Maybe get subway hooked up in this huge populated new area? Maybe instead of huge parking lots, how about underground parking so the ground level could be something other than concrete for more cars? Very happy to see you place the large capacity automated parking garage. Sorry, but I find parking lots and cars lining the streets everywhere less attractive than trees and greenery.
I was thinking the same for the underground parking! It would be awesome to get some of the parked cars away from the roads. Maybe even force them to use only the provided parking spaces for the new downtown area?
One feature/mod I'd really love is the ability to integrate service buildings into office skyscrapers. E.g. Police stations, community colleges, that take up office space, rather than have a dinky building right in the middle of high rise central.
When using lane connector tool on asymmetrical roads, after removing uturns, if you click on the dotted line 2 times to make it solid, it cleans up the lane markings and helps with merging into the new lane
In my city there is a park about a block wide and 3km long meandering through the borough. Absolutely fantastic to get your steps in going there and back again instead of doing boring small rounds.
With lane connector more often than not rather than one lane going to 2 lanes in one direction, you are better to keep it to 'one lane to one lane(inside lane)' and use that to your advantage so that traffic from another direction can turn into the other lane so both lines of traffic dont want to use the same lane. will have to watch your light changes and the junction situation itself to determine which directions your are wanting them to not do that. So sorry its difficult to explain. But honestly in most situations, this is beneficial.
7:45 I think you might be reading the demand descriptions wrong. I figure a + means a low number of unoccupied buildings is increasing demand, and a - means a high number is decreasing demand. That's why your unemployment rate is so low: 1.8% is indeed very low!
Maybe you should convert the two bridges crossing the main road leading directly to the cathedral. If they were tunnels instead of bridges, you could keep the connectivity between the two neighborhoods, but you would regain the views of the cathedral as you drive into the city.
I really like the building with commercial at street level and residential above. Placing a few in the city hall area around the edges maybe? Missing a dog park too.
Thinking about it this cs 2 is missing entertainment zone like cs1. The city part could use nightclubs. Coffee shops, restaurants maybe an art gallery.
Lookin good, honestly the only critique I have is the automated parking lot obstructing the view of the corridor, I'd say to just move it over to a side of the corridor
Biffa: I'm going to add lots of paths for walk ability. Also Biffa: I'm going to delete this one, this one, that one and these 4 for the buildings I really, really like. Same Biffa, same. That new area looks awesome!
With MoveIt!, you can now click on segments (as well as nodes) and press Ctrl+H and it will flatten the segment to the height of the node, which helps get rid of some of the lumpy-bumpyness.
I want to have this game SO BADLY but I don't have the funds for a gaming laptop. Will definitely hop on your discord for the mods when I've saved up enough for the game :)
Absolutely wonderful the colours on those high rise buildings. I did notice that even though you have such a high population your office demand is low, I believe that is due to the lack of internet infrastructure that you currently have and the mail plays a pretty important part in the offices wanting to come to your city. Otherwise looking great keep up the good work!
Can also connect the other road you left near to the water treatment area I think and remember to add some metro, buses, trams, and taxis as well as some post boxes and interent tower and maybe a welfare office too - also can't wait for the university expansion as well as maybe a quick beautification of those castle ruins beside the new road connection across the river
Lovely expansion.... Next episode mass transit plz.... All the tall buildings look so homogeneous.. a little difference in height might make the area more visually attractive...
Might want to take a look at that custom tram on the side road because it looks like the parking is next to the tram lanes and not the car lanes, which doesn't make a lot of sense.
I would make some skyscrapers deliberately 2x6, 3,6 and 4x6 to break the same big one that pops up. That will definitely make some variety here and there.
Probably commenting too late to get noticed, but a little village along the river just off that new road would be good, could call it River Dell or something.
33:26 When using the painting tool, if you click on the 🎨 symbol....while you have selected the building/object you want to clone. You can paste that buildings color to other buildings by just single clicking them❤. Love the video, your channel and your content 😇. Greetings from Holland 🇳🇱
I am trying to play this game but I wish I understand what keybinds you are using and how some mods worked better. Like I don’t know how you force lanes to not merge with the lane manager tool, I don’t see what keybind is doing that. And for terraforming I can’t tell how you get it to flatten without building massive canyons into the ground
The custom built road (2 travel lanes + tree median + 2 tram track lanes) shown at around @32:05 has parking on both edges of the road, but it makes no sense for cars to jump the median, cut across the tram tracks to then park.
Biffa I have to say sir I'm extremely impressed with this city design that you were doing and it's looking more amazing each time you share it with us. Also I am eternally grateful for you and all the other content creators Who got together and spoke with the developer and making this game better and hopefully maybe one day I can have a new computer that can support this game and get back to playing it. Biffa thank you again for everything that you do sir and God bless to you and your entire family and all your friends as well. Also please try to stay safe and well because we need you very much.
Just back from the morning dog walk and perfect timing...BIFFA Time...A cup of...COFFEE and a good Biffa New Brewberg video. Very nice looking new area you made there...looking forward to see next episode hopefully before the beavers return..;)
21:10 No no no no no.. You need 3 lanes with left turn possibility. When the lights turn green, each lane counts for 25% of the total flow. You see that at least 60% of the traffic turns left there. I will introduce the term flowmathematics in your video's. And I hereby grand you the copyrights. 👍
Hey biffa, i would suggest you make the zone more mixed, because now it is too dense and looks too "perfect". If you look at central park for example, there isnt only high density buldings, but theyre mixed with medium density buildings and it looks very nice, but in your city for example it looks too cramped and it just doesnt look that good when everything is at the same height.
Before I watched biffa , I never played or watched anything to do with city skylines or city building but I watch you now and I'm taken away by some amazing things you do like the town hall area in this episode I'm just mind blown
⭐Order Your Games here: www.instant-gaming.com/?igr=BiffaPlays - HUGE discounts with my affiliate link - thanks!⭐
Don't forget to extend the metro into the new area
Maybe get subway hooked up in this huge populated new area? Maybe instead of huge parking lots, how about underground parking so the ground level could be something other than concrete for more cars? Very happy to see you place the large capacity automated parking garage. Sorry, but I find parking lots and cars lining the streets everywhere less attractive than trees and greenery.
I was thinking the same for the underground parking! It would be awesome to get some of the parked cars away from the roads. Maybe even force them to use only the provided parking spaces for the new downtown area?
One feature/mod I'd really love is the ability to integrate service buildings into office skyscrapers. E.g. Police stations, community colleges, that take up office space, rather than have a dinky building right in the middle of high rise central.
Also some mixed use high density and possibly remove the extension limit for some buildings would be nice.
Metro stations that have exits in the ground floor of buildings!
Perfect timing! Cup of hot tea and a couple of shortbread biscuits on a plate at the ready.
Perfect!
Feels unreal when Biffa says the solution is "one more lane"
😂
@@shilohholtzman7988, so why that flag? Is it because that country is building a big wide road through the dessert, flattning everything in its way?
@@davidcampbell2143 No its them being sectarian buggers bringing politics into cities skylines because r2deszki has a Palestinian flag as their pfp
@@davidcampbell2143They even wanna colonize a Brit's comments section 😂
CS2 makes us all feel unreal😅
When using lane connector tool on asymmetrical roads, after removing uturns, if you click on the dotted line 2 times to make it solid, it cleans up the lane markings and helps with merging into the new lane
👍
In my city there is a park about a block wide and 3km long meandering through the borough. Absolutely fantastic to get your steps in going there and back again instead of doing boring small rounds.
Sounds loverly :-)
26:42 Biffa turning into a Covenant Elite "WORT WORT WORT"
3:01 Omg. The school and park are RIGHT there behind that stop. Please stop the torture Biffa 😅
Loving the CS2 content. I’m loving your mass transit in this city! Wife just enjoys your layout 😂
Thanks both 😀👍
With lane connector more often than not rather than one lane going to 2 lanes in one direction, you are better to keep it to 'one lane to one lane(inside lane)' and use that to your advantage so that traffic from another direction can turn into the other lane so both lines of traffic dont want to use the same lane. will have to watch your light changes and the junction situation itself to determine which directions your are wanting them to not do that. So sorry its difficult to explain. But honestly in most situations, this is beneficial.
7:45 I think you might be reading the demand descriptions wrong. I figure a + means a low number of unoccupied buildings is increasing demand, and a - means a high number is decreasing demand. That's why your unemployment rate is so low: 1.8% is indeed very low!
Maybe you should convert the two bridges crossing the main road leading directly to the cathedral. If they were tunnels instead of bridges, you could keep the connectivity between the two neighborhoods, but you would regain the views of the cathedral as you drive into the city.
33:03 - Is there supposed to be cars parking down the tram track stretches of these roads?
There is parking on there at the mo, whether it stays or not we shall see :-)
@@BiffaPlaysCitiesSkylines I would say don't let it have parking in the future, if it can be done.
it does look weird
Modern games are absolutely incredible. The first Skylines was hard for me to keep up with and this looks like it has way more detail. 🤯
Did anyone notice that notre dame is a massive fire risk. Surely a developer joke!
I really like the building with commercial at street level and residential above. Placing a few in the city hall area around the edges maybe? Missing a dog park too.
26:57 make it slytherin colours, to match with the other, unitention, hogwarts house colours
Thinking about it this cs 2 is missing entertainment zone like cs1. The city part could use nightclubs. Coffee shops, restaurants maybe an art gallery.
Lookin good, honestly the only critique I have is the automated parking lot obstructing the view of the corridor, I'd say to just move it over to a side of the corridor
👍
Biffa: I'm going to add lots of paths for walk ability. Also Biffa: I'm going to delete this one, this one, that one and these 4 for the buildings I really, really like. Same Biffa, same. That new area looks awesome!
With MoveIt!, you can now click on segments (as well as nodes) and press Ctrl+H and it will flatten the segment to the height of the node, which helps get rid of some of the lumpy-bumpyness.
Oooh nice, thanks :-)
Love the new area, could do with more parking and public transport tho. Just keep up tge good work! 👍
KING BIFFA !
Loving the skyscrapers ❤
I want to have this game SO BADLY but I don't have the funds for a gaming laptop. Will definitely hop on your discord for the mods when I've saved up enough for the game :)
41:47 Tumbs up!
Really looking sharp!!! I love the bright colored buildings. And the huge park right in the center!!🤩
my favorite part of CS2... is Biffa. Been enjoying your videos for years
Glad you enjoy it! 😁
Loved the "Ay caramba!!!" At 19:08!!!!
Thanks for relating to Spain!!!! 😂
😁
I love the new area! It looks really good! Im looking forward seeing the metro system extending in this area!
Thankyou 👍😁
Nice episode!
Maybe move the street parking on the custom tram + two car lanes road, so cars won't park beside the tram tracks?
Absolutely wonderful the colours on those high rise buildings. I did notice that even though you have such a high population your office demand is low, I believe that is due to the lack of internet infrastructure that you currently have and the mail plays a pretty important part in the offices wanting to come to your city. Otherwise looking great keep up the good work!
👍
Can also connect the other road you left near to the water treatment area I think and remember to add some metro, buses, trams, and taxis as well as some post boxes and interent tower and maybe a welfare office too - also can't wait for the university expansion as well as maybe a quick beautification of those castle ruins beside the new road connection across the river
Literally watched Kettlebridge and New Brewburgh (as far as this episode) like a binge watch of a tv show. The playlist is fantastic for it. 🙏🏻🙏🏻
Yay 👍 😊
Lovely expansion.... Next episode mass transit plz....
All the tall buildings look so homogeneous.. a little difference in height might make the area more visually attractive...
Might want to take a look at that custom tram on the side road because it looks like the parking is next to the tram lanes and not the car lanes, which doesn't make a lot of sense.
What a great corridor
That roof top sports bar really is brilliant
I would make some skyscrapers deliberately 2x6, 3,6 and 4x6 to break the same big one that pops up. That will definitely make some variety here and there.
Good idea. Was planning to make a pass and mix things up 👍
watching you play Biffa, everything is so obvious. play on my own and it doesnt compute 😂
I've been playing for a loooong time! :P
Probably commenting too late to get noticed, but a little village along the river just off that new road would be good, could call it River Dell or something.
33:26 When using the painting tool, if you click on the 🎨 symbol....while you have selected the building/object you want to clone. You can paste that buildings color to other buildings by just single clicking them❤.
Love the video, your channel and your content 😇. Greetings from Holland 🇳🇱
👍👍
25:27 Biffa: Now that the traffic over there is better...
Game: spawns a congestion icon where he was pointing
😅
This area is my new favorite build... love it. 🥃🥃
Make sure to hire Judge Dredd to keep the law
But... I am the law!
This is looking great
I am trying to play this game but I wish I understand what keybinds you are using and how some mods worked better. Like I don’t know how you force lanes to not merge with the lane manager tool, I don’t see what keybind is doing that. And for terraforming I can’t tell how you get it to flatten without building massive canyons into the ground
New school at 30:00 has no access to the bus route! Its WAY far for any student that doesn’t live right next to it :(
The area is not yet finished 😅
I think you should change the lane by the new plaza into a pedestrian road
The custom built road (2 travel lanes + tree median + 2 tram track lanes) shown at around @32:05 has parking on both edges of the road, but it makes no sense for cars to jump the median, cut across the tram tracks to then park.
Fixed now, thanks 👍
Biffa I have to say sir I'm extremely impressed with this city design that you were doing and it's looking more amazing each time you share it with us.
Also I am eternally grateful for you and all the other content creators Who got together and spoke with the developer and making this game better and hopefully maybe one day I can have a new computer that can support this game and get back to playing it.
Biffa thank you again for everything that you do sir and God bless to you and your entire family and all your friends as well. Also please try to stay safe and well because we need you very much.
Very kind of you, thankyou 😊
Great neighborhood, can't wait to see how it continues to shape up. Thank you for the videos!
27:16 Shinji get into the high density apartment or Rei will have to!
Looking great Biffa
Thank you kindly
31:36 No no no no no... First look where the traffic goes before doing flowmathematics....
Did you check whether or not they have to pay for the new parking building? There's still a suspicious amount of parked cars on the street!
The building was full 2 minutes later 😅
New area is looking good
Thanks :-)
Yep
Just back from the morning dog walk and perfect timing...BIFFA Time...A cup of...COFFEE and a good Biffa New Brewberg video.
Very nice looking new area you made there...looking forward to see next episode hopefully before the beavers return..;)
Thank you @MrCheechopelli :-)
Cool Biffa
remove the fences on the park is more clean
UPGRADE THE TOWN HALL!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Nice build!
Thanks!
Its looking fantastic ❤
21:10 No no no no no.. You need 3 lanes with left turn possibility. When the lights turn green, each lane counts for 25% of the total flow. You see that at least 60% of the traffic turns left there.
I will introduce the term flowmathematics in your video's. And I hereby grand you the copyrights. 👍
Nice, bicycle friendly city…
What bikes? 😐
Hey biffa, i would suggest you make the zone more mixed, because now it is too dense and looks too "perfect". If you look at central park for example, there isnt only high density buldings, but theyre mixed with medium density buildings and it looks very nice, but in your city for example it looks too cramped and it just doesnt look that good when everything is at the same height.
And this way the skyline will look a lot better and unique
27:16 joker ahh house
I find the amount of crossings in this game hilarious xD
In our country we would legit not even stop if there were this many
Yeah, the game just adds them at every junction, up to us to remove what we don't want 👍
Geovany Lodge
Walsh Shore
Perhaps an invisible path in the park at the end (where the formal path you created is wiggly) as a straight through short cut..
Hey Biffa, my favorite part of any of your cities is the next part. But I do like that city hall area.
I don't think you really need all of those walking paths in the city area. The streets have sidewalks, so it's already very walkable.
Thank you for another CS II video.👍
Looking good mate 😊
Thanks 👍
Yay! Fave vid, CSII 😁
🤔 Mixed use will affect commercial and residential demand, right, Biffa? 🤨
You have a road on road tool why not make a dedicated left which is above the already existing road so they don't have to stop.
at 32:55 i rthink it can't give you advanced split phsding, because some (one or more) roads have only one lane going into the traffic light
The parking situation gives me anxiety ahaha
I've bought CS1 DLC from them.
This was a great build to watch, though my personal taste in colors would never allow purple on the side of a building 😂
I've seen so many interestingly coloured high rise blocks around the place 😅
Before I watched biffa , I never played or watched anything to do with city skylines or city building but I watch you now and I'm taken away by some amazing things you do like the town hall area in this episode I'm just mind blown
Thank you for watching :-)
Nice Video!
Mayert Plains
Biffa, my man..... thank you for yet another great episode.
My pleasure!
saturday tea time!
Enjoy :-)
Thanks!
Thankyou 😁
4+2 = 5 #Biffamaths 😄
For the first time ever, I decided to brew a cuppa for this vid! What a thing - me, having some tea, watching a Biffa vid!
FAN-SIPPING-TASTIC!!! 🫖
👍😀
Fabulous episode - enjoy sorting the traffic issues though I can never work with the traffic on the wrong side of the road !!!
😅
Great
For some reason I started hearing Megadeth playing "Anarchy in the USA" in the back of my mind while watching this video.
😂
ah wonderful, got Rimworld playing and watching this on the second monitor with a nice cup of coffee, Hope you're well Biffa, have a great week :)
Enjoy and doing well thanks 😊
Why use advanced split phase rather than protected lefts?
Brian Centers
Can service vehicles go onto pedestrian roads? (For example for the stadium?)
Yes 👍