The "fake" M/F during Party Synergy are used later for the mid/remote glitch, just FYI. The "fake" M turns into the knockback F. The "fake" F turns into the "real" M that you're using as "North." You can figure out where North is for the knockback while you're dodging the weapons. Or, you can take note of where their "puddle form" is during the eye laser as a quick reminder.
I didn't really think they were fake, it's more like ignore them during the dodge, but thats a good insight! I was looking for them as I'm heading to the middle and it doesn't give me as much time as I'd like to figure out where I'm getting pushed back to
From the bottom of my heart, just know that everyone who watches this appreciates it so much. It has helped people like me so much to see things like this in such a clear and cleanly presented way. Your efforts do not go unnoticed.
Very useful for seeing the timing of being able to take the tethers, a lot of other guides skim over the tank parts as just take the tethers clockwise but they don't really show it well, the slow motion really helps
That's interesting! I'll have to look into this! Although my guides are just what my group does and provides a mechanical breakdown, swapping some strats shouldn't be too difficult!
Also as a heads up PF is doing left stack group always goes left while the right adjusts for far or close during knock back. The spreads for PlayStation in PF is BPOG or XSquareO∆.
The idea is that there is room to stretch them to the center, so you go close or far. On the edges as the lines get far from the center, the arena circle gets smaller and you cant move them far so you do the switch diagonally. Basically circle and square dont switch, just moves to the edge of arena or close to middle eye bean.
good guide, but there was a verbal flub at around 30 seconds where you said "M and F will give packet filter F" but that's ok :P the latter pictures/text that was added covered for it
The "fake" M/F during Party Synergy are used later for the mid/remote glitch, just FYI. The "fake" M turns into the knockback F. The "fake" F turns into the "real" M that you're using as "North." You can figure out where North is for the knockback while you're dodging the weapons. Or, you can take note of where their "puddle form" is during the eye laser as a quick reminder.
I didn't really think they were fake, it's more like ignore them during the dodge, but thats a good insight! I was looking for them as I'm heading to the middle and it doesn't give me as much time as I'd like to figure out where I'm getting pushed back to
From the bottom of my heart, just know that everyone who watches this appreciates it so much. It has helped people like me so much to see things like this in such a clear and cleanly presented way. Your efforts do not go unnoticed.
That's really kind of you! Thank you so much for this comment, really means a lot! 🥰
Thanks for sharing - currently at Phase 2 so the timing is impeccable with this guide. Keep it up!
Very useful for seeing the timing of being able to take the tethers, a lot of other guides skim over the tank parts as just take the tethers clockwise but they don't really show it well, the slow motion really helps
Great guide like always! Looking forward to see the other phases!
this video actually helped me understand whats happening in this phase. it doesnt seem too bad im sure it takes a while to execute cleanly
Can't wait to see your ultimate phase guide mostly will definitely use this as soon your guides comes out
I feel like I'm learning trigonometry.
Your character is pretty btw
in PF "far" they seem to only swap 2 symboles, the far outer one, while the 2 inner symbols may remain the same
Are there actually groups doing PF for this?
That's interesting! I'll have to look into this! Although my guides are just what my group does and provides a mechanical breakdown, swapping some strats shouldn't be too difficult!
@@aleste3812 Why wouldn't there?
Also as a heads up PF is doing left stack group always goes left while the right adjusts for far or close during knock back. The spreads for PlayStation in PF is BPOG or XSquareO∆.
The idea is that there is room to stretch them to the center, so you go close or far. On the edges as the lines get far from the center, the arena circle gets smaller and you cant move them far so you do the switch diagonally. Basically circle and square dont switch, just moves to the edge of arena or close to middle eye bean.
good guide, but there was a verbal flub at around 30 seconds where you said "M and F will give packet filter F" but that's ok :P the latter pictures/text that was added covered for it
Really fucking good guide. Thank you
It's all about playstation
He made sure to edit out those 3rd party programs
And you made sure to be a clown