With your units in the open--remember that they come onto the map in column formation, and you want to remember to switch them to skirmish formation before they make contact with the enemy, or they are going to get annihilated.
The other thing you quickly learn is that artillery is king on the WWI battlefield. Even in the early-game battles where there aren't a lot of fortifications and nobody has a ton of supply, you *really* need to have at least two to three field guns (more is better!) if you plan to mount any sort of offensive. Spending the supply on them is painful, because they are SO expensive. But there's no point in saving that money for more troops, because without sufficient artillery support, they are all just going to die. Better to have fewer infantry units that you can actually keep alive by suppressing MGs and line infantry while they advance.
The availability of arty is consistent, based on the corps that are stationed in the region, but you have to pay supply to place them on the map every time you fight. "Artillery costs supply each time you use it" is likely to simulate the supply drain of keeping them stocked with ammo. And it's expensive! But again, it's worth it, and an absolute requirement on offense. Units trying to attack positions defended by even the most basic trenches and a couple of MG nests will just melt away without artillery support. You can outnumber the enemy 2:1 and still lose. I'd say that light artillery is particularly important. If you can only afford two or three guns, make them light artillery. It does less damage, but has great suppression, and the cooldown is much shorter compared to heavy.
Quick someone call Major Tanya von Degurechaff and the Imperial 203rd Aerial Mage Battalion lol ( for those who have no idea what I'm referring to watch Youjo Senki) fantastic first chapter carn't wait for the next one
One tactic that helped me a lot on the first offensive battles was to concentrate most of my troops on one side on the battlefield and place some empty trenches on an unguarded point to the back on the other (like the HQ) and keep some troops at a decent range of it When the AI raises it's balloons and sees a unguarded point it sends a big amount of troops to capture it, i spot it early with my balloons (you'll see the AI shifting troops on its backline) and them send my troops that were near to the empty trenches, when the AI closes in I have a decent firing line ready to remove those reserve troops Sometimes the AI even keeps pushing for the point and just expends all the reserves, leaving mostly empty trenches behind I don't know how well it works latter on and when the AI has a big amount of corps (it worked with 2-4 corps on a tile)
For some reason i read the title as "all quiet on the western front" and thought you were doing a review of the ww1 movie lol. Had me in the first few seconds. great movie btw. but this is a great video too. keep it up thanks
6:38 I don't think that is the case that you can "jump trees" and go from as you said Limited Exchange to Tank Warfare. As an example: The Chlorine Gas research has 2 prerequisites, one that is below it in the Trench tree, the Concrete Pit, but it also requires the Gas Shells upgrade from the Engineering Tree. Likewise, Tank Warfare requires Limited Exchange from Logistics tree, efficient light artillery from the Engineering tree, and Bunkers from the Trench tree. I'm fairly confident when it says REQUIRED: X, Y, Z, it's not a "one of the above" but rather all of the above. Not sure if you can confirm/deny this since you have played the game and I have not, but looking at the footage that looks pretty... well, clear.
Wow, so this clearly has a lot of TW inspiration with the battle map and all...but also some Wargame with the reinforcement corridors/flag capture points. Very cool. I like the idea that trenches and arty shots all cost supply--really makes you think!
I'm almost at 4h of gameplay. And i dont know if you feel it be the AI seems to cheat quite a bit. It seems to ignore the fog of war, has unlimited artillery range and have way more supplies than it supposed to.
you might consider building a supply depot in hexes you plan to attack from more often. that way you can access the global supplys in your battles and get more firepower into your battles.
When attacking you shouldn't spend so much supplies on defence, especially when you are low on supplies. Also infantry is 50% cheaper in planning phase (and at this stage, enemy more than likely has 0 siege artillery)
@@Stealth17Gaming yes, only in trenches, but cheap trench costs 2 supplies and can hold 2 companies. Making it 6 supplies per company. This becomes less usefull later when enemy starts to using siege altillery and dugouts (which can damage or destroy trenches between planning phase and battle)
@@Stealth17Gaming No worries, it's a fresh game and we are all learning. I just remembered that bit from the demo. Now I'm downloading the game and will try to minimise my own battle failures :D
Does anyone know will this game be more than 2 players? Bought it, played it. Want to play it with a friend not against. Seems like it’s only 1v1 AI or 1v1 PVP rn. Anyone know if that will change?
"I could be doing a mass attack, but this is ww1 so mass attacks dont tend to work well" That is LITTERALLY the thing WW1 is known for. And if your demo video was anything to go by you kinda HAVE TO, with constant artillery barrages for suppression purposes. Otherwise as shown when your troops are out in the open they just MELT when not in a trench.
The brittish in this game speak english right ? But britain had scottish , welsh , irish , and other colonies ... Also france and italy had regions with there own languages so the austro-hungarians can speak german and some hungarian . Maybe there can be a communication tech tree so they can understand each other .
"The French lost a few more points, but it doesn't feel like I won that one." So, historically accurate? You may have won, but you still lost, because fuck trench warfare.
Is sad that more than 100 years after with plenty studies about some Serbian nationalist is still blamed for what was caused by imperialist competition
For those of you expecting Dreadnoughts: don't worry. It's coming back. Hopefully tomorrow, if my sore throat is fixed.
get well soon :D
Hope you get well soon my friend
Yeah thats what I was hoping to see but I'll watch this with interest also.
Get well soon Stealth
I think i have 700 hours in dreadnoughts, am looking for other games
With your units in the open--remember that they come onto the map in column formation, and you want to remember to switch them to skirmish formation before they make contact with the enemy, or they are going to get annihilated.
(Column formation makes units move faster, but they take extra damage in combat).
Yes learned that the hard way
The other thing you quickly learn is that artillery is king on the WWI battlefield. Even in the early-game battles where there aren't a lot of fortifications and nobody has a ton of supply, you *really* need to have at least two to three field guns (more is better!) if you plan to mount any sort of offensive. Spending the supply on them is painful, because they are SO expensive. But there's no point in saving that money for more troops, because without sufficient artillery support, they are all just going to die. Better to have fewer infantry units that you can actually keep alive by suppressing MGs and line infantry while they advance.
Is arty consistent in regions through out turns, or do you have to place them each battle?
The availability of arty is consistent, based on the corps that are stationed in the region, but you have to pay supply to place them on the map every time you fight. "Artillery costs supply each time you use it" is likely to simulate the supply drain of keeping them stocked with ammo. And it's expensive! But again, it's worth it, and an absolute requirement on offense. Units trying to attack positions defended by even the most basic trenches and a couple of MG nests will just melt away without artillery support. You can outnumber the enemy 2:1 and still lose.
I'd say that light artillery is particularly important. If you can only afford two or three guns, make them light artillery. It does less damage, but has great suppression, and the cooldown is much shorter compared to heavy.
Episode 1: known central loses 2,665; known allied loses 4,302
My heart legit jumped with joy when I got this notification. I'm so excited for this! Let's goo!
Hope you'll like the series!
@@Stealth17Gaming I definitely will!
This is perfect to combine dreadnought and this game for an epic story that your so great at doing love your vids keep up the great work
Yes I plan to alternate them day by day. Of course now is when I get a hefty cold...
This game NEEDS a killcount while playing. Like there is whole regiments getting destroyed super fast
Yes the grind is enormous
There is, in both battle ending and stats. As 2ell as campaign end
Stats are in top left
Quick someone call Major Tanya von Degurechaff and the Imperial 203rd Aerial Mage Battalion lol ( for those who have no idea what I'm referring to watch Youjo Senki) fantastic first chapter carn't wait for the next one
The ED is great.
29:00 I honestly really like the march preußens Gloria. For me as a member of a orchestra it's really enjoyable to listen to
FINALLY I HAVE BEEN WAITING SO LONG FOR THIS
One tactic that helped me a lot on the first offensive battles was to concentrate most of my troops on one side on the battlefield and place some empty trenches on an unguarded point to the back on the other (like the HQ) and keep some troops at a decent range of it
When the AI raises it's balloons and sees a unguarded point it sends a big amount of troops to capture it, i spot it early with my balloons (you'll see the AI shifting troops on its backline) and them send my troops that were near to the empty trenches, when the AI closes in I have a decent firing line ready to remove those reserve troops
Sometimes the AI even keeps pushing for the point and just expends all the reserves, leaving mostly empty trenches behind
I don't know how well it works latter on and when the AI has a big amount of corps (it worked with 2-4 corps on a tile)
For some reason i read the title as "all quiet on the western front" and thought you were doing a review of the ww1 movie lol. Had me in the first few seconds. great movie btw. but this is a great video too. keep it up thanks
Watched it this weekend. No punches pulled, no heroics, I really liked it
6:38 I don't think that is the case that you can "jump trees" and go from as you said Limited Exchange to Tank Warfare.
As an example: The Chlorine Gas research has 2 prerequisites, one that is below it in the Trench tree, the Concrete Pit, but it also requires the Gas Shells upgrade from the Engineering Tree.
Likewise, Tank Warfare requires Limited Exchange from Logistics tree, efficient light artillery from the Engineering tree, and Bunkers from the Trench tree. I'm fairly confident when it says REQUIRED: X, Y, Z, it's not a "one of the above" but rather all of the above.
Not sure if you can confirm/deny this since you have played the game and I have not, but looking at the footage that looks pretty... well, clear.
Hmm that could be it too yeah
Cant wait for more videos on this game! I’m definitely going to buy it when it comes out
next time you battle the french Stealth you need to build more trenches and get more artillery!!!!
I would say that by looking at it you do need multiple stuff in research tree to unlock lets say tanks, because it says it requires 3 things.
Yeah, tanks are supposed to be unlocked waay down the line, so they appear at a semi historical moment
when you call in infantry after the deployment phase the supply cost is twice as much
Yeah better call all the point you can in deployement phase and manage things after that
The despawning dead bodies while in action kills it a bit for me tbh 😂
I hope that its a option in game
@@army2207 that would be awesome
Wow, so this clearly has a lot of TW inspiration with the battle map and all...but also some Wargame with the reinforcement corridors/flag capture points. Very cool. I like the idea that trenches and arty shots all cost supply--really makes you think!
can’t help but think everyone reading the newspapers in 1914 were like oh shit
I'm almost at 4h of gameplay. And i dont know if you feel it be the AI seems to cheat quite a bit. It seems to ignore the fog of war, has unlimited artillery range and have way more supplies than it supposed to.
you might consider building a supply depot in hexes you plan to attack from more often. that way you can access the global supplys in your battles and get more firepower into your battles.
Good point
Just a heads up, deployment of troops in pre battle is cheaper
When attacking you shouldn't spend so much supplies on defence, especially when you are low on supplies.
Also infantry is 50% cheaper in planning phase (and at this stage, enemy more than likely has 0 siege artillery)
Oh it's 50% cheaper? Ok, but where do I leave all of them? I can only put them in trenches right?
@@Stealth17Gaming yes, only in trenches, but cheap trench costs 2 supplies and can hold 2 companies. Making it 6 supplies per company. This becomes less usefull later when enemy starts to using siege altillery and dugouts (which can damage or destroy trenches between planning phase and battle)
Ok nice will do. Already recorded episode 2 so you'll still see me do it wrong there too
@@Stealth17Gaming No worries, it's a fresh game and we are all learning. I just remembered that bit from the demo. Now I'm downloading the game and will try to minimise my own battle failures :D
@@Stealth17Gaming Yea, which is why an early investment in placing down some of those 2pt trenches is worthwhile in the long run
I already like this game please do more!!!!!!!!!
Does anyone know will this game be more than 2 players? Bought it, played it. Want to play it with a friend not against. Seems like it’s only 1v1 AI or 1v1 PVP rn. Anyone know if that will change?
thanks for the new content and yeah i enjoyed it
So happy you pick this game... from a french sub. To bad you are german side but good luck.
As a German, I’m happy with his choice
Wish more war games were presented like this. Not glamorous or "cool", but grim, serious, and bleak.
Is this on GOG somewhere? I don't really want yet another merchant.
"I could be doing a mass attack, but this is ww1 so mass attacks dont tend to work well" That is LITTERALLY the thing WW1 is known for. And if your demo video was anything to go by you kinda HAVE TO, with constant artillery barrages for suppression purposes. Otherwise as shown when your troops are out in the open they just MELT when not in a trench.
i look forward to this series stealth
Chapeau, for your pronunciation of French towns !
Thanks!
Try building more extensive trench networks, also you really need to use more artillery, arty was key in ww1.
Grand strategy and total war style/red dragon style combat missions? I'm in.
For the love of God, use the skirmish formation when your moving men across no man's land or attacking enemy trenches.
Yes I have to make that a habit
@@Stealth17Gaming The mother's of your men thank you haha
@@Stealth17Gaming Till then, better start writing those casualty letters.
I hope they make the Balkans, Eastern, Italian, middle eastern fronts Dlc.
I would love more of this game, and I hope you get to use flamethrowers :D
They might be somewhere in the tech tree. Haven't checked it that in-depth yet.
in 100 years they are going to make a game called something like, the modern war, the front in bakhmut. basically the same thing but with drones added
I think you should surround verdun it could be useful but i don't know if the men would die of hunger do you know?
Different language units not communicating or is it different nations? If language the an Austro-Hungary expansion will be a rough time.
The Great War: Southern front
The brittish in this game speak english right ?
But britain had scottish , welsh , irish , and other colonies ...
Also france and italy had regions with there own languages so the austro-hungarians can speak german and some hungarian .
Maybe there can be a communication tech tree so they can understand each other .
What difficulty level are you playing on?
Soldier
@@Stealth17Gaming Thank you.
"The French lost a few more points, but it doesn't feel like I won that one."
So, historically accurate? You may have won, but you still lost, because fuck trench warfare.
Everybody loses
Honestly this is so much fun could you do ep 2 on Wednesday
Planning on it
@@Stealth17Gaming ok i will be patient
Ohh nice
Why did it cost 5 supply to get infantry before the battle and then 10 to get them during the battle?
Because as it turns out infantry is cheaper if you buy it before the battle starts. Didn't know that.
@@Stealth17Gaming Interesting. So it incentivizes you to put as many troops in as you can at the start.
@@jorgedasilva7665 Yes but you can only have 30 units on the battlefield.
@@Stealth17Gaming Right, I just meant it wants you to fill in that 30. I just think it's an interesting design choice.
Can you play the campaign in multiplayer? Would love to brawl with my Friends in the trenches.
Sadly not. I've already asked the devs to add that
@@Stealth17Gaming Do you think they will add it in at a later time?
@@bob_die_bombe05 I hope so
Steam isn't showing that I can download this it only says coming soon?
2 more minutes. Try again in a short time :) (might need to restart steam)
It releases in 3 days
It PUBLICLY releases on the 30th.
@@moutyhe Shrug, its release date is the 30th, at least on Steam.
same voice overs from uboat?
Go in skirmish mod for good love
Is sad that more than 100 years after with plenty studies about some Serbian nationalist is still blamed for what was caused by imperialist competition
looking so forward to this game when it comes out.