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Thank you for this video! This worked great!
Glad it helped
Can i use the same thing with StaticBody2d?
In what way? By definition, a StaticBody2D is a physics body that can't be moved by external forces.
@@patrickmorrow1208 I mean, I have a StaticBody2d that collides with a CharacterBody2d and I'd like to push it depending on some conditions, like a skill usage for example. This will be done by script
Use a RigidBody2D if you are interacting with it.
its working weird for me idk what am i doing wrong 😭😭
Sounds like you may have missed a step
Thank you for this video! This worked great!
Glad it helped
Can i use the same thing with StaticBody2d?
In what way? By definition, a StaticBody2D is a physics body that can't be moved by external forces.
@@patrickmorrow1208 I mean, I have a StaticBody2d that collides with a CharacterBody2d and I'd like to push it depending on some conditions, like a skill usage for example. This will be done by script
Use a RigidBody2D if you are interacting with it.
its working weird for me idk what am i doing wrong 😭😭
Sounds like you may have missed a step