heres what i would change: get blessings boon or blessing of the erdtree + a greater barrier to replace flame grant me strength if the boss does elemental damage put flame grant me strength as the last spell so you can buff in order of spells order rune farm to RL150, respec, go minimum arcane and int, 20 dexterity (use millicent's talisman if you wanna use the rune farming weapon), go 60 vigor, you dont need as much mind, go like 50 faith and rest in strength for damage stats, endurance is fine use dual morning star and dual warpick (warpick if they are weak to pierce, and morning star cause it looks cooler than spiked club and has bleed, will need someone to drop a second one to you though) use the talismans: dragoncrest greatshield, crimson seed +1, two headed turtle talisman/erdtree's favor +2, shard of alexander use the erdtree seal if requirement is met for weight optimization, otherwise use clawmark or dryleaf seal depending on the spell scaling get morgott's great rune get 14 flasks +12 use the pouch system for easier item usage from what i have seen defense is usually better than damage because most defense boosts all your defense but a good amount of damage boosts only boost certain damage types, and defensive stuff usually has way better stats overall no baldachin's blessing debuff on you so 11/10 build
Sacred blade slaps. I'm not a fan of any build that requires maintaining multiple buffs, though. Think about it, you just ate your entire fp bar with them, and will have to do it again in a minute max. By the way, golden vow is now a consumable in the DLC.
Dlc items could make it better but definitely an interesting build!
Yeah with those upgraded talismans, stats would be even higher! Not to mention the weapons and armor are amazing in the dlc too!
Yeah i wanted to first make it just base game items but maybe later ill make a DLC version of it using the top tier stuff from the dlc!
heres what i would change:
get blessings boon or blessing of the erdtree + a greater barrier to replace flame grant me strength if the boss does elemental damage
put flame grant me strength as the last spell so you can buff in order of spells order
rune farm to RL150, respec, go minimum arcane and int, 20 dexterity (use millicent's talisman if you wanna use the rune farming weapon), go 60 vigor, you dont need as much mind, go like 50 faith and rest in strength for damage stats, endurance is fine
use dual morning star and dual warpick (warpick if they are weak to pierce, and morning star cause it looks cooler than spiked club and has bleed, will need someone to drop a second one to you though)
use the talismans: dragoncrest greatshield, crimson seed +1, two headed turtle talisman/erdtree's favor +2, shard of alexander
use the erdtree seal if requirement is met for weight optimization, otherwise use clawmark or dryleaf seal depending on the spell scaling
get morgott's great rune
get 14 flasks +12
use the pouch system for easier item usage
from what i have seen defense is usually better than damage because most defense boosts all your defense but a good amount of damage boosts only boost certain damage types, and defensive stuff usually has way better stats
overall no baldachin's blessing debuff on you so 11/10 build
Sacred blade slaps. I'm not a fan of any build that requires maintaining multiple buffs, though. Think about it, you just ate your entire fp bar with them, and will have to do it again in a minute max. By the way, golden vow is now a consumable in the DLC.
sacred blade is busted