Helldivers 2 just gave us WAY too much power...
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- Опубликовано: 26 апр 2024
- Helldivers 2 added a ridiculous Airburst Rocket Launcher that is very dangerous to enemies and team mates. Let's test it with @Tomographic @Stodeh @WillfromWork Leave a LIKE and a comment, thanks for watching.
- Игры
Top Gear need to make that show.
😮 bro
Btw the prox fuse can be activated by other helldivers so if you fire it next to someone else who is also firing one or just someone else it will detonate. It also has a large hitbox so fire it in a clear space away from trees rocks or bushes.
hahahahah Nice gameplay greats from Germany xD
i'd watch
I really don't think it's a host thing because I've had it blow up in my face solo a bunch of times, but I could be wrong
it has a proximity warhead
unfortunately, everything is in it's proximity
It should have a long press to fire and release to detonate
Yeah it seems to count in molecules in the air as proximity as well.
@@1999worldjacobdude that’s exactly how this weapon work.
At least it doesn't think YOU are in proximity as soon as it leaves the barrel 😂
I don't understand what happened with it tbh. It used to be impact trigger/very low range proximity and it was so much better to use. Right now it detonates 20m away from anything - and usually that includes in your face.
Remember people, airburst does _not_ strictly mean anti-air. It could be meant to shoot over cover and rain those bomblettes on stuff below. Definitely looks bugged, though.
im guessing it targeting anything infront of its cone FOV rather than what you paint with your reticle. if its working as intended then you have to be far away to hit your target and no friendlies or enemies can be near you
Developers already said both stratagems arent in their final versions.
True, I think the problem is that it the fuse isnt working at the moment seems like a really cool weapon to use though.
I think it's proximity explosive so as soon as it is in a radius of a surface/enemy it detonates
Maybe a way to circumvent this is to have a loader and the person firing can use a jetpack.
“4 idiots are introduced to a proximity fuze for the first time” 😂
"That works on air molecules" is the part they missed i think.
Its a prroximity detonation and it detonates on everything, including teammates
and air/dust molecules
So does every other strategem
I reckon plants that would slow you will proc the rocket too
That thing either needs a safe-arm distance or reduce the range of the proximity fuse; it looks like it's going off early as the rocket passes something on its flight path right after launch
Make it so you can long press to fire and release to detonate
@1999worldjacob That's a good idea. I've had it go off because of a small bush.
Even a tree will trigger it 😂
@epl803 they’re changing it in this update. You’re right, it triggers if it gets near your teammates or emplacement stratagems
I think that the proximity detonator activates on basically any entity. Turrets, others players, mines, resupplys, ect. Its pretty unforgiving.
Just how I like it
Plus rocks and trees😂
I have a strong belief it also includes every single bullet that’s flying around
explosive plants and other types of interactive fauna
Tell me about it.
First game with it and the damn thing killed me and my entire squad within 5 feet of launch 😅
"Tonight, on Top Gear:
- We try the latest added Eagle 500kg bomb and test out it's capabilities
"HAMMOND! You've teamkilled us all!"
- James May encounters his first Titan bug
"Oh ****"
- And I get to bring out the big guns
"CLARKSOOOOON, you just obliterated our evac, you absolute BUFFOON!"
- "Some say....he's best friends with General Brasch...." "Some say....he can ride the bug Titan like an elephant..." "Some say....he completed a mission on helldive difficulty....without dying..."
All we know is, he's called The Stig.
"So guys, we've got this airburst rocket launcher. Let's play with it."
*FF's in Helldiver*
So the issue is this: As many have stated this weapon has a proximity fuse. this fuse will trigger on enemies, allies and any random level object that isn't foliage, trees, buildings or water. so if there is a stack of boxes, a random teaspoon, a lawn chair etc. between you and your intended target it will detonate early and of course there is no safety distance.
Friendly fire is crazy with this😂😂
Find a different adjective other than “crazy”
🤡
@@Eddie276smd🤡
@@Eddie276ok, how about devastating? Cause I’ve had a LOT of team wipes happen in the past few hours
Find a woman and the sun first @@Eddie276
@@Eddie276Why do you care?
18:45 "looks like team rocket's blasting off again" 🤣
Dev confirmed it has a proximity sensor and explodes on first passing an enemy.
Or allies
Or a tree. Or a bush. Or anything that isn’t a wide open field.
@@colin7231so did what you’re saying is that the devs have confirmed that enemy bushes are officially part of the lore?
@@float32 Those damn clankers man they're everywhere.
Devs should’ve made it long press to fire and release to detonate
Pyroclastic flows are the heavy gases debris and rock that flow down the mountain murderizing everyone in their path.
These are volcanic plumes.
Still very kewl
You already know Jack was smiling at 4:15 knowing he's going to team-kill. Up to some devious intentions LOL
Who is Aus Sean? The unspoken legend we didn't deserve
From the bots perspective, this rocket launcher is great!
So I tested it and it´s really simple. If something is in your way that´s a bit higher than lets say half a meter, it will detonate. The ideal thing is a flat surface like water or a cliff, where you can shoot it down on enemies. I shot it on water at a group of bots and it killed 25 bots in one shot. When it works, it works extremely good.
How did you get it? I have not found it…
@@christophhaas5696 You need to play the Planet liberation mission, that is linked to that weapon. When you play on this planet you can call in the gun by default. It´s a stratagem in your inventory
It activate on samples as well.
When you let the junior intern implement new stratagem
Honestly, that's how some of the most fun can happen.
This is pretty much like the Mk1 version of a lot of weapons. Inadequate field testing, rushed to service, probably the lowest bidder......quite realistic actually!
Let the crash test dummies feel the growing pains 😂
Some people thought this game would flop after a few weeks but it’s only got better😂
Who thought it would flop? It pretty much came out of nowhere
@@yourtailorisapunkI think he means die fast after initial hype
Lol! Nobody thought this would flop
@@DeltaHouseStudios i mean im suprised how good the updates have been, but i didnt expect this to flop or die in anyway. its an actually good co op game, do you know how rare those are?!
Nobody thought that but apparently you, which I’m still wondering why. Game came out of nowhere and has been plastered all over all forms of social media since 😂😭🤡🤦🏼♂️
The current airburst is the experimental version. Next week they're adding the fixed version of the airburst which will work differently. The patch will also have the fix for the Spear launcher *FINALLY*
We should of gone after Choohe, for the antitank mines xD
No Doubt, we had no clue what we were doing. The mines I my experience were much more forgiving lol
man I'm still getting shivers from the thought that they may if the devs are true sadists make the back packs of ammunition have explosive physics. like if you hit the rockets on your back it explodes
Poor Sean had to carry them on his back. Out here gaming while these guys blow each other up 😂😂💀
Love the “you’ve killed us all” at the beginning 😂
Damn, it took a really long time for these blokes to figure out how a proximity fuse works
Turns out that an alarming number of people don't grasp how it works. I think I have seen only a couple people use it from acceptable range and elevation. Most everyone is treating it like the EAT where you just point and shoot at something as it's charging right at you last minute and be fine. It's a little buggy, sure, and the devs are fixing it but I have a feeling that just like barrage strats- you'll be kicked outright for picking it.
YAY you made another Helldivers 2 video! The friendly fire in this is ridiculous
the most team killing thing possible is so accurate lmao
A team killing monster! What a menance 😂
I missed the longer Jack Frags vids I love to see em keep up the great work!
19:02 Bot drop threw out the bots. This video is absolute chaos, and I love it.
Def sticking with the Quasar cannon after watching this 😂
I think the rocket launcher is meant to be used against air targets, so it probably has a sensor that triggers the explosive reaction when near something, that way it explodes even tho it doesn't hit flying target and sends out a burst of explosions to hit it?
Source: my tired ass brain
Can confirm, this is a liable source
so something in rocket goes beep so rocket go boom?
why use many word when few word do trick.
can confirm. teammate accidentally walked in front of me when I was firing at some shriekers. it detected him. we died.
Samples and helldivers trigger it sadly
Dev said so
@jackfrags this was the most I laughed all year! I love you three playing together! Thanks for the amazing content!
really fun to watch, thanks Jack, Sodeh and the boys
I love just hearing you laugh and have fun with your friends, keep it up Jack, Love your content
The pain in this voice at 23:05 when Tom killed him had me rolling 😅
I see how it works; it's a proximity detonation even with friendlies.
Imagine it was long press to fire and release to detonate
@@1999worldjacob That's what I thought too. It's not. We still died.
This thing is more inconsistent than the spear, and more teamkilling than the mines, cluster bomb, 380 and tesla tower combined. DEMOCRACY
I have not laughed at one of your vids this hard in... EVER!! :D
This brings a tear to an old hell diver
A 40 min video from jackfrags? Happy Saturday to us!
this is bringing me back to the corinth in warframe, a shotgun that had a secondary fire airburst. that thing was so fun
"I'm stuck in a flag" "I got just the thing for it" BOOM!! 🤣
For those wondering why the airburst-rocket seems to trigger way to early: It currently gets triggered by just about everything besides regular terrain. In other words, players, samples, ammo packs, mines and even some objects like a stack of tires, will trigger this thing. If you want to fire it *safely*, fire only when none of these things are in close proximity to you.
that was real fun to watch thanks for the laugh guys
Hilarious how fired up Tomo gets by the "collateral damage"
They should have 30m or 40m proximity safety where it will only explode by impact, then it works by proximity lol
Yeah it should have a arming distance to it
@@JacTemporal i thought it should have the user long press to fire the rocket and release the button to detonate it
Haven't watched it yet, but the title is positive and I like that. So many people have been hating on this thing but when I used it it took 5 mins to learn and it became a great weapon
it's proximity triggered and the ground and trees trigger them, so aim up so it's trajectory doesn't go near the ground
Thank you for this fellas! 😂
Can't wait to see all the clips of this thing blowing up on Liveleak.
Tomo's "what" right at the beginning is delivered with such confusion had me rollin.
Im pretty sure what is happening is the rocket is programed to explode if an entity is within a certain distance of the rocket once fired, and because friendly fire is a thing in HD2 teammates count.
So if a teammate is standing anywhere near you when you fire the rocket within this range, it will detonate.
I absolutely love the chaos of it
This was absolutely hysterical
6:10, jacks intrusive thoughts almost win out :D
Your laugh just made my day 😂😂, i just started laughing alone like an idiot 😂😂
that takeout at 24:11 was the most brutal thing i've ever seen :O
Hell yea more helldivers
Easily one of the funniest videos you've ever made!
When a game known for throwing overwhelming odds against you more firepower, that's when you need to start worrying.
"Disappointing Service" 21:28 sums this cluster frocket up! this thing needs a minimum arming range, so the shooter is always outside of the explosions atleast!
my guess would be, that you need high ground for this, so the "trigger bubble" doesnt detonate tooo early!
What if they made it so you have to long press to fire and release to detonate
An important tip when using this thing:
If there are enemies close by, please PLEASE for the love of god do NOT SHOOT. Since The rockets are designed to detonate as soon as it's in range of enemies, it also means they are not picky about how close the enemies are. You will find the rocket blowing up in your face to kill that one scavenger that is roaming nearby instead of the huge herd of bugs that is 50 meters away.
Just make sure there are no enemies nearby when you shoot lest you want to wipe your whole team.
The in-game lore is that this weapon is merely the test prototype. Right now the proximity sensor on the Airburst rocket is too sensitive, anything remotely close to the rocket during its travel will trigger the cluster explosion. It can be a rock, a leaf, a blaster bolt passing by the Airburst rocket.
Devs say that once the planet is liberated, the real versions will be released.
where did you see that ?
When we messed around with it, it didn't pre-detonate if their we're no friendlies(or anything) within about 15-20 meters. Less than that, even behind you seems to trigger the proximity sometimes. Didn't do extensive testing or anything but it always worked right if the person firing ran out into the open first lol. Really needs a dumb fire zone for the first 15 meters or so.
i have not laughed that hard before " where all instantly dead "
Funfact: Pryoclastic flow is a mixture of hot rock and ash. They move extremely fast and are very destructive. I recommend staying as far as possible from an erupting volcano to reduce the chances you are caught in the way. (Im a nut when it comes to natural disasters)
They really missed the opportunity for an "And on that bombshell..." joke about Top Gear
Worst thing about this video: Learning that Paris doesn't warm their croissants.
Hey Jack great vid mate keep it up!
Airburts shreds. Love it.
Hold the trigger, let go to detonate. Also it triggers on any enemy in proximity. It used to Detonate on helldivers, flora, fauna, stratagems in proximity. That was fixed though.
The new airburst reminds me a lot of the Deathbringer rocket launcher from Destiny 2. Basically you click and hold to shoot, then you release when you want it to detonate. When you detonate it, it splits into multiple warheads essentially that then arc down until they hit something or the ground.
I assume it's proximity based, but I'm also curious if they would consider switching to a click and release mechanism so you have a bit more control over when it detonates... Or maybe proxy for un-scoped and click and release to detonate scoped in.
Aus-Sean the GOAT
SO MANY classic one-liners
We dub this the Cluster CHUDK Rocket Launcher! Delivery all the CLUSTER CHUCKS that is the weapons development program while under dearest of the battlefield. Sometimes when in war, the only reasonable expectation in lou of extreme conditions, your operation is going to be an all over inclusion of a real CLUSTER CHUCK...Rocket Launcher! 💥
Rocks, trees, poles, buildings... anything in it's path will set it off. So good luck on any jungle planets.
it airburst when it gets close to the ground or any building/ennemy, it should have an arming delay but it seems to be bugged for some people.
I didn't have a problem with it and it's extremely useful at distance
Airburst rocket can be triggered by samples, other helldivers, etc. it’s bugged. Just make sure whoever shoots it is in front and you should be fine unless some samples are next to you lol
0:23 Giving Jack a weapon that's "the most team-killy thing imaginable" is not going to end well LUL
Insanely good
There is a 40mm grenade airburst launcher that is primarily used to take out hard targets behind cover by shooting over the top of said target. I believe it was the XM-2 but tbh I can't remember
The airburst rifle's projectile has a proximity detector and blows up when stuff is too close. Don't angle too low to the ground or it will detect the ground and explode immediately
They've been killing eachother for the first 4 minutes and still aren't figuring out that its a proximity based explosion lol. 15 minutes later they finally figured it out hahaha.
the devs did confirm the version we have now in the game is a old version of the weapon
the real version will be released with the next major patch
The strider to the other strider :
"So basically yeah ,see the bipede with the pointy back , you kill it , he explode and kill everything around him , it s even easier now , take a look."
"Why would they do that?"
"I dunno dude ..."
I swear, in the first game I've tried this everything was good. Rocket travelled a good distance before exploding, annihilated groups of enemies, very good. In the next 2 matches, it was unusable. The projectile exploded 5 meters away after being shot, destroyed the team every single time.
Lol immediately "its a bug" vs its a proximity activation
Yup me and my squad just got done blowing the crap outta ourselfs with that launcher
Airburst is not the same thing as flak.
Airburst is for showering everything on the ground with damage.
Flak is for spreading around explosions mid-air in order to catch flyers.
Would love to have seen Sean's POV on the spacewalk spliced in
if you want hot croissants, you have to get up early :)
it blows up after passing something that it believes is cover/in the air. In helldiver terms this means it detonates if it passes anything not immediately next to you so if you shoot it past a rock at smth it will detonate after the rock instead of at the target. If there is a tree in your line of fire near you when you shoot it, it'll detonate at the tree and kill you
Great episode Jack! 👍😏
I just found out you can destroy fabricators with this. I love this weapon, can't wait for the buff.
0:39 *Famous last words*
Helldivers 2 just gave us WAY too much power...
more like:
Helldivers 2 just gave us a WIP bugged weapon
"Lets find out" 😂