Great video, great concept. However, the marbles are *WAY TOO BOUNCY!* There has to be a way to determine what value the marble is going to land on without having to wait for up to 8 bounces on a letter or number when it is obvious that the marble is not going to bounce to another one.
yer i loved how the ball was struggling to even bounce over the seperation things and then suddenly BOING it gets a boost of energy and flies about two places away.
This quality is so good, even more than mikan’s 3D videos. The UI (or MI, for marble interface), is clear and easy. The 3D models are as good the the ones in Inscryption. The visual effects are also fun to watch.
If you want, I can explain the mechanics in here. Hope you wouldn't mind :D Cannons type : A) Normal = Physically just a normal cannon that deal damage to the Attackers. B) Triplet = Shoot three bullets instead of one. C) Freezer = Shoot snowballs to slow down enemies. D) Mortar = Shoots a bomb sized cannonballs. Attackers type : A) Fighters = Normal person that dealt damages and blocks enemies. B) Spearmen = Spears dealt more damage than regular Fighters. C) Archers = Long-ranged Attackers that shoots arrows to enemies. They also possible to shoot enemies across the void. D) Tanks = Similar to Archers but it can also attacks enemy towers, dealing much damage. Your videos are getting better. You deserve a lot more views. Keep it up. 😎👍
Great video you totally deserve more subs I hope you make it to 1000 soon Honestly this is my favorite marble race channel These are so good even with very few videos. Cant wait to see what you come up with in future videos! :D
Idea: Laser Cores two teams compete againts eachother, the core of the team is a big circle with a laser, marbles have 4 different types of choices, each core has 500 hp, once the marble selects all of the choices it resets to the top to re-do every choice (3 second cooldown) 1: Rotation: rotates the laser of the core to redirect it againts the enemy core, it can either be 1- 45 degree rotation (left) 2- 45 degree rotation (right) 3- 90 degree rotation (left) (1 min for use) 4- 90 degree rotation (right) (1 min for use) 5- full rotation (3 min for use) 2- Laser time: the time the laser keeps active, (can't stack) 1- 3 seconds 2- 5 seconds (30 sec to use) 3- 10 seconds (1 min to use) 4- 20 seconds (3 min to use) 3- Damage: damage per second while the laser is activated (can stack if laser is still active) 1- 1dmg per sec 2- 2dmg per sec (use after 30 sec) 3- 4dmg per sec (use after 1 min) 4- 8dmg per sec (use after 5 min or 3 min depends on the video lenght) Regen: The core can regen a ceirtain ammount of health (can use after 1 minute) 1- 5hp 2- 10hp (after 1min) 3- 25hp (after 3min) 4- 50hp (after 5min) Add more things if you wish
The whole thing is really well done, but the balance is simply not quite correct. I hope to see a more recent video of yours with a little more balance.
Great video, great concept. However, the marbles are *WAY TOO BOUNCY!* There has to be a way to determine what value the marble is going to land on without having to wait for up to 8 bounces on a letter or number when it is obvious that the marble is not going to bounce to another one.
Idea: make the marbles *not too bouncy*
I really like this, but man the way those balls bounce is comically bad at times, just flying off for no reason, like the barrier is made of flubber.
yer i loved how the ball was struggling to even bounce over the seperation things and then suddenly BOING it gets a boost of energy and flies about two places away.
I love the first music in the video
I love the idea of only the strongest unit being able to attack turret, giving it a sort of stalemate breaker role :)
This quality is so good, even more than mikan’s 3D videos. The UI (or MI, for marble interface), is clear and easy. The 3D models are as good the the ones in Inscryption. The visual effects are also fun to watch.
If you want, I can explain the mechanics in here. Hope you wouldn't mind :D
Cannons type :
A) Normal = Physically just a normal cannon that deal damage to the Attackers.
B) Triplet = Shoot three bullets instead of one.
C) Freezer = Shoot snowballs to slow down enemies.
D) Mortar = Shoots a bomb sized cannonballs.
Attackers type :
A) Fighters = Normal person that dealt damages and blocks enemies.
B) Spearmen = Spears dealt more damage than regular Fighters.
C) Archers = Long-ranged Attackers that shoots arrows to enemies. They also possible to shoot enemies across the void.
D) Tanks = Similar to Archers but it can also attacks enemy towers, dealing much damage.
Your videos are getting better. You deserve a lot more views. Keep it up. 😎👍
yeah only 93 views thats nothing he should get more
I would say you spelled defense wrong but I feel like people wouldn’t like it if someone pointed it out…
I always root for cyan!! Awesome battle :D
Me to
Maybe the turrets that are supposed to slow enemies should be able to hit non-slowed enemies? 6:55
Agreed
Nice work
Make more of these please!
I like cyan
Great video you totally deserve more subs I hope you make it to 1000 soon
Honestly this is my favorite marble race channel
These are so good even with very few videos. Cant wait to see what you come up with in future videos! :D
Idea: Laser Cores
two teams compete againts eachother, the core of the team is a big circle with a laser, marbles have 4 different types of choices, each core has 500 hp, once the marble selects all of the choices it resets to the top to re-do every choice (3 second cooldown)
1: Rotation: rotates the laser of the core to redirect it againts the enemy core, it can either be
1- 45 degree rotation (left)
2- 45 degree rotation (right)
3- 90 degree rotation (left) (1 min for use)
4- 90 degree rotation (right) (1 min for use)
5- full rotation (3 min for use)
2- Laser time: the time the laser keeps active, (can't stack)
1- 3 seconds
2- 5 seconds (30 sec to use)
3- 10 seconds (1 min to use)
4- 20 seconds (3 min to use)
3- Damage: damage per second while the laser is activated (can stack if laser is still active)
1- 1dmg per sec
2- 2dmg per sec (use after 30 sec)
3- 4dmg per sec (use after 1 min)
4- 8dmg per sec (use after 5 min or 3 min depends on the video lenght)
Regen: The core can regen a ceirtain ammount of health (can use after 1 minute)
1- 5hp
2- 10hp (after 1min)
3- 25hp (after 3min)
4- 50hp (after 5min)
Add more things if you wish
every type except one: *is a medieval type tower defense*
type D: “time to bring out the big guns”
It's very good.
The whole thing is really well done, but the balance is simply not quite correct. I hope to see a more recent video of yours with a little more balance.
Super!
Hey, is this an actual game I could get or video only? They kids seem to love this.
Cool!
You deserve more recognition! Love the content.
make a video like this plez or i die.
amazing job on the 3D cannon defence