For golem don't really use the punch since it has endlag but instead of saving jumps per move use atleast two or three by doing jump > dash > jump > dash > jump > dash > uppercut > dash > 2 >jump > dash. And usually you would make it back. Use 1 if necessary for another uppercut.
Another tip for bandit (if you fall out off the map not too far away but has a high chance to fail anyway) Is to change to shotgun and use the ability to have a huge knock back, just Like archer. Aim the opposite way
These can all be optimised much more - of course, spam dash back during anything naturally. your jumps feed into stalling to regen your abilities ([use fastest cd]/[abilities that you can regen before returning] first usually) which in turn feed into stalling to regain your uppercut. Hence, never jump before using your abilities, mix in using them and your jumps so as to get your uppercut back as time-efficiently as possible. You want to mix jumps and abilities because using only abilities and then only jumps will leave some time during the abilities where you could've uppercut earlier than you had, which would have allowed for the ability stall to not be wasted.
tip: if someone tries to downslam you while climbing back up on the wall, use backdash and then jump back onto the wall, they will downslam into the void if they have no jumps. and if they cancel their downslam, you should downslam them back
You can't backdash off a wall, you'll have to jump then backdash, which takes a long time and you'll probably already have been stomped after you jump.
@eicenpulanco652 works for me on mobile. plus you can just backdash plus jump at the same time. touching a wall also gives your jumps back i'm pretty sure. sidedash also works, or to cover more distance, backdash while looking left or right of the wall
With golem, you can also use boulder roll and click as soon as possible to use as a small dash if you are close enough to the wall (if you are far away you will die)
monks recovery is rly good, 1st move can stall and give a bit of distance, 3rd move also gives distance, and 4th move is pretty much essential for recovery and also gives lots of distance, you cant use palm strike ''on accident" you literally have to be braindead and mashing your keys to do so
monks recovery is too overpowered lol. U can save urself at around 200 percent. If you use ur one then spam click ur 4, you go ultra high. This can help you get a lot of distance.
Yo thats me 😎
BLUD IS LITERALLY 7 OLD YEARS SIGMA😱😱😱
@@travelagencyvisitnaryn7558special
@@travelagencyvisitnaryn7558What
@@travelagencyvisitnaryn7558shut up
@@travelagencyvisitnaryn7558What do you mean, what does this have to do with it??
1:15 this tip has aged like milk, counter punch is now the BEST move for boxers recovery
Thanks dude this helps alot the charater i use is sumo (saving up for next update) and i suck at recovery
Glad to help
For golem don't really use the punch since it has endlag but instead of saving jumps per move use atleast two or three by doing jump > dash > jump > dash > jump > dash > uppercut > dash > 2 >jump > dash. And usually you would make it back. Use 1 if necessary for another uppercut.
You can dash after bomb on ninja for more distance rather than height.
Another tip for bandit (if you fall out off the map not too far away but has a high chance to fail anyway)
Is to change to shotgun and use the ability to have a huge knock back, just Like archer. Aim the opposite way
These can all be optimised much more - of course, spam dash back during anything naturally. your jumps feed into stalling to regen your abilities ([use fastest cd]/[abilities that you can regen before returning] first usually) which in turn feed into stalling to regain your uppercut. Hence, never jump before using your abilities, mix in using them and your jumps so as to get your uppercut back as time-efficiently as possible. You want to mix jumps and abilities because using only abilities and then only jumps will leave some time during the abilities where you could've uppercut earlier than you had, which would have allowed for the ability stall to not be wasted.
I think recovery is the single most intuitive thing in this game, I now also think this community is full of 4 year olds because they need this.
U gotta remake boxer 😭
tip: if someone tries to downslam you while climbing back up on the wall, use backdash and then jump back onto the wall, they will downslam into the void if they have no jumps. and if they cancel their downslam, you should downslam them back
You can't backdash off a wall, you'll have to jump then backdash, which takes a long time and you'll probably already have been stomped after you jump.
@eicenpulanco652 works for me on mobile. plus you can just backdash plus jump at the same time. touching a wall also gives your jumps back i'm pretty sure. sidedash also works, or to cover more distance, backdash while looking left or right of the wall
My guy earned a new sub
🥹
With golem, you can also use boulder roll and click as soon as possible to use as a small dash if you are close enough to the wall (if you are far away you will die)
The endlag will kill u anyways
Monk mains:Where’s monk
Others: Monk have bad recovery💀💀💀
I wouldn't say "bad" monks 3rd move is pretty decent
Yea but if you used palm strike by accident, then you fucked up everything
@@TheCoolestKidOnThePlatform .
monks recovery is rly good, 1st move can stall and give a bit of distance, 3rd move also gives distance, and 4th move is pretty much essential for recovery and also gives lots of distance, you cant use palm strike ''on accident" you literally have to be braindead and mashing your keys to do so
monks recovery is too overpowered lol. U can save urself at around 200 percent. If you use ur one then spam click ur 4, you go ultra high. This can help you get a lot of distance.
My m&m sized brain wouldn't even remember the buttons to press the moment I'm offstage
Me casually dancing in the back
All fun in games until your opponent downslams you right when you get back
Unless you recover high
Did you know : bandit shot gun does about 10% more knockback than pistol? (rapid fire)
I really need a monk one being a monk main
People can push you down if you try climbing back up
Get this man 1M subs
😁
Can you show us the full 300% counter recovery for knight?
With bandit try to turn around and hit the skill3 and 2
Irdk how knight is so good for recovery like the moves have no range??
Thanks but boxer has a rework to it so make a video of how to get recover and combos
ty man👍
The problem is i don't have a pc to play that one (i tested it b4 on my phone)and so i ledt that game
Bro didn't show monk cause he knew the recovery on that thing is braindead 💀
Fr i recovered eith monk when I was 234% but im a rouge main
can yal teach me how to recover with monk@@JustSkillz-cx7ey
How recovery samurai and boxer remake?
How do you survive every class as ninja show me please 🥺
Did i see chopper from One piece at the start of the video?
TONY TONY CHOPPER
do reworked boxer
How abot monk samurai and reworked boxer?😅
😬
this video was before those updates, and he doesnt have monk
Song name
DO NOT USE BEARHUG OFFSTAGE FOR THE SAME REASON AS COUNTER PUNCH!!!
Monk where
i was too broke 💀
Easiest way to recover is using knight. Why? Because i can recovery when its 250+%
300% base recovery knight mains go fire
*meawhile kraken and demon/dante class is just chatting over there recovery’s.*
Where the goat of recovery monk? Lol
How cancel animation in mobile?
You might have to just press the M1 button on your screen. I'm not too sure, so you might have to try it out for yourself.
monk?
You forgot monk😂😂
WHY EXCEPT MONĶ!!!
skipped monk
this video is very unreliable. not only is it outdated, most of the character's recoveries are way better than whats shown here.
But wheres the monk recovery?😢
Can you give me your dc i would like to collab
People can push you down if you try climbing back up
If someone is near the ledge I would then recommend moving away from them in unpredictable ways.