WHEN YOU WORK OUT THEY ARE A SWF! Dead by Daylight

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  • Опубликовано: 15 окт 2024
  • WHEN YOU WORK OUT THEY ARE A SWF! Dead by Daylight
    I'm live right now! get on over here - / tru3ta1ent
    FOLLOW EVERYTHING!
    / tru3ta1ent |
    / tru3ta1ent
    / tru3ta1ent |
    / tru3ta1entreal |
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    www.tru3ta1ent... |
    / tru3ta1ent |
    #tru3ta1ent #dbd #deadbydaylight
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Комментарии • 26

  • @TrU3Ta1ent
    @TrU3Ta1ent  Год назад +30

    Again, end is cut off, OBS crash, sorry

    • @Genther
      @Genther Год назад

      *G O O F B A L L*

  • @revelation2-9
    @revelation2-9 Год назад +39

    You're one of the only DBD content creators I still watch regularly. The game is in a horrid state, but your views on the game are correct, and your content is top-notch.

    • @RimbleJim
      @RimbleJim Год назад +1

      I’ve only recently started playing, 2 weeks in played around 20-30 hours, I’d love to know how the game was better before??

    • @9d7fish
      @9d7fish Год назад +8

      @@RimbleJim game was never perfect but the biggest issue was when they introduced mmr last year. Before it was random and most matches were more relaxed. With mmr it just makes you face sweat squads and when you reach high level the game is very unbalanced therefore making killer horrible to play.

  • @judebrown3588
    @judebrown3588 Год назад +18

    I like how they were completely fine stomping you and giving you no chance to win, so you had to use tactics to win, but then the second you start stomping them they give up, offer their medkits and crouch around for sympathy, asking for mercy.

    • @thomasebert5289
      @thomasebert5289 3 месяца назад

      i will typically indulge survivors who do this UNLESS they only offer up their items when they know theyve lost. and really the only reason i let people live is because playing against SWFs like this every game isnt fun. It’s a grind and SBMM, like any game, makes multiplayer less fun.

  • @kasiornis6635
    @kasiornis6635 Год назад +9

    Survivors: *Throw themselves at killer and win*. Devs: "TIME FOR KILLER NERFS!"

  • @shoul1
    @shoul1 Год назад +4

    That effortless changing of gears into tactics mode was amazing. A well-earned dub.

  • @Pers0n97
    @Pers0n97 Год назад +6

    I can't believe DS STILL doesn't deactivate when you jump in a locker.
    These devs are assholes, there's no other way to put it.

  • @JCglitchmaster
    @JCglitchmaster Год назад +3

    I'm very surprised that you didn't lose that triple gen during the ace/Nea chase.

  • @KingsNerdCave
    @KingsNerdCave Год назад +12

    Great job handling a team able to perfectly communicate where you are and go down for one another to get distance. You had to ping pong 2 survivors with hooks but it's the only way you can win against a smart team. I don't like that you can use off the record to protect others, it should only be to protect the unhooked person.

  • @Ikai6969
    @Ikai6969 Год назад +3

    Playing as Survivor vs Playing as Killer 💀

  • @pimplyface64
    @pimplyface64 Год назад +1

    It's tactics like this that make this game a nightmare to play. When the survivors are more aggressive than the killer it stops being bdb

  • @pimplyface64
    @pimplyface64 Год назад +1

    Body blocking benefits the survivors more than kill and it isn't fair to keep that in. I used to think it was fine be I also noticed killer gets stuck on hit boxes more offen.

  • @SlightlyInsane69
    @SlightlyInsane69 Год назад

    Ace was unhooked at 3:05, you picked him out of locker at 4:04 if you had just waited 1 more second you would have been fine.

    • @themadmanescaped1
      @themadmanescaped1 Год назад +2

      Man if only devs would add a UI that gave us this information like they did for survivors so we don't have to track all this stuff...

  • @TangledFlockFarm
    @TangledFlockFarm Год назад

    The video just further proves how important tunneling is. You turned a certain loss into a win simply by focusing on 2 survivors instead of the ones who were literally throwing themselves at you. Yet, you know, and I know, that tunneling is the next thing to go.

  • @No1ANTAGON1ST
    @No1ANTAGON1ST Год назад

    Nemi sighting

  • @MizzyStar21
    @MizzyStar21 Год назад +1

    This game has become so sweaty with SWf's and the meta perks on both sides. I rather watch than play these days :)

  • @I3ouy
    @I3ouy Год назад

    Noti gang

  • @blueferal8626
    @blueferal8626 Год назад

    🐈🦖🦖🦖🦖

  • @LoopDaddy1
    @LoopDaddy1 Год назад

    I see people saying the SWF were sweaty but... didn't tru play more sweaty to win? So basically both sides played super sweaty and the killer won in this case. Same level as true suggests during his game but it shows the killer can have control of the game right?

    • @BaldorfBreakdowns
      @BaldorfBreakdowns Год назад +8

      Survivor sweaty = Talking on comms and willingly taking hits/downs to offensively use defensive perks.
      Killer sweaty = Using any means possible to win, such as boring strats for both sides, like camping, slugging and tunneling. Also keeping track of where 4 different survs are and where they'll go and what they'll do.
      There survs weren't really very good once it actually came down to chase and loops. They were just efficient on gens. One of them used DH into Off the Record into DS into DH again and ended up just walking into the killer at the end because he was a terrible looper. Also they immediately gave up once Tru3 started changing tactics, which, if they didn't could have still won.
      Meanwhile, Tru3 had to bust out all his game sense, even though these guys were a subpar SWF.
      That's the difference between SWF surv sweat and killer sweat.

  • @XytaVuramee
    @XytaVuramee Год назад

    First

  • @dionisistheambivalent1553
    @dionisistheambivalent1553 Год назад

    zombieh with the clutch