I replaced hoshi with blemishine, shining with nightingale, blaze with specter, eyja with passenger and added silence for extra healing and this did the trick. It was a little close but it held together. Thanks.
E2 40 Cuora replacing Hoshi, E1 max Sussurro replacing Shining, E1 75 Blaze, no masteries other than Thorns+Myrtle, support Ifrit work. I would bring Texalter for safety and Perfumer for passive healing. Can use change Eyja position and redeploy her a few times to clear the mechs on top.
I tried it without Mudrock and Blaze and works perfectly (just need to stop AFK near the end whenever the rocket launcher guys come) Replaced Mudrock with Kal'tsit (or use strong ST medic and guard, be careful of medic placement order) and Blaze with Silverash S3 Highly recommend Shining S3 instead of S2 in the video because I had trouble only near the end with the 5 rocket launcher guys Remember to bring 1 more guard compared to video to get rid of the 2 rocket launcher guys that idle at bottom right to make run easier too. You should have 0 deployment slots left after the guard deployed at bottom right
Addenda to your post : You don't need M3 for Ifrit : mine is M1 and she did the job. About Shining, worked nice with Warfarin E2, S1R7 (no masterie, but module L1). And since I don't have Eyja, I put a Goldenglow with S3R7 (I'm sure that Ceobe can do the job because she's the destroyer of worlds, but I tried to kill inactive bots at a distance for fun). They aren't even level max XD Dr. Leon strategy is overkill (and it's cool), so people : don't be afraid to try with some modifications or lower operators :) (I used my Texas as a bait when Myrtle fell ; I don't know if it was useful, but it's still some rockets less in my killbox)
Thanks for the guide! I still like to watch the Low End guides as a reminder and to see if I can apply some of it to other strategies, but with my now well-built account, I can use your AFK one as a base without too much trouble. Switched Eyja (I still don't have) for Passenger (lv.60 + S3m3 + Mod.3), Myrtle with Bagpipe (only E2lv.60, no masteries or module yet) that I deployed in place of Texas (so my Texas E2lv.30 no masteries was deployed on the tile below-right to help Bagpipe with the mobs), Blaze (I don't have either) with Ch'en (lv.60 + Mod.2), and Saria/Hoshi (guess what? don't have them) were switched for Blemishine (lv.60 + S1m1 + Mod.1) and Nearl'fender (lv.60 + S1m1). Since it was already far from being AFK, Shining went with her S3 (no masteries) and I added Mlynar and Rosmontis (both lv.60 + S3m3) to help with the inactive Mechs on top lane then Mlynar replaced Ch'en once Thorns was fully charged. Still a bit worried at the final wave, but everything went smoothly (well almost, end was kind of laggy with all the Rockets flying and both Mlynar's & Passenger's S3 on)!
thanks!! i used an extra mlynar up front to deal with some mobs and it worked very well. had to redeploy him and his healer cause they died but it all worked out
Thanks, did it in one go. Without Shining, Ifrit died around 350, kept redeploying her whenever available. I also brought extra caster to help kill the idle robots around.
I replaced hoshi with nian and it worked just fine, don't think I even needed to use her s2, also replaced eyja with goldenglow s2, mainly for the extra range
two operators you can bring in: chen and bagpipe chen can help thorns get some SP with her talent, so he can get two skills in early, while bagpipe can easily kill the early waves for some extra DP, as well as giving some early DP for your other vanguards
Uuugh, if only my Ifrit and Shining were E2... hell, if only my Shining were E1. I could get away with Ifrit being underleveled by throwing in Moar Dmg, but there's no easy substitute for Shining's defense buffs... ...I wonder if I could get away with replacing her with Reed. I'm guessing no, but I kinda really want to try.
@@ramaerlandtianels Yeah, but the lower level she is the more survivability issues she'll have, especially without a good Shining to protect her. Also as it turns out, you CAN substitute Shining for Reed, but Ifrit WILL go down some time after 300 kills and you'll need some way of dealing with the inevitable problems that arise from that. You could probably substitute Shining with any regular medic and keep Ifrit alive the whole match... but like I said I really wanted to try using Reed.
@@muhammadnurmansyah5263 I was using her S2, but... uh... only 'cause she was still only E1 at the time (I was out of the LMD to get her to E2). I probably would have used her S3 otherwise, though I will reiterate that a regular medic would be better for the strategy in this video. Though if you're asking what skill I use for her in general... it kinda depends on the stage and what I want her to do. S2 is best for keeping other units alive and chunking through tough enemies, while S3 is better for clearing hoards of trash mobs. But I have set S3 as her default, and that's the one I'm getting to M3 first.
Mountain isn't very good on this map, due to his lack of range. Without Ifrit, he can't kill the super trashbags that spawn at the 250-260 kill mark fast enough and they will punch through his regen together - at least at Mudrock's level. I know because I tried it with my E260 Mountain. He also wouldn't be able to hit the final robot until it was on top of him, so you'd have Ifrit carry it anyway.
@@adamtaurus7013I'm not sure that's possible because of the missile-spamming robots that walk down there at ~270 kills but it depends how long the interval between trash bags are after 260 kills. I also don't know if whoever you deploy can kill the last robot before it moves and reaches mountain. Ifrit is just very central to the way this strat works but there are ways around it - though you might need to swap some units around. I used the template for positioning but deployed totally different units, so my clear would be way off compared to this AFK one. That said: if you must use Mountain down there, you could retreat Myrtle and deploy a strong healer (mostly for its own survival during missile spam and the snipers spawning in the box) then Mountain in Mudrock's spot and maybe a Silver Ash or a strong caster if you don't have Ifrit. So healer on bottom left facing right, caster on the tile next to Mudrock facing left and then Mountain in Mudrock's place. If you use SA instead of a caster, place him behind Mountain and make sure his S3 is up for the final robot - you may have to retreat him before the first missile spammers show up and then redeploy. Also, make sure you don't kill all the snipers down there until Thorns has his skill up.
It's so AFK that I only remembered to activate my Thorns around 300~ and it still worked lmao
I replaced hoshi with blemishine, shining with nightingale, blaze with specter, eyja with passenger and added silence for extra healing and this did the trick. It was a little close but it held together. Thanks.
E2 40 Cuora replacing Hoshi, E1 max Sussurro replacing Shining, E1 75 Blaze, no masteries other than Thorns+Myrtle, support Ifrit work. I would bring Texalter for safety and Perfumer for passive healing. Can use change Eyja position and redeploy her a few times to clear the mechs on top.
I tried it without Mudrock and Blaze and works perfectly (just need to stop AFK near the end whenever the rocket launcher guys come)
Replaced Mudrock with Kal'tsit (or use strong ST medic and guard, be careful of medic placement order) and Blaze with Silverash S3
Highly recommend Shining S3 instead of S2 in the video because I had trouble only near the end with the 5 rocket launcher guys
Remember to bring 1 more guard compared to video to get rid of the 2 rocket launcher guys that idle at bottom right to make run easier too. You should have 0 deployment slots left after the guard deployed at bottom right
Addenda to your post :
You don't need M3 for Ifrit : mine is M1 and she did the job.
About Shining, worked nice with Warfarin E2, S1R7 (no masterie, but module L1).
And since I don't have Eyja, I put a Goldenglow with S3R7 (I'm sure that Ceobe can do the job because she's the destroyer of worlds, but I tried to kill inactive bots at a distance for fun).
They aren't even level max XD
Dr. Leon strategy is overkill (and it's cool), so people : don't be afraid to try with some modifications or lower operators :)
(I used my Texas as a bait when Myrtle fell ; I don't know if it was useful, but it's still some rockets less in my killbox)
oh my,
this is first time hearing your voice.
im really thankfull you make a good guide.
Thanks for the guide! I still like to watch the Low End guides as a reminder and to see if I can apply some of it to other strategies, but with my now well-built account, I can use your AFK one as a base without too much trouble.
Switched Eyja (I still don't have) for Passenger (lv.60 + S3m3 + Mod.3), Myrtle with Bagpipe (only E2lv.60, no masteries or module yet) that I deployed in place of Texas (so my Texas E2lv.30 no masteries was deployed on the tile below-right to help Bagpipe with the mobs), Blaze (I don't have either) with Ch'en (lv.60 + Mod.2), and Saria/Hoshi (guess what? don't have them) were switched for Blemishine (lv.60 + S1m1 + Mod.1) and Nearl'fender (lv.60 + S1m1).
Since it was already far from being AFK, Shining went with her S3 (no masteries) and I added Mlynar and Rosmontis (both lv.60 + S3m3) to help with the inactive Mechs on top lane then Mlynar replaced Ch'en once Thorns was fully charged.
Still a bit worried at the final wave, but everything went smoothly (well almost, end was kind of laggy with all the Rockets flying and both Mlynar's & Passenger's S3 on)!
thanks!! i used an extra mlynar up front to deal with some mobs and it worked very well. had to redeploy him and his healer cause they died but it all worked out
Thanks, did it in one go. Without Shining, Ifrit died around 350, kept redeploying her whenever available. I also brought extra caster to help kill the idle robots around.
Thank you! As a person who can't sit through hours of retrying, you're a godsend. 🙏
thanks! worked perfectly , even tho my operators had a lower level and no module.
is it still work if no module?
@@ringganoobboy8940 i dont have modules on the shown operators. I used the same as in the video.
Thanks a lot, that was a very easy clear!
I replaced hoshi with nian and it worked just fine, don't think I even needed to use her s2, also replaced eyja with goldenglow s2, mainly for the extra range
Thank you for the guide
Thanks for the guide!
yes it is an easy guide, thats how i like it, thank you
Ifrit module?! Man I can't wait for it to come to global. Thanks for the guide as always!!
two operators you can bring in: chen and bagpipe
chen can help thorns get some SP with her talent, so he can get two skills in early, while bagpipe can easily kill the early waves for some extra DP, as well as giving some early DP for your other vanguards
Thanks, Doc.
Moved Thorns and Hoshi forward 1 tile each with Horn behind them(S3M3). Thorns S3 up quicker and Horn hits downrange. Not exactly AFK, bc explosions😉
Scary gundam
live penance reaction when the rocket launcher gundams unleash their barrage on her:
thx for ur guide
Just wondering, how did you get cn arknights to work, I tried a couple times before and it never passed the id stage
Is there anyone that can replace blaze?
NTR S1, or some lords. Or maybe Spector or Gavialter but switch the tile with Saria.
@@Leon-Arknights thanks, I think I gonna go with Lapland and liskarm in front of her to charge her skill faster
didnt have hoshi so i used penance instead. s3m3 lv60
now I can take revenge on this map with new units
Thank You
ty
My first afk annihilation, thankyou so much
Welcome to AFK family
thx king
Uuugh, if only my Ifrit and Shining were E2... hell, if only my Shining were E1. I could get away with Ifrit being underleveled by throwing in Moar Dmg, but there's no easy substitute for Shining's defense buffs...
...I wonder if I could get away with replacing her with Reed. I'm guessing no, but I kinda really want to try.
i think the main usage for ifrit here is that because she can reach the bottom lane range and deal burn dps
@@ramaerlandtianels Yeah, but the lower level she is the more survivability issues she'll have, especially without a good Shining to protect her.
Also as it turns out, you CAN substitute Shining for Reed, but Ifrit WILL go down some time after 300 kills and you'll need some way of dealing with the inevitable problems that arise from that. You could probably substitute Shining with any regular medic and keep Ifrit alive the whole match... but like I said I really wanted to try using Reed.
What skill do you actually use for reed
@@muhammadnurmansyah5263 I was using her S2, but... uh... only 'cause she was still only E1 at the time (I was out of the LMD to get her to E2). I probably would have used her S3 otherwise, though I will reiterate that a regular medic would be better for the strategy in this video. Though if you're asking what skill I use for her in general... it kinda depends on the stage and what I want her to do. S2 is best for keeping other units alive and chunking through tough enemies, while S3 is better for clearing hoards of trash mobs. But I have set S3 as her default, and that's the one I'm getting to M3 first.
I really want to try this without support units, so I am stuck with no Ifrit. Do you think Mudrock can lane hold without Ifrit dps?
Then you need another caster beside Mudrock. Mudrock's DPS is not enough.
everything melt when get hit by ifrit
Can I replace Eyjafjalla with S2 Goldenglow?
yes
can i change eyja for goldenglow?
I think so
ahh okay thank for reply
@@Leon-Arknights
is there a way to do this without thorns?
You can replace Thorns with your best lord.
Can anyone replace Mudrock tho...?
Mountain, or some strong guard with a medic.
@@Leon-ArknightsThose enemies look like they hit pretty hard so I guess penance is out?
@@Aliosar22 or bring penance with bard ops/perfumer/angelina. its what i did (i deploy skalter first before her)
I don't have thorns what should i use?
Arene, Lappand
Leon love muddy more than Mountain 😢
Mountain isn't very good on this map, due to his lack of range. Without Ifrit, he can't kill the super trashbags that spawn at the 250-260 kill mark fast enough and they will punch through his regen together - at least at Mudrock's level. I know because I tried it with my E260 Mountain. He also wouldn't be able to hit the final robot until it was on top of him, so you'd have Ifrit carry it anyway.
@@Zinras So that means mountain work but need caster to support dps
@@adamtaurus7013I'm not sure that's possible because of the missile-spamming robots that walk down there at ~270 kills but it depends how long the interval between trash bags are after 260 kills. I also don't know if whoever you deploy can kill the last robot before it moves and reaches mountain. Ifrit is just very central to the way this strat works but there are ways around it - though you might need to swap some units around. I used the template for positioning but deployed totally different units, so my clear would be way off compared to this AFK one.
That said: if you must use Mountain down there, you could retreat Myrtle and deploy a strong healer (mostly for its own survival during missile spam and the snipers spawning in the box) then Mountain in Mudrock's spot and maybe a Silver Ash or a strong caster if you don't have Ifrit. So healer on bottom left facing right, caster on the tile next to Mudrock facing left and then Mountain in Mudrock's place. If you use SA instead of a caster, place him behind Mountain and make sure his S3 is up for the final robot - you may have to retreat him before the first missile spammers show up and then redeploy. Also, make sure you don't kill all the snipers down there until Thorns has his skill up.
Penace s2m3 is busted on this