we had MAJOR lag on our side as well, once the Keep part ended and the mercs went home though things smoothed out at Nevermore. Good fight guys, you put up a great fight, was lots of fun. I know some people on both sides take things WAY too seriously and really should chill out, but I appreciate those who realize it's just pixles and its supposed to be fun, on both sides of the war
@@MauiGamer The main issue was the sieging mechanics broke. The first supply line had all the boulders phase through it until we moved mangs into point blank. And we gave up at the gate because we literally couldn't damage the gate at range. Boulders more or less phased through over 90% of the time. Think we actually hit it once or twice. While spell and action desync fucked everybody, siege mechanics breaking heavily favored the defenders. Making the keep unsiegable. Nevermore was hella fun fights though, glad the game cleaned up by then. Unfortunately boulders were phasing through structures for the first hour or so of us sieging Nevermore.
@@AesirMO2 gfs yall. We (defenders) didn't have the chance to have a proper fight at either the supply lines or for the keep itself due to the lag. So we played to disrupt and harass. I don't buy the narrative that it was a guaranteed offensive victory without the lag. Would have been an epic fight either way. Nevermore was super fun. Gfs again!
"Didn't do shit" But killed you guys... 300? 400? times at least? Never wiped once, and had to battle through having the server desync so bad that it completely ruined the Keep siege and the first hour of the Nevermore siege. You guys can't win a fight so your default behavior is map pings and comment sections.
@@VenomousWarGaming If you guys are really that good, you don't need to hire the entire server to take a backwoods keep. 32 guilds on the offense dude... hundreds of people. Then we hear things like "blame UBG" for the server lag because Coalition showed. You outnumbered us 2:1. The vast majority of players there were on your side. It's mental gymnastics man.
@@VenomousWarGaming I respect that. And y'all definitely had the quality and quantity to succeed. I don't agree that it was a guaranteed victory though. And I reject the idea that UBG is at fault for bringing in more numbers and were the sole cause of the server lag.
nice action thanks for sharing
Sick fight guys, sucks Starvaults servers took a crap and screwed you out of a fair siege.
we had MAJOR lag on our side as well, once the Keep part ended and the mercs went home though things smoothed out at Nevermore. Good fight guys, you put up a great fight, was lots of fun. I know some people on both sides take things WAY too seriously and really should chill out, but I appreciate those who realize it's just pixles and its supposed to be fun, on both sides of the war
@@MauiGamer The main issue was the sieging mechanics broke. The first supply line had all the boulders phase through it until we moved mangs into point blank. And we gave up at the gate because we literally couldn't damage the gate at range. Boulders more or less phased through over 90% of the time. Think we actually hit it once or twice.
While spell and action desync fucked everybody, siege mechanics breaking heavily favored the defenders. Making the keep unsiegable.
Nevermore was hella fun fights though, glad the game cleaned up by then. Unfortunately boulders were phasing through structures for the first hour or so of us sieging Nevermore.
@@AesirMO2 gfs yall. We (defenders) didn't have the chance to have a proper fight at either the supply lines or for the keep itself due to the lag. So we played to disrupt and harass. I don't buy the narrative that it was a guaranteed offensive victory without the lag. Would have been an epic fight either way. Nevermore was super fun. Gfs again!
Their Shit Jungle Alliance didn't do shit. You guys suck.
"Didn't do shit" But killed you guys... 300? 400? times at least? Never wiped once, and had to battle through having the server desync so bad that it completely ruined the Keep siege and the first hour of the Nevermore siege.
You guys can't win a fight so your default behavior is map pings and comment sections.
@@VenomousWarGaming If you guys are really that good, you don't need to hire the entire server to take a backwoods keep. 32 guilds on the offense dude... hundreds of people. Then we hear things like "blame UBG" for the server lag because Coalition showed. You outnumbered us 2:1. The vast majority of players there were on your side. It's mental gymnastics man.
@mcd1292 If I'm going to siege a Keep, I'm going to do it right. I'd rather have it and not need it, than need it and not have it.
@@mcd1292 It's not mental gymnastics. Either do it right, or don't do it at all.
@@VenomousWarGaming I respect that. And y'all definitely had the quality and quantity to succeed. I don't agree that it was a guaranteed victory though. And I reject the idea that UBG is at fault for bringing in more numbers and were the sole cause of the server lag.