Dwarf Fortress - Quick Tutorials - Mist Generators (The right way)

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  • Опубликовано: 3 янв 2023
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    Dwarf Fortress - Quick Tutorials - Mist Generators (The right way)
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Комментарии • 235

  • @KnockoutVirus
    @KnockoutVirus Год назад +272

    Now just have to figure out how to get a bush to drop its fruit and create a puddle of wine in that spot so I can mist my dwarves with booze.

    • @vonsch9793
      @vonsch9793 Год назад +51

      You can try a dump zone for barrels of booze in the spot the pit goes. At least in the past dumping booze barrels spilled the booze on the spot the barrels were dumped... Remember that from some failed experiments trying to use a quantum stockpile for booze.
      On the other hand, not sure you want vaporized alcohol in the tavern. The fights might get very explosive!

    • @EvonixTheGreatest
      @EvonixTheGreatest Год назад +25

      @@vonsch9793 Oh what's a decent tavern brawl without thermobaric explosives?

    • @bufoalvarius2520
      @bufoalvarius2520 Год назад

      @@vonsch9793 could that even actually happen

    • @vonsch9793
      @vonsch9793 Год назад +9

      @@bufoalvarius2520 Dunno. Haven't tried to make it happen. Probably need an ignition source. Dragonfire...
      Of course, if a dragon is breathing fire in your tavern, alcohol vapor is moot.

    • @nak8269
      @nak8269 Год назад

      It's not possible because booze in the game are technically just items, not actual liquid like water or lava.

  • @Pilvenuga
    @Pilvenuga Год назад +80

    A quick tip for newer players: while Blind here eschewed the use of a work order to build the components quicker - having a broker only requires 3 things: a designated manager administrator in the nobles screen, a chair in a designated office zone for the manager and a moment of free time from the manager to do his managing labor.
    In return you get: the easiest workflow both for general automation and for easily customizing things you need crafted/labored over. Plus, the Management of jobs this way gives the Manager a trickle of experience in Analytical Ability, Social Awareness and to a lesser degree Creativity. This makes your manager better at being a broker, a bookkeeper, your siege engineer, the mechanic, a diagnostician (or the chief medical dorf), a beekeeper or a scholar in your library for when you want to discover science to write books about. And it makes your fortress's leader be better at talking to and calming down unhappy dwarves. The small Creativity experience also helps with whatever crafting you have them do in the fort too.
    So for 1 wood for a chair you get a trickle of experience in attributes you're probably going to want for a noble.

    • @petergraphix6740
      @petergraphix6740 Год назад +8

      Amateurs talk strategy, Professionals study logistics.
      The use of a manager with job triggers simplifies fort operation so much. If 'beer' < 10 { make 10 beer }. If 'empty barrel' < 10 { make 10 barrel}. Then you just have to make sure you have fields and cut trees (or instead of wooden barrels glass pots and a sand chain).
      Then if you add the proper stockpiles in the right places the orders get executed almost instantly. Instead of the barrel dwarf going halfway across the map for wood, there is a wood pile right by the carpenter. Instead of the brewer going across the map there is a barrel stockpile by the still. Your professionals then have time to be at the tavern rather than being a glorified hauler. Only one building is needed to supply a fort of 100+ so now you have extra people to put in the military and train almost full time.

    • @Muck006
      @Muck006 Год назад +7

      @@petergraphix6740 The one thing that takes some getting used to is looking at the "job not completed because [reason X]" screen, which tells you why it doesnt work. You can cue up jobs with the manager that cant be completed due to lacking resources, but you see that it cant be done in the appropriate workshop. Making soap for example requires fat / oil ... and my fortresses have been very vegetarian most of the time (until the cat population really got too big).
      [I wish there was an "automatic slaughter order", which caps your animals at a certain number by killing the excess automatically.]

    • @Hjortur95
      @Hjortur95 Год назад +3

      @@Muck006 you can crush seeds to make oil which could be used as a replacement to tallow for your soap

    • @douglasbeltowski7921
      @douglasbeltowski7921 Год назад +3

      @@petergraphix6740 rock pots my friend. Rock pots :D

  • @vladthedragon8250
    @vladthedragon8250 Год назад +35

    When I first learned that mist gave happy thoughts I was seeing it just digging through a light aquifer. Natural mist doesn't generate at this frequency. Love this stuff Blind. You're a good teacher, you distill your experience down to make it easily accessible.

    • @JonathonBarton
      @JonathonBarton Год назад

      'distill' - I understood that reference!

    • @poryg5350
      @poryg5350 Год назад +1

      It doesn't generate at this frequency. But the frequency is good enough. And as a bonus, it doesn't kill your fps.

  • @uponeric36
    @uponeric36 Год назад +8

    Funnily enough, building a mist generator this way probably would've saved 6 of my civilizations nobles, because redirecting water from a river with a water fall for a mist generator made that part where the water fall low enough for dwarves to path over it, but not enough to make it actually safe, so it killed 6 nobles, all visitors, before I could build over it all. One of them was pretty sad because they fell in, climbed up the waterfall, which was pretty cool because it was 18 z levels they fell, left, then visited again later and died on his second fall hitting new corpses as they fell💀

    • @Bobylein1337
      @Bobylein1337 Год назад +9

      I mean, on the upside: You rid your civilization of 6 nobles.

  • @joshuawilson8559
    @joshuawilson8559 Год назад +11

    I just started playing Dwarf Fortress and your quick tutorials have been a life saver. Thank you so much. Quick videos explaining core concepts.

  • @camham9648
    @camham9648 Год назад +137

    Could we get a quick tutorial on how you organize your stockpiles? Feel like that would be helpful for me at least.

    • @thisisnotaustin1
      @thisisnotaustin1 Год назад +27

      start very generalized, and then break them down into more specific piles as your fortress progresses. i always start with one for wood, one for stone, one for corpses & refuse, and one for everything else. then, after i set up farms i make one for seeds. after i set up a tavern i make one for drinks. after i set up a mausoleum i make one for coffins and slabs. etc, etc

    • @chris-2105
      @chris-2105 Год назад +4

      make one billion bins and assign them to stockpiles

    • @petergraphix6740
      @petergraphix6740 Год назад +3

      @@chris-2105 I mean yes, but actually no.
      Yes, that 'works' things get in bins and the fortress isn't a total mess.
      But no, when someone brings an item to a bin that bin is 'locked' no one else can do anything with that bin at all. This leads to job cancellation spam and 'serial slowness'.
      When properly setup the dwarven logistics system can make a massive number of goods in an extremely short period of time with high organization in a parallel fashion. The problem is it takes a lot of manual work and flipping of setting on individual stockpiles and even setting up things like one tile minecart stops and feeder stockpiles.

    • @Keiji99
      @Keiji99 Год назад +4

      To add to that, I wouldn't mind the tutorials being a little longer for a bit more depth as well.

    • @douglasbeltowski7921
      @douglasbeltowski7921 Год назад

      @@petergraphix6740 I thought the bin locking issue was fixed in the steam release

  • @Kryomorphic
    @Kryomorphic Год назад +7

    Very helpful video! One critique I wanted to add is to explain that the mist increases dwarf happiness at the beginning of the video. I thought it was purely cosmetic till the very end.

  • @Jabulaya
    @Jabulaya Год назад +6

    I would also suggest building some stone grates to cover up those holes in the ground!

  • @AndrewWCarson
    @AndrewWCarson Год назад

    Your quick tutorials are great. Short, simple, and well-explained. Please keep them coming.
    I'm brand new to Dwarf Fortress coming from Steam and they have helped me enjoy the game more.

  • @AcIdBARRY
    @AcIdBARRY Год назад +3

    FINALLY ive found a tutorial that ACTUALLY explains the topic in simple to understand steps. love this channel since youve helped me get into this super fun game! wish you all the best

  • @davidlazerz8564
    @davidlazerz8564 Год назад +34

    Glad a bigger youtuber picked up this design finally, I posted it on my channel awhile back but im not really trying to grow so not many people have seen it lol. This makes keeping dwarves happier so much easier and Im glad your audience will spread this information further!

    • @jamestomlin5525
      @jamestomlin5525 Год назад +2

      Oh yeah? I'll check your channel out for other tips as I'm looking to get back into dorf fort

    • @tymera
      @tymera Год назад +2

      I was gonna go subscribe to you but I already am lol

    • @TheTNXXX
      @TheTNXXX Год назад +2

      Yeah, saw your post on the discord with this design. Thanks Lazerz!

    • @ThirdRiver91
      @ThirdRiver91 Год назад +2

      I saw your post first bro

    • @AnimatedStoriesWorldwide
      @AnimatedStoriesWorldwide Год назад

      kek "not trying to grow"
      Is there a more deluded take?

  • @SittingDuc
    @SittingDuc Год назад +5

    At video start, dorf stress was 0,1,4,1. At end it was 2,2,1,1. That is a pretty good impact :)

  • @douglasbeltowski7921
    @douglasbeltowski7921 Год назад +9

    I've been playing dwarf fortress on and off for over a decade now. I've always been too intimidated by water to mess with mist generators. After watching your tutorial it seems super easy and it's definitely something I'm going to implement on my next fort. Please do one for pump stacks next.

    • @luisgiraldo8848
      @luisgiraldo8848 Год назад +1

      He did already :), you should check his playlists for all the tutorial videos he has! ruclips.net/video/kDU2h_8jRjU/видео.html

    • @douglasbeltowski7921
      @douglasbeltowski7921 Год назад

      @@luisgiraldo8848 thank you. I did actually see that but skipped it once I read waterwheels. Next time I'll know to read the whole title.

  • @evankimori
    @evankimori Год назад +1

    3:53 - My guy got so excited he forgot how to say East to West. XD Cute.
    I did -not- know realize how much happiness this brings to your fortress and it's so simple to keep going, even with one bucket of water, dayum! I need to memorize and use this more on my plays clearly because I didn't expect that level of leap in Happiness and I didn't think about using statues to prevent the 'waterboard' effect. You learn something new every day with this game.
    Love your tutorials breh! Simple, easy to digest, fun to listen to and calmly explained! Hope 2023 brings way more success and exposure to your channel!

  • @greatpadinski
    @greatpadinski Год назад +3

    Oh wow, that's much better than how I've always done them. Thanks Blind!

  • @pgonarg1
    @pgonarg1 Год назад

    This is the one I was waiting for. Thanks for all the tutorials!

  • @korggan
    @korggan 4 месяца назад +1

    Got one in my fort now, thanks again for these sick tutorials Blind

  • @michaelsoldatov2649
    @michaelsoldatov2649 Год назад

    This tut fit to my tavern like a charm! I have a scene exactly this size and free roof above. Thank you!

  • @angelo2268
    @angelo2268 5 месяцев назад

    I was struggling a lot with happiness in my fort. This really turned things around once I fiddled with getting my axels to go deep enouh undergound to reach my tavern. Thanks!

  • @ArawnNox
    @ArawnNox Год назад +10

    Okay this is the most hassle free mist generator I've seen yet. I'm going to try to implement this.

    • @jeffreyguilmot8772
      @jeffreyguilmot8772 Год назад

      So... How is your mist generator doing? Are your dorfs happier?

    • @ArawnNox
      @ArawnNox Год назад +1

      @@jeffreyguilmot8772 Sadly I haven't had much opportunity to sit down and play, and I've been trying to manage my migrant booms and hunting down criminal organizations stealing my artefacts.

    • @jakesommer3914
      @jakesommer3914 Год назад +2

      ​@@ArawnNoxyeah but what about in the game?

  • @BeauThePretty
    @BeauThePretty Год назад

    Great video! Simple and to the point.

  • @DYLAN1TV
    @DYLAN1TV Год назад +26

    That's great. Would love to see a moat tutorial (from start to finish) for fort defense

    • @kjeldschouten-lebbing6260
      @kjeldschouten-lebbing6260 Год назад +8

      Dig. Hole.
      Remove. Ramp.
      Moat.
      ---
      For those not getting the joke, "moat" just means "hole". No, it's not even filled with water usually.

    • @mohreb9069
      @mohreb9069 Год назад

      @@kjeldschouten-lebbing6260 I made a magma moat once, the "only" issue is flow, it slows really slow (and water to if not pressurised) so that is thing to keep in mind.

    • @suntzu6122
      @suntzu6122 Год назад +1

      I think I heard some other video saying you want 2 levels deep and 4 wide if this helps. Shouldnt be terribly hard to make. You can make the bridge on top of a built floor and delete the floor after.

  • @JezaGaia
    @JezaGaia Год назад

    thanks I used this tutorial in my fortress, I had to build 4 windmills total for the ring, it seems my map has low wind but it's working like a charm.
    I added iron floor bars on top of every hole to protect the fortress from invaders as I had to place this setup on the surface above my main staircase, there was no room anywhere near my meeting places like taverns and such. Unfortunately in winter the water freezes and removes the bars in the spot where it froze, in a future fortress I'll plan for one underground powered by waterwheels to avoid this issue.

  • @ChristesII
    @ChristesII Год назад

    I've been playing since 2008 and this is one of the few things I've never done. Thanks!

  • @NathanWind99
    @NathanWind99 Год назад

    Exactly what I've been looking for, thank you!

  • @Dwane77Loki
    @Dwane77Loki Год назад

    Lovely video!
    keep up the great work sir!

  • @mattmorgan2525
    @mattmorgan2525 Год назад

    Thanks to this I made my first mist generator! My dwarves thank you. 💜

  • @yakubisyourdad
    @yakubisyourdad Год назад

    if anyone is ever curious this setup does work for at least 3 z levels below the original pump stack ring, but with far less area of coverage for the mist the further down you go.

  • @Shimarama
    @Shimarama Год назад

    Thank you! Gonna use this for my Tavern!

  • @tsavolrae9994
    @tsavolrae9994 Год назад +1

    keep these coming. great stuff.

  • @kinesta
    @kinesta Год назад

    Good tutorial teaching mechanics, how, and potential use 👍

  • @vinnysh5664
    @vinnysh5664 Год назад

    really great tutorial, well explained :)

  • @MichaelJFroelich
    @MichaelJFroelich Год назад

    9:20 congratulations, long deserved. It's interesting this game influenced heaps of others but was released last. It's an interesting history. Glad it's all happened.

  • @OwlPsalm
    @OwlPsalm Год назад

    thats awesome, thanks for the tutorial!

  • @SinkingLotus
    @SinkingLotus Год назад +1

    Just a heads up for everyone. Blind mentioned managers, and he wasn't using one. I assume because it's a new embark. Another person in the comments, Pilvenuga talks about how low the requirements are for a Manager.
    As everyone is probably aware. You need the requested rooms for noble positions, before they can do their job. A Bookkeeper for example, will not do his job until he has an office with a chair (table not required). (Tip: When first starting out just overlap his office with one of the chairs in the dining hall).
    When you first embark, while a Manager requires an office and chair (and will say so on the Nobles screen). You don't actually need it. Set your manager, then add a work order. Either in the workshop menu, or by pressing "o" and adding it as a general work order. The work order will be activated without the Manager needing to approve it. Though you do still need to set your Manager. Once you have a migrant wave and some new Dwarves show up this will no longer work and you will require the office. I'm not sure what the exact amount of Dwarven population has to reach for this. It might be 20. I may be wrong about that part though.

    • @TrabberShir
      @TrabberShir Год назад

      10 dwarves before the manager needs an office. That first migrant wave needs to be really small (or after a really fun fist season) to not need an office after it. Oh, and the requirement does not go away if you population was above 10 and later drops below 10.

  • @reverendbrown
    @reverendbrown Год назад

    Solid explanation, thank you

  • @emv5289
    @emv5289 Год назад +1

    Thanks for the great video.
    I made a 4X4 mist machine that worked perfectly.
    I tried a 6X6 (using 2 screw pumps per side) with everything else the same. The 2 pumps on each side were nose to tail.
    But it failed, and split water down the holes, pooled up & no mist!
    Any idea why?

  • @chainsaw745
    @chainsaw745 Год назад +5

    Really appreciate you sharing your knowledge through these entertaining and informative videos.

  • @thade7062
    @thade7062 Год назад

    Going to try to build one of these in my surface tavern today

  • @mattd.3418
    @mattd.3418 Год назад

    holy crap total game changer thank you!!!!

  • @CptEggman
    @CptEggman 5 месяцев назад

    Been playing DF since 2013 and just built my first mist generator - thanks to you!

    • @BlindiRL
      @BlindiRL  5 месяцев назад

      LETS GOOOOOO

  • @IamGhede
    @IamGhede Год назад

    Nice. Thanks Blind!

  • @jasonberezowski2869
    @jasonberezowski2869 Год назад

    Can i have the windmills on the surface powering a small mist generator many z-levels down? Like theoretically i can just run a very long system of axels down their right?

  • @Oddbolt
    @Oddbolt Год назад

    Will this still work if you use say 2x1 pumps connected to each other to make a rectangle shape or does it have to be the 1x1 square? Purely asking for aesthetic purposes above my already existing tavern.

  • @lancourt
    @lancourt Год назад

    The best tutorials for this game!

  • @theomitchell416
    @theomitchell416 Год назад

    How do I build it underground (where I can't use a windmill), just manually pump it? I have them manually pumping it and it's not producing any power and I don't know why?

  • @Goonsquad1149
    @Goonsquad1149 Год назад

    So I tried to do a 2x2 screw pump design, and I just couldn’t get it to work. Does there need to be a statue between every screw pump? Or was I lining up my mechanisms wrong?

  • @asbrozek64
    @asbrozek64 Год назад +1

    "Their body is somewhere and I'm not sure where....... Well anyway!"

  • @brningpyre
    @brningpyre Год назад

    Does this work with floor grates covering the holes?

  • @Sakuraba_Izayoi
    @Sakuraba_Izayoi Год назад

    It works.
    but even i set statue down the pit,it still mud.
    how can i fix it?

  • @saint-xiv2649
    @saint-xiv2649 Год назад

    could you use the pathways thing to mark where the water goes as a no pathing zone as well or does that not work? I think the correct term is traffic zones or something

    • @petergraphix6740
      @petergraphix6740 Год назад

      Traffic zones are like 'traffic guidelines', kinda like how pirate law works. You'll still get cats, children, and fighting dorfs in the middle of it.

  • @MaximDomnitskyi
    @MaximDomnitskyi Год назад +2

    I usually just get river / brook water routed to 4 statues that stand together, grate area around statues and route running water to flood caverns. This requires no power and I can fill a well as an off-channel of the drain, but it seems that constant cavern flooding does degrade fps & surprisingly just falling water without any pump action does not generate nearly as much mist as this setup

    • @petergraphix6740
      @petergraphix6740 Год назад +2

      Falling water in your method is commonly 7/7 which is actually dangerous. You need to take a single wide tile off the stream, then let it widen out to 4 or 5 so it's no longer 7/7 at any point, then when it falls its much more likely to be mist. Then run it off the map via fortifications. Massively reduces the amount of calculation that needs done.

    • @uponeric36
      @uponeric36 Год назад +2

      @@petergraphix6740 Yeah it hasn't caused me any issues lagwise, but beware if you have a waterfall. The decreased pressure on the front of the waterfall can make it so dwarves will path over it, but they will sometimes get swept by the water and because there's a ledge there, fall off. This killed 6 of my visitors 😂

  • @joetrue12
    @joetrue12 Год назад

    I think that is so cool.

  • @RyanLittlefield
    @RyanLittlefield Год назад

    Thanks!

  • @choo_choo_
    @choo_choo_ Год назад

    Is there a design that works on a 3x3 (or any odd numbered) setup? All the mist generators I've seen are similar to this where it's set up for even numbers. I'd like to put it in my central hub, but my fort is based off of odd numbers (major halls are 3 tiles wide).

    • @KaitouKaiju
      @KaitouKaiju 10 месяцев назад

      A screw pimp requires 4 tiles (input,2 for the pump itself, and the output) so you need at least a 4x4 area. A 6x6 could be made by adding a ramp to funnel the water

  • @olesoleksenko7726
    @olesoleksenko7726 Год назад

    im really enjoy your videos. its alays good and pleasure to wathch

  • @Martan404
    @Martan404 Год назад

    How should I go about building axles? Dig a hole next to my stairs and build it in there? Will creatures be able to enter a hole from the wall where an axle passes? Can axles go through slits?

    • @victormatheus3576
      @victormatheus3576 Год назад

      You need to connect the curves/endpoints of the axle with a gear assembly. So, you go horizontal right > gear assembly > from here you can connect a horizontal that goes up/down/left/right (on the same z-level) or you can go below and place another gear assembly directly below the top gear assembly, and from there you can make the axles on the directions you want again.
      If you want to go straight up below the earth I believe you use the vertical axles to connect below the gear assembly and design it like you would do with stairs, except there should be a hole already dig.

    • @vonsch9793
      @vonsch9793 Год назад +1

      @@victormatheus3576 Or just put your power source below the surface with no holes. Safer. Look up waterwheel on the wiki for some examples. Perpetual motion machines are a thing in more ways than this in DF!

  • @Suikanen
    @Suikanen Год назад

    Is a floor 1 z below needed for the mist to generate, or can it generate mid-air? I'm wondering if this setup would work with a tavern or temple whose roof is higher than 1 z. If it works, then I guess the statues can also be left out of the equation.

    • @vincentsalcido9605
      @vincentsalcido9605 Год назад +1

      From my experience it does work, although you won't see much mist at the bottom floor where your dwarves are. But I think they can still see through the grates because it worked for me, and my mist generator was 2 levels above the ground floor

    • @Suikanen
      @Suikanen Год назад +1

      @@vincentsalcido9605 Thanks, have to test it out.

  • @BrianKingsbury-nl9de
    @BrianKingsbury-nl9de Год назад

    Can mist fall multiple z-levels? I'm just asking as I have some 2-3 z-level tall spaces I'd look to put mist generators in, but if it won't manage to reach the 'ground' then there wouldn't be much sense in constructing the whole thing there.

    • @JohnnyDoom
      @JohnnyDoom Год назад

      I'm wondering the same. I built a generator two levels up and it seems to not work.

    • @TrabberShir
      @TrabberShir Год назад

      @@JohnnyDoom Mist definitely travels up at least one Z level, so I suspect it will travel down as well, the hard part is probably priming the loop.
      A 1 deep tile is insufficient to prime the system, hence the second bucket of water getting it started for Blind. And that 2 or greater depth needs to be in the tile behind and exactly one level below one of the pumps to prime the system. A temporary room that you then remove is the most obvious fix for that, although dumping a minecart load of water with a track stop may work as well .
      The next problem would be whether the next pump can catch the water after falling one level, but before falling 2 levels. My gut says that will be inconsistent, but testing is needed. If it works, the statues will not be needed.

  • @jorginhocraycray7450
    @jorginhocraycray7450 7 месяцев назад

    thanks bro

  • @song9807
    @song9807 Месяц назад

    Very great tutorial! Your channel has gotten me to actually sit down and explore DF rather than passively playing it!

  • @demonR1
    @demonR1 Год назад +1

    Followed guide and the 'structure' worked fine.....but the water in the pit zone froze in the winter and stopped the mist! Is this normal or is it because I had to dig down more than one layer to reach the targeted room?

    • @michaelgreen9237
      @michaelgreen9237 Год назад

      I'm having the same problem in a temperate area, did you ever find a solution other than having to build deeper down?

  • @karlshaner2453
    @karlshaner2453 Год назад

    Can this work misting up from below?

  • @bogatyr2473
    @bogatyr2473 Год назад

    Gonna build one of these in a high traffic area

  • @demonnight0134
    @demonnight0134 Год назад +1

    Thanks i cant wait to try this and waterboard a dwarf

  • @cosbos7934
    @cosbos7934 Год назад

    Thank you

  • @Robert-vk7je
    @Robert-vk7je Год назад +1

    I love that there are deaths happening in so many of these tutorials. xD

  • @dillonstrange5152
    @dillonstrange5152 Год назад +3

    Could we get a quick tutorial on blueprint mode and how that works?

  • @Doogey
    @Doogey Год назад

    Lol I also saw this on Reddit yesterday.

  • @nikollasassumpcao8006
    @nikollasassumpcao8006 Год назад +1

    Why does mist improves their happinnes soo quickly? The mist generator needs to be right above it or can It be above xmany z-levels?

    • @StormCrow42
      @StormCrow42 Год назад

      The trick being exploited here is that a pump grabs water from the tile below it's rear and expels it directly out the front (where it falls one level and creates mist before immediately being sucked back up by the next pump). This particular arrangement won't work across more than one Z level, although you could use a stack of pumps to bring it back up a bunch of levels.

  • @Boundertree
    @Boundertree Год назад

    Do the statues get rid of the dustings of mud falling down on the floor?

  • @lucromel
    @lucromel Год назад

    Is there an efficient way to haul stuff up the z-axis? An elevator? Some fancy corkscrew minecart track?

    • @evankimori
      @evankimori Год назад

      Minecarts with ramps IIRC and setting Stops and unloading but someone has to reset and push the cart back down to the lower levels.

  • @Cpneuma
    @Cpneuma Год назад

    Anyone able to quickly explain how to make this larger and/or can you have multiple puddles for more mist?
    Thanks in advance

    • @TrabberShir
      @TrabberShir Год назад

      Just make sure it is a loop and you can make it as big as you want. For a small loop like this I don't see any increase in mist, but for longer loops it definitely helps.

  • @brucebanner5247
    @brucebanner5247 Год назад +1

    oh my God YEET!

  • @garyweston3269
    @garyweston3269 Год назад

    Does the water pit method still work? I just tried this and I get, "inappropriate building"

    • @BlindiRL
      @BlindiRL  Год назад

      Works just fine yeah

  • @jdrouse
    @jdrouse Год назад

    This is a great trick. and hey, I'm the 1000'th thumbsup on this. heyo

  • @FasterthanLight11
    @FasterthanLight11 5 месяцев назад

    Does the mist work regardless of how many z levels down? Like a surface generator but the tavern is 20 z down

    • @BlindiRL
      @BlindiRL  5 месяцев назад +1

      Yes

    • @BlindiRL
      @BlindiRL  5 месяцев назад +1

      As long as the mist is still falling.

    • @FasterthanLight11
      @FasterthanLight11 5 месяцев назад

      ​@BlindiRL It doesnt dissapate over z levels then. Unless obstructed.
      Wonder if I put one over my main stairs if it will go down the whole way. That way everyone traveling gets a dose

  • @82hypnotoad
    @82hypnotoad Год назад +1

    Wow thank you so much! I tried watching a more advanced version and got lose in the first 30 seconds lol

  • @sleeper_000
    @sleeper_000 Год назад +1

    Does the wind power change during gameplay?

    • @vonsch9793
      @vonsch9793 Год назад +2

      Some embarks have NO wind. Beyond that, believe wind is fixed in any given surface tile.

  • @Fallouter123
    @Fallouter123 Год назад

    Why dont just use a hole inside 3x3 ladder with grates, so water flows from river through your base, generating mist.
    This water is also used for drinking, cleaning, and powering waterwheels. Also i find shells on grates sometimes. Drainage is, obviously through fortification.

    • @Fallouter123
      @Fallouter123 Год назад

      Also, this setup is much more realistic. That's something you clearly appreciate, right?

  • @anow2
    @anow2 Год назад +1

    How do you do this across multiple Z-levels? Does this design work?

    • @bronsone4535
      @bronsone4535 Год назад +1

      I saw the same design on another youtube video, and you can just tie the windmills using vertical axels down through your base to the level where you want the screwpumps to operate above your tavern. It's the setup I'm using and it's great. 2-levels of water seems to be fine, as 3-levels of water can leave stuff 'submerged'

  • @RickStewart1776
    @RickStewart1776 Год назад

    Are the holes a danger as enemies can path into them?

  • @RoboticMagus
    @RoboticMagus Год назад

    My fort has a big waterfall right next to it. Too bad it's dangerous to be there, with the constant attacks of flying enemies. Maybe at some point I can create a structure around it and have a new tavern there.

    • @evankimori
      @evankimori Год назад +1

      Bonus points if you have it hidden behind the water and use a drawbridge to open the secret door to allow NPCs in or out.

    • @wanderingintheabyss
      @wanderingintheabyss Год назад

      I luckily don't have flying enemies, but I did put iron bars around the waterfall on my current map. And fortifications along the other open walls. Dorfs kept falling in and drowning. And I didn't want elves getting in when my river freezes in winter.

  • @darmakx99
    @darmakx99 Год назад

    Instant Spontaneous Waterboarding was the name of my band in highschool

  • @tymera
    @tymera Год назад

    Holy shit. Thats so easy. Thanks gamer

  • @flammableelmo4966
    @flammableelmo4966 Год назад

    now how the hell do you get vertical axles to work.... i have tried every way possible and no results

    • @BlindiRL
      @BlindiRL  Год назад

      They need to sit on a gear assembly. Thats often a spot that catches people.

  • @rsnilssen
    @rsnilssen Год назад

    I really enjoy your content, and the tutorials do help a lot. However I have one thought, what would you think of an "anti-tutorial"? I.e. the mist generator, I am pondering dropping water through grates near stairs through many z-levels to create a mist waterfall, however, while nobody maybe say it outright, I get to thinking maybe its a bad idea. What I would love, is for you to show all the wrong ways to go about it, show what people have done in the past, and why its a bad idea. What do you think? If you read this, thanks for taking the time. :)

    • @BlindiRL
      @BlindiRL  Год назад +2

      The wonderful thing about dwarf fortress is there is almost no wrong way to play. There is no real meta and no perfect optimal way to play. I'm not a huge fan of the idea of saying "Your playing it wrong!!!" for the sake of it. Even if the views might end up being good.
      As long as you've dug down far enough to find stone and have dwarves running around your playing it right.

    • @evankimori
      @evankimori Год назад +1

      The risk you always run with unimpeded falling water (at least AFAIK-I can be wrong) is something Blind discussed earlier-'blocks' of water falling and soaking/waterboarding dwarves instead of creating the Mist effect as a positive which would lead to dwarves panicking and cancelling job orders at random or getting diverted.
      What you can do is break up the falling water with the statue trick as he showed here with the grates (so a statue every 1-2 blocks or statue-grate-statue) and that should at least prevent accidental inconvenience.
      Don't know if that's any helpful info for you.

    • @petergraphix6740
      @petergraphix6740 Год назад

      About the only 'mistake' you can make (and we call these !!FUN!! in the DF world) is building any kind of feature involving fluids that you have no way to turn off. At the end of the day a raising bridge is one of the most powerful objects in the game.
      Of course once you learn these methods the game will throw building destroyers at you to make things XX!!FUN!!XX

  • @dr.strangelove6118
    @dr.strangelove6118 Год назад

    Spontaneous waterboarding sounds like dwarf policy on torture 😂

  • @Barnabell
    @Barnabell 4 месяца назад

    and here i was making artificial aquaducts beneath every fort i made to house the tons of river water i would move to generate a spittle of mist...

  • @DiegoGaete94
    @DiegoGaete94 Год назад

    I'm doing exactly this and my windmills won't spin :( what could it be?

    • @vonsch9793
      @vonsch9793 Год назад

      Some embarks have no wind. You found one. (As did I.)

  • @vineheart01
    @vineheart01 Год назад

    for some reason my mind went somewhere else when i heard "mist generator"
    i was thinking "trap to turn enemies into red mist" lol

  • @olesoleksenko7726
    @olesoleksenko7726 Год назад

    neat

  • @nutme
    @nutme Год назад

    "When the mist hits just right"

  • @eathr349
    @eathr349 6 месяцев назад

    All dwarves happy now

  • @WoolyWhiteRhinoTV
    @WoolyWhiteRhinoTV Год назад

    Ahh yes, strange voodoo magic
    Thanks Magic man

  • @albinoitj
    @albinoitj Год назад

    someone needs to start testing the frame and load of everything in DF, for example: What is more heavy for the game? several machines or mist generators, or several diverted waterfalls, because only one is easy to say it does not impact framerate, but usually we are doing several different things in an enormous fort and we don't know what would be the least impactful.
    I was personally thinking of diverting a river/creek into a X shaped stairs, where 2 sides of the X without stairs would have the mist and I would put grates in each floor. If we have a fort deep enough (100 floors) that surface water would fall (I would try to have it 1-2 deep only, never 7) but the cost on frames might be bigger than diverting the river into the fortress, creating a mist generator only on that level.
    Another question: where is the best place? I saw videos saying TAVERN, others TEMPLE and others DINING HALL (because they compound with other happy thoughts of having a good meal). if that is the case my plan above to put in the stairs is less efficient than putting in the dining hall.
    same goes with other technical questions: having one (or more) quantum stockpile or dozens of huge stockpiles? or even linked stockpiles?
    I had linked stockpiles, I found it great, but if someone focus on testing dozens of them and explain to me that is more taxing than a quantum stockpile, I would change it.
    What is the best case for a wheel barrel? distance vs minecarts. Because we are usually only mining far if we are looking for something, so in theory we would not have minecarts there.

    • @petergraphix6740
      @petergraphix6740 Год назад

      When building any water feature always have a way to turn it off. For example if you're diverting a river (always a small part of it, never all of it) Use a back to back bridge setup as it is invincible when raised. You can then do live FPS testing and if things don't work out you can reroute it into a flood storage tank where you route enemies under it and drown them.

  • @Rockroxxgert
    @Rockroxxgert Год назад

    Does this also work with alcohol?

    • @BlindiRL
      @BlindiRL  Год назад

      No, as there is no way to get it out of the barrel reliably and it does not act the same way as water does.

  • @OrkGold1
    @OrkGold1 Год назад +1

    Could you please do a tutorial on how to remove boulders and plants on the surface so when I make a farm it's not full of holes? Haha

    • @MrTerrakotta
      @MrTerrakotta Год назад +2

      Hmmm... Have you tried to smooth them and dump a bucket of water on them from above? Works wonders underground (although smoothing is not necessary underground)

  • @BoredImagination
    @BoredImagination Год назад

    Will this still work if the temperature is "Hot"?

    • @ricrackem
      @ricrackem Год назад

      yep! at least on my fort it does. Some of the other comments here say there's places with no wind though so that would definitely be an issue

    • @petergraphix6740
      @petergraphix6740 Год назад

      @@ricrackem It can also be used underground if you create a dwarven power reactor. The laws of thermodynamics don't apply here.

  • @Smoopadoop
    @Smoopadoop Год назад

    step 1: build fort under aquifer
    step 2: channel pits through the aquifer and all the way down through your fort
    step 3: build a drain or reservoir or something on the lowest level
    bam free mist

    • @petergraphix6740
      @petergraphix6740 Год назад +1

      Note there are high flow and low flow aquifers. Doing this on a high flow with no way to shut it off would be... interesting.

    • @jamjalopie9286
      @jamjalopie9286 Год назад

      @@petergraphix6740 it's actually much more efficient, you have to dig out quite a lot of light aquifer to get a significant amount of water. But yes, heavy aquifer would require a diagonal gap to reduce water flow/cancel pressure if you don't want to flood the tavern!
      I do like powerless mist, makes set up so much simpler when you don't have to get windmills up and running or set up another set of water channels solely for power. But I don't use power much anyway so that might be why.