The videos suggested by "Roll20" were torturous, and I almost said never mind. Wife found your videos and each was a joy to follow along. TY TY TY. 20yr returning paper & pen DM now tech savvy w/t roll20 VTT and loaded for bear, thanks to you teaching all the bells and whistles.
Two items you dropped nonchalantly that made a world of difference in this video and the last few: 1) Minimizing open windows. Had no clue you could do that. Definitely useful when running a pre-built module. Have previously just been moving the box around to keep getting it out of the way of the map. 2) Needing to re-register tokens if you make edits to them. Was driving me nuts that I would make edits and they’d seemingly get blown out sporadically for no reason.
I really like that you explain set by step how to do it. Not just go here, go there, you do: go to the top right, find the newspaper icon, press on the Add button...
It might sound silly, but my day job involves me wearing many different hats, very jack of all trades, master of none position. I make these kinds of videos for myself so I can watch them later and remember how I did something.
I just want to say, these tutorials are going to help me take my next campaign to the next level! AND save me a hell of a lot of hard, manual work. Thanks for these, they are all fantastic!
Glad I could help! At some point I will need to go back and update all the lighting stuff. I just want to enjoy my legacy lighting as long as they will let me.
@@shawnwolf5961 My attention is going to be split between this and Foundry, but I think this series will need a reboot when those big lighting changes become mandatory.
Unfortunately, all of the lighting stuff has already been rendered outdated. I will try my best to update the series once the new lighting becomes mandatory.
This was excellent. I was thinking about doing something like this with lanterns, candles and torches. I guess it is possible to create hooded lanterns as well by limiting their field of vision. I guess you can just add these to the map now.
This series is super cool. I am learning a bunch. Have a big question though. The way you gave darkvision to your character doesn't seem to account for the fact that a character with darkvision will see as normal vision in dim light. When the torch is there, the character still sees in dim light even when it is in the dim light zone of the torch. Is there a way to account for this?
At the time of this video, no. Currently, dynamic lighting has undergone A LOT of changes in roll20. I think the newer system might account for this, but honestly need to check them out for myself.
I'm brand new to DMing, and just now learning to use Roll20 (thank you for these great videos) -- But it seems that the dynamic light settings have changed? I don't think i have as many options now... I can't set a token to not see by the light of other tokens, i think. Am I wrong?
I think things have changes a ton in the 2+ years since this series, the dynamic lighting being one of the big ones. I used to be able to answer just about any question related to Roll20, but I have been using Foundry VTT for over a year and half now.
Very cool, but I have run into a problem with the torch and lantern creation. Well, I created them fine, they seemed to work great, but when I closed the app and came back, they don't show up on the map anymore. What I mean is, I pull it from my Journal and it goes on the map as I can highlight and get the "box" that surrounds them and manipulated it that way, but the image doesn't show up. They shed light, but the token itself doesn't show up on the map. What is that about?
Are the files jpegs? Roll20 can be very finicky about that specific file type. Also assets on the dynamic lighting layer will shed light but be invisible when you are on any other layer, so it might be that.
@@CrashGem They are the same ones you picked in the video - I used the same method of choosing them. It must be the "Dynamic Layer" thing, I just don't know how to get them off that layer and onto the token layer.
Unfortunately this video was made back in April 2020. Roll20 has changed their dynamic lighting system since then. I'm looking at recording an updated version of the video, but it might require redoing the whole series, which would be a big undertaking.
For... some reason, and i am a pro member and using dynamic lighting, whenever i give a torch or player light... as you did it just doesn't work everything stays dark... i dont get it, lol used to work, now it doesnt. Old GM XD
Ah. This series was made before they introduced the new dynamic lighting. So, the first thing to check is which dynamic lighting you are using. Legacy in what I was using in the videos.
Is there any reason not to use a greater value than -5 for dark vision? -5 is what I see recommended most places, but would it inaccurately reflect a PC's dark vision range to use a greater value like -20?
i think last night the settings changed and made some of this kinda obsolete... maybe I'm new. but the bullseye lantern no longer has support. EDIT the new "updated" dynamic lighting was the issue this still works fine
So the update actually did cause a few hiccups for me, but in relation to my API script for changing lights and vision (required me to uninstall and reinstall tokenmod script. EVENTUALLY, this video will need to be retired as the "NEW" and still very broken dynamic lighting system replaces the "Legacy" stuff described in this video.
I did the math on the bullseye lantern. Description says 120' dim light range with 60' cone. I assume that means that the terminus of the cone is 60' wide, though Cone AoE says width = length. Either way your description of the 45 degree angle would be incorrect, fwiw. If the lantern cone is as wide as its range (120' x 120') then that would be an equilateral triangle and require a 60 degree angle. IF the cone of light is only 60' wide at the terminus by 120' long, then it would actually be a 30 degree cone (and WAY more bullseye-ish!)
Ah, true. It would have been a better demonstration if I had hit CTRL+L to see through the token first. It will be interesting to see how the new dynamic lighting stuff works out.
The videos suggested by "Roll20" were torturous, and I almost said never mind. Wife found your videos and each was a joy to follow along. TY TY TY. 20yr returning paper & pen DM now tech savvy w/t roll20 VTT and loaded for bear, thanks to you teaching all the bells and whistles.
Two items you dropped nonchalantly that made a world of difference in this video and the last few:
1) Minimizing open windows. Had no clue you could do that. Definitely useful when running a pre-built module. Have previously just been moving the box around to keep getting it out of the way of the map.
2) Needing to re-register tokens if you make edits to them. Was driving me nuts that I would make edits and they’d seemingly get blown out sporadically for no reason.
Those are definitely two of the most important things to remember! The re-registering thing eluded me for a LONG time.
I really like that you explain set by step how to do it. Not just go here, go there, you do: go to the top right, find the newspaper icon, press on the Add button...
It might sound silly, but my day job involves me wearing many different hats, very jack of all trades, master of none position. I make these kinds of videos for myself so I can watch them later and remember how I did something.
I just want to say, these tutorials are going to help me take my next campaign to the next level! AND save me a hell of a lot of hard, manual work. Thanks for these, they are all fantastic!
Glad I could help! At some point I will need to go back and update all the lighting stuff. I just want to enjoy my legacy lighting as long as they will let me.
@@CrashGem I would love to see you revisit this series and go even more in depth!
@@shawnwolf5961 My attention is going to be split between this and Foundry, but I think this series will need a reboot when those big lighting changes become mandatory.
This was a very useful video, really clear guidelines and I learned things like dragging assets into folders not even on the main topic. Thanks!
Awesome! Glad I was able to help you out.
Glad I stumbled on to your page. Thanks for putting this together.
You are very welcome. Hope they are useful.
Thank you so much for putting this together, I am a newbie DM and series is helping me a lot!
You are so welcome!
watching this video i was anxious to see if you would cover " i Want tO ThRow My ToaCh". i am glad you did
the tossing of the torch, a right of passage.
they just did a massive update on dynamic lighting, i hope this tutorial stays relevant.
Unfortunately, all of the lighting stuff has already been rendered outdated. I will try my best to update the series once the new lighting becomes mandatory.
This was excellent. I was thinking about doing something like this with lanterns, candles and torches.
I guess it is possible to create hooded lanterns as well by limiting their field of vision.
I guess you can just add these to the map now.
Wow this is excellent! Thank you!
You're very welcome!
Hey, at 14:10 the advanced part of the edit token button has been replaced by gm notes.
So how do I access that part of the edit section?
This series is super cool. I am learning a bunch. Have a big question though. The way you gave darkvision to your character doesn't seem to account for the fact that a character with darkvision will see as normal vision in dim light. When the torch is there, the character still sees in dim light even when it is in the dim light zone of the torch. Is there a way to account for this?
At the time of this video, no. Currently, dynamic lighting has undergone A LOT of changes in roll20. I think the newer system might account for this, but honestly need to check them out for myself.
There are so many little details that I didn't notice, that need to be right to make things work.
I know! and in a few months we all get to learn NEW DYNAMIC LIGHTING. yay.
I'm brand new to DMing, and just now learning to use Roll20 (thank you for these great videos) -- But it seems that the dynamic light settings have changed? I don't think i have as many options now... I can't set a token to not see by the light of other tokens, i think. Am I wrong?
I think things have changes a ton in the 2+ years since this series, the dynamic lighting being one of the big ones. I used to be able to answer just about any question related to Roll20, but I have been using Foundry VTT for over a year and half now.
The option for setting up Darkvision and such isn't there for me. Is that a paid member thing?
Dynamic Lighting is a paid feature.
Very cool, but I have run into a problem with the torch and lantern creation. Well, I created them fine, they seemed to work great, but when I closed the app and came back, they don't show up on the map anymore. What I mean is, I pull it from my Journal and it goes on the map as I can highlight and get the "box" that surrounds them and manipulated it that way, but the image doesn't show up. They shed light, but the token itself doesn't show up on the map. What is that about?
Are the files jpegs? Roll20 can be very finicky about that specific file type. Also assets on the dynamic lighting layer will shed light but be invisible when you are on any other layer, so it might be that.
@@CrashGem They are the same ones you picked in the video - I used the same method of choosing them. It must be the "Dynamic Layer" thing, I just don't know how to get them off that layer and onto the token layer.
All these page settings are not available in my version of Roll20. Where can I manage all this stuff?
Unfortunately this video was made back in April 2020. Roll20 has changed their dynamic lighting system since then. I'm looking at recording an updated version of the video, but it might require redoing the whole series, which would be a big undertaking.
I can't fine the settings for dynamic lighting, was this changed in the update or is it not included in the free version?
Sadly, this video is pretty old now. The dynamic lighting has been overhauled since then.
For... some reason, and i am a pro member and using dynamic lighting, whenever i give a torch or player light... as you did it just doesn't work everything stays dark... i dont get it, lol
used to work, now it doesnt. Old GM XD
Ah. This series was made before they introduced the new dynamic lighting. So, the first thing to check is which dynamic lighting you are using. Legacy in what I was using in the videos.
Is there any reason not to use a greater value than -5 for dark vision? -5 is what I see recommended most places, but would it inaccurately reflect a PC's dark vision range to use a greater value like -20?
Something like 60/-59 would be super dim and accurate but so dim as to not be very fun to play. In my experience at least.
i think last night the settings changed and made some of this kinda obsolete... maybe I'm new. but the bullseye lantern no longer has support.
EDIT the new "updated" dynamic lighting was the issue this still works fine
So the update actually did cause a few hiccups for me, but in relation to my API script for changing lights and vision (required me to uninstall and reinstall tokenmod script. EVENTUALLY, this video will need to be retired as the "NEW" and still very broken dynamic lighting system replaces the "Legacy" stuff described in this video.
I did the math on the bullseye lantern. Description says 120' dim light range with 60' cone. I assume that means that the terminus of the cone is 60' wide, though Cone AoE says width = length. Either way your description of the 45 degree angle would be incorrect, fwiw. If the lantern cone is as wide as its range (120' x 120') then that would be an equilateral triangle and require a 60 degree angle. IF the cone of light is only 60' wide at the terminus by 120' long, then it would actually be a 30 degree cone (and WAY more bullseye-ish!)
Good to know! That would make for even spookier lighting. Could be a lot of fun for modern horror one shot, everyone has flashlights basically.
This needs to be updated for Updated Dynamic Lighting.
Agreed. Lots of great updates and upgrades to the lightning system since this video was released.
Amazing. Now can I get one like this with the new version of dynamic lighiting... see what I did there. Said thanks then asked for more. V
Not going to cover the "new" dynamic lighting until it actually works. Currently in live beta, so much stuff is still wrong with it (as of 04/30/20)
is dynamic lighting a premium service?
yes
@@CrashGem thanks for the quick reply, time to get my players to shovel out 10bucks a piece
Is this the new or old dynamic lighting?
Old. I’ll release videos covering new dynamic lighting when they phase out the old stuff.
6:32 The dim light wasn't actually that far out.
Ah, true. It would have been a better demonstration if I had hit CTRL+L to see through the token first. It will be interesting to see how the new dynamic lighting stuff works out.
Wait a second. You wouldn't happen to do a podcast about 40k lore would you?
I do not. I imagine it would make for fun listening though. 40k is nuts.
Why are thousands of people making the same kinds of templates over and over. Why aren't these things available to all? I honestly don't understand.
This is a solid pack, already set up: marketplace.roll20.net/browse/gameaddon/460/area-of-effect-template-pack
But if you mean a pre-configured set of light tokens? I have not seen one.
No longer applicable "legacy"🙃
Yea, the series is definitely aging out. These videos are now 3 years only and I stopped using Roll20 about 2 years ago. (I',m on FVTT now)
Dynamic* ;)
My spelling hero
@@CrashGem Loving these video btw. Super helpful! You're the real hero :D