@@janis0zo play Urdak’s soundtrack you get to heaven. Play the Holt’s soundtrack for when you realize it’s under demonic corruption and needs to be annihilated
FYI, I've repeated 4 gamefile clips ("stems") here: half of 1 in light combat, 3 in heavy combat (1 full, 1 half & 1 quarter). Other than that there's no looping or extending, Levy just happens to write extremely long songs.
Having a lot of parts to the song helps the combat music feel more dynamic and less repetitive. The engine has more pieces to choose from when it shuffles them during combat and doesn’t end up repeating the same parts over and over again. 😀
@@IconOfSin I’ve got to say mate, I’m impressed. Some quick questions I have for ya- first off, what program did you use for the editing of the audio? I’m an FL Studio man myself. Also, just how many stems are there individually for a song like Atlantica- ambient, light and heavy combined?
@@Matthew_Atlas_Carey this was done in Reaper, which is pretty much where I live now. I couldn't say off hand, obviously depends on the track but the clips (they're not stems, which would be seperate clips per instrument) vary from 1 second up to around 1 minute, The Holt is short with less than 20 in total AFAIR, Atlantica is easily 30+ but I'm not at the PC to confirm. Identifying them from the 1300 or so files without stopping and jamming out to every single clip is the real job lol
@@IconOfSin 1300? Jesus. Nice work regardless. I can only imagine the neck trauma from headbanging you endured. I also noticed you added some processing, some upgrades to the stereo and stuff. Doing a hell of a job, mate.
@@Matthew_Atlas_Carey yeah there's all sorts in there though, the original doom1 and I think doom2 soundtracks, the "vinyl" from the hub, a bunch from 2016, and also some really interesting tracks and clips that I've never heard in game, definitely Mick. Maybe someone's ripped it already, could be unfinished variants from the demo phase (doomed slayer and super gore nest variants to my ear). Been years since I've used Fruity Loops, not sure how it copes with editing audio files and multitrack etc, but Reaper has an infinite non-commercial trial and is really intuitive to use. Couldn't recommend it enough, but specifically for multitrack, not midi etc
@@enrac I respect your opinion though, but I think it really fit the heavy combat already. As the pianist, and definitely Doom fan, I love the notes that goes from low to instantly high, like a wave that goes from low to high. And if I listen to it and it's in the metal genre, it feels like I want to bang my head on the wall in the rhythm of the song.
First time playing TAG I did have my moment of doubt starting out, but then when the actual beat gets going I more than pleasantly surprised. David Levy stepped into my life with one hell of a first impression.
Can we all just take a moment to appreciate how amazing the ambient tracks for this level are? It feels like the combat beats get all the love, and I just want to see it more fairly shared among the top quality tracks. You can actually hear the industry of the level while you're exploring what is basically the 'oil rig'-styled level in other FPS games. The storm rages on around you, constantly feeling like it's just getting worse and worse, amplifying itself more and more. The metal gantries and platforms shake in the winds, and the clang and clatter of damaged and idle machinery echoes around you. Then, the thunder peaks, cutting above all else in a small but necessary release of tension. Ah, inspiration. ❤️
The ambient tracks in Doom are amazing. They provide a bit of respite from the intense combat segments while still keeping you on edge for what's to come next.
I can't thank you enough for this. I downloaded all of your files from Mega but this track is the one I most listen to because I fucking love it. Thank you for your time and effort for ripping the tracks so we can enjoy them for longer.
Literally my favorite part from the whole OST, I cut that part out and jammed literally only to that sound lol that's how much I loved just that one part
@@IconOfSindo a live music video streaming of doom acient gods soundtrack 1 and 2 and this song and meathook and cultist base and heaviest doom songs heavy fighting doom music and they only fear is you
Heavy combat... There is no official OST so music in The Ancient Gods doesn't have any official titles, this is thanks to a fiasco with the OST of DOOM Eternal.
It's all of the track pieces combined. That's just how David Levy makes his level music. I personally have no problem with it because I listen to this stuff in the background a lot of the time.
H E A V Y A M B I E N C E
heavy cyberdemon breathe.. stop wait, why i hear a boss track?
What if....
S U P E R H E A V Y A M B I E N C E
@@MyrriKlevna C O M B A T A M B I E N C E
@@hyri3188 H E A V Y C O M B A T A M B I E N C E
@@InkoGnito978 I still have nightmares of being stuck in that small tin can of a room with a cyberdemon...
The aquatic feel this ost gives us unparalleled. I listen to it every time it rains at night, and the atmosphere just feels fucking glorious.
SAME.
Same man, I hear it in my mind everytime I go swimming lol
It's been a rainy summer and. I always listen to these lol
Play The holt soundtrack once you get to heaven
@@janis0zo play Urdak’s soundtrack you get to heaven. Play the Holt’s soundtrack for when you realize it’s under demonic corruption and needs to be annihilated
I wish other tracks had heavy ambience. Seriously, even though it's not the heat of the moment part of UAC Atlantica, it's so atmospheric.
FYI, I've repeated 4 gamefile clips ("stems") here: half of 1 in light combat, 3 in heavy combat (1 full, 1 half & 1 quarter).
Other than that there's no looping or extending, Levy just happens to write extremely long songs.
Having a lot of parts to the song helps the combat music feel more dynamic and less repetitive. The engine has more pieces to choose from when it shuffles them during combat and doesn’t end up repeating the same parts over and over again. 😀
Why is ur PFP a Xenomorph lol
@@mmediocrist he is a xenomorph , that’s why my guy a savage for this
@@davidlevymusic A similar mindset, IIRC, to what Hiroyuki Sawano had with Xenoblade Chronicles X a few years back.
@@davidlevymusic you're a genius. 😎
So many stems in this one that I’ve never heard on any other channel, especially in the light combat. Unbelievable that the track can get even better.
If you decide to check out Blood Swamps, the Ancient Gods 1 Megamix has a much better version of heavy combat for that than the individual track
@@IconOfSin I’ve got to say mate, I’m impressed. Some quick questions I have for ya- first off, what program did you use for the editing of the audio? I’m an FL Studio man myself. Also, just how many stems are there individually for a song like Atlantica- ambient, light and heavy combined?
@@Matthew_Atlas_Carey this was done in Reaper, which is pretty much where I live now. I couldn't say off hand, obviously depends on the track but the clips (they're not stems, which would be seperate clips per instrument) vary from 1 second up to around 1 minute, The Holt is short with less than 20 in total AFAIR, Atlantica is easily 30+ but I'm not at the PC to confirm. Identifying them from the 1300 or so files without stopping and jamming out to every single clip is the real job lol
@@IconOfSin 1300? Jesus. Nice work regardless. I can only imagine the neck trauma from headbanging you endured. I also noticed you added some processing, some upgrades to the stereo and stuff. Doing a hell of a job, mate.
@@Matthew_Atlas_Carey yeah there's all sorts in there though, the original doom1 and I think doom2 soundtracks, the "vinyl" from the hub, a bunch from 2016, and also some really interesting tracks and clips that I've never heard in game, definitely Mick. Maybe someone's ripped it already, could be unfinished variants from the demo phase (doomed slayer and super gore nest variants to my ear).
Been years since I've used Fruity Loops, not sure how it copes with editing audio files and multitrack etc, but Reaper has an infinite non-commercial trial and is really intuitive to use. Couldn't recommend it enough, but specifically for multitrack, not midi etc
I love how you segment the tracks, you get everything in one video!
100%! Dinnernator's mixes are insanely good.
also, they join together so naturally!
Heavy combat fucking slaps
I'm more of a "light combat" person myself, but this track is probably the best in the whole DLC.
It makes me rip and tear huge guts
@@enraci respect your opinion, but I really recommend listening to them.
@@enrac I respect your opinion though, but I think it really fit the heavy combat already. As the pianist, and definitely Doom fan, I love the notes that goes from low to instantly high, like a wave that goes from low to high. And if I listen to it and it's in the metal genre, it feels like I want to bang my head on the wall in the rhythm of the song.
First time playing TAG I did have my moment of doubt starting out, but then when the actual beat gets going I more than pleasantly surprised. David Levy stepped into my life with one hell of a first impression.
Can we all just take a moment to appreciate how amazing the ambient tracks for this level are? It feels like the combat beats get all the love, and I just want to see it more fairly shared among the top quality tracks.
You can actually hear the industry of the level while you're exploring what is basically the 'oil rig'-styled level in other FPS games. The storm rages on around you, constantly feeling like it's just getting worse and worse, amplifying itself more and more. The metal gantries and platforms shake in the winds, and the clang and clatter of damaged and idle machinery echoes around you. Then, the thunder peaks, cutting above all else in a small but necessary release of tension.
Ah, inspiration. ❤️
I agree, I do love the heavy fighting too, but both tracks are just as great and important to the atmosphere.
The ambient tracks in Doom are amazing. They provide a bit of respite from the intense combat segments while still keeping you on edge for what's to come next.
the little brrrr at 15:22 tickles my brain in all the right ways
14:00 badass music as hell
4:20 That beat is insanely good
12:09
best part of the entire thing
My gosh NeeTroo is here? I'm happy to see you love doom too!
This part sounds like of you were preparing to fight that guy of mocks about a thing that, you know hurts so much inside you.
New favorite mix of my current favorite song 🤘🏻
the beginning of 14:00 gives me that one part from bfg division vibes
19:58
Best part
This song never gets old
I can't thank you enough for this. I downloaded all of your files from Mega but this track is the one I most listen to because I fucking love it.
Thank you for your time and effort for ripping the tracks so we can enjoy them for longer.
20:23 fucking NASTY
This song is a banger
It's raining outside, but it ain't water, it's raining blood and lead !
I don't understand how the Ambience track sounds just like a tropical storm, or being submerged underwater. Such talent.
I can hear the doom 2016 influence on the light combat part
Is it strange that Doom music helps me to study?
Nope, its in fact a pretty good choice for ambience and alternative to lofi beats or soft music
@@odstagent1070 Yes, but I use the heavy and light combat
Rip And Tear their Pens and Ink!!
Rip And Tear Study to the Death!!!
this makes me want to go into the ecological deadzone without a submarine in subnautica
very nice, man
listened few times already
18:50 is when the 1v1 gets as impersonal and disrespectful as possible
I like the Archville in the lower left. Like he is summoning all of the demons that are attacking. xD
I really recommend downloading these files from the drive and hearing them. There is so much quality lost when uploaded.
David Levy my GOAT
Heavy combat is my favorite
heavy ambience
18:13 no one is gonna mention this drop?
Heavy rhythms!😁
18:18 submarine sonars :)
Literally my favorite part from the whole OST, I cut that part out and jammed literally only to that sound lol that's how much I loved just that one part
@@Ivans650 ngl david levy and andrew hulshult did better than mick in my opinion
6:44
They call me... UAC antlanticat
ImMEOWra.
The 16 persons who dislike this video, they are marauder who are scared of the doom slayer
Lets do HEAVY AMBIENCE
16:54 is underrated asf. Where did you find these sound files? In the game?
Yep, there's a sound bank with the music clips that needs to be unpacked. I had to buy the pc version of the game to get access 😂
@@IconOfSin you madlad you :D we love you for it thanks
@@IconOfSindoom got the best music ever
@@IconOfSindo a live music video streaming of doom acient gods soundtrack 1 and 2 and this song and meathook and cultist base and heaviest doom songs heavy fighting doom music and they only fear is you
"He is the one who gave you your power. it was... divine intervention."
Me: WHAT THE FUCK IS HEAVY AMBIENCE
7:43 what the
👍👍👍
wats the heavy combat music called?
Heavy combat...
There is no official OST so music in The Ancient Gods doesn't have any official titles, this is thanks to a fiasco with the OST of DOOM Eternal.
18:15
14:12
Brown Frank Harris William Johnson Daniel
Данил, привет, выходи гулять
Данил не выйдет. Он делает геймрипы (gamerips).
Why do people think longer = better?
It's true
It's all of the track pieces combined. That's just how David Levy makes his level music. I personally have no problem with it because I listen to this stuff in the background a lot of the time.
@@the_furry_inside_your_walls639 I prefer shorter and more focused tracks
@@sunbleachedangel Then these mixes aren't for you then.
@@the_furry_inside_your_walls639 sadly
18:15