You forgot to mention the Beastfiend! Greatest beastmen (technically not but it would fit) unit ever to be made, it’s so warhammer that it deserves a spot on the beastmen roster.
Small problem guys, I’ve noticed the ogre camp in warhammer 2 looks an Awful lot like an encampment stance of a horde faction. It’s also plausible that it’s just the city structure on the map or a unique model they made for the flc but just keep it in mind.
Liam Clifforth yes we actually have in their 8 army book they appear in the back ground and they are like mammoths having a baby with a dread sorian they have giant mouth and Beastmen use the skull of other of their race and use magic to pretend it is alive and make their Beast destroy the place thinking it is a rival and by god even greatest of city burn by their charge
I’m really hoping that we see a dlc with moonclaw, probably introducing all the crazy mutated monsters. Warhoof would be fun but most of his dlc would be having a beastmen lord around Cathay and the mountains of mourn, as well as hopefully adding armored centigors to the game. Ideally we would get a mechanic where certain beastmen lords would get got touched factions, and that they would give bonuses to beastmen of their god but I doubt we will get that.
I could also see the basilisk added as a flc thing thats just a slow armored mortis engine kinda deal,,, but weaker in melee itself, more just absorbing damage
Top 3 i want to see: pestigors (those minis were awesome), Preyton (very creepy and twisted background and model really matches that), and then the basilisk (just cool looking 😎)
@@wile123456 don't gear yourself up for dissapointment, the khornataurs fill a niche of monstrous infantry and the khorne roster, but they didn't have khorngors as theyre not necessarily needed. Pestigors, slaangors etc might be similarly left out at launch if they don't serve an evident purpose.
@@richardround2071 I'm more interested in unique choas units rather than just reused and reakinned got units. Gorherds are the most boring in the base beastmen roster anyway
I'd love a feature like the lava spider where you have to get to a certain region to recruit, would be cool to rampage across the world and recruit regional monsters
The thing about the Jabberwock was, I think, that it had insanely strong regeneration, and poison attacks that could kill instantly. The reason why people didn't really consider them a horrible threat was because they were insanely easy to distract, like, they would sometimes stop fighting because they saw a butterfly, or because they smelled something tasty.
For the god touched bastmen (in the monogod roster) you touched upon on the end, I see the following: -Khornataurs (duh) -Tzaangors (Tzungors/Aangors if you catch my drift, just Tzaangors based on Ungors instead of Bestigors), maybe also Tzygors (Tzeentch Cygors) -Slaantigors (Slaaneshi Centigors) -Pestigors (still Bestigors) Just give every god the subspecies fitting them best.
I think some of these monsters could fill similar monster roles for the Beastmen that the Vampire Counts/Coast have. Jabberwocks look like a fun equivalent to Crypt Horrors/Animated Hulks. Praetons look like a good Vargheist equivalent and Cockatrices would be a good deckdroppers/hawk riders equivalent. We don’t need to bloat the dragon/hell pit abomination type of monster more when we could be giving Beastmen and Chaos more medium range monstrous infantry/flyers/cavalry Shrinking some of these forgeworld monsters a little bit could be more creative and give chaos more options.
I think the preyton could be a flc similar to the bone giant and kharibdyss, but apart from that I feel like everything else would be more for norsca and chaos warriors, Not sure how you would implement the incarnet elementals
I doubt we'll be seeing marked Beastmen in the Beastmen roster. seeing as CA has already confirmed that Warriors of Chaos won't be getting anything new from the god specific armies (at least not at launch) I feel like the same will apply to the Beastmen and the god specific Beastmen will be kept in the god specific armies.
Likely we could get a Beastmen LL for each God faction. Ograx for Khorne, Ruhkar Festigor for Nurgle, Skylock or some made up character for Tzeentch, and some made up one for Slaanesh.
@@Rhinopotamus I really doubt that we'd be getting 4 more LL for Beastmen. even if we did we likely wouldn't get them aligned with each god since Ghorros, Slugtongue, Moonclaw and Ungrol are all more requested than any of the ones you mentioned.
I only really want the preyton and the incarnate of beasts, and both of those would use existing skeletons (wyvern and Skinwolves). Though tbh I think when chaosrobbie fixes the giant head issue on his new preyton model we'll have such a good mod version I don't really care if we get an official one.
If we ever do end up getting more goats, it's probably gonna be in game 3, maybe even later into it's life. Still though, Preytons, marked goats, even the incarnate of beasts would be dope to see.
Would mutants work lorewise? I know beastmen are mutants but I'm talking about slightly mutated humans that are outcasts. I personally would love Ungrol Fourhorn as a Free-LC that'd center around buffing Ungors and weaker beastmen units, then have Ghorros as the DLC lord that'd center around buffing Centugors and beasts.
Lets get the beastmen campaign going, beastmen need still more variety, sick, horrrid, terrifying and murderous and repulsively creative, just needs more imagination.
I wanted the Preyton so badly, fits the beastmen so perfectly, how the beastmen are a parody of Man Preyton are a parody of the Great Stags, you wouldent happen to be able to like the original preyton rules? I cant find them anywhere. An another note the Mantacor ever every chaos faction is really boring, would rather have Beastmen getting Cockatrice and Warriors of Chaos getting Chimera
I really doubt that the Beastmen would get access to the remaining Undivided monsters. Its just not the same thing to have those kinds of beasts for the Beastmen. Preyton and the Elemental yes, but we should also look at stuff like Ramhorns, Brays, Bovigors and of course Gorehoofs/Centigor Chieftains to come alongside Ghorros Warhoof.
Honestly I would of just loved it if Lords had new mount options other than the Tusk Gor Chariot. I think a Manticore would of been perfect for spell caster lords. And for Beastlords a Jabberslyth. Then of course Doombulls would be overlooked completely. So I get it. Also I don’t know if it’s a thing but it would be awesome if there were Gor or Bestigor Warbows. Ungor Raiders do ok but it would really help if there were more ranged options. Not on the level with Waywatchers but armour piercing and better range and you can’t go wrong.
eh i don't think any of that fits the beastmen. they already have alot of speed as is. and giving all casters the ability to fly would make malagor nowhere near as unique. I also don't think Beastmen need good range options outside of what they have, beastmen are all about running up to you and causing carnage and their range should be limited you shouldn't try to fill every hole in the armies it ends up making them less unique.
3:54 I do wish that OVN's Halflings had like, a Cockatrice instead of enslaved dragon hatchlings, it would be way less sad. Also IIRC in Warhammer Fantasy Basalisks for certain and most likely Cocatrice can't actually petrify passively, it's an active energy bolt attack.Like a breath weapon or the Medusa's bolt attack (And for the Bassalisk in the Brunner books it didn't turn the entire enemy to stone, the target had the outside turned to stone and the inside meat got cooked)
I really love the elemental of beasts, Ideally I would want it in the game as a sort of ultimate summon, something only the highest level wizards would be able to summon. Would also be cool if they for something similar for the other lores of magic. Probably wont happen since not all lores of magic has a incarnate elemental but a man can dream.
5:00 they'd likely keep the manticore as-is and make this the higher tier monster, giving the tree a tier four instead of jumping from Tier 3 to Tier 5.
I can see the first half of these units being added with possibly a “harpy queen” dlc since they’re mostly flying monsters. Would add a very tiq taq to vibe to the beastmen
Well Ghorros as a Centigor would probably make an excellent FLC lord since he’s just a Centigor, but that simplicity might also back fire and non Beastmen fans might see Ghorros and think, “so he’s just a Centigor? Kinda boring.” Moonclaw on the other hand would require a lot more of an art budget and would likely have more cool factor.
@@InquisitorThomas meteor go boom And yea im a beastmen fan i just dont think ghorros fills any niche the BM need. The centigor heros and lords would be nice.
@@omikamiz568 The problem with that is that Legendary Heroes don’t come with all the cool unique mechanics that comes with Legendary Lord with their own faction. Ariel doesn’t grant you the Forge of Daith, Kroak doesn’t grant you Oxyotl’s silent sanctums. If Legendary Heroes were more than Combat Beatsticks and super agents on the Campaign then maybe I might be happy with Moonclaw as a Legendary Hero, but honestly as it stands Moonclaw is more conducive for a Legendary Lord with an interesting Subfaction and a Lord Pack revolving around the Celestial bodies of the Warhammer World.
You forgot the False-Lizardmen. There's a diary in the RPG books by a Dark Elf who's fought lizardmen before encountering what seem to be reptilian beastmen. Then again he only mentioned having fought Skinks so maybe it was just his first time vs Saurus.
You missed a few. They don't have models, but they're mentioned in the lore: - Ungrol Four-Horn is mentioned leading exiled human Mutants and Madmen among his warherd. - Beastlord Ograh has developed a cult of enslaved Bretonnian peasants. - The Southern Wastes are home to the Beastfiends, who are beast-demon hybrids instead of beast-human hybrids. - Lakemen are a *very* old Beastmen variant with aquatic features like gills and pincers. - Renders and Gorehoofs are elite Gors and Centigors that could be made into units, like the Chameleon Stalkers. - Ramhorns are beasts of war from the Forest of Arden used by the Beastmen. - Hag Trees are mentioned being covered in mouths and with roots that move like tentacles. - Hag Tree Fetishes are arcane devices in the image of Hag Trees that can cast curses on enemies. - Totems of Rust are impaled knights carried into battle that reduce enemy armour. - Apemen exist south of Araby. - Steelclaw Gors are Gor warriors armed with Elf weapons fused into gauntlets. - Preyseekers are warriors guided by a wolfskin standard. They could be like a stealth skirmisher unit. - Chasm Spawn are enormous toads from the depths of the Black Chasm in Bastonne. They would fit well with the Beastmen. - The Jabberwock obviously inspired the Jabberslythe down to its inability to fly, however it could be made into its own unit. Perhaps like a ranged-focussed version with a breath attack. - Feathered Fiends are Tzeentch mutations. If Tzeentch doesn't have them in his faction, they might suit the Beastmen. - Lantern Worms are giant, stealthy centipedes. - Tregara are giant mantises.
Manticore really do suck as they go beserk and really should be a low tier monster. I do think the Cockatrice and Chimera could be built on the Manticores skeleton and used as a higher tier unit.
Outside of the Preyton all this monster belong more to the Warriors of Chaos faction, heck even the marked gors. The best that could is if CA decide to make a "Legions of Chaos" faction for the third games, with all the units, that would give a large amount of toy to play whit it!
İ think they are likely since they have a name, a mention or two in 7th and 8th editions and a picture. Maybe they will replace batering rams in siege rework for game 3.
@@batuhangocer6642 Truth is I've never seen a picture of them to show what they actually look like, but I always got the impression they look like Chorts from the Witcher series for some reason. XD
If they got a big crazy dread saurian style monster, I think the giant spined chaos beasts would be better for the beastmen. The giant chaos spawn seems better for the warriors of chaos. With the first one being a giant mutated beast it seems to fit thematically.
If I can run TW Wh2 moderately well, should I hold off on getting TWWH3 before upgrading my PC? (Upgrading will take a long time since I have effectively no money)
My opinion on Beastmen Missing Content, Legendary Lords (Gorthor The Beastlord) and (Ghorros Warhoof), Legendary Heroes (Slugtongue) (Moonclaw) and (Ungrel Four-Horn), Legendary Monster/Hero (Incarnate Elemental of Beasts), Ordinary Lords/Heroes (Corehoof Centigor Lord/Hero), Melee Infantry (Bray Herd) (Bray Spearmen Herd), Missile Infantry (Ungor Raiders Poison Arrows), Missile Cavalry (Centigors Throwing Javelins Anti Large), Monsters and Beasts (Tuskgor Herd) (Ramhorn) and (Preyton) (Cockatrice) and (Chimera) (Basilisk) and (Jabberwock) (Great Spined Chaos Beast), so what do you all think
@@heitorpedrodegodoi5646 that is correct brays are worse than ungors and I think they will be a nice addition to the PVP Community as a Expendable/Meat Shield unit like the skaven slaves
@@heitorpedrodegodoi5646 you are correct again ungor spermen has expendable on their unit info but a bit pricey for Expendable/Meat Shield if you compare them to Skavenslaves, Skavenslave Spears, Clanrats, Clanrat Spears, and ungor spermen=Clanrats (Shields) have the same price of 350 so I think a Bray Herd and a Bray Spearmen Herd will be a nice addition to PVP Community as a Expendable/Meat Shield unit
I just went on the ForgeWorld website, and so much of their AoS stuff has gone. I was kind of hoping the basilisk would still be around to buy some day
Okay genuinely i can see them having a like,,, idk say a The Fire and The Feather DLC about whoever and Beastmen adding in the chimera, preyton, and flyer bois
I feel like beastmen are missing a javelin unit I have no idea if it was in tabletop but I feel like centigor javelins or ungor/gor herd javs should be in their roster more than monsters
Some form of corrupted unicorn or pegasus would be OP. Honestly corrupted versions of many beasts would be great. I could think up some fan art or ideas of SlugTongue corrupting and mutating many holy beasts to unholy abominations. Get on your job CA
6:05 Manticores are cooler than Chimera, Chimera designs are just too busy, and the manticore's got a purity of purpose. Plus lions, bats and scorpions are all cool.
Possibly the beastmen will get more lords and units in the future. Just as the noble skaven will get vermin lords, storm fiends and Grey seer thanquol. Yes-yes! 🐀🐀🐀🐀🐀🐀🐀🐀🐀
The sad part, is that as a beastmen player for either w2 or 1, you really get this feeling of “where’s all my cool, large units?”. Like yeah, the cygors , jabberslythes, gorgons and giants are all decent in their own right, but the cygors and gorgons are the only ones that actually “feel” like a beastmen unit because they’re unique, (unless you’re playing a monster hunting faction). Giants and jabberslythes are both shared with other races, making them feel like a generic unit, and not a monstrous option. Literally any of these choices of beasts in this video would make an amazing addition to the beastmen roster, if only CA actually cared about beastmen at all. We’ll probably just get another 5 empire related dlc’s instead :/
CA need to give us god specific beastmen as much as they need to give us God specific chosen. It should be tied to the Lord of the army and its assencion to daemonhood. A beastlord dedicating itself to nurgle can get pestigors the same way a chaos lord dedicating itself to slaanesh can get slaaneshi chosen.
All missing units LIZARDMEN: If they ask you what units are missing for LIZARDMEN, as a good fan of dinos I leave it here from the most possible to the most impossible: The more possible: Tetto'eko, the astromancer skink character that moves on his floating palaquin img: us.v-cdn.net/5022456/uploads/editor/5z/k7oicns5y3dw.jpg Chakax the guardian, a hero character of the temple guard img: us.v-cdn.net/5022456/uploads/editor/c1/td8ceepljui8.png Chieftain Ulha Up the voyager, a Slann character who is carried in a palanquin by 4 temple guards drive.google.com/drive/folders/0B3g4WnyGCaYQfjY0cklSbjZhZVJkelI3S0dRbW5na3h3UDlPeGtIWnVqQ290REo2Nmc1U1E Lizardmen 7th Edition Army Book / i.imgur.com/QhzkRko.png White Dwarf 96 img: us.v-cdn.net/5022456/uploads/editor/t0/9bircqckzbcc.jpg Inxi-Huinzi, a hero Skink character with red skin andTichi Huichi leader img: us.v-cdn.net/5022456/uploads/editor/jn/8u87iwjxhq3c.gif Horned One Riders, they are skinks mounted on Horned Ones warhammerfantasy.wikia.com/wiki/Horned_One img: us.v-cdn.net/5022456/uploads/editor/2u/l3cmak9ehdcn.jpg Tichi Huichi Riders, Renowned Unit of Horned One Riders img: us.v-cdn.net/5022456/uploads/editor/cb/dpsw17qpeg90.png Feral Culchan, Terror Birds called Culchan img: us.v-cdn.net/5022456/uploads/editor/p6/3oh423valigd.jpg Culchan Riders, they are skinks mounted on Terror Birds called Culchan i.imgur.com/klow2Wn.png Warhammer Realms - Lustria img: us.v-cdn.net/5022456/uploads/editor/go/8q914s9u6phs.jpg Culchan Riders of Oxyl, renowned unit of Culchan Riders img: us.v-cdn.net/5022456/uploads/editor/2b/09tz65k9ecag.jpg Skink Archers, a troop that was used on 5th img: us.v-cdn.net/5022456/uploads/editor/95/otn2hg8n32q5.jpg Jungle Brave Skinks, renowned unit of skink archers www.lustria-online.com/threads/mordheim-town-cryer-issues.15973/ Town Cryer Issue 11 / i.imgur.com/jEr9sAW.png White Dwarf Issue 204 img: us.v-cdn.net/5022456/uploads/editor/q7/uoz8454cla9t.jpg Skink archers in Terradón, formerly 2 arched skinks mounted on a Terradon whfb.lexicanum.com/wiki/Terradon_Riders img: us.v-cdn.net/5022456/uploads/editor/0q/6i6jracyt1gd.jpg Arcanodon, a huge sauropod-like creature that carries an arcane contraption img: us.v-cdn.net/5022456/uploads/editor/s3/v5jt9np1vd6d.png - The most exotic and difficult or belonging to Old Old Hammer: - Thunderlizard, It is described as a giant or titanic creature, possibly a sauropod or a Godzilla. img: us.v-cdn.net/5022456/uploads/editor/61/664we9opu9fr.jpg Crested Stegadon, a Stegosaurus / Kentrosaurus-like unit belonging to Warmaster kupdf.net/download/warmaster-magazine-issue-12_59039aa4dc0d60e71e959f17_pdf Unit mentioned in Warmaster magazine img: us.v-cdn.net/5022456/uploads/editor/ox/pnhb0j64oldl.jpg Giant Sea Turtle, a kind of giant animal with fins that carries a structure on its back that functions as a living boat web.archive.org/web/20080115190037/oz.games-workshop.com:80/games/warhammer/gaming/boats/living_ship/default.htm img: us.v-cdn.net/5022456/uploads/editor/41/hma27e9in4mh.gif Amaxon Snake, a giant serpent warhammerfantasy.wikia.com/wiki/Jungle_Swarms img: us.v-cdn.net/5022456/uploads/editor/0e/5pgo2mfml1sy.jpg War Altar, a palanquin altar carried by skinks / saurians that functions as a Bretonnian reliquary i.imgur.com/JjFA4G4.png Warhammer 3rd Edition Armies Book img: us.v-cdn.net/5022456/uploads/editor/3v/m7sqlqvattr6.jpg Lobotomized Humans Slaves, an inexpensive troop that serves to send as cannon fodder i.imgur.com/aviI9nw.png White Dwarf 96 img: us.v-cdn.net/5022456/uploads/editor/16/ab3779jx2zcd.jpg Slave Warriors of the City of the Moon, renowned unit of Lobotomized Humans Slaves drive.google.com/drive/folders/0B3g4WnyGCaYQfjY0cklSbjZhZVJkelI3S0dRbW5na3h3UDlPeGtIWnVqQ290REo2Nmc1U1E?resourcekey=0-PFCSLjR2OD1RrHMtRkhK9Q Lizardmen 7th Edition Army Book img: us.v-cdn.net/5022456/uploads/editor/ao/gkte6utvo4x6.jpg Troglodytes, a species of primitive creature similar to a saurian but larger as a Kroxigor i.imgur.com/9xqBjy0.png Warhammer 3rd Edition Rulebook / i.imgur.com/AHUjH2e.jpg 3rd Ed. Armies Book img: us.v-cdn.net/5022456/uploads/editor/kq/eu6h0rwxmhyz.jpg Temple Stone Guard, giant stone constructs that protect sacred temples drive.google.com/drive/folders/0B18J5DU-6cP_emY2WmR5LXlmV2s?tid=0B18J5DU-6cP_aEg2dHIxbGpaMlk Town Cryer Issue 13 img src="us.v-cdn.net/5022456/uploads/editor/wb/pki76orzseck.jpg - Font: www.twcenter.net/forums/showthread.php?740675-Information-Thread-for-Potential-New-Lizardman-Units&styleid=46 I hope you liked it, if one was missing, add it below. Greetings!!!
Hey Nathan, I have a question. Who do you think will be bretonnian lord in TW:W3? Seems like CA made Bretonnia a flc faction, so it is safe to assume there will be someone in the next game too.
there are alot of named grail knights and dukes but the only real issue is that they kinda all fit the same genericness issue that Alberic does, but maybe someone like Bohemond Beastslayer could work but hopefully they take liberties with his design
ok i gotta say this: after watching so many videos about the incarnations of the winds, i think they're seriously not needed units at all. The game will start being a bit too AOSey. All others i agree, especially the Preyton, to make an air army for Beastmen
Are these units actually on the table top beastmen roster? Or are these just random beasts/creatures that you think would look "cool" on the BM roster!?
@@heitorpedrodegodoi5646 No, I meant are these units PART of the actual BM roster. Or are these random Chaos units that he thinks would fit nicely in a Beastmen roster
Maybe if CA changes their DLC Policy we could get two Game I races in a single DLC in Game III. The Feast (Empire Halfling or Ogre Kingdoms Lord) and the Famine (Slugtounge the Famine Fiend) with Ghorros finally as FLC.
I think you should define what you mean reskin, maybe use similar. They are tototally no reskin, they don't need just new texture, but new models and animations to. So not really a reskin
I dont get what the big deal is with the Rampage trait. In all honesty, I think it would be more fun to add events, environments, and traits that make battles more complex.
No one wants their units suiciding into bigger monsters, a line of anti large infantry, a line of massed skirmishers, or just getting surrounded by a bunch of infantry away from the rest of the army. There’s a reason why manticores, cold ones, feral dinosaurs, etc. are not viable in single player and sometimes multiplayer
@@thenewcaesar2668 If thats what they want to do, then let them be. The ones that survive will have better stories to tell. Besides, Its a joy to give up control and watch them fight. After all, you'll miss a lot if all you do is play in the sky.
Apart of the Cult Units, the Beastmen should get Basilisks, Incarnate Elementals of Beast, Preytons, Chaos Trolls and both Dragon Ogre units. And that's all. Edit: The Cockatrice would also be fine.
@@joedatius They had Dragon Ogres in the Beasts of Chaos Army Book and everything was fine. This is also the same army book that gave them much lore depth until 6th ED came and turned them into a 2D meme. To this day I do not accept the whole bullshit with Mancleavers.
I thought the dragon ogres were from the north and Beastmen arent as plentiful up there? Anyway from gameplay perspective. I think they're better without them. I prefer the factions as varied as possible. Give them the chaos tanintef gors and all these monsters. That'd be a great faction! Alo wouldn't mind mutants. A low tier lore friendly tar put
Day 2 of isolation fun :(!
Bro why did you didn't talk about ramhorn biggest unit in beastmen army and not even mention
You forgot to mention the Beastfiend! Greatest beastmen (technically not but it would fit) unit ever to be made, it’s so warhammer that it deserves a spot on the beastmen roster.
Hey come to think of it like can you do a lore story for Cathay in the Far East??
Small problem guys, I’ve noticed the ogre camp in warhammer 2 looks an Awful lot like an encampment stance of a horde faction. It’s also plausible that it’s just the city structure on the map or a unique model they made for the flc but just keep it in mind.
Liam Clifforth yes we actually have in their 8 army book they appear in the back ground and they are like mammoths having a baby with a dread sorian they have giant mouth and Beastmen use the skull of other of their race and use magic to pretend it is alive and make their Beast destroy the place thinking it is a rival and by god even greatest of city burn by their charge
"Khornotaurs" thankfully just got renamed to "Minotaurs of Khorne". Khornotaurs was just too Khorny for my taste...
Or Red bulls.
@@MrSafior Then you’d have to give them wings
@@domlop9278 funny enough all chaos gods like to bless Minotaur so we are not even going through the end of the line
take my like and leave
@@memesofwarhemmer7076 the flying mino bus would be a sight to see
I’m really hoping that we see a dlc with moonclaw, probably introducing all the crazy mutated monsters. Warhoof would be fun but most of his dlc would be having a beastmen lord around Cathay and the mountains of mourn, as well as hopefully adding armored centigors to the game. Ideally we would get a mechanic where certain beastmen lords would get got touched factions, and that they would give bonuses to beastmen of their god but I doubt we will get that.
I could also see the basilisk added as a flc thing thats just a slow armored mortis engine kinda deal,,, but weaker in melee itself, more just absorbing damage
Top 3 i want to see: pestigors (those minis were awesome), Preyton (very creepy and twisted background and model really matches that), and then the basilisk (just cool looking 😎)
I'd check out chaos Robies preyton mod. He's updated it and it's pretty perfect.
There you go for the Preyton:
steamcommunity.com/sharedfiles/filedetails/?id=2203089634
Khorne have Khorne blessed beastmen units, so we will see pesitgors in nurgles faction no doubt.
@@wile123456 don't gear yourself up for dissapointment, the khornataurs fill a niche of monstrous infantry and the khorne roster, but they didn't have khorngors as theyre not necessarily needed. Pestigors, slaangors etc might be similarly left out at launch if they don't serve an evident purpose.
@@richardround2071 I'm more interested in unique choas units rather than just reused and reakinned got units. Gorherds are the most boring in the base beastmen roster anyway
I'd love a feature like the lava spider where you have to get to a certain region to recruit, would be cool to rampage across the world and recruit regional monsters
I would imagine cockratice as flying monster artylery something like medusa but it can fly
Yeah that's just busted
It ought to have the ability to slow down units it attacks or maybe an aura that slows enemies within range.
Maybe something like a breath attack and ability to stop a unit on a cooldown? An ultility-focused dragon or something
Well it IS a chicken, so if CA kept it grounded like the Jabberslythe, people would understand.
The thing about the Jabberwock was, I think, that it had insanely strong regeneration, and poison attacks that could kill instantly. The reason why people didn't really consider them a horrible threat was because they were insanely easy to distract, like, they would sometimes stop fighting because they saw a butterfly, or because they smelled something tasty.
For the god touched bastmen (in the monogod roster) you touched upon on the end, I see the following:
-Khornataurs (duh)
-Tzaangors (Tzungors/Aangors if you catch my drift, just Tzaangors based on Ungors instead of Bestigors), maybe also Tzygors (Tzeentch Cygors)
-Slaantigors (Slaaneshi Centigors)
-Pestigors (still Bestigors)
Just give every god the subspecies fitting them best.
I always thought the Preyton would make a good mount for Leon Leoncouer's bastard son and would be usurper Mallobaude.
I think some of these monsters could fill similar monster roles for the Beastmen that the Vampire Counts/Coast have. Jabberwocks look like a fun equivalent to Crypt Horrors/Animated Hulks. Praetons look like a good Vargheist equivalent and Cockatrices would be a good deckdroppers/hawk riders equivalent. We don’t need to bloat the dragon/hell pit abomination type of monster more when we could be giving Beastmen and Chaos more medium range monstrous infantry/flyers/cavalry
Shrinking some of these forgeworld monsters a little bit could be more creative and give chaos more options.
The Elemental really belongs in a special Storm of Magic DLC, any faction with wizards can get big spells and school of magic elementals.
I think the preyton could be a flc similar to the bone giant and kharibdyss, but apart from that I feel like everything else would be more for norsca and chaos warriors,
Not sure how you would implement the incarnet elementals
@Ian Yoder I will admit I was hoping for ghorros rather then thorek as the FLC the beastmen still need more legondary Lords in my opinion
@Ian Yoder I think moon claw would be great as a hero, you think we could get him as a flc hero?
I doubt we'll be seeing marked Beastmen in the Beastmen roster. seeing as CA has already confirmed that Warriors of Chaos won't be getting anything new from the god specific armies (at least not at launch) I feel like the same will apply to the Beastmen and the god specific Beastmen will be kept in the god specific armies.
Likely we could get a Beastmen LL for each God faction.
Ograx for Khorne, Ruhkar Festigor for Nurgle, Skylock or some made up character for Tzeentch, and some made up one for Slaanesh.
@@Rhinopotamus I really doubt that we'd be getting 4 more LL for Beastmen. even if we did we likely wouldn't get them aligned with each god since Ghorros, Slugtongue, Moonclaw and Ungrol are all more requested than any of the ones you mentioned.
I only really want the preyton and the incarnate of beasts, and both of those would use existing skeletons (wyvern and Skinwolves). Though tbh I think when chaosrobbie fixes the giant head issue on his new preyton model we'll have such a good mod version I don't really care if we get an official one.
Man when I saw the new giant head for the Preyton. I was wondering how it was flying with that big noggin lol.
@@ThaTyphon he said he'll fix it so hopefully we'll see that changef
If we ever do end up getting more goats, it's probably gonna be in game 3, maybe even later into it's life.
Still though, Preytons, marked goats, even the incarnate of beasts would be dope to see.
I also wanted preyton nd cockatrice to appear in this dlc but da beastmen has jabberslythe so..wont complain.
You should do a missing units type video for all factions, they are great
Yes to all of these we need more of these, I would love to see gigantic chaos spawn.
Would mutants work lorewise? I know beastmen are mutants but I'm talking about slightly mutated humans that are outcasts. I personally would love Ungrol Fourhorn as a Free-LC that'd center around buffing Ungors and weaker beastmen units, then have Ghorros as the DLC lord that'd center around buffing Centugors and beasts.
Lets get the beastmen campaign going, beastmen need still more variety, sick, horrrid, terrifying and murderous and repulsively creative, just needs more imagination.
Jabberslyth is the Jabberwock. They changed it for copyright
I wanted the Preyton so badly, fits the beastmen so perfectly, how the beastmen are a parody of Man Preyton are a parody of the Great Stags, you wouldent happen to be able to like the original preyton rules? I cant find them anywhere. An another note the Mantacor ever every chaos faction is really boring, would rather have Beastmen getting Cockatrice and Warriors of Chaos getting Chimera
Preator could be an anti-monster unit, in that it makes them far more likely to rampage. An anti Lizard man unit in effect.
I really doubt that the Beastmen would get access to the remaining Undivided monsters. Its just not the same thing to have those kinds of beasts for the Beastmen. Preyton and the Elemental yes, but we should also look at stuff like Ramhorns, Brays, Bovigors and of course Gorehoofs/Centigor Chieftains to come alongside Ghorros Warhoof.
Brays are worse than ungors dont know if you wil be implementad.
@@heitorpedrodegodoi5646 Ungors are even worse than basic goblins, Brays would be so awful that playing them wouldn't be a good idea
@@indrickboreale7381 Yes i trying to say this.
Honestly I would of just loved it if Lords had new mount options other than the Tusk Gor Chariot. I think a Manticore would of been perfect for spell caster lords. And for Beastlords a Jabberslyth. Then of course Doombulls would be overlooked completely. So I get it. Also I don’t know if it’s a thing but it would be awesome if there were Gor or Bestigor Warbows. Ungor Raiders do ok but it would really help if there were more ranged options. Not on the level with Waywatchers but armour piercing and better range and you can’t go wrong.
eh i don't think any of that fits the beastmen. they already have alot of speed as is. and giving all casters the ability to fly would make malagor nowhere near as unique. I also don't think Beastmen need good range options outside of what they have, beastmen are all about running up to you and causing carnage and their range should be limited
you shouldn't try to fill every hole in the armies it ends up making them less unique.
My man's voice is pure.
3:54 I do wish that OVN's Halflings had like, a Cockatrice instead of enslaved dragon hatchlings, it would be way less sad. Also IIRC in Warhammer Fantasy Basalisks for certain and most likely Cocatrice can't actually petrify passively, it's an active energy bolt attack.Like a breath weapon or the Medusa's bolt attack (And for the Bassalisk in the Brunner books it didn't turn the entire enemy to stone, the target had the outside turned to stone and the inside meat got cooked)
I really love the elemental of beasts, Ideally I would want it in the game as a sort of ultimate summon, something only the highest level wizards would be able to summon. Would also be cool if they for something similar for the other lores of magic. Probably wont happen since not all lores of magic has a incarnate elemental but a man can dream.
5:00 they'd likely keep the manticore as-is and make this the higher tier monster, giving the tree a tier four instead of jumping from Tier 3 to Tier 5.
I can see the first half of these units being added with possibly a “harpy queen” dlc since they’re mostly flying monsters. Would add a very tiq taq to vibe to the beastmen
Sooo do you prefer ghorros or moonclaw for the next beast lord... And why did you pick moonclaw?
Well Ghorros as a Centigor would probably make an excellent FLC lord since he’s just a Centigor, but that simplicity might also back fire and non Beastmen fans might see Ghorros and think, “so he’s just a Centigor? Kinda boring.” Moonclaw on the other hand would require a lot more of an art budget and would likely have more cool factor.
@@InquisitorThomas meteor go boom
And yea im a beastmen fan i just dont think ghorros fills any niche the BM need. The centigor heros and lords would be nice.
I think Moonclaw can be a legendary hero like Kroak or Ariel.
@@omikamiz568 The problem with that is that Legendary Heroes don’t come with all the cool unique mechanics that comes with Legendary Lord with their own faction. Ariel doesn’t grant you the Forge of Daith, Kroak doesn’t grant you Oxyotl’s silent sanctums. If Legendary Heroes were more than Combat Beatsticks and super agents on the Campaign then maybe I might be happy with Moonclaw as a Legendary Hero, but honestly as it stands Moonclaw is more conducive for a Legendary Lord with an interesting Subfaction and a Lord Pack revolving around the Celestial bodies of the Warhammer World.
@@omikamiz568 he could. But his faction could also really go all out with moon mechanics.
5:43 You already know what I chimera is" Yeah, it's a thing that says "Ed...wardd?" right?
Wow I thought they were done for sure. Thanks for the info!
You forgot the False-Lizardmen. There's a diary in the RPG books by a Dark Elf who's fought lizardmen before encountering what seem to be reptilian beastmen. Then again he only mentioned having fought Skinks so maybe it was just his first time vs Saurus.
You missed a few. They don't have models, but they're mentioned in the lore:
- Ungrol Four-Horn is mentioned leading exiled human Mutants and Madmen among his warherd.
- Beastlord Ograh has developed a cult of enslaved Bretonnian peasants.
- The Southern Wastes are home to the Beastfiends, who are beast-demon hybrids instead of beast-human hybrids.
- Lakemen are a *very* old Beastmen variant with aquatic features like gills and pincers.
- Renders and Gorehoofs are elite Gors and Centigors that could be made into units, like the Chameleon Stalkers.
- Ramhorns are beasts of war from the Forest of Arden used by the Beastmen.
- Hag Trees are mentioned being covered in mouths and with roots that move like tentacles.
- Hag Tree Fetishes are arcane devices in the image of Hag Trees that can cast curses on enemies.
- Totems of Rust are impaled knights carried into battle that reduce enemy armour.
- Apemen exist south of Araby.
- Steelclaw Gors are Gor warriors armed with Elf weapons fused into gauntlets.
- Preyseekers are warriors guided by a wolfskin standard. They could be like a stealth skirmisher unit.
- Chasm Spawn are enormous toads from the depths of the Black Chasm in Bastonne. They would fit well with the Beastmen.
- The Jabberwock obviously inspired the Jabberslythe down to its inability to fly, however it could be made into its own unit. Perhaps like a ranged-focussed version with a breath attack.
- Feathered Fiends are Tzeentch mutations. If Tzeentch doesn't have them in his faction, they might suit the Beastmen.
- Lantern Worms are giant, stealthy centipedes.
- Tregara are giant mantises.
You can probably tell that I like the Beastmen a lot.
I forgot about the Ymir, large ice-covered Beastmen from Norsca who keep frozen chunks of gore in their matted fur.
Manticore really do suck as they go beserk and really should be a low tier monster. I do think the Cockatrice and Chimera could be built on the Manticores skeleton and used as a higher tier unit.
The Lizardmen have so much big monster category units, which the Beastmen need to compete with.
beastmen seem similar to lizardmen, in that its full of monsters
Outside of the Preyton all this monster belong more to the Warriors of Chaos faction, heck even the marked gors.
The best that could is if CA decide to make a "Legions of Chaos" faction for the third games, with all the units, that would give a large amount of toy to play whit it!
It begs the question, if they do get a second dlc for dlc, which LL would go with which monsters?
@@charlesman8722 Which monsters?
Where's the Ramhorn??? That's the ONLY Beastmen unit you didn't even include at all despite specifically being used by the Beastmen during Sieges.
İ think they are likely since they have a name, a mention or two in 7th and 8th editions and a picture. Maybe they will replace batering rams in siege rework for game 3.
@@batuhangocer6642 Truth is I've never seen a picture of them to show what they actually look like, but I always got the impression they look like Chorts from the Witcher series for some reason. XD
@@The-Black-Death it’s actually hard to see them in the picture. But you can find it easily in İnternet.
If they got a big crazy dread saurian style monster, I think the giant spined chaos beasts would be better for the beastmen. The giant chaos spawn seems better for the warriors of chaos. With the first one being a giant mutated beast it seems to fit thematically.
If I can run TW Wh2 moderately well, should I hold off on getting TWWH3 before upgrading my PC? (Upgrading will take a long time since I have effectively no money)
My opinion on Beastmen Missing Content, Legendary Lords (Gorthor The Beastlord) and (Ghorros Warhoof), Legendary Heroes (Slugtongue) (Moonclaw) and (Ungrel Four-Horn), Legendary Monster/Hero (Incarnate Elemental of Beasts), Ordinary Lords/Heroes (Corehoof Centigor Lord/Hero), Melee Infantry (Bray Herd) (Bray Spearmen Herd), Missile Infantry (Ungor Raiders Poison Arrows), Missile Cavalry (Centigors Throwing Javelins Anti Large), Monsters and Beasts (Tuskgor Herd) (Ramhorn) and (Preyton) (Cockatrice) and (Chimera) (Basilisk) and (Jabberwock) (Great Spined Chaos Beast), so what do you all think
Yes
Why brays? THey are worse than ungors.
@@heitorpedrodegodoi5646 that is correct brays are worse than ungors and I think they will be a nice addition to the PVP Community as a Expendable/Meat Shield unit like the skaven slaves
@@hippi0284 But ungor spermen are a thing, they are expendable too.
@@heitorpedrodegodoi5646 you are correct again ungor spermen has expendable on their unit info but a bit pricey for Expendable/Meat Shield if you compare them to Skavenslaves, Skavenslave Spears, Clanrats, Clanrat Spears, and ungor spermen=Clanrats (Shields) have the same price of 350 so I think a Bray Herd and a Bray Spearmen Herd will be a nice addition to PVP Community as a Expendable/Meat Shield unit
A pipedream of mine is getting to.see the massive Ramhorn, the living engines of war of the bestemen
Hoping for another Beastmen dlc in the future
I just went on the ForgeWorld website, and so much of their AoS stuff has gone. I was kind of hoping the basilisk would still be around to buy some day
I think Preytons are not in the Beastmen roster... They are Chaos creatures, but only appear in Bretonnia... And they kill everything, even beastmen
Beastmen should have got more units as their roster is way to monster heavy, but please lets also too get all these added monsters too!!!🙏🙏🙏
Why griffons, pegasus, hippogryphs and demigryphs are not considered chaos? They are chimeras in a broad sense of the word are they not?
They are at least a fine addition but Beastmen are complet. They own there whole 7 edition army book.
i want few more bestigor types like dual wepons or shields
Okay genuinely i can see them having a like,,, idk say a The Fire and The Feather DLC about whoever and Beastmen adding in the chimera, preyton, and flyer bois
I feel like beastmen are missing a javelin unit I have no idea if it was in tabletop but I feel like centigor javelins or ungor/gor herd javs should be in their roster more than monsters
Preyton and Elementa should go to Beastmen, the rest should go to Norsca via monster hunting.
Thx 4 the vid!
The BDSM Slaanesh beastman wearing thigh-highs is just too much! Lol
Definitely want that first creature.
Is there any eta on the next TW3 info drop? Is one expected this month?
Some form of corrupted unicorn or pegasus would be OP. Honestly corrupted versions of many beasts would be great. I could think up some fan art or ideas of SlugTongue corrupting and mutating many holy beasts to unholy abominations. Get on your job CA
6:05 Manticores are cooler than Chimera, Chimera designs are just too busy, and the manticore's got a purity of purpose. Plus lions, bats and scorpions are all cool.
Possibly the beastmen will get more lords and units in the future.
Just as the noble skaven will get vermin lords, storm fiends and Grey seer thanquol. Yes-yes! 🐀🐀🐀🐀🐀🐀🐀🐀🐀
The sad part, is that as a beastmen player for either w2 or 1, you really get this feeling of “where’s all my cool, large units?”. Like yeah, the cygors , jabberslythes, gorgons and giants are all decent in their own right, but the cygors and gorgons are the only ones that actually “feel” like a beastmen unit because they’re unique, (unless you’re playing a monster hunting faction). Giants and jabberslythes are both shared with other races, making them feel like a generic unit, and not a monstrous option.
Literally any of these choices of beasts in this video would make an amazing addition to the beastmen roster, if only CA actually cared about beastmen at all.
We’ll probably just get another 5 empire related dlc’s instead :/
CA need to give us god specific beastmen as much as they need to give us God specific chosen. It should be tied to the Lord of the army and its assencion to daemonhood. A beastlord dedicating itself to nurgle can get pestigors the same way a chaos lord dedicating itself to slaanesh can get slaaneshi chosen.
Will you do a video 5 best moda for lizardmen and beastmen?
Honestly sometimes i feel Beastmen and Warriors of Chaos should just be combined into Chaos Undivided.
what about the Bovigors?
All missing units LIZARDMEN:
If they ask you what units are missing for LIZARDMEN, as a good fan of dinos I leave it here from the most possible to the most impossible:
The more possible:
Tetto'eko, the astromancer skink character that moves on his floating palaquin
img: us.v-cdn.net/5022456/uploads/editor/5z/k7oicns5y3dw.jpg
Chakax the guardian, a hero character of the temple guard
img: us.v-cdn.net/5022456/uploads/editor/c1/td8ceepljui8.png
Chieftain Ulha Up the voyager, a Slann character who is carried in a palanquin by 4 temple guards
drive.google.com/drive/folders/0B3g4WnyGCaYQfjY0cklSbjZhZVJkelI3S0dRbW5na3h3UDlPeGtIWnVqQ290REo2Nmc1U1E Lizardmen 7th Edition Army Book / i.imgur.com/QhzkRko.png White Dwarf 96
img: us.v-cdn.net/5022456/uploads/editor/t0/9bircqckzbcc.jpg
Inxi-Huinzi, a hero Skink character with red skin andTichi Huichi leader
img: us.v-cdn.net/5022456/uploads/editor/jn/8u87iwjxhq3c.gif
Horned One Riders, they are skinks mounted on Horned Ones
warhammerfantasy.wikia.com/wiki/Horned_One
img: us.v-cdn.net/5022456/uploads/editor/2u/l3cmak9ehdcn.jpg
Tichi Huichi Riders, Renowned Unit of Horned One Riders
img: us.v-cdn.net/5022456/uploads/editor/cb/dpsw17qpeg90.png
Feral Culchan, Terror Birds called Culchan
img: us.v-cdn.net/5022456/uploads/editor/p6/3oh423valigd.jpg
Culchan Riders, they are skinks mounted on Terror Birds called Culchan
i.imgur.com/klow2Wn.png Warhammer Realms - Lustria
img: us.v-cdn.net/5022456/uploads/editor/go/8q914s9u6phs.jpg
Culchan Riders of Oxyl, renowned unit of Culchan Riders
img: us.v-cdn.net/5022456/uploads/editor/2b/09tz65k9ecag.jpg
Skink Archers, a troop that was used on 5th
img: us.v-cdn.net/5022456/uploads/editor/95/otn2hg8n32q5.jpg
Jungle Brave Skinks, renowned unit of skink archers
www.lustria-online.com/threads/mordheim-town-cryer-issues.15973/ Town Cryer Issue 11 / i.imgur.com/jEr9sAW.png White Dwarf Issue 204
img: us.v-cdn.net/5022456/uploads/editor/q7/uoz8454cla9t.jpg
Skink archers in Terradón, formerly 2 arched skinks mounted on a Terradon
whfb.lexicanum.com/wiki/Terradon_Riders
img: us.v-cdn.net/5022456/uploads/editor/0q/6i6jracyt1gd.jpg
Arcanodon, a huge sauropod-like creature that carries an arcane contraption
img: us.v-cdn.net/5022456/uploads/editor/s3/v5jt9np1vd6d.png
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The most exotic and difficult or belonging to Old Old Hammer:
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Thunderlizard, It is described as a giant or titanic creature, possibly a sauropod or a Godzilla.
img: us.v-cdn.net/5022456/uploads/editor/61/664we9opu9fr.jpg
Crested Stegadon, a Stegosaurus / Kentrosaurus-like unit belonging to Warmaster
kupdf.net/download/warmaster-magazine-issue-12_59039aa4dc0d60e71e959f17_pdf Unit mentioned in Warmaster magazine
img: us.v-cdn.net/5022456/uploads/editor/ox/pnhb0j64oldl.jpg
Giant Sea Turtle, a kind of giant animal with fins that carries a structure on its back that functions as a living boat
web.archive.org/web/20080115190037/oz.games-workshop.com:80/games/warhammer/gaming/boats/living_ship/default.htm
img: us.v-cdn.net/5022456/uploads/editor/41/hma27e9in4mh.gif
Amaxon Snake, a giant serpent
warhammerfantasy.wikia.com/wiki/Jungle_Swarms
img: us.v-cdn.net/5022456/uploads/editor/0e/5pgo2mfml1sy.jpg
War Altar, a palanquin altar carried by skinks / saurians that functions as a Bretonnian reliquary
i.imgur.com/JjFA4G4.png Warhammer 3rd Edition Armies Book
img: us.v-cdn.net/5022456/uploads/editor/3v/m7sqlqvattr6.jpg
Lobotomized Humans Slaves, an inexpensive troop that serves to send as cannon fodder
i.imgur.com/aviI9nw.png White Dwarf 96
img: us.v-cdn.net/5022456/uploads/editor/16/ab3779jx2zcd.jpg
Slave Warriors of the City of the Moon, renowned unit of Lobotomized Humans Slaves
drive.google.com/drive/folders/0B3g4WnyGCaYQfjY0cklSbjZhZVJkelI3S0dRbW5na3h3UDlPeGtIWnVqQ290REo2Nmc1U1E?resourcekey=0-PFCSLjR2OD1RrHMtRkhK9Q Lizardmen 7th Edition Army Book
img: us.v-cdn.net/5022456/uploads/editor/ao/gkte6utvo4x6.jpg
Troglodytes, a species of primitive creature similar to a saurian but larger as a Kroxigor
i.imgur.com/9xqBjy0.png Warhammer 3rd Edition Rulebook / i.imgur.com/AHUjH2e.jpg 3rd Ed. Armies Book
img: us.v-cdn.net/5022456/uploads/editor/kq/eu6h0rwxmhyz.jpg
Temple Stone Guard, giant stone constructs that protect sacred temples
drive.google.com/drive/folders/0B18J5DU-6cP_emY2WmR5LXlmV2s?tid=0B18J5DU-6cP_aEg2dHIxbGpaMlk Town Cryer Issue 13
img src="us.v-cdn.net/5022456/uploads/editor/wb/pki76orzseck.jpg
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Font: www.twcenter.net/forums/showthread.php?740675-Information-Thread-for-Potential-New-Lizardman-Units&styleid=46
I hope you liked it, if one was missing, add it below.
Greetings!!!
I could see most of these with a moon claw dlc
No mention of the Ramhorn?! What the hell Nathan!?
Hey Nathan, I have a question. Who do you think will be bretonnian lord in TW:W3? Seems like CA made Bretonnia a flc faction, so it is safe to assume there will be someone in the next game too.
Lore wise, Bretonia don't gonna in the far east but why not
there are alot of named grail knights and dukes but the only real issue is that they kinda all fit the same genericness issue that Alberic does, but maybe someone like Bohemond Beastslayer could work but hopefully they take liberties with his design
This guy sounds very similar to the skyrim youtuber Broduel.
Its weird no beastmen lord buffs manticores
What about the Ramhorn. Itd give Beastmen a howdah beast.
Pliz do norsca missing units.
I demand a centigor lord.
ok i gotta say this: after watching so many videos about the incarnations of the winds, i think they're seriously not needed units at all. The game will start being a bit too AOSey.
All others i agree, especially the Preyton, to make an air army for Beastmen
Turnskins and Gaves would make good units.
Are these units actually on the table top beastmen roster?
Or are these just random beasts/creatures that you think would look "cool" on the BM roster!?
he didn't create any of these units of his imagination if that's what you're asking.
@@heitorpedrodegodoi5646
No, I meant are these units PART of the actual BM roster. Or are these random Chaos units that he thinks would fit nicely in a Beastmen roster
@@klaiken989 Preytons are part of the roster, the elemental is for every lore of the beasts mage, some are just generic monster for all chaos races.
@@heitorpedrodegodoi5646
Ty
and the Beastfiends...
basilisk for dark elves ! =D
Which LL would you give it to?
@@johanneshjortshj8646 to all of them =P
You forgot Ramshorns!
Maybe if CA changes their DLC Policy we could get two Game I races in a single DLC in Game III.
The Feast (Empire Halfling or Ogre Kingdoms Lord) and the Famine (Slugtounge the Famine Fiend) with Ghorros finally as FLC.
Why don't you make an ogre kingdom all missing units? :P
make preton flc for BM and give the rest to warriors
Hi Nathan !
I think you should define what you mean reskin, maybe use similar. They are tototally no reskin, they don't need just new texture, but new models and animations to. So not really a reskin
I dont get what the big deal is with the Rampage trait. In all honesty, I think it would be more fun to add events, environments, and traits that make battles more complex.
No one wants their units suiciding into bigger monsters, a line of anti large infantry, a line of massed skirmishers, or just getting surrounded by a bunch of infantry away from the rest of the army. There’s a reason why manticores, cold ones, feral dinosaurs, etc. are not viable in single player and sometimes multiplayer
@@thenewcaesar2668 If thats what they want to do, then let them be. The ones that survive will have better stories to tell. Besides, Its a joy to give up control and watch them fight. After all, you'll miss a lot if all you do is play in the sky.
man the unit cap really sucks
From the old BoC-Armylist in the 6th Edition i would love to see Chaos Ogres, Chaos Trolls and Dragon Ogres back in their Roster...
Apart of the Cult Units, the Beastmen should get Basilisks, Incarnate Elementals of Beast, Preytons, Chaos Trolls and both Dragon Ogre units. And that's all.
Edit: The Cockatrice would also be fine.
I think dragon ogre units would be way too much, they already have minotaurs anyway
@@joedatius They had Dragon Ogres in the Beasts of Chaos Army Book and everything was fine. This is also the same army book that gave them much lore depth until 6th ED came and turned them into a 2D meme.
To this day I do not accept the whole bullshit with Mancleavers.
I thought the dragon ogres were from the north and Beastmen arent as plentiful up there?
Anyway from gameplay perspective. I think they're better without them. I prefer the factions as varied as possible. Give them the chaos tanintef gors and all these monsters. That'd be a great faction!
Alo wouldn't mind mutants. A low tier lore friendly tar put