EmberGen Tutorial

Поделиться
HTML-код
  • Опубликовано: 2 янв 2025

Комментарии • 29

  • @TravisDavids
    @TravisDavids 4 года назад +6

    Thank you so much for the tutorial series, looking forward to more videos :)

    • @LoganPinney
      @LoganPinney 4 года назад

      +100 to that Travis! I am so glad I found this software! Looking forward to seeing your work in the FB group :)

  • @clankill3r
    @clankill3r 4 года назад

    At 02:05 you talk about holding alt to show that the blue is where the sphere is etc. This does not work for me. Did this change since april?

    • @jangafx
      @jangafx  4 года назад

      What GPU do you have? I just tested in 0.5.6.2 and it's working for me. Of course you need an emitter in the scene for it to work.

    • @switch2324
      @switch2324 4 года назад

      @@jangafx mine also doesn't show anything holding alt using version 0.5.6.2. Im on a GTX 1660.

    • @jangafx
      @jangafx  4 года назад +1

      @@switch2324 Turns out we changed the key to F7 temporarily since ALT is needed for wacom tablet navigation.

    • @switch2324
      @switch2324 4 года назад

      @@jangafx Thanks for the fast reply. Tutorials are great by the way. Looking forward to a few more 👍

  • @erosion01
    @erosion01 4 года назад +2

    is there a way I can add a starting velocity to the emitter to simulate a stationary jet exhaust?

    • @zaccsi562
      @zaccsi562 4 года назад

      have you found out how to do that?
      cause i would really apreciate the info

    • @erosion01
      @erosion01 4 года назад

      @@zaccsi562 Yeah from what I figured out if you use a force connected to the emitter node creates a force for only the emitter instead of the entire simulation. That's how you would get an initial velocity with emitted fluids.

    • @zaccsi562
      @zaccsi562 4 года назад

      @@erosion01 yea i figured that out too, but i kinda feel like the max strenght on that is pretty weak

    • @erosion01
      @erosion01 4 года назад

      @@zaccsi562 you can type in values above what you can drag

    • @zaccsi562
      @zaccsi562 4 года назад

      @@erosion01 how tf did i not try that, thx

  • @mazeillusions
    @mazeillusions 3 года назад

    How can i load an animated emitter and animated colission objects. For example a throw smoke grenade and it bounce over the walls and floor and people running and interact with smoke. Any solutions in Embergen for load animated alembic or fbx?

    • @jangafx
      @jangafx  3 года назад +1

      Not out yet. Will be out in our next patch.

    • @mazeillusions
      @mazeillusions 3 года назад

      @@jangafx thanks a lot for answer. Maybe you know when this patch will be out? Or link to road map? Thanks in advance

    • @jangafx
      @jangafx  3 года назад

      @@mazeillusions End of March is our goal. You can see our roadmap here too: trello.com/b/ulnwrMxv/embergen-public-roadmap

  • @EvgenySeregin
    @EvgenySeregin 3 года назад

    Hello.
    How to set the direction of movement of particles? They are constantly being issued upwards, like a fireplace. And I want to side, like shockwave. What nodes I should use or modify? Thanks!

    • @nikitaryumshin6877
      @nikitaryumshin6877 3 года назад

      You can adjust direction of particles in the Simulation node - Sim section - Advection offset or in the Wind section below. Hope it helps!

    • @EvgenySeregin
      @EvgenySeregin 3 года назад

      @@nikitaryumshin6877 Thanks

  • @marvinbadalanimations9182
    @marvinbadalanimations9182 Год назад

    Why has the user interface changed all of a sudden ? What did you do sir ?

    • @jangafx
      @jangafx  Год назад +1

      We made it much better! I'd recommend watching this if you're looking for a good crash course: ruclips.net/video/Wwu4KrdYBY8/видео.html
      And a pretty serious crash course on simulations and how to understand them: ruclips.net/video/Mfc2xyE6GEM/видео.html

  • @switch2324
    @switch2324 4 года назад

    Is there any way to keep primitive shapes visible in exported image sequences?

    • @jangafx
      @jangafx  3 года назад +1

      Not yet, but it is planned for our next release.

  • @foulwin9719
    @foulwin9719 4 года назад

    Hey Nick, just started playing with EmberFX through the Octane partnership. I am looking to create some fog VDB for a project I'm working on, I can't seem to get teh particles to roll along the ground, can't get gravity to pull them down to the 'floor'. Any suggestions?

    • @jangafx
      @jangafx  4 года назад +1

      First off so that you aren't disappointed if you are using the GPU particles render mode, they will not export to VDB. If you want gravity to pull a volume down though just increase the smoke weight. Might want to look at our "dry ice" presets as those showcase that very well. You can type in a custom smoke weight like 1500 if needed.

  • @G1NJO
    @G1NJO 4 года назад

    hey.
    how to make the domain bigger?

    • @jangafx
      @jangafx  4 года назад

      In the simulation node, change the voxel count and then click the "Apply resolution" button.

  • @VincentG991
    @VincentG991 4 года назад

    man sidefx needs to buy the hell out your company.