Ignore the bit about the thumbnail. I decided to just change it. The one there now is "Galadriel" according to AI art generator and less of a click-baity female Elf.
As someone playing for 16 years, I did not know about the save ui layout thing. That will be very helpful from here on out. Very useful video. Thanks. Peace.
2004 was a good year for games. Bioware game out with my 2nd all time fav NeverWinter Nights in 2002. That game and that era of gaming was very special to me. I love the gfx from that era. Sure compared to now its not aged well at all, but i love it. Sure these old games seem to run on an ancient code of honour, refusing to change with the times, but i like that. That's where i come from as a gamer, my happiest moments as a gamer. LOTRO brings me back to those times where care, love and craftsmanship were poured into games. I like that the old skool games repel modern gamers who only know the triple A gaming industry's constant churning of flashy (but utterly souless) games. In our corner, we remember the times of slow paced plays. We remember when games required us to use our brains, rather than constantly flashing arrows and shiny markers, spoonfeeding us on HOW to play the game. We remember how game immersion wasn't influenced by shiny graphics. We spent time reading books in game, we spent time listening to music in game, and we loved it. Lotro is absolutely wonderful. The devs have kept to Tolkien's vision and made it a reality in the gaming world. The Devs have stuck to the source material vigorously and that's where the charm comes from. Sure it's an old game with "archiac" mechanics and graphics, but don't let that deter you, as the magick lies within. This is the beautiful of old school MMORPGs, or RPGS in general. As a WoW (hoping you have tried classic or even Turtle WoW) player you will appreciate the spell mechanics/queue system in combat, which follows the traditional tried and tested format. Each area in the game is expertly hand crafted with precision and love. The writing, the voice acting, the narrative and pacing of the story is very well done. The music is phenomenal! You may find yourself completely immersed in the beautiful music whilst wandering Middle Earth. I recently made my way to Bree (i'm a new player) and ended up spending about 40mins just chilling there, not doing anything, relaxing to the music in the Tavern, whilst i was smoking a bowl of pipe weed in real life at my computer desk. I can only ever remember my three all time fav games (Fallout New Vegas, Neverwinter Nights and Kingdom Come Deliverance) giving me this relaxation and vibe. LOTRO has quickly become my 4th all time fav game. In speaking about immersion, this game does it VERY WELL. You will feel it as you slowly pace through the game, doing each quest, getting to know the story and the world, which has very little inconsistencies. I find myself caring about the world, even the trivial things. Actually just yesterday I ended up in a small town called Staddle, and found a questgiver by a Hobbit called Himloc. Well...his whole quest line is about how his pipe-weed has been stolen by local brazen fools that must be dealt with. As a pipe tobacco smoker in real life, this quest was important to me as you do not mess with a man's pipe and his pipe weed. These are some of the small pleasures i find. The community, whether you decide to play on the free servers or legendary VIP servers (I wholesomely recommend you get on the VIP servers, you will NOT regret it), the community is just amazing. It's a mature community of old school adult non toxic players, who care about the world of Middle Earth, who care about Tolkien's legacy, and who want to be part of it. Also we want to find Frodo in game, to give him some lembas if we can. So that's it. Now stop reading and get on LOTRO!
I actually like the pending loot mechanic. Especially for starting F2P players, the limited inventory will fill up really fast if you go on a couple quests at once and auto loot everything. I much prefer not worry about it when doing the quests and then loot all when nearing a merchant. That way I can decide right there what I want to keep and what I want to sell rather than having to stop on the way and throwing stuff because my inventory is full.
Thank you, good tips :) helps with some problems the auto focus dragging my camera around was a MAJOR life savor for me :) Hints for movement, I have the auto run hot keyed to my mouses side button, (also the other button next to that is mount/dismount horse) and then I use the mouse to point where I want to go holding down the right button to change where I'm facing
The best movement is to hit numlock so you dont have to hold W and then use your mouse to steer. That way you can move around while hitting keys without having to hold W. You don't have to use it like you mentioned in the video with aiming where you want to go, just hold right mouse button and move the mouse around. I replaced numlock as the keybinding with a button on my mouse so I can do it all from there. It really helps.
Returning player, but watched a bunch of these and there is almost always something I learn. Thanks for taking the time to put this together. For the pending loot section, I too LOATHE that...however, I have found it useful when I did not realize my bags were full, but it triggers even though I've turned it off at that point so I DEFINITELY ALWAYS turn that off :)
Great video! Anyhoo, my friend was trying out LOTRO for the second time (earlier today) and he had hit X while I was afk and I didn't tell him about it beforehand and he was getting aggravated by the combat, haha. I had to try and explain to him that the game wasn't designed as an action RPG with the same movement for when you target-lock in such games. He said the camera turning was fine but sideward movement wasn't the same and that using skills doesn't make your character face the target, or something like that. So I introduced him to Enable Movement Assistance in Combat and it worked out better for him. Eventually he stopped using the target-lock and just kept the movement assistance on. (And he started enjoying the game, even on Difficulty 3.) I've been using it too for a year or so now and I find it very helpful, except for when I need to run or kite while still using skills 'cause then the movement assistance has me circling around to what I'm running from instead of away from it, haha. I have to hold down the right mouse button or something to prevent that unintentional turning, or just stop using skills while running. It's a matter of getting used to, but yeah, auto-lock and movement assistance should probably remain off for new players until they're more experienced. The latter can be turned on but they should change it or add an option that only turns the camera and doesn't make your character move to the target when using skills. Currently, it's inconsistent; some skills make you turn AND move to your target and some only make you turn to your target. I'd mentioned this in the forums in the past but I probably should bring it up again. 🤔 * proceeds to copy-paste*
HA! I did not know about toggling trivial quest rings or the radar filter. Thanks for those! :) I definitely like to do all the quests so that was SUPER helpful :) I wish you could choose to show Trivial monsters in the radar as well :)
"Enable skill target forwarding" can also mess you up/be annoying because it will apply to any skill or item applicable. For example: I am in a duo fight with a friend. I get a couple nasty disease debuffs on me that I want to cleanse. My current target is an enemy mob that is currently targeting my friend. I use my cleanse salve/pot/skill. It will target my friend instead of myself. The same applies for healing skills that aren't exclusively self-heals. So you'd have to deselect any mob to be sure you actually heal/cleanse yourself and this could quickly get very annoying. "Skills can enable auto-attack" this is also pretty bad for rune-keepers. You're never going to be meleeing any mob, and if this option is left on you will always get an error message in the UI whenever you initiate combat by attacking something (because auto-attack is melee, the UI complains you are out of range!). It also can interfere with some ranged classes interrupt animation cancels.
is there any possible way to maximize the size of the Chatwindow, tooltips and quests fonds? Like, I'm playing on 4k, 3860x-you know the drill- and ... I barely couldn't see a thing or needed to go that much near against my screen my wife thought I've got fallen asleep.
I like the immersion of being just surrounded by NPCs. I also play Elder Scrolls Online- and it is like a digital Disneyland- always crowded. Whenever I want to kill a boss, someone will inevitably come along and get it before me.
Better to explain why it's theft than merely declare it so. You just leave people like me assuming you want to be performative rather than persuasive. Cuz this is the first I've heard of this particular angle.
Ignore the bit about the thumbnail. I decided to just change it. The one there now is "Galadriel" according to AI art generator and less of a click-baity female Elf.
As someone playing for 16 years, I did not know about the save ui layout thing. That will be very helpful from here on out. Very useful video. Thanks. Peace.
2004 was a good year for games. Bioware game out with my 2nd all time fav NeverWinter Nights in 2002. That game and that era of gaming was very special to me.
I love the gfx from that era. Sure compared to now its not aged well at all, but i love it. Sure these old games seem to run on an ancient code of honour, refusing to change with the times, but i like that. That's where i come from as a gamer, my happiest moments as a gamer.
LOTRO brings me back to those times where care, love and craftsmanship were poured into games. I like that the old skool games repel modern gamers who only know the triple A gaming industry's constant churning of flashy (but utterly souless) games.
In our corner, we remember the times of slow paced plays. We remember when games required us to use our brains, rather than constantly flashing arrows and shiny markers, spoonfeeding us on HOW to play the game. We remember how game immersion wasn't influenced by shiny graphics. We spent time reading books in game, we spent time listening to music in game, and we loved it.
Lotro is absolutely wonderful.
The devs have kept to Tolkien's vision and made it a reality in the gaming world. The Devs have stuck to the source material vigorously and that's where the charm comes from.
Sure it's an old game with "archiac" mechanics and graphics, but don't let that deter you, as the magick lies within. This is the beautiful of old school MMORPGs, or RPGS in general. As a WoW (hoping you have tried classic or even Turtle WoW) player you will appreciate the spell mechanics/queue system in combat, which follows the traditional tried and tested format.
Each area in the game is expertly hand crafted with precision and love. The writing, the voice acting, the narrative and pacing of the story is very well done.
The music is phenomenal! You may find yourself completely immersed in the beautiful music whilst wandering Middle Earth. I recently made my way to Bree (i'm a new player) and ended up spending about 40mins just chilling there, not doing anything, relaxing to the music in the Tavern, whilst i was smoking a bowl of pipe weed in real life at my computer desk. I can only ever remember my three all time fav games (Fallout New Vegas, Neverwinter Nights and Kingdom Come Deliverance) giving me this relaxation and vibe. LOTRO has quickly become my 4th all time fav game.
In speaking about immersion, this game does it VERY WELL. You will feel it as you slowly pace through the game, doing each quest, getting to know the story and the world, which has very little inconsistencies. I find myself caring about the world, even the trivial things. Actually just yesterday I ended up in a small town called Staddle, and found a questgiver by a Hobbit called Himloc. Well...his whole quest line is about how his pipe-weed has been stolen by local brazen fools that must be dealt with. As a pipe tobacco smoker in real life, this quest was important to me as you do not mess with a man's pipe and his pipe weed. These are some of the small pleasures i find.
The community, whether you decide to play on the free servers or legendary VIP servers (I wholesomely recommend you get on the VIP servers, you will NOT regret it), the community is just amazing. It's a mature community of old school adult non toxic players, who care about the world of Middle Earth, who care about Tolkien's legacy, and who want to be part of it. Also we want to find Frodo in game, to give him some lembas if we can.
So that's it. Now stop reading and get on LOTRO!
Man, that del+end shortcut for picking flowers etc was a real eye-opener! thx a bunch :)
My wife and I just started so thanks for the tips. Its been a real help.
Welcome to middle earth
I actually like the pending loot mechanic.
Especially for starting F2P players, the limited inventory will fill up really fast if you go on a couple quests at once and auto loot everything.
I much prefer not worry about it when doing the quests and then loot all when nearing a merchant. That way I can decide right there what I want to keep and what I want to sell rather than having to stop on the way and throwing stuff because my inventory is full.
Thank you! A lot of my friends are playing this game and I'm looking into it, this seems like a great place to start!
Thank you, good tips :) helps with some problems the auto focus dragging my camera around was a MAJOR life savor for me :) Hints for movement, I have the auto run hot keyed to my mouses side button, (also the other button next to that is mount/dismount horse) and then I use the mouse to point where I want to go holding down the right button to change where I'm facing
The best movement is to hit numlock so you dont have to hold W and then use your mouse to steer. That way you can move around while hitting keys without having to hold W. You don't have to use it like you mentioned in the video with aiming where you want to go, just hold right mouse button and move the mouse around. I replaced numlock as the keybinding with a button on my mouse so I can do it all from there. It really helps.
Returning player, but watched a bunch of these and there is almost always something I learn. Thanks for taking the time to put this together.
For the pending loot section, I too LOATHE that...however, I have found it useful when I did not realize my bags were full, but it triggers even though I've turned it off at that point so I DEFINITELY ALWAYS turn that off :)
Very useful video. I have been playing LotRo for 13 years and I did not know some of the tips you mentioned.
Great video!
Anyhoo, my friend was trying out LOTRO for the second time (earlier today) and he had hit X while I was afk and I didn't tell him about it beforehand and he was getting aggravated by the combat, haha. I had to try and explain to him that the game wasn't designed as an action RPG with the same movement for when you target-lock in such games. He said the camera turning was fine but sideward movement wasn't the same and that using skills doesn't make your character face the target, or something like that. So I introduced him to Enable Movement Assistance in Combat and it worked out better for him.
Eventually he stopped using the target-lock and just kept the movement assistance on. (And he started enjoying the game, even on Difficulty 3.) I've been using it too for a year or so now and I find it very helpful, except for when I need to run or kite while still using skills 'cause then the movement assistance has me circling around to what I'm running from instead of away from it, haha. I have to hold down the right mouse button or something to prevent that unintentional turning, or just stop using skills while running.
It's a matter of getting used to, but yeah, auto-lock and movement assistance should probably remain off for new players until they're more experienced. The latter can be turned on but they should change it or add an option that only turns the camera and doesn't make your character move to the target when using skills. Currently, it's inconsistent; some skills make you turn AND move to your target and some only make you turn to your target.
I'd mentioned this in the forums in the past but I probably should bring it up again. 🤔 * proceeds to copy-paste*
I love this game. Its so good!
HA! I did not know about toggling trivial quest rings or the radar filter. Thanks for those! :) I definitely like to do all the quests so that was SUPER helpful :)
I wish you could choose to show Trivial monsters in the radar as well :)
Love the pending loot system haha. Wish more MMOs used it. Good vid though
Pending loot best systyem created. Means you can stay out longer and not worry about not getting loot because of full bags.
Maybe it's cause I always see it typed, but I always thought it would be "Low Tro", as opposed to "Lot Row"
That’s how I’ve pronounced it for 17 years and always will.
Most of the settings in the UI Settings menu are also saved by the /ui layout save command.
This was great! Good work and thank you
Thanks for the helpful Video :) Playing since 2010 and learned something new from your Video :)
"Enable skill target forwarding" can also mess you up/be annoying because it will apply to any skill or item applicable. For example: I am in a duo fight with a friend. I get a couple nasty disease debuffs on me that I want to cleanse. My current target is an enemy mob that is currently targeting my friend. I use my cleanse salve/pot/skill. It will target my friend instead of myself. The same applies for healing skills that aren't exclusively self-heals. So you'd have to deselect any mob to be sure you actually heal/cleanse yourself and this could quickly get very annoying.
"Skills can enable auto-attack" this is also pretty bad for rune-keepers. You're never going to be meleeing any mob, and if this option is left on you will always get an error message in the UI whenever you initiate combat by attacking something (because auto-attack is melee, the UI complains you are out of range!). It also can interfere with some ranged classes interrupt animation cancels.
that thumbnail is .... she saw Gimli naked XD
all these years and I've never heard the game called Lot row.. Lot of the rings online.
What new devilry is this?
ctrl+/ is ctrl+# on a UK keyboard
Control+# for people with non USA keyboards to move the u.i
is there any possible way to maximize the size of the Chatwindow, tooltips and quests fonds? Like, I'm playing on 4k, 3860x-you know the drill- and ... I barely couldn't see a thing or needed to go that much near against my screen my wife thought I've got fallen asleep.
I have a similar setup and changing the resolution fixed it for me.
The only problem I have with the game is that I've gone through 93 levels so far and have seen 4 other people since level 50. Otherwise, great stuff.
I like the immersion of being just surrounded by NPCs. I also play Elder Scrolls Online- and it is like a digital Disneyland- always crowded. Whenever I want to kill a boss, someone will inevitably come along and get it before me.
Want advice for thumbnails? Just don't use AI. Period. Don't build your content on the back of theft
Better to explain why it's theft than merely declare it so. You just leave people like me assuming you want to be performative rather than persuasive. Cuz this is the first I've heard of this particular angle.
Are you gonna answer him or gonna be a troll?
Oh noooooo. The thumbnail was made with AI.... No one cares.
Your game looks better than mine. You got everything on max settings?