@@ChrisM541 full on. this game reignited my fascination whenever I gaze up at the stars in the sky, and that's something I thought was exclusive to younger me
In 10 yrs on and off got quite a few ot that, but in 10yrs game could evolve in much better state then 1990s try to have minigame shooter. Bases, real shooting, ... etc Sky could be limit, same like DU, they kill themselfs but soon enough :-D ANd farming lvl is incredible, I played original 1984, whats changed ? Not much, better graphic.
@@jadrankodolovcak627 "I played original 1984, whats changed ? Not much, better graphic." --> This tells us one most certain thing - that you did NOT play the original 1984 ;)
o7 It truly is a crying shame that the powers that were just did not understand the difference good lore can make and how invested those of from the older versions of Elite were to such lore, and instead took us down what I saw as the 'arcade pew pew' path instead. Ahh, what might have been....
Over the course of the history of Elite: Dangerous, there have been two expressions which you single-handedly turned into memes. The first was, as you mentioned, “PERSONAL NARRATIVE” and the second was, “Armstrong Moment”. Both of which still make me laugh to this day whenever I hear them.
I would argue that the PP2 update actually gives you a proper personal narrative.... each Thursday, you get a list of things to do for your power and you have the whole week to complete them... it is way more guided now and that is a great thing... I see them as "quests" in an RPG.... and you will be rewarded with both money and materials (for engineering) + merits within the power.
Yamiks, your material stands out for all the right reasons. You joke a lot, but you aren't just joking, theres quality in your work that is rare elsewhere. Your POV, on a lot of subjects, is quite aligned with my own. So, in short, i really appreciate your work and if i could, i would happily support your content with money. Keep it up, keep it real o7
I have to point out that players returning to the game for an update like PP 2.0 doesnt mean more money for FDev - unless they bought Odyssey (which itself has been on sale on Steam several times for less than what a paint job costs...). A feature overhaul like that requires income. Elite doesnt have tons of new players flocking in with every update, so thats not enough to cover it. 2024 has shown that they seem fairly committed to keep providing more for the game, and in fact they delivered more this year than in the last 5 years COMBINED. If thats the result of this "Pay 2 Win", then thats a price Im willing to pay - even if I think the prices they charge are a bit too high for whats reasonable.
Imagine you see an advert for the thargoid war on youtube and say yeah that looks great, you buy the game and then realise the grind you have to do to be involved and you shelf the game. Or you can buy a ship with real money and enjoy the content you saw on youtube, Its that simple and thats why the player base is so low and the dabacle with consoles also played its part.
Frontier preys on new players with the prebuild ships for ARX. A returning player has already many engieers unlocked and plenty of credits and knows all the tricks to grind materials fast. Personally i don't dislike that Frontier is selling starter packs, but they should bundle it with the game. Beside all the stupid game design choices of Odyssey, Frontiers way of selling the game is just crazy. Starting with making Elite Dangerous on console X-Box eclusvie for more than one year, wasting the marketing hype created by the PC launch and have to add the Horizion DLC for free to the PS4 version... Not adding new ships to Odyssey was stupid, especially because many players buyed the Horizion DLC for the new ships.
I really hope this goes for.another 10 years. After watching this, it is sad the vision got lost, but for me, this game series was my childhood. Even for all it's faults, it still blows me away.
That's a nice summary of 10 years of Elite which generally mirrors my sentiments in many ways. I have stepped away but I have been following its progress just looking for a reason to jump back in.
@tiago.suares Colonization does look interesting. I imagine it will take some serious hauling to get the resources together in the four week timeline. I wonder what the old squadron is up to ..
Say what you will about elite, but the galaxy map and overall feeling of "hugeness" is an amazing achievement. I stopped actively playing few years ago, but i still sometimes long for getting lost again in the sheer cosmic scale of the actual fucking 1:1 scale galaxy. People say that exploration is boring, but the feeling of being actually alone, with thousands of ly and only sterile dead planets (with very few exceptions) separating you and any other player, is an actually insane feeling not replicated by any other experience short of getting stranded in the middle of an actual desert or ocean. Flying across these distances takes TIME, with no shortcuts/warp gates/fast travel that make travel easy and virtually shrink the whole galaxy. It took you a week to get there, it'll take you another to get back. No shortcuts. No man's sky should in theory be similar, even more huge, but it's not. You can't zoom out the map and see the sheer size, every planet is filled with life and alien spaceships flying around so you never feel alone and fast travel being available almost everywhere makes the game seem much smaller. No man sky's galaxy is the polar opposite of Elite's galaxy and it feels much less special and impressive.
I subscribed to your channel during the Distance Worlds II and still hum the Distance Worlds song while idling. Hearing it again gives me goosebumps... What a great time, so much wasted potential...
@@Blue_Screen666 both the python mk 2 and type 8 are available for credits in game. The python mk 2 has been available for 3-4 months now. The type 8 became available weeks ago.
@@Blue_Screen666 You can now and have been able to for quite some time. As far as I'm aware, they only stay in their "early access" state for around 3 months, after which the new ships can be purchased for credits in some shipyards. Check Inara or visit Jameson Memorial and you should be able to grab yourself a Python MK II or Type 8.
Would be cool if folks from frontier could look at this video and be reminded what is still owned to us by their promises. Some been given but there still plenty they need to complete. It's fair to say this has been the best year for Elite Dangerous so far, so hopefully the next few years we start to get more of what was promised.
@@TheYamiks even so, from their horrendous communication and listening ability in the past, it looks as if they are starting to try to pull a NMS redemption arc. If they're reminded what they wanted to give, it could be in the cards.
I'm weird, I actually like my Fleet Carrier. Being able to jump to a distant location and do a large variety of missions while having access to fuel and repairs and my entire fleet of ships sounds like a win to me.
Damn straight! I know the Yamiks hates them, but I love mine and just to have all (most) my shit in one easy access location of my choice is huge win for me too.. Although I have three, I stick to one ALT at a time depending on my activities...
@@timothypricesr5953 I have 4 accounts in the game and all of them have Fleet Carriers.... and it all came from Boran and the tripple hotspot LTD miningspot where 1 t of LTDs sold for 1.2 million... I arranged 10 mining events (one each week) for my player faction and I joined each one with one of my 4 accounts... we did these in teams of 4/4. Each run that could take about 2 hours, we made around 600 million / Commander in the wing... and we usually did 2-3 runs / event.... :) And yes.... I have a full time job. But knowing the game and planning things will lead to billions in a fairly short timeframe.... but... you need to KNOW how to work smart and not hard.... as we did back then. :D
I'm out in the black on another expedition, and it reminded me what I love about this game. Thank you for being part of the community, Yamiks. It's been amazing to pummel these dead horses alongside you. One request - do an old school ship review for the new ships. 🙏
Man, I remember the first time I loaded up this game in 2017, I was absolutely astounded. There truly was nothing like it, and I sunk so many hours getting triple elite. I remember fizzling out a bit, just due to playing my fair chunk and not wanting to engage with engineering outside of FSDs, and then Odyssey was teased. "My God, this is going to be incredible", I thought. And with the release of Odyssey, was the end of my regular playing. I sometimes reinstall ED with the desire to maybe do some bounty hunting, some on foot missions, maybe some exploration, but the horrid launch of Odyssey combined with even more grind being introduced really killed the immense desire to play I once had. I still keep my eye on updates, and who knows, maybe this next big one with colonization will be the thing to bring me back, but at this point, I doubt it. FeelsBadMan.
I wish they would apply that logic of interiors to the hangars. I just want to go straight to the ship instead of having to walk/run between the ship and elevator. Without the sprint mod, takes forever if you roll up in a large ship.
As a console player who still returns every now and again, being excluded from all the new stuff just kinda hurts, especially seeing the Thargoid invasion of Sol that's currently happening. Elite, despite its glaring flaws, just feels special and probably one of the best games in the genre... especially compared to the dumpster fire that's Starfield
That is what caused me to step away. I was a console player, and now that I've built a PC I still haven't returned. They've made new updates PC exclusive, but won't out in the work to do PV-level things with the game. No ship interiors because "it would be boring." It wouldn't be boring, it's just hard to do and would have been more work. If you're gonna take content updates PC exclusive, you gotta do PC things with it.
The dream is just at the edge of realization. We just can't quite bring the two together. Elite Dangerous gave us; The working game engine and immense gameworld and interesting gameplay possibilities, a good flight model and the absolutely best audio you will ever experience in a game. Star Citizen gave us; The immersive and dynamic details. ED - a mile wide, inch deep SC - mile deep, inch wide and you'll probably fall through the floor anyways
star citizen is more like inches deep but occasionally you fall into a wormhole and have a short glimpse of the coolest experience imaginable before being spat back into the inches wide void
Super interesting to see the history of the game, since I only started playing during the lockdown. Does suck that you have stepped back from the game because honestly, I wouldn't have gotten into it if it wasn't for your videos, but I accept your reasoning ( even though I don't entirely agree with it, each to their own...) Hope to see you back soon, even if it is just to be a voice of reason in the void to keep the Devs honest
One thing I would have mentioned about Elite is the fact that it was, and arguably still is, THE best implementation of VR in any space game to date, the UI was just perfect, being able to just look at screens to enable them, or to target vessels was pure genius. It was the primary reason why I got Elite in the first place, to go along with my new (at the time) HTC Vive headset. It's just a tragedy how far the game has now fallen, with the utterly disappointing space legs, and the abandonment of console and base/Horizons players. The new ships may have reinvigorated my interest in the game, and enticed me to don my Pimax headset and expand on my already comprehensive fleet of vessels, but these are being denied to us Horizons players UNLESS WE PAY REAL MONEY TO UNLOCK THEM!! "Ah but you can use Arx to obtain them" I hear some pre-pubescent fanboy screaming in the replies, really, when you can only earn 400 Arx per week by playing the game intensively and need ~16,000 for the base vessels (that's 40 weeks!!), yeah, that's never going to be achievable for the majority of casual players. The only update that has been of any value so far has been the increased availability of engineering materials, and that's about it.
While I agree, but it's like 14-15 euros for a new ship, it's not ideal, but acceptable IMO especially if you compare that to 40 weeks grind for the in game ARX. For me buying ARX is the only way to support the game as I already have the Lifetime Expansion Pass (well, not the best deal so war with only 2 expansions, but oh well I wanted Elite to live up to it's potential :) ).
@AgyaggalambReloaded I see your point, but I dread to think of how much I've spent in cosmetics before they switched to Arx, so they've more than had their money out of me already. Ships should not be purchasable items, they are the very core of the game, this is not Star Citizen.
Odyssey isnt that expensive to purchase, ARX is an incredibly cheap microtransaction. Your points are basically that you don't want updated content for the game, you'd never be willing to pay for DLC anyway.
@@hagenisse I play(ed) the game for it's VR content, that's the aspect that appealed to me the most and what kept me coming back, I have zero interest in a substandard attempt at a first person shooter that would only appear in my headset as a flat image. Over the years I have spent a considerable amount on cosmetics for my ships, but when they switched over to the pseudo-currency of Arx, I stopped, because at that point there was no way to know how much paint jobs and ship kits really cost, because one Arx has no fixed value, it changes depending on how you earnt them or how much you bought them for. This is (to me) a deceptive business practice and not one that I wanted anything to do with, and I am certain that I am not alone in feeling that way. Elite is now in it's end years, the game is winding down, and the player base is dwindling, so what did Frontier do to widen its appeal? It abandoned consoles completely, and then went on to alienate Horizons players for not digging in to their pockets for a DLC that they didn't want. For a lot of players, the only enticement to keep playing that exists is the prospect of owning new ships to fly around, but it would appear that the devs really couldn't care less about that and would rather keep on trying to turn Elite in to Star Citizen.
Mr. Yamiks, in my book you're an important part of E:D history, too! We are celebrating 10 years of waiting for two spacegames to reach their full potential. they're not there yet and maybe they never will*. However, it has been a fun journey together so far and the hopium can still hit the spot sometimes. *(there's also No Mans Sky which I can't take seriously without six degrees of freedom and X4 is sometimes ok to play)
@@sidrat2009 Merely heard about it, having the old Star Citizen flight model could be good! What about you? Dunno if I'm ready to deal with everything else again just to try that out :D
I loved this game, but my major pet peeve was that I could land on a planet thousands of lightyears from the bubble and almost always come across equipment and detritus from human ships. Literally on every planet I explored for an appreciable amount of time, I would eventually come across some kind of jettisoned cargo or something. While I appreciate the effort to make sure something of interest would pop up on every planet, it was kind of world breaking to be in a literally unexplored portion of the galaxy yet find out that people were there before.
This is an amazing overview of development. I just bought the deluxe version for 9 euros on discount, so I'm glad I didn't pay full price. I still expect to have a fun time, but I've learned to start playing with modest expectations :)
I'm away from home for work but dam I'm lookin forward to getting back in the Cockpit! I only started both Elite & NMS when I had to cease gaming. Just got my feet wet, but hey... absence makes the heart grow fonder. : )
I purchased ED the day it was released from their website, I have less than an hour in it to this day but it's always been installed on my PC. I need to finally dive into it one of these days.
I get the feeling that the "Rich Gameplay" That Braben mentioned regarding walking inside our ships was not implemented due to the Cobra Engine's limitations. Having a local physics grid is not an easy feature to implement and took Star Citizen many years to do so properly. If you don't know what I'm talking about, I'm referring to the ability to walk around inside a moving ship. This is why in the Fleet Carriers the player is forced to sit down before it jumps. Can you imagine how janky it would be if the player and crew were forced to sit every time they had to move their ship even slightly? My only glimmer hope for walking around ship interiors these days is due to the fact that all the new ships introduced this year seem to be scaled properly and have ramps that don't look like you'd have to scale up using a rope due to their steep angle.
Easy enough in theory.. add the ship's vector to your player actor's vector and you're there.. In reality there's a round trip to the server and in that time you've teleported outside the ship.. especially if you're trying to walk round a ship controlled by a 3rd party..
And that's the gameplay benefit of players moving inside the ship while the ship is moving? And if there is a benefit, why not make the interior of the ship a own instance with it's own local physic grid? The main limitation for ship interiors is money. Costs for developing a ship will drastically rise if an interior is added and needs to be tested so players don't get stuck or fall into walls or get killed by the ships interior mesh. Interior gameplay can also be done with the ship part of the local mesh, like exploring the inside of a crashed/stranded ship on a planetary surface. And even in that case the inside of the ship could be it's own instance. The minimum for interior would have been a working airlock to hide the spawn of the players on foot avatar like Frontier did it with the hangar bay lift to hide the ship spawns. That Frontier wasn't even willing to spend that money and just choose to beam the avatar inside the blue circle shows that they never planned to add on foot gameplay by the time Elite Dangerous was launched (and Horizions was already in the works during that time).
having played on and off since 2016, i think this year has been the most fun i’ve had with the game. i’m positive about the future which is not something i would have said at any other time really considering how few updates the game has gotten over the years
I remain hopeful. I’ve found a community I adore and love after re playing Elite on PC. I’ve found a time sink to enjoy and share with my friends and recently my brother. PLEASE frontier, don’t FUCK up the colony building.
Thanks ! After almost a decade playing ED, I stopped abruptly two years ago, and don't miss it so far ... waiting for Frontier to add some relevant content (that is not CQC, PowerPlay or a crappy FPS mode :)). And don't get me wrong, I would be happy to pay for that, I'm not expecting free contents, just an actual involvement of the editor in the lore of their game. I've been more than active in the various community events, but hauling goods again and again is not what I espected from this experience, if I want to be a trucker, I can also play ETS2 in VR ...
Yamiks, you got me onto Elite Dangerous for a few months and a lot of time, and I appreciate it. And now you have got me onto SpaceBourne 2. WHY AM I AN IDIOT??? Actually, I failed 2nd year uni from playing games. You got me back into games, 30 years later :) Thanks!
The other channels don't let all the voices speak. They prefer high fives all around. I prefer complete thoughts and full conversations in all directions. I'm happy that you had a chance to explore Elite Dangerous in all its iterations. There has been good and bad. Elite has the potential to climb all the way to the top if they take the time to walk around it in all angles and areas for development. It would benefit greatly by taking those visuals and sounds that make Elite what it is and pair it with the rest of the story and mechanics it needs. Not all needs to be newly created as it is there in some aspects, but logistically Stellar Forge can only do so much with what it has. Cartographics has enough data already for expansion years ago so I'm not sure what they are trying to do with this game, what ultimately is the goal for it, but it can already do so much more with what it already has with a little bit of work. I hope they figure that out or get an offline mode so we can mod it to do it. Always a pleasure to watch you work your content Yamiks. Have fun as usual and enjoy the rest of this year. Next year is already fast approaching with a bunch of prospects to explore galactically.
You're not a prick, just a passionate gamer that expresses unique vocalization mechanics. A key point that makes for exciting conversations. Good or bad, its always Yamiks blend of business professional and bedroom banter when addressing topics pros and cons that you know isn't one sided when looked at. They can't just have positives as that never improves a space. Negatives only with no logical solutions isn't good either. There is always room for improvements and its those improvements that make awesome games of legend. I know the difference between a problem and a solution. If I was on the development team, I know for a fact Yamiks voice would have relevance in that space. Even monopoly the board game can be cutthroat and table tossing. Even silent games like competitive chess can have eyebrows furl. In Elite we have griefers outside of starter location, and developers not using the full range of their space they took so much time to realize and not use fully. 10 years is 10 years. I've been in Elite for 40 so... ya. It has had some time in the rebuy screen. 400 billion stars not using 400 billion stars when they have the mechanics to make things happen with Stellar Forge. But they chain her up, permit lock, and keep on saying its so great to each other while they walk past "hey I have a fix ticket can you address this" or "this isn't as great as it could be can you do this". Over time those polite conversations change to more direct ones like "this sucks" or "what the H... is wrong with them". I mean its progressive. Day one to day 3,650 is a big time duration. If they didn't that is on them. Not for lack of our attempt to assist in development over the years. Some things they listened too but did they really. I go back to those development and beater modes, the community saying, asking, pleading, and what grains of salt happened. Space legs are like little infant steps after a point the you just want to pick them up, put them in the stroller and ride that thing down the hill at full speed like a shopping cart scooting across the parking lot on one leg scooter. But we are still here. We just won't let Elite die. Refuse.
I like the fact that we get a lot more new content, but... 3 months of artificial wait time for a finished ship is just egregious. You don't need that much time to playtest a ship.
it's manipulation for FOMO...clearly that you don't like it, yet want: it works! This is really disgusting practice that only causes toxic reception for otherwise good product, just to get as much money as possible.
Ah the good old days of hotas and voice command software whilst exploiting passenger missions and listening to the yamiks being "immersed" . Good times.
The launch of 2014 until the Engineers patch was when Elite was at its peak, that's when I had the most fun with the game, spend hours posting in the subreddit and even had a lot of fun hanging around streamers on Twitch who were playing the game. Back then the gameplay was tight and balanced, PvP was actually strategic, you *knew* what a ship was capable off immediately, and didn't have to worry about bullshit engineering, a pulse laser was a pulse laser, a cannon was a cannon. Even Powerplay was enjoyable for a few months, especially the rewards you got from it like the railgun from Lavingy. I remember being so immersed in the game that I would often have dreams about exploration, and the future of the game, it was full of promise, and wonder. I even spend over £150 on the lifetime pass when it was available shortly after launch! Now it's just not the same anymore, and I'm not even sure if I'll ever come back to it.
Looking back, the game was a bit shit really, wasn't it! Ah well, it was something to rant about during the pandemic. 08, thanks for having me on the channel, Yamiks.
I don't think there is a (space) game that ever beat E:D's sound design. Whether it's piloting, ftl or just browsing the menu, it remains KING. Whenever I browse a map I always think "Well, it's cool, but it isn't Elite or Mass Effect"
True love is unconditional. Elite comes pretty close to that, if it didn't, most of us would have stopped playing a long time ago. It might be broken, but there's still magic there.
Great Vid! Thank you! I stoped playing in 2022. When i heared the music the first seconds of your video, it immediately reminds me back. Elite is great graphic, great sound, atmosphere and ships..but often questionable gameplay, and development, from people not playing their own game and terrible ingame events. I had a good time most of my playtime. With help and tipps from the RUclips Content Creators like Plater, Yamiks, Obsidian Ant, Mini or Down to earth, Astronomy. Elite Dangerous is like an ex girlfriend, who broke with you. You hate her now, but thinking also of good times, makes you smile and sad a little. Maybe someday i will start a new adventure...
ED to me is the MS Flight Simulator of space games, and good fun with some friends. Sadly it got boring reasonably quickly but I'm keen to have another go soon.
The newtonian physics of Frontier Elite 2 was my favorite part of that game. I realize not everyone would want that though. Since it was single player, you could just accelerate time to get where you needed. I think the current design is a good compromise though. Stil... I would love for a single player ED to have newtonian physics again.
I used to play Elite Dangerous for like 8 hours in VR years ago. Is it worth getting into it again? I probably could dust off Astra and I have a whole flight sim rig now. Man, using the cutter to mine was amazing, I got so good at finding Low Temperature Diamonds and extracting them... makes me nostalgic. Even dropped some money on a skin. Good times.
Few things inspired me to grind Elite more than the DWE. Odyssey showed that Frontier didn't understand such a fanbase. Such planettech. 24:25 - This is the best answer to how multicrew is. They couldn't even let the crew plot the galaxy map to shorten exploration work. And then it was left halfass to this this day. 36:10 - Wow...I forgot how bad squadrons were. I never touched it since then. Now I'm just angry again.
Heck most of the things that have kept a lot of us playing over the years were the player created content. Things like the Exploration convoys, Fuel Rats, the racing league
I would like to explore something new in ED. Not only one base like before the guardians ground base or the Thargoids one. It would be so nice to discover more ruins of lost civilizations here and there around the galaxy! O7
Having seen FDev fumble the gold mine they have and seeing how SC has suffered from endless scope creep, I wish we could see what the original ED devs could do with the tools SC has developed. Even if SC goes under, someone could buy the tech they've developed and create amazing (albeit more narrow and focused) games with them.
Hope they pick up support for the consoles again. Liked how it played on ps4, looking around with the motion control in the controller worked pretty cool.
Im outside of the bubble for the first time ever and I've discovered entire star systems nobody has jumped into before, and that feeling is just, WOW
Nice! David Braben (and Ian Bell) approve. This is what Elite is all about.
@@ChrisM541 full on. this game reignited my fascination whenever I gaze up at the stars in the sky, and that's something I thought was exclusive to younger me
Good for you! Millions more out there!
In 10 yrs on and off got quite a few ot that, but in 10yrs game could evolve in much better state then 1990s try to have minigame shooter. Bases, real shooting, ... etc Sky could be limit, same like DU, they kill themselfs but soon enough :-D ANd farming lvl is incredible, I played original 1984, whats changed ? Not much, better graphic.
@@jadrankodolovcak627 "I played original 1984, whats changed ? Not much, better graphic."
--> This tells us one most certain thing - that you did NOT play the original 1984 ;)
2017... It was the best of times, it was the worst of times. Frontier chooses to forget Salomé, but the players never have. :) Thanks for the mention!
o7 It truly is a crying shame that the powers that were just did not understand the difference good lore can make and how invested those of from the older versions of Elite were to such lore, and instead took us down what I saw as the 'arcade pew pew' path instead. Ahh, what might have been....
@@davelloyd- Elite lost many players to SC back then. I know I did, even if all I'm doing right now with SC is waiting.
I was only flying patrol during the event, but it still is my most memorable experience ever in a game. Thanks to you and the community!
yeah, that was a shame
Hey 0.06% of 400,000,000,000 is pretty good in 10 years. That’s 240,000,000 systems explored.
Im personally responsible for 30k unique first discovery systems and over 400k scans of planets lol
@@aeringothyk5445 o7 cmdr, what an achievement!
@EloyBushida does cryo counts?
when 99% of your game is unexplored it's a failure in game design
@@sonnyankau9239... Are you saying the milky way is a failure in design? Because that's what the game portrays; 1:1 scale milky way.
happy anniversary commanders o7
I was once a cmdr on xbox...until they just off the console user base
o7
Is bittersweet. Oh what could have been.
Over the course of the history of Elite: Dangerous, there have been two expressions which you single-handedly turned into memes. The first was, as you mentioned, “PERSONAL NARRATIVE” and the second was, “Armstrong Moment”. Both of which still make me laugh to this day whenever I hear them.
I would argue that the PP2 update actually gives you a proper personal narrative.... each Thursday, you get a list of things to do for your power and you have the whole week to complete them... it is way more guided now and that is a great thing... I see them as "quests" in an RPG.... and you will be rewarded with both money and materials (for engineering) + merits within the power.
TotalBiscuit would have loved this review.
that would have been an HONOR like no other!
I still LOVE Elite since 2017!! thanks for your content Yamiks! Great Video
Yamiks, your material stands out for all the right reasons. You joke a lot, but you aren't just joking, theres quality in your work that is rare elsewhere. Your POV, on a lot of subjects, is quite aligned with my own. So, in short, i really appreciate your work and if i could, i would happily support your content with money. Keep it up, keep it real o7
I do try my best. thou not always succeeding. Since 2011 i'd kept on pushing!
@TheYamiks I only found your content 6 or 7 months back. But have watched your work. You're seen.
Great Job. Your ship reviews are what got me started watching your videos and I still go back and watch them sometimes, keep up the good work
I have to point out that players returning to the game for an update like PP 2.0 doesnt mean more money for FDev - unless they bought Odyssey (which itself has been on sale on Steam several times for less than what a paint job costs...). A feature overhaul like that requires income. Elite doesnt have tons of new players flocking in with every update, so thats not enough to cover it. 2024 has shown that they seem fairly committed to keep providing more for the game, and in fact they delivered more this year than in the last 5 years COMBINED. If thats the result of this "Pay 2 Win", then thats a price Im willing to pay - even if I think the prices they charge are a bit too high for whats reasonable.
It is…but I just bought the Mandalay and some cosmetics to go with it. I’ll gladly support it if it brings more good stuff.
More players = more chance that someone buys overpriced cosmetic.
Imagine you see an advert for the thargoid war on youtube and say yeah that looks great, you buy the game and then realise the grind you have to do to be involved and you shelf the game. Or you can buy a ship with real money and enjoy the content you saw on youtube, Its that simple and thats why the player base is so low and the dabacle with consoles also played its part.
Frontier preys on new players with the prebuild ships for ARX. A returning player has already many engieers unlocked and plenty of credits and knows all the tricks to grind materials fast.
Personally i don't dislike that Frontier is selling starter packs, but they should bundle it with the game.
Beside all the stupid game design choices of Odyssey, Frontiers way of selling the game is just crazy.
Starting with making Elite Dangerous on console X-Box eclusvie for more than one year, wasting the marketing hype created by the PC launch and have to add the Horizion DLC for free to the PS4 version...
Not adding new ships to Odyssey was stupid, especially because many players buyed the Horizion DLC for the new ships.
@MiZtErNiCe420haha I was one of those players but my love for space is enough to make up for the disappointment of missing the war.
I really hope this goes for.another 10 years.
After watching this, it is sad the vision got lost, but for me, this game series was my childhood. Even for all it's faults, it still blows me away.
That's a nice summary of 10 years of Elite which generally mirrors my sentiments in many ways.
I have stepped away but I have been following its progress just looking for a reason to jump back in.
System colonization and base building seems like a good reason for me to come back, installed again yesterday
@tiago.suares Colonization does look interesting. I imagine it will take some serious hauling to get the resources together in the four week timeline. I wonder what the old squadron is up to ..
New cmdt here with few day´s experience and enjoying a lot with this space sim
but with a dificult learn curve. New suscriber💯
the yamiks has some good and funny guides that still relevant today check them out wil learn tons
Thanks Yamiks. Merry Christmas 🥔😎👊
10 years of the Yamiks! Must catch up :)
ALWAYS open!
also for me this is 13th year!
To celebrate their tenth aniversary, the last update broke fleet carriers! Thanks Fdev!
@ do u also get the commodities greyed out bug?
And collector limpets at the Titan :D not completely, but often they would sit there refusing to unload into the cargo door. Maybe they were scared..
Say what you will about elite, but the galaxy map and overall feeling of "hugeness" is an amazing achievement.
I stopped actively playing few years ago, but i still sometimes long for getting lost again in the sheer cosmic scale of the actual fucking 1:1 scale galaxy.
People say that exploration is boring, but the feeling of being actually alone, with thousands of ly and only sterile dead planets (with very few exceptions) separating you and any other player, is an actually insane feeling not replicated by any other experience short of getting stranded in the middle of an actual desert or ocean.
Flying across these distances takes TIME, with no shortcuts/warp gates/fast travel that make travel easy and virtually shrink the whole galaxy. It took you a week to get there, it'll take you another to get back. No shortcuts.
No man's sky should in theory be similar, even more huge, but it's not. You can't zoom out the map and see the sheer size, every planet is filled with life and alien spaceships flying around so you never feel alone and fast travel being available almost everywhere makes the game seem much smaller. No man sky's galaxy is the polar opposite of Elite's galaxy and it feels much less special and impressive.
21:21 lining up my conda next to yamiks’s conda is one of my fondest gaming memories
It doesn't take much, which is why it's so sad those moments seem so rare.
I subscribed to your channel during the Distance Worlds II and still hum the Distance Worlds song while idling. Hearing it again gives me goosebumps... What a great time, so much wasted potential...
I am still stranded in Beagle Point with my Anaconda and bugged module that makes it jump 78ly btw... Just as a romantic death
@@r_firefly4292 Cozy, will make you company in beagel soon™
53:10 I bought a fully loaded Cobra MK V with ARX just to support Frontier. It'll be avalable soon enough in game for regular credit purchases..
Cant wait for that review.
They've released the python mk2 a long time ago and we still can't buy it normally
@ yeah we can. I’ve seen it available for purchase in like 3 or 4 stations in the past two days.
@@Blue_Screen666 both the python mk 2 and type 8 are available for credits in game. The python mk 2 has been available for 3-4 months now. The type 8 became available weeks ago.
@@Blue_Screen666 You can now and have been able to for quite some time. As far as I'm aware, they only stay in their "early access" state for around 3 months, after which the new ships can be purchased for credits in some shipyards. Check Inara or visit Jameson Memorial and you should be able to grab yourself a Python MK II or Type 8.
Would be cool if folks from frontier could look at this video and be reminded what is still owned to us by their promises. Some been given but there still plenty they need to complete. It's fair to say this has been the best year for Elite Dangerous so far, so hopefully the next few years we start to get more of what was promised.
For example?
@@TheYamiks atmospheric storms, big game hunting, walking inside the ship and etc...
those were not promised!
all of them were IMPLIED or said with "it WOULD be nice to have".
Do not confuse these 2 things!
@@TheYamiks even so, from their horrendous communication and listening ability in the past, it looks as if they are starting to try to pull a NMS redemption arc. If they're reminded what they wanted to give, it could be in the cards.
It's a game, chill haha, you sound like you want to write a manifesto
Always a great day with a Yamiks E:D video .. and this one included an unexpected Planetside 2
35:27 - Having stepped away for a moment, I come back to this noise. I legitimately wondered if you were murdering a llama or something.
Incredible summary of a decade of Elite.
28:12 o7 CMDR PLATER, Fly safe.
Looking forward to your new Elite ship reviews!
Another classic of ED history as only you can present it! Thankx as always Mr.Yamiks!!!!
Thanks for making this video nice to see you beating the dead horse again.
happy anniversary commanders. cheers to many, many more in the future
I'm weird, I actually like my Fleet Carrier. Being able to jump to a distant location and do a large variety of missions while having access to fuel and repairs and my entire fleet of ships sounds like a win to me.
Damn straight! I know the Yamiks hates them, but I love mine and just to have all (most) my shit in one easy access location of my choice is huge win for me too.. Although I have three, I stick to one ALT at a time depending on my activities...
@@hanswichmann5047 good thing you guys have real money or live off someone else so you have time to earn it in game
@@timothypricesr5953 25+ yrs on the RR retired thankx, so I worked for both..
@@hanswichmann5047 that makes more sense same way here...
@@timothypricesr5953 I have 4 accounts in the game and all of them have Fleet Carriers.... and it all came from Boran and the tripple hotspot LTD miningspot where 1 t of LTDs sold for 1.2 million... I arranged 10 mining events (one each week) for my player faction and I joined each one with one of my 4 accounts... we did these in teams of 4/4.
Each run that could take about 2 hours, we made around 600 million / Commander in the wing... and we usually did 2-3 runs / event.... :)
And yes.... I have a full time job. But knowing the game and planning things will lead to billions in a fairly short timeframe.... but... you need to KNOW how to work smart and not hard.... as we did back then. :D
"Dissapointed peasent brothers and sisters" had me choking lol
11:20 i love seeing peoples first time zooming all the way out into the GALMAP, I've done it to many friends, its a cathartic joy
I'm out in the black on another expedition, and it reminded me what I love about this game. Thank you for being part of the community, Yamiks. It's been amazing to pummel these dead horses alongside you. One request - do an old school ship review for the new ships. 🙏
Just at the start of the video, so excuse me if you bring it up later, but don't forget Egosoft who kept the torch burning during the dark years.
I really enjoyed that Video at a time i had to Deal with a lot of pain. Thanks for Helping me through that.
thank you sir, this was a great vid
Man, I remember the first time I loaded up this game in 2017, I was absolutely astounded. There truly was nothing like it, and I sunk so many hours getting triple elite. I remember fizzling out a bit, just due to playing my fair chunk and not wanting to engage with engineering outside of FSDs, and then Odyssey was teased. "My God, this is going to be incredible", I thought. And with the release of Odyssey, was the end of my regular playing. I sometimes reinstall ED with the desire to maybe do some bounty hunting, some on foot missions, maybe some exploration, but the horrid launch of Odyssey combined with even more grind being introduced really killed the immense desire to play I once had. I still keep my eye on updates, and who knows, maybe this next big one with colonization will be the thing to bring me back, but at this point, I doubt it. FeelsBadMan.
I wish they would apply that logic of interiors to the hangars. I just want to go straight to the ship instead of having to walk/run between the ship and elevator. Without the sprint mod, takes forever if you roll up in a large ship.
How fitting on the 10th anniversary the thargoid war will end
As a console player who still returns every now and again, being excluded from all the new stuff just kinda hurts, especially seeing the Thargoid invasion of Sol that's currently happening. Elite, despite its glaring flaws, just feels special and probably one of the best games in the genre... especially compared to the dumpster fire that's Starfield
That is what caused me to step away. I was a console player, and now that I've built a PC I still haven't returned. They've made new updates PC exclusive, but won't out in the work to do PV-level things with the game. No ship interiors because "it would be boring." It wouldn't be boring, it's just hard to do and would have been more work. If you're gonna take content updates PC exclusive, you gotta do PC things with it.
01:11 How GamesMaster Says this Game is Really Bold,Brave and Beautiful
Good video, man. I appreciate you 🙂
Best Elite video thanks man :)
The dream is just at the edge of realization.
We just can't quite bring the two together.
Elite Dangerous gave us;
The working game engine and immense gameworld and interesting gameplay possibilities, a good flight model and the absolutely best audio you will ever experience in a game.
Star Citizen gave us;
The immersive and dynamic details.
ED - a mile wide, inch deep
SC - mile deep, inch wide and you'll probably fall through the floor anyways
this just untrue and dishonest.
star citizen is more like inches deep but occasionally you fall into a wormhole and have a short glimpse of the coolest experience imaginable before being spat back into the inches wide void
quasi newtonian physics done right: Give I-War a playthrough.
I came back to FLC for PP 2.0. It's awesome to be back and seeing all my old friends come back. I've even had some good fights against other players.
Still more complete than 10 years of Star Citizen!
-cries in my CO Nomad-
Super interesting to see the history of the game, since I only started playing during the lockdown.
Does suck that you have stepped back from the game because honestly, I wouldn't have gotten into it if it wasn't for your videos, but I accept your reasoning ( even though I don't entirely agree with it, each to their own...)
Hope to see you back soon, even if it is just to be a voice of reason in the void to keep the Devs honest
One thing I would have mentioned about Elite is the fact that it was, and arguably still is, THE best implementation of VR in any space game to date, the UI was just perfect, being able to just look at screens to enable them, or to target vessels was pure genius. It was the primary reason why I got Elite in the first place, to go along with my new (at the time) HTC Vive headset. It's just a tragedy how far the game has now fallen, with the utterly disappointing space legs, and the abandonment of console and base/Horizons players.
The new ships may have reinvigorated my interest in the game, and enticed me to don my Pimax headset and expand on my already comprehensive fleet of vessels, but these are being denied to us Horizons players UNLESS WE PAY REAL MONEY TO UNLOCK THEM!! "Ah but you can use Arx to obtain them" I hear some pre-pubescent fanboy screaming in the replies, really, when you can only earn 400 Arx per week by playing the game intensively and need ~16,000 for the base vessels (that's 40 weeks!!), yeah, that's never going to be achievable for the majority of casual players.
The only update that has been of any value so far has been the increased availability of engineering materials, and that's about it.
While I agree, but it's like 14-15 euros for a new ship, it's not ideal, but acceptable IMO especially if you compare that to 40 weeks grind for the in game ARX. For me buying ARX is the only way to support the game as I already have the Lifetime Expansion Pass (well, not the best deal so war with only 2 expansions, but oh well I wanted Elite to live up to it's potential :) ).
@AgyaggalambReloaded I see your point, but I dread to think of how much I've spent in cosmetics before they switched to Arx, so they've more than had their money out of me already. Ships should not be purchasable items, they are the very core of the game, this is not Star Citizen.
@@AgyaggalambReloaded If it's not ideal, how is it acceptable at the same time?
Odyssey isnt that expensive to purchase, ARX is an incredibly cheap microtransaction.
Your points are basically that you don't want updated content for the game, you'd never be willing to pay for DLC anyway.
@@hagenisse I play(ed) the game for it's VR content, that's the aspect that appealed to me the most and what kept me coming back, I have zero interest in a substandard attempt at a first person shooter that would only appear in my headset as a flat image.
Over the years I have spent a considerable amount on cosmetics for my ships, but when they switched over to the pseudo-currency of Arx, I stopped, because at that point there was no way to know how much paint jobs and ship kits really cost, because one Arx has no fixed value, it changes depending on how you earnt them or how much you bought them for. This is (to me) a deceptive business practice and not one that I wanted anything to do with, and I am certain that I am not alone in feeling that way.
Elite is now in it's end years, the game is winding down, and the player base is dwindling, so what did Frontier do to widen its appeal? It abandoned consoles completely, and then went on to alienate Horizons players for not digging in to their pockets for a DLC that they didn't want. For a lot of players, the only enticement to keep playing that exists is the prospect of owning new ships to fly around, but it would appear that the devs really couldn't care less about that and would rather keep on trying to turn Elite in to Star Citizen.
I'm actually excited to see how elite changes. It looks like they are finally trying to work on the game again.
11:15 yup, that's pretty much how i was when i first looked at the galaxy map. "oh look, alpha centauri, oooo sol, wait. THE WHOLE GALAXY!"
Mr. Yamiks, in my book you're an important part of E:D history, too! We are celebrating 10 years of waiting for two spacegames to reach their full potential. they're not there yet and maybe they never will*. However, it has been a fun journey together so far and the hopium can still hit the spot sometimes. *(there's also No Mans Sky which I can't take seriously without six degrees of freedom and X4 is sometimes ok to play)
Have you experienced the new X4 flight model in beta?
@@sidrat2009 Merely heard about it, having the old Star Citizen flight model could be good! What about you? Dunno if I'm ready to deal with everything else again just to try that out :D
you just have bad taste
I loved this game, but my major pet peeve was that I could land on a planet thousands of lightyears from the bubble and almost always come across equipment and detritus from human ships. Literally on every planet I explored for an appreciable amount of time, I would eventually come across some kind of jettisoned cargo or something. While I appreciate the effort to make sure something of interest would pop up on every planet, it was kind of world breaking to be in a literally unexplored portion of the galaxy yet find out that people were there before.
This is an amazing overview of development. I just bought the deluxe version for 9 euros on discount, so I'm glad I didn't pay full price. I still expect to have a fun time, but I've learned to start playing with modest expectations :)
7:12 Linus just chillin' in the lower right corner lmao
Great Content Yamiks
I'm away from home for work but dam I'm lookin forward to getting back in the Cockpit!
I only started both Elite & NMS when I had to cease gaming. Just got my feet wet, but hey... absence makes the heart grow fonder. : )
What a rollercoaster decade. Dropping consoles killed almost all goodwill I had towards Frontier.
13:35 KOTV....man that takes me back
Ten years in the pilot seat, and I still haven't made it out of The Bubble.
I purchased ED the day it was released from their website, I have less than an hour in it to this day but it's always been installed on my PC.
I need to finally dive into it one of these days.
im about to start playing again(literally updating as we speak)after a 9 year holiday , quite excited to find out where i left it
I get the feeling that the "Rich Gameplay" That Braben mentioned regarding walking inside our ships was not implemented due to the Cobra Engine's limitations. Having a local physics grid is not an easy feature to implement and took Star Citizen many years to do so properly. If you don't know what I'm talking about, I'm referring to the ability to walk around inside a moving ship. This is why in the Fleet Carriers the player is forced to sit down before it jumps.
Can you imagine how janky it would be if the player and crew were forced to sit every time they had to move their ship even slightly?
My only glimmer hope for walking around ship interiors these days is due to the fact that all the new ships introduced this year seem to be scaled properly and have ramps that don't look like you'd have to scale up using a rope due to their steep angle.
Easy enough in theory.. add the ship's vector to your player actor's vector and you're there..
In reality there's a round trip to the server and in that time you've teleported outside the ship.. especially if you're trying to walk round a ship controlled by a 3rd party..
And that's the gameplay benefit of players moving inside the ship while the ship is moving? And if there is a benefit, why not make the interior of the ship a own instance with it's own local physic grid?
The main limitation for ship interiors is money. Costs for developing a ship will drastically rise if an interior is added and needs to be tested so players don't get stuck or fall into walls or get killed by the ships interior mesh.
Interior gameplay can also be done with the ship part of the local mesh, like exploring the inside of a crashed/stranded ship on a planetary surface. And even in that case the inside of the ship could be it's own instance.
The minimum for interior would have been a working airlock to hide the spawn of the players on foot avatar like Frontier did it with the hangar bay lift to hide the ship spawns. That Frontier wasn't even willing to spend that money and just choose to beam the avatar inside the blue circle shows that they never planned to add on foot gameplay by the time Elite Dangerous was launched (and Horizions was already in the works during that time).
I like how this video starts in serious tone, being all "proffesional", and than as video progresses it switches into memes :D
having played on and off since 2016, i think this year has been the most fun i’ve had with the game. i’m positive about the future which is not something i would have said at any other time really considering how few updates the game has gotten over the years
I remain hopeful. I’ve found a community I adore and love after re playing Elite on PC. I’ve found a time sink to enjoy and share with my friends and recently my brother. PLEASE frontier, don’t FUCK up the colony building.
Wow, I started to think you forgot about this foundational game for your channel. Well this 1 hr long documentary is here to prove me wrong !
ummm.. akchkuWuWly : Planetside2 is foundational. Elite came after =}
Thanks ! After almost a decade playing ED, I stopped abruptly two years ago, and don't miss it so far ... waiting for Frontier to add some relevant content (that is not CQC, PowerPlay or a crappy FPS mode :)). And don't get me wrong, I would be happy to pay for that, I'm not expecting free contents, just an actual involvement of the editor in the lore of their game. I've been more than active in the various community events, but hauling goods again and again is not what I espected from this experience, if I want to be a trucker, I can also play ETS2 in VR ...
as it has been, there is nowhere for Elite to go but up. Unless Frontier finds a way to dig a basement again.
13:08 Rest in peace youtube compression engine, you wont be missed
Thank you The Yamiks.
Yamiks, you got me onto Elite Dangerous for a few months and a lot of time, and I appreciate it. And now you have got me onto SpaceBourne 2. WHY AM I AN IDIOT??? Actually, I failed 2nd year uni from playing games. You got me back into games, 30 years later :) Thanks!
eiii that's nice.. thou SpaceBourne2 is .......questionable choice to say the least!
It was the best VR game I have ever seen. I might play it again over xmas I feel the need to go exploring again.
Not having an offline mode also protects from using cheats.
The other channels don't let all the voices speak. They prefer high fives all around. I prefer complete thoughts and full conversations in all directions. I'm happy that you had a chance to explore Elite Dangerous in all its iterations. There has been good and bad. Elite has the potential to climb all the way to the top if they take the time to walk around it in all angles and areas for development. It would benefit greatly by taking those visuals and sounds that make Elite what it is and pair it with the rest of the story and mechanics it needs. Not all needs to be newly created as it is there in some aspects, but logistically Stellar Forge can only do so much with what it has. Cartographics has enough data already for expansion years ago so I'm not sure what they are trying to do with this game, what ultimately is the goal for it, but it can already do so much more with what it already has with a little bit of work. I hope they figure that out or get an offline mode so we can mod it to do it. Always a pleasure to watch you work your content Yamiks. Have fun as usual and enjoy the rest of this year. Next year is already fast approaching with a bunch of prospects to explore galactically.
You're not a prick, just a passionate gamer that expresses unique vocalization mechanics. A key point that makes for exciting conversations. Good or bad, its always Yamiks blend of business professional and bedroom banter when addressing topics pros and cons that you know isn't one sided when looked at. They can't just have positives as that never improves a space. Negatives only with no logical solutions isn't good either. There is always room for improvements and its those improvements that make awesome games of legend. I know the difference between a problem and a solution. If I was on the development team, I know for a fact Yamiks voice would have relevance in that space. Even monopoly the board game can be cutthroat and table tossing. Even silent games like competitive chess can have eyebrows furl. In Elite we have griefers outside of starter location, and developers not using the full range of their space they took so much time to realize and not use fully. 10 years is 10 years. I've been in Elite for 40 so... ya. It has had some time in the rebuy screen. 400 billion stars not using 400 billion stars when they have the mechanics to make things happen with Stellar Forge. But they chain her up, permit lock, and keep on saying its so great to each other while they walk past "hey I have a fix ticket can you address this" or "this isn't as great as it could be can you do this". Over time those polite conversations change to more direct ones like "this sucks" or "what the H... is wrong with them". I mean its progressive. Day one to day 3,650 is a big time duration. If they didn't that is on them. Not for lack of our attempt to assist in development over the years. Some things they listened too but did they really. I go back to those development and beater modes, the community saying, asking, pleading, and what grains of salt happened. Space legs are like little infant steps after a point the you just want to pick them up, put them in the stroller and ride that thing down the hill at full speed like a shopping cart scooting across the parking lot on one leg scooter. But we are still here. We just won't let Elite die. Refuse.
I like the fact that we get a lot more new content, but... 3 months of artificial wait time for a finished ship is just egregious. You don't need that much time to playtest a ship.
it's manipulation for FOMO...clearly that you don't like it, yet want: it works!
This is really disgusting practice that only causes toxic reception for otherwise good product, just to get as much money as possible.
This practice has also not received enough criticism from the player base as well.@@TheYamiks
Do you think the developers and designers should provide this new content for free, or should they get paid for creating these new assets?
@@akaBeaucoupFish These ships should of been free.
Ah the good old days of hotas and voice command software whilst exploiting passenger missions and listening to the yamiks being "immersed" . Good times.
The launch of 2014 until the Engineers patch was when Elite was at its peak, that's when I had the most fun with the game, spend hours posting in the subreddit and even had a lot of fun hanging around streamers on Twitch who were playing the game. Back then the gameplay was tight and balanced, PvP was actually strategic, you *knew* what a ship was capable off immediately, and didn't have to worry about bullshit engineering, a pulse laser was a pulse laser, a cannon was a cannon. Even Powerplay was enjoyable for a few months, especially the rewards you got from it like the railgun from Lavingy.
I remember being so immersed in the game that I would often have dreams about exploration, and the future of the game, it was full of promise, and wonder. I even spend over £150 on the lifetime pass when it was available shortly after launch! Now it's just not the same anymore, and I'm not even sure if I'll ever come back to it.
Looking back, the game was a bit shit really, wasn't it! Ah well, it was something to rant about during the pandemic. 08, thanks for having me on the channel, Yamiks.
I don't think there is a (space) game that ever beat E:D's sound design.
Whether it's piloting, ftl or just browsing the menu, it remains KING. Whenever I browse a map I always think "Well, it's cool, but it isn't Elite or Mass Effect"
Competition always breeds innovation this is why more competition is often better then less.
True love is unconditional. Elite comes pretty close to that, if it didn't, most of us would have stopped playing a long time ago. It might be broken, but there's still magic there.
10 years!?!?!?!?! Oh my gawd
Great Vid! Thank you! I stoped playing in 2022. When i heared the music the first seconds of your video, it immediately reminds me back. Elite is great graphic, great sound, atmosphere and ships..but often questionable gameplay, and development, from people not playing their own game and terrible ingame events. I had a good time most of my playtime. With help and tipps from the RUclips Content Creators like Plater, Yamiks, Obsidian Ant, Mini or Down to earth, Astronomy.
Elite Dangerous is like an ex girlfriend, who broke with you. You hate her now, but thinking also of good times, makes you smile and sad a little. Maybe someday i will start a new adventure...
ED to me is the MS Flight Simulator of space games, and good fun with some friends. Sadly it got boring reasonably quickly but I'm keen to have another go soon.
The newtonian physics of Frontier Elite 2 was my favorite part of that game. I realize not everyone would want that though. Since it was single player, you could just accelerate time to get where you needed. I think the current design is a good compromise though. Stil... I would love for a single player ED to have newtonian physics again.
LOL that Burke reaction for the first time.
I used to play Elite Dangerous for like 8 hours in VR years ago. Is it worth getting into it again? I probably could dust off Astra and I have a whole flight sim rig now. Man, using the cutter to mine was amazing, I got so good at finding Low Temperature Diamonds and extracting them... makes me nostalgic. Even dropped some money on a skin. Good times.
lol
The Dolphin makes a nice exploration ship too
Few things inspired me to grind Elite more than the DWE. Odyssey showed that Frontier didn't understand such a fanbase. Such planettech.
24:25 - This is the best answer to how multicrew is. They couldn't even let the crew plot the galaxy map to shorten exploration work. And then it was left halfass to this this day.
36:10 - Wow...I forgot how bad squadrons were. I never touched it since then. Now I'm just angry again.
oh the editing feels better now
Great almanac for past 10 years thanks for it.
Heck most of the things that have kept a lot of us playing over the years were the player created content. Things like the Exploration convoys, Fuel Rats, the racing league
Galaxy wide, light picosecond deep
I would like to explore something new in ED. Not only one base like before the guardians ground base or the Thargoids one. It would be so nice to discover more ruins of lost civilizations here and there around the galaxy! O7
The distant worlds song took me back...
Having seen FDev fumble the gold mine they have and seeing how SC has suffered from endless scope creep, I wish we could see what the original ED devs could do with the tools SC has developed.
Even if SC goes under, someone could buy the tech they've developed and create amazing (albeit more narrow and focused) games with them.
oh ten years,.. pff i am old,.. anyway thank you for this, it gives me memories of race to elite
I have turned in multitudes of Star system data
DBX for the win
Hope they pick up support for the consoles again. Liked how it played on ps4, looking around with the motion control in the controller worked pretty cool.
Still waiting for atmospheric landings and my Panther Clipper…