As a small tip for if you plan to play more of this game.. It's best to do the assault boost, and then a dash at the end when your energy's basically empty, so that you can get the most distance out of it. Or to use the aim-lock option for single targets, such as {Most, not all} boss fights.
Just a heads up this is considered one of the easier and most accessible Armored Core games, also there are around 16 AC games all together and we old guard, waited 11 years for AC6... Welcome to the Ravens Nest :D
3:45 Something the game never tells you (I think it might in a vague way in one of the tutorials) is that using Target Assist (camera lock-on) actually makes your accuracy a bit worse. It takes longer for your actual crosshair to align properly. It's mostly because actually keeping a target in the middle of your screen gives you locks faster, which target assist doesn't do a very good job of. For really good players, the biggest benefit of target assist is that it makes boost kicks (which you'll learn about later) easier to land.
First played armored core on Xbox 360 with 4 answer. Eye opening experience. It used to be an arena based game back before then. Wish they would make a real pvp progression game out of the platform. I'd play it non stop.
Something to understand about Armored Core is that it's the Final Fantasy of mech games. ACVI would be called a "reboot" in most franchises but that's par for the course for AC. You can roughly split the games into four "eras": - Oldgen: The original up through the PS2 era. Loads of them. Imagine AC6 if all that gliding movement you can do ALWAYS expended energy and you've basically got it. That, mechs having limited turn speeds, and targeting being limited to a specific region of the screen determined by your mech's FCS (you could have an FCS that makes the box tall and narrow, so that's... fun). Oh! And they didn't let you use an analogue stick for camera control until the late PS2 games. Bonus points, they took the "mercenary lifestyle" seriously then, money was a real concern and going bankrupt could have story implications in the first game. Really you could split oldgen up but it's easy to lump them together. - 4 and 4 Answer: Redefined the series by putting you in mechs that could zip around at the speed of sound and basically never need to touch the ground. You can dive into customization as if you were tuning a car in Forza, but despite that, the game is more action-focused and tries real hard to be a power fantasy. AC4 fans... tend to mostly be AC4 fans. - ACV and Verdict Day: Flipped things on their head once again by slowing the game down to an extreme degree and grounding everyone. Instead of rising up with boosters everyone got wall jumps, and the mechs are smaller to ensure that the terrain matters. Big multiplayer focus, and the servers are dead. Controversial but looked back on more fondly than when it was new. - ACVI: Attempts to combine the feel of oldgen with the feel of AC4 and generally succeeds. Introduces the ACS system (the stagger bar, and weapons dealing more or less stagger damage) and puts a big focus on getting in your opponent's face. Like, in previous games, boosting towards your opponent would make you vulnerable, but here, it actually makes you harder to stagger, on top of the wealth of close-range and melee weapons this time around. PERSONALLY I think oldgen got things right from the start, or at least by the time Nexus came along. I like ACVI but I miss the more active EN management, I miss turn speed and the more in-depth FCS, and I don't like how AC6 doesn't keep you pointed forward and makes it's most rewarding playstyle also it's safest.
Nahhh honestly AC6 is far better on a mouse due to turn speed not being a thing. If you want your FCS to be as accurate as possible you want to keep enemies in the center of your screen, believe it or not.
5:32 AC6 came out before mecha break
As a small tip for if you plan to play more of this game.. It's best to do the assault boost, and then a dash at the end when your energy's basically empty, so that you can get the most distance out of it. Or to use the aim-lock option for single targets, such as {Most, not all} boss fights.
Just a heads up this is considered one of the easier and most accessible Armored Core games, also there are around 16 AC games all together and we old guard, waited 11 years for AC6... Welcome to the Ravens Nest :D
2:41 Ascend! ascend! - Gorb
Man, I love armored course 6 so much, The story and characters is just so awesome
3:45 Something the game never tells you (I think it might in a vague way in one of the tutorials) is that using Target Assist (camera lock-on) actually makes your accuracy a bit worse. It takes longer for your actual crosshair to align properly. It's mostly because actually keeping a target in the middle of your screen gives you locks faster, which target assist doesn't do a very good job of. For really good players, the biggest benefit of target assist is that it makes boost kicks (which you'll learn about later) easier to land.
Welcome to Armored Core, i hope you enjoy the customisation playground 😊
First played armored core on Xbox 360 with 4 answer. Eye opening experience. It used to be an arena based game back before then. Wish they would make a real pvp progression game out of the platform. I'd play it non stop.
Yes Predator! Finally
I was wondering when a Mecha buff like you was gonna pick up this game. It's arguably the best mecha game franchise so I hope you do more
It’s a good game, but very difficult. They should have made a moderate/easy mode for old timers like me.
❤❤❤
Something to understand about Armored Core is that it's the Final Fantasy of mech games. ACVI would be called a "reboot" in most franchises but that's par for the course for AC. You can roughly split the games into four "eras":
- Oldgen: The original up through the PS2 era. Loads of them. Imagine AC6 if all that gliding movement you can do ALWAYS expended energy and you've basically got it. That, mechs having limited turn speeds, and targeting being limited to a specific region of the screen determined by your mech's FCS (you could have an FCS that makes the box tall and narrow, so that's... fun). Oh! And they didn't let you use an analogue stick for camera control until the late PS2 games. Bonus points, they took the "mercenary lifestyle" seriously then, money was a real concern and going bankrupt could have story implications in the first game. Really you could split oldgen up but it's easy to lump them together.
- 4 and 4 Answer: Redefined the series by putting you in mechs that could zip around at the speed of sound and basically never need to touch the ground. You can dive into customization as if you were tuning a car in Forza, but despite that, the game is more action-focused and tries real hard to be a power fantasy. AC4 fans... tend to mostly be AC4 fans.
- ACV and Verdict Day: Flipped things on their head once again by slowing the game down to an extreme degree and grounding everyone. Instead of rising up with boosters everyone got wall jumps, and the mechs are smaller to ensure that the terrain matters. Big multiplayer focus, and the servers are dead. Controversial but looked back on more fondly than when it was new.
- ACVI: Attempts to combine the feel of oldgen with the feel of AC4 and generally succeeds. Introduces the ACS system (the stagger bar, and weapons dealing more or less stagger damage) and puts a big focus on getting in your opponent's face. Like, in previous games, boosting towards your opponent would make you vulnerable, but here, it actually makes you harder to stagger, on top of the wealth of close-range and melee weapons this time around.
PERSONALLY I think oldgen got things right from the start, or at least by the time Nexus came along. I like ACVI but I miss the more active EN management, I miss turn speed and the more in-depth FCS, and I don't like how AC6 doesn't keep you pointed forward and makes it's most rewarding playstyle also it's safest.
More gameplay pls
Where's my PC, dude!? 🖖
AC6 lets GOOOOOOO. gotta get yourself a controller bro
Nahhh honestly AC6 is far better on a mouse due to turn speed not being a thing. If you want your FCS to be as accurate as possible you want to keep enemies in the center of your screen, believe it or not.
Armored Core VI came before Mecha Break bro
some people say Dragon ball sparking zero is Armored Core 😂