It would be interesting if the bell would pull zombies from other nearby locations, lowering their zombie status, but greatly increasing it at the church for a while.
@@minrjam TWoM is actually a bit grittier because you have to beat the clock and exit the scavenge before day light But this has great potential - due to not having a time cap - they can make scavenges more complex in other ways, since they don't rush you now
@ yeah I guess that’s all you could do, but where would you go, what would you do,would you try to fight the undead or look for a cure, or would you just try to to find a out of the way place that you could survive long term without worrying too much about the undead
@Agentfoxman I had to think long and hard about this. And truth be told. I don't know, all I do know is just survive and hope and pray that either a cure happens or they all start to death. And embrace the nomad life until things have calmed down enough to settle down.
I've played the demo, and you can actually consume the junk food on the go, but if you fill yourself before going out on a run, you won't be able to eat them
I imagine that the weapons will be somewhat more durable in the full version. But also keep in mind that durability is based on what abilities your survivor has. I think Penny gets roughly twice the amount of kills per bladed weapon as anyone else does. I really like the idea of durability being based on your character as well, because Raul for example doesn't do great blunt weapon damage since he's supposed to be like a weak nerd. I think from a logical standpoint the hatchet should last longer but at the same time I think the dev is trying to make it balanced, hatchet is quick quiet and strong so giving it super long durability would make it a bit OP in my opinion. Maybe they should consider different difficulty options that would effect item durability and resource spawn rate
such a great game This War of Mine was the first like it, but when you go on a mission, you have to exit by dawn, because it's a warzone, so you have to beat the clock until day light This is more laid back in that sense - so they can fill it up with even more challenges instead of that major one of clock running out Much potential
Do these zeke's climb? Seems like the boards on the second floor windows would be more useful for the ground floor and the second floor windows used for escape route's.
Loving the zombie sounds, the crying, moan gasp is terrifying
I love how it's different sounds when they're eating different parts of you lol
It would be interesting if the bell would pull zombies from other nearby locations, lowering their zombie status, but greatly increasing it at the church for a while.
I'm more amazed the game has a demo, demo's these days for games are becoming rare.
Love this ❤. Please play the whole game.
The Game have "This War of Mine" Vibes...
Fun fact, Hector and Kayla does show up in rotational weekly event in Into The Dead 2.
Updated version of this war of mine game
@@johnfranktullo3463 yeah, that's what I was thinking.
Better gameplay, but actually like WoM a little better because it looked and sounded grittier.
Updated version of The Last Stand: Union City
@@minrjam TWoM is actually a bit grittier because you have to beat the clock and exit the scavenge before day light
But this has great potential - due to not having a time cap - they can make scavenges more complex in other ways, since they don't rush you now
I love the county music acoustic Guitar riffs inbetween really created that mood of the post apocalyptic theme
nice that you found the game too!
What is the high whining electrical sound in into the Dead 2 that you periodically hear?
Have you never heard of something called a medkit? Bro...use them!
I’m curious what would you do if an actual zombie apocalypse happened?
Survive and that's about it
@ yeah I guess that’s all you could do, but where would you go, what would you do,would you try to fight the undead or look for a cure, or would you just try to to find a out of the way place that you could survive long term without worrying too much about the undead
@Agentfoxman I had to think long and hard about this. And truth be told. I don't know, all I do know is just survive and hope and pray that either a cure happens or they all start to death. And embrace the nomad life until things have calmed down enough to settle down.
@ sounds like a plan to me,sometimes you just gotta go with the first thought that pops into your head
@@Agentfoxmannothing because zombie apocalypse would never happen
you guys remember "deadlight"
I think you can climb the water pipes right by the truck to get to the second floor of the blurry apartment room at the Supermarket map @1:02:31
Realistically, those weapons should be more durable than that. And the food, especially the junk food, should be consumable while on the move.
I've played the demo, and you can actually consume the junk food on the go, but if you fill yourself before going out on a run, you won't be able to eat them
I imagine that the weapons will be somewhat more durable in the full version. But also keep in mind that durability is based on what abilities your survivor has. I think Penny gets roughly twice the amount of kills per bladed weapon as anyone else does. I really like the idea of durability being based on your character as well, because Raul for example doesn't do great blunt weapon damage since he's supposed to be like a weak nerd. I think from a logical standpoint the hatchet should last longer but at the same time I think the dev is trying to make it balanced, hatchet is quick quiet and strong so giving it super long durability would make it a bit OP in my opinion. Maybe they should consider different difficulty options that would effect item durability and resource spawn rate
I feel like keeping a generator in good shape for the power should be a part in the game. It’s kinda weird that the power is seemingly a given.
But I guess since you’re gonna be moving bases often it wouldn’t matter much
Would be cool if they had fuel as a resource and then made it so that you had to ration how long/often you keep your generator on
"Ahhh so they finally made a game from those fake mobile ads......" 😂
such a great game
This War of Mine was the first like it, but when you go on a mission, you have to exit by dawn, because it's a warzone, so you have to beat the clock until day light
This is more laid back in that sense - so they can fill it up with even more challenges instead of that major one of clock running out
Much potential
Do these zeke's climb? Seems like the boards on the second floor windows would be more useful for the ground floor and the second floor windows used for escape route's.
Will there be any replayablity. Like will items and encounters be random or once you play it thats it?
REPLAY CREW!! 👇
Nice game
Chơi mà t xem t thấy tức
Go up the ladder
The game is ind usa and there is no guns😮
Nice pio mio record better ❤