BATTLETECH: The Warrior
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- Опубликовано: 27 авг 2024
- In the world of #Battletech, it would appear that the Helicopter, or #VTOL, still very much has a place on the battlefield. While #Battlemechs and AFVs dominate the ground, and #Aerospace Fighters dominate the air, the balance in-between is ruled by these 20th century derived vehicles.
The #Warrior is a product of the #InnerSphere, and more specifically #HouseSteiner, or the #LyranCommonwealth, but it eventually sees adoptions through the entirety of the Sphere, and the #Periphery as well.
So, let's look at this #SuccessWars born raptor. This 20-ton nightmare, because to underestimate this vicious little thing, is to invite destruction.
#ClanInvasion #DarkAge #Ilclan #mechwarrior5mercenaries #Mechwarrior #Mechwarrior5
#Battletech the #Mercenaries #Kickstarter :
www.kickstarte...
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Note: I am not associated with the Battletech / Mechwarrior IP, and create this under fair-use. Ownership of the Battletech IP resides with several companies at this time. I support all official releases.
Basically the Warrior is the epitome of:
*I'm not touching you* (Pling-impact of AC2 round)
*I'm not touching you* (Pling-impact of AC2 round)
*I'm not touching you* (Pling-impact of AC2 round)
And if you're lucky, you can use a Mech jock losing it over the plinks to lure them into a trap and breaking formation.
I love how it's basically just an AH-64 Apache with extra bits and pieces slapped onto it.
It's a bit of a Black Shark / Alligator too.
The coaxial rotors and canopy design make it more like the KA50/52 Hokum. This design had its first flight in the 1980's so BattleTech writers were aware of it.
@@shaider1982 I agree with you. A Hokum that actually works to its design specs and is properly maintained would be an excellent scout-hunter for any size military force in the Battletech 'verse.
@@observationsfromthebunker9639 I'd imagine the Warrior can launch missiles while moving and fly without shaking itself to death.
@@ultraman5168 I'm certain it can do so! 😄
Everyone acts tough until the warrior gets above your firing arch
They should be firing missiles from out of range of mechs.
"Kings of the battlefield? Hah! From where I sit, 'Mechs are nothing but targets." -Pilot Carew, Clan Wolf Quote from CCG: AEROSPACE FIGHTER MISSION
Heh. I saw a Battletech card game card with that quote.
Finally something that shows the warrior as an intelligent design instead of absolutely idiotic. Keep the quality content coming, please!
What's odd is that the MW5 ones are equipped with med lasers, not ac2's and missiles.
Everything in the future has lasers! Or maybe they were built by Destro.
According to Sarna, the variant in MW5 is the H-7B which is designed to maximize firepower and make it easier to operate for inexperienced pilots. It supposedly also makes the craft cheaper to repair when it receives return fire.
Sadly for it, it's not that cheap to repair when it explodes and kills the pilot XD
@@BigRed40TECH A Warrior squadron deployed against battlemechs in 3030 know exactly how cheap their lives are. Which is why they make sure the giants never get a tracking shot off against them! (Except for the guys opposing the hero in MW 5, those guys have a death wish. Let's fly close enough that a Fire Javelin can target them!) By the Dark Age though there are fewer mechs in ROTS and surrounding areas, which makes the up-armed Warriors actually dangerous, since a force built around a lance at most of mechs can't afford to get any stricken by random helo sniping or backshooting. A Republic commander can get lots more value from them, and deploy them accordingly.
@@BigRed40TECH sounds like a job for RogueTech.
Warriooors, come out and plaaay!
I knew someone who have to do that reference.
The original Warrior becomes twice as annoying when alternate ammunition becomes available. Slap in precision or AP ammo, and it can take out units far more quickly then one thinks...
I'd argue that dropping the SRM 4 and its ammo for alt ammo types or to hold more AC2 ammo could be an effective low tech solution. You're not encouraging pilots to risk getting close, and when UAC's become available, you can still make use of not only the expanded ammo storage, but the option of ammo variety.
Or you could invest the weight saved without missiles into armor or acceleration.
@@bthsr7113 Are there any recoil rules for aircraft?
Oh neat, I'm painting up a Warrior right now. This'll be great to listen to after work
I can't wait for the new plastics. :D
The Warrior is the most efficient VTOL design in Battle Tech. If you keep the Warrior moving 10+ hexes a turn and firing at extreme range the very few mechs that can get it into firing range will have a hard time hitting. That said, an AC/2 is just a minor annoyance. Good enemy commanders would probably just ignore the existence of the Warrior until larger strategic threats are eliminated. Bad commanders would send a detachment of scout mechs to wreck up these annoyances, which would help dismantle the enemy formation and make the rest of their assets more vulnerable to being isolated and destroyed.
Out of all the variants, I like the base Warrior the best. The variants that give up the AC/2 for LRMs give up the Warrior's greatest defense: range. They also are more expensive. The Warrior is a light harasser, and upping its damage potential by reducing its ability to survive is a questionable move. If you are looking for LRM support, get a tank. VTOLs are just too vulnerable in comparison. The RAC/2 version is amusing, but the increased cost for a distraction is probably putting the cart before the horse in this case. Cheap and annoying is the Warrior's greatest virtues.
The AC 2 is also effective against everything on the map. Mechs, vehicles, artillery, infantry, the AC 2 will damage all of them at range.
One thing with the LRM equiped ones, you can load Thunder munitions and throw down a quick mine field in front of any mechs and/or vehicles and get the hell out of the area
Damage is damage. Sooner or later the mech/vehicle blows up from no more armor. Or someone has to take time and material to repair the armor. Evey minute your enemy has to waste to fix AC/2 damage is a minute that could be used on something else.
I'd argue there are more efficient VTOLs out there for different roles, like troop movement and hunter killer, but it's a good scout and long range mosquito.
There's an argument for the LRM10 version being more effective at actually drawing a modicum of enemy attention.
It's significantly riskier for not so much reward, but if you're going against a good commander and _need_ the Warrior to be actually disruptive rather than only annoying, the LRM10 might be just enticing enough to push the enemy commander into making an unfortunate mistake.
The warrior is proof that not everything has to be a one man army. A good army has multiple tools at their disposal, and the Warrior is unmatched for its speed and ability to just ignore terrain. This makes it better than most scout mechs at flanking and harassment, and being so relatively cheap they aren’t a critical loss.
its a prime spotter and recon for mech scale forces and theres the variant with 2 machine guns for just dealing with infantry... just don't get it hit
I was already leaning that way but now I’m 100% picking the recon Hunter pack as one of my company backing rewards. They look pretty fun in Alpha strike too.
same here in my Company tier pledge
The Warrior is more terrifying when you bring their friends instead of just one. A pretty decent scout/recon platform as well but otherwise something I think I'd rather use as an alternate Savannah Master.
You're untouchable! Right up to the point a lucky gunnery roll or an unlucky piloting roll makes you go splat.
I'm a little surprised there isn't a variant that mounts an LB 2-X AC. Same weight and ammo per ton, but even longer range at 27 hexes and gives the option of cluster shots to increase the chance of finding a critical hit.
i think its cause the early rules allow weight like 21 tons but that been change to 5 tons increments (Mostly) turning the warrior into a grandfather unit. So creating more variants that are 21 tons has been discourage. i am sure they sould do a 25 or a 20 version if they wanted but they havent.
While Mechs are in 5 ton increments, the combat vehicle construction rules in the TechManual allow for 1 ton increments. Also, the Warrior does have an IlClan era(the current era) variant, the H-7F
Or even better, a clantech LB2-X. 30 hexes range and the moment your biggest threat, a clan LP, gets to shoot back *at all* you're already at medium range and not just hoping for crits but counting how many you've already landed.
Would a rotary ac/2 be possible. Would changing the srm to a 1 shot rocket save enough weight?
@@samphadhavihara4035 thanks. I missed that
Get to the choppa...
Okay I couldn't resist 😀.
Awwww ya. My favorite light air unit!
Huh never knew what they looked like from this angle I've usually only see them from below and in flames 😋
You know, as I play Mechwarrior games with VTOLs in them, I often wonder why they eschew cover and simply fly at my mech. Kinda self-defeating imo.
Looking forward to video about Yellow Jacket
Great video, Big Red. I don't think the Warrior needs more coverage, and you didn't give it less than its due. Not much art for it, but that's to be expected. Thanks for pointing out that MW 5 doesn't use it well. Looking forward to using the little buggers again, or having to decide whether or not to swat the flies before they get a lucky bite.
The secret to warriors is timing. Have them hang back while forces advance, then when the enemy is committed fly them forward to hit flanks and rear with the SRM. If the enemy decides to deal with them, great! They aren't shooting your more expensive forces.
loved the warrior for indirect fire vehicles and mechs
Not as fearsome as the Yellowjacket, but a respectable tool in the combined arms chest.
While most of the conversation around units in these deep dives is understandably centered around combat effectiveness, the true power of helicopters is maneuverability. While mechs can traverse most terrain, they are slowed down in certain extremes, whereas helicopters don't care. Therefore, the effective use of something like a Warrior is entirely situational. In a standup fight on an open plain, it's not going to accomplish much. But in mountainous terrain where it can get cover against targets who struggle to maneuver, the warrior would really come into it's own.
Excellent video. I was playing a Time of War campaign set in 3025, and our group decided to carry out a direct assault on one of the opposition's bases that was in a city. The defenders? A handful of turrets with large lasers and light LRMs, two standard Urbies, and a wing of Warrior H-7s (4). Turrets were easy to hit as they don't move, Urbies almost don't move so were easy to out flank, while dealing with those two defenses here come those 4 Warriors taking shots at our mechs' asses the whole while!
I think the Warriors ended up doing more damage overall then the turrets or Urbies honestly. Even after the second Uribe went down, they GM had the Warriors harassing our mechs until we took down one of them. That, that was satisfying though!
It's so true that only a fool would send them in to fight mechs up close. And you only realize just how scary they truly can be in MW5 when the vtols are wearing you down with a constant barrage of AC2 rounds from 2000 meters away and none of your weapons can even reach them and most of your armor's in the red from all the fighting you've done
And that's why the big vtol in that game usually has 2 ac5's and dosn't like to hover too close to directly over mechs(so zombie mechs can't hit them). If they didn't severely limit how the aircraft should fight I am of the belief that there would be a much greater need for things like a Blackjack, Jager, or Rifleman AI lancemates.
Oh sure, a PPC could take one down but you never just field one warrior just like a savannamaster
When I saw the AC2 as primary I was thinking Rotary Gun! I didn't realise it had less range than a normal gun. Shame, really, as a Rotary AC2 with the same range as a standard AC2 would be a massive step up.... if they did rotary guns right, but it seems they seldom get 'miniguns' right. Or they nerf them to balance them, maybe. 'They' being the creators of most games I have seen a minigun in.
You are definitely building value for these force packs! It is the battlemech that drew me & likely everyone to MW/BT, but it wasn't until playing the Heroclix game in the early 2000's that I realized how effective combined arms could be in this game, afterall I had to do something with the more rare elite vehicles I kept getting. This definitely gives me a growing itch to run vehicles on the tabletop.
These guys will be avalible for purchase just in normal packs at some point right?
You'll rarely ever fear an AC/2, but if they're used right you'll have to learn to respect them.
It looks like the vehicles will benefit the most from a re-design. The 3027 TRO designs were good for their time, but the ground and helicopter vehicles you can see at military expos in 2023 look more futuristic. Time for the future to catch up with the present. 😃
like hell you're putting a twitter feed in my shadow hawk you punk.
I'm not sure if I agree that everything in Battletech should have the hard angles of a vehicle designed for stealth.
@@Chopstorm. there have been developments beyond the F-117, you know
@@Omniseed Such as the B21 Raider? Sure it's not as drastic as the Nighthawk, but it is still very angular.
Lol...Battletech infantry still need to catch up with the 1800s.
Great video can't wait to get my hands on these.
I was wondering when vehicles would turn up on my feed. Nice stuff. Can’t wait to see the Vedette or Bulldog.
Yeah I can easily imagine that the warrior is often underestimated. HBR Battletech didn’t put a good image on the locust but when I played the tabletop version of Battletech I couldn’t hit the darn thing until my opponent made a mistake and aloud me to take a easy shot at it.
Hello Red.
I know the Warrior VTOL. I've used it in the past to good effect. Not only that, but I almost always chose the variant(s) with an ICE engine and the longest ranged weapon possible.
When fielded and used correctly, they can become a true danger for most tanks and other vehicles, as well as other VTOLs. Even Mechs fear this lightweight combatant, or should. Since with the Warrior's speed, one can easily use terrain to good effect to get around behind an Enemy formation and attack their thin rear armoring.
Being a relatively light, and cheap unit. A Commander can field multiples of this vehicle against almost any foe, in nearly any terrain. And with the Warrior's speed, fear little in the way of return fire by the Enemy.
As an example of their usage, I fielded four Warriors in one battle, moving them as a unit along the Enemy's flanks to turn in to attack with their AC-2's. It only took a few such attacks to pierce Mech rear armoring, and do 'critical' damage to them.
Any attention drawn to the Warriors would lessen the Enemy's attacking damage potential, thus allowing my other units to progress and deal their own damages almost untouched. If the Warriors were ignored, however, they would continue to poke and prod the Enemy's forces and deal more critical hits, which would have lasting effects on the Enemy units.
Thus showcasing the Warrior's real effect in combat... Scouting, harassing, and doing just enough damage to make themselves a factor for the Enemy to keep ever in mind, while risking little of my own force's combat potential. Given multiple units, the Warrior can be a 'game changer' on the tabletops, and a unit well worth their purchase price to any Commander.
They can be useful as spotters for your LRM Mechs like the catapult.
These little monsters can be devastating when used properly, especially with the nasty variants.
There is a simple benefit to going with 21 tons over 20. While the internal structure, controls and lift equipment are all heavier (and thus weigh more than the extra ton added), the lift factor for engine selection goes up. Which is why the 7s can get 9 MP from a 50 rated engine and the 8 requires a 105 for 10. Not as 'clean' as 5 ton increments, but I love the 7C.
I like how in the 31st millenium rivets are still a thing :P
Rivets definitely work, and don't require a very high tech base, comparatively speaking.
31st millennium (30,000 A.D.)? Battletech doesn't go that far. Battletech goes up to the 31st century. (3000 A.D.)
Guess I found the 40K fan. Sup. 😊
@@observationsfromthebunker9639 They work for holding metal together, but they also tear apart under stress hence why they were abandoned in favor of cast frames.
@@mill2712 Yeah, that one was my mistake :P
We usually use camlocs and dzus fasteners , not rivets. (In today's Air Force, that is)
I usually save the videos for when I'm doing dishes, but I can't help myself 🎉 Aiiiiiir Power! I honestly don't think the videogames do Air Power justice, they give up their key asset (range) to hover over you in Small Laser range lol... but I get it - it's Mechwarrior, not AeroWarrior. 😄
I remember one fun tabletop scenario we did. It was a race around the map through various checkpoints. Up to 6 of any type of craft were allowed, up to a certain tonnage and battle value limit, and you were scored based on how much tonnage you got through each checkpoint. Well, I did some calculations. I determined only a VTOL or hovercraft had any chance of winning. So I chose 6 15-ton Marten Scout VTOLs, and used my BV to give them 0/0 pilots. I loaded their tiny SRM-2 launchers with Inferno SRMs, which basically meant any enemy vehicle I hit was dead. It also meant that I could easily afford to lose a VTOL or two since each loss would only remove a small amount of my total tonnage. And with six chances to hit at 0/0, it was pretty much a guarantee ONE of them would hit the target if I focus fired.
When my buddy saw what I had brought, he immediately knew that I was going to win. He then changed his loadout to a couple of antiaircraft tanks to try to take me out (as he stated, he knew he couldn't win so he wanted to try to keep me from winning). It didn't work, and as I recall I set one on fire as I flew by and blew it up. No one else thought to load Infernos, and it was a slaughter.
A fast AC2 that can elevate itself to get LoS almost anywhere, especially a cheap one that you can bring in numbers, is scary. It's biggest weakness on the TT IMO is map size.
I'm just imagining a ring of them (at least 20) orbiting around a mech to bleed it to death before heading to the next one.
Cool lookin Attack Heli, Ah-64 and a Ka-52 had a baby
Missed the premier due to fridge shopping but this was a great listen.
I feel like AC-2s are better in universe than in game. But overall I like the warrior.
The Warrior is one of the vehicles that uses the AC 2 correctly. A lance of them can make hash of a combined arms advance, or make a mech lance commander swear like a Marine.
Looking at you Blackjack
The H7-C is the best warrior model imo
I'm looking forward to being able to buy these when they hit the online store since I missed the Kickstarter
Who am I... I'm a warrior.
WHO am I... I'M a warrior!
WHO AM I... I AM A WARRIOR! ✊
I think you still get the best bang for the buck with the original configuration. It's a long-range plinker and fire support spotter.
If I remember back in day we often called them "Biting Mosquitos" as they were extremely annoying
It really feels like the Warrior was built from the ground up with the question of "how the hell do we make AC/2's useful?"
I have the 80s hit song The Warrior on repeat right now. Following up with the Airwolf theme.
The Warrior doesn't have enough firepower to justify the airwolf theme
*Swarm of VTOLs appear as I'm battling multiple assault mechs*
Me: Can you NOT right now!?
Good stuff. I’ve used Yellowjackets and Donars in AlphaStrike -and it’s been great fun adding those VTOLS- but never a Warrior yet. Perhaps I’ll choose that as one of my Force Packs in the KS🤔
You are
THUNDERSTRUCK!
i think the srm 4 is for some targets. if it runs into an unguarded enemy convey or one that already been maul. It then uses the srm to finish off the target before going home. AC of course being its primary and should engage light targets or mechs back in hope of a golden bb or even weaken the rear armor enough to create holes for other units to take advantage.
Helos are the kings of hit n run in Battle tech.
I'm playing mechwarrior 5:mercaneries and it's a crying shame I can't use armor and air support. A squadron of these supporting my lance of mechs backed by demolisher tanks would be the bee's knees.
Paper - gunships
Rock - Urbanmech in city
Scissors - Rifleman
Thank you
Take 3 H7F's and watch a light mech pilot start writing a testament when 3 ultra-AC-2 fires on them.
Helicopter helicopter
I love how to make stuff any kind of future tech you only need to slap on jet engines! ;p
when I play table top, me and a friend used to frustrate the hell out of our friend who loved big mechs, with VTOLS, Locusts, and LAM Stingers
An AC2 may not kill your mech but it guarantees that you have to spend a weekend repainting the damn thing.
Tink tink tink tink.... Mechwarrior: ??? Is their someone outside my mech?
Looks outside oh its just a warrior
Tink tink tink
Dammit that's annoying
The Warrior - the Kamov Ka-50 Black Shark of Battletech (despite being designed by Lyran's Lockheed), is a sound attack helicopter design with the best feats of the Black Shark. Kamov's Contra-rotating main rotors omitted the need for a tail rotor to maintain flight balance & enable side-strafe firing. A long range armament allows the Warrior to be effectively deadly as a frontline recon aircraft
Anyone who runs is a Cappellan. Anyone who stands still is a well disciplined Cappellan.
Was working on getting all the Star League era (amaris civil war precisely) units together for an rpg game. Sad the warrior wasn’t around in the time.
I’ll have to find an alternative if their is one.
These would be great off map or pre battle support assets. Get an auto roller count hits and deduct hp from enemy assets.
These really do emphasize the combined arms aspect.
Assuming you aren't dedicating veteran or elite pilots to pilot these, which sounds nuts, , the numbers to use this break down something like this: move flank speed, engage at long range, and average gunnery for a regular pilot of 4. That's a 10+ before you consider enemy movement or possible terrain modifiers. I guess it's good that 1 ton of AC2 ammo is 50 shots because I see a lot of missed shots when used at max range and flank movement. We have used these on the tabletop, and it only takes one annoyed assault mech with a few long range weapons to empty the skies. Great video, Red...not my favorite unit but you helped bring life to the Warrior.
Thanks for making vids on more than just the mechs
I’m looking forward to pairing a couple of these with my Hawk Moth!
Ac2 go BRRRRRRR
The warrior H-7C and the H-10 are probably my favorite variants without getting into the advanced rules of the S-9 (which are probably worth it in the Ilclan era given how many more options people have to deal with long range harassers) The H-7C has an underrated asset, 2 tons of LRM ammunition . Some specially ammo say some semi-guided LRMs or thunder munitions can really improve the threat the unit offers without having to invest in a more expensive unit. The H-10 is probably the cheapest deployment vehicle for IS battle armor if you plan to push them forward to claim an objective or hide them in a relatively safe low cost vehicle until a vulnerable unit is exposed for a lightning attack.
People always underestimate the vtols in battletech....a vtol spam can be hard to deal with as their speed and little but constant damage can pick Lance's apart before they can do any real damage back...great overview of a much ignored but dangerous aspect of the game :-)
Never appreciated the Warrior until I was watching a table top game from Death From Above war gaming and a pair were used in a mixed unit with armour and Mechs against a Clan force and they took down two Omni mechs...
Truth on them being cannon fodder in Mechwarrior 5, and I'd love to have properly deployed Warriors to worry about. It'd be a good way to rush a mission with the threat of being shelled by AC/2 rounds for most, if not all of the mission, and a reason to justify having an anti-air mech like a Rifleman around. Also if their numbers start adding up? One gun is chip damage. Two is twice that. Anything more? Ouch! That's a lot of damage over time!
Still, as a commander in that regard, I still respect them on the battlefield, cannon fodder or not. Chip damage is chip damage, and until my forces have safely withdrawn, a Warrior with a laser and/or missiles is damage that I'd rather not have adding up.
Ironically, having fast warrior VTOLs with AC/2s always maintaining max firing range in MW5 would be dangerous and extremely difficult to play against. AC/2s are deadly if you can hit the same part over and over, imagine 5 of them constantly peppering a mech while heavier forces occupy their attention.
@@cobalt968 Oh, I know. That's half the point of my comment. Would it be fun? Probably not for the majority. Like, it makes a degree of sense as to why MW5 has Warriors as cannon fodder.
I'm a little bit of a masochist when it comes to gaming, though. I like it when things are unfair or oppressive. To me, it's ten times more satisfying to dive into hell, suffer, and then stand victorious in the end.
I think the least they could do is use AC/2s and do strafing runs or something from high altitude. That way they can still harass from a reasonable range but not be impossible to kill in most circumstances.
Swatting flies.
The H7F looks the more interesting.
Gave me the idea of a spotter H7: no weapons, tag, bap and ECM.
Three of these cost the same as a single Blackjack and carry one more AC/2... Might have to pick up a few of these guys.
Since you're doing conventional vehicles and aircraft now. I would like to see the Mecbuster and the Guardian conventional aircraft from tro 3026.
I'm really not. There are just a handful I'm covering directly related to the Kickstarter.
Ah yes the Worrier, because I be worried too having to fight against battlemechs in something that's armored like flying tin can.
Somewhere Wagner's Ride of the Valkyries is playing.
the fact there's no ER large laser with a fission engine for 10 free heat sinks feels like a miss opportunity
I’m pretty shocked that there aren’t more non-prototype variants that try to use extended LRMs as a main weapon. Being able to engage at ranges that significantly out-range the AC/2 while hitting harder seems like a no-brainer.
It's the Ka-50 Black Shark!
AC/2 and AC/5 autocannons may not be in most cases a good weapon on a mech.
But they are solid on everything else. Warrior VTOL is one of the better examples of that. It might not hit hard, but it can hit. And often it's target can't hit back. Good if your in the helicopter, bad if your the target.
I'd gone LB-X 2 over a Ultra/2. But I like the concept of a multi ton shotgun shooting 22kg/almost 50 pound shotgun shells at a target roughly half a mile away.
Or keep the standard AC/2 and throw in 20-ish AP, or Precision rounds. Your not trying for a knock out blow in a lightly armed VTOL. So accuracy at range is the name of the game. Crits are a bonus.
Every round that hits worse case is something a enemy Tech/Astech has to potentially fix later on. Likely with salvage, or precious limited resources brought in system.
All jokes aside, its really good that the game does have something like this to where it's a relatively light helicopter unit because the amount of utility that you will get out of something like this, especially when mechs aren't involved and it's just a planet trying to do its own thing is extremely useful. Because not everybody can afford to station a fast battlemech on every single world let alone every single FOB.
Edit: all that is to say that, it really does help sell the setting much like how the charger or the assassin (and the story behind them) makes it much more believable and it is reasonable that someone could try and use something like this on the battlefield... Besides, we all love the smell of napalm in the morning :P
Lol i was joking with my friend that my immersion with battletech was broken because there wasn't a M-1 heavy mech. M-1 light mech, M-1 infantry transport, M-1 armor, and M-1 infantry weapon...oh and a M-1 artillery tank.
@@codyraugh6599 maybe theres a m1 machine gun and a m1 plasma cannon or something xD
There's thunderbolt mechs and thunderbolt missiles and thunder LRMS. Is that confusing enough nomenclature?
Reasons to keep the Rifleman around for centuries, these little bastards
I killed two last saturday to strike attacks form a couple of Corsairs. Best be done with them early in the game...
The design would be familiar to those following the current conflict in Ukraine. If I recall, NATO had a first glimpse of the KA-50/52 helicopter during the 1980's, so the writers of BattleTech might be aware of the design and partly inspired it.
Just like real life, VTL are fast and dangerous. And need to scatter when an Aerospace fighter shows up.
Anything with 3 or 4 TMM in alpha strike is great! And that +1 for vtol on top of that. It's so hard to hit without flak weapons.
Wonder why they never produced a TagBeagle variant of the H7. Electronics where resonably early re-discoveries and dropping the SRM and Ammo would allow a TAG and a Beagle as well as a bit armor to be mounted. Certain LRM can use TAG for indirect fire turning it into a BT "Kiowa Warrior"
Sounds quite effective
There's a dedicated VTOL for that, it's called the Crow. It's cheap too!
Wilson's Hussars have left the chat.
With the new ammo types, if supplied with AP rounds, that little AC2 is now alot more dangerous. Thru armor crits ain't no joke.
Limits ammunition, and doesn't apply to the Succession Wars variant to be fair.
idk, I've tried to use them as described here. If they could hit every turn that might be something. But close enough in to make that likely puts them in range of reprisal. And 2 damage a turn for say 10 turns isn't a lot of return for 295 BV. You could get a Packrat with 7/11 move and an SRM6 for one point less. They make tons of sense in universe, but in the context of the tabletop skirmish game the base model seems bad. The AC5 version only needs to land 4 hits to match the theoretical max of the AC2 version over the course of an average skirmish. That said, they did *something* in my test game. I got a few motive crits on the enemy tanks from obnoxiously long range.
I'd suggest/argue that the H8 variant is more of an air superiority designed to hunt and wipe out enemy air supports like other H7 variants.
You don't have to say "ignorant Steiner generals." You can just say "Steiner generals."
"Laughs in AC/2"
I like how similar this ended up in layout to the Lockheed-Sikorsky FVL entry.