Holy smokes. I did the importing after many attemps and trys years ago. I got it right but now I've forgotten all. Thanks to you, I got it quicky setup. I'll save this for later :)
Hello, I don't know if you can help me (since I don't know if you remember) but I have this question: my character's animation is not working well, what do I do? For example, the current animation of the eyes works correctly, but when mapping the rest of the animations of the eyes, the textures are mapped incorrectly, could you tell what it is?
Awesome tutorial! I've got everything working so far. One issue I'm having rn is that my characters eyes are weird in the character select screen while in their 'wait' animation, even tho I replaced the according files. All other animations look normal.
Hello, thank you very much for the tutorial! I have a problem, and it is due to the textures of my model The model works correctly in animations that do not require the texture to change due to facial expression, but when, for example, it has to open its mouth, the same texture of the facial expression stays on the face, while the texture of the open mouth is mapped to the rest of the model.
I have a problem when importing custom character driver.brres models into the Driver.szs file. When I open it up in Dolphin it just doesn't work, it just shows a black screen.
That typically happens when you haven't rigged all the vertices to a vertex group, or sometimes when you've rigged vertices to multiple groups, so you'll want to double check your rigging. You should also check that you disabled "add leaf bones" when exporting the model from blender.
that could be a vertex group error which happens when some vertices are associated with two or more vertex groups. In Blender, click on the part where the vertex groups are located and select all the groups except one and then click on the remove button on the vertex group that you chose and do that with all the vertex groups. If not that, maybe it is because there are some vertices in the model that are not associated with the rig.
Holy smokes. I did the importing after many attemps and trys years ago. I got it right but now I've forgotten all. Thanks to you, I got it quicky setup. I'll save this for later :)
Hello, I don't know if you can help me (since I don't know if you remember) but I have this question: my character's animation is not working well, what do I do?
For example, the current animation of the eyes works correctly, but when mapping the rest of the animations of the eyes, the textures are mapped incorrectly, could you tell what it is?
Nice didnt know you had a RUclips, subscribed!
what i do if my model have 3/4 materials but the character have only 2/1?
Awesome tutorial! I've got everything working so far. One issue I'm having rn is that my characters eyes are weird in the character select screen while in their 'wait' animation, even tho I replaced the according files. All other animations look normal.
Hello, thank you very much for the tutorial!
I have a problem, and it is due to the textures of my model
The model works correctly in animations that do not require the texture to change due to facial expression, but when, for example, it has to open its mouth, the same texture of the facial expression stays on the face, while the texture of the open mouth is mapped to the rest of the model.
5:45 it needed make in allkart and allkart-BT files too?
I have a problem when importing custom character driver.brres models into the Driver.szs file. When I open it up in Dolphin it just doesn't work, it just shows a black screen.
Good Tutorial 😊👍
Thanks! ❤
Nice video
i'm trying import, but the model won't appear in preview, what i do?
how do i move the custom model because the model is smaller than the character so it goes in the ground
@nolannono31 Press G + Z to move the model vertically, and S to scale the model
Also make sure you don't change the size/position of the mkw model
@@BitsMKW i changed of model and now im getting some error saying "invalid write to 0x00000014, PC = 0x8004bd40"
@nolannono31 Likely invalid texture refs, the fix for it is shown at 2:10
If that doesn't work try the autoname vertices fix at 3:43
@@BitsMKW still happens and theres no invalid texture refs
oh wait theres multiples errors what is happening to mkwii with my model
Is there any way I can reduce the final file without having to change the model?
besides changing the model all you could really do is try making the textures smaller
@@BitsMKW my texture is literraly 1kb
it's normal have no Es in color nodes?
@@PokecanaldoZASH If you copied the import settings you should have the one E
Is there any reason why my model when I import it is completly messed up? faces glitching in every direction? And how can I fix it?
That typically happens when you haven't rigged all the vertices to a vertex group, or sometimes when you've rigged vertices to multiple groups, so you'll want to double check your rigging.
You should also check that you disabled "add leaf bones" when exporting the model from blender.
that could be a vertex group error which happens when some vertices are associated with two or more vertex groups.
In Blender, click on the part where the vertex groups are located and select all the groups except one and then click on the remove button on the vertex group that you chose and do that with all the vertex groups.
If not that, maybe it is because there are some vertices in the model that are not associated with the rig.