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this deserves way more attention. i was looking around online for similar resources and could find nothing but awfully explained bloated messes of solutions that sometimes contained errors and wouldnt even compile. then i watched this video and i now have a real understanding of the topic that i can actually build on, not to mention the complete lack of errors or warnings. thanks for this tutorial!
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Whoa... this is REALLY good! I've watched a few tutorials on this subject. This one feels rehearsed, and it both proactively tackles likely viewer questions, and at the same time avoids getting lost with improv explaining (doesn't go off the path). Subscribed! Only suggestion I have is improve the "still image" we see in RUclips results (based on that image.. plus the logo.. I made incorrect assumptions about the content and speaker).
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What a great tutorial! Thank you so much for making it. I just did a series of (free) courses to learn the basics of C, and I thought a fun next thing to learn would be sockets. Thanks to your tutorial, I feel like I'm getting a nice start with it. I'll also check the references, because I want to know all the options!
nice tutorial for beginners. am totally new to socket programming, and this made sense! Just to add, I got an error while using the close() method. to fix that add #include to your headers
If anyone gets an error about using the close() function to close the socket, I added to the include files "include ". I'm running my program on a Mac with Xcode's gcc compiler.
Thanks a lot. It means a lot. because i had to give my practical on this and our professor did not have sufficient time to give lectures on this topic due to covid19.
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Really good tutorial, may I suggest as a minor improvement when you mention how you can detect errors when the call to connect returns -1, you can find out more detail about the specific error that happened by including the errno along with the errno converted to a string. The errno information will give you a more precise reason on why a network operation failed which can be very helpful for troubleshooting. This works in general for all the network api function calls.
When I try it, with the exact same code that you wrote, it won't always connect to the server side and get connection errors from the client. What is the problem here?
this was really helpful. my college professor wasn't able to explain in this ordered manner, they were just jumbling things up and it wasn't really clear, after watching this video after that lecture, everything has cleared up. great lecture. subscribed.
I guess we are going to ignore Nagle, and man in the middle. (lol), not to mention multiplexing (multiple sockets). I know right....with each "detail", comes more complexity. But, knowing whom is connecting is an important security feature. I found this to be a great way to spend my 3:20 am awake time.
In Java you only have to specify ip address and port. You have to write smaller amount of code in order to do the exact same thing. Although you do need to use dataInput(Output)Stream or BufferedInput(Output)Stream in order to receive/send data.
I got a warning from the compiler for the close() function, I don't think it was defined in the headers so I put the unistd.h header. Anyone watching this I would probably #include because otherwise I'm not sure if your socket will be closed at the end.
I'm very familiar with network protocols and have done a lot of experimentation with netcat, sending custom made files that would contain the appropriate headers / payloads that would essentially "ride" on top of TCP/IP that netcat was taking care of for me. Of course, the limitation here is that though you will receive a server response, that's where the session ends. I can envision how I might do this programmatically Bash, parsing the response header and payload and creating a new file based on the response. The obvious problem is that if I just sent the new file (again riding on TCP/IP via netcat, a new TCP handshake would happen), which of course, would start a new connection which is not going to work. Also, I've done a few simple programs in C, understand the basics - data types, flow control, pointers etc. But the examples I've seen of structs are nothing like what I see he's using here - the structs I've seen declared a name and then had a list of disparate data types listed inside curly braces. Here, he's got 2 different variables separated by a space and is even using dot syntax - it looks like an object! I want to be able to parse custom headers, and send custom payloads (binary). Sorry for the long post but I'm hoping someone can point me in the right direction. It would be great if I could accomplish this in Bash but maybe I should tackle Java and write a Burp extension. Thoughts?
You should include the following line #include to prevent messages like this: " warning: implicit declaration of function ‘close’; did you mean ‘pclose’? [-Wimplicit-function-declaration] close(network_socket);"
Thank you, this is an awesome video in just the right tempo for me. There are some things I was wondering though. I got a problem with the close function, so I imported to avoid getting a warning. and then instead of closing "sock" then I closed "network_socket" as you said that that was the file descriptor. Maybe it would be nice if you added that as a note or something in the video. Again thank you. It it a very nice video
If you are lost by this "introduction", you'd, really be lost when Nagle is introduced. Basically put, TCP/IP, is a stream, you cannot be assured that one read or write successfully wrote the entire thing you wanted. Or it might have read more then one. Thus, you first gotcha with sockets, is to define your own socket header, so, you know how many bytes to expect. Then the next fun event, is when you need to also poll, your writes (lol). So, the simple implementation is trivial, but the details keep adding more and more complexity. what happens when the plug is pulled on the other side, lol. etc, etc.
thanks for sharing quality knowledge. small suggestion - probably bit of zoom in and using some other editor or different background color would improve watching experience and more soothing, thanks !!
One of best explanation. Going to try your code along with my experimental code in addition. Thanks a lot to make me understand socket programming in one shot.. :)
I have a question. I'm on windows platform . My Mingw compiler don't have file . Where can I find these header/source files and how to install it to use ?
Wonderful tutorial. I have an exceptionally basic level of C programming. With that said, your tutorial was clear, covered the background info on what was needed for the tasks being enabled, and might I say that this server/client exercise worked on my elderly macbook with OSX 10.5.8 and a PPC processor. Thank you! I had never thought to explore how I can pass data between two or more apps. This will do nicely. Than you again.
your recv function, uses the buffer, char server_response[256]. So, the address of the buffer, is server_response. You used &server_response. which is wrong! yet it works for a quirky reason. The address of the array, is also the address of the first element .
Yes I was able to resolve the issue, I did not let the server reuse the address after it sent it's bytes. here's the code: // Allow reuse of address int optval=1; if (setsockopt(net_socket, SOL_SOCKET, SO_REUSEADDR, (const void *)&optval , sizeof(int)) < 0) { fprintf(stderr, "error with setsockopt "); exit(0); }
For correct tcp handling you must first shutdown the socket and then close. I got every time a server error because the socket closed to soon. shutdown(sock, 2);
I saw an assignment given to a student where the teacher gave an assignment to establish a communication between unix domain sockets and tcp...i see and i was astounished....
can you use this with a sockaddr_ll structure instead of sockaddr_in? I'd like to be able to send IP packets without knowing the actual port but the interface name instead
i could not find the close() function but i used the shutdown() function instead. This takes another parameter for the way the communication should be closed. Is this also ok to be used?
Shutdown() can just be used to either close the write or read TCP streams (as TCP is bidirectional) but can be used to close both, in which case it acts pretty much exactly the same to close()
@@tatterdemalion898 No worries. Though, I read into it more and it appears that I was wrong. Ideally, close() should be used as it properly closes the socket. Shutdown simply terminates the ability to send/receive data. So, really shutdown() should be called then close() to properly terminate it appears
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Hello.. Work with me I am very smart when it comes to programming but need to know which courses to pay for?
The flow of this explanation and the explanation itself is so smooth and very well done. Honestly an amazing job by this man. Thank you.
this deserves way more attention. i was looking around online for similar resources and could find nothing but awfully explained bloated messes of solutions that sometimes contained errors and wouldnt even compile. then i watched this video and i now have a real understanding of the topic that i can actually build on, not to mention the complete lack of errors or warnings. thanks for this tutorial!
I'm so happy I could cry, you made my month
Doing a web server for a clour computing course and this video is more informative than my entire network programming class. -_-
Thank you!
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Holy shit, guy. If only all programming tutorials were like this.
This video was unbelievably helpful. The way you explain things is fantastic, and I learned more in 40 minuets with you than full university courses!
this is way way way better than 80 minutes lecture in class and does not make me wanna kms ........ 💯 thank you a million.
You're most welcome, Prakort!!! Subscribe for more videos.
I wish there is a fanciful way to say thank you. Thanks a lot!!!
this is the best c sockets video i have found! thanks a lot!!
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This is the best free software Ive seen. Respect.
Thanks for the great explanation sir! This is the only video on youtube that taught me basics of socket programming practically so well :-)
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Finally! someone who actually explains socket programming meaningfully
9:54 for the sake of consistency in using header's enums, I'd recommend IPPROTO_IP instead of explicit 0.
Clear, neat and helpful ... THANK YOU, YOU SAVED MY LIFE
Oh thank you Shahad! We are glad we could help! Subscribe for more 'life-saving' videos!
I highly doubt your life was on the line here...
Whoa... this is REALLY good! I've watched a few tutorials on this subject. This one feels rehearsed, and it both proactively tackles likely viewer questions, and at the same time avoids getting lost with improv explaining (doesn't go off the path). Subscribed!
Only suggestion I have is improve the "still image" we see in RUclips results (based on that image.. plus the logo.. I made incorrect assumptions about the content and speaker).
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What a great tutorial! Thank you so much for making it. I just did a series of (free) courses to learn the basics of C, and I thought a fun next thing to learn would be sockets. Thanks to your tutorial, I feel like I'm getting a nice start with it. I'll also check the references, because I want to know all the options!
Vegeta what was the port number? ..... It's over 9000!!!!
its 9002 port is using.
haha xD
Love Vegeta and Networking !
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What do you think the port number should have been? Also, please share why. Thanks!
you don't get it and you never will, so don't ask
nice tutorial for beginners. am totally new to socket programming, and this made sense! Just to add, I got an error while using the close() method. to fix that add #include to your headers
Thank you for your valuable insight! Subscribe for more tutorials! :)
Thanx
If anyone gets an error about using the close() function to close the socket, I added to the include files "include ". I'm running my program on a Mac with Xcode's gcc compiler.
Ubuntu here. Same problem and same fix. Thanks!
Ubuntu. I fixed it by changing .cpp to .c
Same with Linux Mint!
Nice ! I was waiting for this for a long time ! Congratulations !
Amazing content, extremely helpful!
It's extremely helpful, clear and well-structured explanation video for socket!!
THANK YOU..!
Thanks a lot. It means a lot. because i had to give my practical on this and our professor did not have sufficient time to give lectures on this topic due to covid19.
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I'm really grateful that you created this tutorial. Good job! Keep up the good work.
Thank you Jan, subscribe for more tutorials!
Thanks, this was a pleasure to watch.
You sir are a bloody life saver. God bless your soul.
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5:00 will it compile for Windows using LLVM-CLang and Visual Studio?
Amazing video on sockets in C for beginners. You just earned a sub! Thank you so much!!
This was an excellent tutorial, thanks!
Really good tutorial, may I suggest as a minor improvement when you mention how you can detect errors when the call to connect returns -1, you can find out more detail about the specific error that happened by including the errno along with the errno converted to a string. The errno information will give you a more precise reason on why a network operation failed which can be very helpful for troubleshooting. This works in general for all the network api function calls.
Each word carefully explained
thank you for taking the time to make this video, it made my life much easier.
I had to miss a lecture today on this, lovely content! Good pace and clear explanation.
If your are getting warnings for close statement, also include unistd.h
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When I try it, with the exact same code that you wrote, it won't always connect to the server side and get connection errors from the client. What is the problem here?
Great video indeed. Well explained. Thanks!
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literally saved my life
this was really helpful. my college professor wasn't able to explain in this ordered manner, they were just jumbling things up and it wasn't really clear, after watching this video after that lecture, everything has cleared up. great lecture. subscribed.
Whoa! this tutorial is so good!
Thank You! It was pretty good explanation
I guess we are going to ignore Nagle, and man in the middle. (lol), not to mention multiplexing (multiple sockets). I know right....with each "detail", comes more complexity. But, knowing whom is connecting is an important security feature. I found this to be a great way to spend my 3:20 am awake time.
You're a hero, many thanks
Excellent tutorial man...
In Java you only have to specify ip address and port. You have to write smaller amount of code in order to do the exact same thing. Although you do need to use dataInput(Output)Stream or BufferedInput(Output)Stream in order to receive/send data.
nice tutorial! the best one i could find until now
We're glad you found it useful Bianca! Subscribe for all the latest updates.
I got a warning from the compiler for the close() function, I don't think it was defined in the headers so I put the unistd.h header. Anyone watching this I would probably #include because otherwise I'm not sure if your socket will be closed at the end.
If your are getting warnings for close statement, include unistd.h
Tutorial for beginners... "we're going to use vim as the editor just to keep things simple". LOL!
#respect for him
if a person is competent enough to get to writing c sockets, I'd assume he is competent enough to figure out a text editor.
C coders are very old school they love to use antique software and pretend it's as comfortable and feature rich as any modern software. LOL
If you get stuck in vim just restart your PC and you'll get out of it
I use VIM since a year,... Since I never found how to exit VIM...
dude you're a real one
include unistd.h in your header and instead of sock write network_socket for errors in close function.
I'm very familiar with network protocols and have done a lot of experimentation with netcat, sending custom made files that would contain the appropriate headers / payloads that would essentially "ride" on top of TCP/IP that netcat was taking care of for me. Of course, the limitation here is that though you will receive a server response, that's where the session ends. I can envision how I might do this programmatically Bash, parsing the response header and payload and creating a new file based on the response. The obvious problem is that if I just sent the new file (again riding on TCP/IP via netcat, a new TCP handshake would happen), which of course, would start a new connection which is not going to work. Also, I've done a few simple programs in C, understand the basics - data types, flow control, pointers etc. But the examples I've seen of structs are nothing like what I see he's using here - the structs I've seen declared a name and then had a list of disparate data types listed inside curly braces. Here, he's got 2 different variables separated by a space and is even using dot syntax - it looks like an object! I want to be able to parse custom headers, and send custom payloads (binary). Sorry for the long post but I'm hoping someone can point me in the right direction. It would be great if I could accomplish this in Bash but maybe I should tackle Java and write a Burp extension. Thoughts?
Please refer to the following link mentioned below. It might help you get some idea about your query.
hpbn.co/websocket/
You should include the following line
#include
to prevent messages like this:
" warning: implicit declaration of function ‘close’; did you mean ‘pclose’? [-Wimplicit-function-declaration]
close(network_socket);"
any idea why he does not need to include that?
Thanks a lot this tutorial is great!
how different is it on a windows machine?
THanks for the video! Great job!
Thank you for this tutorial, can you give a recommendation for further reading on this?
best class for beginners
We're glad it was helpful Chaitanya! Subscribe for latest updates.
Thank you, this is an awesome video in just the right tempo for me. There are some things I was wondering though.
I got a problem with the close function, so I imported to avoid getting a warning. and then instead of closing "sock" then I closed "network_socket" as you said that that was the file descriptor.
Maybe it would be nice if you added that as a note or something in the video.
Again thank you. It it a very nice video
Very well explained!! thanks
What was the htons function used for ? I didn't quite get that
Basic RUclipsr: If you have any questions write them in the comments.
Eduonix: RTFM!!!
GREAT video!!!
best lecture , thank you
If you are lost by this "introduction", you'd, really be lost when Nagle is introduced. Basically put, TCP/IP, is a stream, you cannot be assured that one read or write successfully wrote the entire thing you wanted. Or it might have read more then one. Thus, you first gotcha with sockets, is to define your own socket header, so, you know how many bytes to expect. Then the next fun event, is when you need to also poll, your writes (lol). So, the simple implementation is trivial, but the details keep adding more and more complexity. what happens when the plug is pulled on the other side, lol. etc, etc.
thanks for sharing quality knowledge. small suggestion - probably bit of zoom in and using some other editor or different background color would improve watching experience and more soothing, thanks !!
Thanks a lot sir, you were a great help.
glad ! it was of help, subscribe for more such videos! :)
GREAT GREAT VIDEO! THANK YOU :)
Is it possible to send a FILE that was fopen ? Should i read it into a buffer or i can just send it like that ?
excellent tutorial!! 👍
Awesome! All clear
thank you so much teacher
Thank you, you are amazing
Thank you.
One of best explanation. Going to try your code along with my experimental code in addition. Thanks a lot to make me understand socket programming in one shot.. :)
I have a question. I'm on windows platform . My Mingw compiler don't have file . Where can I find these header/source files and how to install it to use ?
Thanks it was really helpful for our mini project
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great tutorial.
Thank you so much , for such a nice tutorial :)
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Wonderful tutorial. I have an exceptionally basic level of C programming. With that said, your tutorial was clear, covered the background info on what was needed for the tasks being enabled, and might I say that this server/client exercise worked on my elderly macbook with OSX 10.5.8 and a PPC processor. Thank you! I had never thought to explore how I can pass data between two or more apps. This will do nicely. Than you again.
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your recv function, uses the buffer, char server_response[256]. So, the address of the buffer, is server_response. You used &server_response. which is wrong! yet it works for a quirky reason. The address of the array, is also the address of the first element .
Worked on the first run, error establishing connection on the runs after.
Can you elaborate the issue are you facing?
Yes I was able to resolve the issue, I did not let the server reuse the address after it sent it's bytes. here's the code:
// Allow reuse of address
int optval=1;
if (setsockopt(net_socket, SOL_SOCKET, SO_REUSEADDR, (const void *)&optval , sizeof(int)) < 0) {
fprintf(stderr, "error with setsockopt
");
exit(0);
}
@@edargham Thanks, this helped me to reuse the ip address of the server
Thank you very much. This saved me a lot of time.
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how did close(sock) work for you..? there is no socket with that name..?
well explained!
For correct tcp handling you must first shutdown the socket and then close. I got every time a server error because the socket closed to soon.
shutdown(sock, 2);
I saw an assignment given to a student where the teacher gave an assignment to establish a communication between unix domain sockets and tcp...i see and i was astounished....
now i can write a RAT thanks !
Yea now you only need to learn winapi, cryptographie and multithreading 😂
Excellent tutorial. Thank you for posting this :)
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What did you mean by you can connect to your own system at 0.0.0.0? the loopback IPv4 address is 127.0.0.1, and the IPv6 version is ::1...
Helpful video.
can you use this with a sockaddr_ll structure instead of sockaddr_in? I'd like to be able to send IP packets without knowing the actual port but the interface name instead
i could not find the close() function but i used the shutdown() function instead. This takes another parameter for the way the communication should be closed. Is this also ok to be used?
Shutdown() can just be used to either close the write or read TCP streams (as TCP is bidirectional) but can be used to close both, in which case it acts pretty much exactly the same to close()
@@lightningshark67 duly noted! Thanks for your reply!
@@tatterdemalion898 No worries. Though, I read into it more and it appears that I was wrong. Ideally, close() should be used as it properly closes the socket. Shutdown simply terminates the ability to send/receive data. So, really shutdown() should be called then close() to properly terminate it appears
Can i connect using url of the server and not the Ip? Like we can do in libwebsocket and socket.io
Thanks, very helpful
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Is there any way to find destination port number of incoming UDP packet from a socket ?
the port number is over 9000!
Hi, how to handle the data storage when the client sends 4GiB length string to the server?
perfect thanks
Super helpful, clearly explained and concise! Thanks for much :)
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