Комментарии •

  • @esbenoxholm
    @esbenoxholm 5 лет назад +6

    Hi Magnus. Finally got to give this a proper look. That is one well planned and beautifully executed tutorial. Looking forward to see more like this!

    • @Miror
      @Miror 5 лет назад +1

      Thank you Esben! Glad to hear you like it. I hope to get on the horse and start making a few more in the next few weeks :)

  • @denisshepelev1966
    @denisshepelev1966 5 лет назад +3

    OMG exactly what I looked for!!!! Thanks man!!!

  • @CzedYman
    @CzedYman 4 года назад +1

    Awesome tutorial! Thanks so much for sharing this knowledge!

  • @chrisrams3D
    @chrisrams3D 5 лет назад +1

    Awesome Magnus! great tutorial, thanks for the contribution!

    • @Miror
      @Miror 5 лет назад

      Cheers Chris! I'm happy you enjoyed it!

  • @marcowodarz-burmester7728
    @marcowodarz-burmester7728 5 лет назад +1

    Great tutorial!
    And also many thanks for the textures!
    Cheers
    Marco

    • @Miror
      @Miror 5 лет назад

      Marco Wodarz-Burmester You're welcome! Hope they help :)

  • @begin-gd1jm
    @begin-gd1jm 2 года назад

    perfect

  • @anastasiyakulyabina6449
    @anastasiyakulyabina6449 5 лет назад

    Thank you so much for very good explained tutorial and super usefull materials!

    • @Miror
      @Miror 5 лет назад

      You are most welcome! Glad to hear it!

  • @adarsh_pal
    @adarsh_pal 5 лет назад +1

    thank you for sharing, this video is very useful

  • @Northorne
    @Northorne 4 года назад +1

    Well done mate--helped me solve a problem I was having

    • @Miror
      @Miror 4 года назад

      Awesome. Glad to hear it!

  • @adarsh_pal
    @adarsh_pal 5 лет назад +3

    if you are working with SolidWorks model then turn on the NURBS option in keyshot then you will get same results.

  • @alexanderkaula
    @alexanderkaula 5 лет назад

    Nice one Magnus!

    • @Miror
      @Miror 5 лет назад

      Thank you Alexander!

  • @fiszu12
    @fiszu12 5 лет назад

    That was very clean and informative tut, thanks! Would love to see basic to advanced tutorial on material graph

    • @Miror
      @Miror 5 лет назад

      Hybaryba Fiszu Thank you! Glad to hear that. I've noted down the request. Let me know if you have any particular objects or materials in mind.

    • @fiszu12
      @fiszu12 5 лет назад +1

      I would love to see advanced tutorial on wood material, maybe smth like the one you did on the viking boat;)

  • @alfredofernandez9254
    @alfredofernandez9254 5 лет назад +1

    thanks for sharing, very usefull and interesting.
    i will try it... hope ti see more tips!

    • @Miror
      @Miror 5 лет назад +1

      Alfredo Fernandez You're very welcome! Glad you found it useful. It will probably come more tips over time :)

  • @CrodyTV
    @CrodyTV 5 лет назад +1

    Awesome tutorial and thank you very much for providing the necessary resources for free. But unfortunately for me, impossible to find a tutorial to link several fillets together to make only one (in "NURBS mode") in solidwork

    • @Miror
      @Miror 5 лет назад

      Hi, thanks for the valuable feedback and the kind compliment. It's a shame to hear it can't be done properly using SolidWorks though. I imagine it would be a tedious process of subtracting the fillet areas using boolean operations and then loft the remaining shapes together (easier said than done probably). A shame I don't have the software nor the foundation to do some research on it.

  • @benjorgensen4181
    @benjorgensen4181 5 лет назад +1

    Thanks Magnus! Do you know what tool/view I should be looking for in Fusion360? As far as I’m aware, Fusion doesn’t have a NURBS view.

    • @Miror
      @Miror 5 лет назад

      Ben Jorgensen Hi Ben! Hmm..I'm not sure if it's possible to be honest. I have a friend who's using F360 and he hasn't found anything of the kind yet. He manages to utilize the technique, but it's a bit more tedious trial and error efforts involved since he cannot evaluate the NURBS flow directly in the CAD tool

  • @WillGibbons
    @WillGibbons 4 года назад +2

    Great explanations Magnus. Pretty sure we discussed this elsewhere, but unfortunately, NX seems to be a bit of a standout in the way it offers control over NURBS patches. At least in my experience, I've not had luck with this in Solidworks or Fusion360. This is still a very helpful tutorial for those interested in this subject.

    • @Miror
      @Miror 4 года назад

      Thanks Will! Yes, I remember you trying to recreate the results using F360, but it lacked a bit of control of the NURBS. It's undeniably a great set of tools available for full control in NX. Too bad to hear it's not as applicable across platforms.

    • @Caracalaba
      @Caracalaba 2 года назад

      I'm also trying to create a continuous sweep on Solidworks, even if I have a composite Curve it still creates a tube with different sections, Anyone knows if there's a solution?

    • @Caracalaba
      @Caracalaba 2 года назад

      Oh I solved my problem! On the sweep options I changed the default -Follow path- for - Torque along the path- . That way it creates a single sweep without different sections

  • @zachmeyer9183
    @zachmeyer9183 5 лет назад +2

    Thanks Magnus! Anyone have experience creating the needed geometry in fusion360? I've been playing with lofts and sweeps in the patch and sculpt environments but cant create a single face surface with even flow.

    • @Caracalaba
      @Caracalaba 2 года назад

      I had the same problem in SolidWorks. On the sweep options I changed the default -Follow path- for - Torque along the path- . That way it creates a single sweep without different sections. I don't know if there's a similar option on fusion360 though

  • @RomboutVersluijs
    @RomboutVersluijs 5 лет назад +1

    Vector has mathematical points therefor its resolution independent :)

    • @Miror
      @Miror 5 лет назад

      Exactly! Slightly more eloquently put there :)

    • @RomboutVersluijs
      @RomboutVersluijs 5 лет назад

      @@Miror hahah learned it at school, still find it sounds cool

  • @RomboutVersluijs
    @RomboutVersluijs 5 лет назад +1

    Cool trick. I did manual painting of textures using a custom brush. I did it all in Blender with a different render engine. Perhaps ill try this method in a different manner. I also use a trick using some small displace mesh with displacement mod. But it doesnt look like its really connected
    www.dropbox.com/s/d4ktu34hgznnes5/Exhaust_Scratchy%20metal-Welds2_POST.jpg?raw=1