I've never heard of Round-robin GMing. We once tried having 2 DM's, and it seemed to work pretty well, but eventually he asked me if I'd mind letting him take over the game, so I rolled up a Character, and he became the DM. In the 80s, I was usually the DM, but a few others tried their hand at it at times, but this sounds interesting, taking turns being the DM. Seems a little odd though, since the DM tends to know things the players don't. In this case, wouldn't they all "know stuff"? : )
We never tried it with D&D, which is geared more toward encounters with the unknown than our Pulp game did. Maybe that's a question we could have discussed: whether there are genres that lend themselves toward it more than others.
I've never heard of Round-robin GMing. We once tried having 2 DM's, and it seemed to work pretty well, but eventually he asked me if I'd mind letting him take over the game, so I rolled up a Character, and he became the DM. In the 80s, I was usually the DM, but a few others tried their hand at it at times, but this sounds interesting, taking turns being the DM. Seems a little odd though, since the DM tends to know things the players don't. In this case, wouldn't they all "know stuff"? : )
We never tried it with D&D, which is geared more toward encounters with the unknown than our Pulp game did. Maybe that's a question we could have discussed: whether there are genres that lend themselves toward it more than others.