I'm working on putting together Chirrut so it's nice seeing more gameplay! I know at around the 13:23 mark Brian crashes his trooper into Luke; why not just use Palp's action to draw a card and still get the damage on Luke? The game was a lost cause anyways but it seems like getting the draw from Palp is always better unless you need the one resource.
@@GoldenDicePodcast Same here, TT clean so nicely some damaged units. Plus, thinking that it's ok to not have the initiative with chirut, TT is a good wait and see action
Player on the right is always so grumpy. Hope your day goes better buddy! (I genuinely mean this)
Hey Jack. You are playing a rebel pathfinder.. but I don’t see one in your deck list??
The link has his current list, it was updated.
Appreciate all the Chirrut gameplay as a fellow enjoyer. Been learning a lot!
Great content as always, yall are my faves.
I'm working on putting together Chirrut so it's nice seeing more gameplay!
I know at around the 13:23 mark Brian crashes his trooper into Luke; why not just use Palp's action to draw a card and still get the damage on Luke? The game was a lost cause anyways but it seems like getting the draw from Palp is always better unless you need the one resource.
We always love to see more Chirrut! Hes my main, play him at every local premier and just love seeing others play him
Same! Been bringing him the last 2-3 weeks
more Chirrrrutttttt
See you back here Friday! Lol
In this control based meta, is tarkintown the play or 30 hp?
Still testing and I see benefits for both but still liking TT a lot.
@@GoldenDicePodcast Same here, TT clean so nicely some damaged units. Plus, thinking that it's ok to not have the initiative with chirut, TT is a good wait and see action
9:33 you didn’t take 2dmg from death trooper to Chirrut
It was done, jack just knew it was going there and added it before brian did it.
Blue palp overrated 😢 … yellow palp thooooo 😏😏