There really isn't a way to "get into it". Hell, even if you're not that great at the game, you can play them and they're very enjoyable. You just need 6 friends, or 12 if you're doing 6's sweats. If you're all lower caliber players that's fine too. If you're asking HOW, as in how you get into a match with your friends, then look up a YT vid explaining how to match up against your friends in Destiny PvP, it's pretty simple and there's tonnes of guides out there. You just need to have atleast 2 people that live relatively close to each other (:
he left 13devs because most of the players in the clan stopped playing destiny. In a way they were the ones that left him and not vice versa. But he's in bsk now but maybe if the 13 devs return so will he
1. Why are there level 2 and 5 players in your lobbies? Shouldn't SBMM put you up against other good players? 2. How come you use fleet-footed over quickdraw?
iinHaL z I'm aware of the utility of sliding with a shotgun, but quickdraw is generally deemed the superior perk, due to it's utility, hence the question. As for his shotgun having quickdraw,that is possible, but would seem unlikely since if he valued quickdraw enough to use it on his shotgun, then you'd still imagine that he'd use the bladedancer perk over the weapon perk, since using it on his shotgun means that he would be giving up rifled/reinforced barrel
JSD123 I personally like fleet flooded in 6s and rumble and I like QuickDraw in 3s because in 6s and rumble your generally rushing up and having that extra slide could be game changing because your covering more area, however in 3s your alot more mobile and using your primary and when they start to rush pull out shotty and shoot em in the balls (however snipers are dominated in 3s so that's where QuickDraw becomes the better perk)
That's interesting, since I generally do just that, but with quickdraw for rumble since it is so fast paced and therefore there is a greater need for adaptability, which is what makes quickdraw good
noice
Hey bro, how do you get into playing sweats?
There really isn't a way to "get into it". Hell, even if you're not that great at the game, you can play them and they're very enjoyable. You just need 6 friends, or 12 if you're doing 6's sweats. If you're all lower caliber players that's fine too. If you're asking HOW, as in how you get into a match with your friends, then look up a YT vid explaining how to match up against your friends in Destiny PvP, it's pretty simple and there's tonnes of guides out there. You just need to have atleast 2 people that live relatively close to each other (:
hype why did u left 13devs?
he left 13devs because most of the players in the clan stopped playing destiny. In a way they were the ones that left him and not vice versa. But he's in bsk now but maybe if the 13 devs return so will he
Ur a god. Ur better than lumi btw
1. Why are there level 2 and 5 players in your lobbies? Shouldn't SBMM put you up against other good players?
2. How come you use fleet-footed over quickdraw?
JSD123 sliding can be key when shotgunning some people just don't like QuickDraw on a shotgun and maybe his shotgun has QuickDraw
iinHaL z I'm aware of the utility of sliding with a shotgun, but quickdraw is generally deemed the superior perk, due to it's utility, hence the question. As for his shotgun having quickdraw,that is possible, but would seem unlikely since if he valued quickdraw enough to use it on his shotgun, then you'd still imagine that he'd use the bladedancer perk over the weapon perk, since using it on his shotgun means that he would be giving up rifled/reinforced barrel
JSD123 I personally like fleet flooded in 6s and rumble and I like QuickDraw in 3s because in 6s and rumble your generally rushing up and having that extra slide could be game changing because your covering more area, however in 3s your alot more mobile and using your primary and when they start to rush pull out shotty and shoot em in the balls (however snipers are dominated in 3s so that's where QuickDraw becomes the better perk)
That's interesting, since I generally do just that, but with quickdraw for rumble since it is so fast paced and therefore there is a greater need for adaptability, which is what makes quickdraw good