Hey Tyler, since you asked for it at the end of the video, I wanted to ask you a big question for a future video idea. I found that it's actually really hard to find the actual pipeline or workflow of an environment concept artist. Most of the things I see are just people making cool illustrations and calling them concept art, or just sometimes I find someone who still makes an illustration but at least shares 2 or 3 thumbnails for that project before the finished image (and still calls it concept art). But what I want to know is exactly what an environment concept artist does inside a team for a videogame. How do they design big environments? How do they iterate something as big? Do they design small pieces and then put it together to make an illustration? Do they actually make illustrations in the pipeline? Since it's so hard to find this kind of stuff in online portfolios, I'm lost between all the ones full of just "pretty pictures". Sorry for the giant comment and the big request, but If you could address this topic in a future video I would really appreciate it, as I can't see a proper way to structure my practices without knowing what a real pipeline feels like. Thank you very much for your time.
This video got me thinking about my portfolio; I should tweak it before applying to studios again. Thank you, Tyler; this information is really useful.
Hey Tyler, since you asked for it at the end of the video, I wanted to ask you a big question for a future video idea.
I found that it's actually really hard to find the actual pipeline or workflow of an environment concept artist. Most of the things I see are just people making cool illustrations and calling them concept art, or just sometimes I find someone who still makes an illustration but at least shares 2 or 3 thumbnails for that project before the finished image (and still calls it concept art). But what I want to know is exactly what an environment concept artist does inside a team for a videogame. How do they design big environments? How do they iterate something as big? Do they design small pieces and then put it together to make an illustration? Do they actually make illustrations in the pipeline?
Since it's so hard to find this kind of stuff in online portfolios, I'm lost between all the ones full of just "pretty pictures".
Sorry for the giant comment and the big request, but If you could address this topic in a future video I would really appreciate it, as I can't see a proper way to structure my practices without knowing what a real pipeline feels like.
Thank you very much for your time.
This is genuinely exactly what I needed at just the right time. Thank you Tyler.
@@hunteriadkins happy to hear it !
Thank you Tyler, these are points that we need someone with experience and clarity to talk to us about. Success and I wish your father health.
Thank you so much Tyler for these helpful tips as I rebuild my portfolio from the ground up 🙌
This video got me thinking about my portfolio; I should tweak it before applying to studios again. Thank you, Tyler; this information is really useful.
Thank you so much tyler, this is exactly what I needed at this time. Hopefully I can get to work at a company one day
Your videos are such a gem to see. Thank you for sharing again 😎🫡
A video about a real concept art assistant would be awesome!
Man, this video hit me strong, like a punch in the face, it made me realize I have a long way to go.
@@danielfalcao4849 I feel the same every week. There’s always a new unforeseen challenge that arises and they seem to get worse as you age
Thank you so much sir
@@lucasjleandro no problem