Got this game recently and it's fantastic. But it's unfortunate that if you care about the timer you're pretty much forced to abuse the spin kick. Too many enemies are too abuse spongey for how much most of your attacks deal.
That's a problem for most beat 'em ups, in that there's always some move that does more damage than the rest, so it gets spammed. It's more noticeable in this due to the timer, though. If you want your regular attacks to do more damage, and the spinkick to be nerfed, check out the Japanese version. The spinkick only does 8 damage in that version(vs. 64/80 in the US), and a 4-punch combo does 64(vs. 32 in the US).
@Vistar Abril For sure, the game has all these neat little nooks and crannies. One floor has a haunted piano room with this banshee that plays music and then screams and flies out of the room. Really scared the shit out of me the first time I saw it.
@@slaughterhouserock That's why I prefer the Japanese version, because what's the point of making your basic punches so weak as to be ineffectual so you have to rely on special moves? Plus the moves are harder to do in the US version. Also, in the Japanese version using Muscle Explosion drains your roid rage form faster.
@@potatortheomnipotentspud I agree for the most part, but I think the moves are much easier in the US version. I've never been good at pushing 2 buttons at the same time.
i remember when i mastered the splatter moves for rick, sucks i could not get everything in the remake because of the stupid glitch that was never fixed as far as i know, but either way these games right here are the epicenter of my childhood and i would not change it for the world!
How do you manage to perform the Monster Rick Special consistantly? That Back, Forward, Back+Punch motion isn't really consistant at all on my end. I hope somebody someday develops a Punch+Jump hack without cost for the USA version. It is Punch+Jump in the JP Version, bit it costs HP and it isn't that good when compared to USA Version.
Lots of practice. I generally played for 3+ hours a day and this was after a year of that. Having a good controller helps, too, since Genesis controllers have notoriously bad d-pads. And I actually find it harder to do the Punch+Jump mechanic from the JP version as I always seem to press one button slightly later than the other.
Yeah, that's my speedrun of the Japanese version, but I have no idea what you mean by "normal version". This is the US version, that's the JP version, both are on Game Master difficulty.
Well, with Genesis games they typically have no experience with them and don't do any prep, so games that are quite good often look boring or frustrating.
That is some serious skill. I just attempted to beat the level 5 boss, and got absolutely throttled. I'm going to try your strategy and see how it goes. I am extremely jealous that you can execute the "breadsticks" move so effortlessly I've been trying and just can't get the timing down.
Thanks! Take your time with breadsticks, you can do it surprisingly slow if you need to at first, then speed up as you get comfortable with the motion. Unfortunately, the Genesis d-pads are garbage, so I broke several when running this. I eventually replaced it with a Genesis arcade stick, the MK-1627, which has held up nicely. You could try one of them to see if it helps. As for the Stage 5 boss, if you get him in a loop, he's simple. If you let him run loose, your best bet is to jump kick, then go for a grapple. He'll likely hit you as he stands, though, but jump kicks do shit damage, so you should go for it. Keep in mind he will always jump towards the middle of the room if pushed/knocked down toward the side of the room. He will also always fire the ground shots if you're at a distance(you can stand still and he'll keep shooting at your feet and missing). Just keep at it and you'll get it. Good luck!
@the0vermind resident evil and silent hill are both over the top and ridiculous especially the voice acting, movie wise all the horror movies from the 80s and 90s are over the top like demons, night of the living dead and its sequels, etc
I am David. The original one who inspired this game. I got to play the 1st release in 1988 of Splatterhouse 1 arcade when my dad released the game to the public.
I was 6 when I first got this game on Sega Genesis. Scared the tits out of me. I was a bit young for all blood and gore. It was a bit hard back then, I could never make it past Stage 3 or 4 and Jennifer and David always died. The music still sends chills down my spine.
Good job man! The people who made Splatterhouse 1, 2 and 3 REALLY know what it means to be creepy. I mean, these games are creepier than any game I've ever played, even though it's all in 16-bit graphics. Incredible. And I think the music and sfx is a big part of the creepiness, especially on Splatterhouse 2
I love this game so much... I have a playthough of this on my channel, but, nothing compared with your run. You are a true game master on SH3. Awesome job!
i never thought i would hear so many monsters burping around the end of the game! are we sure Master Belch from Earthbound is not lurking in the nasty recesses of that house?
I love how the game gives you super mode orbs in every room. I also love how they seem to last practically forever. It's as though the game was begging to be broken.
malestrithe the reason why he ever only picks up one is that the "breadsticks" attack depletes the power meter by one orb - except if your power meter is already down to less than one orb. Also, getting comboed so that you get thrown back depletes your health AND your power meter, and in Game Master difficulty, it is actually REALLY HARD not to get comboed. So, if you played normally, the power meter would go down WAY faster.
Also also, if you are mutant Rick and your health drops below 25%, you automatically lose ALL your power meter and revert back to normal Rick. I believe in Game Master difficulty, this threshold is raised to 50% health. You may ask why the game does that? The manual answers it: The Mask does not like to be worn by a weak loser.
I am David. The original one who inspired this game. I got to play the 1st release in 1988 of Splatterhouse 1 arcade when my dad released the game to the public.
I haven't beaten the dark stone but I can get to that boss without getting gameover until then I got a question does he have predictability I noticed you stood still and he jumped right into your attack I almost have the game beat
Yes, he's very predictable. If he gets in a corner, he always jumps to that spot you see me standing. Knocking him down there, sends him into the corner, so it just makes it a loop. The only hard part is getting it set up. I usually just do the initial grapple, then go for a jump kick to get him in the corner. It doesn't always work, though. He's a real pain in the ass if you let him run loose. To know where to stand, just look at the video and check where Rick's mask is. I usually just line up the mask with the edge of the pillar in the background. Makes it really easy to know where to stand. The only time you have to move forward is when he changes into his second form, because he doesn't get to the corner, which breaks the loop. If you move up and knock him down, though, it puts him back in it.
I beat him, I couldn't place him right but I just need to practice the last three levels a few times ill put the link in these comments when I get the playthrough recorded
That boss is a pain if you don't understand his mechanics. Try doing what I do here to get him stuck in a loop. Makes the fight much easier. Good luck!
This was the first game I played which had different endings. Back then I thougth that was the best idea ever. Now is so common that games have different endings
It's a bit weird, but the general theory is that the fight takes place in Rick's mind, not in reality. That, or the game designers didn't think anyone would notice.
+Hansa Pils Cool, I hope you enjoy the game! The spinkick is back, forward, attack. Other attacks you may not know are breadsticks(Mutant Rick: back, forward, back, attack), throw down(Normal Rick: while grappling, press down+attack), nut punch(Mutant Rick: while grappling, press down+attack), pile driver(Mutant Rick: while grappling press either up or down+jump). If you're interested in the damage values of all the attacks, check out my post here: forum.speeddemosarchive.com/post/splatterhouse_32_10.html#splatterhouse_32_10
I actually do move back a pixel there, but it's difficult to see. It's an old game and it's relatively easy to hit inputs fast enough that it doesn't actually start the character movement animation. Another example is the spot around 2:09. You need to perform it that fast at that spot, otherwise you end up grabbing the zombie and wasting time. That's really the only spot in the game where it's necessary, but fast inputs make for a faster speedrun, so I tried to hit it as quickly as possible throughout.
Agreed. You can find my run of that version here: ruclips.net/video/7zfMTDPaRxw/видео.html . It's not as optimized as I would like, though, since I stopped speedrunning before going back to it.
Besides grinding for better RNG in a couple spots, there's no improvement to be made with known strats. Beyond that, I stopped speedrunning altogether due to being old and having pain in my hands. If someone else picks up the game and finds new strats, I might try it out, but my days of hours of grinding are long gone.
@@generalhamburger2405 too bad. And the pirate market? I think this games back ik the day appeared in our lives by destiny. Satan was good with me...i ve played the best mega shit in the past. Im from a shithole country, argentina
i would argue that while those were good games in their own aspects, Splatterhouse 3 was the best of them all for being the most fun AND for changing it up a little
I think this games has the same problem castlevanias had from Symphony of the night on. It's a cool concept and it works really well, but the indoors can get a bit tiring after a while, even when changing from one room to another, it's always rooms. Meanwhile in the first two you had dungeons, forests, lakes, etc. There are more open spaces and it's constantly changing showing some really interesting and creative places. Also the fact that you have access to such overpowered moves in SH3 makes the speedruns a chore to watch. I ended up skipping most of the speedrun and just watching the boss battles, and even those are kinda boring since you can spam your most powerful attack to beat them before they beat you. In that regard, SH3 is the most boring of them all.
I've been attempting a run at the game using your speed run as a template. You've got the game optimized to a T in this run. It's crazy how even in the first room the RNG can dictate whether the enemies line up or just wait out your attacks; effectively ruining a run.
Nice! Do you stream? I'd love to see someone running this. Indeed. I can't tell you how many times I've reset on the first two rooms. If one zombie moves the wrong way, it eats up a ton of time. And what happens in one room can change how enemies react in the next, so it's a domino effect.
Slaughterhouserock you may find it sacrilegious, but I'm playing SH3 on a CFW 3DS. ;) I had a genny and SH3 as a kid, but it got lost/sold over the years. As for my "run", I was able to get 3 minutes on the clock up to stage 4(Game master). Stage 5 still destroys me. Evil One stops his "jump into me" loops and shoots off his fireballs. The last Foul Beast room is a blocking/jumping mess. Eats up all my lives and time. Btw, your sda forum posts was a great help to this game I love/hated as kid(and still do as an adult).
I didn't even know there was a 3DS port. I'm curious if there's any differences. The Evil One loop shouldn't fail unless something changed in the port you're playing. The only time you need to move is when he changes to his second form. Then you move up to him, do the grapple moves, and move back to the original position while he's getting back up. If he gets loose, it's a fucking nightmare, though. The Foul Beast room is a pain in the ass, because it requires the first one to cooperate. If you don't land the jump kick at the start, you just have to wing it until you can grapple him and hope you have enough time to stay as Mutant Rick to finish things up. If you go back to normal Rick, you can still use the grapple method to make things easier, using two headbutts and a throw down, it just takes longer. Thanks! I'm glad they were useful to someone!
Slaughterhouserock Officially, SH3 hasn't been released on the virtual console platform. There is a homebrew community that has made great efforts to get Genesis/Snes emulators on the 3DS. SH3 runs extremely well. There are some minor audio glitches, but it plays just as how I remember it on the Genesis. If you want to see how it runs, here: ruclips.net/video/-mF4ZIqiw58/видео.html I'll start recording my runs once I get a better setup/capture card. Cheers!
Congrats! You're the first person in 10 years to accuse me of cheating. Feel free to check this thread where I documented my progress if you have any questions: forum.speeddemosarchive.com/post/splatterhouse_33.html
I know is a speedrun, but u make the game look boring with the same moves over and over, sorry, not trying to criticize in here; at least u did some other moves on the final boss, congrats.
The downside to speedrunning a beat 'em up is that there's always that one move that does the most damage and will get spammed. For example, breadsticks does 248 damage to normal enemies while a punch does 8. The piledriver on the final boss isn't used elsewhere because it's so slow, it otherwise does similar damage to breadsticks. It actually saves time there only because it cuts down some of the i-frames the boss has.
Never gets old, just the best music in any game ever
Damn straight!
Hell no
Agreed!
Agreed
+9999%
Rick, Hank and Doomguy would be good friends
Together they'd absolutely CURBSTOMP, The Evil One, The Icon of Sin, AND EVEN TRICKY
Duke Nukem too.
Got this game recently and it's fantastic. But it's unfortunate that if you care about the timer you're pretty much forced to abuse the spin kick. Too many enemies are too abuse spongey for how much most of your attacks deal.
That's a problem for most beat 'em ups, in that there's always some move that does more damage than the rest, so it gets spammed. It's more noticeable in this due to the timer, though.
If you want your regular attacks to do more damage, and the spinkick to be nerfed, check out the Japanese version. The spinkick only does 8 damage in that version(vs. 64/80 in the US), and a 4-punch combo does 64(vs. 32 in the US).
@Vistar Abril For sure, the game has all these neat little nooks and crannies. One floor has a haunted piano room with this banshee that plays music and then screams and flies out of the room. Really scared the shit out of me the first time I saw it.
@@slaughterhouserock That's why I prefer the Japanese version, because what's the point of making your basic punches so weak as to be ineffectual so you have to rely on special moves? Plus the moves are harder to do in the US version. Also, in the Japanese version using Muscle Explosion drains your roid rage form faster.
@@potatortheomnipotentspud I agree for the most part, but I think the moves are much easier in the US version. I've never been good at pushing 2 buttons at the same time.
I had no idea you can complete the first level fast enough to completely bypass the Boreworm boss.
You can skip the entire Boreworm plot if you manage to beat the first stage before the time reaches 3:00
Every Sega Genesis owner needs this classic horror masterpiece in their collection.
RAQUAAHWA TheCodedtestament who doesn't?
The whole series is fantastic. I even liked the absurd ps3/360 one.
Too bad its stupid expensive. Not as bad as Slatterhouse 2 but.. you can always buy a repro??? Nah..
i remember when i mastered the splatter moves for rick, sucks i could not get everything in the remake because of the stupid glitch that was never fixed as far as i know, but either way these games right here are the epicenter of my childhood and i would not change it for the world!
I always quit playing this game at stage 1.
it was so scary XD
Crazy how you can speedrun though this hard game
Splatterhouse 3 starring Dick McPunch :D
How do you manage to perform the Monster Rick Special consistantly?
That Back, Forward, Back+Punch motion isn't really consistant at all on my end.
I hope somebody someday develops a Punch+Jump hack without cost for the USA version.
It is Punch+Jump in the JP Version, bit it costs HP and it isn't that good when compared to USA Version.
Lots of practice. I generally played for 3+ hours a day and this was after a year of that. Having a good controller helps, too, since Genesis controllers have notoriously bad d-pads. And I actually find it harder to do the Punch+Jump mechanic from the JP version as I always seem to press one button slightly later than the other.
How do you do monster ricks special move !?
Back, forward, back, attack.
ruclips.net/video/7zfMTDPaRxw/видео.html - his speedrun for a normal version of this game (Japanese).
Yeah, that's my speedrun of the Japanese version, but I have no idea what you mean by "normal version". This is the US version, that's the JP version, both are on Game Master difficulty.
You skip the second boss!? oof
All the way through this video my brain is saying "Rrrrrrrrroadhouse", in Peter Griffin's voice
This game manages to be scarier than most survival horrors we have nowadays. The soundtrack and mood are amazing.
3:19 my man did the "tealieus Baggieus"💀
Seen this game on Cinnemassacre. Wow. They were doing it all wrong. Great job!
+Guitarhero1000 Thanks! If they had read the manual, or done any research beforehand, they would've understood the game better.
I stopped watching the channel in like 2011, can't stand Mike's commentary.
Well, with Genesis games they typically have no experience with them and don't do any prep, so games that are quite good often look boring or frustrating.
@@Benjamillion Mike sucks at gaming anyway. Has the hardest time with simplist of things in gaming.
@@leonsus9317 👍🏻 - Mike sucks otherwhise too...
Did Rick learn how to regenerate his shirt like Kenshiro does every fight?
Wow, I didn't know that Jennifer could be saved without the Boreworm insides her. Great speedrun!
1985dossantos me neither! That something to do with the time?
Lucas Gill If you beat the level before it hits 3:00, she doesn't get infected and you get to skip Stage 2 and the Giant Boreworm fight.
@@Brycepop But wait, she can die in level 1 by an entirely different force. Do you still have to do Level 2?
That is some serious skill. I just attempted to beat the level 5 boss, and got absolutely throttled. I'm going to try your strategy and see how it goes. I am extremely jealous that you can execute the "breadsticks" move so effortlessly I've been trying and just can't get the timing down.
Thanks! Take your time with breadsticks, you can do it surprisingly slow if you need to at first, then speed up as you get comfortable with the motion. Unfortunately, the Genesis d-pads are garbage, so I broke several when running this. I eventually replaced it with a Genesis arcade stick, the MK-1627, which has held up nicely. You could try one of them to see if it helps.
As for the Stage 5 boss, if you get him in a loop, he's simple. If you let him run loose, your best bet is to jump kick, then go for a grapple. He'll likely hit you as he stands, though, but jump kicks do shit damage, so you should go for it. Keep in mind he will always jump towards the middle of the room if pushed/knocked down toward the side of the room. He will also always fire the ground shots if you're at a distance(you can stand still and he'll keep shooting at your feet and missing).
Just keep at it and you'll get it. Good luck!
Splatterhouse 4 should have an adult David, "inheriting," the curse of the mask like his father.
@the0vermind this game is supposed to be ridiculous tho that's the point of horror movies lol
@the0vermind resident evil and silent hill are both over the top and ridiculous especially the voice acting, movie wise all the horror movies from the 80s and 90s are over the top like demons, night of the living dead and its sequels, etc
@the0vermind especially when it comes to sequels cuz they gotta top the first demons 2 in the movie theater for example lol
The mask was literally torn to shreds. A reboot for new generation consoles/PCs would be more appropriate, but they fucked that up
I am David. The original one who inspired this game. I got to play the 1st release in 1988 of Splatterhouse 1 arcade when my dad released the game to the public.
It's a pity this game is not included in the Mega Drive mini 😔
Watching this while eating was not my best idea ever
I was 6 when I first got this game on Sega Genesis. Scared the tits out of me. I was a bit young for all blood and gore. It was a bit hard back then, I could never make it past Stage 3 or 4 and Jennifer and David always died.
The music still sends chills down my spine.
Damn you really cheesed the fuck out of the Mask fight
Good job man! The people who made Splatterhouse 1, 2 and 3 REALLY know what it means to be creepy. I mean, these games are creepier than any game I've ever played, even though it's all in 16-bit graphics. Incredible. And I think the music and sfx is a big part of the creepiness, especially on Splatterhouse 2
I went from splatterhouse 3 first then 2 I was disappointed with how slow 2 is
Splatterhouse 3
Starring: Chuck Norris
THUMP,AGGGGG,THUMP,AGGGGGG,THUMP,AGGGGG,THUMP,AGGGGG,AGUUUUHHH
Alan Monteros making a sick beat? 😂
Were you having a stroke typing this?
Jajjajaja justo lei tu comentario mientras sucedia en el video XD me rei mucho..
What a bizarre concept, but it worked so well ...
Man, hes kicking the shit out of those monsters!
I love this game so much... I have a playthough of this on my channel, but, nothing compared with your run. You are a true game master on SH3. Awesome job!
i never thought i would hear so many monsters burping around the end of the game! are we sure Master Belch from Earthbound is not lurking in the nasty recesses of that house?
I love how the game gives you super mode orbs in every room. I also love how they seem to last practically forever. It's as though the game was begging to be broken.
malestrithe the reason why he ever only picks up one is that the "breadsticks" attack depletes the power meter by one orb - except if your power meter is already down to less than one orb. Also, getting comboed so that you get thrown back depletes your health AND your power meter, and in Game Master difficulty, it is actually REALLY HARD not to get comboed. So, if you played normally, the power meter would go down WAY faster.
Also also, if you are mutant Rick and your health drops below 25%, you automatically lose ALL your power meter and revert back to normal Rick. I believe in Game Master difficulty, this threshold is raised to 50% health. You may ask why the game does that? The manual answers it: The Mask does not like to be worn by a weak loser.
Now i'm imagining Rick and the mask were fighting for control over unlimited breadsticks from olive garden. Thank you for that. 😂
yeah this guy is a pro.
Evil One Is SO PREDICTABLO???
Ma BOI, Jason
I din't know you knew karate!!
Great run, great game.
Seems Rick learned the Tatsumaki Senpukaku from Ryu.
I am David. The original one who inspired this game. I got to play the 1st release in 1988 of Splatterhouse 1 arcade when my dad released the game to the public.
This video game shows my old house from the 1990s. I miss that place.. So warm and homey
I hope it didnt had the monsters...
this used to be mine and my brother's favorite game back in the day
I haven't beaten the dark stone but I can get to that boss without getting gameover until then I got a question does he have predictability I noticed you stood still and he jumped right into your attack I almost have the game beat
Yes, he's very predictable. If he gets in a corner, he always jumps to that spot you see me standing. Knocking him down there, sends him into the corner, so it just makes it a loop. The only hard part is getting it set up. I usually just do the initial grapple, then go for a jump kick to get him in the corner. It doesn't always work, though. He's a real pain in the ass if you let him run loose.
To know where to stand, just look at the video and check where Rick's mask is. I usually just line up the mask with the edge of the pillar in the background. Makes it really easy to know where to stand. The only time you have to move forward is when he changes into his second form, because he doesn't get to the corner, which breaks the loop. If you move up and knock him down, though, it puts him back in it.
I beat him, I couldn't place him right but I just need to practice the last three levels a few times ill put the link in these comments when I get the playthrough recorded
how the hell is he clearing the screen with a couple of arms coming out of his chest seems very cheesy
21:34 How to make such slam dank?
When grappling, press either up or down plus jump.
Я даже на лёгком не могу её пройти. До 5 уровня и на боссе дохну постоянно
That boss is a pain if you don't understand his mechanics. Try doing what I do here to get him stuck in a loop. Makes the fight much easier. Good luck!
Hi ! I have your new ! Channel I like this channel I like this 🎮 will put this in my library so keep the 📹 coming your no.1 fan !
The version I played was English but by doing the full sides attack, the POW drops.
what RNG means? i hear that form gamers pretty often
RNG is an acronym for Random Number Generator. It's basically anything random in the game.
This was the first game I played which had different endings. Back then I thougth that was the best idea ever. Now is so common that games have different endings
I had no idea you could sprout more arms or whatever that is and ive played this game pretty regularly since it came out
スプラッターハウス3か結構懐かしいよ。最初はプレイするのが怖かったな。
20:15 이블원이 됀 심영
This game must take place in an Olive Garden, because the monsters get unlimited breadsticks.
Splatterhouse 3 is the best!!!
your ability to make this game look easy is highly admirable
Figth? That is just straight bullying lol 20:01
How is Rick still able to use the Terror Mask to fight the Terror Mask when it leaves Rick and attaches itself to The Evil One at the end?
It's a bit weird, but the general theory is that the fight takes place in Rick's mind, not in reality. That, or the game designers didn't think anyone would notice.
I had 2 and 3. for Genesis, Has anyone Tried Slattery house Waipu for the NES?
Do not play this game during midnight😱😱
heyi started palying the game but how do you do the kick flip xDD ?
I'm pretty sure it's "Back forward (d-pad) attack"
+Hansa Pils Cool, I hope you enjoy the game! The spinkick is back, forward, attack. Other attacks you may not know are breadsticks(Mutant Rick: back, forward, back, attack), throw down(Normal Rick: while grappling, press down+attack), nut punch(Mutant Rick: while grappling, press down+attack), pile driver(Mutant Rick: while grappling press either up or down+jump).
If you're interested in the damage values of all the attacks, check out my post here: forum.speeddemosarchive.com/post/splatterhouse_32_10.html#splatterhouse_32_10
thankyou i realy enjoy this game .
Thanks for the support : >
Hansa Pils what I heard that it was back forward and attack though mrgstar321
@@slaughterhouserock the Choke Attack??
how do you chest buster easy like that
Lots of practice. I was playing this game an average of 3 hours a day for over a year at the time this was made.
Se dieron cuenta que todos los "monstruos" tienen forma humana.
Me hace pensar.. ¿chernobyle? Xd
Overall was a well done vid. You have my like.
A true master at work. I appreciate being able to re experience this game. The sound track bring back so many great memories.
This was a hard game to get back in the day in the UK as a kid I thought I was a right bad ass for having managed to get a copy ! Lol
It was banned in the uk for awhile i think
@@GreatAutismo yeah I think it was.
They're making a movie!
Splatter House Wanpaku
Yes. Kirua currently has the record, which you can watch here: www.twitch.tv/kirua/v/44748121.
Muy bueno!, Gracias por el vídeo!!
LOl he is doing moves I didnt know existed. No wonder I had a little trouble.
1:04
How are you doing the input for the
Flesh-Splosion without moving? Are you really doing it that fast?!
I actually do move back a pixel there, but it's difficult to see. It's an old game and it's relatively easy to hit inputs fast enough that it doesn't actually start the character movement animation. Another example is the spot around 2:09. You need to perform it that fast at that spot, otherwise you end up grabbing the zombie and wasting time. That's really the only spot in the game where it's necessary, but fast inputs make for a faster speedrun, so I tried to hit it as quickly as possible throughout.
What is the red orb?
It's a heart/health refill.
@@slaughterhouserock thanks for the info
Vey good, but english version is easy compared to the Japanese
Agreed. You can find my run of that version here: ruclips.net/video/7zfMTDPaRxw/видео.html . It's not as optimized as I would like, though, since I stopped speedrunning before going back to it.
Epic. I Wanna Try That, Too.
how play ????
I play on original console with the actual game.
how are special moves made?
Spinkick: Back, Forward, Attack
Breadsticks: Back, Forward, Back, Attack
Regular Grapple Moves:
Headbutt: Attack
Throw: Forward or Back+Attack
Throw Down: Down+Attack
Mutant Grapple Moves:
Choke: Attack
Throw: Same
Nut Punch: Down+Attack
Piledriver: Down+Jump
thank you broo
Splatterhouse 2 was easily the best
09:30 Michael Jackson 🧸
Why you stop speedrun the game?
Besides grinding for better RNG in a couple spots, there's no improvement to be made with known strats. Beyond that, I stopped speedrunning altogether due to being old and having pain in my hands. If someone else picks up the game and finds new strats, I might try it out, but my days of hours of grinding are long gone.
Awesome
21:52 GOTHCA B***H
Sadly this was never released in the UK. Ps love the gameplay
What? Wy not?
What? Wy not?
@@eraser.head.9601 because the UK government didn't like the violence in the game
@@generalhamburger2405 too bad. And the pirate market? I think this games back ik the day appeared in our lives by destiny. Satan was good with me...i ve played the best mega shit in the past. Im from a shithole country, argentina
@@eraser.head.9601 it's on the remake I think I'm not sure
hmmm, this is a little different from the earlier 2 splatterhouse games then. A little disappointing given how interesting and fun those were
i would argue that while those were good games in their own aspects, Splatterhouse 3 was the best of them all for being the most fun AND for changing it up a little
I think this games has the same problem castlevanias had from Symphony of the night on. It's a cool concept and it works really well, but the indoors can get a bit tiring after a while, even when changing from one room to another, it's always rooms. Meanwhile in the first two you had dungeons, forests, lakes, etc. There are more open spaces and it's constantly changing showing some really interesting and creative places. Also the fact that you have access to such overpowered moves in SH3 makes the speedruns a chore to watch. I ended up skipping most of the speedrun and just watching the boss battles, and even those are kinda boring since you can spam your most powerful attack to beat them before they beat you. In that regard, SH3 is the most boring of them all.
@@Karanthaneos Japan version is a different beast.
I've been attempting a run at the game using your speed run as a template.
You've got the game optimized to a T in this run.
It's crazy how even in the first room the RNG can dictate whether the enemies line up or just wait out your attacks; effectively ruining a run.
Nice! Do you stream? I'd love to see someone running this.
Indeed. I can't tell you how many times I've reset on the first two rooms. If one zombie moves the wrong way, it eats up a ton of time. And what happens in one room can change how enemies react in the next, so it's a domino effect.
Slaughterhouserock you may find it sacrilegious, but I'm playing SH3 on a CFW 3DS. ;)
I had a genny and SH3 as a kid, but it got lost/sold over the years.
As for my "run", I was able to get 3 minutes on the clock up to stage 4(Game master).
Stage 5 still destroys me.
Evil One stops his "jump into me" loops and shoots off his fireballs. The last Foul Beast room is a blocking/jumping mess. Eats up all my lives and time.
Btw, your sda forum posts was a great help to this game I love/hated as kid(and still do as an adult).
I didn't even know there was a 3DS port. I'm curious if there's any differences.
The Evil One loop shouldn't fail unless something changed in the port you're playing. The only time you need to move is when he changes to his second form. Then you move up to him, do the grapple moves, and move back to the original position while he's getting back up. If he gets loose, it's a fucking nightmare, though.
The Foul Beast room is a pain in the ass, because it requires the first one to cooperate. If you don't land the jump kick at the start, you just have to wing it until you can grapple him and hope you have enough time to stay as Mutant Rick to finish things up. If you go back to normal Rick, you can still use the grapple method to make things easier, using two headbutts and a throw down, it just takes longer.
Thanks! I'm glad they were useful to someone!
Slaughterhouserock Officially, SH3 hasn't been released on the virtual console platform.
There is a homebrew community that has made great efforts to get Genesis/Snes emulators on the 3DS.
SH3 runs extremely well. There are some minor audio glitches, but it plays just as how I remember it on the Genesis.
If you want to see how it runs, here:
ruclips.net/video/-mF4ZIqiw58/видео.html
I'll start recording my runs once I get a better setup/capture card. Cheers!
Ah, cool. Thanks for the link.
Good deal. Be sure to drop me a line when you do!
wow
Where was the Boreworm?
The Boreworm is in Stage 2, but you can skip that stage if you beat Stage 1 fast enough, which I do here.
@@slaughterhouserock
Oh ok.
I didn't know that.
Either some excellent game skills or some kind of game genie?!👍
Congrats! You're the first person in 10 years to accuse me of cheating. Feel free to check this thread where I documented my progress if you have any questions: forum.speeddemosarchive.com/post/splatterhouse_33.html
I know is a speedrun, but u make the game look boring with the same moves over and over, sorry, not trying to criticize in here; at least u did some other moves on the final boss, congrats.
The downside to speedrunning a beat 'em up is that there's always that one move that does the most damage and will get spammed. For example, breadsticks does 248 damage to normal enemies while a punch does 8. The piledriver on the final boss isn't used elsewhere because it's so slow, it otherwise does similar damage to breadsticks. It actually saves time there only because it cuts down some of the i-frames the boss has.
The first Splatterhouse was the best the other sucks tbh.