifice man and you are already over penetrated, like it or not. The video didn't involve anything pre breach, so HTLE is a moot point.
@Dmaster50394 I don't know if i read the right rules but it said if you do something wrong the consequences could be push ups to staying out a game , to finally getting banned .
And i am going to get my "first" ever airsoft gun , and buying a primary and a pistol costs. Anyways ill think about going , i have to see if my friend wanna go because they're my ride to airsofting xD
This room has hitboxes problem ..
Great vid
@StickElite Yeah , and i was thinking about buying a sniper but the fields around my area aren't meant for sniping its all indoor cqb .
And if anyone finds a field around sacramento let me know :P
is it absolutly nessisary to send a whole unit into a room to clear it? what if there are multiple rooms on, say, a hallway? could you send just one or two people tops into a room to clear it?
Good vid but does anything really change when entering a larger room
hahahahaha i cant stop laughing!!!! this is so wrong.. but a few tips
1. if there isnt a need to go in the room clear it from the outside.
2. point should always be pointing chest level at the door
@RAINBOWOPSdotCOM ..except its a game, and winning a game doesnt make you a bad role model. dont try to act like you're a killer, take it for what it is.
I like Ranger's sight!!! What is the name of it?? please answer!
I was taught a completely different way and it had way less steps and was way less confusing, not to say this isn't good. I also was taught with a 4-5 man team so its probably different, idk. Still cool video (I was in a police summer camp for a week and had 2 Army Rangers as instructors just in case yur wondering)
Look at the size of gulk's arms, hes frickin tank
@RAINBOWOPSdotCOM ok just wanted to make sure there wasnt any change
can you guys do one for a long room?
That's how he British do it, and I'd have to agree that it's much safer to clear in 2 man teams rather than a full 4 man fireteam.
@cashmoneyboi theres actually tons of them out there.
@RAINBOWOPSdotCOM oh i see, but you should try it sometime. Nothing more satisfying than hiting a player than pulling back the bolt ;)