the number of offmap strikes on a card are listed next to the weapon name. I'm pretty sure it will x2 if there are 2 call ins, x3 for 3 and nothing for 1 call in
Weird division to start with for sure, especially that mostly lacklustre Phase A Infantry and Recon for an Infantry division. Those Assault units have to do a ton of carrying for the early game but the DUKWs could make for some interesting opportunities on certain maps considering how versatile the squads are in terms of loadout. Also really strange to have the heavier artillery in A phase but no standalone mortars, atleast the mortar carrier is available but that's quite a lot more expensive than just the 81mm by itself. Going to need to use a decent amount of that CAS for Phase A if you come up against some of the more aggressive early game divisions. Going to be interesting to see how people play this one and what tactics come up to work around that Phase A deficiency and then finally make some B and C pushes.
Hm….356mm off map artillery for the Big Red One. I detect a USS Texas reference since 356mm is 14in and Texas was the only 14in gun ship off Omaha. If so, nice reference.
I'm a simple man, I saw the Big Red One, I like. I dunno a lot about the game, but thoose A locks infantry squads had a lot for carry if they stay without change
Its weid to me how 1st infantry is so hamstrung in phase A to represent the Normandy landings but even in normandy 1944 there werent any amphibious landing maps.
It's just a bazooka. They were often used to attack structures. The separate profile is probably for micro purposes. It would also throw the balance out of whack for a lot of units if every AT rocket can now attack infantry with a 250m "grenade".
@@BBBJOT It makes perfect sense, actually. The Assault Busters were assigned HE rockets because their role was to demolish emplacements and light fortifications. AT Bazooka teams were assigned HEAT rockets because they were hunting tanks.
Bruh i think its cool having all the fronts covered gives way more diversity since the westfront and eastfront divisions are very different from one another
the number of offmap strikes on a card are listed next to the weapon name. I'm pretty sure it will x2 if there are 2 call ins, x3 for 3 and nothing for 1 call in
Weird division to start with for sure, especially that mostly lacklustre Phase A Infantry and Recon for an Infantry division. Those Assault units have to do a ton of carrying for the early game but the DUKWs could make for some interesting opportunities on certain maps considering how versatile the squads are in terms of loadout.
Also really strange to have the heavier artillery in A phase but no standalone mortars, atleast the mortar carrier is available but that's quite a lot more expensive than just the 81mm by itself.
Going to need to use a decent amount of that CAS for Phase A if you come up against some of the more aggressive early game divisions. Going to be interesting to see how people play this one and what tactics come up to work around that Phase A deficiency and then finally make some B and C pushes.
Hm….356mm off map artillery for the Big Red One. I detect a USS Texas reference since 356mm is 14in and Texas was the only 14in gun ship off Omaha. If so, nice reference.
A bit strange to see US infantry withou bazooka all over the place, since Big red one is an élite div. May be done to make it less op.
I know that it's generally armored rifles that get all the extra bazookas.
This division might actually function well as V for Victory.
I'm a simple man, I saw the Big Red One, I like. I dunno a lot about the game, but thoose A locks infantry squads had a lot for carry if they stay without change
Its weid to me how 1st infantry is so hamstrung in phase A to represent the Normandy landings but even in normandy 1944 there werent any amphibious landing maps.
Nice breakdown. Thank you much!
Any new maps coming in with this DLC?
Spoter in phase A, nice trick to avoid 0 recon infantry. Thx.
Plus ability to better direct arty fire to the frintline cause these 105 mms are not gonna find their targets easily by themselves
what is the historical basis for the assault busters and their "rocket gun"
It's just a bazooka. They were often used to attack structures.
The separate profile is probably for micro purposes. It would also throw the balance out of whack for a lot of units if every AT rocket can now attack infantry with a 250m "grenade".
@@diggman88 it doesn't make sense that these guys can use their bazookas as anti-infantry but other bazookas can't, and vice versa as anti-tank
@@BBBJOT It makes perfect sense, actually. The Assault Busters were assigned HE rockets because their role was to demolish emplacements and light fortifications. AT Bazooka teams were assigned HEAT rockets because they were hunting tanks.
@@BBBJOTthey are firing different kinds of rockets
I always thought their nickname was bloddy first?
both
❤❤
Yo its the BRO division.
Bazooka still op
Not even close.
Pretty boring and lazy division :/ only few newly added divisopns are actuall;y worth money imo
First
nope
exactly what a game about the east front needed.................another western division!
Bruh i think its cool having all the fronts covered gives way more diversity since the westfront and eastfront divisions are very different from one another
@@peterhans8433 the problem is there aren't western europe maps. we got the mericans fighting in Byelorussia for some reason
@@BBBJOT i dont see the problem. ofc it would be cool to have some west front maps but what exactly is the problem here?