Mario Kart Wii Custom Character Tutorial #2: Importing The Model

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  • Опубликовано: 10 дек 2024

Комментарии • 27

  • @markflakez
    @markflakez 4 месяца назад +1

    Holy smokes. I did the importing after many attemps and trys years ago. I got it right but now I've forgotten all. Thanks to you, I got it quicky setup. I'll save this for later :)

    • @jhosbleek7
      @jhosbleek7 Месяц назад

      Hello, I don't know if you can help me (since I don't know if you remember) but I have this question: my character's animation is not working well, what do I do?
      For example, the current animation of the eyes works correctly, but when mapping the rest of the animations of the eyes, the textures are mapped incorrectly, could you tell what it is?

  • @Ashes_Games
    @Ashes_Games 5 месяцев назад

    Nice didnt know you had a RUclips, subscribed!

  • @PokecanaldoZASH
    @PokecanaldoZASH 2 месяца назад +1

    what i do if my model have 3/4 materials but the character have only 2/1?

  • @sleeplessbnuy
    @sleeplessbnuy 4 месяца назад

    Awesome tutorial! I've got everything working so far. One issue I'm having rn is that my characters eyes are weird in the character select screen while in their 'wait' animation, even tho I replaced the according files. All other animations look normal.

  • @jhosbleek7
    @jhosbleek7 Месяц назад

    Hello, thank you very much for the tutorial!
    I have a problem, and it is due to the textures of my model
    The model works correctly in animations that do not require the texture to change due to facial expression, but when, for example, it has to open its mouth, the same texture of the facial expression stays on the face, while the texture of the open mouth is mapped to the rest of the model.

  • @PokecanaldoZASH
    @PokecanaldoZASH Месяц назад

    5:45 it needed make in allkart and allkart-BT files too?

  • @stampecompany8281
    @stampecompany8281 Месяц назад

    I have a problem when importing custom character driver.brres models into the Driver.szs file. When I open it up in Dolphin it just doesn't work, it just shows a black screen.

  • @tailscraft5623
    @tailscraft5623 6 месяцев назад

    Good Tutorial 😊👍

    • @BitsMKW
      @BitsMKW  6 месяцев назад +1

      Thanks! ❤

  • @kingofmoe3191
    @kingofmoe3191 6 месяцев назад

    Nice video

  • @PokecanaldoZASH
    @PokecanaldoZASH 3 месяца назад

    i'm trying import, but the model won't appear in preview, what i do?

  • @nolannono31
    @nolannono31 4 месяца назад

    how do i move the custom model because the model is smaller than the character so it goes in the ground

    • @BitsMKW
      @BitsMKW  4 месяца назад

      @nolannono31 Press G + Z to move the model vertically, and S to scale the model
      Also make sure you don't change the size/position of the mkw model

    • @nolannono31
      @nolannono31 4 месяца назад

      @@BitsMKW i changed of model and now im getting some error saying "invalid write to 0x00000014, PC = 0x8004bd40"

    • @BitsMKW
      @BitsMKW  4 месяца назад

      ​@nolannono31 Likely invalid texture refs, the fix for it is shown at 2:10
      If that doesn't work try the autoname vertices fix at 3:43

    • @nolannono31
      @nolannono31 4 месяца назад

      @@BitsMKW still happens and theres no invalid texture refs

    • @nolannono31
      @nolannono31 4 месяца назад

      oh wait theres multiples errors what is happening to mkwii with my model

  • @PokecanaldoZASH
    @PokecanaldoZASH 4 месяца назад

    Is there any way I can reduce the final file without having to change the model?

    • @BitsMKW
      @BitsMKW  4 месяца назад

      besides changing the model all you could really do is try making the textures smaller

    • @PokecanaldoZASH
      @PokecanaldoZASH 4 месяца назад

      @@BitsMKW my texture is literraly 1kb

  • @PokecanaldoZASH
    @PokecanaldoZASH 4 месяца назад

    it's normal have no Es in color nodes?

    • @BitsMKW
      @BitsMKW  4 месяца назад

      @@PokecanaldoZASH If you copied the import settings you should have the one E

  • @thijmencornelissen8722
    @thijmencornelissen8722 5 месяцев назад

    Is there any reason why my model when I import it is completly messed up? faces glitching in every direction? And how can I fix it?

    • @BitsMKW
      @BitsMKW  5 месяцев назад

      That typically happens when you haven't rigged all the vertices to a vertex group, or sometimes when you've rigged vertices to multiple groups, so you'll want to double check your rigging.
      You should also check that you disabled "add leaf bones" when exporting the model from blender.

    • @Alkiy
      @Alkiy 5 месяцев назад

      that could be a vertex group error which happens when some vertices are associated with two or more vertex groups.
      In Blender, click on the part where the vertex groups are located and select all the groups except one and then click on the remove button on the vertex group that you chose and do that with all the vertex groups.
      If not that, maybe it is because there are some vertices in the model that are not associated with the rig.