Recreating Vintage Computer Art with Processing

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  • Опубликовано: 25 ноя 2024

Комментарии •

  • @alexmiller
    @alexmiller  6 лет назад +43

    If you liked this video, you might be interested in my own programmatic art! instagram.com/space.filler.art

  • @adygombos4469
    @adygombos4469 3 года назад +87

    We just gonna ignore how my man has a touch screen computer?

  • @AbishaiC
    @AbishaiC 3 года назад +10

    In case this comment section is still interested, there is an entire set of programs related to parametric design developed by Robert McNeel called "Rhinocers" and the parametric part of it is called "Grasshopper". Its a sort of visual coding that i'm sure you guys will love to check out. Great video though, cheers!

  • @stickwithit
    @stickwithit 2 года назад +5

    I found this video at the beginning of the pandemic and it reinvigorated my passion for generative art. I just want to say that I really appreciate you taking the time to show us something that inspired you because in doing so it inspired us.

  • @נתנאל-ז2ח
    @נתנאל-ז2ח 7 лет назад +36

    I was at the IBM Los Angeles Scientific Center where this work was done. I believe that the person shown at the terminal is
    Jack Cintron. By the way my name is Alfred Inselberg and will be happy to hear

  • @MyLinuxToyBox
    @MyLinuxToyBox 5 лет назад +12

    Generated computer art is so interesting. What got me interested was the Deep Dream art that Google introduced. Processing and JavaScript both do some neat stuff. I also use a lot of Python.

  • @PaulvanRijswijk
    @PaulvanRijswijk 3 года назад +1

    Reminds me of the good old days programming assembler on the 8088 and learning about lissajous

  • @DavidDaybreakASMR
    @DavidDaybreakASMR 7 лет назад +4

    I'm learning Processing programming right now, and you introduced a few functions I haven't seen (as well as that AMAZING affect), SO THANK YOU!! I'll comment later with my code for my sketch :)

  • @fewtz9446
    @fewtz9446 Год назад

    it's so interesting you said "the key to that is to layer up sins and cosines on top of each other", because i knew that logically from uni- that's the basis of a fourier series

  • @jamesfelix
    @jamesfelix 2 года назад

    thanks for the video, i’m excited to learn processing

  • @josetordesillas6706
    @josetordesillas6706 5 месяцев назад

    Awsome tutorial, thanks Alexander!!!!!

  • @chrisgavin
    @chrisgavin 6 лет назад +2

    Great intro to early CG art and processing too. I'm just looking into processing and this was really useful. Thanks so much Mr. Miller. Here's one I made based on this...
    float t;
    float ball1x =0;
    float ball1y =0;
    float ball2x =0;
    float ball2y =0;
    void setup() {
    frameRate(25);
    background(20);
    size(720,720);
    }
    void draw() {
    background(0);
    stroke(255);
    strokeWeight(1);
    translate(width/2, height/2);
    rotate (radians(t));
    for (int i=0;i

  • @mikejones-vd3fg
    @mikejones-vd3fg 8 лет назад +12

    Thats so cool, the visual at the end reminds me of dancer. Maybe thats why we find dancing attractive, we're sort of mimicing natures formulas of movement i imagine.

  • @robertmullally8001
    @robertmullally8001 8 лет назад +2

    Make more videos! This was fantastic!

  • @electron7373
    @electron7373 3 года назад

    Thanks Alexander! Really interesting process. I will do some experimenting - looks like there are a lot of possibilities.

  • @saeedzare2410
    @saeedzare2410 6 лет назад +3

    such a cool code remind me of old memory Basic with Commodore 64 Thanks !

  • @lisacole2897
    @lisacole2897 5 лет назад +1

    Incredibly helpful thank you. I followed along and added the code as you did and it helped me understand what I was doing so much better than copying and pasting. I've managed my very first Processing programme thanks to you! Your descriptions are really clear. Now I just need to work out how to get external data to generate the maths :-)

  • @MinnoqWV
    @MinnoqWV 2 года назад

    Thanks Alexander, this is a great tutorial, very helpful!

  • @gregfield4457
    @gregfield4457 8 лет назад +116

    I can start making screens savers! haha

    • @HilmiZul
      @HilmiZul 5 лет назад +2

      Greg Field congratulation🎉

    • @drioko
      @drioko 3 года назад

      Lmao

  • @PunmasterSTP
    @PunmasterSTP 2 года назад

    Dang that was interesting, and I’ve been hearing a lot about Processing lately. Thanks for putting this video together!

  • @xtevetyler5332
    @xtevetyler5332 8 лет назад +1

    ah ha . Lissajouss images, I used to generate such images using my own Bresenham's line algorithm's and fast symmetry circle construction without sin/cosine derivatives simply mirror *8 and compute

  • @1houraweekmathclass
    @1houraweekmathclass 4 года назад

    Great tutorial! Nice pace, perfect size font and output and informative narration.

  • @EMPOWA
    @EMPOWA 5 лет назад +1

    thank you so much! such a great run through of parametric lines and processing.

  • @chbanja
    @chbanja 8 лет назад +5

    For a really nice slowmotion effect
    type:
    if (keyPressed) {
    if (key == 'b') {
    t = t-0.5;
    }
    }

    • @vne8112
      @vne8112 8 лет назад

      +the1337er tap it
      if (key == 'v') {
      t = t-2;
      }

    • @bastibob660
      @bastibob660 4 года назад

      vne that isnt slowmo its moving backwards

  • @ronicave8522
    @ronicave8522 4 года назад

    It's nice to see calc 2 had at least one use in my life ...

  • @TheAlexBoro
    @TheAlexBoro 7 лет назад +1

    This blew my mind, thank you very much.

  • @rawzey
    @rawzey 8 лет назад

    Fantastic find!

  • @stephanielopez8729
    @stephanielopez8729 7 лет назад

    Thanks for the video! Great material to learn!

  • @bbossin
    @bbossin 9 лет назад

    Thanks for the super fun and informative tutorial! :D

  • @tibfox
    @tibfox 8 лет назад

    great tutorial. Thanks !

  • @ConecVisuals
    @ConecVisuals 8 лет назад +21

    Theres a doc on archive.org called The Incredible Machine. Really interesting look at the beginnings of graphics. check it out, cheers for the video. :)

    • @FlySilky
      @FlySilky 6 лет назад

      Nice rec!

    • @ahmmo2870
      @ahmmo2870 2 года назад

      Here's the documentary on RUclips :) ruclips.net/video/iwVu2BWLZqA/видео.html

  • @benkada8847
    @benkada8847 2 года назад

    Great video, also very inspiring

  • @tyroneslothrop123
    @tyroneslothrop123 9 лет назад +1

    More of it!

  • @annickwildeboer2037
    @annickwildeboer2037 Год назад

    more processing tutoriallllss!!!

  • @LolindirElros
    @LolindirElros 6 лет назад +1

    This was such an inspirational video! I ran into Processing maybe a couple of years ago, but was kinda discouraged by the sheer amount of stuff you seamingly needed to know to be able to work with it. But this video used stuff I was familiar with, even if I don't use it since high school almost 10 years ago, and applied it in such a cool way that made me download it instantly and started messing with it. Of course there's stuff I'm lost af but at least I'll try to keep doing stuff.
    Thanks a lot!
    P.S: I love the header logo on your website!

  • @TheFionnboland
    @TheFionnboland 2 года назад

    Legend thank you for this, so helpful

  • @Mirko_ddd
    @Mirko_ddd 2 года назад

    "Drunk Jedi waving a light saber" 🤣

  • @kyleadamsdrums
    @kyleadamsdrums 3 года назад

    incredible

  • @goatmen7996
    @goatmen7996 Год назад

    this can be good for a music video

  • @Miionu
    @Miionu 6 лет назад

    Great video! I want more of these! 😁

  • @Mousus929
    @Mousus929 8 лет назад

    Great video, thanks

  • @rewwhiskas4234
    @rewwhiskas4234 7 лет назад

    Great! Lovely stuff mate.

  • @mario-vy6iw
    @mario-vy6iw 5 лет назад

    Very nice intro tutorial, neat and useful. Congratulation!

  • @MarieAmeliaFreyaAster
    @MarieAmeliaFreyaAster 2 года назад

    It's cool, could you do a more detailed video about the maths?

  • @PharoahJardin
    @PharoahJardin 7 лет назад

    If you look closely at the original video, you can notice that no lines actually disappear or appear, they "glide" from one position to another. Whereas in your animation, its seems as though they're not moving at all : the last line disappears and a new line appears in the front, but no line actually glides...

  • @santiagojaramillorodriguez8272
    @santiagojaramillorodriguez8272 4 года назад

    thanks, please go on with more tuts!

  • @thecomputertutor591
    @thecomputertutor591 8 лет назад

    Hey everyone. I just made a tutorial on zooming/panning in Processing, and I'd love for tips and suggestions in the comments. Thanks!

    • @alltaken0
      @alltaken0 6 лет назад

      where? link? thanks

  • @Saturos02
    @Saturos02 7 лет назад

    Great video! Thank you!

  • @alltaken0
    @alltaken0 9 лет назад

    nice tut man!

  • @ishi92
    @ishi92 8 лет назад +6

    how would you make the camera follow the movement of point?
    For example: In the first case where you make the function x return the value of t -> the point moves right along the horizontal plane and eventually out of bounds (towards infinity) -> how would make the camera follow this movement?
    Cheers for the video!

  • @bs9061
    @bs9061 4 года назад

    Thank you!

  • @jacobhaig2372
    @jacobhaig2372 8 лет назад +30

    by pure chance, I discovered this amazing code
    float t = 0;
    void setup() {
    size(500, 500);
    background(20);
    }
    void draw() {
    stroke(255);
    strokeWeight(4);
    translate(width/100, height/2);
    point(t, sin(t*2)*150);
    t+=.45;
    }
    and this
    float t = 0;
    float incr=0;
    void setup() {
    size(6000, 500);
    background(20);
    }
    void draw() {
    stroke(255);
    strokeWeight(5);
    translate(width/100, height/2);
    point(t, sin(t*2.2)*150);
    //incr += .000005;
    t+=.255+incr;
    frameRate(500);
    }

    • @noon8409
      @noon8409 7 лет назад

      awesome, thanks for sharing

    • @miksuko
      @miksuko 7 лет назад +4

      Jacob Haig if it has sin in it, chances are it will look awesome (trust me, I am experienced)

    • @youtubepooppismo5284
      @youtubepooppismo5284 6 лет назад

      Woooow.

    • @0xDEAD_Inside
      @0xDEAD_Inside 6 лет назад

      Thanks!

    • @sowswo
      @sowswo 4 года назад

      mm

  • @petez4608
    @petez4608 9 месяцев назад

    Great video. How would you do this tutorial today in 2024?

  • @fredrikpeterson1987
    @fredrikpeterson1987 5 лет назад +2

    i did some change in code pretty simular to win 98 screensaver now we need to put another color so they can change
    // y = 5x
    // x = 5t
    // y = 3t + 3
    static final int NUM_LINES = 10;
    float t;
    void setup() {
    background(20);
    size(1280, 800);
    }
    void draw() {
    background(10);
    stroke(55,10,255);
    strokeWeight(1);


    translate(width/2, height/2);

    for (int i = 0; i < NUM_LINES; i++) {
    line(x1(t + i), y1(t + i), x2(t + i), y2(t + i));
    line(x3(t + i), y3(t + i), x4(t + i), y4(t + i));
    }
    t += 0.5;
    }
    float x1(float t) {

    return sin(t / 10) * 100 + sin(t / 5) * 100;
    }
    float y1(float t) {
    return cos(-t / 10) * 100 + sin(t / 5) * 150;
    }
    float x2(float t) {
    return sin(t / 10) * 200 + sin(t) * 2 + cos(t) * 10;
    }
    float y2(float t) {
    return cos(t / 20) * 200 + cos(t / 12) * 20;
    }
    float x3(float t) {
    return sin(t / 10) * 100 + sin(t / 20) * 200;
    }
    float y3(float t) {
    return cos(-t / 10) * 100 + sin(t / 5) * -150;
    }
    float x4(float t) {
    return sin(t / 10) * 200 + sin(t) * 2 + cos(t) * 10;
    }
    float y4(float t) {
    return cos(t / 20) * 200 + cos(t / 12) * -200;
    }

  • @brunoruchiga22
    @brunoruchiga22 6 лет назад

    great video!

  • @basiccoder2166
    @basiccoder2166 6 лет назад

    that made my day Thank you sir.

  • @AlexandrosAngelakis0
    @AlexandrosAngelakis0 8 лет назад

    thank you. useful stuff!

  • @raydeen2k
    @raydeen2k 6 лет назад

    That man would have loved Tempest. :D

  • @xaro9982
    @xaro9982 7 лет назад +7

    Heres mine
    static final int NUM_LINES = 10;
    float t;
    void setup() {
    background(20);
    size(500, 500);
    }
    void draw() {
    background(20);
    stroke(random(255), random(255), random(255));
    strokeWeight(5);
    translate(width/2, height/2);
    for (int i = 0; i < NUM_LINES; i++) {
    line(x1(t + i), y1(t + i), x2(t + i), y2(t + i));
    }
    t += 0.3;
    }
    float x1(float t) {
    return sin(t / -15) * 100 + sin(t / 5) * 200;
    }
    float y1(float t) {
    return cos(t / 20) * 175;
    }
    float x2(float t) {
    return sin(t / 10) * 200 + sin(-t) * 2;
    }
    float y2(float t) {
    return cos(-t / 20) * 200 + cos(-t / 12) * 20;
    }

    • @olivamidnight841
      @olivamidnight841 7 лет назад +1

      uou to much lights for me

    • @whitelotus187
      @whitelotus187 6 лет назад

      epileptic

    • @slowdown_
      @slowdown_ 5 лет назад +1

      for better colors use in setup "colorMode(HSB);" and then where you set the stroke change to "stroke((t * 5) % 256, 255, 255);" --> already much nicer colors ;) your welcome

    • @lisacole2897
      @lisacole2897 5 лет назад

      thank you! I had a typo in mine somewhere and I couldn't find it, that sorted it

  • @xummonaa
    @xummonaa 8 лет назад

    very cool

  • @joeyesposito4894
    @joeyesposito4894 2 года назад +4

    inspiring! im a designer and musician who failed math and i type with 2 fingers. code scares me, but you're opening me up! you showed me in this video that it doesn't take much to get something cool moving around. Question.. if i was to dedicate time to learning a programming language for generative art, which would you suggest? JS, Python?

    • @sktkkk1
      @sktkkk1 2 года назад +1

      JS, HTML, CSS

  • @TheJunolao
    @TheJunolao 7 лет назад

    I just love you man, keep it up :3

  • @damienrave4660
    @damienrave4660 9 лет назад

    Great video, thank you for sharing :)

  • @that_billu_guy
    @that_billu_guy 6 лет назад +2

    so cool
    float t;
    void setup(){
    background(30);
    size(2500,2000);
    }
    void draw(){
    stroke(255);
    strokeWeight(5);
    translate(0,height/2);
    point(x(t),y(t));
    t++;
    }
    float x(float t) {
    return t;
    }
    float y(float t) {
    return tan(t*101) * 100;
    }

  • @duality4y
    @duality4y 4 года назад

    hmm i would have made a list of points. but that would have complicated things in a way.
    maybe a ArrayList since that is a linked list and you can just remove elemenst and then just remove the first if bigger then X and keep adding to the back.

  • @BobIrving2
    @BobIrving2 4 года назад +1

    Has anyone "translated" this code to p5.js? I'm trying to work it out but getting confused.

    • @drj9403
      @drj9403 4 года назад

      Its actually at Official website
      p5js.org/examples/math-parametric-equations.html

  • @LoweHenry
    @LoweHenry 4 года назад

    this is so cool!!!!

  • @moritzheinzel815
    @moritzheinzel815 5 лет назад +1

    I found this:
    float t;
    float mx = 250;
    void setup(){
    background(20);
    size(500, 500);
    }
    void draw(){
    stroke(255);
    strokeWeight(1);
    line(0, 250, 500, 250);
    line(mx, 0, mx, 500);
    translate(mx, height/2);
    line(x(t-1), y(t-1), x(t), y(t));
    line(y(t-1), x(t-1), y(t), x(t));
    t = t+50;
    }
    float x(float t){
    return 100*sin(t) + 200*cos(-t);
    }
    float y(float t){
    return 100*sin(0.5*t) + sin(t/30);
    }
    Trust me its amazing.

  • @santiagojaramillorodriguez8272
    @santiagojaramillorodriguez8272 4 года назад

    is there a possibility to make this with another kind of movement? maybe bassed on another kind of wave?

  • @rzeka
    @rzeka 8 лет назад +3

    I like your voice a lot

  • @1st_ProCactus
    @1st_ProCactus 7 лет назад +11

    Dude, You almost have more likes on this 1 video than you have subs.
    I think if you started to make more videos, especially like this one, then it might work you ?

  • @ta-ya-music
    @ta-ya-music 3 года назад

    please make more I subscribed

  • @grainfrizz
    @grainfrizz 4 года назад

    Magnificent

  • @faithyoung5780
    @faithyoung5780 8 лет назад

    Hi! could you post a beginners tutorial on processing? I have no idea what I'm doing in processing in regards to code. I am used to traditional art, so this is super new to me. If not, you could also direct me to another video! Thank you.

  • @toleliart1014
    @toleliart1014 5 лет назад

    Any idea how to get one of the points to follow the mouse? I can only get it to change the angle very slightly.

  • @xtevetyler5332
    @xtevetyler5332 8 лет назад +1

    i wanted to see whitneys tutorial, can you direct me to that, i done all this maths a long time ago, and bezier elastic banding, ah my bad.... i should have read more in comments, i am off to see his original work, ps. good tutorial mind.

  • @Waadee101
    @Waadee101 6 лет назад

    Could you please do a tutorial like this on the works of Adam Ferriss.

  • @toastyPredicament
    @toastyPredicament 2 года назад

    sick

  • @davidprentice5442
    @davidprentice5442 2 года назад

    the 1968 computer is a Xerox Alta ?

  • @BlackPowerRanger
    @BlackPowerRanger 8 лет назад +3

    how do you add colour to the strokes lines, just like in the archive video?

    • @alexmiller
      @alexmiller  8 лет назад +6

      +MegaNigel77 Use the stroke function: processing.org/reference/stroke_.html

    • @alltaken0
      @alltaken0 6 лет назад

      @@alexmiller could you post an example where to put the fill settings? mine stay white ; ( ... great vid Sir!

    • @simasglebavicius2085
      @simasglebavicius2085 5 лет назад +2

      @@alltaken0 Put it before the point in the code. Use stroke(255,255,255); and change the values inside which stand for Red, Green, Blue.

  • @farismoumin6048
    @farismoumin6048 9 лет назад

    thank you , if we increase 'i' up to 100 , and add an other 'i' to the for loop out off parentheses it would be more interrestting animation.

  • @gr4hamm
    @gr4hamm 8 лет назад

    if I wanted to have it stop in place how would I do that? is there I could make the floats freeze? or would it be in the for loop? sorry I'm a noob lol

  • @aileendeus
    @aileendeus 3 месяца назад

    hello, do you have a course for beginners?

  • @Nathan666ismynumber
    @Nathan666ismynumber 7 лет назад

    Hi Alexander do you have any of the codes saved so i could take a peak please?

  • @sashakoshka
    @sashakoshka 7 лет назад

    Imagine this in 3D.

  • @jojongovn
    @jojongovn 6 лет назад

    thank you : )

  • @karenmallak1357
    @karenmallak1357 7 лет назад

    any algorithm for this?

  • @CleavelandBeats
    @CleavelandBeats 4 года назад

    How would I export this as a gif? Given that there's no way to know the total frames in a loop. And it does loop, as is the nature of sin and cosin functions, correct?

  • @hellobluedays
    @hellobluedays 5 лет назад

    how to save the video man ? but when i saved it to png the outcome was blank and all black. Does anyone know how to solve this?
    // y = 5x
    // x = 5t
    // y = 3t + 3
    static final int NUM_LINES =10;
    float t;
    void setup() {
    size(500, 500);
    background(0);
    }
    void draw() {
    background(0);
    stroke(255);
    strokeWeight(5);
    hint(DISABLE_ASYNCSAVEFRAME);
    saveFrame("output/gol####.tif");
    translate(width/2, height/2);
    for (int i = 0; i < NUM_LINES; i++) {
    line(x1(t + i), y1(t + i), x2(t + i), y2(t + i));
    }
    t++;
    }
    float x1(float t) {
    return sin(t / 10) * 100 + sin(t / 5) * 20;
    }
    float y1(float t) {
    return cos(t /10) * 100;
    }
    float x2(float t) {
    return sin(t / 10) * 200 + sin(t) * 2;
    }
    float y2(float t) {
    return cos(t / 20) * 200 + cos(t / 12) * 20;
    }

  • @ida22ida
    @ida22ida 8 лет назад

    Hi, nice video :-) if I wanted to add another float, or set of parametric lines, how would I do that?

    • @ida22ida
      @ida22ida 8 лет назад

      +Ida Engelhardt Never mind, I found out how to do it ;-)

    • @roelweerdenburg
      @roelweerdenburg 7 лет назад

      How then?? I really want to know how I can add more sets of parametric lines!

  • @FredoCorleone
    @FredoCorleone 6 лет назад

    Use Perlin's noise!

  • @duality4y
    @duality4y 4 года назад +16

    "Processing is a tool for non programmers" goes a head and writes a program.
    (I guess you are a programmer good luck!)

  • @TripcussionShorts
    @TripcussionShorts 5 лет назад

    subbed this channel

  • @nikolchang4571
    @nikolchang4571 8 лет назад +1

    i just do exactly same type as you are,but i'm stuck in 'point(x(t),y(t);)',my computer alert me 'function y(float) doesn't exist' how can i fix it?

    • @bjornsundin5820
      @bjornsundin5820 8 лет назад +1

      NiKol Chang well.. you need to make the function. also, put the ; at the very end of the line.

  • @erichomsy
    @erichomsy 3 года назад

    unbelievably based

  • @binershock
    @binershock 7 лет назад

    This is cool and thanks for making it- one question is about frame rate. It seems like according to documentation the default frame rate is going to be 60 frames per second, but in your example things seem to move slower than that. I don't see you alter the frame rate explicitly.

    • @sparkloweb
      @sparkloweb 6 лет назад

      It's rendering at 60 fps. You can tell when it increments one pixel at a time across half the window (250px) in just over 4 seconds. But the video appears to be captured at only 24 fps.

  •  7 лет назад

    thank you

  • @colesmith796
    @colesmith796 7 лет назад

    Can you send me the code PLS

  • @y_j_w_y_j
    @y_j_w_y_j 8 лет назад

    This is a great video. However, one thing that I don't understand ---------- "float x (float t)". Is it a short form of a function? like " i++" is a short form of "i = i+1"?

    • @alexmiller
      @alexmiller  8 лет назад +3

      No, it's not a special short form, even though it looks odd. It's a function called "x" that returns a float, and takes one float parameter "t". An equivalent function header would be:
      float myFunction(float myParameter)

    • @y_j_w_y_j
      @y_j_w_y_j 8 лет назад

      Thanks for answering

  • @ryan7288
    @ryan7288 7 лет назад

    Hello, I was hoping maybe you could help me with this program. I am taking a course in university and well to be honest my professor isn't very helpful at all and I am having to learn everything myself which is fine but I got about a month to finish everything up. Any chance I could show you the assignments and you could lead me in the right directions?