Crucible Sneak Peek - A Game System Designed for Foundry VTT

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  • Опубликовано: 28 окт 2024

Комментарии • 34

  • @lyssplyss3982
    @lyssplyss3982 Год назад +17

    This system looks awesome! I would suggest an option to be able to view how many actions you have left in the token, maybe another bar with N segments above the health bar. This might be helpful to get into the system.
    Really hyped to get into Crucible!

  • @EbonxGaming
    @EbonxGaming Год назад +6

    I am highly impressed by this new game system. 1. Foundry itself is amazing and playing 5e has not really allowed me to see the true power of Foundry. 2. The system itself is so interesting and unique but it's also very customizable which makes it perfect for me to drag my world onto. I will certainly be looking forward to the playtest of Crucible.

  • @kallelfiori9767
    @kallelfiori9767 Год назад +1

    what a time to be alive, i just discovered this and i'm flabbergasted

  • @aaronmiller9545
    @aaronmiller9545 Год назад

    I love the passion and the amount of thought that you have placed into this video, displaying this very interesting system. I look forward to giving it a try with some friends.

  • @mds000123
    @mds000123 28 дней назад

    Really enjoyed this video. I will investing time in Crucible. Can't wait to see the first campaign that comes out. Big fan of a House Divided.

  • @0kaj8
    @0kaj8 Год назад +4

    I'm probably gonna try this system out in my next campaign. Would be nice to have a UI similar to token action hud or argon ui, or just a simple action bar where players can drop their actions into slots.

    • @davidquillen5680
      @davidquillen5680 Год назад +1

      My players have found that you can drag the options into the macro boxes and activate them from there whitout having to open the character sheet everytime.

    • @0kaj8
      @0kaj8 Год назад

      @@davidquillen5680 oh cool

  • @WPharolin
    @WPharolin Год назад +1

    Love what I see so far. One thing in particular I loved was the way you could easily build taxonomies and archetypes and then combine and customize. Being able to attach talents to archetypes is a very nice touch. I'd love to see this expanded into the ancestries. Especially if you could also choose talents from outside of the talent tree. Being able to drag and drop a "Quadraped" talent, an "Amphibeous" talent, and such would be nice. It would be especially great for campaigns where you want the ancesteries to have a larger impact. For example, if you had a setting where the players could choose between humans, vampires, centaurs, and snake folk, you would probably want the differences between those ancestries to be more than just stats and resists / vulnerabilites.
    I'm excited to see how things develop. I hope you post a follow up after the playtest to talk about how it went, what you learned, and how you're moving forward.

  • @bobari557
    @bobari557 Год назад

    Looking good, looking forward to playtest this with friends!

  • @plundypops
    @plundypops Год назад

    Much excite!
    System looks early but with more promise than any system i've seen in quite a while!

  • @autonomous1507
    @autonomous1507 Год назад +3

    Post Timestamps in comments!
    Spellcraft - 1:02:05
    Resolving a strike - 1:10:35

  • @Threvlin
    @Threvlin Год назад

    This looks like almost exactly my kind of system, loving what I'm seeing so far. Will likely join the patreon when the play-tests start. Really looking forward to breaking this open and figuring out what kind of builds can be made. My group was looking to run PF2e with the next campaign, but depending on when this starts...

  • @Nihidealist
    @Nihidealist Год назад

    I, for one, am quite excited! Please keep up the good work!

  • @Dddsasul
    @Dddsasul 5 месяцев назад

    I noticed this in the anniversary stream as well as in this video. Although not impossible, it's hard to read text and understand what's happening because you're using a widescreen setup to stream/record. when that gets full-screened on a normal aspect ratio, everything becomes tiny. I'd recommend going forward to do these streams in a normal aspect ratio, since most people don't rock widescreen monitors. This also leaves a huge portion of the screen unused (top and bottom).

  • @Nysteria
    @Nysteria Год назад

    Shame I couldn't be there for the stream, I was really looking forward to it, but the game's looking amazing, can't wait to hear more!

  • @xukash2781
    @xukash2781 Год назад

    First i have to say...wow, im really impressed with this system. Exactly my type of system i was so desperatly searching, for the magic system alone. I am really hyped for the playtest and would love to play this with my group. We came from an really outstanding and long mmorpg background, so the talent system looks really promising to us. Keep up the good work :)

  • @TheStrandedAlliance
    @TheStrandedAlliance Год назад +5

    Still not sure why you stream in ultra-wide after all this time. Impossible to read anything.

  • @asaxander740
    @asaxander740 Год назад

    This is what I imagine a Path of Exile TTRPG looking like

  • @derekishmael4034
    @derekishmael4034 Год назад +1

    This just might be the thing that could fix Shadowrun.

  • @whitestagg
    @whitestagg Год назад

    The stream for a new Foundry game starting with various technical issues is so meta. Is getting the game to work a mini-game for the GM? I couldn't hear him speak because I was laughing so loud. Super excited for this though as Foundry is all I use anymore. Loving it!

  • @ChronoCZ
    @ChronoCZ Год назад +2

    What usually works best for me, when trying to convince me to get into some new game or game system, are stories.
    Maybe consider compiling a few real life as it happened re-tellings of what happened in the games you ran.
    Consider focusing on things that could have only happened in this system.

  • @jillytaboga5552
    @jillytaboga5552 Год назад

    System Strings are ready for translate? Multiple language is a Strong benefit.

    • @FoundryVTT
      @FoundryVTT  Год назад

      Very premature for that, I'm afraid. Things are changing so fast the localization will be very unstable for a while.

    • @jillytaboga5552
      @jillytaboga5552 Год назад

      @@FoundryVTT It is more to be prepare for that, make the texts in a translate pattern Will make It easy in the Future.

  • @mds000123
    @mds000123 28 дней назад

    It looks like you used jb2a, any other mods?

  • @misterzicold
    @misterzicold 25 дней назад

    Who wants to skip shallow bla-bla-bla and see the game mechanics, go to 57:07. Spoiler: it's 3d8 (sum).

  • @insomniacult
    @insomniacult Год назад +1

    Just as the adventure you published was bad, your system is bad. Leave this stuff to specialists. Do what you know how to do.

    • @RealWorldMaverick
      @RealWorldMaverick Год назад +2

      We will have to see I guess. I mean D&D is on 5e so it's not like things will always be perfect. I'm sure they will keep at it and eventually get a good system down.

    • @RealWorldMaverick
      @RealWorldMaverick Год назад +3

      But I am curious. Please elaborate further. Rather than just saying it sucks, what don't you like about it? What are they doing wrong? Let's hear your opinion.

    • @insomniacult
      @insomniacult Год назад

      @@RealWorldMaverick I haven't even looked at it. I don't buy supermarket brand food either. If you know you know.

    • @RealWorldMaverick
      @RealWorldMaverick Год назад +1

      ​@insomniacult no worries. Everyone has their own ways. I was just interested in starting a conversation and hoping to dive more into your thoughts that made you not like this system. Have a good one.

    • @Mbeluba
      @Mbeluba Год назад +11

      @@insomniacult >it's bad
      >I haven't even looked at it
      Real respectable shit right there