This would be sweet for blizcon or something to have camera ports like this set up in different areas so you could feel like you were there while streaming.
Nokia is also making a jump into VR production this fall with their OZO camera rig. Hopefully we could hear Will and Norm discuss this in some podcast soon :)
+Vartazian360 And then you make a 3D simulation so you can look at your self looking at your self looking around the room in reality, in virtual reality, in a simulation. ;)
+Kehinde Odusanya That's the end game. Hope for their sake they sell out soon to the big boys before Google/ Oculus-Facebook announce a superior solution. Like SixSense STEM made irrelevant by Vive's wands and Oculus Touch.
I don't understand these "rigs".... - VR is all about stereoscopic vision but these rigs have a single camera for each perspective, not two. - That first guy mentioned "up and down", yet his rig doesn't have any up and down perspective. - The footage in the second video was so distorted O.o
+Marc Ritz - the second one (Jaunt) is stereoscopic, the said that, the gopro one is working on it. Even if they don't have two cameras at every spot there's still a lot of overlapping and it works fine. (even in our field of view our eyes overlap only on 60% of it). - cameras are in portrait mode so that's all they need to capture top and bottom of the scene (Jaunt also has some cameras on the top from what I can see)
+Marc Ritz As long as at least three cameras capture each point in space, you can extrapolate stereoscopic vision. The second guy mentioned that they have just that. The distortion you see is probably only there because you see a representation of a spherical image on a flat surface.
These are pretty cool for now, but 360-degree video cameras are a dead-end technology. They just aren't practical to work with other than things like virtual tourism. If the video that you're shooting is any more complicated than that (for example multiple actors, a moving camera, special effects, etc) then a better solution will always be a rendered scene. Basically like a video game but instead of being interactive the camera and the events will move according to what the director wants. The actors will just voice dialogue and provide motion capture instead of appearing on screen in person. At first it'll have to look more like a Pixar movie, but as the technology advances then the rendered scene will look more photorealistic.
+Blu_Haze Yeah, but conceving/drawing/animating/rendering in 360 is also exponentialy more difficult, 360 cameras have the same risk of being substituted by animation as conventional cameras.
Atian Firebolt Shooting an actual movie with a 360-degree camera will be much more difficult. With a conventional camera you have the luxury of only capturing footage from a single direction. This means that the director and all of the essential crew can be positioned just off screen without ruining the shot. With a 360-degree camera where do you plan on putting anything that isn't meant to be in the shot? All of the "movie magic" will be exposed and ruined when the viewer can look in any direction that they want. Sets and effects will have to be extremely basic to work with this. These cameras also have the problem of lacking stereoscopy. It's a series of flat images stitched together. You can look around but it's like being inside a sphere with pictures taped to the walls. There's no depth.
+Blu_Haze You can still edit the footage, dude. You can put the crew behind where the action is taking place, and then edit that whole picture out and replace it with one where there's nobody there. I recommend you check out BrandonJLA's youtube channel, he does 360 videos, both animated and real-world.
oBLACKIECHANoo I've seen movie sets but you can't compare how they work to how a 360 movie set would. They would have to make huge changes, you're just doubting that they can. Cinema is innovation and it is constantly evolving.
Having tried a bunch of video in the Oculus Rift DK2 I can say that 360 video isn't the way to go with live video. You either get a perfect but completely flat 2D video in a sphere or a stitched 3D with many (unsolvable) stitching issues. Without any depth sensing or lightfields you can't solve those problems. And 360 is only cool for about 5 minutes then it's just annoying to have to move around and wasted bandwidth/bitrate for video that is just behind you. Much better to focus on stereoscopic 180 degree with just 2 cameras. It still gives great immersion and you get perfect 3D while looking forward and it stays fairly good within the entire FOV.
How is this an easy workflow? Film a scene, get a gigantic raw file that you can't use and wait for it to upload to the cloud of all things. Then you can wait for it to process and download the master. After you done, upload it again and wait for it to process yet again. That sounds to me like 2 says of up/downloading for a 10-15 minute clip.
Very much disliked the way the old guy tried to directly shoot down the VideoStitch product by repeatedly dissing Go Pros. I wonder does he know Daniel was very specific about being a software company and the Go Pros were just bought hardware for the job.
+Stuart White Seems like the two companies are very similar in practice. They could very well merge if they put their hearts into it. One does live footage (with good software), the other just pictures (with hardware). If you combine that you'll have it all.
If someone could manage to make a deal to set up a live feed 360 degree VR experience for professional sports, or the next Olympic Games, they'd be in a great position to make a metric s-ton of money.
Art was really laying into dutch.. NOT go-pro's biggest fan, although Jaunts lenses looked remarkably identical strangely yet oddly enough? C'mon Art, help dutch out, not EVERYTHING is about contracts & bottom lines, its all about collaboration & the sharing of knowledge!
as soon as the VR headsets gets support for quad copters with cameras on them, im going to take that shit and spy on my neighbour getting undressed in her bedroom every goddamn day
Norm's technical questions are too good for this channel.
Great Interview, the questions are on point as always from Norm.
+PortlandPhil Norm is amazing.
Was a pretty good piece.
+FreeClient01 Right, that's the norm on this channel ^^
Ha! Grats
+PortlandPhil yeah i agree, i hate that guy from Road to VR hes such a douche bag.
Norm is a great interviewer. In contrast to some other channels, his interviews are always really informative. Thanks.
Will's VR face > Norm's VR face
+BlobVanDam Norm's intelligent questions > Will's boring monotone questions
Daan's hair is out of control, I can't handle this.
+Algiark lol
+JD_Wolf My first thought was a male Medusa.
+JD_Wolf It's Steven Pinker's long lost Dutch son!
"Lauwts of raw fuetadge."
+Porcum Means Pig "Ya, lauwts of raw fuetadge. Every angul. Up and down. All da sides."
dutch accent is gonna sound dutch
+Porcum Means Pig I'm sure your Dutch is a lot better than his English.
+Edward Leachman no varken means pig
Norm's so awesome! What a great interviewer!
This would be sweet for blizcon or something to have camera ports like this set up in different areas so you could feel like you were there while streaming.
Are there any advantages to using 360 camera rigs for live feed? Wouldn't a camera on a gimbal with head tracking be better for this?
Nokia is also making a jump into VR production this fall with their OZO camera rig. Hopefully we could hear Will and Norm discuss this in some podcast soon :)
Epic questions, flawless answers.
Great interviews Norm.
We all know, what REALLY drives this technology forward... ;)
Lol true dat.
Now coming to VR, look at your self looking around the room in reality, in virtual reality o.O
+Vartazian360 And then you make a 3D simulation so you can look at your self looking at your self looking around the room in reality, in virtual reality, in a simulation. ;)
So what connections/conditions should I have to gain the privilege of experience these tests ?
One day I really hope to be able to watch a Nine Inch Nails concert with tech like this
I love the idea of live 360 streaming as I live in different place to family so instead of loosing out on occasions I can be right the with them
Is this just the google jump camera rig? That was announced a few months ago?
+Kehinde Odusanya Looks like their own housing, but the feature they are boasting is live stitching. Although it looked pretty bad at this stage :\
Live stitching so you could stream videos in vr using this setup?
+Kehinde Odusanya That's the end game. Hope for their sake they sell out soon to the big boys before Google/ Oculus-Facebook announce a superior solution. Like SixSense STEM made irrelevant by Vive's wands and Oculus Touch.
Daan is erg hollands
Arthur ook maar lang niet zo erg als daan
+Peter Hekkelman you should say it in english so other peaple can read it
I'm proud to see them there. Knowledge based economy ftw! :)
+TheSuriNo because google translate is too mainstream
I don't understand these "rigs"....
- VR is all about stereoscopic vision but these rigs have a single camera for each perspective, not two.
- That first guy mentioned "up and down", yet his rig doesn't have any up and down perspective.
- The footage in the second video was so distorted O.o
+Marc Ritz
- the second one (Jaunt) is stereoscopic, the said that, the gopro one is working on it. Even if they don't have two cameras at every spot there's still a lot of overlapping and it works fine. (even in our field of view our eyes overlap only on 60% of it).
- cameras are in portrait mode so that's all they need to capture top and bottom of the scene (Jaunt also has some cameras on the top from what I can see)
+Marc Ritz As long as at least three cameras capture each point in space, you can extrapolate stereoscopic vision. The second guy mentioned that they have just that.
The distortion you see is probably only there because you see a representation of a spherical image on a flat surface.
These are pretty cool for now, but 360-degree video cameras are a dead-end technology. They just aren't practical to work with other than things like virtual tourism. If the video that you're shooting is any more complicated than that (for example multiple actors, a moving camera, special effects, etc) then a better solution will always be a rendered scene.
Basically like a video game but instead of being interactive the camera and the events will move according to what the director wants. The actors will just voice dialogue and provide motion capture instead of appearing on screen in person. At first it'll have to look more like a Pixar movie, but as the technology advances then the rendered scene will look more photorealistic.
+Blu_Haze Yeah, but conceving/drawing/animating/rendering in 360 is also exponentialy more difficult, 360 cameras have the same risk of being substituted by animation as conventional cameras.
Atian Firebolt Shooting an actual movie with a 360-degree camera will be much more difficult. With a conventional camera you have the luxury of only capturing footage from a single direction.
This means that the director and all of the essential crew can be positioned just off screen without ruining the shot. With a 360-degree camera where do you plan on putting anything that isn't meant to be in the shot?
All of the "movie magic" will be exposed and ruined when the viewer can look in any direction that they want. Sets and effects will have to be extremely basic to work with this.
These cameras also have the problem of lacking stereoscopy. It's a series of flat images stitched together. You can look around but it's like being inside a sphere with pictures taped to the walls. There's no depth.
+Blu_Haze You can still edit the footage, dude. You can put the crew behind where the action is taking place, and then edit that whole picture out and replace it with one where there's nobody there. I recommend you check out BrandonJLA's youtube channel, he does 360 videos, both animated and real-world.
Blu_Haze I'm not saying that it won't be hard, i just don't think that will be much easier animating for 360.
oBLACKIECHANoo I've seen movie sets but you can't compare how they work to how a 360 movie set would. They would have to make huge changes, you're just doubting that they can. Cinema is innovation and it is constantly evolving.
why are you guys still up at 10:10 PM?! (same timezone as you.)
+minecraftschosen adults
+minecraftschosen 1. Its 1:42am 2. I'm not a child.
+minecraftschosen 10 PM lol, go to sleep kid.
Wayne Bohr two things.
1. I'm 17.
2. I was stuck with a ton of homework and had to stay up to finish it all.
Cool nerd hair style bro
Having tried a bunch of video in the Oculus Rift DK2 I can say that 360 video isn't the way to go with live video. You either get a perfect but completely flat 2D video in a sphere or a stitched 3D with many (unsolvable) stitching issues. Without any depth sensing or lightfields you can't solve those problems. And 360 is only cool for about 5 minutes then it's just annoying to have to move around and wasted bandwidth/bitrate for video that is just behind you.
Much better to focus on stereoscopic 180 degree with just 2 cameras. It still gives great immersion and you get perfect 3D while looking forward and it stays fairly good within the entire FOV.
@jaunt If you want to get some FPV video of a MidWest style dirt track modified race, let me know.
for every VR video you post I think of The Lawnmower Man ...
Does it film in 3d?
How is this an easy workflow? Film a scene, get a gigantic raw file that you can't use and wait for it to upload to the cloud of all things. Then you can wait for it to process and download the master. After you done, upload it again and wait for it to process yet again. That sounds to me like 2 says of up/downloading for a 10-15 minute clip.
Very much disliked the way the old guy tried to directly shoot down the VideoStitch product by repeatedly dissing Go Pros.
I wonder does he know Daniel was very specific about being a software company and the Go Pros were just bought hardware for the job.
+Stuart White Seems like the two companies are very similar in practice. They could very well merge if they put their hearts into it. One does live footage (with good software), the other just pictures (with hardware). If you combine that you'll have it all.
+Angus Helldin Yes, perhaps that was his point and not competition :)
I think it's cause most 360 rigs use GoPros?
Just curious, I don't claim to know much about all of this.
I didn't know it was required to have an opinion.
The old guy is correct though
put this in the cupola of the ISS.
this guy is gonna be raking in the cash.
They have a tri lense camera made for this a lot cheaper then 20 go pros
If someone could manage to make a deal to set up a live feed 360 degree VR experience for professional sports, or the next Olympic Games, they'd be in a great position to make a metric s-ton of money.
Wow! You reinvented reality! Lol
Daan Kip's name certainly checks out. His hair does in fact make him look like a chicken (kip = chicken in dutch)
Holy Marijuana Batman!
This is gonna be HUGE! Microsoft is probably going to buy it and incorporate it to everything, specially Skype.
20 megapixel 1 inch sensor sounds like the sensor of the Sony rx 100.
Norm is great.
Why would they limit themselves by just making it available to partners?
3:20 -- "WHAT ARE THOOOOOOSE!"
why so many dislikes?
+Hiluxtaco there's something about him that is just irritating
+Granite it says 12 dislikes for me, thats not a lot
+Flin Dangle when I commented there were 14 likes and 8 dislikes.
Granite
well thats too soon to accurately determine how many votes the video will get.
+Flin Dangle Too soon to judge a video seconds after it was uploaded.
To me this was boring, i would like it much more if they talked about how they did it, not them advertising their stuff.
The 360 camera wars.
Awesome :)
This should have been a 360 video
all this and still no smell o vision
The second guy sounds like Rick from Rick and Morty.
Art was really laying into dutch.. NOT go-pro's biggest fan, although Jaunts lenses looked remarkably identical strangely yet oddly enough? C'mon Art, help dutch out, not EVERYTHING is about contracts & bottom lines, its all about collaboration & the sharing of knowledge!
"fooootige" footage*
diegetic space is the final frontier but how do you push the privileged viewer into it
the lady in the lake
Porn industries: Heavy breathing.
go Dutchies :)
woah, I just click on it and it has 360 views!! what are the chances?!?!
+Totalytaco I wish, that would be the proper demo.. 360 stereoscopic processing, recording, uploading. Show us the 360 footage or it didn't happen!
I was hoping we'd see norms pov to
Fedora
John Conner yeah on the real
what are you talking about
Cian Cunningham dank memes
ok, great, don't get the point of memes thouhg but the only thing i get the point of is
X_x__x_Dank_Shwag_Master_xxx_X
as soon as the VR headsets gets support for quad copters with cameras on them, im going to take that shit and spy on my neighbour getting undressed in her bedroom every goddamn day
damn all guys are so tsller than him
YaY, cyber tourism, walk the streets of Paris, venture the catacombs in Rome. all from the comfort and safety of your home.
Great they now have 360° Video solved, they just need ti fix the hair problem...
"Live events in VR..." Bruh
Always float at the perfect spot, or even change depending on where the action is...
Dutchiies
yea yea yea but how long till 360 porn?
so many uhhh uhhh
Is it just me or are all VR reviews, here and everywhere BORING?
222nd viewer!
first nagers
Booooooooring.......
boring video, no consumer products. LAME.